Coming up on Monday is the highly memorable 40th issue of OiNK, the second Hallowe’en edition. Featuring a simply gorgeous Ralph Shephard cover that any original pig pal will remember, I’ve my own very personal memories attached to this issue so expect a particularly nostalgic review in three days. The Next Issue promo from the previous issue set the tone perfectly for what was to come.
Promo by Charlie Brooker
Obviously The Adventures of Death from Charlie Brooker has to be included and the character is probably the perfect embodiment of the issue’s contents. He’s not the only highlight, though. The mini-strips are all firing on all cylinders in this issue and there’s a gorgeous J.T. Dogg pull-out to boot. That’s not the only pin up either, a certain spoof movie poster by Simon Thorp will round things off and for fans it’s one they’ll not want to miss seeing again! You can check it and more out in the full review when it hits the blog on Monday 31st October 2022.
Originally due on the blog at the beginning of February, like the Ring Raiders Special this had been loaned to a friend who I don’t get to see too often and I’ve just gotten it back. So here we are, rounding off the Super Naturals read through at last. The Adventure Book went on sale alongside #8 (the penultimate issue) and while it was a strange time of year for a special, it was probably originally aimed at all those potential new festive toy owners.
While reference is made to the comic it’s usually in a past tense, looking back at previous issues and stories. There’s no mention of it being on sale or placing an order in newsagents, even the page of readers’ drawings doesn’t include the address to send more in. Sadly, while the original idea may have been to lure new readers in it appears the writing was already on the wall by the time this went to the printers. But let’s concentrate on the fact we have an extra edition to enjoy.
It certainly feels special as soon as you pick it up. It’s a chunky 68-page book with high quality internal pages and a very glossy card cover with new, gorgeous painted Ian Kennedy art. Excuse the marks on mine, tracking this down was difficult (I didn’t know it existed until a few years ago) and I even had to hang it outside to get rid of the wet grass smell it had for whatever reason. It must’ve been stored in a garden shed by the eBay seller. It’s all good now though so I can read it without gagging.
There’s nothing from The Doll unfortunately but there is one particularly superb feature
That’s a very full contents list but when you go through the actual book it’s not as packed as it initially seems. There’s only one original Super Naturals strip with the main characters, although there are two new Ghostlings tales and a text story. There’s a lot of reprint though, like the preview issue’s cover, strip and free card, the masks given away previously (printed as basic images now, not masks), a Scream strip and some of the toy photographs are reused too.
There are some new photos though, as well as a disappointing quiz which amounts to nothing more than drawings of the characters and asking readers to identify them, some new illustrations from readers as mentioned and one particularly superb feature which I’ll get to in a bit. No, there’s nothing from The Doll unfortunately, the terrifying dummy being contained within the fortnightly only, but let’s take a look at the new stories beginning with Destruction Run.
Skull, Burnheart, Snakebite and Weird Wolf break through into our world in the middle of a shopping mall. An earthquake has struck the west coast of America and an aid train is speeding its way there filled with vital medicines and personnel. The comic established the characters never knew where they’d end up but this contradicts that; Skull has a pre-formed plan to destroy the track ahead of the train with the Bat Bopper, causing a devastating crash to kill everyone on board and stop the supplies reaching those in need, leading to more deaths.
The artwork is more simplistic than we were used to in the fortnightly, in fact Geoff Campion (Lion, Valiant, Battle Picture Weekly) definitely doesn’t bring the level of detail fans of his would be used to. I loved his work in Ring Raiders but here it feels rushed. I do like his background colouring when our characters are in Ghostworld though. His version is a psychedelic nether region that would’ve been impossible in the comic’s black and white strips.
The story is a basic one, which is understandable as it’s really for new readers and doesn’t have the luxury of being multipart, with only a limited amount of pages to get a satisfying conclusion. The evil doers destroy the bridge as the train rumbles across it then somehow Eagle Eye’s ‘Powers of Truth’ create lightning bolts, his electrical charges holding the collapsing iron girders together just long enough. It makes no sense and contradicts Eagle Eye’s powers from the fortnightly so not a great start.
After several pages of toy photographs lifted directly from the comic and the aforementioned reprint of the preview issue (which ended on a cliffhanger, surely frustrating for new readers) we come to the first thing in this special edition that truly excited me as a fan. It’s a look at artist Sandy James’ original concept drawings which he created when the comic was being developed.
A brief introduction explains to the readers how Tonka would’ve supplied basic details about the characters and it was up to Sandy to take the toys and turn them into proper comics characters that other artists could work with. While Sandy never illustrated any of the strips in the comic he did produce some of the fun covers and his artwork made up the preview’s character introduction card, reprinted here.
Sandy’s ability to bring those plastic action figures (whose faces were only ever shown in holographic form) to life on the page is pretty incredible. Editor Barrie Tomlinson’s Wildcat comic would do something similar in its Holiday Special, although there artist Ian Kennedy was creating all original characters, not working from tiny toys. I loved Sandy’s bold, colourful work in Ring Raiders where he also brought toys to life in incredible fashion. It’s such a shame he never got to draw a strip for the Super Naturals.
Given his fascination with football and the fact he also edited Roy of the Rovers, Tiger, Hot-Shot etc, it’s pretty clear our text story set inside Wembley Stadium was written by editor Barrie Tomlinson. Teenager Davey Johnson and his school team are on their way to a match when the windows of their bus suddenly cave in! This is a particular aspect of Super Naturals I liked, the fact any piece of glass could end up suddenly becoming a gateway from Ghostworld with terrifying skeletal monsters, witches and snakes piling out.
The story conjures up a pretty terrifying image of the windows of a school bus caving in around a load of children, then trapping them inside amongst the shards of glass with the evil Super Naturals. Skull’s plan this time is to destroy the stadium while it’s filled with 75,000 spectators, killing as many as possible and spreading fear through those that survive. What stands out in the story is how we humans know of the existence of the Super Naturals, even who’s who!
While it was only a matter of time until this happened it does seem very quick. The fortnightly was still building their mythology and they were scarier when humans didn’t know what they were. It also contradicts the strips in this very book where police opened fire on the good guys because they didn’t know there were two sides. But that’s just me quibbling. The story is well written and reminds me of the ‘Story So Far’ tales at the beginning of some Transformers Annuals which placed a young person into the fantastical world of the characters, painting a picture from the viewpoint of the readers themselves.
Particularly good here are the moments when Barrie takes his time to describe the abilities of the Super Naturals as they attack. Here’s a good example, as evil Ghostling Rags is hit by lightning from Viking Thunder Bolt‘s hammer: “Changing from Egyptian Pharaoh to wrapped Mummy, Rags gave a scream of pain and lurched forward, his dirty bandages flicking this way and that, every length of cloth eager to bind, hold and smother.”Wembley War is the best Super Naturals story here.
There are two Ghostlings stories included, the light-hearted strips in the regular comic that would cut through the children’s horror. It’s nice to see Mr Lucky and See-Thru get starring roles for the first time. Mr Lucky is pitted against Scary Cat, fulfilling the prophecies of a madman who thinks aliens are due to land on Earth, before it becomes a chase across the city, turning each other into ever more ludicrous creatures or objects via their magical spells. Drawn by Keith Page (M.A.S.K., Commando, Thunderbirds The Comic) it’s actually quite funny.
The other strip is drawn by regular Ghostlings artist Anthony Williams and sees the good and evil servants of the Super Naturals arrive during the Great Fire of London. The evil Ghostlings wish to use it to their advantage and it’s up to Spooks and See-Thru to head them off, all the while being careful not to help the humans too much or else they could affect history. Samuel Pepys even pops ups. It’s fun and interesting in equal measure and as the last strip with the licenced characters it rounds things off nicely.
He hides the body in the box alongside the puppets and simply goes to bed
The regular comic’s anthology series The Scary Cat Challenge, in which readers’ ideas were turned into full comic strips didn’t exactly hold back on the horror. For a kid’s comic it wasn’t afraid to kill off characters in some rather shocking ways, children included, for example in #6 which had the best entry of the series. Unfortunately we don’t get a reader idea here, instead it’s a Scream reprint from #7 of that legendary but equally short-lived comic of Barrie’s.
Freddie Fresco hates his job as a Punch and Judy performer, often cursing the puppets, kicking them into their box at the end of each day. But one night his manager tells him the show is over, the crowds have dwindled and he’ll no longer pay Freddie to perform. Already on edge with frustration and anger at his everyday existence this news pushes Freddie over the edge and he wallops Sam with a plank of wood, meaning to wound and scare him into changing his mind. Instead, he kills him.
He hides the body in the box alongside the puppets and simply goes to bed. He’s taken care of his problem and will dispose of the body the next day. It’s not like he has anybody in his life that could question it. But in the middle of the night he suddenly awakes to find his puppets have attached themselves to his hands and they threaten him, telling him they’ll turn him in for murder unless he takes them back to the booth on the beach so they can continue entertaining the children.
He tries to remove them but they beat him again and again with the hard wooden clubs he used on them for so long. Eventually he gives in and on the final page we see how the show goes on, day after day, week after week. At the end of the season Freddie doesn’t pack up and leave and when the council arrive to forcibly remove his sideshow they make a startling discovery.
The story is a great fit for the book, what with it being based around small toys. It’s written by James Tomlinson (credited as James Nicholas), Barrie’s son whose work I enjoyed so much in Ring Raiders the year after Super Naturals. The artist was Brendan McCarthy whose comics work includes 2000AD, DC’s Solo and Crisis. But it’s Brendan’s TV and film work which really astounds, as he went on to work as a designer on ReBoot and the original Teenage Mutant Ninja Turtles live-action movie (both childhood faves) and was co-writer on Mad Max: Fury Road.
To finish off I’d just like to show you a couple of the toy pages which I think show the quality of the range. One hologram I’ve wanted to see since I started this read through is the inside of the Tomb of Doom but unfortunately every photo so far has had its doors closed. In the first part of The Legend of the Super Naturals back in the preview issue (and reprinted here) we saw a spooky staircase leading into Ghostworld drawn in the strip. It was all very atmospheric but what did the toy it was based on look like?
While photographs will never convey the full 3D nature of holograms it’s clear from this just how intricate the original models used to create them must’ve been. I’d love to see photos of the creation process. The holograms in each character model were just as good and the second spread above shows the tomb alongside more from the series. It’s just a shame the Bat Bopper is missing its superb vampiric hologram sticker on its front for some reason.
The Punch and Judy Horror Show ended up being a real highlight here, which when you consider it was made for another comic doesn’t seem to bode well for the review, but I think overall the Adventure Book would’ve done a good job introducing new toy owners to the Super Naturals comic. But then again, if the toys and thus the comic had been a success this would’ve been all new content. It doesn’t feel like the surprising children’s horror comic we’ve come to know on the blog, but then again the clue is in the name ‘AdventureBook’ I guess. It’s still an interesting addition to the series even if it doesn’t live up to what came before.
We’re in the midst of OiNK’s Golden Age now and the Great Games and Puzzles Issue is another corker, kicking off with Ian Jackson’s cover and his take on some favourite characters by other cartoonists, namely Jeremy Banx’s Burp, David Leach’s Psycho Gran, Marc Riley’s Harry the Head and Chris Sievey’s Frank Sidebottom. The colourful banners seem to be doing the job of covering over the empty space normally reserved for the logo before the redesign in #36 and they work, hyping some of the contents inside.
A few years ago a pig pal by the name of Becky Armstrong shared a photograph of this cover on social media and it was only through this that David Leach saw it for the first time, not previously aware his creation had made the cover or indeed been drawn by the incredible Ian. Becky kindly sent David the issue as a result! The OiNK community really is the best three-and-a-half decades on. Let’s open this up, shall we?
Once again we get a Frank Sidebottom and Snatcher Sam (aka Marc Riley) photo story, albeit a much smaller one than last time. When it’s so brilliantly crafted and as funny as this it doesn’t need any more space. Every time these two get together in the comic their friendship really does shine and I think this sets them apart, they’re always so much fun.
More strips than ever kept to the themes, giving each issue a really unique identity
A few pages later Marc brings us a little puzzle corner for his character, although it appears it’s more of a suggestion box than a competition and his other creation Harry the Head also takes a starring role in this issue. He’s got an important part to play in the competition promoted on the cover and sliding on to page two he hasn’t had a chance to get there yet, so Uncle Pigg gives him a boot and we see him flying through the issue. We’ll get back to him further down the review.
During this period of OiNK more strips than ever kept to the themes, giving each issue a really unique identity to every other OiNK (never mind compared to more traditional comics on the shelves). You’re always aware of the subject running throughout, somehow making each issue feel even more jam-packed with content. One exception to the rule would be the ongoing serials such as sequel tale The Spectacles of Doom Vs The Monocle of Mayhem, part two of which is in here.
During part one it looked like our inept hero Endor, his singing sword and glasses were going to be vastly outnumbered by the evil Gash and his hordes, so this chapter is all about evening the odds in that traditional fantasy adventure movie fashion of meeting allies along the way with ever more ridiculous names, from ever more ridiculous places. More than ever this strip feels like the spoof of 80s magic and fantasy films The Spectacles of Doom was always meant to be, thanks to the fertile imagination of writer Tony Husband.
The quick succession of gags that really land is quite surprising. We shouldn’t really expect any less from Tony but even for him this is on another level. Known for his freeform art, Tony’s scripting shines through here, his character descriptions are original and hilarious and it must’ve been a hoot for Andy Roper when he got the script and got to bring them to life. The laughs come thick and fast and this is just two part of five. If we ever get a reprint book of OiNK the collected Monocle of Mayhem story would definitely be a highlight.
David Haldane’s Rubbish Man has been with us since the very beginning and he now seems to be accompanied by Boy Blunder every issue. From memory this wouldn’t last but for now it’s two-for-one as they battle their version of Batman’s eponymous Riddler, The Puzzler. I remember watching the 60s Batman show as a very young child and while my siblings and parents hated it for how silly it was, I was the target audience and I loved it.
There’s another myth surrounding OiNK that can be put to bed
In particular I remember the puzzles that had absolutely nothing to do with their apparent solutions and the completely unbelievable way Batman and Robin would solve them. David has obviously been inspired by these scenes and parodies them perfectly. So perfectly in fact, this one page is umpteen times better than the television series that inspired it.
There are lots of little gems throughout this issue and not just from our usual mini-strip cast, the random one-offs are all top notch too. Standing out from the crowd is Time for A Game of Scrabble by the comic’s resident youngster, Charlie Brooker. There’s another myth surrounding OiNK, this time about Charlie and how he’s embarrassed by his early cartooning but this is yet another tall tale that can be put to bed nowadays.
Some other highlights include perfect posh pronunciation in The Slugs, a puzzle section from Pete Throb that had all of us copying the side panel as kids (and adults) and there’s some genuine laugh out loud moments as we take a look at our Puzzling, Mysterious, Unexplained, Amazing World (including another comical shark which I had to include).
The Slugs written by Tony Husband, drawn by Lezz Pete and his Pimple by Lew Stringer Haldane’s Puzzling, Mysterious, Unexplained, Amazing World by David Haldane (who else?)
Below, a close look at a panel from The Sekret Diary ov Hadrian Vile – Aged 8 5/8 (yearƨ) may raise some eyebrows with pig pals. What’s that he’s eating? It can’t be! Not in OiNK! I’m not the only one to pick up on this as a future Grunts page will attest. Anneka Rice would later make a guest appearance on the letters page of an issue of Super Naturals and here she’s popped up in one of its sister comics, complete with a cheeky caption from Uncle Pigg.
Hadrian Vile written by Mark Rodgers, drawn by Ian Jackson Grunts compiled by Patrick Gallagher GBH Games Catalogue photographed by John Barry John Barry (right) pictured with Patrick Gallagher
Finally, ace OiNK (and Frank Sidebottom’s official) photographer John Barry created a page of fully mocked up fake board games for a funny GBH Madvertisement. “Well beyond the call of duty!”, as Patrick Gallagher exclaimed to me recently. Take a closer look at that Plopopoly panel and you’ll see the board, cards and even the strange die (with an ‘8’ side) have all been crafted to great detail! All for just one small photo.
This issue contains the very welcome return of Frodo Johnson (previously in #22), otherwise known as the Dice Maniac, Lew Stringer’s parody of fantasy role players and 2000AD spin-off magazine, Dice Man. It’s somewhat bittersweet because this was his last of only two appearances but at least this time he’s in full colour. For the uninitiated, to Frodo life is the ultimate adventure and, no matter how mundane the task, how he goes about it is all up to the roll of his dice. Of course, these should not actually be trusted.
This is OiNK, so naturally with it being set in the countryside it had to have a cowpat and an accompanying pun at the end. What a shame the character would never return. He had the potential of being something of an OiNK spin on traditional strips but alas this would be all we’d ever see of any potential he had. With the Dice Man magazine only lasting five issues Lew tells me he didn’t think Maniac would be relevant anymore and thus he was created as a limited character.
Last but certainly not least you may have noticed Marc Riley’s Harry the Head flying past one of Rubbish Man’s panels above. You saw him on the cover then on page two our esteemed editor gave him a kick to get him to his own page near the back of the comic. It was a hell of a kick because he makes a cameo in (or beside) no less than four other strips and the Grunts page.
Harry appeared alongside Jeremy Banx’s Burp, his creator Marc Riley’s own Doctor Mooney He’s Completely Looney, Mark Rodgers’ and Mike Green’s Blank Sinatra and Davy Francis’ Cowpat Country which this time is just an excuse to have Harry land as he does. Uniquely, it was by Marc and Patrick Gallagher instead of Davy, Patrick credited as ‘Calorgas’. According to Patrick, “Marc was pretending to be really pissed and trying repeatedly to pronounce my surname, but all he could manage was ‘Calorgas’”.
The reason for Harry’s harrowing journey? A special competition with no less than 100 of Matchbox’s memorable Madballs to give away to lucky pig pals. I remember having one but I’ve no idea which one it was, although I don’t think it was any of these three below. I believe I also had a teeny tiny squishy one too, or maybe that’s just my mind playing tricks on me. Below you’ll also see OiNK co-creator/co-editor Mark Rodgers with one of the Madballs he took on a camping holiday at the time.
The photo of the rugby ball sitting on top of this issue is fellow pig pal Ross Murdoch‘s, one of the lucky 100 winners! I think most of my friends had at least one Madball and I even recall spotting a Marvel UK special in a newsagent at one stage too. They were really fun to kick and throw about since they’d bounce and roll in such unpredictable ways, but they were very well made and were more than up to the battering they took. Even though the competition ran in other Fleetway comics too they’re the perfect fit for an OiNK contest, aren’t they?
This is a brilliant issue! Again. OiNK was going from strength to strength but elsewhere in Fleetway’s range something had happened that would affect our treasured piggy publication. When they had taken over IPC’s comics, Fleetway grouped all the titles into various sales groups. Because there were so many of them and the market was shrinking, tracking individual sales was out. Instead, if any particular group’s combined sales weren’t up to par every comic in it would be cancelled.
The likes of Buster and Whizzer and Chips etc were selling over 200,000 a week and were placed in one group. OiNK was unfairly (in my eyes) placed into a different one alongside the likes of the just-cancelled Nipper (image taken from Comic Vine). OiNK was selling 100,000 a fortnight, far beyond the others in its group and in September with the last of its siblings canned OiNK was left on its own. By Fleetway’s rules OiNK should’ve been cancelled at this point but its own sales saved it. However, the publisher wanted more and so they forced a big change on the team which would take effect in the new year. We’ll come back to that then.
For now that’s us for another issue and I’m really excited for the next one to come. A glorious Ralph Shephard cover that takes full advantage of the extra space from the smaller logo is one of the very best in the run. This suits the issue perfectly because #40, the second Hallowe’en edition, is one of the very best issues too. I’ve got particular memories attached to it as well so I can’t wait to read it again. Fittingly enough its review will be here on Monday 31st October 2022.
The next issue of OiNK will really play with your mind. It’s the Games and Puzzles Issue! You know you’re in for a treat when you see a front cover by arguably OiNK’s number one artist Ian Jackson in which he draws other cartoonists’ characters as special chess pieces! It’s a classic from the off.
Promo by Wilkie
Inside, Rubbish Man takes on The Puzzler in a brilliant spoof of 60s Batman, the Dice Maniac returns for his second (and last) appearance, Harry the Head takes a flying leap through the entire comic for a special competition and The Spectacles of Doom brings us the perfect parody of 80s fantasy movies. None of it should be missed, so click the ‘Follow’ button (bottom-right as you scroll) to subscribe via email or join us on Facebook or Instagram to be notified when the review goes live on Monday 17th October 2022.
Commodore Format was a very special publication for me, although it wasn’t until #14 that I discovered it. I’m writing a few posts for the OiNK Blog about it because in one of its earliest issues there was a certain porcine program on the covertape, the cassette packaged every month with full games and demos of upcoming releases for readers’ Commodore 64 computers. On sale 32 years ago this month I’ve something special to show pig pals.
Attached to the cover of the second issue of CF (as we fans called it) from October 1990 was a cassette tape inside a little cardboard sleeve that included a highly playable Pac-Man clone called The Blob, a demo of forthcoming RPG Lords of Chaos, an intricate and complex space trading game called Empire and a game that according to the instructions pages went by the name ‘Pig Tales’. Described as “an everyday tale of small pink pigs attempting to put a magazine together”, the premise might sound familiar. As well it should.
I missed this back in 1990 when the magazine was originally launched but around 2010 I decided to purchase a C64 to relive those days and I began collecting Commodore Format all over again. As I started to read each issue I’d load up the cassette to see which games worked and which ones needed replacements. I did so before reading any of the instructions (that would come later once I knew which games I could actually play and which had succumbed to the ravages of time). Imagine my shock when Pig Tales stopped loading and a shoddily drawn OiNK logo appeared.
This was over a year before I even began the old blog site. I hadn’t read any OiNKs in many years, the final few remaining issues from my youth securely packed away in a box somewhere, so this was a very pleasant surprise that immediately took me down that particular memory lane for the very first time. I knew a little about the game via the Lemon 64 site (above), basically that it had very little to do with the comic and because of this had a bad reputation, although users were of the general impression it was still a good game in its own right. I gave it a go and was pleasantly surprised. It’s a great little game with a lot of playability packed in, with just a sprinkling of not-very-good OiNK-related images.
Previously on the blog I’ve included the Zzap!64 review of the game from 1987 which was generally positive and I backed this up with my own thoughts on the game, which you can read here. Unfortunately, with so many other amazing games and childhood favourites to play through I only loaded the OiNK game a few times so I’m in no position to write a detailed review. (The C64 was sold off again a few years later.) But it was fun and rather addictive, and you can’t really ask for any more from a free game.
It was surreal to see Uncle Pigg in digitised form suddenly pop up on the small portable CRT TV I’d acquired for the Commodore. Yes, the game itself was still called ‘OiNK’ when played, it was only inside the magazine (and the tape cover) that it was referred to as ‘Pig Tales’. A fan site has stated this was because Future Publishing had the rights to the game but not the name, which seems like a very strange set of circumstances given how they can’t be separated. It’s still called ‘OiNK’ on the screen and the character names are used in the magazine. (At the time of writing I’ve yet to confirm this rights issue.)
Within the instructions the game is likened to the creation of Commodore Format and the press puppets from Spitting Image, which were a series of pigs dressed in trench coats and trilbies but at no time is the comic itself mentioned. How quickly they forget, eh? This issue was published only six months after the final ever issue of OiNK, the Summer Collection.
In the next issue Commodore Format would include a guide to the OiNK game including maps and tips
Three years might seem like a quick turnaround for the game to go from full price, to budget rerelease, to being included on a covertape. While we know it didn’t sell that well, this speedy transition wasn’t uncommon and I remember amassing quite the collection of excellent games through the magazine, including ones which were top rated and had sold very well. OiNK could sit right alongside them as a fun, quirky little retro game.
Commodore Format wasn’t finished with OiNK though. In the next issue they’d include a guide to the game including maps and tips to help readers finish Uncle Pigg’s “magazine”. I’ll show you them next month but I want to finish off this post with a few select images from this issue to place it in the context of the year it was released, beginning with an advertisement for a new game which readers of my Havoc reviews will know quite well.
While the movie didn’t deserve the hype, the game certainly did (although clearly no one proof read their advert). RoboCop 2 was released on cartridge on the C64, meaning it loaded instantly and had more memory available for better gameplay, graphics and sound. It was a brilliant game and much more enjoyable than the lacklustre film it was based on. Elsewhere in the issue, modern day videogame players might be interested to see this next double-page spread when CF’s editor Steve Jarratt headed off to the Consumer Electronics Show to see what the world of interactive entertainment had in store for us over the coming year.
Finally, there’s an interesting three-page feature about the history of the Commodore 64 computer. Commodore Format was released at a time when more powerful machines were gaining traction but Future, which was already publishing Amiga Format and ST Format, saw an opening in the market. The C64 was still seen as the perfect starter computer (it certainly was for me in 1991 the following year) and there were also those younger siblings who were getting C64s handed down to them. All potential readers.
The only competition was Zzap!64 which focussed mainly on games. Commodore Format took less than a year to surpass that giant in sales, quickly becoming the world’s best-selling C64 mag. CF spread its net wider and included retrospective gaming features to get new owners up to speed, interviews, technology articles, as well as programming and graphics tutorials. It was a meaty read and an instant hit.
The C64 Story detailed the life of the 8-bit up to this point, including its predecessor, its development, spin-offs and its success story. Elsewhere in these early issues were several series of articles rounding up the very best games in different genres, but in this particular feature they decided to warn readers away from wasting their money on certain titles with ‘The All-Time Top Ten Naff C64 Games’. Oh I do miss the fun of Commodore Format!
I may have sold off my C64 collection but my Commodore Formats remain. I just can’t bring myself to get rid of them (not least because I’m in later editions, but more on that in a future post). They have such great memories attached to them and they’re still a brilliant read. If you’re into your retro gaming I’d highly recommend hunting any of them down on eBay. For now, that’s your look at OiNK in this issue, I’ll be back with the game guide in #3 of CF on Thursday 10th November 2022.