Tag Archives: John Carnell

THE SLEEZE BROTHERS #6: iNFLATED LAUGHS

It’s been a very funny ride to say the least but here we are already at the final monthly issue of Marvel UK’s (under their Epic imprint) The Sleeze Brothers. Well, I say monthly but back in 1989 it had been two since the previous issue. I’m still not sure why there was such a delay but the Mighty Marvel Checklists in their other titles don’t lie and I’ve used them to determine the release dates. But enough of that, let’s see what they have in store for us.

D.O.R.I.S., the brothers’ very 80s computer receptionist introduces the story by giving us a little detail into The Rim Wars. Quite. Basically, it’s that old chestnut of war being very profitable, even when they’re on the edge of the known galaxy. Anybody can buy shares in any side of any part of the conflict, so the rich get twitchy when there’s talk of a ceasefire. The background story of the comic just got a helluva lot bigger in scope, didn’t it?

El’ Ape really doesn’t like dying aliens turning up unannounced (see also #3). Quarkvark’s story is actually rather good and if you take away the silly names and the fact it’s in this particular comic, it wouldn’t look out of place in an episode of Doctor Who. In fact, recent fantastic episode Boom had a similar background to its conflict. Anyway, this all reads brilliantly, despite El’ Ape’s protestations, and I could imagine the elderly, wise voice behind it all.

Then we turn the page to see what The Messiah had transferred his all-important message into. Where could this war-ending knowledge be found?

Well that brought us back down to Earth with a thud, didn’t it? This is The Sleeze Brothers after all, a comic created by John Carnell and Andy Lanning and written by John, so of course it was all a long set up for a daft gag! The fate of the universe rests on a boiled egg in a lunch box, but it still takes the alien to offer his solid gold medallion for El’ Ape to take any interest, and as he dies the detectives fail to notice they’re being watched from afar.

Cue some brilliant slapstick. Outside, with the egg secured underneath his hat, El’ Ape dodges a heat seeking bazooka shell when he notices his shoelace is undone and bends over to tie it. The resultant explosion sends a nearby lunch wagon skyrocketing into the air, which I’ve made sure to mention for a reason that’ll soon become clear. Taking off in their flying VW Beetle we get a scene which for me is the kind of humour we’d get from a Blues Brothers movie, which is rather apt.

I admit I laughed out loud at that reveal.

An action scene takes place over the next few pages with an ending that shocked even me, but in the best possible (not to mention funniest) way imaginable. The cars behind them start opening fire, all of them aiming for El’ Ape’s head. The fact they’re able to get away is more luck then anything, like when Deadbeat swerves around a building at the exact moment his brother opens fire, the wayward shot hitting a piece of rope holding a giant slab of steel over a building site, which then sways wildly and smashes right into one of their pursuers.

But the others have bigger weapons and soon a missile takes out the brothers’ rear engine and they find themselves careening towards a building called the Mondo Mart. With a huge ‘X’ on the large window and words like ‘Spank’ and ‘Bizarre’ lit up over the building you could guess what kind of place this is. But whatever your guess is it’ll fall short of what awaits the brothers as they crash through said window!

Indeed! See what I mean? And did you spot the guy from #1 amongst the chaos? On the top-left level regular readers should recognise him and his unique kink as the first person we ever saw the Sleeze Brothers investigate. The closer you look at this page the less is left to the imagination. And to think this was advertised in the pages of Marvel’s toy comics! The first issue was an eye-opener for me back then, I wonder what my 12-year-old eyes would’ve thought of this?

As their car descends they soon find themselves having to dodge the mass of partying people (and other beings), until El’ Ape screams, ‘Look out! Inflatey-Friends dead ahead!” Now… I know what you’re thinking. Inflatey-Friends? Yep. And as one of the brothers’ pursuers gains on them, they get to find out first hand what exactly an ‘Inflatey-Friend’ is…

Anyone else remembering Total Recall right about now? I thought this had to be a spoof reference to that scene in the Arnold Schwarzenegger flick, after all this comic has been so good at pastiching classic and contemporary pop culture. But nope, Total Recall wasn’t released until the following year, so this was actually an original creation from the minds of John and Andy.

I can’t help but wonder about the reactions of inker Stephen Baskerville, letterer Helen Stone and colourist Steve White when these pages landed at their desks. Or indeed editor Dan Abnett and what the script he read would’ve described. Then again, one look at this team and I think it’s safe to say they were a like-minded bunch, each as crazy as the next.

El’ Ape and Deadbeat will return, you can count on that

Eventually crashing into the ground outside, El’ Ape is flipped out of the car and lands in a heap, his body contorted into all sorts of weird angles. Deadbeat runs to his brother in panic! When we begin the page below we think we’re witnessing a rare tender moment between siblings, but one panel later we realise we should’ve known better. Oh, and that lunch wagon I made sure to mention earlier, remember that?

I roared as I read that already-classic Sleeze Brothers line, “Oldest trick in the book”. I was so happy they managed to squeeze that in one more time. Another gag paying off here is El’ Ape’s shoelaces coming undone, as he trips and drops the egg, smashing it all over the ground. But one rummage around the debris of the lunch wagon later and they’ve got a carton of them.

They pass one off as the egg containing the ability to end galaxy-spanning wars and make their escape, golden medallion safely pocketed. The egg is then presented to a mass crowd in an image that received an additional credit on the editorial page which read, “Emergency relief Cast of Thousands supplied by Anthony Williams”. Anthony (Super Naturals, The Real Ghostbusters, Sinister Dexter) doesn’t just provide a crowd, he truly has created a cast! Who can you spot?

Personally, I see an Alien (from the Alien film franchise), a Dalek, Judge Dredd, Slimer, Spock, possibly Batman and on the left John and Andy themselves! Although, my personal favourite moments after perusing this for long moments were discovering the back of Wile E. Coyote’s head and Zippy, George and Bungle from Rainbow! Go on, look closer – they’re there! Then, on the next page individual panels of the crowd contain no less than Looney TunesMarvin the Martian and Gilbert the Alien, the snot-covered puppet from ITV’s Saturday morning show Get Fresh.

Talk about blasts from the past! Out of all the comics on the blog that I thought would whisk me back to childhood I didn’t think it would be the one containing Inflatey-Friends! Anyway, the story ends here as the one chosen to relay the message starts to cluck like a chicken and the crowd turns to violence. It is a dystopian future after all.

There’s no mention of this being the final issue, but from that first appearance in the Mighty Marvel Checklist we knew it was always planned to end here and I for one am gutted. Not that this is the very end, but there are no more monthly appointments with the detectives to look forward to. There’s a one-off special called Some Like It Fresh which, in keeping with the real time nature of the blog, will be joining us here on Tuesday 30th June2026. After that there’ll be three more reviews containing new misadventure for the duo, which you can spot in the photo below.

I’ve loved every moment of this read through. As I said at the start I’d only read the first issue before and now I see what I missed out on. Damn my attention span as a kid and my wish to buy as many different comics as possible! I should’ve placed an order for this the moment I saw that “oldest trick in the book” gag repeated for the first time in #1. El’ Ape and Deadbeat will return to the blog, you can count on that!

BACK TO iSSUE FiVE

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS TEAM: CRiMiNALLY GOOD

There was no issue of Marvel UK’s (Epic imprint) monthly comic during October 1989. The fifth issue of The Sleeze Brothers was released at the end of September (just three weeks after the previous issue) despite its cover date being ‘December’. The sixth and final issue wouldn’t arrive until just two days before Christmas either. Why the big gap? I have no idea. I just know these were the release dates thanks to information in sister titles Transformers and The Real Ghostbusters.

But after really (really, really) enjoying the issues so far that’s just too long a wait with nothing new from El’ Ape and Deadbeat for the blog. Thankfully, there was a neat little extra in the first issue that I decided to hold back to help plug this gap. It’s a page at the rear of the issue where the Sleezes looked upon the team responsible for bringing them to life in the first place. Suitably enough, it’s a criminal line up! But it’s even better than that.

Drawn by the regular team of penciller Andy Lanning and inker Stephen Baskerville, it paints quite the picture of Marvel UK’s finest, doesn’t it? I’ve praised this team endlessly these past few months and for good reason. Looking at this it’s clear to me the weird and wacky world of The Sleeze Brothers needed an equally weird and wacky team behind it all. It gives the impression this was a fun comic to work on and from speaking to originating editor Richard Starkings, that was certainly the case.

I adore all the little in-jokes in the descriptions of each person, although my favourite part is the fact Steve White is drawn as a dinosaur. He produced some gorgeous colouring for another favourite comic of mine, Dark Horse International’s UK Jurassic Park comic, and today his incredibly elaborate and, frankly, bloody stunning dinosaur illustrations fill his Instagram, website and self-published books.

The final issue of The Sleeze Brothers will be reviewed here on Monday 23rd December 2024 but that won’t be the end of their coverage on the OiNK Blog. You’ll have to wait for that final regular review to find out what else is to come in the future, but until then I hope you enjoyed this little insight into the offices of Marvel UK as much as I did. We’ll return to the apparently “not-too-distant future” Earth this Christmas.

BACK TO THE SLEEZE BROTHERS MENU

SLEEZE BROTHERS #5: DOWN THE PAN

With no ‘Next Issue’ dates in any of these Marvel UK (Epic imprint) comics I had to do a little research in order to find out the specific release dates. Just as I did for Dragon’s Claws and Death’s Head I dug through my extensive Transformers and The Real Ghostbusters collections and checked every one of their Mighty Marvel Comics Checklists, which the publisher printed for 18 months in total around this time.

It was worth it because every other online resource simply states the month on the cover, which as you can see is somewhat out. Arriving only three weeks after #4 but a whole nine weeks before #6 (I’ll get to that further below), the penultimate issue of The Sleeze Brothers arrived today in 1989 and the incompetent detectives don’t exactly appear to be flushed with success. (Sorry.)

Each month the inside cover has been given over to a different character in an original take on an editorial where they wax lyrical about something that’s on their mind, something which also acts as an introduction to an aspect of that month’s story. In this case, the President’s mistress Marilyn Blondclone informs us in her own way of the Scoopers, a band of mutated humans living in the sewers far below the city.

The first strip page shows us a couple of such people digging about the sludge for food, their speech patterns conveying that they purposely block their noses to deal with the stench. Upon discovering a cabbage one states, “Dover dare, a nabbage. Lovely – notten right frew!” Everything in the city is recycled, but what can’t be ends up down here. But that’s not all to be found.

I love how every month the double-page title spread acts almost like a movie poster for the story. They convey everything we need to know about the humour and the imagination that’ll be on display for the next 20 pages, probably none more so than the Psycho-inspired spread in the previous issue. I particularly like the little in-jokes the comic is so good at, such as here with the replacement for the usual “Stan Lee presents”.

The same team as always are present and correct: John Carnell (writer), Andy Lanning (pencils), Stephen Baskerville (inks), Steve White (colours), Helen Stone (letters) and Dan Abnett (editor). The story sees Marilyn about to attend the Phoney awards where it’s been fixed for her to win yet again, but her previous year’s trophy has been stolen and it contains her insurance policy against the love of her life (the President), something to guarantee her luxurious lifestyle.

The Frog Burglar has it secreted away inside his stomach and only his sidekick Scuzz can retrieve it

Stolen by The Frog Burglar (he’s exactly what it says on the tin), the national security head J. Edgar Hairdryer makes a return and threatens the frog with a Terminator-type villain if he doesn’t hand the award over. The Frog Burglar has it secreted away inside his stomach and only his sidekick Scuzz (who reminds me of Rizzo from The Muppets) can retrieve it. Following a lead, the Sleezes end up at the Frog’s emporium where he sells his extensive stolen goods to the masses.

Have a very close look at that first panel and lurking in the shadows of the queuing public you should spot it’s actually Freddy Kruger who’s having a “nightmare” of a time alongside a certain floating green (and most definitely slimy) apparition from the other comic this creative team had a huge hand in. Reading The Sleeze Brothers has me gagging to finish my Real Ghostbusters collection so I can get stuck into reading that too!

While waiting outside El’ Ape and Deadbeat seem to confirm what I suspected back in #1, that they know they’re in the pages of a comic. Then, after acquiring what he came for, a heavily armed religious nut job soon causes death and destruction in the name of peace, love and god (some things don’t change in America it would seem, even in a far future that’s taking place in a comic).

Amongst all the chaos Frog Burglar is captured by the local police and the Terminator-type is damaged but still able to take its secret commands from Hairdryer, below. (There’s a sentence!) The brothers seem to be nowhere nearer the reward money but things are about to go in their favour. If you can call being covered in frog (and everyone else’s) poo a turn up for the books. 

In prison the two-headed chief of police Pigski learns where Frog Burglar has hidden the Phoney all this time, so you can imagine his horror when he finds out the inmate has been granted a toilet break. It’s a very funny scene that could’ve been lifted right out of an issue of OiNK, complete with toilet humour puns and even a mention of a plop. Then, just as you think things couldn’t get any ickier, the Burglar’s attorney arrives.

So, let’s take a look at the situation at (smelly) hand here. The police simply want to retrieve a stolen object, an object Marilyn Blondclone has hired detectives to track down because it contains dirt on the President, who Hairdryer wants to protect, and because of this fact it’s worth a fortune on the black market, and it’s now in the sewers. The same sewers where the story began by introducing us to the people and monsters that dwell there. So the two plots have merged in a brilliant piece of writing that also happens to be bloomin’ hilarious.

However, as one of Pigski’s officers explains, “You’d have to be a crazy, no-brained, lowlife, sonofatube to go down there” with a vicious monster on the loose. So who do you think the police will choose? Ding, ding! Yep, with the Sleezes currently in the clink for interfering in a police investigation, Pigski agrees to drop the list of ludicrous charges he was going to use against them if they retrieve the Phoney. What they find when they venture down makes for a wonderful full-page background.

I’ve already mentioned the licenced Marvel UK comic the team behind The Sleeze Brothers also worked on, so I’m positive that third panel is a funny reference to a famous line in the original movie. Among the Scoopers their leader speaks through his own blocked nose to tells us his name is Broken Potty (although I like to think the bunged up version is his true name) and as per usual with Andy and Stephen’s work there are a lot of funny details the longer you let your eyes wander over the page.

The intricate illustration of this page leads on to the biggest laugh of the whole issue. While The Sleeze Brothers was aimed at a more mature audience than the likes of the company’s licenced fare, I’m sure kids would’ve still got this next gag and had a private chuckle to themselves, their parents none the wiser. There’s a lot of potty humour here but it’s top quality potty humour. (Yes, it exists.) For example, while looking down upon the scene from their sewage pipe El’ Ape senses something and tells Deadbeat, “Shhh! There’s a movement behind us!” Brilliant.

The last handful of pages rush towards the climax. The brothers are captured and tied up as a sacrifice to the monster of the sewers, then a cute little doggie turns into the monster on a whistle command, the frog coming to a suitably grisly end. However, Deadbeat uses his own whistle to transform the monster back to the cute puppy to save him and brother, whistling again to destroy the Terminator with the monster, and one more time to give them a cute pet to get home!

At the awards show President Sinartra, Marilyn Blondclone and J. Edgar Hairdryer are on stage for Marilyn’s “outstanding bits in Silicon Valley” award, and as each part of the finale plays out we’re treated to their reactions, below. In order, their reactions are to El’ Ape appearing with the stolen Phoney on stage, then to the head of the Terminator bouncing out to seek revenge, then they see a camera film fall out of the busted Phoney, and finally they react to El’ Ape opening the film to take a look and ruining it in the bright lights.

To say it’s a madcap story would be to sell it short. It simply doesn’t stop to allow the reader to catch a breath! While the early issues were incredibly funny and original, this and last month’s stories have shown not only that the team has really got to grips with the premise, but that they can continue to outdo themselves every time.

It bodes well for #6, the final issue, but unfortunately for whatever reason there was a big gap before its release. According to the Mighty Marvel Checklists #6 of The Sleeze Brothers wasn’t released for another nine weeks! So you’ll just have to wait until Monday 23rd December 2024 for the next review. That should be a great early Christmas pressie though. But fear not, there’s a little extra treat coming your way on the blog on Sunday 10th November. You’ll just have to wait to find out what it is.

iSSUE FOUR < > iSSUE SiX

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SLEEZE BROTHERS #4: OH, MOTHER!

This cover perfectly sums up our inept private detectives from the far future of Earth and welcomes us to the first issue of the second half of The Sleeze Brothers’ run. Time is flying and soon we’ll be all out of misadventures for this duo, so I’m glad each episode has proven to be such a riotous, laugh-a-minute ride.

In this issue Mr. A. Mystery has invited the greatest detectives in the city to his outer space murder mystery weekend. Sam Spud, Vanity Case, Charlie Chin, Miss McMuffins and Mike Mallet are all present and correct as spoofs of the most successful fictional detectives. Plus the brothers have been invited too. While the rest enjoy first class snobbery, El’ Ape and Deadwood make the rocket journey in the cargo hold on their way to Norman’s Flotel, and if that name made me giggle to myself then the title spread made me grin from ear-to-ear!

It’s clear that the whole mini-series of six issues is going to be one pastiche after another. While the brothers were (as launch editor Richard Starkings admitted) heavily… ‘inspired’ by The Blues Brothers, it appears every other character, setting and storyline is a parody of some popular cultural icon or other. Well, as a huge fan of Psycho this one was right up my street as soon as it began, with the Bates Motel sitting atop an asteroid floating about in space. As you do.

Murder in Space is brought to us by the same crazy team of John Carnell (writer and co-creator), Andy Lanning (pencils and co-creator, as mentioned), Stephen Baskerville (inks), Helen Stone (letters), Steve White (colours) and Dan Abnett (editor), and this wouldn’t be the same if any one of them had been replaced by someone else. They are the perfect team for this comic!

So it’s The Sleeze Brothers does Agatha Christie meets Alfred Hitchcock and I can comfortably say this is the best issue yet. Not only is the subject matter right up my street but it feels like there’s two issue’s worth of gags squeezed into one and every single one of them lands. Every. Single. One. I’m not exaggerating here, folks. This is hilarious from beginning to end and even the inclusion of what could be seen as a somewhat problematic character today doesn’t detract, as long as you remember when this was written.

The Greebas are an alien race somewhat based on Asian stereotypes of the 80s, with ninja characters in previous issues and the ‘Charlie Chin’ detective here. There’s nothing in this or any other issue so far that pokes fun at any real ethnicity, indeed if anything they come across as aliens who have come to Earth and landed in a part of Asia instead of the clichéd American landings, and have simply learned to fit in there instead of, say, Los Angeles.

So, if you can ignore the very-80s clichéd name you’ll find they’re just another good natured spoof alongside the jokes taking aim at American capitalism, Western politics, US police corruption and the many, many other parodies you’ll see on every page. The characters end up gathered around a table watching a video of the mysterious person who has summoned them, who tells them it’s not a game; a murder is about to be committed and they have until morning to solve it, their very lives depending on it.

“Agghhh! Dieee chip-suckerrrr!”

El’ Ape reacting to a wine cork pop

The loudmouth American, Mike Wallet becomes so outraged that while confronting the spineless Norman Normaller the butler, Norman collapses to the ground, dead. This is one murder the butler didn’t do, as El ‘Ape tells us. There’s no sign of foul play, it’s like a switch had just been turned off on Norman. Then, one-by-one they all start dropping like flies. The film noir detective, Sam Spud (you can guess who he’s based on) croaks it next, poisoned by his drink.

In a particularly funny moment when El’ Ape is making some bad puns about the death, he’s acting all tough until it’s pointed out to him that he’s about to drink the same wine. After two murders right in front of his own eyes it takes things to (almost) affect him directly before he clicks there’s a murderer among them. They decide to split up, the Sleezes taking the wine cellar and one cork pop is enough for El ‘Ape above!

The searches are fruitless and as they gather together again the Greeba’s comment had me roaring. (I’ll be using that one whenever I can.) Concluding the murderer is one of them (hilariously described as “a detecticidal maniac”) they decide to go to their rooms to sleep for the night and all lock themselves in at exactly the same time. But in the morning someone has been hung in their room! A corny poem is left by the murderer at every crime scene and soon they realise they’ve only one option left and sit around a table watching each other until their shuttle back to Earth arrives.

With all the killing making her nervous, Vanity Case, the lady who the male detectives have all been drooling over, heads for the loo but after 20 minutes the remaining three start getting nervous themselves. Deadbeat kicks the door down and they find the room empty and another note. The Greeba panics and sprints to the nearest emergency escape pod which gets ejected from the hotel with a satisfying spitting sound effect.

There are only the Sleeze Brothers left and no murderer has been found, a fact that slowly (very slowly) seeps into El’ Ape’s brain when he finds what he thinks is a goodbye note. The over-the-top comedic guy and the straight guy routine works brilliantly here as one brother’s detective skills crumble (if he had any to begin with) leaving it to Deadbeat to offer up his own elegant solution.

When I turned the next page I saw a large panel with Vanity Case still alive and holding a gun over someone so I assumed for a second she must be the killer, but I couldn’t have been more wrong. There’s no way I could’ve predicted this ending.

So, she’s being held prisoner instead of being murdered because the killer fancies her, of course. We only see him in silhouette for a page or two and he says if any of the so-called “greatest detectives” even bothered to look for secret passages they’d have solved everything and he reiterates the “oldest trick in the book” gag from #1. At this point El’ Ape does indeed find a secret passage, although it’s by fumbling luck of course, and what do they find? Well…!

Nope, I didn’t see that coming! Even with the Psycho parallels, too. Taking the controlling nature of Mother to the extreme, this team’s creative imaginations are either sheer brilliance or evidence of some crazed minds. I’ll leave you to draw your own conclusions. As for this issue’s conclusion, Norman hadn’t died, he’d been put in a comatose state by the “sharp mind” of his parasitic brother Jacques, but as the killer does the usual long-winded explanation (and El’ Ape doesn’t miss a beat with a “I had a hunch” moment), Norman begins to wake.

The ludicrous slapstick of it all is brilliantly realised, isn’t it? The skill of John’s script and the artists’ in bringing it to the page cannot be overstated. From the image of Norman and Jacques fighting it out to Vanity getting accidentally thrown to safety by a panicked El’ Ape, and of course the idiocy of Jacques getting so mad he kills the person in whose body he resides, then pleading with him not to die!

The story ends with El’ Ape and Deadwood thinking they’ve got it all sown up, including the reward. All they have to do is sit on top of the cupboard Vanity is stuck inside until the authorities arrive, explain they solved it all and collect their cash. Then we see the newspaper headline: “Vanity Unveils Vile Villain” and the brothers are back in the luggage haul of the rocket on their way home, only this time inside a wooden case. All that’s left is for El’ Ape to have the final, brilliant word.

What an absolute blast this has been! If you only ever pick up one issue of The Sleeze Brothers make sure it’s this one. Then again, I’ve yet to read the final issues, so maybe hang fire and see if anything trumps this one, although I can’t see how they could. However, after the laughs I’ve had here I won’t underestimate this team’s ability to outdo themselves yet again. The penultimate regular issue will be reviewed right here in only three weeks on Monday 21st October 2024.

iSSUE THREE < > iSSUE FiVE

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THE SLEEZE BROTHERS #3: SiGNED, SEALED, DELiVERED

Before you ask, no I did not get this third edition of The Sleeze Brothers signed by co-creator and artist Andy Lanning. Clearly someone did back in 1990 but the only reason I got my hands on it was through a lucky find on eBay. So lucky in fact that the owner clearly didn’t know the cover had been signed, there was no mention of it in the description and I was able to get it for a pound or two. Bargain, and a unique addition to the collection.

Inside, you could say it was a brave or a risky decision in only a six-issue mini-series to have a story which hardly features our two lead characters at all. Personally, I don’t think it was brave or risky, it was done for one reason and one reason only: because it’s bloody funny. Over the first 17 pages of comic strip El’ Ape and Deadbeat only appear in a small panel at the bottom of four pages! But it works.

A vast array of brilliantly-named characters take the reigns of the story instead, from President Sinartra (son of an embryo farmer who has caterpillar tracks for legs and feet after an accident) and his mistress Marilyn Blondclone, to Man Hugh of the Human Liberation Front (he prefers his name to be reversed, to Hugh Man) and the local mafia head The Cosmos Father and his faithful fixer Caneloni. Then there’s the six-eyed Hairdryer, leader of the Galactic Investigation Bureau and his secret service agents Clint 116, Eastwood 244, Bronson 245, Nimoy 94 and De Niro 124.

The imagination on display here from writer John Carnell and of course penciller Andy is amazing. Stephen Baskerville’s recognisable inks and Steve White’s gorgeous, outlandish colours round off the art in superb fashion as they always do, however this issue’s story, Big Leap, contains more imagery and more written/drawn gags than ever before. Combined with Helen Stone’s letters and all edited by Dan Abnett, Richard Starkings having resigned, although he had commissioned the whole six-issue series. Credited as ‘originating editor’ here by Dan, according to Richard (thanks for leaving the comment!) he left very little to do. This truly showcases everyone’s talents and what Marvel UK was capable of.

Throughout, the Sleezes are sitting in their office waiting for the phone to ring on a quiet day in The Big Apple. Meanwhile, the H.L.F. have sent an alien (The Bugger) capable of rendering itself invisible into The White Wash (future version of The White House) with a little insect capable of recording video in order to catch Sinarta and Blondclone together in a tryst (hence the alien’s funny name). Their plan is to hold him to ransom for their demands.

Things of course do not go to plan and after the recording has been taken the actual bug itself (unaware it’s being used in this way, the recording capabilities are part of its natural evolution) is seen crawling away from his owner, who then ends up falling from the high perch he’d crept to outside the White Wash. Now, when I say it’s a high perch, I’m not kidding.

We’re told at the start of the story this is taking place at 09:00 and over the next few pages we see all the major players out after The Bugger and time creeps on in narrative captions to 09:20, 09:33, and 09:40. We assume The Bugger has met their grizzly end and these characters are rushing out to find the splatted corpse to retrieve the video. But nope, 46 minutes later we see a workman on the side of a building somewhere get a surprise.

This is a running gag throughout most of the story and it genuinely had me in stitches every time. In previous issues we’ve seen how this futuristic city was very much a spoof of Mega-City One from 2000AD’s Judge Dredd strips, and here the sheer size of the megastructures in that comic are taken to extremes. To say the least. So why is everyone clamouring to find the landing spot of this unfortunate clandestine individual?

Well, the H.L.F. want to get the footage they’ve paid for, especially since they’ve already given their (ridiculous) demands to Hairdryer at the G.I.B. The G.I.B. themselves want to protect the country’s leader. The cat-like Greebas, who have sent a ninja to retrieve the tape, have been secretly recording Cosmos Father and as a result now know about it, and the mafia leader himself intends to profit from bribery too. I’m guessing about the Greebas’ intentions because their alien language is never translated apart from the occasional funny word.

This is the moment the Greebas see, when we get an explanation from Caneloni about the bug’s natural recording abilities and why on Earth (or whatever planet they’re from) they have this ability. It’s just more evidence of John’s insane sense of imagination and fun, and we even get to see the end result of the “playback signals”, complete with a minute bucket of popcorn. Brilliant.

There are so many characters and interweaving plots the whole issue is completely chaotic in the best possible way. Despite it jumping from scene to scene and from one group to another incredibly quickly throughout, it’s always very easy to follow and you just go along for the ride, genuinely laughing aloud with every single turn of the page. There are some more subtle adult gags, a career snitch working for all sides who is nothing but professional and the inability of the deadly ninja to be taken seriously.

Some great examples there of the range of comedy in this issue. Soon (at 09:59 as a matter of fact) all of our main protagonists are gathered around the same building awaiting the arrival of The Bugger and their bug. Hugh Man, still living with his mum, is worried she won’t be happy at his failure despite being a sweet old lady, Caneloni fears for his life and in a hilarious nod to the actor, agent De Niro 124 has to convince Hairdryer who he’s talking to.

It’s only after this page that our comic’s namesakes finally take a leading role. Looking out of their window, El’ Ape thinks all of the people looking up at them means their adverts are finally paying off. That is, until their roof crashes in and a strange alien creature, dead from the impact, takes out El’ Ape’s brand new desk. Furious, his temper doesn’t improve when he takes a drink from their water fountain and discovers some form of insect has fallen inside.

Spitting it out and squashing it with his foot he has no idea of the significance of his actions. Not even when their door (and half their wall) is kicked in and the combined forces of the Cosmos Father’s Caneloni, the H.L.F., the G.I.B. and the Greeba all enter, weaponry at the ready. One look at the scene in front of them though and the whole string of plots come to a sudden, funny end.

I particularly like the third panel on this page with De Niro 124 saying with all sincerity that the destruction of the evidence of what the president was actually doing, and thus keeping his ability to lie about his scandalous relationship, will preserve truth and justice! Hugh Man heads home for tea, Caneloni’s time now seems to be short and the ninja Greeba utters one of the few English words they know.

More annoyed at the state of their office in the space of a few minutes than the fact they’ve a dead body and a bunch of crazies on their doorstep, El’ Ape continues to grumble until they check the news and see a reward for The Bugger. In the final panels, El’ Ape’s attitude predictably reverses and he congratulates himself and his brother for all their hard work in finding him!

I definitely would’ve been compelled to buy the next issue of The Sleeze Brothers after this side-achingly funny issue

Only appearing on four full pages and a few panels elsewhere hasn’t blunted the attraction of these two characters. They don’t even need to be the leads in their own comic to be able to steal the story for themselves and in doing so deservedly reclaim their lead status. These two are classic comics characters through-and-through and only three issues in they feel so well established that John and Andy can get away with a Sleeze-lite episode. There aren’t many characters that could get away with that so soon.

The issue ends with a floating Dalek staring down at the reader, weapon pointed and at the ready in an advert that really needed the magazine’s logo at the top. As much as I love the Daleks, this wouldn’t exactly have compelled me to fork out for the latest issue. What I definitely would’ve been compelled to do would be to buy the next issue of The Sleeze Brothers after this side-achingly funny issue. Luckily I already have and it’ll be up for review on Monday 30th September 2024.

iSSUE TWO < > iSSUE FOUR

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS #2: ViSiON PROFESSiONALS

Between the 80’s 3D movie craze and the 90’s fascination with labelling videogames as “interactive movies”, this second edition of Marvel UK’s (under their Epic imprint) The Sleeze Brothers feels perfectly of its time. Written by John Carnell, it’s also perfectly timed for this blog too, given the other classic comic I reviewed the second issue of just six days ago.

The creative team all return this issue. Co-creator Andy Lanning is pencilling, Stephen Baskerville is inking, Steve White is colouring, Bambos Georgiou is lettering and Richard Starkings is editing. With this being a pre-determined mini-series of six issues I’m assuming the whole of the original team will be present and correct for the remaining issues. I certainly hope so. So, on to that opening page and by coincidence it pastiches the movie last week’s comic review was based on.

In a nutshell, the Nexus Infinity Broadcasting network (whose ‘N.I.B.’ logo design is a lot like the Men In Black movie logo, even though this comic came first) is run by The Reverend Smiler While, a man whose grin could give The Joker a run for his money. He’s selling the latest in TV tech, a system that allows the viewer to be completely surrounded by their programmes.

But this isn’t just all-encompassing video, there’s something much more dangerous at play here that makes it the perfect idea for an out-there Sleeze Brothers plot. We get to see the scale of the outfit in question when Smiler hires the brothers and they head to the N.I.B. headquarters in all of its 80s futurism glory. There’s even an Orson Welles-spoof character inside. As a fan of his movies and of course his War of the Worlds radio broadcast, and after the Aliens opener, was this issue made specifically for me?!

The faceless board members are perfect too. But all is not well. It appears Orsum Wurlds isn’t the fantastic creator he thinks he is. In fact, it appears he’s taken more credit than he was due. Is this a take on the behind-the-scenes controversy over the writing of Citizen Kane? Perhaps, but this goes further and has the original creator of the Reel-to-Real technology (a brilliant name) steal the master tape and use it in place of the one selected for broadcast.

The reel is full of test films that produce somewhat severe end results, showing how dangerous the tech is, it’s something N.I.B. want kept secret. Having just experienced a demo of the new Apple Vision Pro in my local Belfast store this comic suddenly feels decades ahead of its time. Although I doubt Tim Cook would want people to experience their immersive videos to this degree. So, after the very rich customers set up their Dalek-like devices, our first family settle down to watch a classic sci-fi flick.

After Star Wars, another family find themselves and their couch on thin ice between Bambi and Thumper with predictable results and then a customer experiences an underwater documentary and finds themselves in deep water… and unable to breathe. Our inept detectives’ case has evolved from theft to multiple homicides and as they make their way through the network’s headquarters the two-pig-headed chief of police spots them and calls out in a way that shocked me, with a sudden use of the ‘r’-word.

Okay, so this was written 35 years ago, a time when unfortunately the weight and real meaning of that word could be brushed aside for the sake of a name-calling joke. However, there’s only so much that can be brushed aside with “it was a different time” and yes, attitudes have thankfully changed for the better, but even in the 80s I remember being taught it was an abusive term and never acceptable. Perhaps for some people it was still a joke term separate from the hateful meaning. I’ll just have to believe that and continue with the rest of the issue. I know there’s simply no way it was meant in any other way by John, or by Marvel UK.

As per usual the brothers getting to the bottom of a case is more down to luck than any sort of detective work. Our thief overhears them interviewing Orsum Worlds, mistakenly thinks they’re on his tail and comes to the conclusion that he’ll just have to get rid of them before they do. He simply calls them up and gives them a meeting time and place which is clearly a trap. But it gives El’ Ape a chance to look good in front of Deadbeat in this funny bit above.

Heading to the research lab at midnight they find themselves in the spotlight, quite literally as Baird (our thief) blinds them with a studio light and starts shooting at them. El’ Ape’s pleading on his knees doesn’t help matters and neither does the dim-witted cleaning assistant who thinks they’re filming a cops and robbers film and decides to get comfy in the control booth, accidentally activating the Reel-to-Real system with all three of the others inside it!

Cue a selection of cameos in what I’m assuming are some of John’s favourites, beginning with Indiana Jones and Tom & Jerry. In the former they just about escape getting crushed by the famous boulder before almost dying at the hands of Baird and some local tribespeople. Then the machine (under the weight of the cleaner’s elbows as he leans in to see what will happen next) turns them into cartoons.

Just as Michael Jordan found out in Space Jam in the next decade, being in a cartoon means your body can be contorted into all sorts of shapes without breaking a single bone. After being flattened with a frying pan by a somewhat creepy version of Tom it’s almost curtains for them again until the master tape whirrs into action once more, then they find themselves stuck to a wall in a rather familiar fashion. And in front of some rather familiar eggs.

So we find ourselves back where we began. Normally I’m not a fan of stories that have an exciting opening, like it’s the starting point of an equally exciting story, only for it to go back in time to see how we got to that stage instead. But this is one of those rare occasions where I haven’t minded it and I’ve enjoyed the ride for the most part, eagerly anticipating this moment returning.

So how are they going to get out of this situation? The Aliens movie plays out for longer than the others so it appears our gormless cleaner isn’t going to be of any accidental help this time. But as they duck for cover underneath a floor grill it becomes clear this is going to play out like the conclusion of the film, so I really should’ve been a Sigourney Weaver-shaped cameo coming.

Well, okay, not exactly playing out like the film. I definitely laughed at that. So with Baird reduced to a puddle in real life too the case is officially closed. But what of the technology? That master tape may not have been the one meant for broadcast but it showed how dangerous the system is, and all in the name of profit. The issue ends with a news bulletin wrapping everything up and successfully placing none of the blame on the network, all before the issue comes to an end with a quick commercial break (below).

I do love this ending. It’s deliciously dark after what has been an even funnier issue than last time. The Sleeze Brothers themselves are more part of an ensemble rather than the stars of the show but it works, the balance between comedy, commentary and character perfectly balanced. It shows these six issues have the potential to produce six very different stories and keep everything fresh and funny until the very end.

We’ll see if I’m right on Monday 26th August 2024 when the review for The Sleeze Brothers #3 hits the blog.

iSSUE ONE < > iSSUE THREE

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS #1: A BREATH OF (BOTTLED) FRESH AiR

I can remember the day I bought this issue of Marvel UK’s (under the Epic Comics imprint) new monthly, The Sleeze Brothers. Sitting in my Aunt May’s house with my mum certain images were seared onto my retinas, in particular the strip’s title spread you’ll see further below. It’s been months since the brothers popped up in Doctor Who Magazine, so just how will they translate to full 22-page stories? Incredibly well is the answer to that.

The editorial is ‘written’ by a stereotypical Huggy Bear-type called Papa Beatbox, some form of MC who gives us a sort of origin story for El’ Ape and Deadbeat. Discarded test tube babies, Beatbox raised them as if they were his own and, despite their gruff, selfish, greedy exteriors they apparently have insides of pure gold. We’ll see about that. 

I didn’t realise Dan Abnett (Knights of Pendragon, Nova, Sinister Dexter) was associate editor until now. As I list those credited with working on The Sleeze Brothers I won’t be mentioning The Real Ghostbusters after their individual names. Just take it for granted that whoever I mention also worked on that comic unless I say otherwise! This was the main reason I loved this issue so much as a kid and why I’ve been really looking forward to it on the blog, because that aforementioned comic was such a childhood favourite.

Only a few pages in and the art team have definitely nailed it

So anyway, on to our strip which is called Nice ’n’ Sleazy. Written by John Carnell (Doctor Who, DC’s Hitchhiker’s Guide to the Galaxy comic) and pencilled by Andy Lanning (Digitek, Nova, Death’s Head II), they also created these characters. Inks are by Dave Hine (Zoids, Mambo, X-Men), colours are by Steve White (Xenozoic Tales, Transformers, editor on Visionaries, Havoc and Death’s Head), letters are by Bambos Georgiou (Slimer, co-creator of Speakeasy and Aces Weekly) and it’s all edited by Richard Starkings (Death’s Head, Dragon’s Claws, Elephantmen) who designed the comic’s logo and chatted with me in the introductory post about the comic’s creation and the Epic label.

After the plethora of artists behind the Doctor Who strip, the comic settles into its art style and I’m loving it from the very first page. This future world is so intricately designed by Andy, and he and Dave are an excellent partnership in bringing out all of the fun details, with Steve’s bright and often gaudy colours really making the pages pop more than anything I’ve read on the blog so far. Only a few pages in and the art team have definitely nailed it. What about the plot?

It’s a simple story but it’s the first issue so it’s main purpose is to introduce the main characters and the world in which they inhabit, with all of its grime, corruption, many and varied alien life forms and the comedic ineptitude of everyone (and everything – we see a police robot forget its directives mid-arrest) that make up the Earth of the future. The Sleeze Brothers actually get involved by accident here, when Finkelly lets a key witness against the Cosmos Father escape and, backed into a corner by his goons, he spots a flyer for the brothers’ detective agency (which doubles as the front cover) and pretends like he knows them.

We then get to meet up with El’ Ape and Deadbeat as they bust in on a husband partaking in some very extracurricular activity. This is the spread I mentioned above and I think you’ll be able to see why it was so memorable to my young eyes! I love the little details here too, such as El’ Ape’s pin badges, the fact we see the photo Deadbeat takes sliding out of the camera and even the husband’s surprised look reflected in El’ Ape’s sunglasses.

Thinking this proves that being private detectives is paying off, El’ Ape’s excitement is cooled when Deadbeat reminds him how much the camera, film and skeleton keys cost, then their last few remaining notes are ripped from his hands by their landlord. Deadbeat is sure they’re not going to earn enough in this line of work but El’ Ape is optimistic and says something always turns up “in these types of stories”. Is this a hint that they’re acknowledging being inside a comic? Even if it’s not, it’s funny.

Back in their office we meet Doris, their receptionist. Well, sort of. You see, she’s a computer and, despite this being set in the far future, Doris is an antiquated desktop complete with cassette deck, so completely unable to move about and do much of a receptionist’s job. She’s just one example of the insane characters John and Andy come up with throughout the issue.

Finkelly hires them to find his twin brother, showing them a picture of the runaway witness and obviously they look nothing like each other. “He parts his hair on a different side to me”, explains Finkelly. This and a suitcase full of cash is enough to convince the Sleezes the case is legit, despite Doris calling them out on it. Yes, these two aren’t exactly the sharpest, just in case you missed their misadventure with the Doctor.

In a scene that reminds me of a funny page in #5 of Death’s Head they start asking around and run into a whole bunch of weird and wacky folk, giving Andy a chance to draw up a variety of inhabitants of the city. This page should give you some indication of the imagination on show throughout the comic and this is only the beginning. Unsurprisingly, asking random strangers doesn’t work out. Without any other ideas they head off to Wong’s Air Bar.

The Air Bar plays up to our legitimate worries of climate change, hypothesising that in the future fresh air is such a luxury it’s bottled up inside pressurised bottles and sold like beer. Not that alcohol is in short supply either, El’ Ape throwing about the cash from their suitcase as if they’ve already solved the case. When the photo accidentally falls out the bar’s proprietor is able to point them in the right direction at last (after some eyes-down-the-barrel-of-a-gun persuasion).

I have to say I laughed at this panel above. The city is very much a spoof of Judge Dredd’s MegaCity One. As well as the so-called “undercover C.O.P.S.” (neither undercover nor decent cops) the brothers’ car is just a Volkswagon Beetle with hovercraft piping instead of wheels, delivery trucks use the same configuration and on other pages we see regular electrical sockets and other contemporary technology, giving it a lovely feel of a future world poking fun at the depictions of the future seen in 80s movies of the day.

The biggest thing that’s purposely out of place for me are public phone boxes (and not a mobile in sight). Here, Deadbeat explains all the technological security these have in order to stop tampering, theft, fee dodging etc., all of which he bypasses by simply sticking a bit of chewing gum on one of its parts. “Oldest trick in the book”, he says. Placing a call to several delivery companies for the building housing their target (that uncanny resemblance to a frog above), it’s bombarded with trucks which keeps the police occupied. The two-headed chief calls for phone line repairmen, who of course end up being the brothers in disguise. It’s a ridiculously convoluted plan and I love it. Although, they’re quickly caught by one of those inept RoboCops.

So that’s two oldest tricks in the book. The ludicrousness of this future world is what has delighted me the most. I had it in my head that the world itself would be more like that in Death’s Head, with some background gags and funny social commentary but for the most part it would play the straight guy to the main characters’ comedy. But in fact the inept duo, one being a loud mouth reactionary and one quiet and thoughtful, are actually the closest we get to normality. And that’s saying something!

Through a chase involving a comedy of errors our detectives catch up with the witness. Not that they know he’s a witness. Cornered and terrified, he whimpers at the end of a back alley while El’ Ape and Deadwood approach. El’ Ape grins. Deadwood is stoney faced as per usual. He clicks open his briefcase and it looks like a professional hit to the defenceless victim, until we see what Deadbeat was reaching for. What happens next over a double-page spread at the end of our story perfectly sums up the humour of the comic.

It’s been a wild and crazy ride and this is only the first issue. You’d be hard pushed to find a comic with a premiere issue that works as perfectly as this one. It feels like a fully developed comic, as if this were the sixth or so issue in its run. Of course, with a predetermined length of only six issues John and Andy had to hit the ground running. They’ve sprinted! Every page is packed full of fun, every gag lands, the leads feel fully formed and the world in which they inhabit is just as big a character as they are.

Let’s hope the remaining issues over the course of the rest of this year live up to the exceptionally high standard this premiere has laid out. It’s also got me thinking about finally finishing off my collection of The Real Ghostbusters to enjoy more of John’s and Andy’s work after this read through is finished. For now I’ll look forward to whatever they have in store for The Sleeze Brothers #2, which will be reviewed right here on the blog on Monday 29th July 2024.

DOCTOR WHO MAGAZiNE 147 < > iSSUE TWO

THE SLEEZE BROTHERS MENU

DOCTOR WHO MAGAZiNE #147: REMEMBRANCE OF THE SLEEZE

Between the original publication dates of the previous issue of Doctor Who Magazine covered on the blog (#135, as part of the Death’s Head read through) and this one I’d finally discovered the TV series for myself. I’d grown up in a house where older siblings would have watched Tom Baker in the role so I was always aware of it and certain aspects such as the Daleks, the TARDIS etc., but it wasn’t until I saw those aforementioned meanies splashed across media outlets in 1988 that I decided to give it a go for myself. I’ve watched ever since.

I’ll get back to that below when I take a look at some other parts of this issue, but the reason it’s here on the OiNK Blog is because of those two cheeky Blues Brothers-esque characters peering out from behind the cover. After months of that teaser advert The Sleeze Brothers finally made their strip debut here and, according to Richard Starkings (Sleeze Brothers’ editor) this very well could be the only time creator-owned characters made the cover of DWM! This magazine’s editor (and friend of the blog) John Freeman concurs. John was the mag’s designer in the previous issue we looked at so he’s had a promotion since.

On the contents page you can see how the strip in introduced with its “plethora of artists” and that is indeed the case, with no less than five of Marvel UK’s finest bringing the characters to readers for the first time. Before we move on to the main event though, I couldn’t help but spot that little bit of optimism in the editorial about Doctor Who’s potential upswing in fortunes over the year ahead. Within the year the show would actually be cancelled.

So let’s get stuck into the first (mis-)adventure for El’ Ape and Deadbeat. As you can see from this first page we’ve got a who’s-who of Marvel UK talent responsible for the eight-page strip. John Carnell and Andy Lanning are the creators and alongside Andy on art duties are John Higgins, Kev Hopgood, Dougie Braithwaite and Dave Harwood. A greater selection of pencillers and inkers from my childhood (especially The Real Ghostbusters) would be hard to find. Then add in Slimer’s main artist Bambos Georgiou and this screams “classic” before I’ve even read one panel.

My first encounter with the brothers was with #1 of their own comic and only now, decades later, I’ve got my hands on this strip. Having only ever read #1, and not having done so since 1989, reading this prelude years after the fact doesn’t matter. My memory is so rubbish everything I knew about their comic is gone so this reads just as intended, as a fun little build-up to the chaos (hopefully) to come.

The Meddling Monk’s chameleon circuit hasn’t been damaged and his ship turns into a futuristic outside loo

We arrive on Earth on an undisclosed future date and catch a tantalising glimpse of the world the upcoming comic will have as its setting, which I’m hoping we’ll see a lot more of if this first page is anything to go by. TV series villain the Meddling Monk has landed to interfere in the upcoming election but the Seventh Doctor (Sylvester McCoy) isn’t far behind. Brilliantly, unlike the Doc’s TARDIS, the Monk’s chameleon circuit hasn’t been damaged and his ship still tries to disguise itself within its surroundings, turning into a futuristic outside loo.

The Doctor is in hot pursuit though and after damaging the brothers’ car the Monk flies off again before he can put his plan into action. But El’Ape isn’t having it, he needs his insurance details! Putting a gun to the Doctor’s head he tells him to “Follow that TARDIS!”, which is the name of the strip. Locking on to the other TARDIS the first stop is Tunguska, Siberia on 30th June 1908.

If you know your history you may have heard of the Tunguska Event, an explosion caused by a meteor air burst. Basically, an asteroid entered our atmosphere and exploded above the surface of the planet, the resulting burst of super hot air producing what many originally thought was the aftermath of a nuclear explosion. Ridiculous conspiracies grew up around the event and many fictional stories have laid claim to fantastical reasons behind it, this being one such tale.

The explosion (I love the “Kabooooomski!”) flattened over 2000 square kilometres of forest but thankfully there were no officially reported deaths, although some reports have indicated two people may have perished (presented here as survivors with their clothes burnt off their bodies and singed hair in Looney Tunes fashion). The Meddling Monk makes his way to three key historic events in total and each time El’ Ape’s attempts to catch him result in an origin story for said event.

While this is generally a zany comedy strip, I’m no longer sure about the next bit of the story.

That’s right, they end up on board the ill-fated maiden voyage of a certain ship built just down the road from my house. Now to be fair back in 1989 the wreckage of Titanic had only been found four years previous by Bob Ballard and it was popping up everywhere in popular fiction, but the movie which highlighted the tragedy of the lives lost was still eight years away. (The museum here in Belfast that I’ve visited countless times was still 23 years away!) But with hindsight, with much more knowledge today of the sinking and the human cost, this feels in particularly bad taste nowadays.

I know that was never the intention, I hope I’ve made that clear, but I review all of the comics on the blog as I find them today. Convinced the Monk’s TARDIS has disguised itself as a giant iceberg up ahead (no, really) El’ Ape takes control and goes full ahead to ram him and hopefully sink his TARDIS and capture him. The sequence finishes with the silhouette of the ship going down, a few lifeboats of survivors being all that’s left of life on board and the sound effect of the TARDIS.

Not only does this not sit well with me but I just don’t think the Doctor would ever have allowed it to happen. The Tunguska Event is one thing, in this version it just singed a couple of people. Then the final event in the strip involves the Bermuda Triangle as Flight 19 (each time period brought to the page by a different artistic team really works a treat) is accidentally taken through time. But we know the Titanic saw the deaths of over 1,500 people. That’s not something for the Doctor to basically think, ‘Whoops, better get out of here before I’m caught’!

Throughout the strip Deadbeat has his nose in a book which he seems to be getting more and more engrossed by as the story goes on. On the last page we see he wasn’t ignoring what was happening around him, in fact each time he was trying to stop his brother from causing these bad things to happen, almost as if he knew what consequences their actions were going to have. As the story draws to a close the Doctor kicks the brothers out of his TARDIS and takes off with the captured Monk, then Deadbeat throws his book away and we finally see what he was reading all along.

Okay, so exactly why was the sinking of the Titanic in a book about ‘Unexplained Mysteries and Disasters’? Anyway, despite the passage of time and the acquiring of much Titanic knowledge (it’s become a fascination of mine this past decade or so) resulting in one part of this strip taking on a whole new meaning, I can appreciate when it was written and that I probably would’ve just found it daft at the time. However, The Sleeze Brothers themselves have definitely made an impression.

They may not be much more than a spot of comic relief, and the whole story could be summed up that way as well, but they’re really fun comic relief. Despite essentially no information on who they are or why they guest starred in this Doctor Who strip (if you didn’t know their own comic was on the way), they still come across as well defined characters, as clear individuals with potential depth. As a tease for what’s to come it’s made me impatient for their premiere issue.

Right now though, I want to take a quick dive into one particular subject in the rest of this issue of Doctor Who Magazine.

The last time I showed a strip from DWM I also included what was a brief mention of an up and coming Doctor Who story called Remembrance of the Daleks. It would be part of the 25th series’ anniversary celebrations and the first appearance of his longest-surviving enemies for the Seventh Doctor. Because of this, marketing went into overdrive and the Daleks were everywhere. The hype pulled me right in and I can remember sitting down to watch part one of that story in my bedroom.

I was amazed by it. It seemed like a completely different show to the one I’d seen my older siblings watch years before. Several months after its transmission this issue published an episode guide for the season, an interview with the story’s writer and plenty of discussion about what still remains (36 years later) one of my very favourite stories from the show. While it’s a bit cheeky to say the eight-page episode guide is “free” on the cover (in reality the issue was only four more pages than normal), it does contain that lovely opening page above on glossy paper.

It’s less of an episode guide and more of a list of things that were left out from the final production, but it stills bring back happy memories of the four weeks it was on and the anticipation for the next part after each belter of a cliffhanger. Much more in-depth is the four-page interview with writer Ben Aaronovitch. Given this was his first commissioned strip for the show it’s a hell of an ambitious first foray into the world of the Doctor.

There are some interesting nuggets of information there such as the fact there was meant to be more of a focus on the whole “more than just a Time Lord” thing, which reminds me of the recent Timeless Child story that also injected some much needed mystery back into the character, and which I’m excited to see play out in future seasons. Also, when Ben mentions that ‘Masters of the Universe’ thing, it’s a reference to Dalek flying gun platforms based on something similar in the awful He-Man film from 1987. BBC budgets being what they were, this was changed to the Special Weapons Dalek, a fan favourite design to this day. 

Elsewhere, a writer by the name of David J. Howe is adamant that Remembrance has to have been set in an alternative universe because it simply doesn’t gel with his own conclusions about the Doctor’s past from previous series. This sounds an awful lot like certain ‘fans’ online in recent years and in a piece by Gary Russell about the story The Greatest Show in the Galaxy it appears certain types aren’t confined to the modern era and social media (check out that middle paragraph).

Finally, on the back page is an advert for the William Tell graphic novel. This collected together the unpublished strips created for a new fortnightly comic that was cancelled before it had even launched (advertised in Marvel UK comics the previous year). With that, it’s time to wrap up this jaunt back to 1989 aboard the TARDIS and look forward to the first issue of The Sleeze Brothers proper.

As I’ve said previously I only ever read the first issue of their comic at the time and haven’t since 1989, yet the way they acted in this tiny tease of a strip feels so familiar to me. The idea of full-length, full-colour strips on a monthly basis with these two as the stars is almost too much excitement to contain for another three months! But that’s what I must do because the review of #1 of The Sleeze Brothers won’t be here until Monday 24th June 2024.

GO TO iSSUE ONE

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS: iN REAL TiME

This advertisement seemed to take up permanent residence in many of the comics I collected at the time. Even though the first issue of The Sleeze Brothers wasn’t released until June 1989 this teaser saw print from the end of 1988 onwards, and since it appeared in weekly comics (for me in the pages of Transformers and The Real Ghostbusters) we saw it a lot!

With no information to go on apart from a ‘Blues Brothers’ feeling to it I remember eventually thinking, “Alright, enough! Just tell us what this is all about!”. However, it worked. At the end of June the aforementioned comics ran their regular Mighty Marvel Checklist and finally there it was, the big promotion in the range for that week was for the first issue of a comic I’d almost given up on ever appearing (like the William Tell fortnightly the year before).

As you can see it was always intended as a six-issue series, which the comic’s editor Richard Starkings confirmed when I spoke with him recently. What struck me the most as a kid were the two names mentioned in the credits, ‘Carnell’ and ‘Lanning’, namely writer John Carnell and artist Andy Lanning whose work I was loving on a regular basis in the Ghostbusters comic. I was sold and that week my pocket money went on the premiere issue.

I have a distinct memory of being in my Aunt May’s house (who I’ve mentioned before on the blog) and giggling away at the antics of El’ Ape and Deadbeat, the distinctly offbeat story, their awfulness at any form of actual detective work and the gorgeously drawn future world in which they lived. I’m really looking forward to rereading #1 for the first time since 1989. This cover is already bringing back some very happy memories.

At the time it confused me as to why it didn’t have the usual Marvel box in the top corner, but now I know better. Epic Comics was an imprint of Marvel, run by editor Archie Goodwin in the States before crossing over here. It began life as a creator-owned anthology comic called Epic Illustrated (a mini-series revival of which would star The Sleeze Brothers after their comic finished). Commissioned by Richard, The Sleeze Brothers were originally to be a Marvel series before Archie proposed keeping it creator-owned under Epic.

“The Sleeze Brothers was almost impossibly difficult to get approved,” Richard tells me. “All of those books (Dragon’s Claws and Death’s Head) were new territory for Marvel UK. I had launched The Real Ghostbusters very successfully and had earned a lot of trust with my bosses, Jenny O’Connor [Managing Editor] and Robert Sutherland [Managing Director], and all I wanted to do was original material, which was considered very expensive. Sleeze maybe sold 30-60,000 and considered a flop then. It would be a massive success today.”

As a child, The Sleeze Brothers was one of those comics I was destined to read only one issue of

A second comic strip advert (by John and Andy) was created closer to the release of the first issue. Below you can see it taken from the back cover of Death’s Head #5 from March 1989 (well before launch!), although I don’t remember seeing it in my own comics until I’d already got my hands on #1 for myself. These strip ads were a regular occurrence around this time, Richard learning from creating The Real Ghostbusters comic that they could tell a story in one page. We’ve already seen examples of these on the blog for Dragon’s Claws, Death’s Head, Transformers, Doctor Who Magazine and even Flintstones and Friends.

As a child, The Sleeze Brothers was one of those comics I was destined to read only one issue of. As I’ve mentioned before I was allowed a certain amount of comics on order at the newsagents at any one time, and my list was full. So the Brothers were purchased with pocket money and, like Death’s Head before them, I just never got around to buying any more, my money going on a huge variety of comics from week-to-week and I had a short attention span. Hey, I was young!


“Come on, it was a Blues Brothers rip-off!”

Richard Starkings, editor

El’ Ape and Deadbeat Sleeze are clearly modelled on Jake and Elwood from The Blues Brothers and just like the movie they have very distinct characteristics. El’ Ape is the short loudmouth, the forthright and in-charge brother of the investigative duo. He’s street smart, though somewhat lacking in any other form of smarts. The taller Deadbeat is the quieter brother who may not say an awful lot but who makes up for this with his ability to see things more logically.

Richard tells of a time when he wanted to reprint the series. “I wanted to recolour and reissue Sleeze through Image but then publisher Erik Larsen wasn’t interested. He thought it was a Blues Brothers rip-off. Which is was! Although Andy always protested that it was based on his cousins. Which it was! But come on, it was a Blues Brothers rip-off.”

The series ran for its originally proposed six monthly issues (although there was a larger gap between the fifth and sixth), one special and a back up strip in an issue of Richard’s Elephantmen. Thanks to our conversation I also found out there was a prologue. “We recoloured and re-lettered the prologue which was originally to run in Marvel Comics Presents as Death’s Head had previously,” says Richard. “But when Tom DeFalco [Marvel UK Editor-in-Chief] heard it had an Epic contract he nixed it, so I think it only ran in the trade.”

As you can see above I’ve now added said trade to my collection to round things off and we’re ready to go. As per usual I’m sticking with the format of this blog and reviewing each issue on the dates of their original releases. Online there doesn’t seem to be any consistency in those dates with most websites simply guessing from the months on the covers, but I’ve gone back to the source to find out for sure. I’ve flicked through all of the Transformers and The Real Ghostbusters comics from 1989 and checked all of the Mighty Marvel Checklists to ensure each issue is reviewed on the date lucky readers actually got their mitts on them.

But what about that Doctor Who Magazine popping its head above the collection there?

The only creator-owned characters to make the cover of Doctor Who Magazine according to Richard, The Sleeze Brothers made their debut in a strip called Follow That Tardis in #147, which you can see highlights of in the first Sleeze Brothers review on the OiNK Blog on Saturday 16th March 2024. I’ve had all the issues (apart from the trade) on my shelves for a few years now, since just before starting this blog in April 2021 in fact. It’s been a long, long wait but I never gave in to temptation.

So join me in eight days when the most insane Marvel UK series and the blog’s latest real time read through finally begins.

GO TO DOCTOR WHO MAGAZiNE 147

THE SLEEZE BROTHERS MENU

DRAGON’S CLAWS #2: COLOUR ME iMPRESSED

It’s been a long time coming but Dragon’s Claws’ sophomore issue is finally here. After spending the first couple of years on the blog covering fortnightly and weekly comics (the one exception being the short-lived Visionaries right at the beginning of the blog) it’s strange to find myself in a position where, at the time of writing this, both Dragon’s Claws and even the site’s namesake comic OiNK are monthly. I’ve gotten so used to what came before that the four-week wait between issues feels so long!

Could this have been an attributing factor to Marvel UK’s new range of US-sized comics not being the success they may have deserved to be? British comics were often more frequent, and if any did become monthly you always knew that meant they wouldn’t be lasting much longer. Things would change a lot in the 90s of course when most comics became monthly but sales figures also declined drastically across the board at that time. A month was a very long time to wait for us back then, especially when computer and videogames were now grabbing our attention.

If last month’s debut felt like a typical yet very enjoyable 80s action flick, this feels like it could actually be the second half of that movie. The threat of The Evil Dead teased in the premiere issue’s opening pages comes full force this time around. The opening pages once again see that Game team take on a trained group of fighters, this time at a weapon’s depository that was apparently built to withstand an entire army. Over the course of these first seven pages they decimate the defence and make off with the weapons.

What I particularly like here is just how very ‘English’ The Evil Dead are, especially their leader Slaughterhouse. Shouting “Orf with their heads” before two soldiers get brutally decapitated, tutting when others put up a fight, using drawn out proper grammar and such words as “splendid” while all around is death and destruction. Believe it or not, there’s even a funny moment used to lighten the dark opening when they win their battle and dead bodies are strewn everywhere.

There’s something of note right off the bat with this issue’s story. The government is referred to as that of ‘Greater Britain’. Now for any readers of an international flavour who may not be aware, ‘Great Britain’ as we know it today is made up of England, Scotland and Wales. I live in Northern Ireland and that’s part of ‘The United Kingdom (UK) of Great Britain and Northern Ireland’. Northern Ireland is separate from ‘Great Britain’, a mistake many make. The fact the Dragon’s Claws comic refers to the government of Britain rather than the UK makes me think we’ve scarpered and rejoined Ireland away from the dystopia of the land within which The Game is set. Thank goodness! But anyway, I digress.

The one surviving soldier is taken to N.U.R.S.E. where Dragon, his team and the already irritating Deller (he’s meant to be irritating) are assigned their first mission by Stenson to kill The Evil Dead, as if they were nothing more than an irritant rather than murderers. The order is given in such a blasé way it’s clear N.U.R.S.E. care not for those they’ve hired. They give the orders and the foot soldiers must obey. This results in Dragon losing his temper because as far as his was concerned his team were independents, going out into Britain to clear up the mess of the government’s Game on their own. But Stenson has them over a barrel, he knows their lives felt meaningless without The Game and they back down.


“Mercy – you let your father’s business go bankrupt while you chased vendettas”

Stenson

We find out a little more about the various members of Dragon’s Claws here after last issue concentrated almost solely on Dragon. The most interesting one for me is Mercy, the sole woman of the team. Since they withdrew from The Game she’s used all the money from her father’s business to chase after those lawbreakers who had enough money to stop any potential repercussions from occurring. In the current climate we find ourselves in I do hope we find out more about her time doing that, it’s quite topical after all. (There’s also something very ‘Knight Rider‘ about that, a show where the hero chased after “criminals who operate above the law”.)

Dragon takes off and over the next couple of pages we see him back at his farm, now a desolate, abandoned wreck after the battle with the Wildcats last time. It’s these little quieter moments that have made these first two issues for me. It would’ve been very easy to have action from cover to cover but in such a fantastical set up these scenes ground our characters, the result being we believe in them, and care for them and the outcome of the story more. His family haven’t returned and then Scavenger turns up to warn him Deller has pulled rank and taken the team out in search of The Evil Dead.

Dragons Claws were opponents worthy of his skills, now he sees them as mere government lackeys

Deller is desperate to be the hero, the leader responsible for bringing them in or killing them, obsessed with personal glory. Of course, we can immediately see where this kind of character will end up leading the team, and that’s into immediate danger. The team’s protestations and attempts to quell his blood lust and self-importance fall on deaf ears. Seeing the lion-like Feral feasting on a dead body out in the open Deller immediately gives chase into an enclosed area, the Claws trying to stop him but it’s too late. Of course it’s a trap.

Another little moment here is the area this is taking place in is referred to as ‘The ‘Pool’. Clearly meaning Liverpool, it’s an area Steel stays away from because it’s known as The Evil Dead’s home, somewhere they know like the backs of their hands and would obviously have the advantage. One-by-one this advantage see the Claws fall. Captured, Slaughterhouse is more disappointed than angry. Dragons Claws were opponents worthy of his skills, now he sees them as mere government lackeys.

As you can see Dragon appears at the last moment, saving Deller’s life. He’s no stranger to having an advantage himself and as the Grim Reaper-esque Kronos sneaks up behind him Feral notices Dragon has no scent. He’s a hologram and there’s a pressure pad just behind it, which Kronos steps on, instantly exploding. The other members of The Evil Dead are Hex, a circus showman with poisonous darts and hypnotising eyes and Death Nell, Slaughterhouse’s other half who appears to have had some kind of romantic history with Steel!

Anyway, the battle we’ve been building up to is rather short and sweet but no less entertaining and ultimately satisfying. On one page Slaughterhouse’s order to kill the Claws falls on deaf ears, or rather dead ears. Scavenger, a master of stealth if last issue’s cameo and the fact he was able to sneak up on Dragon on his farm are anything to go by, has quietly severed his team mates’ bindings (without even them knowing how), meaning Steel can surprise Nell in a moment that initially confused me. Initially, I questioned why he didn’t just hit her earlier? It hadn’t been clear from previous panels they’d had their hands tied behind their backs until Mercy’s explanation made me go back and check.

Dragon is sniping from scaffolding on top of a very tall building nearby and as Slaughterhouse lunges at him he’s apparently taken by surprise, getting scraped by huge nails and kicked in the head in the process. But like the hologram there’s a bit of clever misdirection here on Dragon’s part. Riling Slaughterhouse up until his anger takes over and he leaps through the air, Dragon doesn’t dodge out of the way or put up a fight, instead grabbing Slaughterhouse and letting his momentum push them both over the edge.

Special mention must be made of Steve White’s colouring. It’s glorious!

Then, as we turn to the final page we can see he’d actually tied his ankle to the building, stopping him as Slaughterhouse falls to his apparent doom.  Of course with a team made up of such characters as The Evil Dead, and with hints in the story that they may actually be dead already, there’s no sign of his body. As for Feral, it looks like Scavenger made a meal out of dealing with him! Their leader and his girlfriend may be the only ones to have survived now that Dragon’s Claws have been sanctioned to kill.

Written by Simon Furman and enthusiastically brought to the page by Geoff Senior, with editor Richard Starkings on lettering (under the pseudonym ‘Zed’), special mention must be made of Steve White‘s colouring. It’s glorious! His work on Transformers was always exemplary but this surpasses even that. His backgrounds are atmospheric, shading can be subtle in places like faces and in-your-face in others. It’s big, brash and bold in the very best possible way. (Check out his colour work for Xenozoic Tales in an issue of Jurassic Park too!) This is a collection of creative people that could give Dragon’s Claws a run for their money in the teamwork stakes.

Strangely one of the Marvel UK adverts in this issue is for the comic the reader was actually holding. Weird. There’s also a humour strip, a constant in most of the publisher’s action titles. The Reverend P. Gunn’s debut last issue wasn’t great but this one is funny and the art is great fun. Along with Richard and Steve, writer John Carnell and artist Andy Lanning were well known to me at the time from The Real Ghostbusters and this is a perfect outlet for their bizarre sense of humour that I loved so much in the licenced comic. Would further strips have been funny or more like last month’s? Who knows? This was also Gunn’s final appearance!

So yes, Dragon’s Claws has produced another dynamite issue. It feels very much like the second part of last issue’s introduction and I am perfectly fine with that. I want to find out so much more about these characters already and I know there’s the real potential here for that to happen while not skimping on the action, thanks to Simon’s writing. If I’d known about the comic at the time these first two issues would’ve had me hooked and placing a regular order at my newsagent. Today I’m hooked and you can look forward to regular coverage, the next bit of which will be the review for #3 on Sunday 13th August 2023.

iSSUE ONE < > iSSUE THREE

DRAGON’S CLAWS MENU