OiNK! #35: TRAVELLiNG HALFWAY

With Ian Jackson back on cover duties off we go with the second half of OiNK’s run. Of course, we didn’t know this was the case at the time. As far as the (much) younger version of me was concerned the comic was going to run and run just like Beano or The Dandy (with OiNK being my first comic I had yet to experience a cancellation). There’s so much great stuff to come over the remainder of this year in particular (1987 in old money) but first I want to touch upon something, a change which seemed so small and insignificant but which would ultimately decide OiNK’s fate.

By coincidence Fleetway Publications took over from IPC Magazines at the exact halfway point in the comic’s eventual 68-issue run and it’s only with hindsight that I can say it was an incredibly important moment. Looking at #35 you’d not notice it unless you read the copyright blurb at the bottom of the Grunts letters page so you may be wondering why I’m giving it such prominence right at the beginning of this review.

A wonderful selection of input from the readers which co-editor Patrick Gallagher tailored to the theme of the issue, that of travel. You could almost see this issue as a mini holiday special or as a follow up to last year’s summery #7. You’ll see the change in the blurb at the bottom of the page too.

With average sales of around 100,000 per issue OiNK was a hit for IPC Magazines

Fleetway was originally created by newspaper group chairman Cecil Harmsworth King and when he later purchased Odhams and Newnes the IPC holding company was formed to oversee them all. Eventually it was all rebranded, OiNK falling under IPC Magazines alongside all the other comics. However, in 1987 IPC sold off its comics by placing them into a separate ‘Fleetway Publications‘ company and selling the whole caboodle to Robert Maxwell‘s Pergamon Holdings Ltd. Maxwell’s company now owned the independently crafted OiNK.

With average sales of around 100,000 per issue OiNK was a hit for IPC Magazines and they certainly treated it as such. They were also very happy with the buzz one of their titles was generating in the press and the celebrity endorsements it attracted. This didn’t stop it being victim to some fiddling under the new company though, but we’ll get to that in a future post and I’ll touch upon the importance of the next issue (and the immediate physical changes to the comic in particular) in its review. But for now let’s get back to the comedy with my favourite Greedy Gorb strip.

Greedy was usually written by his creator and artist Davy Francis and I dare say most (if not all) of the background jokes here were also added by Davy. The main set up and joke were written by Howard Osborn this time though, who actually has no less than five strips to his name in this one issue alone. Howard worked in law in some administrative capacity according to co-editor Patrick Gallagher. He would write his OiNK material after work whilst having a pint in the pub.

There can’t have been many pig pals who wouldn’t have had Pete Throb as one of their favourite characters

In any other comic Gorb could’ve become very repetitive but in OiNK that was never a concern and his mini strips were always a highlight, especially when there were so many gags squeezed into such a small space. The main pun would’ve been enough anywhere else but Davy always liked to give us plenty of value. My personal favourite here (although it’s hard to choose) would be the teeny tiny wings on the Flying Scotsman.

Elsewhere, a one-off character appears in two separate strips, both written by Howard. This is the best of the two and it appears Howard is trying to give pun masters Davy and Graham Exton a run for their money with Tommy Tyre (He Gets Around), drawn by Mike Green.

There can’t have been many pig pals who wouldn’t have had Pete Throb as one of their favourites. Lew Stringer’s Pete and his Pimple was one of the most popular strips and featured in crossovers with Lew’s other creations Tom Thug and Pigswilla. Later in the run the strip would include a weekly competition asking readers to send in their outlandish pimple cures, he’d make the cover in an image that required the OiNK logo to be altered for the issue and he’d even get his own pull-out comic! Phew.

Following on from his collaboration (of sorts) with Tom just a fortnight ago, this issue brings us a full board game titled Around the World With 80 Zits. As well as this taking up the middle pages there’s a strip introducing the game’s scenario complete with cut out figures to use as player pieces, a bit like Frank Sidebottom’s in the first Holiday Special. This certainly wouldn’t be the last time we’d get a cut out game either.

So the set up is simple and the race for the miracle cure is on. The game is a wonderful, full-colour spread complete with so many ways to force the players around the board you could get dizzy playing! Just look at square number eight and follow its instructions to see what I mean. (The only thing more cruel than that one is square 44.) I never did play it as a kid because I didn’t like to cut up my OiNKs but I can imagine the laughs to be had for those that did.

To be fair the instructions contain the first clue that this isn’t going to be your normal board game, not when they include the words “tough luck”. I love all the little details around the route, containing everything from palm trees to the South Pole, a kangaroo to a yeti. There’s even a drawing of Blackpool Tower, a trademark holiday destination for many of Lew’s comics characters over the years. That’s understandable when you find out it’s a favourite place for Lew himself to visit.

After the game we get a bonus mini-strip as a conclusion to the race, with the winning character’s face conveniently obscured so no matter who wins they can pretend it’s their fate being portrayed.

Of course it had to have a twist ending, have you not been paying attention to these comic reviews? Definitely the best game the comic has produced so far, although it would have stiff competition in just a couple of issues from now. Still, with taking in so many random locations it’s the perfect main event to this travel special. Other characters were out and about too, as you’ll see in this selection of highlights from elsewhere in the issue.

On the back cover Frank Sidebottom had left his holiday snaps on the train so was forced to draw them from memory, Rubbish Man and Boy Blunder discovered the truth on their terrifying ‘Hunt the Yeti’ trip, Hector Vector and his Talking T-shirt visited a brilliantly named drinking establishment, the Grim Reaper made his first appearance in The Adventures of Death while buying a helicopter for his “reclaiming work” and Hadrian Vile’s life was about to change forever, a situation which he handled in his usual inimitable style.

After a break for a few issues David Leach’s Psycho Gran is back. She’s making up for lost time with a full page of her own and it’s almost a silent comedy. Usually taking up no more than half a page, it’s great to have a larger strip and it really is chock full of fun. David squeezes in as many panels as he can, each one intricately detailed as the little old dear goes through a situation many of us may find familiar.

Okay, so her solution isn’t exactly conventional, but I do love the panel where she lifts the weapon out of her tiny bag after searching through it in the previous one. The lack of background, the angel of its composition and her tongue sticking out as she concentrates are all brilliant, all of these little things combining to make this moment stand out as genuinely funny.

I remembered her taking up the back page of a Christmas issue of OiNK with a funny image of her waiting for Santa Claus (reminiscent of David’s Psycho Gran Versus series in recent years) and a large section of the second annual was devoted to her too, so it was a nice surprise to find her given a full page strip in the regular comic. Here’s hoping for more.

After the wonderful Sownd of Music spoof movie poster in #29, Simon Thorp returns to bring us a strip this time called Arctic Adventure, in which a narrator tells a captive audience the fantastical tale of the world’s greatest fur hunter. Now, if this sounds a bit off to you and if you’re asking why OiNK would tell such a tale in a comic which lampooned butchers, hyped piggies up as heroes and was genuinely animal-friendly, you wouldn’t be alone. Obviously there’s more to it and reading Simon’s story I was just waiting for the twist, which was hugely satisfying.

Two particular moments (asides from the obvious one) stand out for me here. The first is panel four, where the caption tells us of how he’d track so many beautiful and exotic creatures down… and shoot them. The other is when he “bravely” loads his machine gun, a weapon the polar bear would have no chance against, and then his terror when it won’t fire. I think this strip perfectly sums up how cowardly sports hunters are.

In recent years I’ve seen countless images going viral on social media of big game hunters with smug grins next to the carcasses of beautiful animals who they’ve slaughtered with their high-powered weaponry, posing like they were so brave to shoot a defenceless creature, like it took so much effort beyond simply twisting their cowardly finger around a trigger. I think Simon’s Arctic Adventure perfectly sums up these sorts of people.

It’s fitting that the technicolour Street-Hogs: Day of the Triffics gets to have its finale in this issue

Finally, as we say goodbye to the glossy paper for now (more on that next time) it’s fitting that the technicolour Street-Hogs: Day of the Triffics gets to have its finale first. As stated before this was my first exposure to the ‘Hogs as a kid, their previous adventure having already ended by the time I discovered OiNK, so to me this had felt epic. However, readers of the original 12-part story may have felt somewhat disappointed things were coming to an end already, the story lasting only a third of the time.

With what had looked like Jimmy ‘The Cleaver’ Smith‘s entire toolbox flying through the air towards them at the end of last issue’s strip, I wondered how on Earth they were going to get out of that one with less than a second to spare (apparently). I don’t know why I keep trying to guess. Mark Rodgers’ script would always come up with something so ridiculous and J.T. Dogg’s artwork would portray it so perfectly, the randomness of their insane escapes was the main reason I loved them so much!

It all ends with a ‘Coming Soon’ caption, however their next serial wouldn’t be seen until the last days of the comic, their multipart tale all packed into one of the big, fat monthlies. From memory it’ll be a very different beast of a tale but worth the wait. Speaking of waiting, that’s what we’ll have to do for now as we’ve reached the end of another review. The next issue will surprise you but some of the changes weren’t liked by everyone. Personally, these issues to come are my very favourites so I can not wait! Watch out for a special personal post about them over the next two weeks and then #36’s review will be here from Monday 5th September 2022.

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COMiNG UP: OiNK! #35

With the next issue of OiNK we officially begin the second half of its run and it’s the first to be published by Fleetway Publications instead of IPC Magazines. Not that you’d know without looking at the tiny copyright notices but big changes were definitely coming. This would be the first and last issue from Fleetway to keep OiNK in its glossy format (for now) but it’s certainly not the last time we’d get plenty of big laughs. The main feature in this Travel Issue is a board game by Lew Stringer, which is as good a start for the new publishers as anyone could want!

Alongside the game, Psycho Gran finally returns and a young chap by the name of Charlie Brooker becomes a regular from this issue onwards with a couple of strips, not least of all The Adventures of Death! The art in the finale of The Street-Hogs will also surely see off the fancy paper in style. Full review coming up on Monday 22nd August 2022.

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HAVOC #7: MAN DOWN (CYBORGS UP)

Alex Murphy returns to the cover once more as Havoc #7 hit newsagent shelves back in 1991. There’s something missing from this wonderful looking cover though and that’s any mention of Conan the Barbarian. As stated in the previous issue the Cimmerian would be taking a break for one week and on the contents page under his banner are simply the words “Back next week”. So why has he been forced out of the issue?

Two of the strips here, namely our title star RoboCop and Star Slammers get more pages apiece, particularly Robo who ends up with more than any strip has been given in any issue so far and this brings his current story to an end after three issues instead of the usual four. Each character would get a different number of pages every issue depending on what was happening in their individual stories, while also taking into account the following chapters, cliffhangers, endings etc. 

For example, on the letters page this week the replacement for Star Slammers in #11 is mentioned. Swapping out finished strips, working out suitable lengths for each chunk of story and planning for each issue to have as much content as possible would require some flexibility, especially as they were dealing with strips not written for this anthology format. To get the best out of each strip, including Conan, they may have to drop one for an issue to ensure things run smoothly in the long run.

Speaking of the editorial team, there’s been a bit of a shake up. Launch editors John Freeman and Harry Papadopooulos have jumped ship already, leaving the tiller in the capable hands of Jacqui Papp (editor for titles such as Motormouth, Die Cut and Battle Tide, all comics from the Marvel UK Genesis Project) and Steve White (colourist for Transformers, Jurassic Park’s Xenzoic Tales and editor on Visionaries). Their first issue is a doozy, so let’s get started with Deathlok: Brains of the Outfit written by Dwayne McDuffie and Gregory Wright, drawn by Gregory and Jackson Guise and lettered by Richard Starkings.

Up to this point Deathlok has been full of action, strong character development and some rather terrifying moments when Michael Collins awoke. I’ve previously mentioned how I remembered there being a lot of humour too, particularly between Michael and the monotone computer operating the Deathlok cyborg. We get to see quite a bit of this in part six of Brains of the Outfit, such as the computer’s recalculating moment and when they finally destroy the massive tank and it looks like the killer cyborg is about to see off its driver Ben, a former colleague of Michael’s, only for his head to be squished inside Deathlok’s helmet instead.


“Who asked you?”
“You did.”
*sigh*

Exchange between Michael Collins and the Deathlok computer

It shows how Michael has successfully reprogrammed the machine and the humiliation of Ryker is probably all the worse for the head of Cybertek; not only is he spectacularly defeated, but his cyborg war machine has avoided murdering someone again and it’s had a laugh at his expense in the process. Brilliant stuff! In the sewers we get more of this sort of thing as Michael forgets his thoughts are now part of the machine.

However, as you can see the strip can flip in an instant, from genuinely funny moments to those of heartache. Michael arrives home and obviously Tracy isn’t going to believe him when he tries to tell her who he is. Already devastated by the news of his death, this is almost too much to bare. That final moment when he repeats his funny comment about their son from #3 before running off is a much more perfect cliffhanger than any action scene could be. For all its bravado, Dwayne and Gregory’s story has a human heart running through it that’s just as compelling.

For only being seven pages, this really had it all. What a superb story and he’s definitely a Marvel character that deserves much more exposure today. It’s a crying shame he hasn’t had his own movie or TV show by now. Speaking of movies, Eye Level doubles in size this issue thanks to two of the most hotly anticipated movie sequels of the 90s. One would go down as an absolute classic, the other not so much.

On first reading I don’t think the writer was too enamoured with Terminator 2: Judgement Day, although they were right in that the film did end up as one of the most successful of all time. Personally I loved it and remember watching it on VHS in school on the last day of term after it came out in the home market. Not the best way to watch it first time around but it still made an impact and I enjoy it to this day. All of the things about Teenage Mutant Ninja Turtles II: The Secret of the Ooze meant to improve upon the original are the reasons why my friends and I never liked it, so these were massive misjudgements on the part of the director and studio.

That competition at the end though: “No captions complimentary to Mr. Ice will be accepted.” How very Havoc.

RoboCop uses his hand spike to take control of the ED-209’s weaponry

RoboCop: Murphy’s Law Part Three (written by Alan Grant, pencilled by Lee Sullivan, inked by Kim DeMulder, coloured by Steve White, lettered by Richard) takes up the centre of the comic with a large nine page chapter this issue, ending the story earlier than expected. OCP’s Laszlo has ordered his criminal contacts to kidnap a police officer so that his reprogrammed ED-209s can rescue them and prove their superiority over RoboCop while Murphy’s brain (distraught from losing a civilian) has shut his systems down. But Nixco have also sent their new Nixcops to do the same. RoboCop awakens when he learns that his partner Lewis is the officer in question, snapping him back to life. It’s all set for an explosive climax.

But first, either the ED-209s have shrunk since the movie or that’s one hell of a big van. I’m nitpicking, so I’ll just ignore this and get on with the main bulk of the story. The two sets of rogue robots start to take each other out, both believing they have the proper authority to rescue Lewis and that the other is breaking the law. An ED-209 even attempts to kill Alex because it deduces he’s trying to stop it rescuing her.

Pinned down on all sides, his car trashed and time running out for Lewis, Robo’s solution is one that I wish we could’ve seen in a movie or the show. Using his spike (a way of interfacing with other computer system ports) he accesses the ED-209 that tried to shoot him and takes command of its weaponry, eliminating all of the Nixcops in a few seconds flat.

Lewis may be tied at the wrists but she isn’t a damsel in distress. The commotion outside distracts her kidnappers enough for them to be lined up at the first storey window, so she rushes them and pushes two of them out to their death. But the final one slaps her to the ground and takes aim at her head just as Alex enters the building downstairs. Knowing he won’t reach her in time he scans up through the ceiling and I just wanted to let you see how another of his well known abilities is represented in comic form, thanks to (new editor) Steve’s colour work in particular.

You can see what’s going to happen here and after the kidnapper crashes through the floor, landing at his feet, RoboCop appears to be back to normal again. It’s been a more action-packed story than that from the first four issues, but taken together they work really well to bring us both sides of the character: the logical and the human. You’d think having both this and Deathlok together in one comic would feel repetitive but they work really well together as two completely different takes on the same basic idea. I’m looking forward to seeing what’s next for Murphy.

Part seven of Ghost Rider: Life’s Blood (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler) is up next as the lengthy origin story continues and it feels like it’s wrapping up the action quotient of the tale here, so I can only guess that perhaps next week’s part will feel like an epilogue and deal with the aftermath for the characters involved. If I’m right I’m all for that, the variety in these little weekly chunks heightening the tight scripting by Howard Mackie.

The gangs fighting over the suitcase are destroying whole city blocks in their war for the canisters, with the kids who stole it in the first place caught in the middle. No longer the cocky street gang of earlier issues, now they’re cowering for their lives after seeing one of their own killed. But one roar of a motorbike engine later and things take a decidedly different turn. Danny Ketch has transformed again into the Spirit of Vengeance and I love this particular page above, introducing another skill of the flamed rider’s.

This is just the kind of thing teenage me would’ve lapped up. Oh, who am I kidding? I’m lapping it up right now at the ripe old age of 44. Ghost Rider approaches the kids, the same gang that terrified Danny in the first issue and reaches out his hand, telling them he means them no harm. I was surprised at this because I just didn’t expect it from the character and it’s a nice touch. However, he’s soon involved in the fight again and one of Kingpin’s men has had enough, pulling out what looks like a rocket launcher from the boot of his car!

With the demon rider (the gangs may have named him this but they still believe he’s just a person wearing a flaming helmet) the gangs are down to their last two survivors. Joining together to force a confession out of the girl who took the suitcase, while ready to double-cross each other at the same, the tension builds until a sudden chain flick from behind knocks them both out and in their place stands that flaming skull, with his hand outstretched once again to help her to her feet.

Again, this proves what I said earlier about the cliffhangers Havoc’s editors would choose, not always relying on the shocking action scenes. For example, it would’ve been easy to end Ghost Rider with the rocket scene above but instead we get a further couple of pages and this ending of the terrifying demon reaching out his hand to help the innocent. It’s just as much of a surprise as the explosion and it works so much better in my opinion as a moment to end on. I want to see more of this character, much more.

If you’re only coming to these reviews now let me explain that this was my introduction to the character back in the early 90s and in the intervening years I haven’t read any Ghost Rider comics or even seen the movies. This is pretty much introducing me to him all over again, so it’s basically all new. As with some of the other Havoc stars there’s a lot more beneath the surface to discover and I for one find him a fascinating creation so far. I’m eager to learn more, so little moments like this are huge to me.

Less fascinating are the Star Slammers (written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler, lettered by John Workman). Also getting a good portion of the comic we see how Grandfather and Sphere first met, the former as a senator bringing a warning of a future planet wipeout, the other the leader of the people on the planet used for sport. As the Slammers prepare for the war at last they reminisce about that first meeting, how the elder had to prove himself and how he engineered the Mindbridge.

Able to communicate psychically already, his equipment and injections were to lead them to a point when they could all communicate as one, the whole race combined as one unstoppable force. Only then could they face their hunters, the Orions. The name ‘Star Slammers’ is taken from one of their weapons and name they use as they fight for others to make money and collect the weapons and ships they need. There’s also a hint about the exiled humans being closer to their ancestors than the ones consumed by hatred (the ones who hunt them for sport because they’re different).

It’s here the main problem with pacing rears its ugly head. At some points in previous issues nothing much has happened at all, in others we’ve been treated to some nice action or background details. But more often than not it’s felt a bit muddled, as if it was just buying time until the next issue. As we all know by now, Star Slammers wasn’t written as a monthly comic, instead it was a complete story in #6 of Marvel Graphic Novel. I’ve said previously how it maybe wouldn’t have these problems if read in one go as originally intended. I’m not so sure anymore.

Even here, with the flashback to those early meetings it just reads like forced exposition, a far cry from similar scenes in #4 when we got the background to the animosity between Grandfather and Kryllik. Now it seems any interesting story sections are being rushed through, like space is running out and writer Walt Simonson has to suddenly squeeze everything in. This is the same feeling I got when reading the final chapter of the Jurassic Park movie adaptation, also written by Walt.

What could’ve been a fascinating origin story isn’t helped with pretty bad dialogue either, combining to give an impression of everything being forced just to get the story to the actual battle it’s been predicting since the beginning. Could Simonson’s galaxy-spanning tale full of relevant social commentary simply have been too ambitious for the page count in Marvel Graphic Novel? Perhaps. But at least we get an inkling some excitement could finally be on the cards next issue.

With the war about to begin we close off all of our strips for this week with Cry Havoc and the second instalment of readers’ letters. Kicking things off with the promise of t-shirt prizes for star letters, ironically the start issue given for this would actually be the first to never appear. Then it seems the issue after that was to be the first with a new strip since #1. Intriguing little hints about a future that was not to be.

That’s us at the end of another issue and, despite it being one character short and extra pages given to my least favourite strip, it was another goodie. I look forward to a full deck of anti-heroes next week though. Speaking of which, that’ll be the penultimate one already! Where has this summer gone? Join me again soon. Havoc #8’s review will be here from Wednesday 24th August 2022.

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HAVOC #6: CRYiNG HAVOC AT LAST!

This is a wonderful original Marvel UK cover by Liam Sharp (a first for the title) showing Deathlok breaking free just as he finally does inside, with Michael Collins’ mind now fully aware and communicating with the military computer inside the cyborg. It really kicks off this issue. That headline about the Star Slammers is obviously meant to shock, but given my love-hate relationship with that particular story and its characters I’m really not feeling bothered either way. But that doesn’t detract from how excited I am to read another issue of Havoc!

I can’t believe I’m already at the sixth issue and I really, honestly do look forward to this day every week, but of course the more we fly through this on a weekly basis the closer we get to its premature end. Still, it’s clear from this issue the intention was originally to have this as a long running title, what with the inclusion of the first letters page and some of the answers given. We’ll get to that in due course. First up is the cover star and as you can see the strip now has a traditional Marvel UK border to the first page to bring us up to date. In fact, every strip has one now and I’ll show you each one.

You’ll see on these first pages that every one has the credits star inside something unique to that strip. For example, you’ll see it inside Robocop’s gun barrel, a monitor on the Star Slammers’ ship or an animal skin drum for Conan. Dwayne McDuffie and Gregory Wright’s (re)creation of Deathlok really does show off this time what the whole remit is about with an all-action entry in his origin story, with art by Gregory and Jackson Guise and letters by Richard Starkings.

This issue’s chunk of story really highlights how Collins and the computer will interact and work together. Now recognised as its new programmer, he’s able to give the cyborg new instructions on the fly. The first thing is to tell it that killing enemies is off the table. After trying and failing to stop it previously in the jungle (apart from just about stopping it from killing a small child), now recognised as the authorised input a simple command changes all of that. The computer must now be smarter and work around this new parameter, which it does with aplomb as the story continues.

Ryker watches on and tries to stop them with every security measure possible and the straight-laced, logical computer and the flying-by-the-seat-of-his-pants Michael make a great team. Even though the computer is just a machine, it almost comes across as banter between the two thanks to Michael’s very human reactions to its very logical statements, and vice versa. Ryker is having way too much fun though in trying to kill his former friend and colleague!

Remember that huge tank thing a few of issues ago? I knew it wasn’t for nothing and as Deathlok crashes through another wall to get around the force shield they come across the tank and suddenly it whirrs into life. They scan it and find another former workmate at the wheel. Questioning how he could possibly have gotten there so quickly when no one would’ve known which route they were taking, the computer informs Michael of the trackers in the helmet. There’s only one option, to remove it and take on the tank with Deathlok vulnerable for the first time.

This is the penultimate panel of the strip and is a great summary of the action we’ve been treated to in these wonderful five pages. This is just our main character trying to escape the compound of Cybertek, never mind the adventures that could come next. This lone cyborg going up against impossible odds, the computer’s monotone (in my head anyway) voice and Collins’ interactions could make for great fun. What’s interesting is how Collins isn’t in control of the cyborg’s body. Instead, it’s moving autonomously with instruction from Michael. An interesting dynamic I’m looking forward to the writers exploring more of.

Our second strip this time is part two of RoboCop’s Murphy’s Law, written by Alan Grant with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White and letters by Richard. At the end of last week’s episode, in the midst of his own mental breakdown, RoboCop let go of the hovering garbage droid to land on top of a car being stolen by a gang of thieves. Causing the car to crash with Murphy between it and a lamppost, it’s almost too much for his systems which were already under stress from the Nixcops attack and then watching a member of the public die because he couldn’t protect them, breaking one of his Prime Directives.

At Nixco, Dek Kyng is now in their hands so they immediately set to work making sure he won’t be causing any more problems, setting an automated surgical system on him to hack into his brain and turning him into another one of their robots. Meanwhile, Alex lays dormant on a table in his police district. A tough job lies ahead for the engineers but they see this as an opportunity to install some amendments and they’re given the go ahead to proceed, much to the chagrin of a new character called Laszlo.

Laszlo’s plan involves having a police officer kidnapped who the ED-209s will rescue

You see, Laszlo was in charge of the ED-209 programme which RoboCop fans will know looked cool but were pretty awful at law enforcement. Believing the problems to have been fixed (yet the EDs are still the big, lumbering robots of the movie) Laszlo sets about making sure OCP have no choice but to terminate RoboCop and choose his path instead. His plan involves contacting a street gang and arranging to have a police officer kidnapped, who the ED-209s will rescue.

First up though it’s time for a commercial and some news updates from Media Break. I loved these in the first film and in particular in every episode of the TV series. I’d completely forgotten Delta City didn’t actually exist yet in the movie, I’m so used to seeing it complete (or at least in a more advanced state) in the series complete with its self-aware central intelligence, that reading this feels like a prequel to the RoboCop I grew up with.

Eventually his engineers realise it’s the human part of RoboCop that’s not operating correctly (for want of a better phrase) but they can only speculate on what’s going on inside his mind. They put out a call for his partner Lewis to return to HQ and help, and in the meantime we get one of those trademark RoboCop memory scenes. While all of this is going on the various strands of the story come together before we leave things for another week.

Lewis is currently in the middle of an arrest which in reality is a set up by Scarface’s men, the gang Laszlo contacted to kidnap a random officer. When news of her disappearance reaches Media Break the bosses at Nixco see an opportunity to send in their own Nixcops to rescue her and prove their cyborgs are the future of law enforcement. What a mess this could be! Great stuff. Writer Alan Grant feels much more comfortable with this second story and is really getting stuck into the lore and the action, one never at the expense of the other. Perfect.

Next up is Star Slammers, created, written and drawn by Walt Simonson, with colours by his wife Louise Simonson and Deborah Pedler, with John Workman‘s trademark lettering. So, with Ethon being tortured in last week’s strip it’s no surprise to find out he’s the one who bites the dust. There’s a quick bit of mourning from Jailaia and Sphere before they decide to use the body of their fallen comrade to help them escape. Wow, that’s pretty cold. They don their gear and before boarding their own ship moored outside they tie Ethon into the pilot’s chair of the prison ship and set the controls.

I have to say this next part is really rather good. The main ship of the fleet is watching on and receives a distress call from the prison ship after someone on board discovers what’s happened. The huge vessel getting silently and ominously closer and closer is a truly terrifying sight for those watching and I think Walt has done a superb job with this particular sequence, which culminates on the next page.

Of course the escape is immediately covered up (as an unwarranted attack) by Krellik, who is no longer a senator but an all-powerful Admiral. Declaring the hunt on and how much the television networks will love it, he alerts the entire fleet to set out after the escaped Slammers. It feels like we’re finally getting somewhere, so adding this to the fascinating (and very relevant today) background politics from #4 we could be in for a treat in coming issues.

One film that stood out above all others in the summer of 1991 was Terminator 2: Judgement Day

I’m still not sure if it’s really working being split up into chunks though. Maybe the coming issues will prove me wrong, but at the moment it may have worked better in its original form.  Two out of the these first six chapters held real promise, so if the remaining parts of the story build on those and we get a nice mix of story and action in the limited space afforded here, it may prove to have been worth the wait to get to this point.

This issue’s Eye Level is a particularly interesting one. During the summer of 1991 cinema goers were treated to a vast array of blockbusters with everything from City Slickers and The Naked Gun 2 1/2: The Smell of Fear, to The Rocketeer and Robin Hood: Prince of Thieves. But one film that stood out above all others was Terminator 2: Judgement Day and it’s the impending release of this movie that takes up the whole page, with 20 facts about the film and its star.

While I can’t find any evidence that the so-called ‘Jung and Freud’ film was ever made, there are other tidbits here which I never knew about, such as the fact Arnold Schwarzenegger was originally intended to be Kyle Reese in the first film, and before Robert Patrick was cast as the new T-1000 Billy Idol was hired for the role. I’m a fan of the series (the first four films anyway) so it’s interesting to see the contemporary coverage the best one received at the time, and it’s a clear indication this was a Marvel UK comic aimed at the older teen audience.

Conan the Barbarian’s Cauldron of Doom (plot and art by John Buscema, dialogue by Michael Fleischer, letters by Janice Chiang) comes to its conclusion this issue and as feared it basically boils down to Conan coming out of his hypnotised state and punching a few people. How this happens is rather good though, with slave girl Nateesa coming to his rescue. Terrified of her mistress Marielle, Nateesa can’t get close to Conan so she resorts to desperate measures and throws a stolen knife at him. She’s a very good shot from so far away!

Once returned to his senses Conan easily disposes of the two men guarding the cauldron filled with whatever liquid would’ve killed him and seized his body into a solid statue for Marielle’s collection. (The opening dialogue box refers to her as a witch for the first time.) As for the villainess herself, she chases after Nateesa who punches her out cold and… that’s it. It’s all neatly tied up in a big bow as Conan and Nateesa ride off into the sunset together. After the intriguing build up, the interesting Marielle in the first chapters and the very funny moments in previous weeks, it’s such a shame it has such a clichéd ending.

Robert E. Howard died only four years after creating Conan so he never got to see his meteoric rise

At the end a caption states Conan won’t return until #8. No idea why he won’t be in #7 yet. Is one of the other strips due to get extra room for some reason? Are special features planned? Who knows, we’ll find out in seven days.

As if to soften the blow of the longer than normal wait for the next Conan story we get a two-page feature about the history of the character written by comics historian Mike Conroy. Coming from a position of knowing nothing about Conan this was all brand new information to me. Most surprising was how young Robert E. Howard was when he died, and only four years after creating the character so he never got to see his meteoric rise. That’s such a shame. 

Other surprises for me are that the original Red Sonja was much different than the one in the movies, that she wasn’t part of Conan’s stories and the Conan movie was written by Roy Thomas (who adapted Havoc’s first story from Howard’s books) and Gerry Conway who blog readers may remember was the head writer on Marvel’s fantastic Visionaries comic. The feature does raise a couple of questions though, namely if the US comic was still in print why was Havoc using such early stories rather than the latest ones, which surely would’ve been a better fit? Also, what on Earth is Captain Carrot and his Amazing Zoo?!

The final strip this week is Ghost Rider (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Taxeira, coloured by Gregory Wright, lettered by Michael Heisler) and it’s all about that mysterious suitcase and the young gang of kids who stole it. Kingpin’s men have tracked them down and sent in that well worn stereotype, the bad guy who is so overly polite you just know he means the exact opposite of what’s coming out of his mouth. We must remember these stories are nearly 30 years old. His hints soon turn to actual threats until one of the kids is stabbed by a flying knife.

New Marvel bad guy Deathwatch has sent his ninja-like minions for the same purpose, to retrieve the briefcase that kicked all of this off in #1 and all hell breaks out in the streets of the city. It’s clear this version of Ghost Rider is going to make for a very violent strip, much like the rest of Havoc really, and despite the central character being of supernatural origin it all comes across gritty and serious. I like this juxtaposition.

Our reluctant hero Danny Ketch is driving about on his apparently completely normal motorbike and beginning to wonder if he imagined the whole thing from the night before. He’s trying to determine whether he wants to coax out whatever it was he turned into, thinking it might have some knowledge to help his hospitalised sister Barb. However he’s terrified of doing so, but once he hears the gunfire and commotion the petrol cap on the bike starts to glow. He doesn’t want to touch it, but feels compelled to. He instantly regrets it.

I love this transformation scene, Danny’s skin engulfed in fumes and then lit up, you can feel the heat radiating off the page in that close up of his face, followed by the exciting panel of him and the bike becoming one. Depending on how each individual story in Havoc is chopped up into various lengths, each issue we could get a lot of plot or a more character-focussed bit of the tale, and sometimes we get a quick shot of excitement which keeps us hanging on for more the following week.

This week’s Ghost Rider definitely falls into the latter category and I’m not complaining one bit, especially when the next page ends this week’s strip with this image.

The gang war over the briefcase has escalated to murderous levels, endangering innocent lives and the Spirit of Vengeance is having none of it. There’s a lot of mystery still around the main flaming character and Danny is only slowly beginning to realise this could be his life now. It’s building momentum, it’s pace is quickening but it’s also taking time to establish its characters. As a result this feels like the most bedded in strip in Havoc. Plus, that’s just a really cool image to end the issue on.

We come to the end of another brilliant edition but instead of the usual full-page Next Issue promo we’ve got our first letters page in the shape of Cry Havoc. At last! I’d forgotten all about the fact we even had one. I don’t recall ever writing in, but given the short life of the comic I probably never got around to it. The letters here are all very positive and that’s the feeling I come away with; if this was the summer of ’91 I’d be thinking this appears to be a very successful new comic, such is the reception on display here.

There are definitely a couple of recurring themes on this page, for example a few mentions of The Punisher (and more received according to an answer) and his cancelled comic, which leads on to the other theme of hoping Havoc isn’t another short-lived Marvel weekly. Sadly at the time it did seem like every decent new comic didn’t last long. Unbeknownst to us Havoc was to be yet another casualty. But I’m enjoying it while it’s here.

One final note, Jim Black’s letter mentions the five-pointed star motif and I asked Paul Chamberlain (who designed it) if this was related to the fact there were five strips. It was actually just a happy coincidence. Watch out for a chat with Paul here on the blog soon! There are more Havoc comics to review first though, so join me again in one week. The review of #7 will be here on the OiNK Blog from Wednesday 17th August 2022.

iSSUE FiVE < > iSSUE SEVEN

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OiNK! #34: PiG PALS, HO!

This latest issue of OiNK marks the end of an era and a particular milestone in the comic’s run, neither of which we were aware of when we first bought it back in 1987. First up, this would be the final issue published by IPC Magazines, the company which took that initial chance on the whole concept and it had really paid off for them. IPC were very happy with OiNK’s sales of roughly 100,000 per issue, as well as the press coverage and the celebrity endorsements it had inspired. But now changes were coming, as you’ll see soon.

As for the milestone, it couldn’t have been foretold at the time that OiNK would run to 68 issues altogether, so after reading this edition I’m now officially at the halfway point of the regular issues (just 18 days before this issue, 21st July was the halfway point date-wise too). Where has the time gone? I’m particularly looking forward to the remaining issues from this year because they include some of my very favourites and of course there’s also the first book, but I’ll go into that in more depth in a future post.

‘Butch-arr the Ever-Cleaving’ on Ed McHenry’s cover is just hilarious

The Next Issue promo in #33 starred Weedy Willy so it’s rather strange to see a distinct lack of him in this issue. The adventure theme isn’t as prevalent as previous subjects, in fact most of the regulars ignore it or just tangentially relate to it. Thunderpigs is the main themed strip but unfortunately it’s not the best. There have definitely been (and will be) better spoofs, however many of the jokes here are rehashes of previous ideas (the main gag is a saturation of overpriced merchandise) but it did produce Butch-arr the Ever-Cleaving on Ed McHenry’s cover which is just hilarious.

I think OiNK’s three-panel strips would make a great digital collection of quick-fire, random, spontaneous gags, guaranteed to have plenty of laugh-out-loud moments. Probably my favourite strip amongst all of these mini marvels was Roger Rental, He’s Completely Mental. Written by a variety of people throughout the run but always drawn by Ian Knox, Roger’s entry for this issue was written by Howard Osborn whose work I haven’t featured on the blog yet.

A prolific writer for the comic, his scripts would appear in 19 issues altogether, although he’d often contribute a few strips to each one. First appearing in #23 and staying with OiNK through to its conclusion, Howard’s name would be attached to many of the mini-strips from here on.

From a writer’s first blog appearance to a punk band’s.

OiNK has been described by co-creator/co-editor Tony Husband as the punk band of comics. With him being a fan of the music genre, I can see where he’s coming from. OiNK came out around the time of the MADchester music scene and was seen by many as an integral part of it thanks to the likes of Frank Sidebottom, Marc Riley and the music superstars often photographed reading it. Even when OiNK was cancelled after two-and-a-half years Tony said it was better for it to burn out than fade away, that punk attitude at the forefront right to the very end.

With this attitude it was only natural that a strip starring a punk band would eventually make its way on to the pages. Their first appearance was actually last issue, when a strait-laced local band were subjected to punk music and made a startling transformation into The Slugs. Always written by Tony and drawn by Les ‘Lezz’ Barton, The Slugs would be regulars in 24 OiNKs, only missing the occasional issue until the end of the weeklies, never making the shift into the monthlies for some reason. They’d quickly become a fan favourite and this sophomore strip shows why.

For me, rather than Thunderpigs, the main highlight of this issue has to be the following.

While it may not be linked to the theme either, Tom Thug Meets Pete and his Pimple is a brilliant addition and something of a surprise because until I read OiNK a few years back for the original blog I’d no recollection of this happening. We’ve already seen Zeta in a Tom strip before in #13 when he crossed over with Weedy Willy, but only now do we find out she’s actually Pete Throb’s sister. (How could we not assume that!) Between Tom’s attempts to appear spotty to the very satisfying ending for both characters, this was surely a hit amongst pig pals at the time.

Lew tells me he simply approached co-editor Mark Rodgers with the idea of having Tom and Pete finally meet and was given the green light. He didn’t want to do it in a typical Beano style though, where one would simply guest star in the other’s strip. Instead, Lew wanted it to be more of an event, giving them equal billing in a larger than normal strip. “I liked the flexibility of OiNK allowing things like this,” Lew told me. “Readers never knew what to expect and anything could happen in each issue.” How true. We loved that about OiNK!


“Slurp! Slurp! That’s nectar, that is – slurp!”

Burp’s bath tap

As always, here’s a quick glance at some individual panels from the issue, beginning with Burp’s plumbing problem, The Amazin’ Spider-Guy has some very authentic special skills and in The Street-Hogs our not-very-well-disguised baddie finally reveals himself. Thought to have drowned in a vat of his own apple sauce back in #11, Don Poloney just ate his way out, hence his somewhat different shape. There are some absolute treats in this issue.

Interestingly, in the 2000s Lew would go on to draw the real Spider-Man in Marvel Rampage and (after its cancellation) Spectacular Spider-Man with his Mini Marvel humour strips, following in the tradition of Marvel comics such as Transformers, Action Force and The Real Ghostbusters to include funnies from Lew. If only Panini would include such extra treats in their monthly Spider-Man and Batman comics we get today. To see some examples of Lew’s Mini Marvels you can check out this post on his personal blog.

As mentioned on the previous Grunts page this issue includes the latest Butcher Watch update from Jeremy Banx, although now it’s been renamed Cleaver Flash! This is in response to how the young readership had taken to the creepiest of villains, Jimmy ‘The Cleaver’ Smith who’d originally been just another butcher when he first popped up in #14. This character and his attempts to cull the pig population of our newly porcine-friendly UK had really captured the imagination.

When you think about how pigs were depicted as citizens of the world in OiNK it was a bold move by Jeremy to depict Jimmy as so relentless, always standing in pools of black blood. As a young pig pal these strips were the perfect mix of thrills and laughs. The victim’s ridiculous story while his face is constantly obscured by the microphone raises the giggles, followed by the slaughter of the piggy police, then the final reveal and the ending which has us almost hearing that blood-curdling scream.

No comic character is as creepy as Jimmy ‘The Cleaver’ Smith and I think it’s clear Jeremy had great fun pushing the envelope as much as he could in a kid’s comic with him. It’s all rounded off with that famous tagline under the final panels. With this, the Lewniverse crossover and The Street-Hogs we’ve obviously had our fill of fantastic double-page spreads for a fortnight, right? Wrong. This issue we were spoiled with larger strips and on the middle pages was yet another treat, The Styeux Tapestry, led into with this introduction.

If you remember your history, you’ll know the Bayeux Tapestry depicted the events that led up to the Norman Conquest of England, with the Duke of Normandy challenging King Harold which of course led to the Battle of Hastings in 1066. While the introduction sets the historical scene, containing as many name puns as you could hope for, the main event is something else! Written by Tony Husband and so brilliantly brought to life by Eric ‘Wilkie’ Wilkinson, this is just wonderful.

Historical satire isn’t something you’d expect to see in your average humour comic, but just to complete the cliché OiNK was not your average comic. (If you haven’t caught on to this by now there’s not much hope for you.) To this day I think this would look superb in a fancy frame, something to give the illusion of a serious piece of art until whichever visitor to your home took a closer look. If anyone asks you to describe OiNK and you’re struggling to summarise its uniqueness, I say just show them this. The Styeux Tapestry perfectly sums up the sense of humour we grew up with.

We come to the end of yet another review and I’m excited for what’s ahead. Most of my memories of OiNK from the 80s come from the second part of the run and my favourites are from the second half of 1987, the very year I’m covering right now in this real time read through. The issues to come over the next five months have stuck with me all these years and I’ll be going into more depth about that in an extra post soon. As for #35, the Terrific Travel Issue review will be here on the blog from Monday 22nd August 2022.

iSSUE 33 < > iSSUE 35

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