OiNK! #36: CHANGES ARE A-TROTTER!

Percy Plop isn’t wrong, although while the comic would present the changes as a result of a temporarily crazed editor in reality they were permanent. With Fleetway Publications now having bought IPC Magazine’s comics they decided to publish all titles on the same paper stock, which meant a good upgrade for the others but a downgrade for OiNK. I didn’t complain though, which I’ll get to soon, and the theme for this issue was a stroke of genius.

A bit like when the skeleton staff made a hash of #8 this issue sees some strips printed upside down, others drawn by the wrong artist, some are coloured incorrectly and other such randomness occurs. Some strips, even if they don’t have something deliberately ‘wrong’ with them, seem more zany than usual, which is saying something for this comic. Jon Langford’s cover may not be the best the comic ever had but this is one of the very best issues as a whole.

So what did the team think of the physical changes and did Fleetway enforce any other alterations? “We were all disappointed initially with the changes but, fortunately, it didn’t dampen our spirit so it was ‘business as usual’ producing the best content within our means,” co-creator/co-editor Patrick Gallagher told me. “Though the publisher changed from IPC to Fleetway, Bob Paynter still held his position as Group Editor and it was him we were answerable to, with the same amount of creative freedom as before. It was still fun to produce.”

Maybe to soften the blow for fans of the glossy paper (now on thicker matt stock, slightly thinner in width) or maybe to publicise it for new readers as the publisher pushed their new purchases, this and the next two issues had these fun stickers which ended up all over my house as a kid (and on my fridge and home office door as a 40+ year-old). The logo shifted up into the corner in a colourful banner and this too would be kept, although initially shifted about and resized from issue-to-issue, emphasising the random nature of OiNK.

“The logo change,” continues Patrick. “We were running short of pink ink so we decided to reduce the size of the pink logo to economise.” Typical Patrick response, that. “Only joking. I think we just wanted to experiment and give more room to the cover illustration, knowing we could always change back to the bigger logo, which we ultimately did.” That would happen when OiNK went weekly in the new year. I really enjoyed the way it looked over these issues though and it did indeed give more space to some fantastic covers, as you’ll see soon.

So what was the comic’s reason behind the sudden changes we readers found in our hands?

Written by Mark Rodgers and drawn by Ian Jackson Uncle Pigg introduces himself to new readers the way he did in the soft relaunch issue, #15 (which also gave away the first of three free gifts). This normally happened when a comic got a new look, something I enjoyed every time it happened with Transformers, for example. It’s understandable and didn’t detract from the strip for established pig pals. As Percy says in that final panel anything could happen, and everything did! On the very next page is an upside down strip, along with the image of Percy I showed at the top of this review, commentating on the new paper.

We’ll get to possibly the craziest strip OiNK had produced up to this stage in a minute but first comes something of a spiritual successor to last issue’s Arctic Adventure, although I’m sure it’s more of a coincidence. Either way, Tarzham the Apeman is a fantastic, funny strip I just had to include. Written by Tony Husband and drawn by Chas Sinclair, the same winning partnership behind semi-regular Lashy the Wonder Pig, it’s another tale taking shots (no pun intended) at cowardly animal hunters.

Tony is a huge supporter of animal rights and conservation, often sharing his opinions on hunters on social media in his inimitable style, using funny cartoons to make his point. I think the first speech balloon on the second page sums up those sorts of people, and the solution to the problem not only highlights the stupidity and greed of hunters but it genuinely made me laugh out loud. The ending is similar to Simon Thorp’s last time but both strips work so well I’m glad we got both.

Contributing to 40 issues of OiNK altogether, Ed McHenry would become best known for two particular things: his regular strip Wally of the West, a character I thought was in OiNK a lot more than he actually was (in reality only appearing in 12 and not until #53) and OiNK’s quiz pages, examples of which I’ve shown in the reviews for #6 and #12. However, we also enjoyed a selection of one-off characters from Ed, such as The Loon Ranger and his horse Radish.

Strips like these from Ed would become more regular during this period, yet another reason why this is my very favourite period in OiNK’s run. Below this is a quick three-panel Hadrian Vile which is a bit strange for one of the comic’s main characters. The excuse given is that the crazed Uncle Pigg ate Hadrian’s diary but in reality the next chapter in his story would perfectly fit the next issue’s theme instead, so for this issue a quick stop gap was needed so they could postpose his strip until his three pages next time. There’s also a tiny Frank Sidebottom strip about the end of the school term, apparently printed ten months too early according to the note underneath.

If all that sounds crazy you haven’t seen anything yet. Jeremy Banx’s strips are known for their surreal humour and random daftness. He’s always able to take a ludicrous idea that really shouldn’t work and turn it into pure comedy gold. Already peculiar on a regular basis, how could a Burp strip stand out in an issue themed around being peculiar? How about a story involving him wanting a Cary Grant tattoo on his meters-long tongue? This includes a panel that I never forgot after seeing it. I’m sure you’ll be able to tell which one.

Funniest moment? Oh that’s far too difficult to narrow down. How about a tattoo parlour having a free trial offer? Or the tattooist’s blank eyes and small balloon text as he reacts to what he’s just been told? The way he straddles Burp’s tongue, or even shouts after him for his tip? Already hilarious, already weird, already daft, somehow Jeremy is able to ramp it up even more in those final panels, cramming in so many insane moments you feel like you need to catch your breath while reading it.

I do like the seal of approval on Pete’s strip, a little dig at W.H. Smith

Both of Jeremy’s regular strips, this and Mr Big Nose had a knack of surprising us with endings that just came out of nowhere, and while completely random, out-of-nowhere end gags can sometimes fall flat in other comics this was never a problem for Jeremy. He nailed it every single time. This next handful of fortnightly OiNKs would see Burp’s strip regularly expand to two pages with some of the best strips the comic as a whole ever produced! I can’t wait to see them again.

A quick look at some other highlights before we move on. On the Grunts letters page there’s a quick glance at a new piece of merchandise coming very soon indeed and the results of #27’s Pop-Star Lookalike Contest with Frank Sidebottom had a particularly fantastic entry from reader Graham Fenton and blog reader Tim Fee. Elsewhere, both Rubbish Man and Pete and his Pimple are victims of the issue’s peculiarities, although I think Rubbish Man came off worse. I do like the seal of approval on Pete’s strip, a little dig at W.H.Smith moving OiNK to the top shelves due to just two complaints.

Our smelly alien isn’t the only person to get two pages this issue. Lew Stringer’s Tom Thug gets to enjoy a bit more space to cause bovver in. I’ve mentioned before how OiNK’s high quality, glossy paper stock not only allowed gorgeous painted artwork, the black and white strips could also benefit from intricate shading, Lew in particular applying grey washes to his. While the paper from this issue onwards was a downgrade, it was still a cut above the newsprint OiNK’s contemporaries had been using up to this point.

“The quality of print on the matt stock paper was pretty good,” Patrick told me. “In my view it gave it more of a retro comic feel and warmth, which I liked.” I concur. While the gloss was lovely, and the plan was always to have the Holiday Specials use it, I really liked this paper but was struggling to articulate why until Patrick described it like that. This high grade matt was capable of the same techniques Lew had always been using, but you’ll notice its conspicuously absent from Tom’s strip.

“Yes, I think I expected it to be like newsprint so I avoided doing a grey wash on the strips until I saw that it was a better grade of paper than I thought it would be,” Lew explained too me. “I thought it was a shame the paper was downgraded from glossy but that wasn’t the first time budget cuts had affected a comic so it was inevitable I guess.” Lew would return to his usual style pretty quickly and we’d see OiNK’s most popular character shaded once more.

But what about the rest of that story? Well, Banx’s strips were great when he’d pull a conclusion seemingly out of nowhere but above it appears crazy Uncle Pigg giving the cartoonist a holiday, forcing him to rush the ending of Tom’s strip, has had the opposite effect. Our editor’s assistants The Plops have no choice but to allow Tom to finish his strip himself. Well that’s just inviting disaster, isn’t it?

My favourite bit is the fact the re-use of a panel from #17 (the previous Christmas issue no less) is an actual reprinting and not just Lew drawing it again. Go and check out that previous issue’s review to compare them if you don’t believe me. An ingenious strip and giving Tom two pages in an issue set up to attract new readers was a great idea, seeing as how popular he was (and would be in Buster for years to come).

Underneath Lew’s Pete and his Pimple strip were a couple of plops drawn by Ian Jackson who, along with some bad (as in groan-inducing) spotty puns, commented on everything that was going wrong with the strip. They appear throughout the comic, getting increasingly worried about what’s happening right up until we get the delight of seeing Harry the Head drawn by J.T. Dogg.

Normally drawn by his creator Marc Riley, we’ve become used to seeing Harry in Marc’s simplistic but energetic fashion, so to see him rendered by Malcolm Douglas (J.T.’s real name) like this is a sight to behold. There’s no writing credit but I think it’s safe to assume Marc would’ve still been responsible for the script. Oh, and that little image at the bottom leads to Uncle Pigg exploding on the next page!

Well, sort of. When he blows up screws and metal bits and bobs come flying out and the real Uncle Pigg soon reappears to explain with some “handy plot explanation”.

What an issue! It’s been an absolute delight to read this one again, it’s more than held up to the fond memories I had of it from 35 years ago. In fact, I can remember walking back from the newsagent with it in hand in 1987. Walking very fast actually, because I was thrilled with these exciting changes to my comic and couldn’t wait to see what this would mean on the inside. (I’m sure the stickers helped quicken my pace too.)


“Fat! Floppy! Fun! The biggest news ever for pig pals!”


A fabulous start to OiNK’s Golden Age (my own term, see here for more on that) and one of the best all round issues so far. It feels brand new again, like a fresh start in the same way #15 did. Also, all the best issues are the ones with a strip continuing through the comic in fun and original ways, such as #3‘s Star Truck and our editor again in the festive #17. The next edition is the Happy Families issue and I remember the fun Mike Higgs cover, the cut-out game and most of all the three-page Hadrian Vile strip!

You’re going to get sick of me saying this over the next few months, but I can’t wait for the next issue. Speaking of looking forward to things, the inside back cover finally revealed what had been hinted at for months. So that’s me looking forward to Christmas now too!

The review of OiNK #37, the Happy Families issue will be published on Monday 19th September 2022.

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COMiNG UP: OiNK! #36

A few days ago I published a blog post called ‘OiNK’s Golden Age’ where I explain I believe the issues that make up the rest of this year are the very best of OiNK‘s run. It all kicks off with #36, the OiNK Goes Peculiar issue! New paper, new size and a new cover design signal the beginning of the time I’ve been looking forward to since I started this real time read through in April 2021, and to celebrate Uncle Pigg even gave us some free stickers.

The issue itself is one of the best OiNK produced with highlights including the craziest Burp yet, Tom Thug taking control of his own strip and J.T. Dogg bringing his art style to a character you wouldn’t expect. I’ve distinct memories of this issue and many of the ones to come between now and the end of the year. To say I’m excited for this would be a massive understatement. Let’s hope it lives up to those memories! You can find out in the review, which will be here from Monday 5th September 2022.

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HAVOC #9: LAST RiTES

This just isn’t fair. That’s how I felt during September 1991 when #10 of Havoc failed to appear, the comic unceremoniously cancelled without so much as a note to the readers. This issue continues on as normal with cliffhangers and ‘Next Issue’ promos as well as hints of what was yet to come. Clearly pulled after it went to print, Havoc was the latest in what felt like a long line of comics I’d committed to which ended up the same way. Now having enjoyed the series 31 years later in real time I’m left with that same feeling of unfairness as I finish off #9.

If you look at the cover date you’ll see the next issue was due 7th September 1991. With #1 arriving as soon as the school summer holidays had begun, #10 would’ve been the first after the next school year began, Havoc’s brief run perfectly wrapped up in the holidays. When I returned to school I found out several of my friends had also been excitedly collecting it and we ended up sharing our disappointment in its disappearance.

Goodbye Havoc, it’s been a blast and you deserved better

None of the included strips saw a conclusion and two new stories actually begin here, such as the first for Deathlok after Michael Collins’ origin story. Even though it’s the beginning of a new tale we still got a catch up banner to bring new readers up to speed, something no other ‘Part One’ received. Jesus Saves adds new talent with Scott Williams (New Mutants, Superman Unchained, Batman: Hush) joining as inker with Gregory Wright now only writing, and Paul Mounts (Fantastic Four, Friendly Neighborhood Spider-Man, Ultimates) as colourist, although he goes uncredited here. Joining Gregory on writing duties is co-creator Dwayne McDuffie, pencils are by Jackson Guise and lettering by Richard Starkings.

Nice use of the Daily Bugle there, as ever doing what any tabloid does and using exaggerations and shock journalism to strike fears into its readers, with the almost mythical rumours of Deathlok reported as fact on the front page, something Spider-Man fans will be all too familiar with. I’d never read a Spider-Man comic at this point in my life so was completely unaware of the Bugle being a part of the Marvel universe. Through this the strip also establishes our setting as Coney Island.

The Jesus the title refers to is Jesus Badalmente, a homeless man who would end up becoming a roommate and companion to Michael as he battled against Cybertek and tried to find a way back to his body, which he would find out was being kept alive. These are points I only found out in researching who this person was because the way he’s presented here I had a hunch he was being introduced as a regular. Jesus makes robots and is a bit of a cybernetics whiz, which I’m sure will come in handy at some point.

These first five pages of the story basically see Deathlok rescue Jesus from a mugging and in return he’s taken somewhere safe as the police arrive. Jesus’ first reaction is one of fear and revulsion, as will probably become the default as Michael encounters people. But just as he thinks Deathlok has only seen off the muggers so he can kill him, he is then saved by the cyborg from one of the muggers trying to run them down in a car. That’s enough for him to take a chance on this strange individual.

I’ve really enjoyed Deathlok. He was my favourite as a teen and it’s been brilliant to catch up with him again. The origin story was full of character and Dwayne McDuffie and Gregory Wright strike me as writers who’d make sure character development was key to the strip’s success. The action has been great, the interactions between Michael and the computer genuinely funny and I find myself really caring about what happens to them. One to track down for sure.

Before Murphy’s strip are two RoboCop features, with a third later in the comic. The first one concentrates on the franchise itself, in particular the in-progress RoboCop 3. The second movie had been released the year before and while it had proved to be a moderate financial success it was generally panned for not living up to the original. I remember being disappointed by it because Robo himself felt flat and boring.

What’s strange here is that Dave Hughes‘s feature describes the franchise as a “fatigued product” in a comic printing strips based on that product! How did that make it past the editor? He also criticises Robocop 2 but praises the fact that its head writer Frank Miller would be returning for the third film. Yes, I’m aware Miller’s screenplay went through various rewrites by other writers but it’s still a strange thing to be thankful for after not enjoying his first RoboCop sequel.

This second feature is meant to be all about the comic strip, a major selling point of Havoc’s anthology. Unfortunately, Mike Conroy really does take his sweet time getting to the stage of discussing them. It’s not really until the third column that he gets into the meat of it all and then it’s over. There really wasn’t a need to reiterate so much of the lore and background to RoboCop for people who would already have been up to speed on all of that.

Let’s move on to the strip itself, part two of Vigilante by Alan Grant (with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White, letters by Richard Starkings) and it kicks off with muggers on hover bikes, showing how the comic would go all-in on the future setting, taking the strip more into the sci-fi fantastical than the original movie, which was more grounded. But this is a different medium and it works well to get across the setting and how dangerous Old Detroit really is. After this, the father of the victim complains about how the police are locking up people like General Power from last issue when the city needs them more than ever.

These masked vigilantes’ reputation is a lot better than the reality of the people behind the costumes. Take General Power for example. After frazzling the man he was trying to save last issue he’s brought to the desk of Metro West by Murphy and told to give his name. After declaring himself as ‘General Power’ he’s ordered to give his real name which he hilariously admits is Jim-Bob Smith.

With a precinct full of wannabe superheroes, one of them has had enough and what comes next is a bit of a shock when read today.

RoboCop was set in the not-too-distant future and the first movie and the TV show were, in hindsight, really rather prescient. So much so its surprising at times watching the series to see how well they predicted our world thirty years in the then-future, providing a scary insight into where we could be going. Bear this in mind when you see this next panel of that wannabe you saw in the final panel above, going by the name ‘Doc Chainsaw’.

He says it’s not against the law to “put on a suit an’ prowl the night” (which itself sounds more creepy than I think he intended) right in front of RoboCop. As if his red hat wasn’t enough, his general attire and his choice of words when confronted by Alex would be a bit on the nose if written today!

I don’t think I need to make any more comment on that one. Soon the sarge barks an order; all the vigilantes are to be charged with misdemeanours and set free. This happens much to the chagrin of the officers but has come down from the “very top” and thus the main mystery of the new story begins. Robo leaves to see if there’s something he can do (but we’re not given any more hints as to what this could be) and then we see former mugging victim Dink and his dad settling down to watch the city’s latest reality show, ‘The Detroit Vigilante‘ and that’s where it ends.

Deathlok and RoboCop have similar set ups but they’re handled in such unique ways you wouldn’t think they were unless you stopped to break down what’s at the core of their main protagonists. I was never a fan of the movie sequels to RoboCop so initially had some trepidation about these strips since they were also direct sequels, released before the TV show. But I’ve been pleasantly surprised to find a nice halfway point between the original film and the show, with Alan Grant grasping the character much better than the movie studio did around the same time.


“Pain is inflicted quickly and harshly upon those who would harm innocent children.”

Ghost Rider

It’s hard to judge a comic strip series based on only the first couple of stories but I’ve been impressed with this version of Murphy so far. The first story brought the action, the second concentrated more on the characters and this one feels like it’s settled in more to the episodic nature of the storytelling, this first part setting things up nicely. Normally I’d be eager to see the next chunk but it’s just not forthcoming right now. Sadly, it’s goodbye to another favourite for the time being.

To soften the blow (although this wasn’t the original intention) we get a third feature for our part man, part machine, all cop hero, billed on the contents page as an interview with Marvel UK artist Lee Sullivan who did superb work on RoboCop for the American arm of the publisher. Calling it this is a bit of a stretch though. It reads as if two quotes by Lee were pulled from a general career interview, with one answer about RoboCop and the other about Doctor Who, filled out with information about the artist.


“…and because we know where everything is, we methodically begin to eliminate anything that ought not to be there!”

Star Slammers

Don’t get me wrong, it’s interesting information and a good article but I was looking forward to an actual interview about Lee’s work on this particular strip. That’s two of the three features about this character that feel like they included an awful lot of padding to make up the page count. Such a shame because I do enjoy Havoc’s extras but I’d have preferred those two to have been combined into one and another Eye Level included instead.

There’s mention here of Marvel no longer having the RoboCop licence which again is a strange thing to include when you’re trying to entice readers back for more. About a year before this, Marvel UK’s Transformers announced the forthcoming release of a new RoboCop fortnightly comic. It was never released, with Robo appearing the next summer in Havoc instead.

Danny Ketch and his Spirit of Vengeance get the bulk of pages this issue with part one of Do Be Afraid of the Dark (written by Howard Mackie, pencils by Javier Saltares, inks by Mark Taxeira, colours by Gregory Wright, letters by Michael Heisler) which begins with the gang of kids from previous issues, now referred to as the Cypress Pool Jokers, hunted down by who we assume are Deathwatch’s minions. Demanding to know where the canisters are, they’re threatening the lives of the kids at gunpoint when a bright light and roar of a motorbike from a nearby hedge halt proceedings.

Out zooms the Ghost Rider, glowing against the night sky, only to be met by a hail of bullets. What’s interesting is that everyone knows his name already, his presence in the city plastered all over the newspapers and of course the criminal underworld would be all too aware of him after he took some of them out. Falling off the bike and back into the hedge, the night goes dark again, the Ghost Rider’s flame apparently extinguished. Until the next page that is.

Scenes involving the Ghost Rider when apparently surrounded and outnumbered are always great fun but I can only imagine how awesome these would’ve seemed to a teenage me. (I’m sure they were but my memory has let me down.) I can confidentially say this was unlike anything I’d ever seen before. Brutal but thrilling in equal measure, this first part of the new story really hits the ground running. Essentially a direct follow up to the origin story, it’s unfortunately not clear in these first seven pages whether any other main plot would be introduced.

On the next page it’s stated how Ghost Rider would normally take his time, ensuring to inflict the most pain possible on these men, equal to the pain of each individual’s past offences. But this night he needs answers and so he lashes his magical chain around one of them and drags them away off the back of his bike, the criminal’s body bouncing up and down on the road over the ghostly flames.

Hung over the side of a very tall building Eldon finally admits he’s not part of either criminal enterprise. Instead, he’d heard about Kingpin looking for the mysterious canisters and so he thought he’d take his gang out to find them, present them to the criminal mastermind and get in his good books. Ghost Rider gets no answers but that image of him, followed by the fate of Eldon have me gagging for more.

The kids see him drive off, recognising him now as one of the good guys. “Man, he’s hot!”, exclaims one as he disappears from their sight, and from mine. This appears to be the most serialised of Havoc’s strips rather than individual stories, at least for the time being and I’m gutted this is my cut off point again. As my introduction to Ghost Rider he’s been a brilliant character in a very well written strip illustrated in a scratchy, mature fashion that perfectly suits him. Defintley my favourite part of Havoc and the one I’ll miss the most.

Part two of Conan’s Barbarian Death Song (written by Michael Fleischer, pencils bJohn Buscema, inks by Armando Gil, letters by Janice Chiang) sees our female guest character finally named (Tasmara) and she explains the cloud from last time was actually some random god who bestowed the jewel upon her neck because he was so enraptured by her beauty. She’s now being chased down by Baron Gerdeg and his Falcon Brotherhood because it gives her the ability to see the future, something she realised through tragedy as you can see above.

This gives this fantastical element a sense of foreboding right from the start; it’s a curse rather than the gift it was intended as. As they chat she sees something else shocking, Conan’s death! Her vision includes his funeral procession, accompanied on either side of his coffin by both allies and foes he’s previously fought alongside and against, taken directly from the poem this story uses as inspiration. For more on that check out last week’s review which explains Conan’s last ever story.

Conan and Tasmara head into the local town to eat and drink before making their way elsewhere, hoping to beat death by getting far away from danger. But the Brotherhood, who also have history of being defeated by Conan, have bribed a dancer in the tavern to dance for Conan using birds they supply her with, their talons tipped with a deadly poison.

Conan collapses and his last view before he blacks out is of Tasmara being taken. We then see his consciousness slip into another realm, a realm of death and decay by the looks of it. You can see the Next Issue caption at the bottom of this next page. Yes, this is how Conan ends! 

It would have been a great cliffhanger normally, but this was where we were left hanging as we desperately waited for #10 to appear. Now knowing it never would makes this all the more frustrating of course. Conan’s first story may have been somewhat outdated and out of place in Havoc, but the second story made up for that somewhat with its humour despite its underwhelming ending. This story seemed to have more going for it and, knowing the poem it was based on, I was eager to see how it turned out. Alas, for now I can’t.

I’ll admit this issue’s Star Slammers (written and drawn by Walt Simonson, colours by Louise Simonson and Deborah Pedler, letters by John Workman) is eye catching, I’ll give it that. Each of its five pages are split up into these smaller panels, carrying on the theme of the Silvermind from last time. In fact, this penultimate part of the story kicks off with Jalaia finally reaching that near death point and activating the hive mind of the Slammers. Suddenly every single one of them can see, sense and hear everyone else, turning the tide of the battle against the Orions. So naturally Admiral Krellik cuts the televised feed to his home world in an attempt to control the narrative.

The way this is depicted, how they’re able to instantly react to the enemy from anywhere in the battle, how it turns on a dime from a slaughter to potential victory much to the shock of the enemy, is really very good. Alien Legion was due to replace Star Slammers in #11, so one week before its conclusion this strip finally became something of interest. It’s a cool few pages but with the lack of characterisation or storytelling in many previous parts it’s just too late to save it.

Our last Cry Havoc finishes things off and once more it’s got that exciting fan club feel to it which just makes it all the more heart wrenching that this is the end. But before we go there’s just time for a few more letters and typical Marvel UK-style replies which I loved so much as a kid. Highlights include some dismay at Gary Oldman’s casting in Dracula (oh, how he’d prove the naysayers wrong) and word of an upcoming Ghost Rider movie which wouldn’t actually become a reality for another 16 years.

There are some cheeky answers here too (“How about you being grateful for what you’ve got so far?”) which is very Marvel UK indeed, instructions to invest in the future of Havoc for new Deathlok (oh deary me, you’ll start me off again) and a funny final answer which refers to the fact RoboCop was coincidentally coloured by Havoc’s editor. Then just to rub salt in the wound is the Next Issue box and a reservation coupon. This is not the end this comic deserved.

It took a couple of weeks to realise Havoc wasn’t just running late. With this I became so fed up of fantastic comics with a potentially very bright future being cancelled early that I swore off trying new ones after Havoc, solely collecting Transformers which I’d begun buying years before. I’ll admit this changed when Thunderbirds The Comic appeared in October 1991 but I stuck with it for only about a year before Commodore Format enticed me to the way of magazines. Even Transformers was cancelled just five months after Havoc!

It feels like no time since I took this photo for Havoc’s introductory post and given the potential here it really was no time at all. Havoc deserved to run and run. My school friends who had collected 2000AD for a few years already loved it even more than Tharg’s mighty organ. From the first issue I loved three of the strips and over the course of these nine short weeks I’ve come to enjoy a fourth. The final one was to be replaced soon so I could have been a fan of everything in the end.

As it stands it’s still a remarkable little collection of top quality characters. I think that sums it up best for me. It’s not just a random selection of strips, the stories I’ve enjoyed have all been about remarkable characters. Characters I want to read more of. Look out for a special blog post soon when I chat with freelance designer Paul Chamberlain who worked on several Marvel UK comics and created Havoc’s logo. Until then, it’s goodbye Havoc, it’s been a blast and you deserved better.

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OiNK’S GOLDEN AGE

I’m hugely excited about the rest of this year on the blog, especially in respect to OiNK itself. When this all began in the spring of last year I knew I was going to enjoy this, I knew I couldn’t wait to read my favourite comic, the funniest ever created in my opinion, in real time for two-and-a-half-years. There have been a few defining moments so far, such as #6 where it all came together and the comic settled into its run, #15 introduced fan favourite characters and recently with its first Holiday Special and the Crash special edition it was expanding further and celebrating its success.

OiNK is my very favourite comic and these are my very favourite issues

Now we’re about to hit another such moment in the life of OiNK, at least for me. While it’ll be highlighted with a different paper stock and a redesign to the front covers, these next few months are a special moment for me personally. Yes, it had changed publishers (as highlighted in #35’s review) and there are the cosmetic changes but issues #36 to #44 are the ones which I remember reading the most as a kid and there’s a reason for that.

I’d forgotten just how much I’d enjoyed these issues originally until I covered them for the old blog about seven or so years ago. Not having read them since I’m eager to get stuck in all over again. All my favourite characters and cartoonists were present and correct, the subjects were perfectly chosen, there were fun extras, the best Christmas comic I ever owned and of course amongst these was the superb first annual, which remains my favourite childhood book to this day. It still makes me laugh out loud!

Everything felt tight, from the scripting to the art to the editing. With so much crammed into every issue these OiNKs showed what was possible to every other humour comic of the day. Every single one of these issues is a classic and each one brings with it personal memories.  If only the comic had stayed in this format instead of changing things up again in the new year, but we’ll get to that when the time comes.

For now, I’m super excited for what’s ahead. OiNK is my very favourite comic of all time and these ten editions are my very favourite of its whole run. I like to call this OiNK’s Golden Age.

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HAVOC #8: ENDiNGS & (LATE) BEGiNNiNGS

Conan the Barbarian was back in style. After taking a one issue break not only did a new story begin for the Cimmerian inside Havoc #8, he also got this glorious piece of cover art to announce his return. Although, ‘Beauty and the Beast’ could be the tagline for any of the Conan stories featured so far to be honest. It’s a nice cover nonetheless and it may only have been a week but I’ve missed having all five strips included.

Beginning again with Deathlok (written by Dwayne McDuffie and Gregory Wright, art by Gregory and Jackson Guise, letters by Richard Starkings) we finally get to the end of his origin story after seven hugely entertaining weeks, with the finale to Brains of the Outfit. It’s all wrapped up brilliantly well. After last issue I wouldn’t have been able to guess how they’d conclude Michael Collins’ first outing after that action packed strip. Now that I’ve read these final seven pages there was simply no other way they could’ve done it. It’s great.

That panel above is the beginning of an incredibly dark moment as Michael/Deathlok takes to a roof above the city and contemplates ending it, even placing his high powered gun into his mouth. But he knows the Deathlok machine would just be found, he’d be stripped out and some other poor soul would be forced inside instead. Nothing would be stopped, nothing solved. He hooks himself up to electrical wires on the building to overload and explode instead, but decides he needs to call his son first to say goodbye and uses the phone lines instead.

The Deathlok computer detects a ‘HeroQuest’ program running at the number given to it (how topical for 1991) and it creates an avatar for itself to interact with the player, young Nick, who knows his dad has died. This is the game we saw him play previously, when Michael tried to explain to him how bigger and better weapons don’t make the hero, it’s about being brave against the odds and, telling him that he’s a friend of his dad’s he reminds him of this in a touching scene.

In fact this scene takes up the main bulk of this final part and I think it’s just perfect. Nick tells the character on the screen that his dad isn’t there anymore and in response he’s told this doesn’t matter, it doesn’t make it any less true: “You want to win at this game, you’ve gotta learn how to be a hero.” With a few tears running down his face, Nick promises he will and turns the computer off, unaware of who he made that promise to.

Disconnected from the call, the Deathlok computer asks if it should continue with the self-destruct and as you’ll see below Michael looks to the sky as a new day dawns and thinks about the advice he’s just given his son. This feels like the perfect ending to such a character driven story, one that I’ve been really invested in for the whole summer. I love this final page, especially that last panel with the hint of a smile on our true hero’s face.

What a brilliant origin and I’m already a fan of the character. I could see his family being involved in future stories very much in the same way Alex Murphy’s were in some episodes of the RoboCop TV series, although the difference here is that Michael has already tried to tell his wife who Deathlok really is. That could lead to some great moments. To say I’m eager to read more is an understatement so, although the next issue is the last I’ll look forward to its small chunk of storyline to get an idea of what the future could’ve held.

Next up we take a break from the strips for Eye Level, the news page compiled by Dave Hughes this issue. It may be back to one page after the larger spread it had a week ago for the cinema releases of Terminator 2: Judgement Day and Teenage Mutant Ninja Turtles II: The Secret of the Ooze, but a quick glance down the article at all those movies and TV shows in bold and it was quite the busy release schedule wasn’t it?

There are a few I’d never heard of (Miami Blues, Only the Lonely and Trust), a couple of childhood favourites (Bill and Ted’s Bogus Journey and The Witches) and a cartoon series that completely passed me by because I never saw the film it was based on until much later in life. Even the references to the films recently released remind me of why I loved the 80s so much! Speaking of 80s movies, the official RoboCop continuation is up next and venturing into the world of superheroes.

Well, wannabe superheroes anyway. As you can see from this opening splash page it certainly looks like Old Detroit has a new warrior in the fight against a seemingly insurmountable level of crime and violence in the forgotten city. I like how the story starts off with that famous RoboCop quote about a crime happening somewhere and how we’re led to believe it’s in reference to the mugging happening on the ground. A clever piece of misdirection by writer Alan Grant.

The next page plays out like an old-fashioned, clichéd superhero comic with ‘General Power’ using his ‘Electro Gauntlets’ to incapacitate the muggers, complete with corny one-liners such as, “General Power: The shock that crime needs!” It’s an exaggerated, almost spoof-like homage and it’s all going swimmingly for the masked crime fighter until he tries to help the victim to his feet but forgets to turn off his gauntlets, frying the person he was trying to save!

Cue sirens and a police car pulls up. Our panicked wannabe begins to scale the wall in a bid to fade back into the night like any good vigilante but he hadn’t bet on two things, his own incompetence and the officer being Alex Murphy aka RoboCop, who makes his entrance into the story in this glorious drawing by penciller Lee Sullivan and inker Kim DeMulder (colours by Steve White, letters by Richard Starkings). A great page, this.

A quick shot through the wire General Power was using sees him fall to the ground but the victim, all charred from the accidental electrocution, pleads with Alex to let the man go. They try to convince him that he’s on the same side as the police but Robo stands firm, no one can take the law into their own hands and when Power tries to use his gauntlets on the metal cop it backfires big time. The story ends with Murphy radioing into HQ that he’s picked up “another vigilante”.

This third RoboCop story shows the creative team have well and truly settled into the character

“Another”? Intriguing. Has there been a rash of such people trying to fight crime recently? I’m going to guess it can’t be a coincidence, that there must be some nefarious reason behind it all, so I’m interested to see how much of the mystery is revealed in our final issue next week. There’s definitely a confidence in this third RoboCop story that shows the creative team have well and truly settled into the character, especially in the art. Lots of potential here for future stories. I’m going to miss them.

Alongside Deathlok, Ghost Rider’s origin story also ends this issue, with part eight of Life’s Blood ((written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler)) which acts as a kind of epilogue. In his demonic form Danny Ketch bursts into the local hospital to deliver the young gang member who initially scared him back in #1, injured in the battle between Kingpin’s and Deathwatch’s cronies over the mysterious suitcase and its canisters. After this first page he reverts back to human form for the rest of the story.

But as I’ve said before the strip has always been about more than just the Ghost Rider himself, I’ve enjoyed the character of Danny and the building blocks being put in place for future stories. For example, we get the obligatory conflict character, someone in Danny’s life who thinks his alter ego is a menace to society and this comes in the shape of Captain Dolan, the father of a friend of his and his sister Barb. The Ghost Rider is all over the press and Dolan has made his mind up.

Danny tries to reason with him but we know already this won’t help, this is a character who’ll go up against the Spirit of Vengeance in future issues without knowing who it really is. It’s a bit of a cliché but Danny is such a sympathetic character and the Ghost Rider such a fascinating idea that I’d love to see where this relationship goes. For now though, Danny concentrates on his sister who remains in her comatose state as the story ends. 

After this scene we get two large panels showing Kingpin shouting at his men that his entire operation is in jeopardy if those canisters aren’t found, and one in which new villain Deathwatch has killed one of his men for losing the suitcase and declares all witnesses are to be eliminated. But this scene in the hospital is the more dramatic ending for me, with Danny struggling to understand what’s happened to him, scared for his sister’s life.

It leaves me thinking is there something his Ghost Rider form can do for Barb? Having this scary, demonic, vengeance-fuelled being caring for his host’s sister could make for interesting storylines in the future. This may be the first series I want to try to collect in graphic novel form after Havoc finishes in just seven days. Watch this space. On the next page we’ve got a special feature about the Star Slammers, or at least that’s how it was described on the contents page.

It’s actually an article about the creator of the Star Slammers, Walter Simonson and his illustrious career. I’ll admit as I read it I was a bit miffed it didn’t mention Walt’s adaptation of Jurassic Park, which featured in the first five issues of the UK’s comic based on that original movie and covered on the blog. Then I had a bit of a moment when I realised Havoc was published two years before the movie was even released. Whoops.

I certainly didn’t think I’d see Death’s Head in Havoc though, there’s always that.

Before we move on to Walt’s strip we have the return of Conan the Barbarian after his one-week hiatus and his next story is entitled Barbarian Death Song. The credits box has been accidentally left blank. Michael Fleisher, who provided the dialogue to the previous story has written this one, with pencils by John Buscema, inks by Armando Gil (Jurassic Park, What If…?, Ka-Zar the Savage), colours by George Roussos (G.I. Joe, Fantastic Four, The Avengers) and letters by Janice Chiang.

In 1972 writer Lin Carter wrote a poem called Death-Song of Conan the Barbarian which is the last story for the character, chronologically speaking. Written for a Robert E. Howard (Conan’s original creator) fanzine and later reprinted in Marvel’s Savage Sword of Conan, in it Conan reflects on his life, those he’s met, those he’s fought and the people he’s killed. Themes include the inevitability of death and living a fulfilling life and crossing over to the other side, which he does travelling alongside those he knew in life.

Is this going to be reflected in this comic strip with a similar name? So far the answer is no but remember this would’ve been cut into at least four smaller parts for Havoc. Originally published by Marvel US in 1985 the story begins with Conan turning down the offer of the Nemedian King to take up a ranking position in his army. He then stumbles upon an assassins league called The Falcon Brotherhood (who he has dealt with before) and rescues a damsel in distress who I initially thought was Nateesa from the previous story.

Nope, this is meant to be a completely different character even though she is identical to the damsel from last time, giving me the impression female characters are somewhat interchangeable in these stories (which isn’t a good impression to have). Her name isn’t given yet and she has just about enough time to start telling us her story before she’s unceremoniously cut off for seven days. The jewel around her neck is what the Brotherhood sought and she tells Conan that while tending to her father’s goats a few days previous a cloud “which was not a cloud” appeared before her.

The best bit is the opening page with its fierce battle but it’s immediately forgotten

That’s it, we’ll have to wait until next week to see what that’s all about. A strange place to stop the tale but sometimes it’s inevitable that sometimes the forced cliffhangers won’t quite hit. However, as a result there’s not much to say about these first five pages. The best bit is the opening page with its fierce battle but even it is immediately forgotten as the story jumps forward to a few days later. Hopefully the story begun here will be elaborated upon lots more next week.

Between Conan and the final strip is an advert for a Marvel UK comic I never bought as a kid. This is actually the first time I’ve even seen a colour advertisement for it as it always appeared in black and white in Transformers. I’ve heard nothing but good things about The Knights of Pendragon so it could be something for me to look into at a later date when I’ve covered all the comics I did buy back then.

So, we finish our penultimate issue with the Star Slammers (written and drawn by Walt Simonson, colours by Louise Simonson and Deborah Pedler, letters by John Workman) and if I thought Conan’s strip didn’t have much going on then this one has absolutely nothing. At first glance it all looks very exciting, with a unique layout to the battle scenes and it entices the reader in, only to find not much there upon closer inspection.

We begin seeing their home world which the Orions use as their hunting grounds being devastated from above, the cowardly hunters staying out of harm’s way for now.  The pages have that aforementioned uniqueness about them. They’re made up of lots of small squares in apparently random fashion, meant to represent the Silvermind, the ability of their race to share all their thoughts as one. Knowing everything that everyone else is doing all at once could turn the tide of the battle.

But Jalaia realises Ethon was only able to heighten his own telepathic powers to the Silvermind when he knew he was about to die.

In that moment Ethon let all his defences down, even the ones he didn’t know his mind had put up. Jalaia decides to put herself in harm’s way so she can be the trigger. I do like how over a few pages the many squares holding faces of Slammers start to go blank one by one, as more lose their psychic connection with their comrades. But it’s not enough. Even with Jalaia making what could be the ultimate sacrifice, I still found myself struggling to care for any of the characters.

There really hasn’t been the character development necessary for something trying to be so epic. I should be on the edge of my seat with this story but I just haven’t been able to connect with anyone involved, despite the earlier issues having some interesting world building. That’s it in a nutshell really; the story has concerned itself with the big scale events at the expense of the small scale moments and characters. As it stands, I find myself rushing though it to get to the letters page!

I always liked how Marvel’s comics wouldn’t hold back on printing criticism received, with the first letter really not holding back on their opinion of my least favourite strip. That being said, these letters were sent in by readers after #2, so opinions expressed are still limited to those first two issues. I laughed when Deathlok was described as “a RoboCop for the present”. Robo was only released upon the public in 1987! The same letter even praises the Slammers. There’s just no accounting for taste I suppose.

Interestingly the reply states Conan is the strip receiving the most negative feedback. Given how these letters were written after only his first adventure I can understand that though. It also appears that back in 1991 the UK didn’t have the same appetite for spandex as it does now. How times have changed. The next time we read Cry Havoc will be the last so none of the proposed changes would get the chance to take effect. But I’m still looking forward to it. Each issue was growing in confidence and with the origin stories out of the way the future looked brighter than ever.

The suddenly cancelled Havoc’s swansong review will be right here from Wednesday 31st August 2022.

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