Tag Archives: Dan Abnett

THE SLEEZE BROTHERS #6: iNFLATED LAUGHS

It’s been a very funny ride to say the least but here we are already at the final monthly issue of Marvel UK’s (under their Epic imprint) The Sleeze Brothers. Well, I say monthly but back in 1989 it had been two since the previous issue. I’m still not sure why there was such a delay but the Mighty Marvel Checklists in their other titles don’t lie and I’ve used them to determine the release dates. But enough of that, let’s see what they have in store for us.

D.O.R.I.S., the brothers’ very 80s computer receptionist introduces the story by giving us a little detail into The Rim Wars. Quite. Basically, it’s that old chestnut of war being very profitable, even when they’re on the edge of the known galaxy. Anybody can buy shares in any side of any part of the conflict, so the rich get twitchy when there’s talk of a ceasefire. The background story of the comic just got a helluva lot bigger in scope, didn’t it?

El’ Ape really doesn’t like dying aliens turning up unannounced (see also #3). Quarkvark’s story is actually rather good and if you take away the silly names and the fact it’s in this particular comic, it wouldn’t look out of place in an episode of Doctor Who. In fact, recent fantastic episode Boom had a similar background to its conflict. Anyway, this all reads brilliantly, despite El’ Ape’s protestations, and I could imagine the elderly, wise voice behind it all.

Then we turn the page to see what The Messiah had transferred his all-important message into. Where could this war-ending knowledge be found?

Well that brought us back down to Earth with a thud, didn’t it? This is The Sleeze Brothers after all, a comic created by John Carnell and Andy Lanning and written by John, so of course it was all a long set up for a daft gag! The fate of the universe rests on a boiled egg in a lunch box, but it still takes the alien to offer his solid gold medallion for El’ Ape to take any interest, and as he dies the detectives fail to notice they’re being watched from afar.

Cue some brilliant slapstick. Outside, with the egg secured underneath his hat, El’ Ape dodges a heat seeking bazooka shell when he notices his shoelace is undone and bends over to tie it. The resultant explosion sends a nearby lunch wagon skyrocketing into the air, which I’ve made sure to mention for a reason that’ll soon become clear. Taking off in their flying VW Beetle we get a scene which for me is the kind of humour we’d get from a Blues Brothers movie, which is rather apt.

I admit I laughed out loud at that reveal.

An action scene takes place over the next few pages with an ending that shocked even me, but in the best possible (not to mention funniest) way imaginable. The cars behind them start opening fire, all of them aiming for El’ Ape’s head. The fact they’re able to get away is more luck then anything, like when Deadbeat swerves around a building at the exact moment his brother opens fire, the wayward shot hitting a piece of rope holding a giant slab of steel over a building site, which then sways wildly and smashes right into one of their pursuers.

But the others have bigger weapons and soon a missile takes out the brothers’ rear engine and they find themselves careening towards a building called the Mondo Mart. With a huge ‘X’ on the large window and words like ‘Spank’ and ‘Bizarre’ lit up over the building you could guess what kind of place this is. But whatever your guess is it’ll fall short of what awaits the brothers as they crash through said window!

Indeed! See what I mean? And did you spot the guy from #1 amongst the chaos? On the top-left level regular readers should recognise him and his unique kink as the first person we ever saw the Sleeze Brothers investigate. The closer you look at this page the less is left to the imagination. And to think this was advertised in the pages of Marvel’s toy comics! The first issue was an eye-opener for me back then, I wonder what my 12-year-old eyes would’ve thought of this?

As their car descends they soon find themselves having to dodge the mass of partying people (and other beings), until El’ Ape screams, ‘Look out! Inflatey-Friends dead ahead!” Now… I know what you’re thinking. Inflatey-Friends? Yep. And as one of the brothers’ pursuers gains on them, they get to find out first hand what exactly an ‘Inflatey-Friend’ is…

Anyone else remembering Total Recall right about now? I thought this had to be a spoof reference to that scene in the Arnold Schwarzenegger flick, after all this comic has been so good at pastiching classic and contemporary pop culture. But nope, Total Recall wasn’t released until the following year, so this was actually an original creation from the minds of John and Andy.

I can’t help but wonder about the reactions of inker Stephen Baskerville, letterer Helen Stone and colourist Steve White when these pages landed at their desks. Or indeed editor Dan Abnett and what the script he read would’ve described. Then again, one look at this team and I think it’s safe to say they were a like-minded bunch, each as crazy as the next.

El’ Ape and Deadbeat will return, you can count on that

Eventually crashing into the ground outside, El’ Ape is flipped out of the car and lands in a heap, his body contorted into all sorts of weird angles. Deadbeat runs to his brother in panic! When we begin the page below we think we’re witnessing a rare tender moment between siblings, but one panel later we realise we should’ve known better. Oh, and that lunch wagon I made sure to mention earlier, remember that?

I roared as I read that already-classic Sleeze Brothers line, “Oldest trick in the book”. I was so happy they managed to squeeze that in one more time. Another gag paying off here is El’ Ape’s shoelaces coming undone, as he trips and drops the egg, smashing it all over the ground. But one rummage around the debris of the lunch wagon later and they’ve got a carton of them.

They pass one off as the egg containing the ability to end galaxy-spanning wars and make their escape, golden medallion safely pocketed. The egg is then presented to a mass crowd in an image that received an additional credit on the editorial page which read, “Emergency relief Cast of Thousands supplied by Anthony Williams”. Anthony (Super Naturals, The Real Ghostbusters, Sinister Dexter) doesn’t just provide a crowd, he truly has created a cast! Who can you spot?

Personally, I see an Alien (from the Alien film franchise), a Dalek, Judge Dredd, Slimer, Spock, possibly Batman and on the left John and Andy themselves! Although, my personal favourite moments after perusing this for long moments were discovering the back of Wile E. Coyote’s head and Zippy, George and Bungle from Rainbow! Go on, look closer – they’re there! Then, on the next page individual panels of the crowd contain no less than Looney TunesMarvin the Martian and Gilbert the Alien, the snot-covered puppet from ITV’s Saturday morning show Get Fresh.

Talk about blasts from the past! Out of all the comics on the blog that I thought would whisk me back to childhood I didn’t think it would be the one containing Inflatey-Friends! Anyway, the story ends here as the one chosen to relay the message starts to cluck like a chicken and the crowd turns to violence. It is a dystopian future after all.

There’s no mention of this being the final issue, but from that first appearance in the Mighty Marvel Checklist we knew it was always planned to end here and I for one am gutted. Not that this is the very end, but there are no more monthly appointments with the detectives to look forward to. There’s a one-off special called Some Like It Fresh which, in keeping with the real time nature of the blog, will be joining us here on Tuesday 30th June2026. After that there’ll be three more reviews containing new misadventure for the duo, which you can spot in the photo below.

I’ve loved every moment of this read through. As I said at the start I’d only read the first issue before and now I see what I missed out on. Damn my attention span as a kid and my wish to buy as many different comics as possible! I should’ve placed an order for this the moment I saw that “oldest trick in the book” gag repeated for the first time in #1. El’ Ape and Deadbeat will return to the blog, you can count on that!

BACK TO iSSUE FiVE

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS TEAM: CRiMiNALLY GOOD

There was no issue of Marvel UK’s (Epic imprint) monthly comic during October 1989. The fifth issue of The Sleeze Brothers was released at the end of September (just three weeks after the previous issue) despite its cover date being ‘December’. The sixth and final issue wouldn’t arrive until just two days before Christmas either. Why the big gap? I have no idea. I just know these were the release dates thanks to information in sister titles Transformers and The Real Ghostbusters.

But after really (really, really) enjoying the issues so far that’s just too long a wait with nothing new from El’ Ape and Deadbeat for the blog. Thankfully, there was a neat little extra in the first issue that I decided to hold back to help plug this gap. It’s a page at the rear of the issue where the Sleezes looked upon the team responsible for bringing them to life in the first place. Suitably enough, it’s a criminal line up! But it’s even better than that.

Drawn by the regular team of penciller Andy Lanning and inker Stephen Baskerville, it paints quite the picture of Marvel UK’s finest, doesn’t it? I’ve praised this team endlessly these past few months and for good reason. Looking at this it’s clear to me the weird and wacky world of The Sleeze Brothers needed an equally weird and wacky team behind it all. It gives the impression this was a fun comic to work on and from speaking to originating editor Richard Starkings, that was certainly the case.

I adore all the little in-jokes in the descriptions of each person, although my favourite part is the fact Steve White is drawn as a dinosaur. He produced some gorgeous colouring for another favourite comic of mine, Dark Horse International’s UK Jurassic Park comic, and today his incredibly elaborate and, frankly, bloody stunning dinosaur illustrations fill his Instagram, website and self-published books.

The final issue of The Sleeze Brothers will be reviewed here on Monday 23rd December 2024 but that won’t be the end of their coverage on the OiNK Blog. You’ll have to wait for that final regular review to find out what else is to come in the future, but until then I hope you enjoyed this little insight into the offices of Marvel UK as much as I did. We’ll return to the apparently “not-too-distant future” Earth this Christmas.

BACK TO THE SLEEZE BROTHERS MENU

SLEEZE BROTHERS #5: DOWN THE PAN

With no ‘Next Issue’ dates in any of these Marvel UK (Epic imprint) comics I had to do a little research in order to find out the specific release dates. Just as I did for Dragon’s Claws and Death’s Head I dug through my extensive Transformers and The Real Ghostbusters collections and checked every one of their Mighty Marvel Comics Checklists, which the publisher printed for 18 months in total around this time.

It was worth it because every other online resource simply states the month on the cover, which as you can see is somewhat out. Arriving only three weeks after #4 but a whole nine weeks before #6 (I’ll get to that further below), the penultimate issue of The Sleeze Brothers arrived today in 1989 and the incompetent detectives don’t exactly appear to be flushed with success. (Sorry.)

Each month the inside cover has been given over to a different character in an original take on an editorial where they wax lyrical about something that’s on their mind, something which also acts as an introduction to an aspect of that month’s story. In this case, the President’s mistress Marilyn Blondclone informs us in her own way of the Scoopers, a band of mutated humans living in the sewers far below the city.

The first strip page shows us a couple of such people digging about the sludge for food, their speech patterns conveying that they purposely block their noses to deal with the stench. Upon discovering a cabbage one states, “Dover dare, a nabbage. Lovely – notten right frew!” Everything in the city is recycled, but what can’t be ends up down here. But that’s not all to be found.

I love how every month the double-page title spread acts almost like a movie poster for the story. They convey everything we need to know about the humour and the imagination that’ll be on display for the next 20 pages, probably none more so than the Psycho-inspired spread in the previous issue. I particularly like the little in-jokes the comic is so good at, such as here with the replacement for the usual “Stan Lee presents”.

The same team as always are present and correct: John Carnell (writer), Andy Lanning (pencils), Stephen Baskerville (inks), Steve White (colours), Helen Stone (letters) and Dan Abnett (editor). The story sees Marilyn about to attend the Phoney awards where it’s been fixed for her to win yet again, but her previous year’s trophy has been stolen and it contains her insurance policy against the love of her life (the President), something to guarantee her luxurious lifestyle.

The Frog Burglar has it secreted away inside his stomach and only his sidekick Scuzz can retrieve it

Stolen by The Frog Burglar (he’s exactly what it says on the tin), the national security head J. Edgar Hairdryer makes a return and threatens the frog with a Terminator-type villain if he doesn’t hand the award over. The Frog Burglar has it secreted away inside his stomach and only his sidekick Scuzz (who reminds me of Rizzo from The Muppets) can retrieve it. Following a lead, the Sleezes end up at the Frog’s emporium where he sells his extensive stolen goods to the masses.

Have a very close look at that first panel and lurking in the shadows of the queuing public you should spot it’s actually Freddy Kruger who’s having a “nightmare” of a time alongside a certain floating green (and most definitely slimy) apparition from the other comic this creative team had a huge hand in. Reading The Sleeze Brothers has me gagging to finish my Real Ghostbusters collection so I can get stuck into reading that too!

While waiting outside El’ Ape and Deadbeat seem to confirm what I suspected back in #1, that they know they’re in the pages of a comic. Then, after acquiring what he came for, a heavily armed religious nut job soon causes death and destruction in the name of peace, love and god (some things don’t change in America it would seem, even in a far future that’s taking place in a comic).

Amongst all the chaos Frog Burglar is captured by the local police and the Terminator-type is damaged but still able to take its secret commands from Hairdryer, below. (There’s a sentence!) The brothers seem to be nowhere nearer the reward money but things are about to go in their favour. If you can call being covered in frog (and everyone else’s) poo a turn up for the books. 

In prison the two-headed chief of police Pigski learns where Frog Burglar has hidden the Phoney all this time, so you can imagine his horror when he finds out the inmate has been granted a toilet break. It’s a very funny scene that could’ve been lifted right out of an issue of OiNK, complete with toilet humour puns and even a mention of a plop. Then, just as you think things couldn’t get any ickier, the Burglar’s attorney arrives.

So, let’s take a look at the situation at (smelly) hand here. The police simply want to retrieve a stolen object, an object Marilyn Blondclone has hired detectives to track down because it contains dirt on the President, who Hairdryer wants to protect, and because of this fact it’s worth a fortune on the black market, and it’s now in the sewers. The same sewers where the story began by introducing us to the people and monsters that dwell there. So the two plots have merged in a brilliant piece of writing that also happens to be bloomin’ hilarious.

However, as one of Pigski’s officers explains, “You’d have to be a crazy, no-brained, lowlife, sonofatube to go down there” with a vicious monster on the loose. So who do you think the police will choose? Ding, ding! Yep, with the Sleezes currently in the clink for interfering in a police investigation, Pigski agrees to drop the list of ludicrous charges he was going to use against them if they retrieve the Phoney. What they find when they venture down makes for a wonderful full-page background.

I’ve already mentioned the licenced Marvel UK comic the team behind The Sleeze Brothers also worked on, so I’m positive that third panel is a funny reference to a famous line in the original movie. Among the Scoopers their leader speaks through his own blocked nose to tells us his name is Broken Potty (although I like to think the bunged up version is his true name) and as per usual with Andy and Stephen’s work there are a lot of funny details the longer you let your eyes wander over the page.

The intricate illustration of this page leads on to the biggest laugh of the whole issue. While The Sleeze Brothers was aimed at a more mature audience than the likes of the company’s licenced fare, I’m sure kids would’ve still got this next gag and had a private chuckle to themselves, their parents none the wiser. There’s a lot of potty humour here but it’s top quality potty humour. (Yes, it exists.) For example, while looking down upon the scene from their sewage pipe El’ Ape senses something and tells Deadbeat, “Shhh! There’s a movement behind us!” Brilliant.

The last handful of pages rush towards the climax. The brothers are captured and tied up as a sacrifice to the monster of the sewers, then a cute little doggie turns into the monster on a whistle command, the frog coming to a suitably grisly end. However, Deadbeat uses his own whistle to transform the monster back to the cute puppy to save him and brother, whistling again to destroy the Terminator with the monster, and one more time to give them a cute pet to get home!

At the awards show President Sinartra, Marilyn Blondclone and J. Edgar Hairdryer are on stage for Marilyn’s “outstanding bits in Silicon Valley” award, and as each part of the finale plays out we’re treated to their reactions, below. In order, their reactions are to El’ Ape appearing with the stolen Phoney on stage, then to the head of the Terminator bouncing out to seek revenge, then they see a camera film fall out of the busted Phoney, and finally they react to El’ Ape opening the film to take a look and ruining it in the bright lights.

To say it’s a madcap story would be to sell it short. It simply doesn’t stop to allow the reader to catch a breath! While the early issues were incredibly funny and original, this and last month’s stories have shown not only that the team has really got to grips with the premise, but that they can continue to outdo themselves every time.

It bodes well for #6, the final issue, but unfortunately for whatever reason there was a big gap before its release. According to the Mighty Marvel Checklists #6 of The Sleeze Brothers wasn’t released for another nine weeks! So you’ll just have to wait until Monday 23rd December 2024 for the next review. That should be a great early Christmas pressie though. But fear not, there’s a little extra treat coming your way on the blog on Sunday 10th November. You’ll just have to wait to find out what it is.

iSSUE FOUR < > iSSUE SiX

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SLEEZE BROTHERS #4: OH, MOTHER!

This cover perfectly sums up our inept private detectives from the far future of Earth and welcomes us to the first issue of the second half of The Sleeze Brothers’ run. Time is flying and soon we’ll be all out of misadventures for this duo, so I’m glad each episode has proven to be such a riotous, laugh-a-minute ride.

In this issue Mr. A. Mystery has invited the greatest detectives in the city to his outer space murder mystery weekend. Sam Spud, Vanity Case, Charlie Chin, Miss McMuffins and Mike Mallet are all present and correct as spoofs of the most successful fictional detectives. Plus the brothers have been invited too. While the rest enjoy first class snobbery, El’ Ape and Deadwood make the rocket journey in the cargo hold on their way to Norman’s Flotel, and if that name made me giggle to myself then the title spread made me grin from ear-to-ear!

It’s clear that the whole mini-series of six issues is going to be one pastiche after another. While the brothers were (as launch editor Richard Starkings admitted) heavily… ‘inspired’ by The Blues Brothers, it appears every other character, setting and storyline is a parody of some popular cultural icon or other. Well, as a huge fan of Psycho this one was right up my street as soon as it began, with the Bates Motel sitting atop an asteroid floating about in space. As you do.

Murder in Space is brought to us by the same crazy team of John Carnell (writer and co-creator), Andy Lanning (pencils and co-creator, as mentioned), Stephen Baskerville (inks), Helen Stone (letters), Steve White (colours) and Dan Abnett (editor), and this wouldn’t be the same if any one of them had been replaced by someone else. They are the perfect team for this comic!

So it’s The Sleeze Brothers does Agatha Christie meets Alfred Hitchcock and I can comfortably say this is the best issue yet. Not only is the subject matter right up my street but it feels like there’s two issue’s worth of gags squeezed into one and every single one of them lands. Every. Single. One. I’m not exaggerating here, folks. This is hilarious from beginning to end and even the inclusion of what could be seen as a somewhat problematic character today doesn’t detract, as long as you remember when this was written.

The Greebas are an alien race somewhat based on Asian stereotypes of the 80s, with ninja characters in previous issues and the ‘Charlie Chin’ detective here. There’s nothing in this or any other issue so far that pokes fun at any real ethnicity, indeed if anything they come across as aliens who have come to Earth and landed in a part of Asia instead of the clichéd American landings, and have simply learned to fit in there instead of, say, Los Angeles.

So, if you can ignore the very-80s clichéd name you’ll find they’re just another good natured spoof alongside the jokes taking aim at American capitalism, Western politics, US police corruption and the many, many other parodies you’ll see on every page. The characters end up gathered around a table watching a video of the mysterious person who has summoned them, who tells them it’s not a game; a murder is about to be committed and they have until morning to solve it, their very lives depending on it.

“Agghhh! Dieee chip-suckerrrr!”

El’ Ape reacting to a wine cork pop

The loudmouth American, Mike Wallet becomes so outraged that while confronting the spineless Norman Normaller the butler, Norman collapses to the ground, dead. This is one murder the butler didn’t do, as El ‘Ape tells us. There’s no sign of foul play, it’s like a switch had just been turned off on Norman. Then, one-by-one they all start dropping like flies. The film noir detective, Sam Spud (you can guess who he’s based on) croaks it next, poisoned by his drink.

In a particularly funny moment when El’ Ape is making some bad puns about the death, he’s acting all tough until it’s pointed out to him that he’s about to drink the same wine. After two murders right in front of his own eyes it takes things to (almost) affect him directly before he clicks there’s a murderer among them. They decide to split up, the Sleezes taking the wine cellar and one cork pop is enough for El ‘Ape above!

The searches are fruitless and as they gather together again the Greeba’s comment had me roaring. (I’ll be using that one whenever I can.) Concluding the murderer is one of them (hilariously described as “a detecticidal maniac”) they decide to go to their rooms to sleep for the night and all lock themselves in at exactly the same time. But in the morning someone has been hung in their room! A corny poem is left by the murderer at every crime scene and soon they realise they’ve only one option left and sit around a table watching each other until their shuttle back to Earth arrives.

With all the killing making her nervous, Vanity Case, the lady who the male detectives have all been drooling over, heads for the loo but after 20 minutes the remaining three start getting nervous themselves. Deadbeat kicks the door down and they find the room empty and another note. The Greeba panics and sprints to the nearest emergency escape pod which gets ejected from the hotel with a satisfying spitting sound effect.

There are only the Sleeze Brothers left and no murderer has been found, a fact that slowly (very slowly) seeps into El’ Ape’s brain when he finds what he thinks is a goodbye note. The over-the-top comedic guy and the straight guy routine works brilliantly here as one brother’s detective skills crumble (if he had any to begin with) leaving it to Deadbeat to offer up his own elegant solution.

When I turned the next page I saw a large panel with Vanity Case still alive and holding a gun over someone so I assumed for a second she must be the killer, but I couldn’t have been more wrong. There’s no way I could’ve predicted this ending.

So, she’s being held prisoner instead of being murdered because the killer fancies her, of course. We only see him in silhouette for a page or two and he says if any of the so-called “greatest detectives” even bothered to look for secret passages they’d have solved everything and he reiterates the “oldest trick in the book” gag from #1. At this point El’ Ape does indeed find a secret passage, although it’s by fumbling luck of course, and what do they find? Well…!

Nope, I didn’t see that coming! Even with the Psycho parallels, too. Taking the controlling nature of Mother to the extreme, this team’s creative imaginations are either sheer brilliance or evidence of some crazed minds. I’ll leave you to draw your own conclusions. As for this issue’s conclusion, Norman hadn’t died, he’d been put in a comatose state by the “sharp mind” of his parasitic brother Jacques, but as the killer does the usual long-winded explanation (and El’ Ape doesn’t miss a beat with a “I had a hunch” moment), Norman begins to wake.

The ludicrous slapstick of it all is brilliantly realised, isn’t it? The skill of John’s script and the artists’ in bringing it to the page cannot be overstated. From the image of Norman and Jacques fighting it out to Vanity getting accidentally thrown to safety by a panicked El’ Ape, and of course the idiocy of Jacques getting so mad he kills the person in whose body he resides, then pleading with him not to die!

The story ends with El’ Ape and Deadwood thinking they’ve got it all sown up, including the reward. All they have to do is sit on top of the cupboard Vanity is stuck inside until the authorities arrive, explain they solved it all and collect their cash. Then we see the newspaper headline: “Vanity Unveils Vile Villain” and the brothers are back in the luggage haul of the rocket on their way home, only this time inside a wooden case. All that’s left is for El’ Ape to have the final, brilliant word.

What an absolute blast this has been! If you only ever pick up one issue of The Sleeze Brothers make sure it’s this one. Then again, I’ve yet to read the final issues, so maybe hang fire and see if anything trumps this one, although I can’t see how they could. However, after the laughs I’ve had here I won’t underestimate this team’s ability to outdo themselves yet again. The penultimate regular issue will be reviewed right here in only three weeks on Monday 21st October 2024.

iSSUE THREE < > iSSUE FiVE

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THE SLEEZE BROTHERS #3: SiGNED, SEALED, DELiVERED

Before you ask, no I did not get this third edition of The Sleeze Brothers signed by co-creator and artist Andy Lanning. Clearly someone did back in 1990 but the only reason I got my hands on it was through a lucky find on eBay. So lucky in fact that the owner clearly didn’t know the cover had been signed, there was no mention of it in the description and I was able to get it for a pound or two. Bargain, and a unique addition to the collection.

Inside, you could say it was a brave or a risky decision in only a six-issue mini-series to have a story which hardly features our two lead characters at all. Personally, I don’t think it was brave or risky, it was done for one reason and one reason only: because it’s bloody funny. Over the first 17 pages of comic strip El’ Ape and Deadbeat only appear in a small panel at the bottom of four pages! But it works.

A vast array of brilliantly-named characters take the reigns of the story instead, from President Sinartra (son of an embryo farmer who has caterpillar tracks for legs and feet after an accident) and his mistress Marilyn Blondclone, to Man Hugh of the Human Liberation Front (he prefers his name to be reversed, to Hugh Man) and the local mafia head The Cosmos Father and his faithful fixer Caneloni. Then there’s the six-eyed Hairdryer, leader of the Galactic Investigation Bureau and his secret service agents Clint 116, Eastwood 244, Bronson 245, Nimoy 94 and De Niro 124.

The imagination on display here from writer John Carnell and of course penciller Andy is amazing. Stephen Baskerville’s recognisable inks and Steve White’s gorgeous, outlandish colours round off the art in superb fashion as they always do, however this issue’s story, Big Leap, contains more imagery and more written/drawn gags than ever before. Combined with Helen Stone’s letters and all edited by Dan Abnett, Richard Starkings having resigned, although he had commissioned the whole six-issue series. Credited as ‘originating editor’ here by Dan, according to Richard (thanks for leaving the comment!) he left very little to do. This truly showcases everyone’s talents and what Marvel UK was capable of.

Throughout, the Sleezes are sitting in their office waiting for the phone to ring on a quiet day in The Big Apple. Meanwhile, the H.L.F. have sent an alien (The Bugger) capable of rendering itself invisible into The White Wash (future version of The White House) with a little insect capable of recording video in order to catch Sinarta and Blondclone together in a tryst (hence the alien’s funny name). Their plan is to hold him to ransom for their demands.

Things of course do not go to plan and after the recording has been taken the actual bug itself (unaware it’s being used in this way, the recording capabilities are part of its natural evolution) is seen crawling away from his owner, who then ends up falling from the high perch he’d crept to outside the White Wash. Now, when I say it’s a high perch, I’m not kidding.

We’re told at the start of the story this is taking place at 09:00 and over the next few pages we see all the major players out after The Bugger and time creeps on in narrative captions to 09:20, 09:33, and 09:40. We assume The Bugger has met their grizzly end and these characters are rushing out to find the splatted corpse to retrieve the video. But nope, 46 minutes later we see a workman on the side of a building somewhere get a surprise.

This is a running gag throughout most of the story and it genuinely had me in stitches every time. In previous issues we’ve seen how this futuristic city was very much a spoof of Mega-City One from 2000AD’s Judge Dredd strips, and here the sheer size of the megastructures in that comic are taken to extremes. To say the least. So why is everyone clamouring to find the landing spot of this unfortunate clandestine individual?

Well, the H.L.F. want to get the footage they’ve paid for, especially since they’ve already given their (ridiculous) demands to Hairdryer at the G.I.B. The G.I.B. themselves want to protect the country’s leader. The cat-like Greebas, who have sent a ninja to retrieve the tape, have been secretly recording Cosmos Father and as a result now know about it, and the mafia leader himself intends to profit from bribery too. I’m guessing about the Greebas’ intentions because their alien language is never translated apart from the occasional funny word.

This is the moment the Greebas see, when we get an explanation from Caneloni about the bug’s natural recording abilities and why on Earth (or whatever planet they’re from) they have this ability. It’s just more evidence of John’s insane sense of imagination and fun, and we even get to see the end result of the “playback signals”, complete with a minute bucket of popcorn. Brilliant.

There are so many characters and interweaving plots the whole issue is completely chaotic in the best possible way. Despite it jumping from scene to scene and from one group to another incredibly quickly throughout, it’s always very easy to follow and you just go along for the ride, genuinely laughing aloud with every single turn of the page. There are some more subtle adult gags, a career snitch working for all sides who is nothing but professional and the inability of the deadly ninja to be taken seriously.

Some great examples there of the range of comedy in this issue. Soon (at 09:59 as a matter of fact) all of our main protagonists are gathered around the same building awaiting the arrival of The Bugger and their bug. Hugh Man, still living with his mum, is worried she won’t be happy at his failure despite being a sweet old lady, Caneloni fears for his life and in a hilarious nod to the actor, agent De Niro 124 has to convince Hairdryer who he’s talking to.

It’s only after this page that our comic’s namesakes finally take a leading role. Looking out of their window, El’ Ape thinks all of the people looking up at them means their adverts are finally paying off. That is, until their roof crashes in and a strange alien creature, dead from the impact, takes out El’ Ape’s brand new desk. Furious, his temper doesn’t improve when he takes a drink from their water fountain and discovers some form of insect has fallen inside.

Spitting it out and squashing it with his foot he has no idea of the significance of his actions. Not even when their door (and half their wall) is kicked in and the combined forces of the Cosmos Father’s Caneloni, the H.L.F., the G.I.B. and the Greeba all enter, weaponry at the ready. One look at the scene in front of them though and the whole string of plots come to a sudden, funny end.

I particularly like the third panel on this page with De Niro 124 saying with all sincerity that the destruction of the evidence of what the president was actually doing, and thus keeping his ability to lie about his scandalous relationship, will preserve truth and justice! Hugh Man heads home for tea, Caneloni’s time now seems to be short and the ninja Greeba utters one of the few English words they know.

More annoyed at the state of their office in the space of a few minutes than the fact they’ve a dead body and a bunch of crazies on their doorstep, El’ Ape continues to grumble until they check the news and see a reward for The Bugger. In the final panels, El’ Ape’s attitude predictably reverses and he congratulates himself and his brother for all their hard work in finding him!

I definitely would’ve been compelled to buy the next issue of The Sleeze Brothers after this side-achingly funny issue

Only appearing on four full pages and a few panels elsewhere hasn’t blunted the attraction of these two characters. They don’t even need to be the leads in their own comic to be able to steal the story for themselves and in doing so deservedly reclaim their lead status. These two are classic comics characters through-and-through and only three issues in they feel so well established that John and Andy can get away with a Sleeze-lite episode. There aren’t many characters that could get away with that so soon.

The issue ends with a floating Dalek staring down at the reader, weapon pointed and at the ready in an advert that really needed the magazine’s logo at the top. As much as I love the Daleks, this wouldn’t exactly have compelled me to fork out for the latest issue. What I definitely would’ve been compelled to do would be to buy the next issue of The Sleeze Brothers after this side-achingly funny issue. Luckily I already have and it’ll be up for review on Monday 30th September 2024.

iSSUE TWO < > iSSUE FOUR

THE SLEEZE BROTHERS MENU

THE SLEEZE BROTHERS #1: A BREATH OF (BOTTLED) FRESH AiR

I can remember the day I bought this issue of Marvel UK’s (under the Epic Comics imprint) new monthly, The Sleeze Brothers. Sitting in my Aunt May’s house with my mum certain images were seared onto my retinas, in particular the strip’s title spread you’ll see further below. It’s been months since the brothers popped up in Doctor Who Magazine, so just how will they translate to full 22-page stories? Incredibly well is the answer to that.

The editorial is ‘written’ by a stereotypical Huggy Bear-type called Papa Beatbox, some form of MC who gives us a sort of origin story for El’ Ape and Deadbeat. Discarded test tube babies, Beatbox raised them as if they were his own and, despite their gruff, selfish, greedy exteriors they apparently have insides of pure gold. We’ll see about that. 

I didn’t realise Dan Abnett (Knights of Pendragon, Nova, Sinister Dexter) was associate editor until now. As I list those credited with working on The Sleeze Brothers I won’t be mentioning The Real Ghostbusters after their individual names. Just take it for granted that whoever I mention also worked on that comic unless I say otherwise! This was the main reason I loved this issue so much as a kid and why I’ve been really looking forward to it on the blog, because that aforementioned comic was such a childhood favourite.

Only a few pages in and the art team have definitely nailed it

So anyway, on to our strip which is called Nice ’n’ Sleazy. Written by John Carnell (Doctor Who, DC’s Hitchhiker’s Guide to the Galaxy comic) and pencilled by Andy Lanning (Digitek, Nova, Death’s Head II), they also created these characters. Inks are by Dave Hine (Zoids, Mambo, X-Men), colours are by Steve White (Xenozoic Tales, Transformers, editor on Visionaries, Havoc and Death’s Head), letters are by Bambos Georgiou (Slimer, co-creator of Speakeasy and Aces Weekly) and it’s all edited by Richard Starkings (Death’s Head, Dragon’s Claws, Elephantmen) who designed the comic’s logo and chatted with me in the introductory post about the comic’s creation and the Epic label.

After the plethora of artists behind the Doctor Who strip, the comic settles into its art style and I’m loving it from the very first page. This future world is so intricately designed by Andy, and he and Dave are an excellent partnership in bringing out all of the fun details, with Steve’s bright and often gaudy colours really making the pages pop more than anything I’ve read on the blog so far. Only a few pages in and the art team have definitely nailed it. What about the plot?

It’s a simple story but it’s the first issue so it’s main purpose is to introduce the main characters and the world in which they inhabit, with all of its grime, corruption, many and varied alien life forms and the comedic ineptitude of everyone (and everything – we see a police robot forget its directives mid-arrest) that make up the Earth of the future. The Sleeze Brothers actually get involved by accident here, when Finkelly lets a key witness against the Cosmos Father escape and, backed into a corner by his goons, he spots a flyer for the brothers’ detective agency (which doubles as the front cover) and pretends like he knows them.

We then get to meet up with El’ Ape and Deadbeat as they bust in on a husband partaking in some very extracurricular activity. This is the spread I mentioned above and I think you’ll be able to see why it was so memorable to my young eyes! I love the little details here too, such as El’ Ape’s pin badges, the fact we see the photo Deadbeat takes sliding out of the camera and even the husband’s surprised look reflected in El’ Ape’s sunglasses.

Thinking this proves that being private detectives is paying off, El’ Ape’s excitement is cooled when Deadbeat reminds him how much the camera, film and skeleton keys cost, then their last few remaining notes are ripped from his hands by their landlord. Deadbeat is sure they’re not going to earn enough in this line of work but El’ Ape is optimistic and says something always turns up “in these types of stories”. Is this a hint that they’re acknowledging being inside a comic? Even if it’s not, it’s funny.

Back in their office we meet Doris, their receptionist. Well, sort of. You see, she’s a computer and, despite this being set in the far future, Doris is an antiquated desktop complete with cassette deck, so completely unable to move about and do much of a receptionist’s job. She’s just one example of the insane characters John and Andy come up with throughout the issue.

Finkelly hires them to find his twin brother, showing them a picture of the runaway witness and obviously they look nothing like each other. “He parts his hair on a different side to me”, explains Finkelly. This and a suitcase full of cash is enough to convince the Sleezes the case is legit, despite Doris calling them out on it. Yes, these two aren’t exactly the sharpest, just in case you missed their misadventure with the Doctor.

In a scene that reminds me of a funny page in #5 of Death’s Head they start asking around and run into a whole bunch of weird and wacky folk, giving Andy a chance to draw up a variety of inhabitants of the city. This page should give you some indication of the imagination on show throughout the comic and this is only the beginning. Unsurprisingly, asking random strangers doesn’t work out. Without any other ideas they head off to Wong’s Air Bar.

The Air Bar plays up to our legitimate worries of climate change, hypothesising that in the future fresh air is such a luxury it’s bottled up inside pressurised bottles and sold like beer. Not that alcohol is in short supply either, El’ Ape throwing about the cash from their suitcase as if they’ve already solved the case. When the photo accidentally falls out the bar’s proprietor is able to point them in the right direction at last (after some eyes-down-the-barrel-of-a-gun persuasion).

I have to say I laughed at this panel above. The city is very much a spoof of Judge Dredd’s MegaCity One. As well as the so-called “undercover C.O.P.S.” (neither undercover nor decent cops) the brothers’ car is just a Volkswagon Beetle with hovercraft piping instead of wheels, delivery trucks use the same configuration and on other pages we see regular electrical sockets and other contemporary technology, giving it a lovely feel of a future world poking fun at the depictions of the future seen in 80s movies of the day.

The biggest thing that’s purposely out of place for me are public phone boxes (and not a mobile in sight). Here, Deadbeat explains all the technological security these have in order to stop tampering, theft, fee dodging etc., all of which he bypasses by simply sticking a bit of chewing gum on one of its parts. “Oldest trick in the book”, he says. Placing a call to several delivery companies for the building housing their target (that uncanny resemblance to a frog above), it’s bombarded with trucks which keeps the police occupied. The two-headed chief calls for phone line repairmen, who of course end up being the brothers in disguise. It’s a ridiculously convoluted plan and I love it. Although, they’re quickly caught by one of those inept RoboCops.

So that’s two oldest tricks in the book. The ludicrousness of this future world is what has delighted me the most. I had it in my head that the world itself would be more like that in Death’s Head, with some background gags and funny social commentary but for the most part it would play the straight guy to the main characters’ comedy. But in fact the inept duo, one being a loud mouth reactionary and one quiet and thoughtful, are actually the closest we get to normality. And that’s saying something!

Through a chase involving a comedy of errors our detectives catch up with the witness. Not that they know he’s a witness. Cornered and terrified, he whimpers at the end of a back alley while El’ Ape and Deadwood approach. El’ Ape grins. Deadwood is stoney faced as per usual. He clicks open his briefcase and it looks like a professional hit to the defenceless victim, until we see what Deadbeat was reaching for. What happens next over a double-page spread at the end of our story perfectly sums up the humour of the comic.

It’s been a wild and crazy ride and this is only the first issue. You’d be hard pushed to find a comic with a premiere issue that works as perfectly as this one. It feels like a fully developed comic, as if this were the sixth or so issue in its run. Of course, with a predetermined length of only six issues John and Andy had to hit the ground running. They’ve sprinted! Every page is packed full of fun, every gag lands, the leads feel fully formed and the world in which they inhabit is just as big a character as they are.

Let’s hope the remaining issues over the course of the rest of this year live up to the exceptionally high standard this premiere has laid out. It’s also got me thinking about finally finishing off my collection of The Real Ghostbusters to enjoy more of John’s and Andy’s work after this read through is finished. For now I’ll look forward to whatever they have in store for The Sleeze Brothers #2, which will be reviewed right here on the blog on Monday 29th July 2024.

DOCTOR WHO MAGAZiNE 147 < > iSSUE TWO

THE SLEEZE BROTHERS MENU

ViSiONARiES ANNUAL 1988: REPEAT PERFORMANCE

When I reviewed Marvel UK‘s monthly Visionaries comic earlier this year the general reaction on social media fell into two camps. There were those who’d forgotten all about the comic and those who never knew it existed. Even fewer knew about this annual. Exactly 33 years ago to the day, back in 1988 I received it on Christmas Day, not knowing about the existence of a regular comic until it was mentioned inside. I was gutted I’d missed out, being such a fan of the cartoon, so finally reading their origin story (which I’d missed on TV) was a thrill.

Of course, today that thrill is diminished somewhat after reading that story several months ago in the comic. I can imagine fans weren’t too pleased that over half the book was reprint material either. But let’s start at the beginning with that eye-catching cover by Martin Griffiths (Thundercats, The Real Ghostbusters, 2000AD) and John Burns (Transformers, Sable and Fortune, G.I. Joe). Only upon reading these for the blog did I realise this was the image produced for the premiere issue marketing. But still, original Marvel UK pieces like this are the envy of American Visionaries fans, just like this opening spread by Dougie Braithwaite (The Punisher, The Real Ghostbusters, Batman) and John.

There’s an editorial matching the comic’s design, although at least here it’s all hype for the annual in the reader’s hands rather than advertising for other titles. Surprisingly it explains the strip is a reprint but it does make a big deal of the fact there are two brand new prose stories and a handful of fact-files. There’s also the obligatory space to fill in your name in case your friends decided to steal it away from you.

Monthly Visionaries editor Steve White is credited as designer here, most likely because most of the design is lifted straight from the comic with minimal changes. The editor is Marvel UK stalwart Richard Starkings (Transformers letterer, The Real Ghostbusters launch editor, Elephantmen writer and Comicraft founder) and with limited resources to produce an annual for a comic which had proven unsuccessful, meaning no UK originated strips, he’s done a fine job in pulling together a book I have very happy memories of.

So yes, the most exciting thing in this annual for me originally was finally reading how it all began and it’s always a good read, no matter how many times I do so. The End… The Beginning takes up a whopping 38 of the 64 pages available here and is the original version of the strip, minus the great big lump of text that removed some important panels from the start of the second half when published in #2 (see below).

Based on the teleplay by Flint Dille, adapted by Jim Salicrup, pencilled by Mark Bagley, inked by Romeo Tanghai, lettered by Janice Chiang and coloured by Julianna Ferriter it’s still a masterpiece in origin storytelling today, however I’m not going to read it again for this review. It may have been brand new and exciting 33 years ago but I read it for the comic’s reviews last spring and again in the pages of Transformers this year on the blog’s Instagram! (I’ll explain that at the end of the review.) So for the full details of this story check out the reviews of #1 and #2 of the comic.

So I’m just reading the parts that are new and as such it’s a much different, much shorter experience this time around. We begin with the fact-files, of which there are six featuring Spectral Knights Leoric, Witterquick and Arzon, and Darkling Lords Darkstorm, Cindarr and Cravex. I’m not sure who drew the images for them but they are rather basic. Four of them were used for the editorial page, although just their faces. Given how far in advance annuals are created I think we can conclude these were drawn for these fact-files and then used in the monthly.

The descriptions have basically been lifted from the toy packets, reworded slightly to include the occasional reference to the origin strip. While the cartoon and comic had our heroes turn into the animals on their chest plates, the toys simply said these totems “represented” the characters’ personalities and you can see that’s used here too, which is a bit strange. Also, by this stage Darkstorm‘s goal had been established as more than simply wanting to conquer his foes (I’ve gone into that in depth in the monthly reviews) so it’s a shame to see that included.

I loved getting my Marvel annuals every year with their mix of strips and text stories. Unbelievably, some of my friends didn’t read the prose tales and wished their books were strips from cover to cover. They really missed out, these were some of the very best stories told by Marvel UK; it was one of the annual text stories that created Megatron‘s background of being a gladiator before the war, something that’s canon in basically every interpretation of Transformers today.

The writers would often concentrate on a couple of characters for the whole story, using the format to have some fun with them. While Transformers used it to develop them, for most of the other annuals it was a chance to take one small battle or incident and create a story full of personality and humour. That’s definitely the route the two new stories take here. First up is The Edge written by Ian Rimmer (Zoids, Action Force, Transformers) with art by Will Simpson (Transformers, Hellblazer, Rogue Trooper) and colour by Stuart Place (Captain Britain, Transformers (yes, again!)).

The story is bookended with Merklynn playing a game of chess, or whatever the Prysmos equivalent is, and equating his game to the ongoing battles between the two factions of warriors he’s created. The theme here is luck; no matter the strategy in the game chance will always play a part. The story itself is simple but fun and these bookends are an attempt to make it all feel more substantial than it actually is. It’s an interesting way of doing it and a good example of the more experimental writing techniques used in the text stories.

Reekon and Virulina are stalking about the lake near Leoric‘s compound when they happen upon Cryotek gathering drinking water and immediately hatch a plan to take him out involving both of their totems, a plan which is actually quite smart and very entertaining. In the midst of the fight the wooden shaft of the Spectral Knight’s staff gets snapped in two and the magic power itself disappears from within. This is a moment of revelation for the Darkling Lords but surely they’d have known this already? Has no damage come to their own wooden staffs in all this time?

The Lords launch a mass attack in which their targets aren’t the Knights themselves but their staffs, and they begin destroying them one by one. Surely a risky manoeuvre since their own staffs would be just as vulnerable, surely? Cryotek is holding the two pieces of his and needs a free hand to fight, so he holds them together in one hand at the point where they snapped apart. The magical energy returns, all it needed was to be held together and connected via the inner energy of the person whose persona is embodied within it. The battle ends in a draw and we read about Merkylnn resetting his chess game ready for the next battle and laughing.

It’s a strange little tale that doesn’t make an awful lot of sense if you think about it too much but there are some nice character moments, particularly for Reekon and Virulina. The dialogue between the two is snappy and funny as they whisper and bicker about their plan, and Reekon shows a masterful mathematical mind in working out the odds of success (and survival), an aspect of his character we never got to see in the comic before its premature cancellation. Definitely worth it for these moments alone.

The second prose story is the final new Visionaries story of the whole run, so in hindsight it has an awful lot to live up to. I’m very happy to say it does so with aplomb. False Light at Fulch Rock stars Arzon, Darkstorm and Cravex and is written by Dan Abnett (Doctor Who, Knights of Pendragon and a legend on The Real Ghostbusters), with accompanying art by Dougie Braithwaite and Cam Smith (Supergirl, Sinister Dexter, New Mutants), and colours by Chris Mattews (Thundercats, Mighty Max).

I was won over from the very first sentence, which paints the picture of a monastery on a cliff edge in the middle of a “dark storm”. With an image of the similarly named leader of the Darkling Lords on a purple horse across the page it immediately draws you in; we’re in for a treat with this one in atmosphere alone. However, everything else about the story is a winner too.


Darkstorm: “The Crystal of Light. With it, I will be supreme.”

Cravex: “You?”

Darkstorm: “The Darkling Lords. Whatever. Now come on!”


It tells the story of the Knights and Lords travelling to townships offering protection in this new dangerous age and Arzon’s next stop is Fulch Rock where the Order of the Lightfinders have taken refuge, led by Murnoc. Before he can get inside he’s set upon by Darkstorm and Cravex, barely escaping thanks to his Power of Knowledge spell poem, with which he’s able to predict the most likely next attack from his foes. However, he eventually falls over the cliff, transforming into his eagle form at the last second, slowing his decent enough to survive although he’s badly injured. He’s found by the Lightfinders and brought inside, where Darkstorm is ordered not to harm Murnoc’s guest while he works out which side to accept protection from.

It’s a great start. The rest of the story explains how the Lords are only offering protection because of the rumour of a Crystal of Light much like Merklynn’s hidden inside. There’s some cracking dialogue here which we’ve come to expect from Marvel UK text stories and in the end we find out it’s all been a ruse to lure the Lords there to steal their armour, what these religious nuts call “Aftertech” and view as their salvation, to power themselves and take over the land. The crystal is a fake and the three Visionaries must work together to escape due to the vast numbers of followers Murnoc has amassed.

Dan’s writing paints a picture in the mind and I think the story works so much better as prose than I think a strip would have. The Visionaries comic was always very good at building atmosphere with its descriptive panels, but having what is essentially seven pages of that kind of writing is something else. After the final battle Arzon tells Darkstorm the lesson to be learned is not judging others by appearance alone and that it’s a shame the two sides, so formidable together for the greater good, couldn’t work together to rebuild the planet. Darkstorm actually hesitates here. But in the end they leave as enemies. It’s a nicely written reference back to the monthly and the fact Darkstorm truly believed he was just doing what was best for his world.

See if you can track the whole series down, you’ll enjoy some of the very best 80s comics you’re ever likely to read

So if you’ve read the strip already is it worth your while picking this book up? Most definitely. The exclusive art and text stories are worth the entry fee and it’s essential for the completist. It’s also a bittersweet moment because as I finished Fulch Rock I realised that was the last story these wonderful characters had. There’d be a Spring Special a few months into 1989 which was a page-for-page reprint of #5 of the comic, released to plug the fact Visionaries were returning to the Transformers comic, which I’m reading in real time on the blog’s Instagram. But when they did reappear it was yet another reprint of The End… The Beginning, making it three times it was published in the UK in one year!

It’s been a blast reliving the feeling of receiving this annual all those years ago. It’s sad to know there are no more stories to come when the comic had some of the greatest potential of any licenced title. It started off in such strong shape and was developing so fast. I truly believe it’s a great loss we didn’t get to see what could’ve happened if the lifespan fellow Hasbro franchises like Transformers and G.I. Joe had, had been granted to the Visionaries.

After Christmas get yourself on to eBay and see if you can track the whole series down (it won’t take too long to complete), you’ll enjoy some of the very best 80s comics you’re ever likely to read.

TRANSFORMERS Pt.2 < > SPRiNG SPECiAL

ViSiONARiES MENU

ANNUALS MENU

CHRiSTMAS 2021

THE REAL GHOSTBUSTERS: PREMiERE iSSUE ANNiVERSARY

I admit that back in 1988 when I finally got to open my copy of The Real Ghostbusters‘ premiere issue I was a little confused. I’d been looking forward to something more along the lines of Marvel UK‘s Transformers comic, with a lengthy multi-part story and certainly no text stories which I associated with comics aimed at much younger kids. However, any confusion, or indeed initial disappointment, evaporated as soon as I started to read.

By the end of its 24 pages I was hooked and didn’t regret placing the order with my newsagent before even reading it. In fact, I stayed with the comic for the majority of its run. Now, 33 years later I’ve just finished reading issue one for the first time in decades. So how does it hold up to reading today?

That front cover is nothing short of iconic, often copied by my young self back in the day on several school exercise books. Andy Lanning (The Sleeze Brothers, Superman, Majestic) and Dave Harwood‘s (Action Force, Swift Sure, Conqueror) introduction to this new title perfectly captures the light-hearted tone of the comic. Unlike the aforementioned Transformers I’d enjoyed reading at my friend’s house, The Real Ghostbusters would focus on smaller, complete tales aimed at getting a chuckle out of its readers. A unique approach, brave even, but they pulled it off and created a comic like no other.

The first issue has no less than three strips and a text story, fact-file, activity page, ghost guide, request for readers’ letters and of course a Lew Stringer strip. (What Marvel comic was complete without Lew?) It’s all introduced on the HQ page which starts off the whole shebang by reciting the movie, setting the tone perfectly for this comedy comic (a term I’ll clarify later). The overall design wouldn’t change, there’d be no ‘new look’ every 50 or so issues, instead the cover and feature pages remained the same almost until the very end.

There’s certainly a confidence about it from the very start.

All of the strips here are written by John Freeman (of Down the Tubes). Editor of Doctor Who Magazine at the time, he was asked by the comic’s launch editor Richard Starkings to supply stories for the first issue. John told me this was literally his first regular writing gig, which is incredible since this was the launch of a brand new comic based on such a hot property. Needless to say, John knocks it out of the park.

As with the other stories, “There’s a Ghost in my House!” takes place with the team already on the job and gives us an idea of the pacing we can expect, as well as acting as an introduction to the Ghostbusters’ equipment, interactions and most importantly their humour. That’s all it really needs to do, but there’s still a twist. The ghost itself is a buggane, a house ghost and harmless if treated right. The homeowner ends up feeling sorry for it and in the end keeps it as a pet!

Dave’s inking added ample shadow work to gloomy, haunted scenes in the annuals

The strip is drawn by Anthony Williams (Judge Dredd, Fate, Sinister Dexter) with Dave Harwood on inking, lettering by future Slimer! artist Bambos Georgiou (Knights of Pendragon, Spectacular Spider-Man, James Bond Jr.) and coloured by Steve White (Transformers, Xenozoic Tales in Jurassic Park, editor of Visionaries). One of the other stories, The Ghost Under the Hood is also drawn by Williams but with Dave Hine (Detective Comics, X-Men, Night of the Living Dead) inking and there’s quite the difference. For the previous blog site I’d read a couple of the annuals and Dave’s inking added ample shadow work to gloomy, haunted scenes and made for some atmospheric illustrations. Finally, this strip is coloured by Paul Jacques (Adventures of the Galaxy Rangers).

Again, it’s full of action and humour and plays out like one scene has been plucked from an episode of the cartoon. This was Richard’s intention, he wanted each story to take place right in the midst of the action whenever possible. Here, Ecto-1 is out of control, Egon unable to steer or brake. You can see from the page above the plan isn’t to Peter‘s liking and in the end the car suddenly stops, sending him flying. Now parked outside a Chinese takeaway, their perpetually hungry pet ghost Slimer appears from under the hood.

To establish a scene and scenario, pack in some action, wit, character and a funny conclusion in just three pages is quite the achievement. Indeed, by the time I finished reading the comic I was a little breathless (metaphorically speaking) with the fast-paced nature of the stories and gags.

The humour in their interactions was always well developed and genuinely very funny

The covers were mainly used to illustrate the text stories, doubling up as their title pages. So yes, basically we’d be getting two identical pages in our comic but we didn’t care, some of the front covers would have us frantically flicking straight to that story. This was especially true later in the run with some simply stunning artwork on the covers.

I’ll admit it took me a handful of issues before I read one of the prose stories as a kid because of a false perception they were aimed at younger children than me. But I remember discovering just how good they were and reading all the ones I’d glossed over one very enjoyable afternoon. From then on they often became the first thing I would read.

Space constraints might have been a factor here, but they would often focus on just a couple of members of the team per story. This would give each individual character time to shine, and in doing so the humour in their interactions was always well developed and genuinely very funny.

None were funnier than the Winston’s Diary series which ran in alternate issues, with Brian Williamson‘s (Doctor Who, Totally Primeval, Batman) panels repeated each time. In this issue, my favourite character takes us through a typical day in the life of the team. In this issue’s story, over the course of a few busts Winston’s cool head provides a hilarious contrast to the others. Here’s just one example, where a rock star is hearing strange noises in his apartment:


“The apartment was newly decorated and equipped. Egon took PKE readings in all the rooms. Ray spectra-scoped the walls and balcony. Peter explained that he must carefully examine the rock star’s expensive Hi-Fi and video in case the ghost was lurking there. We all heard weird noises, groans and whines. I bled the air bubbles from the newly-installed radiators and the noises stopped.”

Winston Zeddmore (Dan Abnett)

This repeats throughout the day, Egon and Ray going to ever more extreme methods of ghost hunting, Peter finding something to distract himself and Winston solving the problem with common sense. It’s deadpan humour at its best.

Another text feature would also be a highlight every issue.

Spengler’s Spirit Guide appeared in every issue until just before the end. In the film and cartoon Egon would make reference to ‘Tobin’s Spirit Guide’ and this ongoing series was his own version of said tome. These were all written by Dan Abnett (Knights of Pendragon, Death’s Head II, Sinister Dexter), which is no small feat when you think about how the comic went weekly from issue 14 onwards and he created well over 150+ altogether! In an issue which featured The Four Horsemen of the Apocalypse the Guide detailed the other half dozen or so Horsemen that don’t get talked about. I can remember laughing hard at that one in particular.

I’ve found out recently that little illustration of Egon was drawn by none other than future Marvel US, DC Comics and 2000AD artist Cam Smith (Supergirl, The Incredible Hulk, Gen13). This means Cam’s work appeared in more issues than anyone else’s of course, technically speaking.

With Lew Stringer at the helm Slimer made his way to Britain for a slap up feed

This issue also contains the first fact-file. As a child I drew a combined figure of the Ghostbusters based on that final sentence. From what I remember Egon was the brain, Winston the heart, Slimer the stomach (obviously) etc. It was a real Frankenstein’s monster which I decided not to send in to the letters page because, well, some things just aren’t meant to be seen.

Once in a while the comic would include what it called Ectoplasmic Activity, such as this membership card and masks in a couple of future issues but it didn’t appear much, unlike Blimey! It’s Slimer. While it wouldn’t be too long until Bambos (letterer on our first strip) took over, at the beginning the little green blob was in the hands of OiNK‘s very own Lew Stringer. Of course, with Lew at the helm Slimer is going to make his way to Britain for a slap up feed.

Lew has written a blog post about his time on the comic, which you can read here.

A look at a classic comic wouldn’t be complete without a look at the advertisements within, especially when they’re connected to the subject matter. I welcomed these action figures into my toy collection during Christmas 1988, along with Ecto-1, Slimer, the Stay Puft Marshmallow Man and a few other ghoulish monstrosities, and I recall I ate far too many packets of these crisps that summer too. They were surprisingly nice for a tie-in.

So how did this 33-year-old comic hold up for this 43-year-old? One word: brilliantly. I was surprised at how many times I chuckled while reading it, even though I’m not exactly the original target audience anymore.

I called it a “comedy comic” earlier, a term I’ve never used before. The definition of “funny comics” conjures up images of OiNK, Beano, Buster etc. But while this is indeed a comic which sets out to be as funny as it can be (something it succeeds at very well) it’s more the sitcom to OiNK’s sketch show. I also think calling it some combination action/adventure/funny comic would sell it short. The Real Ghostbusters was a unique comic and remains so to this day.

WHEN YOU GONNA CALL?

Just as it happened 33 years ago today I have an urge to collect this comic all over again. This issue has been immense fun and it just kept getting better and better. In fact, as brilliantly as it began my favourite time with the comic wouldn’t be until around issue 80 onwards.

It’s just such a fun comic there’s only one thing for it.

Now of course this will take a while, it was Marvel UK’s most popular comic at one stage and lasted a whopping 193 issues, alongside four annuals, specials, poster magazines and more, even a puzzle spin-off. It’s going to be quite the task so don’t expect any more real time reviews for quite some time. The daunting thought of covering a series of its size on a weekly basis has put me off in the past, but after reading this issue again perhaps I could use my own model of how I covered the publisher’s Transformers.

Finally, just look at this little Easter egg I found while doing some research, from the pages of IDW‘s Ghostbusters Crossing Over comic from 2006!

THE REAL GHOSTBUSTERS RETROSPECTiVE

THE REAL GHOSTBUSTERS ANNUAL 1

RETROSPECTiVES MENU