Tag Archives: Barrie Tomlinson

WiLDCAT #4: TREE-RIFIC FUN

I love this Ian Kennedy cover based on the Wildcat Complete tale inside. We’ve had deaths in pretty much every part of the anthology series so far, but this shows us there’s a ferocious animal-like killer on board, running rampant amongst the last several hundred humans in existence. The claustrophobic horror of being in that situation is perfectly captured here with this work of art by the incredible talent that is Ian.

This issue we’ve got man vs dinosaur, alien vs murderous plants, woman vs robotic tribesmen, man vs crazed newt and spacecraft vs Mr Hyde. So a busy issue of editor Barrie Tomlinson‘s creation then. We start off as always with Turbo Jones and the first page is no less thrilling than that cover. Turbo has decided he’s going to tame the untameable Terrosauron and over the course of the first couple of pages the huge beast underestimates the tiny opponent time and again. Using his small weapons in clever ways, Turbo manages to outsmart his opponent and soon he has his steed of choice.

The ‘Next Issue’ promo last time was just an image of The Great Ark, leader of the Arglons. It appears they were just one of a handful of animated corpses. A row of skeletal beings led by The Ark itself bark orders at their minions, killing one of their top military leaders for their apparent failure. Some close up angles of this council (like the one used for the promo a fortnight ago) show what look like mechanics behind their jaws. Could it be they’re all dead? Is this all going to lead to a Wizard of Oz moment later in the series? That’s my guess at the moment although I’ve no recollection of the story beyond this point.

From here the story cleverly flips back and forth between Turbo training the Burroid army and the Arglons using giant mantis-like creatures to dig a tunnel right underneath their enemy, straight to their capital city. There are no captions to explain the back and forth between the two scenes, which to be honest I’d have expected in any comic of mine from back then. But writer Barrie and artist Vanyo credit the kids reading with the intelligence to not need their hands held.

The cliffhanger sees giant cracks appear in the roads of the city and it feels like it’s all building up to an epic climax. It isn’t though. Each character’s story is one ongoing saga rather than being split up into smaller individual tales. So if they’d spent a year on this planet each character would’ve had a 26-part epic, which was an original way to go about things! The tension is building however and by the end of these five pages it’s palpable.

The tree is an alien being that plucked him off the ground and is now holding him hostage.

Our pinup jumps from the back cover to page seven and this issue it’s my favourite character, Loner and his new found friends the little fuzzballs. Reading the black and white strip I (for some reason) made the assumption these little balls of fur were a sandy colour but here David Pugh has decided that’s not the case. More from Loner in a bit.

On to Joe Alien now, who we last saw stuck up a tree. Well, it’s a lot more dramatic than that. The tree is an alien being that plucked him off the ground and is now holding him hostage. Joe’s dislodged brain pack is in the hands of his teammates so he’s completely incapable of helping himself. But what about that rather horrific cliffhanger? It’s washed away with a quick douse in a nearby pool of water which luckily (as stated by one of the team) seems pretty normal for once. That is, until some form of seaweed starts to crawl out of the water and wrap itself around their limbs. It seems danger really is lurking everywhere.

Easily able to break free, they’re still at a loss over how to rescue Joe, precariously help high up in the air. To me, it looks like this tree could be planning on using Joe to communicate but maybe that’s the wrong assumption on my part, because his team obviously don’t agree. Their solution? Blow it up, of course.

As you can see it makes a piercing scream as it comes crashing down, so the silent killers from previous issues aren’t quite so silent after all. With his brain pack clicked back into place, Joe has had enough and orders them all to quickly retreat back to their shuttle and return to the Wildcat. This is no place for them to plant their feet (boom) and put roots down (boom, boom) but on their way back they hear another cry, this time a cry for help from deep within a hole in the ground.

What they see down the pit is a two-headed alien covered in bright blue feathers. Speaking our language (able to translate other tongues quickly explained as an ability of his race), Joe and his team set about freeing him from the roots that appear to have trapped him. I’ll admit alarm bells went off for me the second I saw this and it slowly dawns on the team all is not as it seems.

A line of huge trees marches up to surround them, seemingly to make a final stand but suddenly stop. Forming a wide circle around the landing party they just stand there, unmoving. The final panel shows our team looking out at the killer jungle, knowing something is wrong but they can’t quite put their fingers on it, while we the readers see the alien is but a suit and it’s being quietly ripped open. Inside are a few plants playing the part!

This must mean they’re able to communicate properly (beyond painful screams) as they were able to impersonate this fictional alien creature and, maybe more importantly, decipher our language. Does this mean I was right when I guessed it looked like the tree earlier was attempting to use Joe to communicate? Out of all the strips so far this feels the most alien (suitably enough given its name) and this is in no small part thanks to the highly original artwork of Ron Smith.

I don’t quite know what to make of the Kitten Magee strip this issue. It begins with Kitten receiving the life dust from her robotic pet Crud via something beneath her collar. Whether it’s a device, an injection or an opening in her skin isn’t clear in the shadowy forest and I’m guessing it’s been left deliberately ambiguous by artist José Ortiz at this point, so hopefully a future issue will clarify.

So the tribes from previous episodes to whom Kitten proved herself by fighting their leader are now attacking her team, and to begin with we think it’s some form of mind control by the fat men hovering above. But when Kitten returns to rescue her teammates one of the aliens is blasted open and it’s revealed they are actually robots. At this point I had to remind myself this was the 80s, because having fully organic beings revealed as being robots on the inside is a cliché I’ve grown very tired of over the years. But this was written a few decades ago so I have to remember that context. But why would the fat men (one of whom gets the name ‘Hobos‘ this issue) go to all the bother of creating them?

When the innards are revealed all of the other machines stop, as if awaiting instructions. At this point Hobos is spotted and Bonnie tries to take out his hovercraft device with her sniper rifle. Fleeing, he flicks a switch and the tribesmen take to the air, their laser eyes firing upon the women while others take suicidal bombing runs! Where on Earth (well, not-Earth) did all of this come from?

At the time I can imagine I would’ve been thrilled with this sudden change to the situation, but now I found it a bit clunky. But that’s more the fault of the passing of time rather than the comic itself. So who is Hobos? Did his race create these robots? Or maybe they are sentient machines that have been hacked, which would be more original. Perhaps there’ll be some answers next time, although I’ve a feeling I’ll be left waiting for a while longer.


“I still have to go back upstairs and finish off that overgrown newt!”

Loner

There are a couple of interesting nuggets of story information in the Wildcat Time-Warp Data Link pages in response to readers’ letters. One asks how many people are on board since the terms “hundreds” and “over a thousand” have both been used by now and in reply we’re told that it was meant to be around 500 (in the preview it was over 700) but it became clear after leaving Earth an enormous amount of stowaways got on board. No wonder Barrie isn’t concerned about killing so many people off, there are more than we thought! Interestingly, we’re told that, coupled with the animal and plant life, these stowaways have given Wildcat a total weight load far in excess of its original specifications. Will this be a plot point we’ll return to?

Begging for the hallucinations inside his mind to stop, Loner agrees to the terms of the villainous lizard to track down the beast that poses a threat to him. Making his way into the depths of the caverns with the furry little ball creatures in tow, Loner wonders inwardly how he’s going to be successful when all he has is his six-shooter. A voice echoes in his mind, “We can help you” and he’s surprised to find that outside of the overgrown newt’s telepathic range these little critters can talk to him, and are intelligent.

Their backstory is that they were the pets of the people who once lived on the continent, content and happy with their existence and loved by their owners. But the people soon became obsessed with creating bigger and more destructive weaponry, their wars became deadlier and soon they had wiped themselves off the face of the planet, their pets hiding out in this underground world. What’s more, underneath the fur their flesh is poisonous, sending anybody stupid enough to eat them completely crazy, hence our giant lizard friend’s state of mind. (This is a much better development than the humanoid robots.)

They lead Loner to a cave full of the weaponry they gathered and hid away from any visitors after the last war. More than enough to see off the beast and free them all from the lizard but there’s a catch. The people of this continent had built weapons controlled by mental power alone, so in order to stand a chance Loner will have to undergo a transformation or the weapons will destroy his mind. As you can read above he isn’t keen but the furballs don’t give him any choice in the matter.

We’re left with this image of him screaming in agony as a warning rings out, “At the end, you will consider yourself quite monstrous!” I couldn’t remember anything about this but one look at the Next Issue promo at the back of this issue (further below) brought it all back. What I’ve particularly liked is see a slight softening of Loner as he begins to bond with the little creatures.

Boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche.

Every five-page chapter of this strip takes a big step forward in developing the story and when something this fun to read is all wrapped up in superlative David Pugh artwork it’s no wonder this was my favourite part of the comic. It’s hard to believe we’re only 20 pages in! I think of that thick trade paperback graphic novel collecting the entire Loner saga together and I can only imagine what will happen in all of those pages! I’ll be finding out the slow way.

I mentioned a fortnight ago how 11 people had already died in the pages of the comic and, although we now know there are more on board than originally thought, the Wildcat Complete on which the cover is based is called Death on Wildcat so I’m assuming the trend is going to continue. But first things first, has that picture of the Wildcat craft been pasted on top of the scene? It certainly looks that way. It could be because it looks like a special technique was used to draw the planet and its rings. It’s a lovely effect and then the spacecraft could have been drawn separately and placed on top. Works for me!

The artist hasn’t been confirmed but I believe it to be Enrique Alcatena‘s work, returning for the first time since the premiere issue’s ghosty story, this time with a Dr Jekyll and Mr Vampire Werewolf tale. The Duty Commander, John Anderson is getting a bit cocky with the fact no crime has been reported on board for weeks. (Obviously some time has passed since the last issue.) Now convinced Wildcat is a safe ship with a complete lack of lawlessness, his statement is predictably followed by an alarm.

The Chief of Security barely has a moment to explain how boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche before they’re alerted to a murder on board. It’s a simple tale with obvious clues for the chief to follow and soon enough he’s tracked it down to Dr Timothy Lee who had been conducting experiments on animals back on Earth with the hope of creating an army of controllable killers. With Earth evacuated and all the animals accounted for he had continued his experiments on himself.

The most interesting bits for me are the emphasis on just how fragile the peace is on the ship and the fact there are aliens already on board. They work alongside us, are part of the crew and are helping us navigate the galaxy in search of a new home. With the comic set in 2250 it’s not beyond the realm of believability that we’d have made contact with some races, although this is the first we’ve seen anything of them, when they’re the target of a crazed, bigoted killer.

Wildcat death toll: 14

That’s us for the first of three issues this festive season. The next is the Christmas one itself with a strange cover I clearly remember from the 80s. When you see it you’ll understand why it’s so memorable. How about a Christmas pudding wrapped around a spaceship? Think I’m joking? You’ll see.

Just to finish off this issue is the advertisement on the back page. Sharing these contemporary adverts is part of the fun of this site. This is the first time Wildcat has included one in its pages and it’s for a favourite childhood cereal (which I admit is still bought from time to time today).

The special Christmas edition of Wildcat will be reviewed right here on Friday 17th December 2021.

SUPER NATURALS #3: ACTiON, HORROR, LAUGHS!

One thing that’s very apparent with this particular issue of Super Naturals is how each artist has a very different way of interpreting the characters. In fact, artist Sandy James even changes his Skull from the rotting flesh colour of the cover to a bright green for the poster (the same as the hologram on the toy). The cover itself is more simplistic this time with the main focus being the competition inside.

The logo is also bigger, making an even bolder statement on the newsagent shelves than before. First up inside is the next chapter of The Legend of the Super Naturals and time to introduce two new toys into the fray, the Tonka trucks the Bat Bopper and Ghost Finder. These possessed vehicles were great looking additions to the range and I’m happy to say they make quite the entrance here, drawn by Dave D’Antiquis.

With facial features like these I imagine they’ve been bestowed with some form of spirit, although how this was achieved in the real world and without Ghostworld’s overlord Specter isn’t explained. Controlled by Ghostlings Vamp-Pa and Spooks they battle it out and in the process destroy half a city block when they blow up a tanker truck. 

I think it’s safe to say this strip has now fully committed to going down the action route rather than the creepy horror-tinged story we got as the opening chapter when it was drawn by John Gillatt. Perhaps the action genre better suited Dave’s style, and in no way am I disappointed to be clear. So surely all this destruction can’t go unnoticed in our world?  As a matter of fact no, it doesn’t.

This final page brings a sudden maturity to the strip which was a surprise.  Seeing real world (as it were) military people and their full response makes this far-fetched tale suddenly feel grounded in reality and in turn brings a whole other level of drama to the proceedings. The fact this small band of Super Naturals are about to face the full force of all this military might seems like overkill, but as humans we really didn’t know what we were up against.

These generals, despite brushing aside as absurd the theory that’s actually closest to the truth, have concluded this is the appropriate, balanced response. If that’s the case then we’re in for one hell of a fight next issue. It may have moved away from horror but this has been a blast and the sudden change in tone has me very excited for the next instalment.

The Ghostlings strip drawn by Anthony Williams continues to bring the laughs like it did last time. There are a couple of genuine giggles here too, for example Scary Cat falls off a high beam above the stage and Vamp-Pa turns into his bat form to save her. But she doesn’t want nor need saved, as she can simply transform into her cat persona to land on her feet. As cats do. In the end the two of them are so busy bickering they plummet right through the stage below!

With some fun banter again whoever wrote this strip seems to have been having a ball with the possibilities of these characters and I hope one day I can properly identify and credit them. It all comes to a satisfying end with both sets of Ghostlings returning to Ghostworld, eager to do battle but once again stuck in the one place they’re forbidden to do so. However, Spooks isn’t done yet and on the next page shows off the first contributions from readers.

They don’t disappoint. My favourite is the one in the Big Battles box where David Phethean has just written in to tell Spooks what toys he has and that he’s trying to save up for some Ghostlings. The fact he’s going to receive five pounds from the comic that could buy him one of the toys is really rather heartwarming.

After the action and humour so far it’s time to get back to some classic children’s horror stories.

There’s a funny non-answer to the question of why the Ghostlings all have four arms, and with hindsight a comment in Spooks’ introduction about “sold out signs appearing in paper shops, referring to Super Naturals comic” almost reads like a jinx. It reminds me of the prediction in the Ring Raiders preview comic of readers needing to place an order because it was about to become the biggest selling comic in the shops. When both of these comics were starting out everything was pointing towards these franchises taking off as the Next Big Things.

After the action and humour of the issue so far it’s time to get back to what we were promised and some classic children’s horror stories. First up is The Doll, another strip I wish I knew the writer of, to see who was responsible for this masterpiece. When the strip began we thought young David Wickham would be the star when he found the creepy ventriloquist’s doll in his new foster home, but interestingly it’s older brother Simon who appears to be the lead. The chapter begins with a visit to the hospital to visit their single father, the whole reason they’ve been placed into temporary foster care.

Poor cat! David’s blasé response to the shocking death of the family pet is completely out of character. Even though we only really saw his true self in a few pages of #1, he was written well enough for us to recognise something is clearly wrong here, even without the explanation from Simon. As the story progresses Simon keeps tabs on his younger brother and at one point in the day is searching for him in the garden when he notices the garden shed is open. Assuming David is inside he starts to poke about.

We may not know the writer but we certainly know the artist. Francesc Masi is once again quite the master of horror. His use of shadows, quick movements and silhouettes is fantastic, building a feeling of suspense as Simon catches little glimpses of things out of the corner of his eye, or outside his bedroom window late at night. At one point his uncle sneaks up behind him with a small toy action figure to scare him, but it’s drawn in such a way the reader thinks it’s the doll (who we’d seen in the shadows with a weapon ready to pounce).

It’s perfectly clear here the doll is out to kill Simon, which for a kid’s comic based on a toy franchise was shocking. In a good way of course. It’s no wonder this strip was talked about in the school playground so much. Simon finds the diary of the previous foster child, Alan and it’s full of hatred towards his guardians, a world away from the kid described previously. Clearly something changed him.

Picture the scene of young children reading this comic in bed late at night by lamp light. That’s how I did it with my first two issues back in 1987. We wanted to be frightened by this comic and The Doll was a guaranteed scare. I may now be an adult but if a (much) younger comics fan was to read this now I doubt it would have lost any of its edge.


“The Death Mask of M’Tali! No-one must wear that! I promised!”

Dudley Carrington OBE

The next strip is a bit lighter by comparison but the Scary Cat Challenge anthology series is definitely beginning to step up a gear. Simon’s Mask is all about Simon Purcell, a lonely schoolboy with no real friends, a quiet lad largely ignored by his peers. Invited to a costume party he sees a chance to stand out from the crowd, to make an unforgettable impression and hopefully find some friends to boot. He visits his uncle Dudley Carrington OBE, a former world explorer and his collection of masks from every corner of the globe.

The one Simon wants to borrow, the Death Mask of M’Tali is grotesque and he is forbidden from taking it. No explanation is given other than his uncle promised someone, so he is adamant it’s not to be touched. Simon tricks him into believing he’s taking a different one but the Death Mask is hidden under his shirt. On the night of the party he frightens all those around him and he’s loving every minute of it.

The whole idea of the party was that no one was to reveal their identity until a certain point in the proceedings, after the prize giving for best costume. As he frightens people they congratulate him on giving them a scare and on his apparently homemade mask. He’s sure he’s going to surprise them even more when he reveals himself. Everything is going exactly as planned. That is, until the moment comes for him to unmask.

I had predicted by this stage the mask simply wouldn’t come off, however in a neat twist it does but underneath it Simon’s own face has been transformed. He rushes to the nearest telephone to contact his uncle for help, only to be told by the butler that he’s died. Seeing the Death Mask had been taken by Simon terrified him so much he had a sudden fatal heart attack. The realisation that he’s never going to return to his normal self hits Simon and we’re left with this final panel below.

Simon screams as he appears to fade into the shadows and the story fades to black. It’s a great wee complete tale, a quick but interesting set up, a slow build and a twist at the end for the well-meaning kid who lied and stole from his uncle. It’s quite ‘Twilight Zone‘ and is the best of the series so far, but still tame compared to what the young readers themselves would send in! You’ll have to keep coming back for the rest of the reviews to see what I mean.

On to that competition that was hyped on the front cover, with 50 Super Naturals action figures of either Lionheart or Skull to give away. What’s a little strange is the fact the back page competition run by Tonka themselves is in every single issue, so we were already getting lots of chances to win these. In fact, the competition on the back page this time is for a Tomb of Doom playset with lots of action figures as runner-up prizes, which is an even bigger haul than here. But this one was organised by Fleetway themselves, so it got front page coverage.

Alan Langford‘s Skull is a much more horror-inspired interpretation in the continuing saga of Mount of Athos. Having stolen the sacred casket it looks like his plan to spread a little chaos and evil is about to come to fruition, until Eagle Eye literally swoops in to save the day.

It all builds up to another battle between these giant forces of supernatural energy and the clashes feel suitably epic. We get to see many of their special powers in use, such as Burnheart‘s flames where his entire body inside his armour turns to fire which he projects all around him. There’s an air of Judge Fire from the Judge Dredd comic strips with him. Snakebite tries to use his hypnotising eyes but Lionheart is able to project this right back at him using the mystical jewel hanging from his neck.

There may be less in the way of frights this issue in the Super Naturals stories themselves but the large scale battles are perfectly presented in Mount of Athos, complementing the lighter but no less action-packed vehicular destruction in the first strip. Athos culminates in a one-on-one between the two leaders and brothers, and it’s no exaggeration (for me anyway) to say this feels like a clash of the titans on an Optimus Prime/Megatron scale and this is only three issues in!

The comic may only be three issues in and this may have been the first I didn’t buy when I was a kid, but it’s my favourite so far. It’s perfectly balanced between the action, the horror and the comedy. Usually we’d be celebrating if a comic was able to achieve a good level of enjoyment in one of these genres, but for Barrie and his team to give us all three has been a delightful surprise. As I’ve been writing these reviews, blog readers have been commenting on social media about their memories of Super Naturals and how wonderful it was. It gladdens my heart to know I’m not alone in my high praise for the work put into this comic.

Just to finish off, here’s a look at a large advertisement that graced an eye-catching double-page spread inside this issue. I can remember my friend having the ZX Spectrum +2 with the cassette deck and going to his house to play it for hours at a time. It would be four years later when I’d finally replace my brother’s hand-me-down Atari computer with my own Commodore 64, but this advert takes me right back. For younger readers of the blog I’m sure this all looks so quaint!

As I finish off this review I look around my living room and the Christmas tree is blinking away (my office upstairs where I usually write also has its own little desktop tree) as my very favourite thing in the world is getting closer. Getting to relive this classic comic again over Christmas is going to be so enjoyable; there’s just something wonderful about reading ghost stories around the festive season. Especially when they’re as good as these.

The next issue’s review will be up on the blog on Sunday 12th December.

RiNG RAiDERS #6: FiNAL BOARDiNG CALL

This is something of a bittersweet review. On the one hand it’s the best issue of Ring Raiders the team produced, but it’s also the last. I can remember back in 1989 I’d always go and check out the shelves first before asking for my reserved copy, and my heart sank when I scanned through this exciting looking latest issue and saw the announcement. At this point it really did seem all the comics I was interested in weren’t lasting long at all. I was devastated with the news for this particular one.

What a cover to kick off my favourite issue, Ian Kennedy really showing he understands the subject matter, his love of aviation clearly apparent. Skull Leader Wraither was one of my two favourite characters and to see my favourite toy planes on the cover was a thrill. It still takes me right back now. Inside, two new serials and a new regular feature begin. It’s obvious this was never planned to be the last issue. However, it may be the final fortnightly but it wouldn’t be the finale. More on that below.

But let’s not be down, there’s more of the finest 80s licensed action strips to enjoy and there’s been a bit of a shift about inside to keep things fresh. Where previously Battle Zone ’99 introduced us to each issue, it’s replacement story is moved so that Tom Tully‘s Freedom Flight, rattling along to its big finish can take point, opening the comic with some blistering action that’s been building since #1. Sandy James‘ colour work makes quite the impact as the first thing we see inside, it’s just a shame something went wrong with the printing process with several pages of this issue.

Skull Squadron‘s plan finally gets revealed as Calvador is the perfect place for them set up a power base to take South America. The rebels are fully aware a heavy price will be asked of them for this help but they continue regardless. It’s clear this is only one part of a much bigger plan and interestingly leader Scorch is monitoring from thirty-two years into the future. Obviously (much like Doctor Who) in the world of Ring Raiders time is fluid, always in flux. I appreciated major plot details only coming later rather than being laid out in the first episode too. Despite being based on toys, the comic told its stories in a mature fashion, treating us as readers with attention spans who’d stick with them. I appreciate it all the more now.

The first of two new stories is Castle of Doom , written and drawn by the same team as the previous Bomber Blues, James Nicholas and Don Wasejewski respectively. It takes Trackdown‘s previous position as the second strip. Trackdown always felt like the main story, even though I’d no idea just how long it would last. It felt like it had deliberately slower pacing to begin with, like it was building tension and settling in for a long run. So when Castle of Doom took its place it instantly felt like an important story. I wasn’t wrong.

Set in 1789 it sets up a fascinating plot involving my two favourite characters. Wraither (from the cover) in his P51 Mustang ‘Galloping Ghoul’ appears in the skies over a hauntingly atmospheric castle proclaiming to be a sky demon. The owner of the castle is already a disciple of this winged deity, but the local mayor sees him as a threat. After Wraither fires upon him, pushing him over the edge of the castle turrets he turns on his hypnotising mind control ray over the assembled masses, instructing them that on this exact night two hundred years hence their descendants must rise up and assassinate every single person in the castle.

Returning to the skies he and his Vulture Wing prepare to exit through time again. Wraither and his dark, faceless persona is the perfect Skull Squadron leader for this mysterious tale and I was just as excited to see the Raider sent to investigate would be none other than Wing Commander Yasuo Yakamura in his cool X-29 ‘Samurai Flyer’ jet. These were my first two toy planes and perhaps as a result of them being bundled together in one of the Starter Packs they seemed destined to be mortal enemies in the comic.

Certain scenes remained tucked away in my memory refusing to leave because they had such an impact on me, they were that amazing to this Ring Raiders fan.

Skull Squadron targeting this particular castle in this particular time zone for just a few moments has the Ring Raiders completely confused. Yasuo is on standby and in his X-29 can get there quicker than anyone. I can still remember the palpable excitement of this first instalment as a kid thanks to the characters involved, but also because James sets up a genuinely interesting mystery here.

As Yasuo stalks the skies above Vulture Wing we see his inner thoughts trying to work out what’s going on. Even when he engages the enemy he remains a man of few words, thinking his retorts to Wraither instead of shouting them out over the radio like the other pilots. The cliffhanger has the mayor hanging on to a tree sticking out from the cliff face and Yasuo having to leave himself wide open to attack in order to save him. With my favourite planes locked in combat and an intriguing set up in play it was an agonising wait to see what would happen next. (If we even got to find out!)

The character flashback story this time centres around Wing Commander ‘Never’ Evers, in the appropriately titled Never Say Evers Again, written by Scott Goodall with John Gillatt back on drawing duties. This is the first we’ve really seen the character other than crowd scenes and I never owned his toys, both of which are real shames because he’s a fun character with an interesting past. Enrolled as an officer cadet in NATO‘s flying school he was cocky and lazy in equal measure. Caught skiving off sick from a routine training mission, his instructor puts him under open arrest.

Now, Evers loves his rock and rock and especially playing it so loud he annoys everyone around him. His imprisonment takes place at the far end of the base in unoccupied accommodation which just happens to be beside the records department for NATO. In the end we find out the arrest was deliberate, his instructor is working for Skull Squadron, and when Evers’ hifi speakers blow a fuse and silence engulfs the area he hears a noise and discovers the theft of computer records in process. His instructor was using Evers’ relocation and his loud music to cover his tracks you see.

Having a double-cross like this is similar to last time but Evers is such an enjoyable character I didn’t care, especially when it led to this final sequence. My only complaint is that there isn’t more of this particular aerial battle. The brief bit of action we’re given is fab and a great climax to a character study strip, but how I wish it was longer. Another aircraft that wasn’t part of the Ring Raiders toy line too, which was always a nice addition to the comic and heightened my interest in finding out more about them as a kid.

He’s on the cover, he’s the star of a brand new strip and now Wraither is also in charge of the letters page. None of the contributions mention him and he isn’t happy about it as you’ll see. This is one of the things I loved about our comics this side of the pond, how the characters would interact with us in often cheeky, sarcastic ways. I never sent anything in myself. It had become a bit of a habit by this stage but Ring Raiders simply didn’t last long enough for me to get around to it. This would be the last we’d see of the readers too, as the special the following year wouldn’t contain any more of these pages.

Part six of writer Angus Allan and artist John Cooper‘s Trackdown is our penultimate strip. Wing Commander Thundercloud is right on the tail of Skull Leader Blackjack, but can’t do anything except follow for fear of setting off the Doomsday Device if he opens fire. All the Skull pilot has to do is wait it out until he’s home free, but suddenly he dives and stands his Harrier jet on its nose! It’s a shocking move but in the end it shows how tactical and sadistic Blackjack can be.

Established in both the toy line and the comic, Blackjack can remotely control his Harrier. In this day and age of drone warfare and those silly driverless cars it’s easy to forget things like this and K.I.T.T. in Knight Rider were science fiction, and exciting sci-fi at that. So he ejects after aiming at a biplane far below, expertly manoeuvring himself so he lands on its tail. I love how this is depicted in the art, especially the angle from above the ejection.

The maniac tosses out the pilot of the biplane and takes his young son hostage, although he does tell him his dad had a parachute and will be safe, as will the boy if he just shuts up. He doesn’t intend to kill (although it’s meant to look like he could), just to use the kid as means of dropping his pursuing Ring Raider. Scorch himself radios through to the Air Carrier Justice, telling them Thundercloud has a choice; either follow the Doomsday Device to stop it reaching Skull Squadron, or rescue the boy.


“The future of the world against one boy’s fate? No contest!”

Joe Thundercloud

It’s a brilliant twist that I’d completely forgotten about, even though I reread these about five or so years ago. I remember the thrill of this particular chapter as a kid and it’s another key reason why this was my favourite issue; all the stories are firing on all cylinders, the comic had really come into its own, it was confident in its characters and the universe within which it was playing.

In the end Thundercloud radios in that he’s going after the device, that one boy’s life can’t compare to the whole world. The Ring Raiders listening in are horrified but Ring Commander Vector is defiant, he says he knows Thundercloud isn’t going to abandon the boy. So what’s he doing? Vector asks the professor what would happen if they beamed the device up but can’t get an answer. It seems everything is in Thundercloud’s hands. It’s an impossible situation he’s in as the Harrier and the biplane set off in different directions.

The cliffhanger gives us no possible clues as to the outcome. Can you imagine my reaction to this knowing there wouldn’t be another issue in a fortnight? Only with hindsight am I able to say reading the Special (with another five chapters of Trackdown to read all at once) was incredibly exciting, and that if the comic had continued #7 would’ve contained the single most exciting piece of strip action I’d ever come across up to that point. That’s not just hyperbole, as you’ll see next time.

I’ll leave my final thoughts on the whole story until then but suffice to say Angus and John created something truly special for me with this. It’s a story that has stayed with me all these years, certain scenes tucked away in my memory refusing to leave because they had such an impact on me, they were that amazing to this Ring Raiders fan. The eleven chapters made this the comic’s first true epic at 44 pages in total.

This issue felt like the beginning of the next stage of the comic’s life.

This issue saw the first time new serials joined the fray, sitting alongside continuing stories. Others would end in what would’ve been #7. I was looking forward to seeing explosive finales and new beginnings, since each story could be so completely different than what came before. Each issue would’ve brought that sense of anticipation, never knowing when one would end or a new one begin. With this issue it felt like the beginning of the next stage of the comic’s life.

As I mentioned above the ‘Next Issue’ boxes were still present at the end of each strip but blanked out, although adding to the frustration was the ability in some cases to just about make out what they said. On the letters page Wraither talked about the next issue in a fortnight’s time and the comic was still asking for contributions. All of this just made the Special Announcement (in the space usually reserved for the Next Issue box) all the more shocking.

At the time I refused to believe it was due to bad sales with the way the first sentence was worded. It just didn’t make sense to me. The comic was too good for this to happen to it! The toys were on sale for Christmas, they were ace, how could it stop before all those new owners jumped on board? All of these thoughts went round and round in my twelve-year-old head.

Speaking with Barrie recently he told me the issue was already at the printers when news came down that the plug was being pulled. Needing to get an announcement into the issue but with no time to typeset anything he instead wrote the panel on his typewriter. It feels a bit like some wartime correspondence and very fitting for the comic. It’s just a shame about the news it carried.

The comic was too good for this to happen to it!

As Barrie says in his book Comic Book Hero, the industry was struggling as a whole at this time, many titles were failing no matter how good they were. Television and videogames were stiff competition and publishers seemed to be releasing licenced comics based on every new toy or cartoon product in a bid to try to reverse the trend. For a market already facing decline it was now also spreading itself too thin. Inevitably not many new comics survived.

I cut out the Ring Raiders Club coupon that had been in the comic since #3, thinking if the comic was ending at least I could join this. I never heard back. I asked Barrie if he knew anything about it but as far as he’s concerned this was run by Matchbox so unfortunately I’ve no information about it at this time. But let’s enjoy the rest of this fantastic final issue, shall we?

As I’ve mentioned several times during this series it was amazing to see these tiny toy planes brought to life, as it were. Now writer James Nicholas was going to be treating us to aerial photography and details of the real world aircraft every fortnight. At least, that was the plan but we ended up with just two parts in this and the Ring Raiders Special. But at least I did get to see a favourite character’s aircraft in this fact-file.

So our final strip is also a new story and while he may not appear in this part it’s clear from the icy cliffhanger and the name of the story, Operation Chill, who our big bad was going to be and I have no complaints whatsoever given how ruthless he’s been in previous stories. Living in Belfast now as an adult the not-so-subtle references which were lost on me as a kid are plain to see. On an unspecified modern day date a cruise liner of the Black Star line is travelling from Liverpool to New York when all radio contact is lost before the ship crashes through the docks.

Making clear references to the Titanic, writer Barrie Tomlinson and artist Carlos Pino return in what would turn out to be a fantastic story. It would be the mission that would introduce the Skull Squadron’s mobile HQ to the Ring Raiders, originally in a future fortnightly issue just in time for children like me to ask Santa Claus for it, potentially even the Christmas edition itself.

Yes, the base has featured in previous stories but remember this was a time travelling comic and it can tell its stories in any order it wished. We could see a character in action and then later down the line read about their recruitment, piecing together the timelines ourselves. The complex nature of the overall arcs could’ve made for excellent reading further down the line.

With all of the schoolboys and crew missing Bravery Wing and their commander Max Miles get their first comic mission and come under heavy fire when checking out the location of where the ship last checked in. But below there’s only ice and open waters. Where is the attack coming from? The big reveal was another part of the Special worth waiting for if memory serves.

Much in the same way as #6 of OiNK, this issue of Ring Raiders felt like all of the pieces had fallen into perfect alignment, making the cancellation all the more heartbreaking. Would it have had better sales earlier in its run and been given a longer chance if released just after Christmas? Probably not, because as much as I didn’t want to admit it at the time the toys just weren’t the success they deserved to be. But that didn’t put me off. The following year I continued collecting planes and accessories, stopping just short of the second series’ release. Perhaps they’d been successful just enough for the next series or maybe they’d already been produced. Either way, all merchandise including the comic and cartoon had been canned.

Image taken from eBay

Not long after Ring Raiders disappeared a new partwork was published called Airplane and I bought the first dozen or so issues. If I couldn’t buy the comic anymore maybe I’d find out all about the aircraft to go with my toys. The first issues were all military craft which had coincidentally featured in the Ring Raiders range but it wasn’t long until it was focussing solely on commercial airlines and I became bored and cancelled it. Hey, I was 12 years old!

I’ve already mentioned the Ring Raiders Special and this came out in February 1990 so watch out for it on the blog a few months from now. Barrie wasn’t sure if it would see publication when he wrote the announcement, given how quickly it had to be written up. But he and his team did produce it in the end and all of the stories from this issue got the remainder of their full runs printed in one big issue.

That won’t be all you’ll read on the blog next year about this fantastic comic or the toys that inspired it. For now, make sure you check out the two remaining comics still being read in real time that make up the Barrie Tomlinson trilogy this winter. Wildcat and Super Naturals continue and are both excellent titles.

So long Ring Raiders, you will be greatly missed but all these decades later you remain a very favourite comic. I hope that shows how much of an impact your six issues made to this reader anyway.