Tag Archives: Ron Smith

WiLDCAT WiNTER SPECiAL: GLOSSY GALACTiC GAMES

With this review we tie up the Wildcat real time read through. Yes, there are two recent graphic novel collections and the merge with Eagle to round up, but for the original comic this marks the end and I can’t help but feel a bit sad about that. The Wildcat Winter Special has a lot to live up to then, it’s been a long time coming after all. The comic finished in March and we’ve had nothing since the Holiday Special in May. So did it satiate the cravings for fans?

Earlier in the year Eagle announced there would be a Wildcat Holiday Special and an annual. While the latter never materialised I think it’s clear the content for it ended up in the Winter Special instead. (Just like the OiNK Winter Special in that regard.) Things kick off inside with a reprint of the preview issue’s cover and strip, a black and white reprint of a former gorgeously coloured Joe Alien pin up by Ron Smith (which results in his eyes looking hauntingly dead) and then two whole pages are taken up with a ‘Spot the Difference’, which boils down to a page from Eagle (I presume, I’ve never seen it before) reprinted twice.

In fact we don’t get anything new until page 16! Not a reassuring start for a special which cost a little less than the thicker, hardback annuals but it does come on lovely glossy paper throughout and a nice, thick (even shinier) cover, hence the price. I suppose we could call it a premium special of sorts (like the Super Naturals Adventure Book from the previous year) and various titles in Fleetway’s range would get one of these over the next few years. It’s strange reading the preview strip again, before the character of Turbo Jones softened and developed in the fortnightly. Here he comes across as a bit of a nonce.

The gorgeous new Ian Kennedy cover portrays the first original strip inside which stars all of our team leaders, the first time this has happened since the preview issue in fact. The Games, drawn by John Gillatt (Jet-Ace Logan, Billy’s Boots, Ring Raiders), is a six pager that is annoyingly split into two-page chunks throughout the first half of the issue. It quite clearly wasn’t written to be read this way, meaning it keeps stopping mid flow. Still, it’s nice to see the whole team together and the first couple of pages do get the blood pumping.

Unfortunately it never really develops beyond this initial excitement. The idea of aliens forcing the humans into a death match against their will isn’t original even for Wildcat. In the Holiday Special Loner was already put through something similar in a quite brilliant prose story and later in this edition the same thing happens to him again(!), so the fact he’s caught up in a similar plot for the third time is damned bad luck on his part.

Pitted against some suitably retro-attired warriors, each member of the Wildcat crew takes it in turn to see off their individual opponents by using the weapons or skills we’ve seen in the regular comic. This and the reprint of the origin story seem to be introducing new readers to Wildcat, which is grand if this were indeed a big, fat annual for an ongoing comic. But by this stage only Loner’s story still continued in the pages of Eagle so it feels strange a lot of this special so far isn’t really aimed at established fans.

At least those fans do get to see more of Loner’s various bullets at last. We knew his modified antique six-shooter Babe had a variety of different futuristic bullets so it’s fun to see the boomerang one here. Of course, we could’ve seen more of these in the pages of Eagle but I haven’t read those stories yet. I’ll explain more about that at the end of the review. In between the tiny chunks of this story are other complete tales.

First up is Turbo Jones who by this point feels like a completely different character to that in the preview’s reprint, such was his character development. Off on another mission illustrated by Vanyo, set some time after his first adventure, he and Robo are plucked from the air and dragged underwater by a mad alien who forces them to help him. One thing that immediately stands out here is the amount of story crammed into the six pages it takes up. It’s like the exact opposite of The Games.

In fact, I’d go as far as to say every couple of pages here could’ve been made into a full chapter in the original comic without feeling too padded out. It does feel a bit rushed as a result but that’s probably only because I was so used to the slow build and ever increasing drama of the fortnightly serials. That’s not an problem unique to Wildcat. I remember when I used to buy 2000AD how I’d sometimes feel a bit underwhelmed by some of the strips in the annuals or specials because I was so used to epic storytelling.

So Turbo and Robo have been captured to help this crazed alien with his insane plan to destroy the off-world mine where the materials to make the planet’s currency come from. Initially I was confused. The comic told us way back in the second issue how a planet-wide lung condition stopped anyone from being able to live above ground level, so how could their currency be mined off world? Well, this is actually only one source of this material.

Anyway, the nefarious plot is right out of Goldfinger, which is not a complaint at all by the way. If the material, and thus the currency, is contaminated the economy tanks and the value of anyone’s own personal stash skyrockets. It’s an insane strip! It suits Wildcat perfectly and I’d have loved seeing this mystery play out over a serial. It’s fun and shows the potential of Wildcat to really tell any story it wanted to. This comic had no limits to its imagination.

In the Holiday Special there was something called a Robot File, a four-page feature of images from several different Wildcat stories all featuring the various futuristic companions humans are living alongside in their search for a new home, with small panels detailing each one. A fun recap for fans and a way for new readers to see some of the interesting storylines they’d missed out on so far. We get something similar here with the wide variety of friendly and not-so-friendly aliens the crew have met along the way.

It may be reusing panels from Wildcat and Eagle but it doesn’t feel like filler. In fact for me there’s some new material here from after the merge, like the end of the war and the fact The Brain had a body. This really would’ve been perfect in an annual too. I have to say that’s a fantastic selection of allies, friends, creatures and monsters, isn’t it? I’m going to miss this comic.

But let’s cheer up, we’ve got more goodies here and The Wildcat Complete (this time not given its own name) was always something to look forward to. This one even refers back to the stories in #6 and #8. In the second of those tales loveable Gliz sacrificed himself after piloting a shuttle to the far side of the first moon and getting hijacked by pirates. In the first we found out multiple crews had disappeared on the near side when they’d eaten poisonous fruit which mutated them, making them look like threatening aliens and thus killed by rescue teams, who in turn would eat the fruit and continue the cycle.

Due to the horrendous weather pilot Tovey crashes on the surface just like Kurby did in #6. He notices he’s accidentally killed a lizard-type alien and then finds himself inextricably drawn to a distant hill. Everything seems very familiar but he can’t place his finger on it. Captured by aliens who plant a device on his head to speak, it’s soon clear they don’t exactly see him or the Wildcat as friends.

More horrifying is the side effect the translation device has on him. Breaking free, out of desperation Tovey discovers a dimensional portal generator the aliens happen to have nearby and throws himself through it to escape his captors. Flicking between different realities he finally seems to choose the right one to get back to where he belongs. He’s back on the moon and sees a craft approaching. He’s saved! The Wildcat must’ve sent another rescue team. But as it approaches it’s clear it’s also been caught up in the weather conditions, and this isn’t the only bit of de ja vu for Tovey.

He sees it’s his shuttle craft, with him at the controls. The caption points out time is the fourth dimension, and it was on his fourth attempt that he ended up here. Again, the cycle will be never ending as he crash lands, killing himself and then ending up right back in his own path again. It’s similar in some ways to that earlier Wildcat Complete, although it wasn’t time that repeated but rather the actions of the humans. It’s also very similar to the final Scary Cat Challenge in Super Naturals #9 (also from editor Barrie Tomlinson) when a greedy boy wishing on a genie’s lamp ends up in a repeated cycle of time.

It’s a well worn story trope, I know, but to see it in two of my comics so close to each other, and when this was a sequel to a tale with a similar ending, it feels a bit underwhelming, with the twist not really a twist anymore. Such a shame, because I’ve loved Joan Boix’s artwork on all of the Complete tales they’ve illustrated over Wildcat’s short life. Don’t get me wrong, it’s not a bad story, it just feels a bit recycled.

The same plot being used for two of Loner’s stories in a row (and also two strips in this issue) is a real disappointment

What’s much more exciting is seeing a brand new Loner strip written by editor Barrie Tomlinson and drawn again by David Pugh! Barrie’s prose story in the Holiday Special was excellent but I missed having new art from David (the illustrations were lifted from previous issues) and by this stage in Eagle he’d moved on to drawing Dan Dare, an opportunity he just couldn’t pass up but which meant Loner, who had been created with David in mind, had to be passed on to another artist.

Ah yes, that does look lovely, doesn’t it? Welcome back Loner! Regular blog readers will know he was my favourite character in Wildcat and his first adventure was absolutely riveting. Unfortunately his second was less so, but here we’ve got a brand new one-off tale of him exploring the planet’s surface and once again he’s fallen into some trouble. I do like the way the sequence of him falling down that wheel mechanism is shown through clever use of a main panel and some smaller ones overlaid on top.

In the Holiday Special he’d found himself the prisoner of an underground group of aliens who captured creatures to force them into a kind of gladiatorial combat. (Similar to The Games, above.) So what brand new adventure do we have here for our former mercenary? The hole he’s fallen into leads him to a group of aliens who sit on a kind of observation gallery, then behind him a trap door opens up and a huge, tentacled beast appears who they want Loner to fight in a kind of gladiatorial combat. Um…

Oh come on now, this is getting a bit ridiculous. While it’s wonderful to see David’s art again and there are some genuinely funny moments, such as Loner cursing the fact his first reaction to new alien beings often lands him in trouble and the quip above about arm to arm combat, the fact the same plot has been used for two of his stories in a row (and now two strips in this special) is a real disappointment. It takes the edge off seeing him back in strip form. But that art is wonderful, especially when the big bad looks this good.

I just can’t quite wrap my head around the decision to basically rerun the same story twice over. As a kid I never had the two specials so I can’t say for certain if I’d have been as disappointment, or even have noticed, what with them being months apart. But as an adult fan the Winter Special isn’t measuring up to the incredibly high bar of the regular comic, not with reprint material and reused plot lines. Damn.

The second half of the issue has a full colour Joe Alien story split up into little two-page pieces just like The Games. While David Robinson‘s story isn’t technically a reused one, it does set itself neatly into the serial from the fortnightly, seeing as how Joe and his team were captured by the alien plant life on more than one occasion. Basically, they get captured again, Joe’s brain becomes disconnected again, then they escape again. But I find it strangely enjoyable.

I think I enjoy it more because it’s honest about the fact it’s not a new story, that it’s an additional chapter to Joe’s main strip. This approach is much preferred over the other strips so far. It also shows a lighter side to the character. He quips and shows proper affection towards the men he’s been fighting alongside. We also see how he eats through the vines when he’s lost his brain pack, making us wonder if there’s still some form of intelligence in there, only for us to realise he was just hungry in his crazed state!

Instead of regular Joe artist Ron Smith we have instead Keith Page and, while I do like his very alien main character, I miss Ron’s sharp lines and exaggerated action. José Ortiz returns for Kitten Magee though, his scratchy visuals once again the perfect fit for the jungle-based action written by James Tomlinson. This time our heroic female team are entering an area apparently guarded by the terrifying Ikarzeytak. But searching for a new home for the human race is more important than local legends, especially when it’s apparently already long dead.

In Kitten’s regular story she and her teammates would come up against a never ending array of imaginative alien creatures, each one displaying some kind of innovative ability that they’d have to outthink on the fly in order to survive. From monsters with heads for hands, to gigantic leviathans with multi-headed pet dogs and beasts with see-through stomachs. The Kitten Magee strip also had strong ongoing stories and mysterious character arcs, however a big part of the fun was seeing what kind of monster would be thought up next.

I never expected a one-off strip in the special to advance any of the ongoing arcs but the Kitten Magee story certainly doesn’t disappoint with its always enjoyable characters and the next in its long line of original beasties to fight. In this case that skeleton was indeed the Ikarzeytak, which can regenerate from nothing but rainwater much to the surprise, and then horror, of the team. It’s ludicrous. But it’s ludicrous fun! That’s what Wildcat was all about and so the Winter Special ends on a high.

Kitten’s friends Cassandra, Bonnie and Aurora also star in the four-page Weapons File which follows the same formula as the alien and robot ones and then that’s it, Wildcat’s real time read through comes to an end. As I’ve previously said I never followed the characters into the pages of Eagle and, with over 50 issues of it to collect before I can read the end of all the stories, I wanted to complete the read through of the main comic first. It felt right to do so.

The Winter Special feels very much like a publication of two halves. Perhaps I’d overhyped it for myself in the intervening months, but there’s a disappointing amount of reprint material or reused story ideas, however even in those the art is superb and the remaining stories are all as excellent as we’ve come to expect. It feels like a premium comic in my hands and I think giving Wildcat this glossy treatment for its final edition was a great idea; the fortnightly was a lot bigger and brighter than its contemporaries after all.

At a future point on the blog I’ll finally be able to see what happened next for Turbo, Loner, Kitten, Joe and the Wildcat, beginning with the Turbo Jones and Loner graphic novel collections, before I focus on those Eagle issues with the remaining Kitten Magee, Joe Alien and Wildcat Complete stories. Plenty to come then. However, it’s still a sad moment to close the final issue that’s 100% Wildcat from cover to cover. A childhood favourite originally aimed at younger readers it holds up incredibly well and I’d highly recommend any adult comics or sci-fi fan to jump on board and take the ride.

HOLiDAY SPECiAL < > GRAPHiC NOVEL 1

WiLDCAT MENU

WiLDCAT #12: JOURNEY’S END

This Vanyo cover with lead character Turbo Jones is an exciting mystery, begging the question of how he ended up in this predicament after the conclusion last issue. The ever-changing colours of the Wildcat logo bring us this variant, almost matching the creature below it. It’s a great start and I’m sure it thrilled me at the time, not knowing of the sad news within. There’s no clue here, and there isn’t until the end of our first strip, so let’s start there and see how things pan out, shall we?

Brought in front of the Burroids‘ leader, The Brain, Turbo faces a trial for supposedly defecting to the other side, the Arglons. Of course, he was actually captured and forced to work for them, but he escaped and made it back to help his friends. However The Brain, for all of its apparent knowledge (it is a big floating brain in a glass sphere after all) isn’t too hot when it comes to assessing the situation, or indeed holding a fair trial. Simply deciding not to believe Turbo, he’s sentenced to walk the Valley of Death.

The first of these obstacles is the creature from the cover, who Turbo eventually dispatches by decapitating two of its heads and strangling the third. It’s a great, action-packed sequence and begs the question, if this is the first obstacle what are the rest like? He ends up trapped in the deadly vines of a fruit tree as he tries to take some food but thankfully Robo finally catches up with his master. (Oh sorry, I mean friend!) There’s a nice moment between the two when Robo apologises for having emotions and worrying about Turbo, and Turbo telling him he’ll never complain about that!

A complete shock, especially at only 12 issues in

Their friendship has always been an interesting one and at times surprisingly sweet among all the action and excitement. As they make their way deeper into the valley Turbo plunges into a trap, crashing through branches laid out on the ground over a hole, so clearly there’s someone else here. It’s a great action episode while still maintaining the characterisation we’ve come to love. The Turbo Jones story has always achieved this perfect balance, testament to its writer (and the comic’s creator and editor) Barrie Tomlinson. However, in the corner of the final panel are the words, “This story continues in the first issue of Eagle & Wildcat – on Sale April 1st.”

As a child I was devastated. Not again! I obtained my free Wildcat Preview issue with the final edition of OiNK which had crushed me because I’d never had a comic cancelled on me before. As I’ve mentioned previously it had felt like OiNK was passing the baton to Wildcat and so this was a complete shock, especially at only 12 issues in. As usual the news was promoted in as positive a light as possible and on the next page was this advert for the first of the combined issues.

As much as these ‘Great News For All Readers’ kind of messages tried, it was always sad for those collecting the cancelled comic. There would be an attempt to make it sound like both titles were merging into one awesome comic, but in reality it was always clear one was getting the chop and a little bit of it was going to appear in the other. So, just like when three of OiNK’s characters joined Buster, I didn’t follow Wildcat into the pages of Eagle. However, I’ve some news on that front which I’ll get to below.

For now, let’s continue with the final colour episode for David Robinson‘s Joe Alien (in Eagle he would be in black and white). Facing down the oncoming storm of murderous vegetation and seeing the roots encircle his men, our peace-loving alien has no choice but to do the one thing he hates the most, he resorts to violence and picks up a laser to free his team. They retreat into a cave that has walls covered with eggs belonging to the Dargonlites, the giant slugs from previous issues. Happily for me (because I think they’re a brilliant creation) there’s one left guarding the eggs and they take to the trees with fervour in defence of the unborn young.

This one slug takes care of the advancing hordes and just as Joe and his men leave we see one of the hatchlings burst out of its egg with the promise of survival after their devastating loses last time. But this is Wildcat, we can’t be having too much of a happy ending, so as they continue their search for the missing shuttle the mossy floor itself comes alive like an evil turf, rolling up to engulf them. It’s certainly an imaginative cliffhanger, I’ll give you that.

The story would continue in Eagle but readers would have to wait, the little box at the end promising the story will continue in a future issue. As you saw in the promo only Turbo and Kitten would be in the comic to begin with, what with limited space available for the merge. This was another reason I didn’t carry over my comic order. Yes, there’s only so much room for the Wildcat strips and nothing could be done about that, but for young me I only wanted to read about these characters and didn’t like the fact I’d only get a small portion of Wildcat every week.

Joe does go out on a high though. His plight on the planet has been huge fun. Originally drawn with the fervent imagination of Massimo Belardinelli it wasn’t long before the incredible Ron Smith took over and I’ve loved every single panel he’s produced. Even when the plot slipped a little (just for an issue or two) his art still made this one of the best strips every single time. Joe remains very much an enigma and it’s such a shame we won’t get to see him develop and find out about his mysterious past.

James Tomlinson‘s Kitten Magee strip is full of twists, turns and surprises this issue, making the cancellation all the more frustrating. With Kitten knocked out we see Aurora take command of the team and soon they’ve lured one of the large Hoboans on his floating platform to within reach, commandeering his vehicle. In the process he falls off and through a glass window, which kills him. This makes our team an even higher priority target, to be terminated on sight. We return to them for the cliffhanger but first we catch up with their leader and her pet.

Crud calling Hobos “mate” raised a chuckle. At first I thought these fishy creatures might turn on their owners like the ones out in the public pools (and that might still happen of course) but for now we’re left not knowing what’s happened to the little metal fella. We catch up on the rest of the team for the final two pages, hiding in a food storage unit full of rotting, stinking meat. We get an interesting nugget of info on the Hoboans here as Doc postulates that given the shape their bodies are in, this may be the only way they can consume food, when it’s already broken down by rot and decay. I really enjoy little details like this, it makes the fantastical feel more grounded.

This is the first time the story has focussed on the team without Kitten and it works so well. They’ve each had a little bit of time in the spotlight in individual scenarios before, enough so that when they’re interacting with one other they feel like well developed individuals and not just cannon fodder. The story ends with the discovery of a hidden doorway and an ancient city, destroyed by the Hoboans a long time ago. The stench, the dust of remains, a whole civilisation wiped out of existence, this is such a surprising twist and these final pages ooze atmosphere.

Damn it, why did more people not buy into this superb comic? It should’ve carried on for many more years! The letters page reassures readers a few times that the stories and characters are going to continue, still trying to sell it as a 50/50 Eagle/Wildcat merger. Unlike Super Naturals the address is still here as readers’ contributions would continue and there’s even a guest appearance from Max, Eagle‘s fictional editor.

Loner, written by editor Barrrie Tomlinson is our final serial and just like Joe it would be a while before he’d appear again. This is extra annoying because, even though the plot recently hasn’t been all that hot, the cliffhanger asks so many questions. Anyway, you’ll remember from #11’s review how our mercenary friend was plummeting back to the forest fire below. He has a messy save as he lands on and smashes the eggs in the nest he flew away from. I’ll admit his next thought as the fire races up the tree towards him made me laugh.

If you’ve been following along with these reviews you’ll know this second tale in Loner’s epic quest has felt a bit too loose, a bit too made-up-as-it-goes-along for my liking. I was prepared for more outlandishness this issue and awaited whatever random event would befall our hero. I could never have predicted what transpires here!

It begins with the wind picking up and spreading the fire even quicker across the forest floor. Of course to Loner in his miniaturised state it feels like a hurricane is trying to pluck him up off his feet and in fact that’s exactly what happens. Clutching desperately on to a leaf to stay put, it’s blown away with him still clinging on as the wind whips up the fire below. This is all good stuff so far, for once it’s something you could see happening in this far-fetched scenario, but what if I told you that very same wind somehow blows him so far up he leaves the atmosphere of the planet? Yes, really.

Frozen in the upper atmosphere, Loner’s unconscious body floats out into space and apparently passes relatively close by the Wildcat itself (the second character to do so in as many issues) before he starts making his descent. The comic has always been a far out there, wild and fantastical ride and I’ve loved it for that as well as for its originality. But this is a step too far even for the far-fetched. I can’t remember my reaction to this when I was in the age range of the target audience but this (much) older version of me didn’t like this one bit.

I’m not going to go into detail about logistics or the science, this is a fun children’s comic after all and I’m not about to start taking it all too seriously. But even from a story perspective it just doesn’t make sense and is yet another seemingly random event plucked out of thin air (in this case very thin air) just to be bigger and more exciting than the previous one. Maybe I loved it back in 1989 but I review these classic comics as I find them now, with no rose-tinted glasses and I just want another well constructed plot for one of my favourite comics characters, like we had for the first half dozen issues. But back to that cliffhanger I mentioned, when I suddenly found my interest piqued again.

David Pugh‘s artwork shines as always but that penultimate panel with Loner’s understated shock is simply superb. Our unflappable hero, always ready with his quick wit, actually looks speechless here. It’s not overplayed, his facial expressions not exaggerated for effect. David’s style is so good he doesn’t need to do that. The subtlety and realism in his drawings of Loner while the character is surrounded by fantasy sci-fi elements of psychic alien lizards, cute furballs and giant monsters perfectly captured this particular hero and why I loved him so much.

I imagine my face was somewhat similar to Loner’s when I originally read this, the final cliffhanger of the comic’s run. Has he travelled in time? Is that giant the real Loner? Is this shrunken Loner actually a copy? This is the kind of cliffhanger ending I’ve been craving for the last half-dozen issues or so and it just so happens to be in the final issue. It’s not the end of his story for me, as I’ll get to in a little bit, but before we move on to the final strip there are a couple of ads I thought might interest you.

It’s Holiday Specials time and alongside Mask (which had already folded and finished its merge with Eagle), Roy of the Rovers and Battle was something called the Spinechillers. The top corner of the cover has a tiny little Scream logo but in reality there were no characters or strips within that had featured in the short-lived weekly. It was even presented by a new character called Ghoul (instead of the usual Ghastly McNasty) who had presented a strip the year before in Eagle. There was also news of a free gift in Buster but for me at the time the big news was below that.

Finally, just as Uncle Pigg had promised in the last issue of OiNK there was a new edition of my favourite comic! That final OiNK had introduced me to Wildcat and now here was the final Wildcat telling me of the return of OiNK. Everything had come full circle. Although claiming it hadn’t had the chop is a bit of a stretch. Still, it was exciting and a mood booster after the cancellation of the comic in my hands. Speaking of which, time to read the final strip, this issue’s Wildcat Complete and it’s drawn by Carlos Pino (TV Century 21, Starlord, Ring Raiders).

I really have my doubts about Turbo’s selection process. We’ve seen horrible xenophobes, serial killers, robot slave drivers and now bullying bosses in these anthology stories. With only several hundred people on board from our whole race, who was left behind to make room for these idiots? Zak‘s bosses are all of this type, shouting and screaming at him just because he gets sick easily, and they certainly don’t care that he currently has a cold. To punish him they force him outside to clean the hull of Wildcat and it’s there the above happens.

We can tell where this is headed, War of the Worlds-style

Yuggoth, Master of Chaos looks very much like a man in a rubber suit, 80s Doctor Who-style alien which suits the retro futuristic nature of this read through perfectly. He inhabits poor Zak’s body and straight away we can tell where this is headed, War of the Worlds-style. Of course, Zak isn’t believed by anybody and only he can see Yuggoth’s reflection in the mirror, so he gets scolded some more by his bosses before one of them sets him up with a psychiatrist-droid which is clearly programmed to get the results his boss wants. (Again, how did Turbo pick these people?!) It’s only a matter of time though before our visitor has seen enough to make his move.

In the control centre of Wildcat’s computerised systems the two head operators are female, which is refreshing for an 80s comic. However, they also regularly belittled Zak like his bosses and so I felt no sympathy when they’re the first to die at the hands of this alien foe (bringing the Wildcat Death Toll to 38 in its final issue). Seemingly unstoppable, Yuggoth’s victory seems certain when suddenly he begins clutching at his throat and keels over, dead. Later, a scientist concludes the creature caught a virus its body had no defence against. It was Zak’s cold.

In the end Zak becomes a hero but in today’s post-Covid (almost) world that final panel is just plain scary! It adds to the overall thriller feel to the story, with these humans just opening themselves up to pain and misery thinking it’s their salvation, but clearly that wasn’t the intention of the ending at the time. It just goes to show how these strips not only aged well over the decades, they could even improve.

That’s your lot. With this story Wildcat comes to an end. At the time I had no interest in buying Eagle (sorry, I mean Eagle and Wildcat) so this was where these stories finished for me. Only over these past couple of years, over three decades later, have we finally got Rebellion‘s new graphic novel collections of Turbo Jones and Loner so that I can find out what happened. Even though I purchased the books over a year ago now, I’ve been waiting for the read through to finish before I devour them. Unfortunately though, it’s looking increasingly unlikely the other characters will be getting similar treatment.

I’m currently collecting the remaining Kitten Magee, Joe Alien and Wildcat Complete stories in the Eagle comics released over the twelve months after Wildcat finished, but that’s going to take a while. First, I’ll be completing my original 80s collection with the Wildcat Holiday Special and Wildcat Winter Special, neither of which I’ve read before, so look out for them in May and November of this year. Then after that I’ll go back to read the adventures I didn’t as a kid to see how it all ended (not a real time trek through them all though, I’ll be summing up the Wildcat content).

So I’m not done with Barrie Tomlinson‘s Wildcat just yet, just taking a breather. The Wildcat Holiday Special review will be here from Friday 27th May 2022.

iSSUE 11 < > HOLiDAY SPECiAL

WiLDCAT MENU

WiLDCAT #11: NET YOURSELF SOME ACTiON

Kitten Magee makes the cover of the penultimate issue of editor Barrie Tomlinson‘s superb creation, Wildcat. Kitten’s regular artist José Ortiz brings the style he used for #9‘s pin up to the front page, complete with very strategically placed controls on that front hover machine! I hadn’t realised some of Hobos’ people were naked floating about in the story until I saw this. Not something I expected to see on a cover of one of my comics, but that’s Wildcat, always surprising me.

Kitten starts us off inside on page two and it’s a very exciting strip this issue, as always written by James Tomlinson. There’s a lot of action happening and it varies so much throughout its five pages it stays fresh. All-in-all it’s a great action sequence with Kitten finally going up against Hobos and his followers. It’s felt like the story has been building towards this for a long time now and I haven’t been left disappointed in the slightest.

There’s one particular aspect of this chapter which really took me by surprise, I’m sure you can guess what it was from the panels above. So when Kitten and her team were dumped into the city’s ponds, ready to be electrocuted to death by the floating fat men and their cattle prod-like devices, the fish they’d been torturing for sport rise up in support and start killing them. Not only that, but it appears they can talk, or at the very least scream” Kill!” as they do so. There we go with the surprises again.

This happens thanks to Kitten firing back with her wrist lasers, something overlooked when they were disarmed last time. This causes one of the men to fall off his hover pad and another to fly in low to attack Kitten, forgetting to stay at a certain height above the water. Kitten grabs his platform and climbs aboard to fight back at long last, and soon a huge battle is raging over the skies of the Hoboan city. I love the fact there are dozens of these men, over-sure of themselves after countless years of suppressing everyone else, their privilege and lifestyle obvious on their bodies, and they’re all being taken out by one woman.

It feels like a very modern strip, and most likely one which certain dark, dank corners of the internet would criticise if it was written today because one heroic woman is fighting off dozens of evil men. I think it’s great we were getting this kind of storytelling as kids, we were exactly the right age to take on the subtext without realising. OiNK definitely helped form my sense of humour as a child, it’s not unbelievable that comics such as Wildcat helped shape other parts of my character too.

In the end, Kitten goes up against Hobos himself but as leader he’s been afforded the luxury of a force shield. Now surrounded, with no escape, he instructs his men to fire their Sleep Rays, leading her to collapse on her hover pad for the cliffhanger. While I understand he can now use Kitten as a hostage to capture the rest of the team, it seems out of character for him to spare her. We’ve seen electric rods, death rays and even a Shatter Gun this issue (freezes and shatters upon impact), but he decides to send Kitten to sleep when he finally has her in his grasp? Our final Wildcat chapter should be interesting.

The trees have sent troops down on a suicide mission to poison the gigantic slugs

David Robinson‘s Joe Alien is up next and after the shocking conclusion last time (pun very much intended), time flashes forward a couple of hours and he and his team slowly start to come around. Forcing Joe to the ground, one of his men cleans his brain pack and reattaches it. Joe tries to explain to the slug creatures (the Dargonlites, as they introduced themselves last time) but they stop him and tell him they already know why it happened, they’re “not unintelligent beings”, correcting an assumption made just because of their looks and slow nature, again a good lesson for the kids (and adults) reading. Suddenly some tree roots begin to break in above and the slugs attack. It seems like a stupid decision by the vegetation, until we get to our middle pages.

As I have (very happily) become accustomed to as of late, the second half of Joe’s strip in the middle pages is a beautiful double-page spread in which artist Ron Smith takes full advantage of the layout. The trees have sent troops down on a suicide mission to poison the gigantic slugs (there’s my pull quote right there) and one by one they die off, leaving Joe and his team vulnerable to attack. It looks like all-out war is approaching fast. It’s another winning entry in the series and, mainly thanks to Ron’s art, another hugely exciting strip for this issue.

I felt genuinely sad to see the “slurp creatures” die. Even though they’ve only been in the strip for a couple of issues I loved their design and the playfulness with which they first appeared. We were just about to find out more about them too. Their leader was beginning to open a dialogue with Joe and find out why the humans were landing on the planet. I don’t think they’ll be back, but that’s the nature of Wildcat, you can’t get too attached to things, you just don’t know where these stories will go next. With one more chapter to go, and knowing there’s be a wait before Joe appears in the pages of Eagle (which Wildcat merged into), I hope we’re in for a great climax next time, or at least a temporary one.

So on to Barrie Tomlinson‘s Loner who easily escapes last issue’s cliffhanger by simply jumping out of the huge mouth he found himself in. Much more interesting is the strange creature he was riding on the back of in the previous ‘Next Issue’ promo. He’d even given it a name and so I thought we were about to head off an a big adventure with the mercenary atop Dobbin. But one page later a fire inexplicably breaks out in the forest (of course it does) and naturally a stampede of all the animals takes place, Loner and Dobbin likely to get trampled on, so his new friend pushes him off and buries his way underground to safely, never to be seen again!

I’ll admit, when the fire broke out I kind of rolled my eyes because it was just the latest in a long line of seemingly random dangerous events that by this stage were getting comical and rather ridiculous. Yes, I realise Loner has been shrunk to the size of an ant on an alien planet by a large blob, but I can live with that, it’s an alien planet after all. I was excited by the prospect originally, but by now it’s quite clear there’s no real aim for the character or plot. Quite possibly very exciting for twelve-year-old me but now it’s just not gripping.

Things end with Loner climbing a tree and grabbing hold of a bird’s foot as it takes off, trying to fly away to safety. But it shakes Loner off and he’s plummeting back down again as the story ends for another fortnight.

Before I move on though, let’s just take a moment to once again admire the saving grace of this strip, the always gorgeous artwork of David Pugh‘s. Loner himself is still a great character too, his inner thoughts and outbursts are often funny and he hasn’t lost any of his edge from his first story. If the comic had continued perhaps this would’ve been a fun intermediate period for the kids between two proper stories, but as it stands this makes up half of Turbo’s run in Wildcat and just can’t reach the heights of those first issues.

But what gorgeous art that is.

It plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon

On the letters page Kitten’s pet robot Crud is asked by reader Hilary Thompson what planet he was made on. The response is brilliant and here it is in its entirety: “Deep in the 5th planetary system of the Outer Glorky galaxy, there’s a little planetoid called Nomond-X. On the island south of the main land mass in the Northern hemisphere of that planetoid, there’s a river. At the exact centre of that river, near a mighty waterfall, is a little workman’s hut. It was nowhere near there.” It begins by having the reader think there are some great background details to even the smallest of characters, then the “workman’s hut” had me laughing at the silliness of it, and that’s before that final line. Classic 80s UK comic letter answering.

In Turbo Jones‘ strip we get our first space battle in the Wildcat comic and it’s exciting for the kids while also including some great visual humour. The robotic crew sent to destroy the Wildcat turn to take on Turbo and Robo and somehow from within the infrastructure of their tiny shuttle out pops a gigantic claw and a net! It’s ridiculous of course and I love it. You can’t say it’s unoriginal, that’s for sure. Artist Vanyo brings this scene to life and when the Wildcat joins in it plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon. It’s hugely enjoyable.

The Wildcat may only have a brief cameo but it’s nice to see those weapons on the huge human lifeboat finally get some use. The crew on board are completely unaware of who is in the shuttles and initially don’t know what they should do. Only when Turbo destroys the claw, sending the shuttle it was attached to into an uncontrollable spiral towards Wildcat do they intervene to save themselves from a collision. The radiation around the planet is still interfering with radio communications, even in orbit, so Turbo has no choice but to return to the planet.

I could feel Turbo’s frustration here. He was so close to reestablishing contact with the Wildcat after so long away. He could’ve updated them on their findings so far, explained why comms were down and perhaps those on board could’ve found a way around it, he could even have taken more troops back down. Between having none of the correct fuel and, probably more importantly, the fear of being shot down by his own people he has no choice but to return to the planet. They decide to return to their allies the Burroids, but upon touching down we get a rerun of the events in #1. Captured by the same aliens who now believe he’d defected, they tell him he’ll be standing trial for his life.

Layer upon layer keeps being added to this story. From landing and being captured, then befriending those aliens, helping them fight an enemy, being captured by said enemy, having to take to space to save humanity, then back to being captured by the original friendlies and standing trial for being a traitor. Turbo doesn’t have the best luck in the world, but he’s definitely come a long way since that first issue when he was an abrupt individual and deliberately one-dimensional. He was in charge of the future of an entire species after all, so he was deadly serious and prone to assuming the worst as a defence mechanism. But he’s softened, he’s learned and he’s grown on me. He’s a great character and I found myself empathising with his plight this issue.

‘Great News For All Readers’

The Wildcat Complete this issue doesn’t have a story name and we kick things off in the Wildcat Robot Research and Technology Centre where some of the older robot helpers are told they’re being replaced by more up-to-date models and nano-tech. The robots summoned before the professor breaking the bad news are all lovingly designed retro-styles by Jesús Redondo with each baring a passing resemblance to certain sci-fi characters such as Darth Vader (called Mek), C3PO or even a Cylon from Battlestar Galactica, but each altered so as not to infringe copyright. It’s a nice nod and perhaps showed how Wildcat was pushing itself as a really futuristic story compared to those older franchises. It did raise a chuckle.

The small group of robots decide on an uprising and systematically go about taking revenge on those humans who have been treating them badly, or who use robots for their own entertainment or financial gain. A man who beats his robot gets beaten to death, a foreman known for slave-driving his robots is forced to carry the heavy loads he forces upon them and is squished flat, and two men who run illegal for-profit robo-fights are pushed into the ring and made to fight to the death. It’s a grim tale at times and perfect for the Wildcat Complete.

It’s a clear analogy for the class system and it’s unfortunate (but refreshingly realistic in a children’s sci-fi comic) that this far into the future we still face the same problems we do today; it’s not some Star Trek-like utopia. I think this reads even better today as a result. There’s still room for humour amongst the gruesome moments, such as the ever-so-politely-programmed robots apologising to each other as they’re forced to fight, but even then the humour just highlights what’s wrong here. As such, it’s a strip that can produce conflicting responses from the reader and I think that’s the whole point. The robots have been treated so badly we root for them, but their actions are played out like a horror story.

After murdering four people they head back to the professor and destroy his equipment for making the new robots, before they themselves are destroyed by security. Just before its shattered body stops for good, the Vader-esque robot uses its last little bit of power to say they succeeded, the Wildcat doesn’t have the equipment to replace all the robots now. The human leaders find themselves in a predicament that isn’t immediately solvable but they do unveil a statue of Mek in the robots’ rest area, to smooth over human-robot relations.

While it has some comical ‘bots, funny nods to the era’s sci-fi and an overall feeling of fun, just like the best Wildcat Completes there’s a dark streak running through the strip. It’s probably more in-your-face here than normal, but perhaps that’s down to the fact I’m a lot older and its symbolism is clear to me now. Let’s also not forget that Wildcat Death Toll either. With four more people added to it our total is 36 so far.

As this is indeed the penultimate edition, there’s the usual ‘Great News For All Readers’ message on the Next Issue page.

I certainly didn’t find the news special when #12 landed on my lap back then! To round off the issue is an advertisement for the NatWest bank with a central message which is unfortunately just as relevant today as it was in 1989. Finally, the pin up returns to the back cover and it’s Turbo’s deputies Wok and Glune of the Burroids who sign off the comic for its last two weeks.

The final regular issue of Wildcat will be reviewed in a fortnight and you can read it from Friday 25th March 2022.

iSSUE TEN < > iSSUE TWELVE

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WiLDCAT #10: MAGNETiC MADNESS

This review was due on 25th February, click here to find out about the delay. More catch-ups to come this week.

It is with a lump in my throat that I picked up this latest issue of editor Barrie Tomlinson‘s superlative Wildcat comic from 1989. My initial reaction was thinking it was great to have an Ian Kennedy cover again to kick off proceedings, only to be reminded how just very recently we lost the great man himself. A giant in the comics industry, his artwork always astounded me as a kid and no less so now. His work features on many covers on the blog in the Ring Raiders, Super Naturals and of course Wildcat series.

Barrie brought Ian on to design the Wildcat craft and the characters who would lead humanity down to the surface of the planet, and the Wildcat Holiday Special would show some of his original designs. Also make sure to check out his gorgeous full-colour, hand-painted introductory strip for the Ring Raiders Mini-Comic given away free with Eagle.

A talent who worked right up to the end, Ian was 89 when he passed and will be missed by a legion of fans across the world. You can read an obituary for Ian on Rebellion‘s Treasury of British Comics website here.

Ian drew the very first episode of Turbo Jones but ever since #2 he’s been in the more than capable hands of Vanyo, and after some darker episodes we’re back into the realm of far-out dinosaur and spacecraft action. But not before Barrie writes in one more shocking scene, in which the Burroids being sacrificed to the Arglons‘ god are given a chance to escape. But only six of them. Swooping down on Robo‘s new pal, Turbo obviously wants to save who he can, but we end up with desperate soldiers clambering for position, some falling back to their inevitable death.

It’s the kind of thing we’ve seen in war films or even on the news

It’s the kind of thing we’ve seen in war films or even on the news, so to see it in a children’s comic is all the more shocking, which makes for excellent reading and shows how Wildcat never talked down to us kids. It threw surprising scenes like this at us. Advertised at the time as a comic for the younger siblings of 2000AD readers, it’s no wonder in the years since I’ve read of people discovering Wildcat and wishing the “younger” label hadn’t put them off at the time.

Commandeering a shuttle craft to take after the one allegedly on the way to hijack the Wildcat, Turbo and Robo find themselves back in space when they discover the real intentions of the Arglons. It’s actually a robotic crew sent on a suicide mission to blow up the entire spacecraft and end humanity. But with the robots confused over whether to defend themselves against Turbo or attack the Wildcat first, we’re left wondering who’ll make the first move.

With the stakes being raised so high it feels like we’re on our way towards a climax for this first adventure of Turbo’s, but I don’t remember it coming to a conclusion by the time of the comic’s cancellation. So maybe for any other comic this could be the beginning of a grand finale, but for Barrie it was just another episode.

David Robinson‘s Joe Alien is still stuck down the slimy hole leading to the home of the giant slug creatures that saved him and his men from the killer vegetation. (There’s a sentence!) Fortunately, Joe’s original assessment of these slugs being friendly appears to have been correct. These Dargonlites, so superbly designed and drawn by Ron Smith are vegetarian enemies of the plants and in a funny moment they tell Joe all the slime was produced to break their fall, and that they thought the humans would find it pleasing.

Joe’s brain pack has been placed securely back onto his head but it appears some of the slime got in. This makes it malfunction and he starts to go crazy again, extended limbs flailing everywhere, even bopping the slugs on their heads as if he’s playing a giant, slimy piano. His legs spring him into the air and he ends up in one of their mouths, much to the surprise and disgust of the alien slug, producing this funny panel below on the left.

This doesn’t exactly build bonds and as you can see the cliffhanger is even more shocking than Turbo’s. Affronted at Joe’s indiscretions one of the slugs pushes a long, thorny sting out of its rear end and electrifies the slime, sending our team into twists of agonising pain. For the life of me I don’t know why I can’t remember more of this strip because it’s just so much fun.

These being the only colour pages helps of course, with Ron’s art and colour palette leaping off the page. His designs and a real kinetic energy make Joe’s pages hugely exciting (split over two different sections of the comic) and it seems every single chapter is introducing brand new elements and twists to what was already a highly original (and way out there) story. It’s absolutely perfect children’s sci-fi and I’m not ashamed to say at 44 years-of-age it’s making me feel like a kid all over again. I love it!

Kitten Magee and her team finally make it to Hoboan City in the latest part of James Tomlinson‘s tale, despite Hobos‘ various attempts at offing them over the last few issues. Placed aboard floating transports they’re flown over the metropolis while he boasts about his people’s accomplishments. Only when they enter a great council chamber and he formally announces his entrance with, “I, Hobos the Murderous, return” to the other members does the penny finally drop for the humans.

A magnet on the ceiling relieves them of their weapons and when their transports flip to toss them out, Kitten’s robotic pet Crud ends up flying off in the opposite direction. I have to say I’ve really enjoyed the comical moments for Crud in recent issues. They’re never overdone and at all other times he’s been a real help to the team and a proper character in his own right, so these moments are genuinely funny when they happen.

All pretence is gone and as the team are flung out into the open air they’re captured in giant nets and shown the Hoboan version of fishing, where electrical shocks are used to torture the aquatic life in their city’s pools. The cliffhanger has the women being tossed towards the water and their ultimate fate. I have to say I’m glad to see the story leave the jungle after a few monster-of-the-week episodes, although I’ll admit last issue’s was a highlight. Hopefully we can now start finding out more about the history of Hobos’ people and this part of the planet.

On the Wildcat Time-Warp Data Link pages (letters pages to you and me) the answer to this reader’s question stood out. When asked about possible character profiles in future issues the answer mentions the Holiday Special and an annual. Unfortunately, the twelfth issue would be the last before the comic merged into Eagle but it’s interesting to know even at this stage the fate of the comic may not have been known. The annual didn’t materialise of course, but a Winter Special did, the contents of which I always thought were intended to be in an annual originally. Perhaps this was the case.

On to Barrie Tomlinson‘s shrunken Loner now and while David Pugh‘s art is always the highlight of an issue, again I feel the story doesn’t really know where it’s going. In this chapter Loner has been attacked by an alien creature that’s clinging to his face, but before he can shoot it with Babe another creature attacks his arm. He’s able to free himself using a rock, hitting the creatures with it and they just pop open, no blood or guts visible. This asks questions, obviously. Then a larger version appears, leaps on one of the smaller ones and begins to eat it, then another larger one appears and does the same to that one, like a vicious family of cannibalistic Russian dolls.

I’m intrigued by these creatures. Their designs are wonderful, they’re somehow hollow and this apparently never-ending cycle fascinates me, but just like the wonderful spider and ants from before they’re forgotten about when Loner makes his escape. He then spots the floating blob that shrunk him to this size in the first place, but before he can get to it a horse-like alien is taking a drink from the river and doesn’t spot the tiny man who ends up in its mouth, about to be swallowed. Maybe as a child I loved the endless stream of dangers he faced as he tried to return to normal, but now I’m craving more progression.

As you can see with those creatures the action is imaginative and exciting but over the course of the first seven issues we had all this plus a proper plot for Loner to sink his teeth into. Now it’s like he’s just stumbling from one danger to another, which is all the more frustrating when some of those dangers have real potential to be a main story element. Maybe I’m being harsh, after all it was aimed for a much younger me who may have loved it just as much as the earlier stories. I can’t help but feel the comic has spoiled me up to this point, and proven time and again it can produce dynamic, interesting and deep stories to match David’s incredible artwork, leaving the current story feeling somewhat lacking.

The complete tale this issue simply gets ‘The Wildcat Complete‘ as its banner but at the top of every page artist Joan Boix has written “Earth 2” so that’s the actual title. This correlates with the front cover, which would have us believe a planet called Earth 2 has killer robots on it. (Quick note: This was six years before the short-lived TV series of the same name.) The planet the landing parties are exploring is called Targon-5 (not actually named in the strips, it was named as part of the free gift with #1 and mentioned in its Next Issue promo), so what’s this all about? Colour me intrigued.

It kicks off with more Space Madness infecting humans aboard the ship, something which has been a problem since #2. Aboard a cramped tin can in deep space, unable to leave and far from their home (which blew up!), some people’s minds just can’t cope and they go loopy. Here we have someone jettison themselves out an airlock where their body explodes in the vacuum, and the equivalent of space fire fighters called the ‘Emergency Squad’ start emergencies! But Doctor Jedd Gruber thinks he has a solution, a vast holographic simulation of life back on our long lost planet.

Soon, across the whole ship people are being given tokens to allow them two hours a week inside the simulation and at first it appears to be working. Reports come in that people’s madness is being properly managed, some have recovered completely and many sane people are visiting it as a preventative measure. But of course this is the Wildcat Complete story so we know it all has to go horribly wrong.

Two individuals hold up the doctor at gunpoint and destroy his robotic assistant, demanding to be let into ‘Earth 2’ (as it’s become known due to how realistic it is) and to have the doors locked after them. The doctor tries to explain none of it is real and asks what they’re going to eat, but consumed with Space Madness they’ve become addicted to Earth 2. They call the doctor stupid (“blitz-brain”); they’re going to eat the berries on the beautiful bushes and fruits from the trees! Fearing for his life the doc has no option but to close them in. Looking on from outside he summons the security droids.

I love those last words, how it was so realistic it ended up going the same way as our actual planet. It’s definitely one of the better anthology tales (they’ve all been very good) and Joan’s art is a superb fit, their depiction of the space madness is just perfect. This is one of the most interesting aspects of this series of stories. While they’re all individual, there are some themes that pop up now and again, with this sickness being the most prevalent over several issues and one which I’m sure would’ve played a huge part in the ongoing saga of the Wildcat, if the comic had carried on.

Would the spiralling death toll have been referenced in later issues?

The ending reminded me I’ve been remiss with my Wildcat Death Toll of late. In the Christmas issue not one person died (suitably enough) and since then I haven’t picked the count back up again. So, with three dead in this story alone, and all six human characters killed off in last issue’s Complete, where do we stand? Going back and adding up all the deaths from all strips, in all issues, with only several hundred humans left alive in the universe editor Barrie and his team have seen off 32 already! (Plus the wonderful Gliz alien character.)

Would the spiralling death toll have been referenced in later issues? Who knows. But for now I close another superb issue and with only two regular ones to go I await with bated breath what’s in store for the remainder of humanity. Our penultimate fortnightly review will be on the blog from Friday 11th March 2020.

Just before we finish here, as I turned the final page (after the Next Issue promo below) I was transported right back to 1989 with this Weetabix advert. I remember collecting those very cars. Even though there was nothing particularly different about them from the other toys I had, the fact you had to collect tokens and send away for them made them feel exotic and rare! Do you remember these?

iSSUE NiNE < > iSSUE ELEVEN

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WiLDCAT #9: HiTCHCOCK iN SPACE

While we’ve already seen Turbo Jones as a captive of The Great Ark, the latest Wildcat cover still gets the heart to pumping after last issue’s darker turn of events for the lead character. Now he’s going to be pulled in front of the living skulls and I’m excited to see what’s going to happen next. He was ordered to take the Arglons’ army and use his battle tactics against his friends and I don’t think these creatures are going to take no for an answer. But it looks like I’m going to have to wait just a little longer to find out because first up is James Tomlinson‘s Kitten Magee.

From the very first panel I’m somewhat captivated because the huge beast they’re up against appears to have a transparent stomach! Inside we see the skeletal remains of animals broken down by the acidic digestive juices swirling about. With Doc and Cassandra in either hand Kitten and the remainder of her team try to shock it into dropping them by firing near it, but this just angers the beast and next thing we know Aurora appears to have met her fate! I’ll admit when this happened I was shocked, I thought they’d killed her off! Until I turned the page that is.

You can’t get much more original action than dangling by a wire inside a monster’s stomach. Outside, the team are at a loss as to what to do, but in the end a bat-like creature they’d captured for Doc to examine breaks free and it seems it and the beast are natural enemies. With its teeth crushed after trying to chow down on Crud it attacks the beast’s neck with its claws while Crud bites at its feet, much to Kitten’s chastising. But it works and it falls over, unconscious.

The final page of this chapter begins with a bit of comic relief as we get Aurora’s speech balloon coming from within the giant jaws, which are locked tight. Not wishing to harm the animal now that they can escape, they lament not having any choice but to place small explosives on its teeth to free their friend. What imagination there is on show here. Wildcat has proven several times already how original it can be and if any one strip could be held aloft to prove that, it’d be this chapter of Kitten’s story. Straight after, artist José Ortiz treats us to this issue’s pin up of the manipulative Hobos, and despite his horrid appearance it’s still beautifully rendered in a different style than José’s previous posters.

From vicious monsters with see-through bellies back we go to killer vegetation, only this time there’s a giant slug for Joe Alien to deal with too. (Really, where else would you get this kind of fun? Writer David Robinson is another whose imagination knows no bounds.) Ron Smith‘s art truly excels here, like when the approaching trees suddenly stop and Joe starts to pick up words within his head, a telepathic message telling him their execution squad are on the way. There’s little to no hope left. Surrounded on all sides Joe tells his men they have no option but to try and fight their way out.

Suddenly all the trees start disappearing into the ground; one after the other they’re violently pulled down and then it starts to open up. Just when you think things couldn’t get any more out there after the Kitten story, up pops a ginormous slug-type creature, no eyes but all teeth. It moves about in a large circle before disappearing back down the hole, only for its heads to pop back up for a few seconds and then disappear again. Believing it to be a signal that it wants them to follow it, Joe leads his men down the slime covered sides of the giant hole.

I love the look of the slug, with its big mouth full of teeth, seemingly grinning at them. Has it just saved them from certain death? Is it really leading them to salvation? Or have they just gotten themselves into bigger problems? It’s not long before they lose their footing and slide all the way to the bottom, landing in a huge puddle of mucus, Joe’s brain dislodging as they do so. Again.

Yep, this is the cliffhanger. Where they find themselves would’ve been enough in my opinion. Leave the brain falling off until next time. It’s exciting enough and in fact having this happen yet again takes away from the originality and excitement of this episode somewhat. The ‘Next Issue’ page highlights this strip and it looks like the looney version of Joe has gone and flung himself into the slug’s mouth. There’s still no indication he’ll be eaten though, or that the slug is an enemy, so we’ll wait and see. Cliffhanger aside, it’s been a rollicking ride.

Loner‘s shrinking may have seemed like a silly idea to begin with in Barrie Tomlinson‘s story but on the very first page here we can see it’s suddenly being taken a lot more seriously, when the owner of the giant web he got tangled in comes home to feed. The opening image was shown as the Next Issue picture previously, so go and check that out if you’d like a sense of how things kick off for our mercenary friend.

He’s surely done for but at the last moment unlikely saviours appear in the shape of the two-headed ants he escaped from. They attack the giant (well, normal sized really) spider, climbing all over its body and chewing on its legs, eyes and basically anything else they can get their mandibles into. The spider isn’t going to let them interrupt dinner though and as you can see its doing its own fair share of killing, taking out three of the ants in this one gruesome panel alone.

This issue it’s basically a big monster movie, or rather a small person monster movie. Loner escapes from the webbing as the spider loses its grip, then kills one of the ants with Babe (his specially modified gun) before it can eat him too. Clearly, they aren’t the saviours after all, the spider was just in the way. They were still out for revenge after he killed one of their kind in #8. Escaping outside, Loner rests up on top of a flower for the night, before being rudely awakened by a benign animal simply eating breakfast.

After this he walks about wondering what to do and spots an even smaller insect than he. He takes comfort in this for a few seconds before it jumps in the air, lets out a shriek and wraps itself around his neck. To Be Continued. Loner is still my favourite character in the comic but his story is beginning to feel a little disjointed, like it doesn’t really know where to go next. I’ll be disappointed if it’s just going to be a series of bugs attacking him. The spider/ants had real potential but already they’ve been left behind and another random insect provides the cliffhanger. I’ll wait and see, but with some trepidation.

Moving on to our lead character and cover star now, Turbo Jones. As Robo arrives a carnival is starting in the city of the warrior Arglons. During this their enemies are sacrificed to their god by tossing them into a flaming pit and Turbo is in line for such an end if he doesn’t lead their almost-defeated army back against his friends, the Burroids. Below, you can see two Arglons leave their post, thinking the border guards are just overreacting. It’s nice that the characters painted somewhat as cartoony soldiers/henchmen of the Great Ark are being given individual personalities now. Although they are tossed in the pit later in the chapter for this.

Turbo is taken to the council where they demand his answer, Robo hidden in the background watching the proceedings. Turbo spots but ignores him, not wishing to give away his friend’s position. It’s all setting itself up to have Turbo agree to their demands and for Robo to think he’s turned traitor in a clichéd misunderstanding. But it takes a surprising turn when Turbo is told they have the Wildcat itself locked in their sights, ready to launch their troops and arrest all on board. So he lets them lead him to the council.

But seeing Robo shows him he has a chance to escape, so instead Turbo makes a run for it, hoping Robo has a way out. His treachery is the last straw and the Great Ark orders that the people of the Wildcat are no longer to be made prisoners of war, they are to be destroyed. Now this is how you do an exciting, shocking cliffhanger that still feels like a natural evolution of the story.

It should really go without saying by now how Vanyo brings the goods with Turbo every single time, but with last issue and this one they’ve done such an amazing job in altering the tone of their drawing to suit the darker elements of the story. I love how the Ark is a bigger part of the tale now and they feel like a real threat. It’s also a story that’s very organically shifted from one scenario to another. While the Loner strip has made quite a jarring transition, Turbo’s is telling different stories within the same scenario.

His strip is definitely my favourite here. Something I’ve noticed in reading the comic in real time is how my favourite shifts from issue-to-issue. From memory I thought Loner would always be the top strip but they’ve all taken their fair share of the accolade. This isn’t to take away from Loner of course, it’s just that the others have really excelled far beyond expectations, and my expectations were high. It’s a comic which continues to surprise every fortnight.

Chirpers is our Wildcat Complete this issue. Drawn by Jesús Redondo and it begins with a man feverishly writing at a (retro style) computer about things tapping at the walls, trying to get in. We begin by thinking it’s someone on board the Wildcat who has gone space crazy. This follows the revelation on the letters page that the Wildcat is only a quarter-of-a-mile long. I had always assumed it was much bigger than that, especially with some of the interiors we’ve seen. I thought this was far too small for nearly 1000 people but then I remembered Babylon 5 had a quarter-of-a-million people on board and was five miles long. So really, Wildcat is a bit roomy.

They strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more

Once again the fact the exploration teams have been out of contact since they landed is brought up, but now the crew are doing something about it. They launch a fifth expedition team who land in an exotic jungle and of course they immediately lose their communications (due to the radiation storm centuries before). But it’s a paradise so they don’t care. They change into skimpier clothing and make friends with little friendly birds they nickname Chirpers.

That is, all except for one of the team. Grucker is busy taking soil and plant samples and the others ridicule him for taking things too seriously. They believe the Wildcat will realise what’s happened and send a rescue team down to pick them up and in the meantime they should treat it like a holiday. But Grucker is adamant they’re on a scientific research mission. For the others the only things that aren’t completely idyllic are the predatory birds that appear every now and again to feed on their cute little friends.

The group leader finally decides to help their little buddies out, against all of Grucker’s protestations. He’s right of course, they don’t know anything about the balance of nature here but it all falls on deaf ears. The predators look big and scary, their little bird pals are small and cute, so the decision is made. The results are disastrous. Very quickly over the next two weeks the skies fill with more and more of the Chirpers until suddenly they start to swarm and attack. Like a more vicious version of Hitchcock‘s The Birds, they strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more.

So in the end it wasn’t a crazy old man going space crazy in the cramped conditions of the Wildcat, threatening to go to the ship’s ammunitions store and cause goodness knows what havoc. It was Grucker, the only sensible person in the entire team, trapped in their shed-like compound writing a diary for anyone who would find his body, knowing he was about to die. In fact the last panel is just his skeleton, with a few Chirpers happily sitting on top. It’s a rather grim ending and I love it.

Another issue under our belt and it’s been a belter. While three of the four serials concentrated more on action and were plot-lite, their originality and fun more than made up for that. Turbo and The Chirpers then brought a great, story-driven climax to the comic, so I’m really glad the running order was changed about again, with a double dose of great writing after all the action. It’s such a strong comic and it has a confidence in itself that would make you think it was going to run and run. We may be nearing the end of that run but there’s a lot still to enjoy.

The review of the tenth issue of Wildcat will be here from Friday 25th February 2022.

iSSUE EiGHT < > iSSUE TEN

WiLDCAT MENU

WiLDCAT #8: THE MORE THiNGS CHANGE…

Ron Smith kicks off this issue of Wildcat with tthis fun Joe Alien cover and I have no idea what’s going on here. Joe’s story has centred around killer plants but it appears there’s more to the region he’s found himself in. I’ll get to that below. Inside, everyone has shifted back to their original places after editor Barrie Tomlinson shook things up a bit for a couple of issues, so first up is Turbo Jones and we pick up the story with the Arglon leaders having captured him and demanding he lead their army to victory against his friends.

I have to say this issue’s Turbo chapter is by far the best yet, taking a somewhat dark turn which I love. It contains some genuine shocks and a very surprising turn of events for one set of evil characters. Robo also really comes to the fore. As the Arglons believe Turbo has defected they assume Robo is a traitor too and capture him. Their leader The Brain demands he tell them where Turbo is (Robo doesn’t know, he had a system shutdown during the whole debacle) and he’s taken away to be tortured.

For a comic marketed towards a younger demographic than Fleetway‘s other action titles this is really quite dark. Transformers got away with quite severe violence because the characters were robots. Along the same lines, here we see Robo being tortured in very specific ways relating to his robotic parts. Even so, it’s quite heart-wrenching because Robo has been such a loveable character so far. The final panel, when they callously suggest throwing his apparently dead body on the rubbish heap is the darkest the whole comic has got so far, which is a shock to read in the usually safe, action-orientated Turbo Jones story.

I love it!

In the end Robo’s back-up battery was overlooked and he’s able to use it to recharge himself and get back on his feet. He commandeers one of the flying dinosaurs and takes off to find Turbo after overhearing some Arglons saying he’d defected to the other side. He knows it isn’t true and heads off to find out what’s going on. As we check in on Turbo we find him tied up in a prison cell and we get something of a revelation about the grand council and The Great Ark!

Up to this point we’ve only seen the council behind their lofty pulpits, armour shoulder plating giving the impression they had full skeletal bodies. The mechanics inside their mouths hinted they were more than just decomposing bodies. I’d thought maybe they weren’t alive, that they were controlled by someone else behind the scenes but it appears I couldn’t have been more wrong. Suddenly we see one confronting Turbo and they’re just a skull and spine, yet appear to be alive! This is a much creepier revelation. They’re even the star of the pin-up. What a fantastic chapter in this story and a brilliant start to this issue.

Ron Smith‘s cover star Joe Alien is up next and his five pages are taken up with his team’s escape from their predicament last time and not much else. But that’s okay. Every issue of Wildcat is perfectly balanced. Each of the four serials can have chapters which are more character focussed, or which develop the plot or further mysteries in the overall story, or concentrate on some action instead. This means we’re guaranteed to get at least one example of these elements across each issue, bringing depth to the action every fortnight.

Written by David Robinson, as the trees tighten their grip on Joe and encircle his men, he uses his extendable limbs to reach through the thorns and grab one of the lasers, killing the plant that has him captive. We then get this amusing panel (below left) showing him helping his men to escape, before they spot commotion in the distance where a giant caterpillar is being attacked by the trees. They pick it up and throw it to the side as they chase down the landing party, but then Joe has an idea. Still a few miles from their shuttle craft they climb on board the giant insect and throughout this increasingly dangerous situation Joe can’t help but be enthralled by it all.

In the end the caterpillar starts to chew down on the attacking trees and the team take their leave, now that much closer to their landing site. But when they get there the shuttle is missing. Of course it is! Escaping death from plant life, a crazy human god and riding atop a giant caterpillar obviously wasn’t enough. The story continues next issue, but for now this was a fun diversion and the perfect accompaniment to the darker Turbo story.

Kitten Magee and her team are still being led by Hobos in writer James Tomlinson‘s latest chapter, but surely what happens this time will finally make them realise what’s really going on. Leading them to a cave where he claims they can take shelter from the dangerous animals in the swamp, they find the ground covered in bones, stripped bare by some savage beast. Hobos claims the creature was killed long ago and the team just accepts that! However, Doc takes a closer look at a skull as the others gather wood and thinks to herself it couldn’t have been there for more than a few days. She doesn’t get to air her suspicions before things kick off.

The rest of the team follow, lasers ready and are attacked by a swarm of bats which are easily fended off before the creature reveals itself in the final panel. Thing is, the cliffhanger image was already used as the Next Issue promo last time, so the big reveal isn’t new. This is a bit disappointing because the whole strip has been leading to something monstrous by artist José Ortiz but we’ve already seen it. However, what I did really enjoy was Crud, Kitten’s little robotic pet. After being absent in the previous chapter for some reason he’s really making up for it here as a true member of the team. As you can see above and below he even gets some genuinely funny comedy moments.

A whole new chapter in Barrie Tomlinson’s Loner‘s adventure begins and it takes a turn for the truly bizarre. Finally leaving the underground world he’s been trapped in since the first issue, he finds himself in the jungle, still unable to contact the Wildcat. Frustrated, he goes to kick what looks like a random round object on the ground but it squeals in pain, floats up into the air, expands and surrounds Loner, trapping him inside what looks like a giant jelly. Still able to breathe, he tries to reason with whatever this creature is and apologise. At this point something happens that I have no recollection of reading as a kid.

That shrinking panel is expertly drawn by David Pugh and while we don’t get to find out anything about the strange transforming blob as it floats off leaving our hero stranded, there’s a wonderful sense of scale to the final panel on this page. Indeed, in the hands of another artist this might have come across as a somewhat silly outcome for the strip which was, up to this point, the most serious. But instead of roaming into 60s Doctor Who or Land of the Giants territory, David’s art adds a real feeling of isolation and danger.

It reminds me of a certain film though, especially when Loner comes up against this two-headed ant below. But such is the forward-thinking nature of Wildcat, Honey I Shrunk the Kids wasn’t even released until later the same year. Of course, other previous small-people-in-giant-surroundings will have had similar battles before, but for the target audience this was most likely their first such experience.

As an adult it’s initially a bit of a shift for the Loner strip but nevertheless it’s a fun outing with some great imagery of the world around him. But it appears the fun will soon be taking a decidedly darker tone, back to more of what we had before. Suddenly surround by three giant ants who have just watched Loner kill their buddy, he tries to make a run for it and ends up caught in a huge spider’s web. But it’s the Next Issue page that really shows us where we’re headed.

Now that’s a monster and a suitable foe for my favourite character! I feel like we’ve been misdirected into believing the strip was taking a lighter approach, only for us to be hit with this image. What a bluff! What an issue the next one is going to be too, what with the Turbo strip’s revelations and tone and then this to look forward to now. But we’re not quite finished with issue eight yet. The Wildcat Complete tale has a strong message and, while it’s a coincidence, a question on the letters page sets it up for us.

Kathleen probably wrote in while reading those first few issues. As I said at the time, the comic started off with some brilliant misdirection. (Wildcat was good at this.) As the stories developed, what Kathleen had witnessed would be turned on its head, teaching us all not to judge a creature (or indeed anyone) by their looks alone. Aliens advertised as hideous monsters became allies, scary ones were shown to be simply defending themselves, and often humans were the worst culprits of the horrors to be found in deep space, especially in the anthology stories. This issue is no exception.

Just when you think the human race can’t disappoint us any further

Gliz, drawn by Joan Boix, tells the tale of an alien worker on board the Wildcat. With a lizard-like face and two extra arms resembling tentacles he’s the butt of constant jokes from his small-minded work colleagues in the scientific research department, where he works as a cleaner. You’d think scientists would know better. Their constant bullying, just because he’s different, makes him uncontrollably nervous and this results in him being rather accident prone. Of course, when accidents happen the humans only see these as proof that they were right, even though it’s their fault.

He’s a sympathetic character and lovable straight away. His wish to make friends, to fit in with the humans and be the best he can be is endearing. Only one human by the name of Grenzel gives him the chance to be himself and open up about the treatment he receives. But Grenzel’s mother doesn’t take kindly to her son mingling with an alien and in a rather shocking scene punches her son to teach him a bigoted, racist lesson. No pun intended, but it’s quite the hard-hitting start to a story in a children’s comic and I like how it doesn’t hold back. His mum threatens him with a beating from his father and as a result Grenzel ignores Gliz the next day at work.

Depressed more than ever, Gliz jumps at the chance to show his abilities on a dangerous mission to one of the planet’s moons after the pilot becomes ill and Gliz is the only one left who knows how to fly the shuttle. Once there, the crew are set upon by space pirates and the humans immediately try to use Gliz as a bargaining tool! The pirates crash-landed and need to get off the moon but, upon finding out only Gliz can fly, the humans’ cowardly plan backfires. Deemed unnecessary, they’re all killed.

On the final page Gliz realises the pirates are going to hijack the Wildcat and kill everyone on board. Setting the controls to self-destruct he consoles himself that at least he’ll die a hero and be redeemed in the eyes of the people he just wanted to be close to. But just when you think the human race couldn’t disappoint us any further the story finishes on this note below.

It’s a real downer to end the issue on and I salute Barrie and his team in doing so. Unfortunately it’s a tale that could be told today and still be just as relevant. Today, we’d probably have the ancient ancestors of those scientists attacking the comic on Twitter for it, but that would just prove its point. It’s a powerful end to what has been a surprising issue of this fantastic comic. But surely questions would have to be asked of Turbo’s selection process. Several hundred of our best and brightest and these xenophobes still get to partake in taking humans to the stars?

Darker stories, surprising twists, fun adventures and a message I can really get behind. I’d say this has been the best issue of Wildcat yet. How can it improve on this? All I know is I’m sure it’ll manage to. Somehow. We’ll find out when the next review hits the blog on Friday 11th February 2022.

iSSUE SEVEN < > iSSUE NiNE

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WiLDCAT #7: A COMiC WITH TEETH!

Just. Look. At. That. Cover. I mean, just look at it. David Pugh brings Loner to the cover of Wildcat for the first time in a suitably over-the-top way. The huge Beast he’s currently battling in his strip was a major highlight of the comic’s run; its terrifyingly giant mouth and dead eyes have proven unforgettable. It’s also just as exciting to have one of my most fondly remembered characters from any comic finally make the front page.

Inside, just as he did with #6 of Ring Raiders and #6 of Super Naturals, Wildcat’s creator and editor Barrie Tomlinson has decided it’s time to shake the running order up a bit, with the all-female crew and their leader Kitten Magee now the first all-action strip we encounter, written by Barrie’s son James. Still following Hobos, who is pretending to be their ally while leading them into all sorts of danger in an attempt to kill them, they finally make their way out of the jungle to an apparently safe swamp area. But when have you ever known a swamp to be a safe haven?

This horror goes by the name of a Zicker Beast and with Hobos floating high in the air out of harm’s way is Kitten starting to see through their apparent friend? To be fair, she’s been the only one in the team to distrust him so far. In an attempt to save her teammates, Kitten blasts at the monster and as it swipes at her with its giant claw she puts herself in front of its smaller head, only jumping out of the way at the very last moment. I love artist José Ortiz‘s depiction of the beast’s shock and pain at this point.

The resolution to this episode is even more creative. The smaller head is still alive and attempts to eat Doc as she’s trying to recover blood and tissue samples. Kitten kicks the head out of the way and it begins to bounce down the slope towards the swamp, where it appears to have summoned its body back (which had slipped away in defeat). Grabbing Casandra‘s trademark bazooka she blasts the ground underneath the bouncing head, flinging it into the air and straight into the open mouth of its body, which swallows it whole! Predictable this strip is not, and it’s followed up by the next mini-poster, of Kitten’s pet robot Crud, making up for his conspicuous absence in the story.

Still in his usual place is David Robinson‘s Joe Alien, his colour pages split as always into 3-page and 2-page chunks. He rescues his team member from a watery death by using his extendible arms but soon finds they’re all going to face trial by a court of trees! The crazy old human man who has assumed the role of god of the continent’s vegetation presides over the telepathic trial. Even’s Joe’s men can sense them talking and arguing but are unable to hear them or take part. The vote ends up split and the old man’s casting vote is to let them all leave in peace. It would seem the tale is at an end, until a tragic accident changes everything.

Fascinated by Joe’s external brain pack the man grabs it, snapping it off Joe’s head and turning him into the gibbering buffoon we last saw back in #3. He’s quickly saved by one of his troopers who snatches it back and replaces it onto Joe’s noggin. But in doing so he’s shoved the old man out of the way, who slips and falls down a hill, banging his head on a rock at the bottom. This is where the story stops while we catch up with Loner, but for the sake of the review we’ll jump ahead to the conclusion on the centre pages, which open up to reveal this spread.

I know I bang on about Ron Smith‘s art every fortnight, but can you blame me? Joe’s pages were always surround by a bright colourful panel to make them stand out as the only colour ones in the comic, but Ron has added his own border here too. This, combined with the dynamic panels and the strip reading across the spread rather than as individual pages, makes this a stunning work of art in its own right worthy of a place on the wall!

The story rockets into top gear here. From Joe realising the trees are going to kill them all and using his extending legs to track down their only hope of escape, to that cliffhanger with a superbly drawn, truly painful expression on his face. I mentioned last time how I was interested in the story with the old man and I was looking forward to seeing where it would lead. I’m disappointed he’s died and the story appears to have refocussed again on the basic action plot we had previous to his introduction. But I’ve learned never to second guess this comic. Plus, even if it has reverted to a more action-based story again, Ron’s art makes it a thrill to read.

Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment

I made reference to Loner‘s placing in the comic. He’s been moved up the running order to Kitten’s previous position in the middle of the comic and it’s time for the climactic battle with the Beast. There are some lovely atmospheric panels here from artist David Pugh which may be small on the page but pack a big punch in Barrie Tomlinson‘s script. Using his telepathic weaponry on it seems to make it retreat at first, slinking into the shadows. But when it spits acid out of one of its tentacles (previewed on the cover) it’s clear that wasn’t the case at all.

When he’s fired upon again the acid takes out Loner’s shoulder armour, leaving him vulnerable. One more blast and he’s dead. Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment. We’ve had glimpses of the creature, we’ve seen the devastation left in its wake, the bodies in its lair and the minions sent out in advance. Now it’s all or nothing for Loner as he takes aim at its chest, small as it is, seeing it as the only potential weak spot when it’s basically all mouth.

He soon realises this could take hours if he was going to try to beat it down bit by bit and the telepathic nature of the weaponry just won’t allow for that. He’s already exhausted, his mental energy completely drained, his brain fried from the exertion of such a powerful weapon even though it’s only making small dents in his enemy. But he notices it’s slowly sliding itself backwards with every blast. The vast cavernous lair has already been established as having great drops, jagged rocks and huge spikes sticking out of the ground, so it’s time for some lateral thinking from our former mercenary.

As excellent as this ending is, I do have a bit of a problem with it. In my head this beast was a ginormous snake-like being. I was sure a later pin-up showed this but maybe I was wrong? I checked back over previous issues (because I don’t want to skip ahead) and found a panel from #4 I didn’t share at the time. When the Bellari lizard who sent Loner on this quest was describing what must be done we were shown an image of the Beast and I was right, it had been depicted as a snake (below is a photo of a panel from #4), but for some reason in our current issue it’s more of a massive head.

Maybe it was curled up? Perhaps its natural state is as shown in our current issue but it can extend its body out to form a snake-like shape for reasons we haven’t been privy too? Unfortunately it’s unlikely we’ll ever find out. After these scenes Loner is de-evolved back to his original form and given a headband to block telepathic signals from the lizard, who he dispatches in a couple of panels, thus ending the first chapter in his quest on the new planet.

I was a little disappointed the Bellari was dispatched so easily and surprised the story is wrapped already. The furballs wish him well, telling him the headband has attached itself to his brain and can’t be removed, but will translate all alien languages for him. It’s a very handy piece of equipment for the Wildcat crew to have at their disposal, so off he goes to explore more and hopefully make his way back to the ship. I’d thought this story lasted for at least the original 12 issues so I’m excited to see what completely new Loner tale will take its place. I have absolutely no recollection so I eagerly await the next issue in a fortnight’s time.

Turbo Jones is the last of our expedition team leaders we catch up with this issue and things are going from bad to worse, which is par for the course on this planet, let’s face it. The story takes an unexpected turn this time, ending with everything turned around and heading off in a different direction. The Arglons send in a team to place a receiver underneath the collar of Turbo’s giant Terrosauron so they can control it remotely. Normally Robo would detect such signals (as has happened previously) but he decides he’s had enough and stays behind as Turbo leads some of the army out to capture the remaining enemy soldiers trapped within the city.

But as they approach the signal is sent out and he loses control of his dinosaur which begins viciously attacking all of the other creatures. The Burroids‘ leader The Brain (that still hasn’t been explained) assumes Turbo has turned on them, that he’s been biding his time until they were at their weakest. Meanwhile, The Ark has commanded Turbo is not to be killed and so the signal is sent for the Terrosauron to stop its attack. Instead, as Turbo climbs back on, it begins to lead him elsewhere through the night.

What I particularly like here is how, even after almost being killed, it’s clear Turbo has some kind of affection for his creature. While he’s not aware of the receiver or The Ark’s plans he somehow just knows that he’s safe again, that this was out of character for the animal and it’s now over. His affectionate “big fella” in the panel above says it all. He clings on, waiting to see where he’s being taken across the great plains. It’s not explained how they get out of the city after the defensive fences were raised last issue (which does appear to be something of an oversight) but they end up in enemy territory.

This creepy image by Vanyo is the last panel and shows The Ark in all of their skeletal glory, complete with a nice close-up of those mechanics inside the jaw we’ve only seen in smaller images before. While the cliffhanger itself is a good one in its own right, this image raises those questions again of whether The Ark and their council are truly alive or if they’re being controlled by someone or something behind the scenes, Wizard of Oz-style. With Turbo now their captive I’m hoping for some answers soon.

It’s a sudden change in direction for the story and I think it works a treat. There’s only so much we can get as an audience from a constant battle but I also like the fact it hasn’t been wrapped up. It’s still ongoing but with an ill-equipped army now on the defensive. An army that now sees Turbo as a deserter. A story that could’ve easily become repetitive and just an excuse for big battles has cleverly twisted itself and has piqued my interest again.

Jesús Redondo returns to illustrate The Wildcat Complete: A Perfect Crime?, the latest in our anthology thrillers featuring the Wildcat itself. A crew has been assigned to clean the outer hull of moulds and growths before they become a problem to the ship’s integrity. One member of the team, Stefano, has career ambitions that require rather unorthodox means of promotion; kill off his teammates and by default he’ll be the boss. Seeing off his captain on the first page he’s passed over for his colleague Roderick Serling, which is a particularly apt name here.

In previous reviews I’ve mentioned how these stories have often felt like an episode of The Twilight Zone and I can only assume that was Barrie’s intention all along, now that they’ve used a very similar name to that of the show’s creator, Rodman (Rod) Serling. Furious that he’s still not captain, Stefano relishes another opportunity when a deserted alien craft drifts into their area of space and both he and Serling are sent to investigate. Upon arrival they discover an oxygen-rich atmosphere but decayed alien bodies. Concluding it’s a relic from a distant alien war, Stefano sees his chance and kills Serling, reporting back to base that a disease killed the crew, not a battle, and that Serling is sick.


“When your body gases start expandin’ you’re bound to… explode!”

Stefano to the body of Serling

Contacting Wildcat every few hours and falsely reporting how Serling is getting worse until he apparently succumbs to the disease, he dumps the body out of the airlock, telling Wildcat Serling didn’t want his wife and children to see his mutated body. He knows exactly what will happen when the body’s gases start expanding in the vacuum of space, as you’ll see below in the first panel of the last page. But this is when everything backfires for Stefano and his so-called perfect crime in a somewhat timely ending when read today.

An eternal quarantine. Forced isolation for the rest of his life. It makes ten days seem somewhat trivial, doesn’t it? Trapped knowing he either has to serve his time out where he is, surrounded by alien corpses, or admit to what he’s done and possibly face execution, we’re left not knowing which option he’ll choose. I think it’s a very worthy strip for Rod’s name.

We finish the issue with a quick look at the next one featuring a dark, foreboding image from what looks like the Kitten Magee story and a bright and cheerful back page strip from one of those lovely retro Weetabix advertisements from the late 80s.

If there’s one word to sum up this issue it would be “surprising”. I mean this in the best possible way, of course. The shifting about of the contents freshened things up, the strips contained twists and turns and new beginnings and Loner’s in particular has me puzzled as to what’s next. I’ll wait, even though a fortnight can feel like a long time when the next issue is sitting on the shelf behind me. Needless to say, please join me back here in 14 days as I continue rediscovering this childhood favourite.

Issue eight of Wildcat will be reviewed on Friday 28th January 2022.

iSSUE SiX < > iSSUE EiGHT

WiLDCAT MENU

WiLDCAT #6: ROARiNG GOOD FUN

On the final day of 1988 there was just enough time to squeeze in one final issue of Barrie Tomlinson‘s Wildcat before the new year. Kicking off with Ian Kennedy‘s interpretation of José Ortiz‘s Kitten Magee strip, the cover includes the tagline ‘The Ultimate Adventure’. I remember associating this with the comic as a kid, so it’s strange to see it appear for the first time only now. Perhaps it’ll pop up again. For now though, let’s see if the inside matches the hype.

The Arglons have dispatched two of their own Terrosaurons to kill Turbo Jones atop his own dino in the opening strip. Controlled by computerised radio waves, these are detected by Robo before they even get close. Very quickly he’s jamming the signal and any hope of control over the creatures is lost. The Ark doesn’t take too kindly to their great plan being thwarted and soon the general in charge is on the chopping block. It appears these skeletal figures have zero tolerance for failures.

Having already attacked Turbo’s Terrosauron and getting a taste for blood, when the commands are interrupted the others attack the nearest target, which is each other. Limbs are torn off, gaping wounds in full view and we young readers loved it. It felt so gory to us.

Now easily able to pick off the enemy Turbo finishes the fight and returns to the main base of operations where he finds out about an underground defence system, a huge electronic fence which is activated and surrounds the city. That’s it as far as plot goes but this episode was all about the fight, the big battle between the three giant Terrosaurons. While I can’t remember reading it at the time, I’m sure I loved it as it would’ve been right up my street.

As an adult I do miss the plot developments, the intrigue around The Ark and Turbo’s growth as a character. But sometimes it’s just fun to have a completely ludicrous, over-sized battle! In the final panel Turbo says the enemy is trapped inside the city behind the fence, so they can pick them off more easily. Has he forgotten they got in via a tunnel? We’ll find out next time I’m sure. It’s throwaway stuff but fun, and I’m only a little disappointed because the comic has set such high standards for itself.

It’s clear power has gone to this man’s head. Does he truly believe he is a god?

More interesting for this old man is another much older man in the Joe Alien story by David Robinson, as the human who seems to be the leader of the killer plant life tells his story. He was the sole astronaut on the first manned rocket heading for Mars. At the time of Wildcat’s publication we never thought it’d happen any time soon, so his tale takes place in 2079. Travelling through an asteroid belt one of the huge rocks begins to open up, drawing his craft inside like a scene from You Only Live Twice.

He makes reference to it looking like “jaws” and with that word choice I can’t help but make the comparison to the big fish from my favourite movie of all time. The asteroid itself, as drawn by Ron Smith, bares a striking resemblance to Steven Spielberg‘s classic movie monster, right down to the oversized jowls (needed on the mechanical shark in Jaws for its mouth to open and close without folding or breaking the rubber skin). I’m really rather thrilled to see this as a fan of the movie and this comic, I love seeing inspiration from one turning up in the other.

Upon arriving on the continent where our adventure is taking place a great war was being fought between the trees and the other vegetation. There’s always a great war behind these stories isn’t there? As you can see in this gloriously illustrated page below he negotiated a peace between the two sides. But how, when the participants in the war couldn’t speak? This question is asked by one of Joe’s men later in the issue. An explanation is given about how the plants can absorb sound as vibrations in the ground through their roots, and how they had spent hundreds of years studying our radio waves to learn our language.

As the years passed the man aged very slowly compared to back on Earth, so generations of plant life passed before his eyes and eventually they began seeing him as a kind of god. His word is now law and when one of Joe’s team makes a joke about the plants the old man punches him with the force of ten, sending him flying into the water where he’s attacked by vicious teeth-baring vegetation. It’s clear power has gone to this man’s head. Does he truly believe he is a god? It feels like a story from the Stargate SG-1 TV series, albeit several years before it.

The standout thing here is Ron’s art. His style perfectly compliments the story and setting, his characters really embody what they’re saying, Joe is the best he’s ever looked and the flashbacks are extraordinary and fascinating. Incredible artwork. Simply gorgeous. While Loner may still be my favourite, Joe’s strip is running a very close second which I didn’t expect when I started this read through. Saying that, all the strips are so good this changes on a regular basis.

James Tomlinson‘s Kitten Magee takes a break from relentless fighting to advance her story a little. She saved herself from the bomb last time by grabbing her teammate and leaping into one of the holes bored by the tribal robots. So the fat alien Hobos decides it’s time to try a different tactic. Pretending to save her life from a threat of his own creation (a destabilising beam making Kitten lose balance just before this page below), he befriends the women and tells them he’ll lead them through the dangerous jungle to his village.

There’s one disappointing aspect of the story here, and that’s how easily the other four members of the team trust Hobos. Only Kitten herself is unsure, thinking he’s too friendly, too nice and appeared at too convenient a time for this all to be coincidence. The other members of the team have all been so capable and interesting in the previous issues it’s a shame to see them played for fools so easily.

We do get a little bit of action as a torg-lion attacks the group, the one we saw on the cover. Hobos’ plan seems to be to lead them through the most dangers part of the continent, using a scent of raw meat to attract the biggest, most vicious predators out into the open. Of course Kitten wins this battle, pricking the animal with the pointed edge of her poison-filled ring. Just when I thought I’d seen all of her cool jewellery-based weaponry too.

There are still many questions needing answered here, not least of which is why Hobos was determined to kill the women in the first place. Is it a male thing? Are women a threat? Even alien women? I know we’ll get our answers eventually, so don’t for one moment think this is any kind of complaint because it isn’t. The story does feel like it could be heading towards some answers over the next few issues, which is exciting. Kitten remains an interesting character and the one most shrouded in mystery in the whole comic.

That cover by Ian Kennedy is a fantastic piece of art, as are all of his covers across the range of Barrie’s comics I’m reviewing (Ring Raiders and Super Naturals being the others). He gets a bit of further recognition on the letters page this issue and yes, that monster is one of his designs from the premiere issue.

Loner, written by editor Barrie Tomlinson is up next and if you thought the scale of what he was up against was massive in that final image last issue, then you haven’t seen anything yet, to use a cliché. I can remember this snake-like monster but I had no idea of just how big it was. In fact, it’s so big that in the first panel of this chapter we only get to see a few teeth next to our hero and his now rather pathetic looking new gun.

My overall opinion of this instalment of my favourite Wildcat strip is, just when I thought David Pugh‘s art couldn’t possibly get any more spectacular he blows me away again, and a lot more successfully than Loner’s attempt to do so with the beast above. But seriously, just look at that first panel, those teeth and that tusk look so solid, so terrifying that I’m sure I was in awe of it back in 1988. This was playing to everything kids would want from a new sci-fi adventure. However, as always I review these comics as I read them now, without the rose-tinted glasses, as a man in his mid-40s.

And I bloody loved it!

We even get to see the thing asleep at one stage, it’s head full of thick veins, it’s eyes popping open suddenly as the tiny Loner nears. It’s all incredibly atmospheric. I can’t show you it all obviously, that’s what the graphic novel collecting this entire story is for, but I can show you some of the other highlights of this issue’s chapter. Complete with ridiculously large brain hooked up to the equally ridiculous helmet, Loner discovers the ground of the beast’s layer is covered with thousands upon thousands of tiny little skulls.

I actually felt sorry for the little furballs with him, seeing generations of their kind dead all around them. It’s at this point the burgeoning relationship between Loner and these little critters, as unlikely as it seemed a few issues ago, solidifies. Anger fills his very being at seeing the skulls. Whether he likes it or not his cold, hard persona is warming to these little beings and he begins to track down the monster again, which has moved deeper into the caves. Bent on revenge, we’re left with no doubt that the odds against him aren’t relevant anymore.

This friendship and how it developed slowly over the course of a handful of issues is something I still remember all these years later, although I can’t remember any of the details so it’s a delight to be reading it again in real time. Instead of bingeing, I’m getting the developing friendship in fortnightly stages as intended and it doesn’t feel rushed or forced in any way, and that’s pretty incredible when you think about the scenario here and who these characters are. It’s so far-fetched and yet feels so natural, a testament to the writers behind it, namely Barrie and his son James Tomlinson.

Just when the odds against Loner’s survival (never mind his success) seem stacked enough against him, the beast releases its minions and these aren’t the small, yellow, goggle-wearing kind. These minions of death wouldn’t look out of place in an adult comic today but here they were in the pages of our Wildcat, terrifying the youth. Although not directly referenced here, these are the beings from #1. Of course Loner is the cool hero when he wants to be and he skillfully dispatches them with his telepathic weaponry before the beast itself moves in for the kill, and the cliffhanger.

The little pieces of character development and banter between him and the furballs are nice touches and advance things a little in the overall story, but this is really all about the hunt and finally coming up against this monstrosity. But it doesn’t feel like the plot has been left to the side for the action, it’s all nicely balanced. David’s artwork is so incredible I’m completely absorbed in it every issue, and while it’s an exaggeration to say my breath is taken away each time, I’ll say it to get across just how much I’m enjoying this.

The Wildcat Complete is called Moon of Terror and concerns pilot Kurby being sent to one of the moons orbiting the planet after a previous crew went missing upon landing. Unable to spare more crew members they have to send Kurby alone. Barrie and his writing team really are stacking up the death count.

Artist Jesús Redondo returns (he supplied the art for #2‘s Wildcat Complete) and his shuttle craft bares a striking resemblance to a certain television show’s fighter craft. I mentioned before about the similarities between the Wildcat story and that of Battlestar Galactica even though that was more coincidence than anything else. Jesús’ shuttle could easily have been influenced by that show’s Vipers. Or it could simply be another coincidence and they were based upon real world jet aircraft. Either way, I like the design.

The cloud cover is so dense all of his computer equipment can’t track the ground and when he comes out of the blackness he’s already too close. After impact his shuttle explodes and so he goes to find the missing crew, hoping the Wildcat will send another rescue ship. At least it’s looking hopeful. After all, they may have just crashed and lost contact for the same reason he has. But as he explores he’s attacked by some form of mutant creature that tries to kill him.


“Don’t want me eating your fruit, eh? One thing I can’t stand is a selfish mutant.”

Kurby

He’s able to break free and shoots it just before being set upon by another. At this stage I’d worked out what was going on. I’m not sure if I would have when I was just eleven-years-old, not having been exposed to many sci-fi stories at that point in my life. A third mutant appears just as Kurby is about to get stuck into some of the local fruit for sustenance. Thinking it’s just another attack and the creature is swatting away the fruit to get to him and kill him, he kills it too. Exhausted, he sits down and eats.

You can see the mutant creatures are humanoid in nature and have a distinct face so I’m sure you can also see where this is going. Unknowingly, Kurby has just picked off the three Wildcat crew members he was sent to save, who had been transformed by eating the same fruit. I do like Jesús’ action man panels of Kurby firing directly towards the reader as he’s attacked. Kurby comes across as quite arrogant in the story but that’s the point I think. We humans are out amongst the stars but still we think we know everything about the world around us, that we are lords of all that we survey.

As you can see the story ends with him slowly turning into one of the mutants himself, the horrible truth about what he’s done becoming apparent. The last mutant swiping the fruit away was doing so as a warning, not an attack. As he transforms he knows the Wildcat will send another team, that he’ll try to warn them, that they’ll kill him and the cycle will repeat. Human arrogance will see the small population dwindle by how many more before it stops?

For now, the death toll six issues in stands at 18 if we include Kurby himself. Maybe this is why the comic stopped at #12, there was no one else to write about!

The Next Issue page is printed sideways and taken over by this picture of Turbo and a Terrosaurus. Is this his dinosaur? I wonder. But given the excitement of the Loner strip I’m surprised that isn’t the story to feature here. Finally on the back cover is this issue’s pin up and it appears these two are continuing their partnership for now anyway.

So that’s us officially at the halfway point of the comic’s regular run already. The next issue, the first of the new year, will be here on Friday 14th January 2022. This has been a blast and at six issues in it’s already far better than its already impressive start. The next six are going to be phenomenal. I hope.

iSSUE FiVE < > iSSUE SEVEN

WiLDCAT MENU

CHRiSTMAS 2021

WiLDCAT #5: CHRiSTMAS ‘CAT

It’s probably the most unique cover you’re ever likely to see on this blog, that’s for sure! I originally thought it was by Ian Kennedy but he’s informed me it wasn’t, so at the moment I’m at a loss to who drew the giant pud. Even more unbelievably the cover represents an actual story inside this latest issue of creator/editor Barrie Tomlinson‘s Wildcat, and that story is one of the best so far. You’ll have to wait until further down the review before I show you that particular Christmas miracle. After this cover image the next thing that grabs the attention is the paper.

Specifically, the paper quality. Half of the comic is made up of the kind of paper Rebellion‘s modern day 2000AD is printed on (at the time of writing). This issue goes back and forth between this and the regular, thinner gloss paper but basically any sheet that has colour somewhere over its four pages will be of this thicker, heavier, higher grade. It feels wonderful in the hand and gives the comic a sense of high production values.

Moving on to the content and our four main strips obviously aren’t festive tales, what with being ongoing serials (although that didn’t stop Super Naturals, another of Barrie’s). Turbo Jones has a wonderful monster movie feel to it, like the Japanese kind I’d have watched late at night on TV back when I was a child. It’s not just dinosaurs anymore, there are giant mantises and other insects, as well as original creations such as Turbo’s Terrosauron. The imagination on show is wonderful.

The Arglons are attacking the Burroids‘ city from underground and by the time Turbo and his army make it back a lot of it has already been destroyed. The Ark and his cronies are in charge of the enemy army and here we can again see the mechanics within their skeletal mouths. The frequently used alien terms add a nice touch too. Normally a strip might contain one or two such made up words but Barrie hasn’t held back when writing this script and I love that. Where does he get all this terminology from? It adds to the absurdity of the situation, the alienness of this planet and the originality of the story.

There’s a nice little touch there with Turbo tying up his flying beast like a pet, but it’s not long before he’s taking to the skies for more thrilling battles. This particular episode really does have it all. The action is truly thrilling, Vanyo‘s artwork sizzles in the action scenes, conveying real scale in the destruction of the city, creepiness in the council and lots of little background details to pour over again and again. While the action builds so do the questions for this reader, with details about The Ark and the history of this war being drip fed to us. Wonderful stuff indeed.

Joe Alien has had enough in the next chapter of David Robinson‘s story. After falling for a trap set by the trees(!) he draws the logical conclusion this continent they’ve landed upon is not hospitable for human life. It’s simply too dangerous; the killer vegetation can’t be communicated or reasoned with, despite finding out they can understand our language. Resistance is futile, so he orders a hasty retreat for his team but the plant life won’t let them leave. However, they’re not trying to kill them anymore either.

This is where a surprising turn of events takes place. We knew the trees were intelligent, able to uproot themselves and walk, they could communicate with each other and they appeared to be attempting to do so with us. Their murderous instincts were always front and centre but as Joe points out, while he has lost some team members, if the plants wanted them all dead they would be.

A vehicle made of rock glides in over a body of water and from within it steps out a man. A human man from Earth! Our heroes have been corralled, now trapped on an outcrop surrounded by this body of water full of man-eating plants ready to chomp the legs off anyone who attempts to escape. But for this man they spread out their lily pad-like leaves and let him cross to within talking distance of Joe and his men.

I didn’t expect this! I have no recollection of this twist at all. A nice touch is the fact his speech is broken and slow because it’s been so many years since he last needed to do so. The plants treat him reverently, he’s quite clearly in charge and yet very frail, at least upon first glance. It ends with him promising to tell a surprising story. I bet! I have so many questions. But that’s the whole point of the story. It’s layering mystery upon mystery, and just when you think you’ve got one or two bits sussed out it pulls the rug from under you.

Yes, that last sentence was a bit clichéd but there’s nothing unoriginal about this story. Ron Smith‘s artwork really comes into its own too, like he’s had a couple of issues to settle in and is now confidently in charge of the world originally created by Massimo Belardinelli. The rock vehicle feels suitably solid, the old man is an intriguing character even just to look at and the uprooted killers remind me of the tree that came in through the window in Poltergeist. Genuinely threatening. Two for two, the strips this issue have depth, character and intrigue. Shall it continue?

Just before the Kitten Magee strip here’s artist José Ortiz‘s pin up of one of her teammates Casandra Cardeti. While I do really enjoy José’s work and it’s nice to see some colour work from him, I always had an issue with how female characters would be dressed in our sci-fi comics. While Turbo, Joe and Loner are properly equipped for whatever is thrown at them, women always seemed to go up against the same dangers with a lot less clothing. It’s a sign of the times of course but it was always a niggle I had, not just with Wildcat so I’m not singling it (or José) out.

Unfortunately, out of all the strips in this issue Kitten Magee’s has the least development plot-wise. Basically a fight to the death between them and the robotic tribe, there’s plenty of action and a few close shaves until right at the end one of the robot heads pops off and explodes, leaving a crater where Kitten and Aurora were standing. But even within a basic plot this time around there are some really nice little nuggets by writer James Tomlinson to sink our teeth into. Have a look at these two panels by way of example.

The robots have suddenly become rather interesting. Their techniques for dispatching foes get more and more creative, my particular favourite being this ground drilling monster that pops up just when the battle seems over. Then there’s a gaffe Kitten herself makes. In saving Casandra from a dropped explosive by expertly kicking it into the hole from the previous panel, she mentions how keenly she played football as a kid. The thing is, the sport was deemed too violent and banned more than one hundred years ago. Add this to how old she looked in #3 and we’re beginning to get a glimpse into just how much of a lie she’s living. An interesting plot point which I’ve a feeling will become the main thread in issues to come. I certainly hope so anyway.

Just before Loner there’s another double-page spread of letters although none from the readers. Instead, every contribution has been signed off by an alien being from some distant world. The letters page had been hacked! I asked Barrie if this was due to a lack of letters but he assured me it was probably just for a bit of fun for the Christmas issue. He says he’s a big kid at this time of year (just like myself) so I can believe it.


“The creature is preserving their bodies… so it can eat them when it pleases.”

One of the little furballs

Barrie Tomlinson‘s Loner gets a bit of a new look but whether I’d call it an upgrade is something else. The furry little pets of the extinct alien race told him the weapons he’d found could only be controlled by his mind and thus he was made to sit in a chair to prepare himself for using them. The end result makes for a rather startling image and he’s not best pleased with the finished result.

It’s a bit of an anti-climax when one of the furballs casually says they can change him back afterwards, what with the transformation being part of the cliffhanger last time. But it does mean he’s all set to take to the caverns and hunt down the creature the lizard demanded he kill. There are also some nice humorous touches in the dialogue and you get a sense of the beginnings of a friendship between the former mercenary and these cute little beings.

This episode is all about stalking through the underworld and it contains some wonderful imagery from David Pugh, especially within the lair of the beast.

The detail here is stunning. I love the webs, the rock formations and the skeletal remains of the critters, which is a bit sad with rotting corpses and imprisoned furries strung up everywhere. It’s quite the panel!

As he tracks down the beast we’re treated to a suspenseful atmosphere. Take your time reading this, taking in all the fine details of the art and the fact the lettering of the homing beep gets slightly bigger and smaller as Loner attempts to find it, and it gives off a tense Aliens vibe. As for the beast itself, well I remembered it being a hideous snake-like creature with huge black eyes and long, pointed teeth. An image in a previous issue confirmed my grey cells hadn’t let me down, but I’d assumed it was about the size of a large Earth anaconda. How wrong was I.

In #2 I was under the impression the crazed lizard was a giant beast in itself, only to find out in the next issue he was about twice the size of our hero. With the predator Loner has been sent to dispatch, I’m very glad to say I was wrong in a completely different way. Just look at that final page! What an image to leave in the minds of young readers. This is the best cliffhanger in all of Wildcat’s run so far.

They’re tracking the huge dessert making its way towards them through the darkness outside

How on Earth (or wherever they are) can Loner hope to take on this thing, even with the advanced weaponry? We know it has no brain patterns to speak of, that it operates purely on survival instinct (this is why the telepathic lizard can’t kill it). Is that information in itself a clue? I can’t see how. But isn’t that the best kind of cliffhanger? One where you can’t think of any possible way beyond it, but you know the answer has probably already been hinted at, that it’ll be an organic and ultimately satisfying resolution. Wildcat has proven itself in this respect many times over already. A tense chapter with a stunning final scene.

Our last strip takes us back to that giant Christmas pudding on the cover. It’s the festive season for the last human beings in existence and there’s some nice scene setting, including mention of the fact there’s been no communication with the landing parties, a running theme throughout all the stories and a nice reminder each one is part of a larger whole. We also get to see the bridge and the captain in charge of Turbo’s ship when he’s not around, while they track the huge dessert making its way towards them through the darkness outside.

For such a ludicrous thing to see they take it very seriously. Some crew members joke but they’re soon put in their place. It could’ve been so easy to reduce the whole story to a farce but I’m glad to say the characters treat it very seriously. Various attempts are made to communicate, they see it as an imminent threat, sounding the alarms and even opening fire, but their laser beams go straight through it. As does the Wildcat when the pudding surrounds them. “It’s like being wrapped in cotton wool”, one engineer scanning the impact (or lack thereof) states. Stranger and stranger.

It’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet

The lights go out and a mysterious glow signals someone or something beaming aboard. It’s Santa and an elf! With presents for everyone they explain they disguised their ship as something they thought couldn’t possibly be seen as a threat and they apologise. The image of the Wildcat within the actual ship itself is a striking one too and provides an “ahh” moment for the reader after that cover. The captain takes some convincing and they don’t immediately win everyone over. Even after they’ve gone no one is sure it wasn’t some form of mass hallucination.

It’s a fun little story but then the final page makes everything click into place. The large Death Star-esque vehicle morphs into a sleigh and reindeer, another illusion. But it’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet. I’m left with just one question. Were they impersonating someone we humans associate with gift giving (apparently what they love to do as a species) or is this Santa’s true form?

It’s left without an answer of course, like all good Twilight Zone twists, leaving the readers much to discuss with their friends. I know I’ve mentioned that show before in reviewing these anthology stories, but to me that’s just the vibe I’m getting. I’m all for it, and even though the stories can be so different from the rest of the comic they manage to fit perfectly. While it can’t be officially confirmed at this time, we believe the artist is Manuel Carmona Ruiz (2000AD, James Bond). The way they so effortlessly blend the hard sci fi with a very traditional way of illustrating Santa Claus in his close up, in a completely different artistic style, is extraordinary.

A wonderful Christmas feast of a story to end another fantastic issue. The way the dates fell in December 1988 there was another issue in the festive period, in fact it’s dated New Year’s Eve. It was probably released early like most comics scheduled around that time but I’ll be reviewing it on the last day of the year. If it’s anything like this issue it’ll give 2021 one hell of a send off. Join me then.

iSSUE FOUR < > iSSUE SiX

WiLDCAT MENU

CHRiSTMAS 2021

WiLDCAT #4: TREE-RiFiC FUN

I love this Ian Kennedy cover based on the Wildcat Complete tale inside. We’ve had deaths in pretty much every part of the anthology series so far, but this shows us there’s a ferocious animal-like killer on board, running rampant amongst the last several hundred humans in existence. The claustrophobic horror of being in that situation is perfectly captured here.

This issue we’ve got man vs dinosaur, alien vs murderous plants, woman vs robot men, man vs crazed newt and spacecraft vs Mr Hyde. So a busy issue of editor Barrie Tomlinson‘s creation then. We start off as always with Turbo Jones and the first page is no less thrilling than that cover. Turbo has decided he’s going to tame the untameable Terrosauron and over the course of the first couple of pages the huge beast underestimates the tiny opponent time and again. Using his small weapons in clever ways, Turbo manages to outsmart his opponent and soon he has his steed of choice.

The ‘Next Issue’ promo last time was just an image of The Great Ark, leader of the Arglons. It appears they were just one of a handful of animated corpses. A row of skeletal beings led by The Ark itself bark orders at their minions, killing one of their top military leaders for their apparent failure. Some close up angles of this council (like the one used for the promo a fortnight ago) show what look like mechanics behind their jaws. Could it be they’re all dead? Is this all going to lead to a Wizard of Oz moment later in the series? That’s my guess at the moment although I’ve no recollection of the story beyond this point.

From here the story cleverly flips back and forth between Turbo training the Burroid army and the Arglons using giant mantis-like creatures to dig a tunnel right underneath their enemy, straight to their capital city. There are no captions to explain the back and forth between the two scenes, which to be honest I’d have expected in any comic of mine from back then. But writer Barrie and artist Vanyo credit the kids reading with the intelligence to not need their hands held.

The cliffhanger sees giant cracks appear in the roads of the city and it feels like it’s all building up to an epic climax. It isn’t though. Each character’s story is one ongoing saga rather than being split up into smaller individual tales. So if they’d spent a year on this planet each character would’ve had a 26-part epic, which was an original way to go about things! The tension is building however and by the end of these five pages it’s palpable.

The tree is an alien being that plucked him off the ground and is now holding him hostage

Our pinup jumps from the back cover to page seven and this issue it’s my favourite character, Loner and his new found friends the little fuzzballs. Reading the black and white strip I (for some reason) made the assumption these little balls of fur were a sandy colour but here David Pugh has decided that’s not the case. More from Loner in a bit.

On to Joe Alien now, who we last saw stuck up a tree. Well, it’s a lot more dramatic than that. The tree is an alien being that plucked him off the ground and is now holding him hostage. Joe’s dislodged brain pack is in the hands of his teammates so he’s completely incapable of helping himself. But what about that rather horrific cliffhanger? It’s washed away with a quick douse in a nearby pool of water which luckily (as stated by one of the team) seems pretty normal for once. That is, until some form of seaweed starts to crawl out of the water and wrap itself around their limbs. It seems danger really is lurking everywhere.

Easily able to break free, they’re still at a loss over how to rescue Joe, precariously held high up in the air. To me, it looks like this tree could be planning on using Joe to communicate but maybe that’s the wrong assumption on my part, because his team obviously don’t agree. Their solution? Blow it up, of course.

As you can see it makes a piercing scream as it comes crashing down, so the silent killers from previous issues aren’t quite so silent after all. With his brain pack clicked back into place, Joe has had enough and orders them all to quickly retreat back to their shuttle and return to the Wildcat. This is no place for them to plant their feet (boom) and put down roots (boom, boom) but on their way back they hear another cry, this time a cry for help from deep within a hole in the ground.

What they see down the pit is a two-headed alien covered in bright blue feathers. Speaking our language (able to translate other tongues quickly explained as an ability of his race), Joe and his team set about freeing him from the roots that appear to have trapped him. I’ll admit alarm bells went off for me the second I saw this and it slowly dawns on the team all is not as it seems.

A line of huge trees marches up to surround them, seemingly to make a final stand but suddenly stop. Forming a wide circle around the landing party they just stand there, unmoving. The final panel shows our team looking out at the killer jungle, knowing something is wrong but they can’t quite put their fingers on it, while we the readers see the alien is but a suit and it’s being quietly ripped open. Inside, a few plants are playing the part! This is great fun.

This must mean they’re able to communicate properly (beyond painful screams) as they were able to impersonate this fictional alien creature and, maybe more importantly, decipher our language. Does this mean I was right when I guessed it looked like the tree earlier was attempting to use Joe to communicate? Out of all the strips so far this feels the most alien (suitably enough given its name) so kudos to writer David Robinson, although it’s in no small part thanks to the highly original artwork of Ron Smith.

I don’t quite know what to make of the Kitten Magee strip this issue. First up though, it begins with Kitten receiving the life dust from her robotic pet Crud via something beneath her collar. Whether it’s a device, an injection or an opening in her skin isn’t clear in the shadowy forest and I’m guessing it’s been left deliberately ambiguous by writer James Tomlinson and artist José Ortiz at this point, so hopefully a future issue will clarify.

So the tribes from previous episodes to whom Kitten proved herself by fighting their leader are now attacking her team, and to begin with we think it’s some form of mind control by the fat men hovering above. But when Kitten returns to rescue her teammates one of the aliens is blasted open and it’s revealed they’re actually robots. This is where I don’t know how to feel about it. At this point I had to remind myself this was the 80s, because having fully organic beings revealed as being robots on the inside is a cliché I’ve grown very tired of over the years. But this was written a few decades ago so I have to remember that context. But why would the fat men (one of whom gets the name ‘Hobos‘ this issue) go to all the bother of creating them?

When the innards are revealed all of the other machines stop, as if awaiting instructions. At this point Hobos is spotted and Bonnie tries to take out his hovercraft device with her sniper rifle. Fleeing, he flicks a switch and the tribesmen take to the air, their laser eyes firing upon the women while others take suicidal bombing runs. Where on Earth (well, not-Earth) did all of this come from?

At the time I can imagine I would’ve been thrilled with this sudden change to the situation, but now I found it a bit clunky. But that’s more the fault of the passing of time rather than the comic itself. So who is Hobos? Did his race create these robots? Or maybe they are sentient machines that have been hacked, which would be more original. Perhaps there’ll be some answers next time, although I’ve a feeling I’ll be left waiting for a while longer.


“I still have to go back upstairs and finish off that overgrown newt!”

Loner

There are a couple of interesting nuggets of story information in the Wildcat Time-Warp Data Link pages in response to readers’ letters. One asks how many people are on board since the terms “hundreds” and “over a thousand” have both been used by now and in reply we’re told that it was meant to be around 500 (in the preview it was over 700) but it became clear after leaving Earth an enormous amount of stowaways got on board. Was the number increased when they realised they’d want to kill off plenty of people in the stories (and had been doing so a lot already)? Interestingly, we’re told that, coupled with the animal and plant life, these stowaways have given Wildcat a total weight load far in excess of its original specifications. Will this be a plot point we’ll return to?

Begging for the hallucinations inside his mind to stop, Barrie Tomlinson‘s Loner agrees to the terms of the villainous lizard to track down the beast that poses a threat to him. Making his way into the depths of the caverns with the furry little ball creatures in tow, Loner wonders inwardly how he’s going to be successful when all he has is his six-shooter. A voice echoes in his mind, “We can help you” and he’s surprised to find that outside of the overgrown newt’s telepathic range these little critters can talk to him, and are intelligent.

Their backstory is that they were the pets of the people who once lived on the continent, content and happy with their existence and loved by their owners. But the people soon became obsessed with creating bigger and more destructive weaponry, their wars became deadlier and soon they had wiped themselves off the face of the planet, their pets hiding out in this underground world. What’s more, underneath the fur their flesh is poisonous, sending anybody stupid enough to eat them completely crazy, hence our giant lizard friend’s state of mind. (This is a much better development than humanoid robots.)

They lead Loner to a cave full of the weaponry they gathered and hid away from visitors after the last war. More than enough to see off the beast and free them all from the lizard toom but there’s a catch. The people of this continent had built weapons controlled by mental power alone, so in order to stand a chance Loner will have to undergo a transformation or the weapons will destroy his mind. As you can read above he isn’t keen but the furballs don’t give him any choice in the matter.

We’re left with this image of him screaming in agony as a warning rings out, “At the end, you will consider yourself quite monstrous!” I couldn’t remember anything about this but one look at the Next Issue promo at the back of this issue (further below) brought it all back. What I’ve particularly liked is seeing a slight softening of Loner as he begins to bond with the little creatures.

Boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche

Every five-page chapter of this strip takes a big step forward in developing the story and when something this fun to read is all wrapped up in superlative David Pugh artwork it’s no wonder this was my favourite part of the comic. It’s hard to believe we’re only 20 pages in! I think of that thick trade paperback graphic novel collecting the entire Loner saga together and I can only imagine what will happen in all of those pages. I’ll be finding out the slow way.

I mentioned a fortnight ago how 11 people had already died in the pages of the comic and, although we now know there are more on board than originally thought, the Wildcat Complete on which the cover is based is called Death on Wildcat so I’m assuming the trend is going to continue. But first things first, has that picture of the Wildcat craft been pasted on top of the scene? It certainly looks that way. It could be because it looks like a special technique was used to draw the planet and its rings. It’s a lovely effect and then the spacecraft could have been drawn separately and placed on top. Works for me!

The artist hasn’t been confirmed but I believe it to be Enrique Alcatena‘s work, returning for the first time since the premiere issue’s ghosty story, this time with a Dr Jekyll and Mr Vampire Werewolf tale. The Duty Commander, John Anderson is getting a bit cocky with the fact no crime has been reported on board for weeks. (Obviously some time has passed since the last issue.) Now convinced Wildcat is a safe ship with a complete lack of lawlessness, his statement is predictably followed by an alarm.

The Chief of Security barely has a moment to explain how boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche before they’re alerted to a murder on board. It’s a simple tale with obvious clues for the chief to follow and soon enough he’s tracked it down to Dr Timothy Lee who had been conducting experiments on animals back on Earth with the hope of creating an army of controllable killers. With Earth evacuated and all animals on board accounted for he had continued his experiments on himself.

The most interesting bits for me are the emphasis on just how fragile the peace is on the ship and the fact there are aliens already on board. They work alongside us, are part of the crew and are helping us navigate the galaxy in search of a new home. With the comic set in 2250 it’s not beyond the realm of believability that we’d have made contact with some races, although this is the first we’ve seen anything of them, when they’re the target of a crazed, bigoted killer.

Wildcat death toll: 14

That’s us for the first of three issues this festive season. The next is the Christmas one itself with a strange cover I clearly remember picking up from the shop. When you see it you’ll understand why it’s so memorable. How about a Christmas pudding wrapped around a spaceship? Think I’m joking? You’ll see.

Just to finish off this issue is the advertisement on the back page. Sharing these contemporary adverts is part of the fun of this site. This is the first time Wildcat has included one in its pages and it’s for a favourite childhood cereal (which I’ll admit is still bought from time to time today).

The special Christmas edition of Wildcat will be reviewed right here on Friday 17th December 2021.

iSSUE THREE < > iSSUE FiVE

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