Category Archives: Comic Reviews

PHiL THE MENACE: PERSONALiSED BEANO

No, after all the completely unnecessary hoo-ha by middle-aged men when a children’s comic changed the title of Dennis’s strip a few years back, DC Thomson aren’t about to face their wrath again by changing him to Phil. This is a very special one-off comic featuring characters called Phil, Emma and (not so strangely) Roger, created for a birthday boy a few years back. Namely, me. Well, I say a few years back but it appears they have somewhat flown by.

The fact ‘the Menace’ has been dropped from Dennis for quite a while will be the first clue. I’m publishing this post on my 45th birthday and this was a gift from my friend Emma (and her dog Izzy) for my 38th, so it’s actually seven years old! (How did that happen?!) That’s right, for my 38th. Then again, you’re reading this blog so you already know I’m a big kid at heart. Emma was able to substitute the names of three characters with mine, hers and our mutual friend, Roger.

Beano megastar Dennis was unfortunate enough to be given my name for the issue and, as luck would have it, Roger’s was given to Rodger the Dodger! I never knew the name of the character who became Emma but upon checking with Lew Stringer it appears she’s from Nick Brennan’s Crazy for Daisy. Coincidentally, she bares an uncanny resemblance to the real person, so that just made it all the funnier for me.

The basic plot is that Santa and Rudolph, distracted by the warbling of carols by Walter and his friends puts himself directly in the flight path of Dennis… erm, me and his… erm, my pet dog Gnasher, after a sleigh stunt using a homemade ramp shoots us into the air a tad too high. It’s actually Gnasher who comes up with the idea of asking for help from some of the other Beano stars to help deliver the presents to everyone in Beanotown. However, as he’s unable to communicate this I take the credit. (Which Roger then tells me is an uncharacteristically smart idea. Thanks!)

This part involving Emma’s character I found particularly funny, for completely personal reasons. This little bit of the strip suited her character perfectly and makes me laugh aloud every time I see it. It resulted in some mickey-taking on my part and it is still referred to now and again when the occasion calls for it. I loved this gift. It was a thoughtful present and certain parts of it really seemed to suit the three of us to a tee, making it seem all the more personalised than probably originally intended.

With 32 high-quality pages and a thick, glossy card cover complete with a small spine, it was a high quality comic and a great idea for any young Beano or Dennis fan, or for those who used to be when they were much younger. Unfortunately Signature Gifts no longer have any Beano items for sale but DC Thomson have picked up the mantle for their own characters and offer something a lot better today.

DCT’s personalised Beano lets parents not only name but also create the look of a new character based on their child. It’s chock full of strip, puzzles and activities all starring any young fan of Dennis et all. Not only that, but the website includes a wealth of customisable Beano items, like various comics and books, clothes, lunch boxes, mugs and a whole lot more. Perfect for your child (or yourself).

WiLDCAT WiNTER SPECiAL: GLOSSY GALACTiC GAMES

With this review we tie up the Wildcat real time read through. Yes, there are two recent graphic novel collections and the merge with Eagle to round up, but for the original comic this marks the end and I can’t help but feel a bit sad about that. The Wildcat Winter Special has a lot to live up to then, it’s been a long time coming after all. The comic finished in March and we’ve had nothing since the Holiday Special in May. So did it satiate the cravings for fans?

Earlier in the year Eagle announced there would be a Wildcat Holiday Special and an annual. While the latter never materialised I think it’s clear the content for it ended up in the Winter Special instead. (Just like the OiNK Winter Special in that regard.) Things kick off inside with a reprint of the preview issue’s cover and strip, a black and white reprint of a formerly gorgeously coloured Joe Alien pin up by Ron Smith which results in his eyes looking hauntingly dead, and then two whole pages are taken up with a ‘Spot the Difference’, which boils down to a page from Eagle (I presume, I’ve never seen it before) reprinted twice.

In fact we don’t get anything new until page 16! Not a reassuring start for a special which cost a little less than the thicker, hardback annuals but it does come on lovely glossy paper throughout and a nice, thick (even glossier) cover, hence the price. I suppose we could call it a premium special of sorts (like the Super Naturals Adventure Book from the previous year) and various titles in Fleetway’s range would get one of these over the next few years. It’s strange reading the preview strip again, before the character of Turbo Jones softened and developed in the fortnightly. Here he comes across as a bit of a nonce.

The gorgeous new Ian Kennedy cover portrays the first original strip inside which stars all of our team leaders, the first time this has happened since the preview issue in fact. The Games, drawn by John Gillatt (Jet-Ace Logan, Billy’s Boots, Ring Raiders), is a six pager that is annoyingly split into two-page chunks throughout the first half of the issue. It quite clearly wasn’t written to be read this way, meaning it keeps stopping mid flow. Still, it’s nice to see the whole team together and the first couple of pages do get the blood pumping.

Unfortunately it never really develops beyond this initial excitement. The idea of aliens forcing the humans into a death match against their will isn’t original even for Wildcat. In the Holiday Special Loner was already put through something similar in a quite brilliant prose story and later in this special the same thing happens to him again, so the fact he’s caught up in a similar plot for the third time is damned bad luck on his part.

Pitted against some suitably retro-attired warriors, each member of the Wildcat crew takes it in turn to see off their individual opponents by using the weapons or skills we’ve seen in the regular comic. This and the reprint of the origin story seem to be introducing new readers to Wildcat, which is grand if this were indeed a big, fat annual for an ongoing comic. But by this stage only Loner’s story still continued in the pages of Eagle, so it feels like a lot of this special it so far isn’t really aimed at established fans.

At least fans do get to see more of Loner’s bullets at last. We knew his modified antique six-shooter Babe has a variety of different futuristic bullets so it’s fun to see the boomerang one here. Of course, we could’ve seen more of these in the pages of Eagle but I haven’t read those stories yet. I’ll explain more about that at the end of the review. In between the tiny chunks of this story are other complete tales.

First up is Turbo Jones who by this point feels like a completely different character to that in the preview’s reprint, such was his character development. Off on another mission illustrated by Vanyo, set some time after his first adventure, he and Robo are plucked from the air and dragged underwater by a mad alien who forces them to help him. One thing that immediately stands out here is the amount of story crammed into the six pages it takes up. It’s like the exact opposite of The Games.

In fact, I’d go as far as to say every couple of pages here could’ve been made into a full chapter in the original comic without feeling too padded out. It does feel a bit rushed as a result but that’s probably only because I was so used to the slow build and ever increasing drama of the fortnightly serials. That’s not an issue unique to Wildcat. I remember when I used to buy 2000AD how I’d sometimes feel a bit underwhelmed by some of the strips in the annuals or specials because I was so used to epic storytelling.

So Turbo and Robo have been captured to help this crazed alien with his insane plan to destroy the off-world mine where the materials to make the planet’s currency comes from. Initially I was confused. The comic told us way back in the second issue how a planet-wide lung condition stopped anyone from being able to live above ground level, so how could their currency be mined off world? Well, this is actually only one source of this material.

Anyway, the nefarious plot is right out of Goldfinger, which is not a complaint at all by the way. If the material, and thus the currency, is contaminated the economy tanks and the value of anyone’s own personal stash skyrockets. It’s an insane strip! It suits Wildcat perfectly and I’d have loved seeing this mystery play out over a serial. It’s fun and shows the potential of Wildcat to really tell any story it wanted to. This comic had no limits to its imagination.

In the Holiday Special there was something called a Robot File, a four-page feature of images from several different Wildcat stories all featuring the various futuristic companions humans are living alongside in their search for a new home, with small panels detailing each one. A fun recap for fans and a way for new readers to see some of the interesting storylines they’d missed out on so far. We get something similar here with the wide variety of friendly and not-so-friendly aliens the crew have met along the way.

It may be reusing panels from Wildcat and Eagle but it doesn’t feel like filler. In fact for me there’s some new material here from after the merge, like the end of the war and the fact The Brain had a body. This really would’ve been perfect in an annual too. I have to say that’s a fantastic selection of allies, friends, creatures and monsters, isn’t it? I’m going to miss this comic.

But let’s cheer up, we’ve got more goodies here and The Wildcat Complete (this time not given its own name) was always something to look forward to. This one even refers back to the stories in #6 and #8. In the second of those tales loveable Gliz sacrificed himself after piloting a shuttle to the far side of the first moon and getting hijacked by pirates. In the first we found out multiple crews had disappeared on the near side when they’d eaten poisonous fruit which mutated them, ensuring they were seen as threatening aliens and killed by rescue teams, who in turn would eat the fruit and continue the cycle.

Due to the horrendous weather pilot Tovey crashes on the surface just like Kurby did in #6. He notices he’s accidentally killed a lizard-type alien and then finds himself inextricably drawn to a distant hill. Everything seems very familiar but he can’t place his finger on it. Captured by aliens who plant a device on his head to speak, it’s soon clear they don’t exactly see him or the Wildcat as friends.

More horrifying is the side effect the translation device has on him! Breaking free, out of desperation Tovey discovers a dimensional portal generator the aliens happen to have nearby and throws himself through it. Flicking between different realities he finally seems to choose the right one. He’s back on the moon and sees a craft approaching. He’s saved! The Wildcat must’ve sent another rescue team. But as it approaches it’s clear it’s also been caught up in the weather conditions, and this isn’t the only bit of de ja vu for Tovey.

He sees it’s his shuttle craft, with him at the controls. As the caption points out time is the fourth dimension and it was on his fourth attempt that he ended up here. Again, the cycle will be never ending as he crash lands, kills himself and then ends up right back in his own path again. It’s similar in some ways to that earlier Complete, although it wasn’t time that repeated but rather the actions of the humans. It’s very, very similar to the final Scary Cat Challenge in Super Naturals #9 (also from editor Barrie Tomlinson) when a greedy boy wishing on a genie’s lamp ends up in a repeated cycle of time.

It’s a well worn story trope, I know, but to see it in two of my comics so close to each other, and when this was a sequel to a tale with a similar ending, it feels a bit underwhelming, the twist not really a twist anymore. Such a shame, because I’ve loved Joan Boix’s art on all of the Complete tales they’ve illustrated over Wildcat’s short life. Don’t get me wrong, it’s not a bad story, it just feels a bit recycled.

The same plot being used for two of Loner’s stories in a row (and also two strips in this issue) is a real disappointment

What’s much more exciting is seeing a brand new Loner strip written by editor Barrie Tomlinson and drawn again by David Pugh! Barrie’s prose story in the Holiday Special was excellent but I missed having new art from David (the illustrations were lifted from previous issues) and by this stage in Eagle he’d moved on to drawing Dan Dare, an opportunity he just couldn’t pass up but which meant Loner, who had been created with David in mind to draw, had to be passed on to another artist.

Ah yes, that does look lovely, doesn’t it? Welcome back Loner! Regular blog readers will know he was my favourite character in Wildcat and his first adventure was absolutely riveting. Unfortunately his second was less so, but here we’ve got a brand new one-off tale of him exploring the planet’s surface and once again he’s fallen into some trouble. I do like the way the sequence of him falling down that wheel mechanism is shown through clever use of a main panel and some smaller ones overlaid on top.

In the Holiday Special he’d found himself the prisoner of a group of aliens who captured creatures to force them into a kind of gladiatorial combat. (Just like The Games, above.) So what brand new adventure do we have here for our former mercenary? The hole he’s fallen into leads him to a group of aliens who sit on a kind of observation gallery, then behind him a trap door opens up and a huge, tentacled beast appears who they want Loner to fight in a kind of gladiatorial combat. Um…

Oh come on now, this is getting a bit ridiculous. While it’s wonderful to see David’s art again and there are some genuinely funny moments, such as Loner cursing the fact his first reaction to new alien beings often lands him in trouble and the quip above about arm to arm combat, the fact the same plot has been used for two of his stories in a row (and now two strips in this issue) is a real disappointment. It takes the edge off seeing him back in strip form. But that art is wonderful, especially when the big bad looks this good.

I just can’t quite wrap my head around the decision to basically rerun the same story twice over. As a kid I never had the two specials so I can’t say for certain if I’d have been as disappointment, or even have noticed, what with them being months apart. But as an adult fan the Winter Special isn’t measuring up to the incredibly high bar of the regular comic, not with reprint material and reused plot lines. Damn.

The second half of the issue has a full colour Joe Alien story split up into little two-page pieces just like The Games. While David Robinson‘s story isn’t technically a reused one, it does set itself neatly into the serial from the fortnightly, seeing as how Joe and his team were captured by the alien plant life on more than one occasion. Basically, they get captured again, Joe’s brain becomes disconnected again, then they escape again. But I find it strangely enjoyable.

I think because it’s more honest about the fact it’s not a new story, that it’s an additional chapter to Joe’s main strip. This approach is much preferred over the other strips so far. It also shows a lighter side to the character. He quips and shows proper affection towards the men he’s been fighting alongside. We also see how he eats through the vines when he’s lost his brain pack, making us wonder if there’s still some form of intelligence in there, only for us to realise he was just hungry in his crazed state!

Instead of regular Joe artist Ron Smith we have instead Keith Page and, while I do like his very alien main character, I miss Ron’s sharp lines and exaggerated action. José Ortiz returns for Kitten Magee though, his scratchy visuals once again the perfect fit for the jungle-based action written by James Tomlinson. This time our heroic female team are entering an area apparently guarded by the terrifying Ikarzeytak. But searching for a new home for the human race is more important than local legends, especially when it’s apparently already long dead.

In Kitten’s regular story she and her teammates would come up against a never ending array of imaginative alien creatures, each one displaying some kind of innovative ability that they’d have to outthink on the fly in order to survive. From monsters with heads for hands, to gigantic leviathans with multi-headed pet dogs or beasts with see-through stomachs. The Kitten Magee strip also had strong ongoing stories and mysterious character arcs, however a big part of the fun was seeing what kind of monster would be thought up next!

I never expected a one-off strip in the special to advance any of the ongoing arcs but the Kitten Magee story certainly doesn’t disappoint with its always enjoyable characters and the next in its long line of original beasties to fight. In this case that skeleton was indeed the Ikarzeytak, which can regenerate from nothing but rainwater much to the surprise, and then horror, of the team. It’s ludicrous. But it’s ludicrous fun! That’s what Wildcat was all about and so the Winter Special ends on a high.

Kitten’s friends Cassandra, Bonnie and Aurora also star in the four-page Weapons File which follows the same formula as the alien and robot ones and then that’s it, Wildcat’s real time read through comes to an end. As I’ve previously said I never followed the characters into the pages of Eagle and, with over 50 issues of it to collect before I can read the end of all the stories I wanted to complete the read through of the main comic first. It felt right.

The Winter Special feels very much like a publication of two halves. Perhaps I’d overhyped it for myself in the intervening months, but there’s a disappointing amount of reprint material or reused story ideas, however even in those the art is superb and the remaining stories are all as excellent as we’ve come to expect. It feels like a premium comic in my hands and I think giving Wildcat this glossy treatment for its final ever edition was a great idea; the original was a lot bigger and brighter than its contemporaries after all.

Next year I’ll finally be able to see what happened next for Turbo, Loner, Kitten, Joe and the Wildcat, beginning with the Turbo Jones and Loner graphic novel collections, before I focus on those Eagle issues with the remaining Kitten Magee, Joe Alien and Wildcat Complete tales. Plenty to come then, but it’s still a sad moment to close the final issue from the 80s that’s 100% Wildcat from cover to cover. A childhood favourite originally aimed at younger readers it holds up incredibly well and I’d highly recommend any adult comics or sci-fi fan to jump in and take the ride.

JURASSiC PARK #16: FACiNG EXTiNCTiON

There’s no mention of it on the cover or in the editorial, in fact they’re still offering subscriptions to the comic, and there are just two little ‘The End’ captions attached to the final panels of each strip, but this is the last issue of Jurassic Park. As discussed last time, new publisher Manga Publishing knew this was going to be the end, so it’s rather misleading of editor Dick Hanson not to edit out the subscriptions!

We finish what was originally Dark Horse International’s series with another 40-page issue, although the inner 32 pages are of pretty poor stock compared to previous issues. Story wise the back up is the second half of last month’s Xenozoic Tales story, but first we’ve the final part of the four-issue American comic mini-series ‘Raptors Attack’, which is what is referred to on the cover. As mentioned before this meant nothing to us UK readers because we didn’t know how the comic series was broken up over there, so this just confused us.

The first chapter of the mini-series was called Rush! but the following three had much more imaginative titles that changed to match the evolving storyline. Back in #14 we had Animals/Men, then Animals/Gods and this issue’s final story is Gods/Men as the now wild Velociraptors once more become the stars of the strip. Written by Steve Englehart who has been responsible for every chapter since the adaptation ended, it’s again pencilled by Chaz Truog and inked by Paul Fricke, letters are by new addition Brad K. Joyce (Marvel What The..?!, The Ren & Stimpy Show, The Sensational She-Hulk) and Renée Witterstaetter colours and edits.

For a final chapter there’s more background character information than actual plot. There are quite a few pages given over to the history between Robert Muldoon and the late George Lawala, how even though they were rivals Lawala saved his life so Robert will avenge his. I don’t see the point in this at this late stage and it’s all rather predictable. Much better are the pages given over to developing our dinosaur characters Alf, Betty and Cecilia, mainly through a lengthy dream sequence as they finally sleep in peace away from us apes.

Clearly we’re getting a translated version of the information their mother passed on to them, she correctly compared the humans behind Jurassic Park to their ancient ancestors, although on Isla Nublar she’d never have seen an actual ape to form a vision in her head to pass on to her hatchlings. However, it’s not far fetched to think there could be some kind of genetic memory there. Whether that was the intention of the writer or whether it was an oversight I don’t know.

The resting ‘raptors (only three of them left now) continue to dream about being captured and losing their family, reminding them that humans are their enemy. We get more chances to see them acting as regular wild animals too, drinking, playing and basically living and enjoying life. Then one of the tribal men from last issue has survived and finds his gods, who are tempted to eat him as they did the rest, although he’s making such strange movements they begin to feel uneasy and take off instead.


“They’re so alien, so different from us — maybe they are gods — because it’s sure that we’re only men…!”

Dr Alan Grant

He was trying to warn the ‘raptors of the humans nearby, our main characters, and how they were in the area to hunt his gods. Drs Ellie Satler, Alan Grant and Ian Malcolm have joined Muldoon as he hunts, the three of them making it very clear they are not there to kill. There are local villagers tagging along to help and Muldoon comes across as a bit of a racist, thankfully called out on it by Alan though. I really don’t like this version of the game warden character from the film and novel. Much more entertaining, as always, is Ian.

Still flirting with Ellie, despite Alan being right there, it’s clear it’s meant in good jest and his continual talking annoys Muldoon which is a bonus. Yes I still have a bee in my bonnet over the return of Muldoon and I’ve already gone into the ridiculousness of his survival. Here, it’s also explained that the reason the ‘raptors already had a family of adolescents was because they were able to escape their cage in Jurassic Park, find a secluded spot to lay their eggs away from the humans before… going back inside their cage?!

Clearly this makes absolutely no sense whatsoever. It could easily have been avoided by having a larger gap between the end of the movie and the beginning of the comic’s continuation instead of picking things up only three days later (back in #6). The whole series hinges on these animals so it’s annoying to read this so-called explanation, it kind of ruins the whole set up. It’s ill-conceived and reads as a lazy way of getting the action going. Add in Muldoon’s survival and this official sequel is contradicting the movie it’s based on more and more.

Shoving these inconsistencies to the back of my mind, the race towards this particular story’s climax is exciting! They track the ‘raptors to a part of the jungle separated from the humans by a long rope bridge. Muldoon is stopped from sniping them from afar by the locals, which attracts the attention of the dinosaurs. They sprint across the bridge to attack, coming face to face first of all with an unarmed Ellie.

Due to Ellen and Alan’s capture alongside the dinosaurs in previous issues and being forced to tend to Celia’s wounds, they’ve formed some form of cautious bond with these creatures. Indeed, we’ve seen Celia stop her siblings from killing them. But it looks like Alf and Betty no longer care about this, they’ve suffered enough at the hands of the apes. In the first of the two pages below I particularly like the ‘raptor on the bottom left, it’s a classic pose from the films and gets across their ferocity.

Then the unthinkable happens. 

This genuinely shocked me. I half expected Muldoon to fire at this point despite currently being attacked and restrained by the villagers and it was still sad to see one of them fall, despite the fact they were about to attack. To see who actually did the firing was the shocking part! This went against everything Alan stands for, everything he was trying to achieve. But he had no choice, it was either Betty or Ellie.

This was always the dilemma in the Jurassic franchise, the danger of these wild animals against the need to preserve them, to understand they’re just acting naturally, to nurture their instincts and let them be themselves. But of course, a little bit of Chaos Theory always got in the way and made it more exciting for us. In the end Muldoon is subdued by the villagers and the ‘raptors are poised to attack again, no longer in any mood to discern friendly human from foe. But the villagers and their strange movements jump in front of them to kneel before their gods.

With the death of their sister, the confusion over friend and foe and now these strange people Alf and Celia decide to take off. There are only two of them now. They know they’re the only ones but the world is a big place, so they run across the bridge, chew at its ropes to collapse it and head off in search of more of their kind. The last word is left to Alan Grant.

In America readers got another mini-series and an annual before a short-lived ongoing monthly, altogether another 14 stories which we never got here. In fact, it wasn’t until I was researching the comic’s origins for the blog that I discovered there had been any more after this. Back in the 90s it was a couple of months before I realised the comic had officially finished, what with it having taken a lengthy break before between #10 and #11 and of course the Christmas season kept me busy.

When I eventually realised the next issue was overdue I went back and checked and of course there was no date for the next issue, but as discussed above there wasn’t really any finality either. But I have to say I ended up really liking this ending, with the three ‘raptors out in the wild they could pop up anywhere in the world. Who knew what chaos could be sowed from having extinct creatures back in the world. In fact, 24 years later this was how Jurassic World: Fallen Kingdom ended.

Before the series is over there’s the small matter of what caused the future cataclysm in Mark Shultz’s Xenozoic Tales: History Lesson, written and drawn by him and coloured for Jurassic Park readers by Christine Courtier. It was renamed Cadillacs and Dinosaurs for these final issues (although a story has been chosen without dinosaurs!) because the cartoon based on Mark’s comics had begun in the UK, but these are the original comic strips, so the blurb on the cover is somewhat misleading. So, do we get our answers as promised last month? Annoyingly, no.

My annoyance isn’t Mark’s fault though. This was an early story of his, meant to drop hints not offer an answer, it was this comic’s editor who decided to use it as a finale and hype it up for Jurassic Park readers last time. As a result of this the reader can feel short changed.

Hannah discovers a shell of an atomic bomb in the secret library within the catacombs and we are led to believe this is what caused the world to basically end. This is also what some of those present believe. However, researching the books it then transpires the world was on the cusp of nuclear war when the cataclysm happened, so it was a separate event (thus no straight answer). Then the library descends into chaos in a way that’s scarily prophetic of where we find ourselves in the world right now.

Hannah and most of those present know the bomb is just a shell. It’s been dismantled and emptied, they know it didn’t cause the cataclysm because of facts in the books. However, there are a band of people who don’t care about facts and instead believe the bomb itself is ‘evil’ and should be destroyed, even if that means taking the library and the entirety of human history with it, along with everything they could learn about the actual cataclysm and how they can overcome it.

In other stories in this enjoyable back up hints were given that the cataclysm was caused by climate change, not least thanks to Hannah’s disgust at Jack’s garage of old cars. These mechanical relics may have been converted by jack to run on dino doo-doo but they were referred to as being partly responsible for the destruction in the first place.

The Jurassic Park comic was a big deal to me as a teen and I’ve really enjoyed reliving it 28 years later

Back to this issue and Hannah’s frustration is palpable and I can imagine how this would’ve read in the early days of the original comic s that’s how I’m reviewing it, instead of the disappointing climax it was never intended to be. She pulls a gun on one of the workers and demands to be taken to the sluice gate where she’s able to stop the flood and save about half the books from being completely destroyed, almost losing her life in the process.

Read in the correct order this would’ve solidified Jack and Hannah’s friendship (and perhaps more) for Mark’s original readers, Jack’s concern for Hannah is written as being something of a surprise to him. Then, as you can see on this final page he doesn’t understand the importance of the books, putting the two characters back to being at odds with one another as their relationship developed. Unfortunately we never got to enjoy this aspect of Xenozoic Tales because all our chapters were out of order.

So that’s it for the UK’s version of Jurassic Park. Back in the 90s the movie’s comic sequel was left hanging yet at the same time it felt like the perfect end. Taking these characters and dinosaurs so far outside of the confines of the movies had enthralled me and they’ve held up really well. Yes, I didn’t like the contradictions to the original film and so sadly by the end the strip simply can’t fit in with the movie sequels anymore.

Steve Englehart had been given free rein to do whatever he wanted, which is surprising given the high profile nature of the new franchise and the fact Amblin knew Michael Crichton was writing The Lost World novel. Clearly, having two sequels being written at the same time was never going to work. The Jurassic Park comic was a big deal to me as a teen and I’ve really enjoyed reliving it 28 years later.

The final back page finally announced the release of the movie on VHS to buy, which I’d very gratefully receive for Christmas in a special fossil box (you can see an image of it in the original introductory post), and let’s not forget you could also buy it on Laserdisc! How 90s. As I close this final issue it’s reassuring to know that I’m not done yet with Jurassic Park on the blog. This isn’t the end, only a bit of a pause.

There was another, short-run UK Jurassic Park comic a few years later that I only recently discovered, so watch out for that in 2023 and while I can’t see me being able to collect the rest of Xenozoic Tales, thankfully the same isn’t true of the original sequel. IDW reprinted the series in graphic novel form over a decade ago and I’ve finally been able to collect the ones I needed to finish the story. I haven’t read them yet, I will when I’m covering them but I’m sure they’ll make an excellent addition to the blog. They’d better, given what they cost!

“Spared no expense.”