COMiNG UP: OiNK! #34

The next issue of OiNK marks the halfway point in the comic’s life, not that we (or its creators) knew this at the time. There’s also another big event happening between this and the following issue, one that was inconsequential to readers but which would be very consequential in the long run. I’m not going to give it away yet, although I’m sure some pig pals will be able to work it out. In the meantime I’ll show you the Next Issue promo from #33, which contains no clues about what I’m talking about, so don’t dwell.

The Amazing Adventure Issue has another 32 big, glossy pages with highlights including a meeting of minds (or lack thereof) between Tom Thug and Pete and his Pimple, you’ll finally meet OiNK‘s own punk band The Slugs and witness the incredible artistic feat of The Styeux Tapestry! The next review will be here from Monday 8th August 2022.

GO TO iSSUE 34

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JURASSiC PARK #13: END OF AN AGE

This would be the final issue of Dark Horse International’s Jurassic Park, but the comic would continue for a few months yet. No, that’s not a contradictory statement, as you’ll find out next month. This is, however, the last time the cover will have that distinctive banner down the left side. What a cover image that is too. On the contents page the credit for John Bolton’s image clarifies it’s “a scene from the classic movie”. A classic just months after its release? It would be, but it wasn’t even out on video at this stage!

John’s dramatic image was created for the American Topps Comics’ ongoing monthly, Return to Jurassic Park which had been released after the few initial mini-series, the second of which we were still reading in the UK comic. In fact, this edition saw the conclusion of the first issue in the second mini-series, Raptors Attack and was written by official sequel scribe Steve Englehart, pencilled by Armando Gil, inked by Fred Carillo, lettered by John Costanza and coloured/story edited by Renée Witterstaetter.

Part two of Rush! sees Doctors Alan Grant and Ellie Satler given the unenviable task of looking after the juvenile Velociraptors captured by Columbian drug lord Rafael. Training them via use of electroshock collars (the ‘raptors, not the doctors) the dinosaurs are becoming worn down and sick. Gassed and asleep, our heroes are sent in to examine them, not that Rafael is going to listen to any of their recommendations. As this is taking place the ‘raptor that was previously shot in #11 and saved by Ellie watches on from her cage.

What I particularly liked here was seeing some scenes from the point of view of the animals. For example, here the language of the humans is just a load of strange alien noises but she watches intently, trying to work out what’s happening, despite her base instincts. This storytelling technique isn’t used extensively, just enough for us to see their vantage point at specific moments, always treating them as intelligent wild animals instead of movie monsters,  a main theme of the novel and films. They’re individual characters and subject to development in this strip just like the humans. I like this a lot.


“I spent my life looking for tiny pieces of your remains, and now you’re here, in the flesh”

Dr Ellie Satler

Kept separate from her siblings she tries her best to attack Alan and Ellie as they approach her but she’s chained up and unable to make contact. Ellen then chastises her! How dangerous these animals are is always front and centre, and the others still terrify Ellen but after saving this one’s life she’s determined to help it. As she said in that previous issue, given half the chance she’d be torn apart by this creature but it’s still a miracle and she has an obligation to it as a scientist.

As you can see the ‘raptor eventually lets her tend to her wound, remembering she saved her life. From memory this is an important plot point and one the ongoing strip would return to in a key moment, but I won’t get ahead of myself. This, and the following page of the other two dinos preying on and destroying humanoid hay decoys reminds me a lot of the first Jurassic World, which is something else I’ll return to later in the run. But for now the constant training over several weeks seems to be reaping rewards for Rafael.

The ‘raptors are attacking on queue, and when they jump towards Rafael on the other side of their glass dome a simple command has them stop and obediently await their next instruction. But his successes can’t stop his paranoia about competitors and the government closing in on him, despite no evidence of the kind; a result of being secluded from the outside world for too long. When local soldiers are spotted searching the jungle he assumes they mean to steal his dinosaurs so he and his men take his newest recruits for a test.

Ordered to attack, they take to their task with relish, dispatching the soldiers one at a time over a few pages. Armando Gil’s trademark use of dynamic angels comes into play here, one perfect example being the panel featuring the jeep trying to run down one of the ‘raptors, almost like its taking place on the top of a hill, the ground rounding towards the dinosaur. He’s just using two perspectives in one panel, one for the humans and one for the animal in the distance but it works to create a dynamic sense of excitement.

It’s clear these two “clever girls” have plans of their own

In the end she jumps on top of the car, making it crash into a tree where she rips the soldiers apart. As you can see the comic goes all in on the blood and guts. These pages are full of it. Yes, it’s tame compared to horror comics or modern action fare but as a licenced title I was surprised. As a teenager I lapped it up, but looking at it now it feels strange when the films use suggestion and good direction to avoid gore, letting our imaginations fill in the blanks which is much more effective.

With the soldiers dispatched they make a leap for Rafael, but he shouts “Stop!” and they do just that! Are they fully trained after all? Is this man about to become one of the most dangerous criminals the world has seen? Not if a look shared between these two “clever girls” (to quote the movie) is anything to go by. This final panel tells the reader a lot more than I initially caught on to when reading this in 1994, but knowing what transpired next it’s clear these two have plans of their own.

This was such fun, especially when read upon its original release before any of the movie sequels took the dinosaurs off Isla Nublar, beginning with San Diego in The Lost World: Jurassic Park and then of course we had Owen Grady’s training and bonding with Blue and the rest of the Velociraptors in Jurassic World. This was groundbreaking at the time and still fun to read today, if somewhat diluted thanks to those later stories on the big screen.

The ‘Next’ caption is very uninspiring I have to say. More interesting is the fact there’s a free gift in the next issue because I have no recollection of this whatsoever. So you’ll be finding out what that was at the same time as me. For now we move on to the second half of the comic and a thrilling but bittersweet strip. Age of Reptiles has been building to this moment for eight issues now and it was a thrill to read this, but sad to get to the end and say goodbye to these silent comic stars.

But creator/writer/artist Ricardo Delgado makes sure they go out in style.

The drama, the suspense, the wonderful character moments have all been leading to this. However, having a final climactic battle between the Tyrannosaurus rex pack and the Deinonycuses wasn’t enough for Delgado, he takes it to another level and sets the finale at sunset and during a storm, pouring lashings of atmosphere into an already thrilling strip. Seriously, these final pages need to be seen and I can only show a few select highlights, so if you do see these comics for sale, buy them! This is worth the price of entry.

James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork

After a few pages of already stunning action we get to the spread above. There’s so much to love here. So many little details my eyes pick up anew with every pass. The rain splashing off Long Jaw’s back, the Deinonychuses sinking their teeth deep into Talon as her mouth waters, the depth of the battle with the silhouettes in the background and the sheer scale of the action in the foreground as the four giant T-rex dinosaurs dominate the scene.

James Sinclair’s colours add even more than normal, with a suddenly subdued palette portraying the time of day perfectly. All the way through Age of Reptiles James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork. In fact, James’ colouring helped tell the story just as much as the line work, from the identifying markings on each character to the scene setting vistas and passages of time, culminating in these gorgeous final pages.

The battle feels suitably climactic after all this time and it certainly didn’t disappoint teenage me. With both sides playing to their strengths they always seemed evenly matched, despite being two very different species.  I was always interested to know who’d win in the end and I couldn’t remember this final chapter until I read it for this review. The answer of course is that neither side wins. This makes perfect sense in the end, as we’d gotten attached to various characters from both factions.

The pouring rain and the might of the battle on top of the nest is too much for the outcrop to bear. As the lightning strikes I can almost hear the thunder and the rain as the rocks begin to fall. Just as the T-rex pack begins to destroy the nest the ground shakes and everything and everyone hurtles down the cliff, seemingly to their doom. The story skips ahead to the next morning when all is quiet and we initially think that’s the end until one sole survivor breaks free from the rubble.

Long Jaw waits and waits but when no one else climbs out he makes his way through the jungle to the nest. There are always little extra details to catch our attention in Ricardo’s story, such as the huge Brachiosaur who seems to be almost timidly walking by so as not to disturb the T-rex. But Long Jaw’s only concern is getting home to protect the one remaining egg left in the wake of the Deinonychus attack back in #7. At least he can take solace in the fact that is now safe. Until we see the final page, that is.

As he approaches the nest a bird lands on his back and squawks at him. Obviously communicating danger, Long Jaw runs towards the nest and on the penultimate page the look of surprise on his face is almost comical as he finds a strange little creature tucking into a tasty treat. There have been sequels to this told by Ricardo over the years but none had been created by the time of Jurassic Park’s printing so it’s with a heavy heart we say goodbye to the Age of Reptiles. It’s been a thrill every single issue, sometimes more so even than the Jurassic Park strips!

The caption at the bottom of the final page to Age of Reptiles tells us Cadillac and Dinosaurs begins next month, but if this sounds vaguely familiar that’s because it’s the Cartoon Network’s name for their adaptation of Xenozoic Tales, which we had as a second back up strip in issues #6 to #9, so it’s not a beginning, just a renamed continuation which I’m very happy about.

On the back page is an advert for a Street Fighter II comic based on the video game, which still feels rather random today. There’s no Dark Horse logo, but there is a Manga one. This’ll be an important detail for Jurassic Park from next month. You’ll see what I mean when we get there. The review of the next issue, which sees some welcome changes to the comic, will be here from Tuesday 8th September 2022. See you then.

iSSUE 12 < > iSSUE 14

JURASSiC PARK MENU

HAVOC #5: DAMAGED PSYCHES

With this, only the fifth edition of the superb Havoc weekly we’re already halfway through its run. Not that we knew this as readers of course. So let’s concentrate on the issue at hand and Ghost Rider makes his second appearance on the cover after #2, leaving the Star Slammers as the only characters not to grace the front page. That’s because these covers are reprints of Marvel US ones and the ‘Slammers never had their own title, appearing in an anthology series instead.

So Danny Ketch and the flaming skull are the main draw for new readers and as you can see the title logo not only changes colour each issue but the headline strip does as well. This issue Danny’s hellfire alter ego also has a special one-page feature, replacing Eye Level for one week. But let’s kick things off with the first story and it’s Alex Murphy inside RoboCop in the first part of his second story, which takes pole position just as Conan did when he began a new tale in #3. It’s still written by Alan Grant with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White and letters by Richard Starkings.

Murphy’s Law (nice) begins with Robo battling a group of new Nixcops. Programmed as his replacements they believe our hero is now impersonating an officer and must be destroyed, and his prisoner taken into custody. In reality his prisoner, Dek Kyng, could expose the corruption at Nixco and so the bosses are using their new cops to put an end to Robo’s investigation. His internal thoughts alongside the readouts of his systems are very similar to Deathlok’s but this isn’t a complaint. Alex is much more in control of his systems, they are him, so it’s different to the other cyborg strip.

It’s nice to see his Prime Directives come into play here when he ends up putting himself in even more danger to protect innocent passersby. But the Nixcops have no such qualms and one of the citizens is killed. As Alex makes a run for it his head is filled with doubt. He keeps playing the word “failed” over and over, his computerised half seeking cover while his human half thinks there’s no point anymore, he should just give up, he’s failed his third directive and broken his own laws. This shows how how binary his thoughts can still be despite his human side.

In the original film and TV show his outward speech wasn’t as free-flowing and natural as it reads here, which of course was very deliberate. It made his internal thoughts, memories and the times he’d act with surprising humanity all the more important to the character because they were so jarring with the machine cop he was presented as. It’s what made him unique. I’m glad to say, while the strip has him speaking more like a regular human, these moments filled with doubt are superb and somehow still maintain that jarring feel.

The weight of breaking one of his Prime Directives is almost too much for him. These are core to his very existence and because of this it’s almost too much to bear for his human brain. Most action heroes would shrug it off until later when they’d manage to get revenge for the killing, but RoboCop struggles straight away. He’s just about able to commandeer a flying garbage droid and make his escape but I’m really interested in seeing where this goes next week.

The whole Spirit of Vengeance thing was brand new at the time

Next up is that Ghost Rider feature. It’s rather strangely designed with a huge title and just a teeny tiny picture of the character almost cropped off the bottom of the page, but it reads very well. I’d always assumed the original version of the character had the same modus operandi as this 90s reboot but it appears I was wrong, the whole Spirit of Vengeance thing was brand new at the time. My knowledge of the character is very limited, but with the movie sequel having this title while being based on the original character I had just assumed.

I’m sure reading this feature excited me as a teenager, with how it hypes the strip as a new Ghost Rider for the 90s. It certainly reads like the kind of page that would’ve pumped me up even further for the character and the future of the comic. I was so sure this was just the beginning of a long and happy journey with Danny Ketch and his spirit.

On to the story itself and reading this now I’m reminded of just how much I preferred reading the American strips on these larger Marvel UK pages (not just Marvel but also things like DC’s Batman in their larger UK editions) and I have to say I’m loving it.

Ghost Rider: Life’s Blood is written by Howard Mackie with pencils by Javier Saltares, inks by Mark Texeira, colours by Gregory Wright and letters by Michael Heisler. We begin this issue by catching up with Marvel villain Wilson Fisk, aka Kingpin as he trains, his large size certainly not slowing him down.

The mysterious briefcase apparently contains something which poses a great danger to Kingpin’s organisation but we’re not told what it is, not even when we see the gang of kids open it in their cemetery hideaway, just that it contains little canisters. The main thing to happen here though is Danny finally arriving at the hospital to check in on his sister, Barb. Greeted by his mum, a friend and her dad, Captain Dolan, the events of the night finally prove too much.

The story picks up later and after Danny tells the police captain he can’t remember much of the monstrous man who the police think was responsible (we can see how they’re being positioned for future conflict with each other) we get a tender scene of Danny watching over his unconscious sister, the bleeping of the machines the only response he gets as he opens up about what had really happened.

Previously having discarded the bike in fear of his life, on the last page Danny actually makes his way back to where he left it, it sitting in its regular motorbike form. He needs answers, so following previous advice from his far more adventurous sister (we saw this dynamic back in #1) he sets off in the desperate hope that he’ll be able to help her recover, thinking the bike has some magical powers to it. Little does he know!

Ghost Rider gets the star treatment this issue with the most pages of any of our stories and even though none of the eight pages actually feature the Spirit of Vengeance itself it certainly isn’t any less compelling. In fact, quite a lot of ground is covered here between Kingpin, the gang, the briefcase and the introduction of important new characters. Most of all though it’s about Danny. He’s not an infallible hero, he’s just a regular guy caught up in something beyond his understanding. This is the kind of hero I enjoy.

Passing out, lying to police, crying by his sister’s bedside and then finally using some of her strength to go back to the bike in some belief that, despite how terrifying the experience was for him, somehow it might help Barb. The Spirit of Vengeance residing within the bike is silent for now but I wonder what they make of Danny at this point. I’m finding the story really interesting and that’s been the biggest surprise for me. I just hope we can get far enough along in the set up of everything before Havoc comes to its early close.

Star Slammers is written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler and lettered by John Workman, and our main characters leave hyperspace to find themselves immediately surrounded by enemy craft and captured. They’re soon knocked out and Ethon is taken off to be questioned, seemingly an easy target as he’s the youngest. The mind link they share shocks Sphere and Jalaia as it suddenly hits them that Ethon is being tortured. Not by humans like the senator from previous issues though, instead by an alien creature we haven’t seen before, although the people working for him are humans.

This alien could be an inquisitor for hire, or the true leader of Orion, we just don’t know and this is a bit frustrating if I’m honest. Because the strip was created as a lengthy one-off it continues to stutter and jerk about from week-to-week. Last time we got a nice, decent chunk of background and the story was beginning to gel, but now we’re back where we were with what feels like hastily written dialogue and bad pacing. For example, the guards say out loud they’re meant to be watching the prisoners but want to watch the torture instead, and in the next panel Sphere mentions the guards have gone and that he and Jalaia should “Shift to extreme combat regime”, whatever that means. It’s not exactly subtle.

It leads on to this final page and it seems Sphere and Jalaia have easily escaped off-page. It just seems too handy, that the plot is being forced along rather than any attention being paid to how these things happen or any thought given to the characters. At least we get a bit of context at last, adding a bit more information to last week’s info dump, but overall it comes across as rather amateur, like a fan strip, which is shocking when you remember this was written by Walt Simonson. Last week’s chunk still gives me hope for future instalments, let’s hope it reads better as a whole when it’s all over.

Moving on to Conan: Cauldron of the Doomed which is plotted and drawn by John Buscema, with dialogue by Michael Fleischer and letters by Janice Chiang. Last week’s Conan the Barbarian ended with the caption, ‘Next Week: Conan is made ready for the cauldron!” Well, it’s only in the final panels here that the sinister Marielle tells her servants to prepare Conan for said cauldron, so the editor seems to have gotten ahead of themselves again. The story begins after the entranced Conan and Marielle return home and as he attempts to fawn over her she snaps and scolds him, suddenly deciding she’s had enough.

Conan begins to weep and after Nateesa is ordered to bring them food and wine we huffs and begins to rebel. He may still be under her influence but he’s not meant to talk back. Suspecting he needs further drugging, Mariella orders Nateesa to give him more wine filled with the toxin but quickly realises Nateesa has been giving him regular wine, trying to help bring him out of this state naturally.

Marielle orders another servant, a vile man by the name of Zogran to take Nateesa away and punish her. Conan doesn’t flinch at her pleading as she’s dragged away and soon Marielle is feeding him more of the laced drink. We see Nateesa trying to convince Zogran not to harm her and it appears he’s well aware Marielle is evil. But he’s still a creep and soon he’s whipping her for his own pleasure, the screams echoing throughout the mansion.

Things end for now as Conan is led towards a giant cauldron. Marielle has finished with him. (Her male servants tending to the pot are shocked he lasted almost a week!) With the spoiler in the summary box last week it’s clear whatever is in this cauldron turns men into stone for Marielle’s collection of lifelike statues. (So in a way I guess she did create them after all.) I think we’re set for the conclusion next time and it’s been a fun ride with some surprising dialogue so far. I hope it keeps the surprises coming and doesn’t just end with a clichéd fight.

Our final strip for this issue has been my most eagerly anticipated, what with Michael Collins just beginning to wake inside the Deathlok cyborg. Tearing its way through the settlement from last time, killing any and all forms of resistance, Michael can do nothing but look on in horror at what his brain is helping achieve (it’s confirmed here in a scene in Ryker’s control room that the live human brain is only meant to be used for storage). He tries to mentally battle with the computer and it appears to be working when the termination program (see #1) fails.

Michael’s brain proves to be a formidable foe for the computer and later we find out its new operating system won’t allow the computer to destroy the brain after what happened to Colonel Kelly. Deathlok asks headquarters if it should proceed and Ryker obviously instructs it to do so. Michael screams at Ryker but no one can hear him except the computer. Then Deathlok comes across a young girl who picks up a large gun in desperation, with no idea of how to use it. The Deathlok computer selects ‘Full Assault’ but Michael’s reaction actually stops it. This is where things get really interesting!

Michael now knows he can interact with the program running the machine and Ryker’s response to it letting the child live is truly shocking. Clearly there’s nothing this man won’t instruct Deathlok to do for his client’s money. Days later the techs are going over Deathlok with a fine-toothed comb and Ryker has his suspicions about Collins being “in there”. With the cyborg in its recharge cradle, unable to move, Michael asks the computer to open up the operating system and thus begins what I loved the most about this strip.

Deathlok: Brains of the Outfit is written by Dwayne McDuffie and Gregory Wright, with art by Gregory Wright and Jackson Guise and letters by Richard Starkings. So, Michael’s countermanding order was enough for the computer to accept him as its new programmer and finally we get to see the two of them interact. These interactions between Michael’s Everyman language and the computer’s monotone voice would lead to some great moments from what I remember, including some well placed humour, very much reminding me of the earliest episodes of Knight Rider when K.I.T.T. hadn’t yet loosened up from interacting with that show’s own Michael.

I’d completely forgotten about this visual representation of Collins as he hacks into the computer systems Ryker’s team were about to use in order to wipe his brain clean, to effectively kill him all over again. That last panel with Deathlok confirming they’re now able to physically move has me super excited for #6. Hoo boy, I can not wait! Between Ghost Rider and Deathlok it’s impossible for me to pick the strip I’m most looking forward to over the coming weeks, I keep switching back and forth between them. That’s not a bad problem to have in writing these reviews!

As always, ignore the date on the Next Issue page above, the next review will be here from Wednesday 10th August 2022. There may only be four issues left before the comic was unceremoniously pulled by Marvel UK but I’ve a feeling it’s going to be a great month! See you in seven.

iSSUE FOUR < > iSSUE SiX

HAVOC MENU

HAVOC #4: DEVELOPiNG NiCELY

Another week, another issue of Marvel UK’s fantastic anthology comic, Havoc. With it having started just as we finished school here for the two summer months there was nothing to get in the way between Saturdays and each instalment of my new favourite strips. It was the perfect set of circumstances, making Havoc even more special for this young reader in 1991. There may be no more free posters but that didn’t make this issue any less special, in fact this is probably my favourite so far.

It feels like the strips are all settling in and finding their rhythm. This is understandable when you think about how these were American imports chopped up into smaller chunks; RoboCop finishes the first chapter in his story, Ghost Rider is in full swing and in Deathlok we’re seeing the start of what will make the character so unique and fun. The Star Slammers, being a graphic novel is finally giving us some depth at last and Conan’s second adventure is proving to be a vast improvement over his first, with some unexpected comedy! So let’s get started.

We’ll skip by the ill-advised “Fear the holocaust of Havoc!” on the contents page (really!) and straight into Deathlok. The Federative Republic of Estrella is a natural beauty, vast swathes of country untouched by human hand. So naturally the Americans want to tear it down and take its natural resources. They fire what appears to be a dud missile into the country and out crashes Deathlok to battle with local soldiers protecting the land.

Ryker is hateful here, which is great because that’s what he’s meant to be. A construction company representative has paid a lot of money for Cybertek to eliminate the local resistance to the building of a new dam, which would destroy the lush forests in return for making the Americans wealthy. Clearly the resistance is no match for the Deathlok machine as it tears through their small village killing all who oppose it. It’s a brutally violent sequence, which is the point, then on the last page the brain powering the computer begins to wake.

Only on this final page do we get a hint of what’s to come. Michael Collins, our likeable father and dedicated Cybertek programmer who was duped into developing software for the Deathlok project and shot last issue, was actually shot with a tranquilliser and only now, his brain removed from his body and implanted into the cyborg, is he beginning to come to (which obviously was not meant to happen). It’s quite a horrific scenario when you really think about it, similar to when Alex Murphy’s consciousness awoke inside RoboCop, but this feels more brutal.

It’s certainly an exciting place to leave things for the next seven days. I can remember loving the character once everything was in place and it even had some elements of humour. But right now we must go through the terrifying transition and writers Dwayne McDuffie and Gregory Wright are building the tension nicely, Gregory and Jackson Guise’s artwork captures the action perfectly, with Richard Starkings’ lettering showing how we’ll differentiate between the two elements inside the cyborg from now on. Exciting stuff.

This was a delight to see! I remember seeing The Rocketeer on video back in the 90s and really enjoying it. Earlier this year I decided to watch it for the first time since on Disney+ and I was pleasantly surprised at just how brilliant it was, becoming a fan all over again. I’m even reading the new comic from IDW. The original film was released the same summer as Havoc and has been mentioned in #1 and #2’s Eye Levels and now it gets a well deserved page all to itself.

Although, I can’t find information confirming Eye Level’s statement The Rocketeer was Disney’s most expensive film at the time. Either way, it failed to live up to expectations at the box office, but its success in the home market since resulted in a cartoon a couple of years ago and rumours of a new live-action sequel. I didn’t know this was Bill Campbell’s first film role (though he was a TV series/movie actor) which makes his performance all the more remarkable. The mention of Timothy Dalton as “the current James Bond” brought a feeling of sadness because ultimately my favourite 007 wouldn’t return to the role, although this wasn’t known at the time.

From being a strip I wasn’t too bothered about to being probably the most fascinating of the issue

The Star Slammers, who have been somewhat short-changed in the page count department in previous issues get a whopping eight all to themselves this time, which is needed to tell quite a brutal part of their history. Young Ethon is remembering being on their home planet when Orion hunters came down to kill him and his entire family. Things kick off with a new opening panel to name our three main characters and give us a quick recap.

It appears “undesirables” were captured by the Orions and exiled on a planet with no resources to live off, placed there for the rich to hunt in a sick sport. I think we can take this to mean anyone but the privileged were captured and dumped there. Ethon saw his parents slaughtered, although his father did put up a fight using a handmade catapult (which we saw Ethon use as an adult in a previous issue) to kill one of his pursuers. This led to hunting party member Senator Krellik using this to further his fascist agenda.

Labelling the entire planet’s population as “savages” because one dared to stand up and fight back, he preys on his public’s fears, manipulating them into voting for extermination. It’s really not that far-fetched a tale given our real world in recent years and suddenly I find myself enthralled with this strip. If it had been written today it would be rather on the nose, so maybe writer Walter Simonson saw what was coming. His art and in particular Louise Simonson and Deborah Pedler’s colours during the flashback scenes are gorgeous (and we always love John Workman’s lettering and panel use, no matter what). This continues with the washed out feel to the senate scenes which Ethon can remember through shared memories with The Grandfather, Galarius.

As well as explaining the origins of Galarius, the supposedly traitorous Orion senator, we see how the government have lied to keep control of the population, even with a lack of food and resources (sound familiar?) the hunts and the resulting footage keep people in step and applauding their overlords. The previously mentioned Silvermind is also explained here. The Star Slammers race can share thoughts and memories, and Galarius believes that in taking this to the ultimate end game of uniting them all psychically they can seek victory and justice for the oppressed.

If written today the Silvermind could be seen as social media, or at least the internet as a whole; a way of uniting people together in a common goal to overcome the oppressors and stand up for what’s right. But just like the internet, is this something evil can use too? From a strip I wasn’t too bothered about to being probably the most fascinating of the issue is quite a shift in my opinion of Star Slammers. A breather is needed before our next character, so here’s a quick Marvel UK advertisement.

At £1.75 this was quite the bargain, the equivalent of four comics in one. Today I collect DC’s Batman via Panini Comics’ monthly UK title Batman Guardian of the Knight. It may be almost two years behind but with two full comics’ worth of strips for £2.99, it’s even cheaper than just one of those American comics. I’m guessing The Complete Spider-Man would’ve appealed for the same reason even with the strips being about a year old across the Atlantic. It ran for 24 issues before being replaced with The Exploits of Spider-Man.

Ghost Rider is up next and again we get a new opening panel to bring us up to speed. The first couple of pages see him battle the police in his pursuit of justice for the innocent. As a new reader to the world of Ghost Rider I’m loving this supernatural level of determination to seek vengeance for the wronged. When I say he battles the police he makes sure not to injure them. In pure A-Team fashion we see the cops all safe and sound after he tears through their roadblock.

In the end he gets away by driving vertically up a building’s outer wall before disappearing across the rooftops. There’s definitely plenty of action, that’s for sure and after the perfectly paced opening issues the action has some heft thanks to us getting to know the character trapped inside this entity first.

Ghost Rider: Life’s Blood is expertly written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright and lettered by Michael Heisler. The story then flips back to Danny Ketch when Ghost Rider stops in a secluded alleyway and, while reciting his duty over and over, we see his hands slowly transform back into human form.

Clearly terrified (and who could blame him) by what’s just happened, he runs off to find his sister Barb who was so seriously injured a couple of issues ago, while the motorbike morphs back into a regular, normal shape. Meanwhile, somewhere on Wall Street the boss of a large financial company is revealed to be Deathwatch and upon hearing news of the disappearance of the suitcase (that his and Kingpin’s men were fighting over in #1) and the unbelievable tale of the flaming skull motorbike rider, he grabs one of his men’s head and psychically sees the truth.

Even though it’s revealed as the truth he still blames his man for the failure, who reaches for a gun but he’s no match for Deathwatch. This darkly comic scene perfectly sets him up as a force to be reckoned with as he sends his remaining forces off to recover the briefcase from the gang of kids who stole it before “that fat, petty thug has a chance to recover it”. The ‘Next Week’ caption states, “The Suitcase Is Opened!” so I’m interested to see what this is all about, what Danny and Barb have accidentally stumbled into.

So far in Ghost Rider we’ve had some enjoyable main characters introduced, a well-paced set up, a strip which is an origin story while also having an interesting plot in its own right, a brief action-packed introduction to the main character and a brand new Marvel villain. Ghost Rider has consistently been one of my favourites every week and it’s clear to see why; this strip has everything Havoc promised us and as a teenager it had everything I wanted from a new comic reading experience. I may be turning into quite the fan again at this rate.

If there’s one Marvel UK title that doesn’t need any introduction surely it’s Doctor Who Magazine, which continues to this day, albeit now published by the aforementioned Panini. As of the time of writing this review DWM is currently on #580(!) and shows no signs of slowing down. This advert heralded the arrival of the first yearbook, a tradition that continues to this day.

A strip that may not have been as consistent as Ghost Rider, but which is certainly improving week-on-week, is Conan the Barbarian. What a shame then that the opening dialogue box, used to catch us up on what had previously transpired, ruins some of the story yet to come, just like RoboCop’s did in earlier issues. Could they not have checked where we were in the story more closely? We’re told here in the supposed recap that Mariella has only tricked Conan into thinking the statues from last time were carved by her. As I read these pages of the story it becomes clear this is a huge spoiler!

The cool and calm woman that tried to seduce Conan last time is clearly not all she appears to be. To be fair, Conan did see through her charade but took her home anyway, however even he is surprised by her lashing out at one of her servants. Trying her best at pretending to be truly sorry, she dismisses Nateesa and the wine she brought, replacing it with what she says is a much more expensive blend. But as Natessa leaves the look of worry on her face is clear. Does she know what’s about to happen?

As Conan takes a long drink, devouring everything in the glass, he slips into a trance, completely unable to move.

Claiming he is now her mindless plaything, her slave, it’s obvious to me now that all of those incredibly lifelike statues she was meant to have meticulously carved by her own fair hands are most likely real men, all drugged into motionless, mindless beings until called upon. Of course, I don’t think we were meant to have put this together yet if it weren’t for that opening dialogue box.

But I won’t dwell on that spoiler because the last page here (the strip is down to only four pages this week) is just so funny I don’t care anymore. Funny? A Conan strip? Indeed. Given the clear vicious nature of this femme fatale and this apparent lifelong fate for our hero, having the strip turn out a bit of comedy might be the last thing you’d expect. It certainly was for me. But it’s delivered perfectly and I found myself roaring. Given who Conan is (his build, his fearsome battles and the epic quests he’s endured), what he’s put through here is written completely for laughs, the idea for which was dreamed up by John Buscema and brought to life with Michael Fleischer’s dialogue and John’s art, with Janice Chiang on letters.

Taking a character and placing them into a situation where they act completely against type isn’t a new idea of course, but it’s written brilliantly here, right down to his worry about there being no guardsmen around to protect them both from ruffians that I couldn’t help but laugh at. The only downside is that it ends far too quickly, such is the nature of Havoc when each strip needs as suitable a cutoff point as possible within the page limit, so individual lengths vary from issue to issue. Oh well, it just means there’s more to look forward to next time.

We’re already on to our final strip and we get to the end of Kombat Zone, the first full chapter for RoboCop, whose monthly US stories were chopped up into the usual four parts à la all those back up strips in Transformers. (I can only assume Ghost Rider – as the only other US monthly here that has continued the same story since #1 – had a bumper first chapter.) Robo is inside the venue of the Kombat final looking for Dek Kyng, all the while dealing with crimes with every step he takes.

I love this, it really feels like the RoboCop I enjoyed as a teenager in the TV series. Finding Dek beside the ring, one look at the police officer that’s investigating him is enough to make him run for it. He attempts to do so through the ring, thinking the contestants can take care of the interference. Warning them that obstruction is against the law they obviously don’t listen and Murphy simply tosses them out of the ring as if they were cardboard cut outs.

He’s chasing down Dek to question him about malfunctioning suits of armour in these games and who he thinks could’ve killed Powky, who was one of Dek’s men. RoboCop doesn’t actually know Dek is involved at this stage, nor that he secretly filmed Robo’s suit with an x-ray camera for Nixco, a rival to OCP who are building their own law enforcement robots. Ironically, if Dek had just answered the questions he’d have been fine, but his guilt makes him run and “fine” is not how he and the remaining contestants end up.

It’s all quite light action for RoboCop but this is only the ending of the first story, ending with a cliffhanger. It’s also an especially bittersweet read, with writer Alan Grant having passed away just this past week. A huge talent who’ll be greatly missed, I’ll admit I haven’t read much of his work but his influence is well known. I’m certainly enjoying his take on a favourite character of mine. (The credits are completed with Lee Sullivan’s pencils, Kim DeMulder’s inks, Steve White’s colours and Richard Starkings’ letters.)

With Kyng arrested, Nixco executives are getting nervous about their illegal behaviour in raising the funds for (and how) they developed the Nixco police robots. The tests are still incomplete but they’re sent out into the field anyway to intercept Alex and his prisoner. The thing is, these robots have already been programmed to think they’re the law, so when they catch up with him they block him off and surround him.

There’s a missed opportunity here, surely RoboCop’s famous phrase should’ve been used instead of a stern wagging finger. Instead of “Surrender — while you still can”, I was hoping for, “Surrender, or there will be… trouble!” Maybe next time. Speaking of next time, the strip ends with the original comic’s ‘Next Issue’ banner, meaning we’ve reached the conclusion of the character’s first issue from the States. I’ve enjoyed the emphasis on detective work within the futuristic sci-fi setting, which is what the character was all about for me. Well, that and his painful past of course.

A good start anyway. For now we just need to wrap things up with the promo for the next issue. As per usual the actual on-sale date is different than the one here, so the next Havoc review will be available to read from Wednesday 3rd August 2022. What this page below means by “Conan boiled?” is anyone’s guess, but I am intrigued by “Ghost Rider weeps” and can’t wait to see the next chunk of Deathlok now Michael is awake. I’ll find out all about it next week. As shall you.

iSSUE THREE < > iSSUE FiVE

HAVOC MENU

OiNK! #33: SUMMER THUG LiFE

When I picked up this issue of OiNK from my newsagent back in 1987 the theme confused me somewhat. I live in Northern Ireland and here our school holidays worked a little differently to those in Great Britain. Our summer hols were a full nine weeks, all of July and August. So waiting until 25th July for a School’s Out theme seemed very strange until my parents explained.

I loved the fact Tom Thug was the cover star at last but unbeknownst to me it was also the first time cartoonist Lew Stringer had produced a cover for a mainstream comic. So you’re looking at a little piece of comics history right there. Eagle-eyed readers will spot a couple of cloud-like lighter patches in the sky but they aren’t clouds. They’re actually the result of water damage when the roof of OiNK’s Manchester offices leaked! Mainly covered up with the logo, I never knew this until Lew told me.

You can check out the original artwork to this cover on Lew’s own blog too.

We kick things off this fortnight with a wonderful double-page spread of The Skool Holliday Diary ov Hadrian Vile (Aged 8 5/8) written by Mark Rodgers and as ever drawn by Ian Jackson. Having Hadrian’s strip in colour was always an event and this one in particular is a treat, as Hadrian takes us through all the ways in which these weeks brought so much freedom. He lists all the things we could now do and all those you no longer had to worry about. It’s a heartwarming tale of childhood freedom, until you look at the pictures.

Keith Disease is forever doomed to live his life as a cheap and tasteless t-shirt print after he was cheeky to a genie

As ever, Hadrian’s view of the world differs greatly from the reality, especially that for his long suffering parents. This is definitely one of my favourite Hadrian strips with every single panel containing hilarious sight gags to go along with the already funny, misspelled text. Lots of lovely little details too when you look closer, such as a Burp-like alien costume, the traffic cone atop the trimmed bird hedge and dad’s foot about to step down on a skate right at the top of the stairs, among many others. Classic stuff.

Next up is Jeremy Banx’s Hector Vector and his Talking T-Shirt, otherwise known as former spoilt brat Keith Disease, forever doomed to live his life as a cheap and tasteless t-shirt print after he was cheeky to a genie. It appears poor, innocent Hector himself is rather doomed as well if this issue’s strip is anything to go by, when he realises it’s got to the stage now where the curse has forever fused them together! (It would be like having an internet troll strapped to your chest.) This makes a shopping spree for a summery Hawaiian shirt a bit of a chore.

Nothing annoyed the eternally grumpy Keith more than Hector’s constant joyfulness and positive outlook in even the most dire of circumstances. You’d think having a foul-mouthed t-shirt forever trying to ruin your life so it can have a laugh at your expense would test the patience of even the jolliest of souls. But more often than not Hector would find solutions to his predicaments, which doubly annoyed Keith, both because his scheming didn’t work and because Hector refused to let Keith get to him.

Some other highlights of this issue include Pete and his Pimple reflecting on his life story, making his pimple wilt out of sight (out of sight being the operative phrase), Rubbish Man catching Boy Blunder skipping school (the story ends with him attending summer school for thick super heroes, tying it back into the theme) and Pigswilla returned in Menace of the Headmaster’s Brain which contained some trade secrets about our teachers.

I can remember that line from the Pigswilla prologue, “No more lessons for weeks an’ weeks an’ weeks!” although until now I couldn’t recall which strip or issue it was from. I just remember thinking England didn’t really have that many to shout about, so used was I to our nine weeks. Of course it’s a ridiculous thought, six weeks is still a long time, but I was very young and felt sorry for the English pig pals.

More laughter from Lew comes in the shape of a double dose of Tom Thug this fortnight. He has a half-page strip following on from the cover on page two and towards the rear of the comic he finally returns to his full page allowance (after Uncle Pigg cut him down in #26), with most of it taken up with his wonderful school report card, full of top marks and encouraging comments. I know what you’re thinking, that can’t be right? It is. I just didn’t tell you who wrote it.

In a rare occurrence this particular story of Tom’s is written by Mark Rodgers, the first time this has happened since #4, another issue where Tom had two strips. I particularly love how he just stumbles across a very handy box of blank report cards, an overly convenient plot device that’s perfectly played up to. Not only is Tom our cover star, with two strips inside it’s clear he was a fan favourite and continues to be to this day. As well he should. I always did enjoy the character of his mum, the total antithesis of the rest of her family, but here Tom is able to push even her patience to breaking point.

There are more and more occurrences of jokes from these issues that I’m realising have stayed rent free in my memory over the years. I always loved the Rotten Rhymes series and there was one favourite that stood out above all others. It was a lovely surprise to see it pop up in this issue, and an even lovelier surprise to see it was actually by Davy Francis, an absolute gent who I’ve been able to meet a few times in recent years and who also lives in sunny Northern Ireland (as I do, in case you didn’t know).

Simple. Daft. Funny.

Speaking of jokes that have stayed with me, there’s one on this issue’s Grunts page which, believe it or not, I had to have explained to me back then. This seems so ridiculous now but at the time I didn’t have (nor did any of my friends have) a pet rabbit. Stay with me. Needless to say once I knew what the joke meant it was repeated ad nauseam to everyone I met.

Patrick Gallagher would put these pages together and this is a particularly good example of the material sent in by readers and the cheeky responses they’d get in return from Uncle Pigg. From catching out someone’s porky pies about the annual, to our editor questioning the identity of a letter writer after they say they’re a headmaster, plus news of another Butcher Watch which were always looked forward to.

This is on page 31 and just over the other side, taking up the high profile back cover is our resident smelly, but ever friendly, Burp. Despite something clearly going wrong with the colouring process in the first panel it’s still a wonderful page, even incorporating London’s Alien Registration Office, although repurposing it for actual aliens. This is a perfect example of two things; an OiNK strip that’s just as relevant today as it was at the time (as much as we’d prefer that wasn’t the case), and how important the comic was in my formative years. Have a read and you should see what I mean.

On the surface OiNK was just a cheeky, irreverent comic, full of rude jokes, satire and plops on its staff, but it was so much more to us and not just in the much vaunted (and rightly so) humour, which spoke to us a lot more than traditional comics. Dig a little deeper and you’d find its morals right there on the page, dressed up in comedy and anarchy of course. But whether it was anti-smoking messages, not judging people on their looks (Horace Watkins for example) or even dental care (I’ll show you that one when we get there), they left their indeliable mark on me. The message in this Burp strip is quite obvious and one which I firmly stand behind to this day. I like to think OiNK had a trotter in that.


“Some shops think OiNK is so clever that they won’t display it with the kids’ stuff!”

Uncle Pigg

Just before we round things off do you remember back in #28 how OiNK told its young readers all about the complaint to The Press Council about #7’s Janice and John story, and how the council didn’t uphold the complaint? Well, that didn’t stop WHSmith from placing OiNK on the top shelves with the likes of Viz, far out of reach of the intended audience. My local newsagent didn’t do this and at the time there were none of that chain in Northern Ireland, but it can’t have helped sales in Britain. So Uncle Pigg decided to tell his readers about it next to the order coupon, with what I like to think is the real reason for why pig pals may not have seen it in the shop.

With that we come to the end of another OiNK review and can you believe it, next time we’ll be halfway through the entire run! That halfway point will be reached with the Amazing Adventure Issue, not to be confused with the Magic and Fantasy Issue back in March. There are some exciting developments coming for the comic over the next couple of months, developments I for one can’t wait for. For now, pop back anytime from Monday 8th August 2022 onwards for the next issue.

iSSUE 32 < > iSSUE 34

OiNK READ THROUGH MENU

MAiN OiNK MENU

Classic Comics in Real Time