As happy coincidences go you can’t get much better than the thirteenth issue of your comic also being the one on sale over Hallowe’en. The creators of OiNK certainly weren’t going to let this slip by unnoticed and the creepy comic would celebrate the spooky season in style with a special shivering logo and a cover by Ben Turner you just have to see!
Jon Langford‘s Next Issue promo from the pages of #12 sets the tone for what promises to be an exceptional issue. Not only does it contain hilarious themed strips, readers would also find a Tom Thug/Weedy Willy crossover and a monster movie-like spoof introducing one of the most loved characters from the comic’s entire run.
Come back Monday 18th October 2021 for the full review, if you dare!
It originally took me the best part of a week before I read this free preview of brand new sci-fi comic, Wildcat. It wasn’t from lack of interest but rather the fact it was inside the last issue of OiNK. After realising this I wasn’t in the mood to read my favourite comic, never mind the free gift inside. But when I got around to it I found an original, exciting and yet oh so bleak story awaiting me. A day or two later I was in the shop buying the first issue proper and placing a regular order.
Created by editor Barrie Tomlinson it was very much his baby. It would be a comic with one story told over various strips but it had to kick off with a big, dramatic event, something so huge it would justify having all the strips tied in together. So how about the end of the world? The cover may have Earth at the mercy of meteors but it’s the first page inside, where these have turned into meteorites striking the surface that really hit home to me. This was a seriously attention grabbing start.
The first page makes no bones about what the predictions for Earth are and I can remember being shocked as a kid. I didn’t think comics could do that and so I was instantly hooked into the scenario. It has all the markings of a disaster movie, right down to the government ignoring the expert and as I continued to read I was surprised this awesome Wildcat spacecraft, humanity’s last chance of survival, was only going to hold several hundred of us.
Quite brutal for kids to read. That’s why I loved it so much back then!
This preview story is all about introducing life on board and the regular characters. Written by Barrie and drawn by Ian Kennedy the eleven pages of strip action cover a lot of ground, move at a blistering pace and conclude with a cliffhanger to get the young readers excited for the premiere issue. Also given away inside Fleetway’s 2000AD, Eagle, Buster, Whizzer and Chips, Roy of the Rovers and Mask it certainly had a large pool of potential readers to pull from.
Predicting the end of everything is our main character, research scientist Turbo Jones. An apparent billionaire through some form of inheritance (being rich allows him to address the governments of the world, so some things don’t change) he buys worldwide advertising space, asking for volunteers to take humans into the stars, but he only has room for several hundred. He mentions picking suitable colonists but not what makes someone suitable, and the whole project is handily funded by more inheritances and lottery wins. While this reads as convenient nowadays, as a young reader these sorts of things wouldn’t have interested us anyway so they only needed glossed over in the first place.
Saying that, Kitten Magee‘s finances seem to have a shady history and later she asks her robotic assistant, Crud (whose voice I always end up reading as K-9‘s from Doctor Who) to ensure her entire supply of something called ‘Lifedust’ is stored safely aboard. Along with animals reacting badly to her presence and even plants pulling away from her, there’s definitely a lot more to this particular character than her colleagues realise.
Given the welcome changes happening in our modern world now, I also like the fact she was once part of the World Campaign Against Male Domination and how she’ll lead an all-female team. Forward thinking for the day, it actually reads as quite topical now.
This is in contrast to all the lovely 80s futuristic spaceships and cityscapes. Think of the best sci-fi movies from that time and the kind of visuals they’d portray for future worlds. We’ve got shuttles that wouldn’t look out of place in Thunderbirds, self-flying taxis, futuristic “vid screens” which are clearly chunky CRT TVs with extra bits added on, as well as references to “massage slippers” (no, really), hi-tech shops, light-reactor engines and more. All this while at the same time Robo tells Turbo he’s successfully videoed the latest episode of EastEnders. It’s all great fun and has a lovely retro feel to it.
While the purpose of the preview is to set up the main story and make people aware of the new comic, with Kitten it feels like those early episodes of Babylon 5 when hints, questions and mysteries abounded, setting up larger stories for the unwitting audience. Loner and Joe Alien are introduced although their development is kept for the regular comic. Turbo himself comes across as rather self-important to begin with, but given the circumstances this is understandable. He does seem to relax a little when around his new seconds-in-command though.
He has a robotic aid called Robo who appears to be a hybrid between robot and chimp and Turbo can be rather snappy with him, but only because Robo insists on calling him ‘Master’ which irks Turbo. He tells Robo his friends call him Turbo, but his companion has his programming and keeps on using the term. It’s clear this back and forth has been going on for quite a while, which explains Turbo’s responses. It makes for a unique partnership and one I’m looking forward to more of.
The main characters and the Wildcat itself were all originally designed by Ian Kennedy although various artists would take them on for the fortnightly. (In the Wildcat Holiday Special you’ll be able to see some of those original designs.) Above is a small poster which makes up the middle pages and shows just how colourful the spacecraft responsible for the survival or extinction of the human race actually was.
An interesting little coincidence I spotted was how Turbo’s calculations proved the extinction level event he predicted happens to Earth every 67 million years. At one point he says, “It’s happened before… and it’s about to happen again” which coincidentally is similar to a popular phrase in the newer Battlestar Galactica produced years later. In the previous post I’ve already covered the similarities between Wildcat and the original version of that series, and Barrie’s assurances it had no influence over his idea. It’s a nice coincidence though and, given how Earth is to be destroyed by collision with natural forces that orbit our galaxy, it makes sense in this story.
Or at least that’s true as far Turbo’s prediction goes anyway. But on the last page at all suddenly changes. Just after the crew finally (after what must have been months of searching) find a planet which could in theory support human life, and a few years before the predicted event, planet Earth just blows up! No meteors, no long-term destruction, no slow deaths by radiation. Just like that the entire planet and the billions left behind are gone.
“I was piling on the pressure, indicating that anything could happen in this story!”
Barrie Tomlinson (Editor)
I asked Barrie about this sudden change in the final panels. “It was creating a mystery which perhaps would never be solved,” says Barrie. “Turbo had predicted something different but it happened quicker than he had anticipated. It had a shock element for characters and for readers. I was piling on the pressure, indicating that anything could happen in this story!”
Whether we’d ever have found out what really happened will itself remain a mystery but for now it ends a chapter which was quite brutal for kids to read. That’s why I loved it so much back then! As as adult I can see how it had to rush through so much in such a short period of time, because the comic was going to kick off its regular strips with all of the teams landing to explore this potential new planet.
I was engrossed as a ten-year-old and now as adult I’ve enjoyed the rollercoaster and am in awe of how much Barrie and Ian were able to squeeze in here. The exhilarating ride of the strip has me hyped for next week and as such the pages of “The Creatures to Come!” aren’t even needed, but I can understand why they’re here. Again, you have to remember the target audience.
I do recall the so-called “Nightmare Alien!” is actually one of Turbo’s allies but this is just one piece of the misdirection the comic would be great as, which you’ll see as its stories develop.
The preview issue was smaller than the comic it was slipped into. It’s about the height of an American comic while being a little wider but the fortnightly was going to be the same size as the monthly OiNK. A small panel on page two of the piggy publication pointed this out, as did the promo on the back of the preview itself.
There was plenty to look forward to including free gifts, lots of serials and an anthology, all on big, glossy pages that I remember made the action feel epic in scale. That premiere issue of Wildcat will be reviewed on the OiNK Blog in just seven days on Friday 22nd October 2021.
Wildcat had landed. Figuratively speaking. For now, anyway.
Skull Commander Chiller pops up on the cover to the latest Ring Raiders introducing the free Skull Squadron poster, which I’ll show you later in the review. He’s easily the star inside too; a main character of two strips and he’s also the star of the pin up. Chiller was a fan favourite, so much so that his Wing was hard to come by. By the end of my obsession over a year later I still hadn’t been able to add him to my collection.
With a sleek plane equipped with a freeze ray and an equally slick haircut equipped with a cool white stripe he was the epitome of 80s villainy, probably more so than their leader Scorch at this early stage. Although to be fair the comic is slowly moving its way through the large ensemble cast, taking its time with certain individuals. In the final issue we’ll start to see the second batch of stories begin and the focus moving slightly, so over time all of the characters would’ve received fair development.
In part two of Barrie Tomlinson‘s Battle Zone ’99 the remaining gravity-powered submarine is still under attack, as part of Skull’s aim to destabilise the governments of the world. This is a vital part of their overall goal of assuming control through a mix of all-out warfare and covert operations. Here, dozens are already dead but while trying to fire upon the sub Skull Leader Scorch accidentally damages Chiller’s F-104‘Ice Machine’ when Ring Commander Vector expertly dodges an attack, forcing his comrade to eject and abandon his craft to the waters below.
Adding insult to injury, Chiller is almost killed when his leader fires upon the sub again, not knowing he’s been pulled onboard and is assuming control. The episode is left with us unsure if Chiller is going to complete his mission or take revenge on Scorch. There’s a certain air of Starscream about this character. What I love the most is Carlos Pino‘s energetic, colourful art. In particular that panel of the F-104 being shot down. For my younger eyes his work was an action-packed start to each issue.
Apart from Thundercloud‘s Rescue Wing launching there are none of the toy range’s planes in the third part of Angus Allan‘s Trackdown. Instead the action takes part either on the ground or aboard (and hanging off of) a forestry service helicopter. A rather bold move for a tie-in based on those toys but it just goes to show the team wouldn’t confine their characters and stories to the cockpit.
The scale of these stories compared to what we might’ve expected was incredible to our young minds
It was exciting to see our Matchbox planes in action but look at that opening panel by John Cooper; the scale of these stories compared to what we might’ve expected (given the toy line) was incredible to our young minds. There’s a real feeling of confidence here, of being unrestricted and free to tell the story the writer wanted to. Trackdown is the best example of how they weren’t being expected to shoehorn the planes into the stories. Character, action and story came first, and the planes became an organic part of the stories.
Our two original characters are still the stars, with Ring Raider Freddie Riley and the professor commandeering a helicopter to get above the mountains and radio for help. Runtz, however, clings to the side and the chapter ends with him bursting in and holding the professor by the throat! There’s a great little bit of humour above too from the Skull when he contacts Scorch. It’s an exciting read and, even though at this point we had no idea how long Trackdown would last, something in the way it was being told made it stand out as the main strip.
Trackdown might be the most fondly remembered tale in the whole run but this is the best strip in this issue. The complete character story is all about the leader of Bandit Wing, Chiller and it’s his turn to reminisce about an important part of his past to his wingmen. But first can I just point out he’s killed a Ring Raider! Max Miles has only appeared briefly and his Bravery Wing haven’t made the pages yet, but he’s definitely a man down, one of his pilots frozen into place in his cockpit, no parachute visible and the plane shattered on the mountainside. It’s dealt with in a throwaway manner but again backs up how the comic depicted the Skull Squadron, as I mentioned last time.
“You’re gonna stay down here and freeze like the scum you are!”
Skull Commander Chiller
The story continues with its bleak theme and the bodies really do pile up. I know you’ll think I’m cracking a joke when I say it’s a chilling tale but there’s no other way to describe what is the best of these anthology stories. Writer Scott Goodall depicts Chiller as an average guy with a job as a freelance mail service pilot flying between the mountains and the sea. Bitter and angry it’s clear he has an issue with the wider world and (as well as beginning his obsession with the killing potential of cold and ice) this moment appears to push him over the edge and become the kind of person Skull Squadron would appeal to.
Remember that “twisted by war’s cruelties” line from last issue’s brief look at the history of the Squadron? That rings true here. We’re not told (yet) what made him into the character we see here but perhaps if the comic had continued we’d have had a look further into his past. The person hiring him ends up forcing him at gunpoint to land on the Devil’s Throne mountain where his diamond smuggling partner crashed his plane, within which he still sits.
John Gillat‘s art certainly sent a shiver down my spine when I first read this back in 1989. It was the most adult tale the comic would produce in its short life and cemented Chiller as the best villain and the most defined. It looks like the Devil’s Throne is going to encase him and the criminal who hired him until he sees a mountain climber, dead and perfectly preserved in the ice. Chipping away with his knife for a long time he lets the smuggler (whose leg broke in their fall into a newly opened crevasse) tell him what he needs to do to lift him out.
“Time’s running out, Kirkov! You can’t fly on Ring-Power forever or you’ll burn out your nervous system!”
Skull Commander Mako
Letting the man think he’s listening, he gets a sudden awakening as he watches Chiller climb out, leaving him to freeze to death. The takeaway from all this is how hardened it’s made a man who previously had a chip on his shoulder, but who wouldn’t necessarily have considered leaving someone to die. This was his tipping point and it’s expertly brought to the page as a tense little thriller.
Leaving with the diamonds, when he was approached to join Skull Squadron he helped fund their efforts and I’m sure they welcomed him, given how his appearances seem to be amassing the biggest death toll in the whole comic. In addition, though it isn’t confirmed, the way he berates the American makes me think he’s actually British. Given his dress sense I think this could very well be the case and I hear a British accent every time I read his stories. A brilliant character.
With this third issue some input from the readers has made its way in and it’s been decided the Skull Squadron will get first crack at choosing who gets to appear. The opposing sides would take it in turns each fortnight, with the prizes also changing between those featuring the good guys or the baddies. The toy package images have also been replaced by a Sandy James illustration of the guest editor and icing things off is the big bad himself, Scorch.
Just across from this is the first proper Next Issue promo and it looks like the plane stars will be back in full force in Trackdown. Just to answer the question posed here, yes my copy was on order at the paper shop, in fact it had been ever since I bought issue one, before I even took it home.
Just below this is a coupon for TheRing Raiders Club. This was just a preliminary coupon to show interest, a bit like when we sign up for updates on new websites or Kickstarters today. When the final issue of the comic arrived I was desperate for more Ring Raiders action and sent off my own coupon but I never heard anything back. With a different address to the comic this wasn’t a Fleetway club and in fact I’m unsure who was actually planning it, but unfortunately it looks like it never took off (ba-doom-tish).
Moving on to writer James Tomlinson and artist Don Wazejewski‘s Bomber Blues and after a last minute pull out of a crash dive, ‘Cub’ Jones crashes through the air traffic control tower and pancakes his F-5 ‘Sky Tiger’, destroying its undercarriage and rendering it unusable. The World War II airfield has been destroyed, the leader of Hero Wing is down and Hubbub‘s Rebel Wing are returning with replacement planes to attack at full strength and enact his revenge on the American pilots. He and his men could easily wipe them all out.
Don’s artwork is gorgeous here and oozes atmosphere, whether that’s on the eerie, flattened airfield or just a couple of panels later with the Air Carrier Justice cruising the night skies. Vector stops any rescue attempt, telling the other Raiders this is a personal mission for the new pilot Jones and it’s something he has to figure out for himself. Well, figure it out he does with a rather surprising moment you can see above.
It’s a fun solution to the problem although my adult mind can’t help but think how that possibly worked? The bomber wouldn’t have been able to hover over the F-5 while they attached it, so are they meant to have scooped it up on a flypast? Oh, who cares?! Given the set up for the whole comic I’m not going to get hung up on this! Plus, as a kid I loved it, it was genuinely surprising, I laughed and I do believe I reenacted it when the larger bomber toys were launched the next year. It’s fun! That’s the point and it certainly ticks all the boxes in that regard.
The Skull Squadron weren’t just the stars of the letters page, they also had a full page advert all to themselves. With illustrations by Sandy James and some rather lacklustre toy photographs, it was still enough to elicit excitement for the upcoming Christmas season in this young reader. With my birthday four days before Christmas Day it was a bumper Matchbox festive season so these adverts were all hype to me, tying these tiny planes into the characters from my new favourite comic.
I do wonder if the comic and toys had carried on for longer (as they both deserved to) would we have seen this relationship develop further and where would it have led? Would we have seen Sandy’s artwork on the toy packaging? Would Barrie and his team have taken responsibility for the little comics we got with our planes? Just wondering aloud as someone who really saw their potential and continues to do so to this day.
Chiller continues his comic takeover with this issue’s pin-up, also drawn by Sandy. In fact, the last several pages pretty much belong to Sandy as this leads on to the final strip, part three of Freedom Flight and his glorious, full-colour artwork bringing Tom Tully‘s script to life. It was a particularly exciting one for readers because this was the first time we saw a ring being used to connect pilot and plane.
As well as communicators or time-traversing warning signals the rings could be used to “receive improved flying skills in times of crisis”, to quote last month’s issue. By being inserted into a special part of the cockpit they flood the plane and its pilot with raw energy. At the end of last issue’s episode Commander Kirkov was plummeting towards the fort in his F-4 Phantom ‘Comet’, his death (and the destructive changing of history) seemingly imminent. Here’s how it’s picked up.
With the energy of the ring the plane gets a burst of power. However, in order to control it so does Kirkov. While the ring is inserted it’s obviously affecting his body too. (Each ring was programmed specifically for each pilot and their own aircraft.) The fact it could be incredibly damaging to the human behind it means this use is only brought into play in absolute emergencies, as a last resort and can’t be used for long for fear of the pilot passing out.
Mako makes reference to this while he tries to gun down Kirkov, but the two men are such incredible pilots they can’t get a lock on each other. But this doesn’t matter to Mako, he knows all he has to do is keep Kirkov in the air long enough for him to either disengage the ring and lose control of the failing aircraft, or pass out and crash anyway.
In desperation Kirkov banks into the smoke-filled sky above the battle and loses his pursuer. But he’s still in a predicament and upon spotting a landing strip behind friendly lines he lands so quickly he doesn’t spot it’s about to be overrun by the rebels. It’s an exhilarating ride and even all these years later a real thrill to see the ring power finally used in this way, bringing back many happy memories. There are so many fantastical elements to introduce in the world of the Ring Raiders it makes sense to do them a little at a time and this was well worth the wait.
On a side note, in the cartoon the ring power was used to kind of ‘supercharge’ the planes and a previously unseen silver armour would slide out from hidden panels and cover the entire aircraft, even the cockpit. How did they see out? I much prefer the comic’s version. Why would you want to cover these wonderfully designed decals?
There’s the free poster, up on the wall of my current home office. I’ve various free posters and the like plastered all over these walls, making it the perfect spot to write the blog. Now if only I could track down the Ring Raiders one to go with it! It’s been lost over the years but one day I will reunite them.
So that’s it. The third issue of Ring Raiders comes to an end and it’s been a rollicking good read. I can’t wait for the rest of the series simply because I know it just keeps getting better. You’ll see what I mean in a fortnight when #4 lands on the OiNK Blog on Thursday 28th October 2021.
OiNK launched itself into the world with a preview issue, something new for IPC Magazines in the 1980s. When its final issue rolled around (now published by Fleetway) it in turn contained a free preview for a brand new comic, coming full circle as Uncle Pigg sailed off into the sunset.
During OiNK’s two-and-a-half year run and 68 regular issues we were treated to a total of 12 free gifts, each one a special treat and this was probably the best of them all. It felt like my first comic was passing the baton to a new kid on the block, and that new kid was Wildcat.
After 11 years 2000AD had matured along with its audience, appealing more to parents who had grown up with it than the ten-year-olds it was originally aimed at. Quite violent by the standards of the day, some of its contents was no longer deemed suitable for such young eyes. (This is something Rebellion have tried to counter with the 2000AD Regened series in recent times.) Fleetway saw a chance to launch a new sci-fi title aimed at 80s children within that original target audience and so they approached Group Editor of Sport and Adventure, Barrie Tomlinson.
At the time Barrie was editing such comics as Eagle and Roy of the Rovers. The previous year he’d also launched Super Naturals which is coming to the blog very shortly and in 1989 fellow real time read through comic, Ring Raiders. But these are just a small part of his incredible career.
You can’t get much more shocking than Earth exploding, killing billions and leaving only several hundred survivors on a hastily crafted spaceship
Barrie came up with the idea of a storyline which would run through all of its the strips; a storyline launched with a dramatic, shocking event to pull readers into the concept. Well, you can’t get much more shocking than Earth exploding, killing billions and leaving only several hundred survivors on a hastily crafted spaceship in a desperate search for a new world. In some ways it may sound slightly familiar to fans of Battlestar Galactica, but it was in no way inspired by that series. Besides, at the time the original 70s version of that show hadn’t been successful and wasn’t known to those of us Wildcat was being aimed at.
Inside each issue we’d follow the adventures of four teams as they navigated our species’ potential new home, a planet found only after an extensive search. Each strip would be named after the team’s leader; we had research scientist and Wildcat spacecraft creator Turbo Jones, the mysterious warrior Kitten Magee, former mercenary Loner and last survivor of his alien race Joe Alien. We’d also get glimpses inside the orbiting Wildcat in complete tales which would build up into a Twilight Zone-esque series of anthology stories, often leaning towards a kind of claustrophobic horror.
The idea was we’d eventually realise this planet wasn’t the right place to settle and the comic would move on to another and another, with an almost endless variety of different stories to tell. But it wasn’t only in the comic’s story that Wildcat was innovative, it was truly groundbreaking in its choice of characters. Barrie was adamant he wanted strong female and black leads, which we got in the magnificent Kitten Magee and Loner who were easily my favourite characters.
The team working on the comic included such renowned names as Ian Kennedy, Vanyo, James Tomlinson (who went by ‘James Nicholas’ at the time), Massimo Belardinelli, José Ortiz, DavidPugh, Enrique Alcatena, Joan Boix, Jesús Redondo and Ron Smith. Make no mistake, this was a quality comic and one I just had to have on regular order! I was allowed a maximum of four comics on my reservation list at the newsagent’s and in October 1988 these spaces were filled with OiNK, The Real Ghostbusters, Big Comic Fortnightly and Thomas the Tank Engine & Friends, so when OiNK was cancelled logically I had a spare place on my list.
It’s heart-warming to see how highly regarded Wildcat is with comics fans young and old
I adored every issue and was crestfallen when #12 told us it was merging with Eagle comic. How could this happen again and so soon after OiNK’s demise? It may have been described as being for younger siblings in the pages of 2000AD but it never felt that way and never spoke down to us. Perhaps it’s marketing made it sound unappealing to older teens, which is a real shame because it reads so well today. But the whole point of Wildcat was to go after the younger readers who were becoming more interested in video games and TV and who didn’t have their own sci-fi comic.
It’s heartwarming to see how highly regarded it is with comics fans young and old these days thanks to its solid, layered storytelling and gorgeous art. Wildcat‘s legacy is solid and it’s about to join the OiNK Blog with its own real time read through on Friday 15th October 2021 when I’ll be taking a closer look at the preview, followed a week later with the first fortnightly issue.
We’re already a dozen issues (and a preview) in to the real time read through of the funniest comic ever produced. Where has the time gone? I suppose it just goes to prove it does fly when you’re laughing at one ridiculous gag after another. This issue we’re off to the movies in proper OiNK fashion, which is quite apt seeing as how I had my first trip to the cinema in about two years this weekend thanks to the pandemic.
One of the biggest events in 80s cinema was Steven Spielberg‘s E.T. The Extra Terrestrial and I remember having to wait a while for the home video release to see it, which was delayed by five years! So this OiNK parody was created before we even got to see it at home. Featuring Nick Bell again as Swindler Sid, this would be his last appearance in the comic but he got quite the send off in the double-page spread spectacular that is E.T. (Extremely Thick).
I contacted co-editor Patrick Gallagher to ask about the making of this particular photo story and the people involved. From what Patrick can remember the costume was hired from a local fancy dress shop in Manchester called The Stage Door, run by 70s comedian Jackie Carlton. The “lucky youngster” who found themselves inside it was James O’Malley who starred in human form as Jelly-Belly Johnson in #10, Professor Potts was actually Patrick’s younger sister, Bernie Gallagher (below left), their family dog Dandy played Jimbo the Jabbering Jack Russell and friend Richard Cobey (below right) played the “ugly little squirt”, to quote E.T.!
Swindler Sid may be gone now but we’ve still got Marc Riley as Snatcher Sam who would continue to pop up in various photo strips and GBH Madvertisements during the fortnightly portion of OiNK’s run, so you won’t be short of mischievous, yet somehow loveable thievery as the read through continues.
Billy’s Boots may have been a strip in a sister title to OiNK but that didn’t mean it wasn’t ripe for sending up
Billy’s Boots was a classic adventure serial strip which appeared in Scorcher comic in 1970, moving to Tiger in 1974 when the comics merged, then Eagle in 1985 and in the year OiNK appeared he transferred to the pages of Roy of the Rovers. He definitely had staying power. It starred Billy Dane who inherited an old pair of football boots which once belonged to ‘Dead-Shot’ Kean and somehow enabled Billy to play in the style of the soccer superstar.
It may have been a strip in a sister title to OiNK, also published by IPC Magazines, but that didn’t mean it wasn’t ripe for sending up.
Apart from the character names, the captions in the first two panels are nearly word-for-word how the original strip was introduced in the pages of Roy’s weekly. This just makes what comes after even funnier of course. Just like in that strip, there’s no reason given as to how the boots have these powers. I doubt they laughed at Billy Dane’s expense either! A brilliant spoof that just gets more and more ludicrous as it goes along and it wouldn’t be the last time OiNK would take aim at its stablemates, it does so again in this very issue.
Bobby’s Boots was drawn by Chas Sinclair, a prolific OiNK cartoonist who’d contribute to 37 issues altogether. Before he was hired by Uncle Pigg his work included Basil Brush for TV Comic and Crazy Horse in Plug, the Bash Street Kids spin-off. I was delighted to find out he’s still drawing and regularly updates his Instagram account with doodles, illustrations and full strips. It was written by Lew Stringer and according to Lew it was one of the first scripts he’d written for someone else to draw, and he was thrilled Chas was selected because he’d read those Basil Brush strips himself as a child and been a fan. (Watch out for a sensational Lew script drawn by the equally sensational J.T. Dogg starting in #15.)
Hadrian Vile written by Mark Rodgers, drawn by Ian Jackson Grunts compiled by Patrick Gallagher Hot News drawn by Steve Gibson Tom Thug by Lew Stringer
Some other highlights from this issue include The Sekret Diary ov Hadrian Vile – Aged 7 5/8 (yearƨ) in which we find out Hadrian had a sister, even though she’d only be born in the comic some time next year. Maybe this one had enough of her little brat of a brother and scarpered. On the Grunts letters page we did actually get a winner to the afterthought of a competition written below #7‘s postcards, my favourite movie featured in Hot News From Hollywood and in Tom Thug a little sign signals a tiny one-off strip from #6 is returning as a serial. Excited yet?
Back at the beginning of the comic, David Haldane‘s Billy’s Brain strip saw a kid inherit his genius Uncle Vincent’s brain which could think for itself and move of its own accord. Every issue a pair on inept thieves would try to steal the brain from Billy but in the last handful of issues this concept has been changed somewhat. Dropping the thieves completely the strip now focused almost entirely on Vincent’s brain going off on solo adventures, and it’s a lot more enjoyable as a result.
I can remember Billy’s Brain from childhood so I was surprised to find out my first issue back then (#14) would be his last regular appearance. He’d pop up in a special, an annual and two issues further down the line though. I was sure he was a regular when I read the comic back in the 80s but with so many strips coming and going from OiNK, perhaps the fact I did see him a few times tricked my own brain when thinking back.
I do love an 80s movie, especially if it contains a good soundtrack, but I don’t think Mary Lighthouse (critic) was as appreciative at the time. Up next is her top ten movie list, although these are films she insists you do not see. Given her appearances so far you’d expect her to hate anything with a smidgen of violence, but wait until you read her reasons for wanting to ban E.T., Cinderella and even The Sound of Music.
Her comments about Cinderella in particular had me roaring! In a later interview with editors Patrick Gallagher, Tony Husband and Mark Rodgers in computer magazine Crash we’d find out the real Mary Whitehouse’s people were constantly checking the pages of OiNK for libel, though I know of no point when they actually complained about this character. The thing is, to check for libel they had to buy the comic!
Ed McHenry was the go-to guy for OiNK’s little puzzle sections and in this issue he brings us Barry Norham’s Movie Quiz. It contains the usual seemingly easy questions with silly, bizarre answers (upside-down at the bottom of the page). For example, “In which film does The Invisible Man appear?” Easy, right? The answer is, “He never appears, he’s invisible.” See what I mean?
With that in mind, do you think you can complete the answer to this brain teaser? Who is this?
The answer is at the bottom of the review.
Moving on now to our final highlight for this issue. OiNK was my first comic and before I started discovering adventure titles and the like I would sometimes pick up other humour comics to try them out. This would normally be when I had to go somewhere with my parents on the train and I can remember a few journeys with a copy of Whizzer and Chips. It felt a little different to the others, none of which really made me laugh, probably due to my being used to OiNK’s humour!
“Take that, you stereotype Whizzer-and-Chips bully!”
Tom in Tom’s Toe
While it was still more of a traditional comic, Whizzer and Chips felt like two in one (Whizzer for the outer 16 pages, Chips for the inner 16) and while it wasn’t laugh-out-loud funny it certainly raised a smile. OiNK was anything but traditional and would often poke fun at more established comics, labelling them as boring and predictable. I remember The Dandy and Beano being particular favourite targets, though in reality Mark Rodgers was a huge fan of both. You see, there’s a difference between parody, which is what these were, and satire. I’ll go into that in more depth in a later review.
Here, co-editor and writer of this strip Tony Husband teams up with legendary cartoonist John Geering to poke fun directly at the aforementioned comic. Even the strapline is hilariously generic!
John should surely need no introduction, having created Bananaman and worked on many traditional DC Thomson comics such as the two mentioned above, alongside some of IPC’s own titles like Cheeky Weekly and Knockout. I think it was a genius idea to have him come on with his signature artwork to do Tom’s Toe and send up the kind of strips he’d normally contribute to other comics! However, unlike his other work he was given full credit on the page for this one.
“John Geering was an acquaintance of Tony’s from pre-OiNK days whom I was introduced to later when OiNK first started,” Patrick told me. “John was working for Cosgrove Hall at the time on Danger Mouse and Count Duckula, alongside Andy Roper – they were both frequent visitors to the OiNK studio and John was delighted at the suggestion that he should parody his own style. And [Group Editor of Humour] Bob Paynter thought it was a great idea, too (albeit, to bite the hand that fed him!)” Brilliant stuff!
Unfortunately John is no longer with us, having passed away in 1999, working on Beano right up to the end. An obituary to this great talent can be found on The Independent website.
So the screen fades to black on another issue of OiNK, the lights have come back on and we’ve got sticky soda-encrusted popcorn stuck to our shoes. In two weeks the gang will all be back with the perfectly timed #13, the Hallowe’en Special, so come back on Monday 18th October 2021.
In just two days the latest (in 1986) issue of OiNK arrives and you’ll be able to read the full review with selected highlights right here. So what’s the theme this time and what can you expect to see? Let artist Ian Jackson tell you with this subtle little promo from the pages of #11.
Don’t miss out on the fun, it’s sure to brighten up anyone’s Monday. Follow the blog by tapping the Follow button along the bottom of your screen and get a notification when new reviews are published for all the comics having their own real time read throughs, or do so through the magic of social media with the OiNK Blog on Instagram and Facebook.
So watch out for shoddy alien costumes, a certain critic’s film recommendations and even one of IPC Magazine‘s top artists taking the hand out of his own creations! All in OiNK #12, coming Monday 4th October 2021.
#184 cover by Jerry Paris Other covers by Andrew Wildman
Four covers? What happened to covering these in real time? Well, I still am. Let me explain. As mentioned in the review of the final issue of Visionaries monthly, theKnights of the Magical Light’s final two strips appeared as back ups in the pages of Marvel UK‘s The Transformers in September and October of 1988. With only five or six pages available to them in each issue they’d be split over four issues apiece.
With #183 of The Transformers a new look came to the comic and new stars temporarily replaced Action Force (G.I. Joe). That’s a bit of a strange colour to their logo on the first issue but it matches the image I suppose. Inside, the Visionaries are mentioned in the editorial and there’s a chance for readers to catch up on the story so far, or at least a very simplified version of it.
I’ve been pleasantly surprised with the depth of character and the evolving story on the planet Prysmos and the questions it was raising. I especially enjoyed how Leoric and Darkstorm both wanted the best for their planet but just had very different views on how to achieve that. Leoric’s was by collaboration and helping each other, Darkstorm’s was to enforce law and order to rebuild his planet’s strength, as #4 showed perfectly.
But none of this is included in this catch up, withunfamiliar readers left thinking the Darkling Lords are evil just for the sake of being evil, kind of like the Decepticons were at the beginning. This isn’t the first time our heroes and villains have appeared in the pages of this comic though, and you can read all about the hype and the free mini-comic in a previous post.
Will we get any answers in these final chapters?
On to our story and I thought I’d wait until the date the final part was printed and do one review for it like I had with the monthly, rather than four tinier ones. Right up to the last issue of their own comic it was suggested there was more to Merklynn than anyone knew, and more to their magical totems (the animals they could transform into) than he had let on. Will we get any answers in these final chapters?
Beginning in Leoric‘s castle with an atmospheric opening around a roaring fire, Merklynn appears in cold flames to summon the knights to Iron Mountain. In response to Leoric’s anger at being treated like his chess pieces, only there to do his bidding, Merklynn responds by telling him, ‘In this life, only gods and fools are truly free to choose”. What an evocative start. Oh, how I’ve missed the writing in these stories!
So begins The Quest for the Four Talismans. Gerry Conway is on top form throughout with the dialogue here, Mark Bagley returns to pencil the action-packed mix of the medieval and sci-fi alongside regulars Janice Chiang on letters and Julianna Ferriter on colours. They’re joined by a new inker, Dave Simons who is best known for Ghost Rider and has also worked on everything from Thor to Savage Sword of Conan, all of which perfectly suit this comic and its heady mix of genres.
Basically, four jewels representing the four elements are lost and must be recovered. In these first pages all we know is they contain incredible magical energy and it seems foolhardy to tell this to Darkstorm, who suddenly feels like all his Christmases have come at once. The different questions posed by the two leaders perfectly sum up their characters and why they’d consider risking their lives for this quest, reminding me of the “Who are you?” and “What do you want?” questions posed by the Vorlons and Shadows in Babylon 5.
A little hint is given when Feryl wonders if the usual booming voice from the rock face sounds a little weaker than normal. Before setting off there’s something to take care of first, namely giving the final two characters without staffs or vehicles their magical powers. Galadria and Virulina weren’t in the toy range but were very much canon, also appearing in the cartoon. Given shields instead of staffs I personally feel like the only two female characters got the better deal because the shields look really cool. Such a shame Hasbro never got a chance to make them into action figures. With a typical portent of doom from Merklynn this is where things were left for a week.
The second part moves up a gear. Merklynn is desperately clinging to life, his powers fading rapidly. This raises so many questions. Why is this happening to him? How are the talismans involved? Why were they scattered and lost? Most importantly, why didn’t he simply tell his warriors? Surely they would’ve helped after all he’s done for them? For now the story will keep the readers guessing, which I really like.
“Stop, you idiot! We had them beatennnn!”
Cravex to Reekon
The first teams we’re following are Cryotek and Galadria for the Spectral Knights and Reekon and Cravex for the Darkling Lords. Throughout there’s the beginning of a mutual fondness between the former pair developing. It’s not forced and it was clearly written to be played out over several months. It’s handled maturely and adds a nice dimension to the usually brutish Cryotek. On the other side the camaraderie between Reekon and Cravex can be hilarious. They know they work incredibly well together, but this fact really annoys them and they bicker constantly as a result.
So we have an innocent burgeoning of romantic feelings on the one side, and in contrast a kind of clichéd comedic old married couple between the males of the other team. This contrast works brilliantly. Of course, each side is oblivious to these comparisons and that’s very funny. The perfect example is below, where we see the teams starting their search, following their respective magical guides and a topical (for today) pronoun conversation is mirrored between them.
This part ends with our heroes under attack from the fearsome Dagger Assault vehicle after Reekon spied on their location in his lizard form. But before we’re left hanging for seven days an anonymous yell from off camera and a stone to the head of Cravex signals the locals aren’t too happy and could be coming to the rescue.
Under attack from local villagers and unable to use their vehicle at close range, Cravex recites his fear spell but Reekon is unprepared and becomes affected too, driving them both away in fright in a humorous start to part three. Trakk, the leader of a nearby village introduces his people to Cryotek and Galadria before showing them the ‘God-Tree’. He claims it spoke to him in a dream and asked him to care for it. In return his people would be looked after for all time. Ever since, their crops have been in abundance and they’ve wanted for nothing.
But there’s a problem.
Clearly it’s no god, it’s the Earth Talisman feeding the ground with its magical energies, producing everything needed to feed the previously starving (after the cataclysm) villagers. But they aren’t for sharing. Galadria tries to explain but they won’t listen, not even when she says they have the ability to feed other villages and still have enough to spare. Sneaking about in plain site is Reekon in lizard form again, listening to the paranoia of the villagers who believe they’ve been chosen by god.
He uses this while the Spectral Knights rest to manipulate the villagers. It soon becomes apparent they won’t trust either side now so Cravex uses his fear spell once more. If they can’t get them on their side then the Darkling Lords’ backup plan is simply to create enough of a distraction to steal it. By waiting until Galadria and Cryotek are in the middle of the highly paranoid crowd the fear spell is devastating! The villagers begin attacking and Cryotek (in abject fear from the spell) feels his bear persona rise up from within and he transforms, flinging innocent people left and right, causing a fire in the process.
Being special is a curse if it sets you apart from others and puts them at a disadvantage due to your own privilege
Galadria, noticing her fear is starting to subside, knows this must mean the spell isn’t being cast because their enemies are making a break for it for the jewel. Knocked out by Cravex, this issue’s makeshift cliffhanger is brilliant with Galadria unconscious, surrounded by fire and Cryotek out of control.
This is how The Transformers presented each subsequent part of the story and you can see Cryotek finally regain control as we race towards the climax. Only able to return to human form thanks to the intervention of the magical guide, how far would he have gone otherwise? This question, first properly posed in Gerry’s premiere story in #4 is getting more prominence and I get the feeling it’s something that would’ve made the basis for a large story after this multi-parter.
One negative I have here is how Cryotek puts out the fires. He recites his spell poem which as fans will remember ends with, “Fill the archer’s bow with might”. But unlike the cartoon no archer appears from his staff and instead he just kind of glows and is able to summon increased strength. Unbelievably he claps really hard and the power blows out all the flames. It’s right there in the poem, there’s meant to be an archer. It just doesn’t make sense in the comic but that’s the only criticism I have.
In the end the fear spell has seen the Darkling Lords scurry off with the jewel and win the day, leaving the village in ruins and the people battered and bruised. Still weak, Galadria decides to use her new shield and its spell poem to restore everyone and everything around her. Cryotek is concerned. The spells use energy from those who cast them, she might not be strong enough but she knows they brought this destruction here, it’s their fault so she must try to make amends.
Her spell and its effects take up two full pages and I just love them. They’re beautifully drawn and give a real importance to her character and abilities, which I’m glad of after female characters were completely ignored by Hasbro (something a lot of our toy ranges were guilty of, unfortunately).
She ends up collapsing but it was just enough. Any more and it could’ve possibly killed her, but it’s clear that wouldn’t have stopped her from trying. Now forced to work with other villages, Trakk mourns how they’re no longer chosen by god, they’re “no longer special”. The last word on this fittingly goes to Galadria who explains being special is a curse if it sets you apart from others and puts them at a disadvantage due to your own privilege. I liked this. A lot.
Before I finish here’s a little bonus for you: Combat Colin (co-starring Semi-Automatic Steve)
Action, humour and heart. A superb story. It may have been more basic than the previous two (due in part to its having to introduce the quest in the first place which took up a quarter of the page count) but next time we’ll be able to focus on the quest and a few characters from beginning to end. I can’t wait. The Quest for the Four Talismans was meant to be the first multi-part epic for the American comic but was tragically cut short two parts in. I’ll discuss that more next time.
Before I finish here’s a little bonus for you. Every issue of The Transformers and Visionaries had a humour strip by OiNK star Lew Stringer. Combat Colin (co-starring Semi-Automatic Steve) had come over from the pages of Action Force months previous and was the perfect way to sign off these issues. Below is the strip from #184 of the newly merged comic. Enjoy!
I’ve really enjoyed reading a little bit of Visionaries on a weekly basis and if you’re interested you can join my journey through all seven-plus years of Transformers on the blog’s Instagram. I’m reading an issue every Thursday and posting a handful of photos of the physical comic along with a few paragraphs of information and opinion. It’ll be a venture that’ll come to the blog eventually but for now you can follow along there. (UPDATE: This has now concluded, click here for more information.)
The next (and final) new strip adventure for the Visionaries will be reviewed on the blog on 29th October 2021. It won’t quite be the end though, as you’ll find out next time.
I’ve a distinct memory of reading this issue of Ring Raiders on the school bus and hearing one of the older kids behind us proudly proclaiming, “I’m Joe Thundercloud!” at the top of his voice. Ian Kennedy contributes that sole figure with the free poster taking centre stage. (You’ll see #3’s poster next time.) They were proper gift posters, separate from the comic and I had mine up instantly. My collection of planes was growing, I knew certain large boxes in my parents’ bedroom were bases for Christmas and this was my first reserved issue of the comic. These things had me hooked.
Inside, things kick off with a new multipart tale written by editor Barrie Tomlinson and drawn by Carlos Pino, Battle Zone ’99. The Skull Squadron pilot causing havoc here is Skull Commander Chiller and with this story he immediately became my favourite baddie. I’m sure I wasn’t alone. What kid wouldn’t love a jet with a sci-fi freeze ray? Chiller would love experimenting with various killing methods involving cold and ice and it would appear he fired up the imagination for the writers too, as he would star in more stories than anyone else.
Launching an attack on a futuristic gravity-powered submarine by freezing it, making it brittle, then destroying it with a well-placed missile, he kills the entire crew. This toy comic wasn’t afraid to show its baddies actually being bad and killing innocents to meet their foul goals. In the year 2057 aboard the Air Carrier Justice the Ring Raiders get a warning that a moment in history is being changed by the Skulls and they set off to rescue the second submarine.
There was going to be a Northern European Republic and Scotland was very much a part of it. It feels somewhat prescient
Interestingly, it appears they can’t just set their time travelling planes to appear at any moment they want for fear of altering history further. Instead, once the alert is received via their rings that particular moment in time continues to play out as our heroes scramble. Fans of Doctor Who will know all about how she can’t simply rewind moments in time once they’re in motion and it’s interesting to see this was also part of the rules here.
In this version of our world there was going to be a Northern EuropeanRepublic and Scotland was very much a part of it in 1999. The Victor Vector strip later in this issue is set just one year prior and there’s an appearance by the British RAF. So I can only assume Scotland had become independent and joined the European Republic, with England (at least) outside of this union. It feels somewhat prescient, doesn’t it?
“Some people believe that Sea Hunter is capable of operating underwater… and I’m one of them!”
Ring Commander Victor Vector
Moving on to the second strip and it’s the ace Trackdown written by Angus Allan and drawn by John Cooper. Professor Deke Martin‘s Doomsday Device is thankfully mobile and the unnamed toy pilot Freddie Riley is taking it and the professor deep into the woods to buy time while his wing, led by Thundercloud, tries to dispatch Havoc Wing. By the end of the story two planes have been destroyed and another original comic character is out to track down the device. It was always a thrill when the comic created these characters for our other toys.
What stands out the most is the amount of ground action that occurs and the level of characterisation being slipped in, in just four pages. The military characters interact realistically, grounding the fantastical set up and giving the aerial action a real feeling of danger. Especially when we’ve seen so many shot down already. We also see Wing Commander Thundercloud break off and order his men to return to base and all we’re told is that his instincts have come into play. So for now his apparent abandonment of Freddie is a mystery. Colour me intrigued by this layered storytelling.
Back then, leader characters in our toy ranges and cartoons were somewhat clichéd, a caricature of what either side stood for. Compare the 80s cartoon Optimus Prime to the nuanced, troubled version from the movies and you’ll see the difference. Ring Raiders is off to a good start in this regard. Moving in to this issue’s complete story which focusses on a moment from Ring Commander Victor Vector‘s past, showcasing his strategising and leadership qualities in a unique way. He’s on holiday from the British Royal Air Force (in the comic he’s British it would seem) before his Raiders days, and Skull Squadron attack the French side of the recently completed Channel Tunnel in the year 1998.
In the real world the tunnel was completed in 1994 so it wasn’t a bad prediction and I remember the regular British tabloid attacks on its construction being headline news around the time of this comic. With no plane at hand Vector befriends a local deckchair salesman who leads him to one. Sort of. I laughed at this I’ll admit.. The comic isn’t short of well written humour.
This is great fun and involves Mako‘s Mig-29 ‘Flying Shark’ which (as I touched upon previously) was one of my top toys in the range because of its shark motif and the apparent ‘rumour’ it could be flown underwater. As you can see here it’s no rumour as he begins to drill down to flood the tunnel. Vector also believes it’s true after apparently shooting Mako down with a handheld rocket launcher, however it’s a fact the readers would be in on but the Raiders could never verify.
It’s written by Scott Goodall and expertly drawn by John Gillatt. It has a Flight of the Pheonix feel to it, with added sci-fi elements thrown in, that ghostly underwater sequence, great action, a topical subject for the time and a little bit of comic relief. I also love the ending when we find out the entire flying aircraft carrier makes a trip far into the future just to drop Vector off for his hols! It’s a shame we don’t get the chance for more development for him (or indeed, more development for everyone) due to the short lifespan of the comic and the ensemble nature of the cast, but I have enjoyed this softening of his character.
Obviously there’s still no content for the letters page because of deadlines in getting this issue to print, so instead stars of two of the issue’s strips introduce one page apiece. They outline the history of both sides of the conflict and request input from readers in all its various forms, for editor Barrie and editorial assistant Terry Magee to sort through.
It appears the Ring Raiders were plucked right out of raging battles (which fits in perfectly with ‘Cub’ Jones’ affection for the bomber crews in the next story) and there’s a little hint for readers of some of the additional abilities of their rings, something toy collectors were already aware of but it’s nice to see a certain one mentioned given how this issue ends. The little throwaway line of how Skull Squadron recruits had been “twisted by war’s cruelties” hints at possible future character plots too.
Cub is back in the war he was plucked from in Bomber Blues which makes a surprise return as an ongoing story after last issue’s apparent one-off. Following what was now clearly a prelude, Skull Leader Hubbub‘s Rebel Wing return to take their revenge on the crew who rescued Hero Wing, unaware they were grounded after their fantastical tales to their superiors. Nor is he aware they’re also in possession of a signal ring to summon Cub and his team.
I’m so happy to see this story continue. The premise is just too good to leave at one issue. Writer James Tomlinson‘s fondness for the subject matter and Don Wazejewski‘s art style are just perfect and there’s a true vintage war comic vibe going on here, even with the mixture of aircraft and electronic weaponry.
In the toy packs there could be a mix of prop planes and jets and I often thought how on earth did they fly in formation together? Well they don’t, instead each is used for a particular purpose. For example the prop craft often being brought in for low-flying raids on slow moving targets or navigating close to difficult terrain. This is what happens when someone who knows their stuff writes for kids. I mean, just look at this glorious action panel!
The comic certainly wasn’t shy in destroying the planes we were playing with either. Throughout this issue about half a dozen altogether are outright destroyed, giving an air of jeopardy to the stories. Instead of vast battles where no one actually gets shot down or injured as we’d see in our cartoons, here anything seemed to go.
Before the final strip we’ve an advert for the toys and a pin-up of Vector. The advert is very basic and appears to have been put together by the comic itself rather than Matchbox, but they’d get more creative in future issues, even incorporating new artwork by Sandy James. Speaking of Sandy that’s his work on the pin-up before the full-colour second chapter of his story, Freedom Fight.
As part two commences the fort’s soldiers are frozen in fear at the futuristic aircraft and the rebels, though just as confused, see their chance and charge the fort. What’s compelling here is finding out another rule to the overall story, and that’s how the Ring Raiders must never fire upon or harm anyone caught up in Skull Squadron’s plots, even if those people are firing upon them.
This leaves Commander Kirkov in a predicament. How can he push back the rebels without opening fire on them? He can’t take sides, he’s just trying to preserve history as it was originally written. Writer Tom Tully uses the unique features of the plane mentioned on the toy packet to great affect here and has Kirkov blast the ground with his laser cannon, setting it on fire and stopping the advance. It reminds me of some classic set pieces from Airwolf, which is perfectly fine by me. Sandy’s bold colouring is spot on here.
Once again the comic ends on a riveting few pages, finishing with Kirkov’s ‘Comet’ F-4 Phantom on fire and plummeting towards the very fort he’s trying to save. The final caption simply reads, ‘In A Fortnight’s Time: Flying on ring-power!’ Look back at that letters page preview and you should know why I was so excited to get my hands on the next issue back in October 1989. In fact, I can’t wait for it now!
I think I can say with confidence Ring Raiders had a very firm foundation to its universe, characters and stories even at this very early stage. Building on the basics from the premiere issue, Barrie and his team were wasting no time in exploring different characters, scenarios and the various kinds of aerial action they could depict. It honestly feels like its writers and artists were having a whale of a time with the subject matter. I know I am.
Don’t be late for #3’s departure, right here on the OiNK Blog on Thursday 14th October 2021.
With issue four the UK version of Jurassic Park was evolving. As mentioned last time the US comic was no longer going to finish after the adaptation, with further mini-series now being produced. In the UK, Dark Horse International decided to turn their four-issue, three-weekly mini-series into an ongoing monthly, not that any fanfare is made of this because the reader wouldn’t have been any the wiser it had originally been due to end this issue (and a few weeks ago). Indeed, the comics checklist last issue erroneously said #4 was the end.
This change produced the delay in the release of this issue as plans were made for the new format of the comic and acquiring more content for each issue. This begins with the first back up strip here, bringing Jurassic Park more in line with the company’s other comics such as Aliens. The front page recolours a panel from the strip inside (and I love the font they’ve used) instead of having a proper cover image. This final chapter of the adaptation is being split in two, so the original cover was being kept in reserve for the following month.
The sequence in the tree with Tim trapped in the Explorer has been completely excised!
Check out this month’s comics checklist and you might get an idea of the make up of the company’s titles. The issue at hand begins with a competition for the excellent The Making of Jurassic Park. I actually bought this book at the time and it was a heavy tome, full of details on the making of the film and stands up today as one of the very best of its kind for any movie. You’ll also see an advert for Manga Mania, which fed off the new craze to hit these shores. Ultimately it’d also be a very important title for Jurassic Park fans. But that’s a story for another time.
Our freshly chopped final chapter is still a lengthy 16 pages so regular readers wouldn’t have felt short changed, at least with the page count. Unfortunately, the actual strip itself is another thing. Yes, this is the first time in the comic’s young life when I’ve been left disappointed.
Last month the Tyrannosaurus rex attack was brilliantly handled with plenty of building tension and atmosphere so I was looking forward to seeing how the final act would begin. The opening is great, with Mrs Rex towering above Dr. Alan Grant and Lex, both trying to keep completely still.
It’s all going so well until those final couple of panels. The sequence in the tree with Tim trapped in the Explorer has been completely excised! So it plummets to the ground instead and then he’s just unbelievably pulled out and off they go. Alan even has a map at hand to make their trip back to the Visitor’s Centre quicker, which is a rather cheeky shortcut. In previous issues scenes had been moved about, moments edited, others added to, all in order to properly adapt the film to the comic page and I’ve been really positive about it. But all throughout this issue huge swathes of story are just missing or reduced to a shadow of their former selves.
Case in point is the fatal encounter between Denis Nedry and the Dilophosaurus. The movie scene included plenty of misdirection and humour, putting the audience at ease before the shock, and that wouldn’t have been easy to translate here but they could have tried. Instead this very famous scene only gets two pages. It’s a very basic sequence now; the dinosaur may as well be a lion. Denis gets attacked as soon as he steps out of the vehicle, he jumps back in and we actually see the Dilophosaurus jump in after him (ruining the final moments of the original) and… well, that’s it.
This truncating happens to basically every major moment, whether it’s the nighttime meeting with the Brachiosaurs, rescuing Dr. Ian Malcolm after the T-rex attack, even the electric fence scene (as you’ll see below) and Robert Muldoon‘s stalking of a Velociraptor. Each are reduced to fit on a page or two and basically follow a set pattern of only showing the first and last moments of the scene and erasing everything else, including almost all the humour.
“Think they’ll have that on the tour?”
Dr. Ian Malcolm
Right back at the beginning of this adaptation I stated how I didn’t usually like comic versions of films and this was the reason why. But up to this point Jurassic Park had been the exception to the rule, with a proper restructuring of the film to suit the format and it was working a treat as a comic in its own right. Maybe if they’d had five chapters instead of four (in the original US comic) it would’ve worked out differently, but then again maybe the pacing could’ve been plotted out better by writer Walter Simonson and story editor Jim Salicrup. Yes, having all the dino action in the final chapter would, in theory, make for a big climax but there’s just too much of it to fit in.
The result is a clichéd comics adaptation where it feels more like a way for people to reminisce about the movie they saw in the cinema months previous, rather than working as a good comic book. If I sound overly critical it’s only because the team had been doing such an amazing job so far, even adding in extra dialogue from either the original novel or earlier drafts of the script. So it’s more disappointment than simple negativity.
Don’t get me wrong, there are still things to enjoy here. It’s all on a lovely high quality gloss paper stock this month, some of the best lines from the film are still intact and the art in the first eight or so pages is top notch. However, in the second half even legendary artists Gil Kane‘s pencils and George Perez‘s inks start to feel a little rushed and Tom Smith‘s colours feel unfinished and flat, leading me to believe they were working very close to the deadline of getting the original US series out in time for the movie.
The chapter is cut off with a superb cliffhanger though. The view of a Velociraptor‘s feet as it chases Dr. Ellie Sattler is just as unnerving as it was in the film. It’s a shame then the terrifying Velociraptors, when viewed in full, are reduced to looking like miniature T-rexes. Below is this final scene with its positives and negatives, alongside that fence scene with the dramatic resuscitation of Tim also taken out.
I also noticed Ray didn’t volunteer to go to the maintenance shed as he did in the original story, where he met his grisly end. Instead Muldoon and Ellie head off while Ray looks on silently. This means he’s still alive, a big departure from the film. It’ll be interesting to see how that effects the rest of the story next month.
For now, the sun sets on the adaptation as we move on to something else entirely
With 16 pages to the main strip I assume there’ll be roughly 12 or 13 next month unless the final chapter was given a few more pages in the original American Topps Comics publication. Either way there’s a lot of the film left to cover in half a chapter. The kids and Alan are still out in the park which means their return, the kitchen scenes, the chaos of the Velociraptors in the Visitor’s Centre and the climax are all to come.
I’ll still hold out hope things can be turned around because so far it feels like spending 90 minutes being completely engrossed in a film only for its ending to let you down. Which of course is not what happened with Jurassic Park! For now, the sun sets on the adaptation as we move on to something else entirely.
In the early days of Marvel UK‘s Transformers its back up strips were in some way related to the robotic theme, such as Machine Man or Iron Man. It wasn’t long before it instead became a way of bringing some of Marvel’s other US characters to these shores for the first time, but Jurassic Park kept its strips dinosaur-themed, much to the delight of teenage me. The second back up would appear in my first issue (#6) but here readers were introduced to Mark Shultz‘s Xenozoic Tales.
Later adapted into a cartoon TV series called ‘Cadillacs & Dinosaurs‘ it was an independent, alternative title Mark wrote and drew himself, running for 14 issues irregularly released between 1987 and 1996. Most of the strips were printed in black and white but Jurassic Park brought in artists to colour them exclusively for UK readers, this first one coloured by Ray Fehrenbach. This complete story was the first one written by Mark and what an introduction to something brand new this first page was.
Set in the 26th century, global warming has resulted in sea levels across the globe forcing humans to initially build underground. After 600 years they’ve reemerged to find their cities flooded, technology virtually non-existent and strangest of all the world is populated by dinosaurs once more. Anyone capable of mechanical work is seen as invaluable and this is where Jack Tenrec comes in, a car mechanic with a penchant for Cadillacs. Thanks to these skills he acts as an unofficial head of security and advisor to his tribe’s leaders and lives on an outcrop (formerly high hills) not far across the water from An Archipelago of Stone, the home of the tribe and in reality the remains of New York City.
I love that first page, cleverly written from the point of view of a Pterodactyl. In the story a neighbouring tribe’s ambassador, Hannah Dundee arrives at the City in the Sea and a team of poachers who had previously stolen from her Wassoon Tribe want her dead before they’re found out. It’s up to Jack and his men to stop them. All the way through this strip, knowing he’s about to get in way over his head, Tenrec keeps telling his men to send someone called Hermes to help. Then, just as it seems he’s doomed a surprise arrival bursts in. That’s Hermes!
Well I certainly didn’t expect that. Hermes the Allosaurus disposes of the villain, munching on his head and throwing him out the window, before Tenrec thanks him, revealing who this is. That doesn’t mean he’s a pet of course and the usually cool and collected Jack knows it.
It’s brilliant stuff. Original, fun and surprising, introducing the main protagonists, the unique setting and the cast of regular and semi-regular guest characters, all in 12 pages while maintaining an interesting story and racking up tension is rather a phenomenal feat. No wonder Xenozoic Tales is so highly regarded even to this day. It may at first seem like a strange choice for Jurassic Park’s back up but it works perfectly and as a teen I remember being engrossed with the slowly developing back story that would become more apparent in later issues. (Sadly, Hermes never reappeared.)
In between the two strips is this month’s look into the making of the movie, covering the famous disaster that hit Hawaii and the relief efforts the producers helped coordinate, plus the building of sets and the end of principal photography. At the very end of the feature is the teeny tiny box with the date of the next issue including a little tease that things were afoot for the future of the comic.
Thankfully they didn’t say “great news for all readers” or we’d have got the wrong idea. With these couple of pages, a long main strip and a back up it really does feel more like the kinds of UK comics we were accustomed to at the time. I may have enjoyed the extras more than the adaptation this month but I know from memory that what’s to come from Jurassic Park made this one of my very favourite comics growing up. So stay tuned for some terrific stuff from Isla Nublar, as well as from the far future and soon the distant past too!
The fifth issue and the conclusion of the movie storyline will be stomping its way on to the blog in one month on Tuesday 26th October2021.
This issue of OiNK contains the conclusion to the first Street-Hogs story, the spoof adventure strip which began right back in #1 (with a prelude in the preview issue) and they’ve taken over. Not only is their strip three pages long inside but we also get this gorgeous wraparound cover poster by their incredible illustrator, J.T. Dogg and the general theme of the issue is biking. There’s even a free motorbike model. Sort of.
Things kick off brilliantly with a parody of a very famous children’s character in Nobby Gets a New Set of Wheels, credited to Ena Blighty, a riff on Enid Blyton who would continue to pop up in comedy takes of other books. Written and drawn by co-editor Patrick Gallagher it looks like a traditional children’s picture-panel comic story and his art style suits it perfectly. The real Noddy may be pushing on a bit now but I doubt he’s grown up quite like this version.
Motorbikes are all over the first few pages. Uncle Pigg runs over Mary Lighthouse who was out in the middle of the street with placards campaigning for road safetly, after which our esteemed editor reminds the viewers to never “stand in the middle of the road waving your arms about!”. Zootown, the Golden Trough Awards, even the Plops and a new superhero Hedgehog Boy (his first and last appearance because hedgehogs, roads and motorbikes do not mix) all hit the mark with both the theme and the funny bone.
One of the regulars getting in on the action is someone I haven’t introduced yet. Created by David Haldane he was a big hit with readers. In fact he was a big hit with everything, from skyscrapers to airships to whole armies. Basically, take the concept of Godzilla but change him into a friendly but ginormous hippopotamus and you have Hugo the Hungry Hippo.
No relation to the creatures in Milton Bradley/Hasbro’s tabletop game, Hugo was a pacifist and would only accidentally terrorise humans along the way. While the strip was basically the same set up every issue he was a fan favourite, going on to appear in 33 editions of OiNK altogether. It’s funny how our memories work sometimes, isn’t it? I was sure I remembered reading Hugo right to the end of the run but he actually disappeared not long into the comic’s second year, only reappearing randomly a few more times after that.
The main event is up next, the three-page finale to TheStreet-Hogs which takes over the middle of the comic. It might be initially disappointing to see this two-colour page below. It is beautifully grey-scaled though, something OiNK could do on its glossy paper that other IPC comics couldn’t on their newsprint. But anyway, this is only page one and the others are presented in their the usual full-colour gorgeousness and bring the tale to a suitably crazy end.
This episode really does pack it all in. There’s even a cliffhanger for turning over the page. Between the over-the-top sound effects right out of the silly 60s Batman, to the clichéd evil lair being an underground apple sauce factory, to the final battle coming down to a faulty wig. There’s a piece of comedic genius in every panel thanks to the incredible writing talents of Mark Rodgers and the way J.T. Dogg brings it all to the page.
That next adventure alluded to in the final panel, Day of the Triffics isn’t coming as soon as readers may have hoped, we won’t see it until around this time next year. It’ll be worth the wait though and in the meantime from #15 there’ll be a brand new adventure from another much-loved porky personality, Ham Dare: Pig of the Future for all those Dogg fans!
Attach handlebar/light attachment (N) to discombobulator attachment (O) at attachment attachment point (M) attach the attachment with anything you like, as long as it doesn’t smell.
Uncle Pigg’s Road-Hogg instructions
From Dogg’s Hogs to the Road-Hogg, it can’t have escaped fans’ attentions that two of the superb bikes with all of their exaggerated abilities were destroyed in the strip above. Unceremoniously dragged off at the end, later in the issue came the chance for readers to build one of their own. Advertised on the cover as “a free cut-out motorbike”, in typical OiNK fashion even this had a punchline as you’ll see if you take a look at the page below. All you need to do is follow the instructions.
The person responsible for this fiendish extra was Daz, aka Dave Skillin who had already contributed some great spoof children’s stories in these early issues, such as The Wonderful Adventure of Billy Batt and his Magic Hat which I featured in #1‘s review. Brilliantly, just last year a pig pal (probably in the grip of lockdown craziness) decided to try and actually build it! Here’s what Sue M. Hall said about attempting this seemingly impossible task:
“I have spent recent weeks making the cardboard cut out motorbike, ‘Uncle Pigg’s Road Hogg’. Like Mount Everest, because it’s there. However, it was drawn with parts that did not actually fit together. You had to use your imagination, and make additional parts. I challenged myself to use as many of the parts in the drawing as I could. I also added a V- twin engine where the panels labelled Oink! were. I had to shrink the Oink lettering so as not to obscure the engine, or the pattern on the fuel tank.”
Sue shared this on the Oink! Comic Facebook group and has kindly given me permission to show it to you all here. I think you’ll agree this is a fantastic piece of model building, especially given the fact it was never actually meant to be built! As for Daz himself, here is a recent self-portrait he created of himself, supplied by Patrick.
Also in this issue you’ll find Scruff of the Track which was drawn by the late and very, very great Andy Roper. You can check it out in all its glory on the obituary post for Andy posted earlier this year. Both The Sekret Diary ov Hadrian Vile and Horace (Ugly Face) Watkins have strong anti-bullying messages delivered with plenty of laughs, Burp’s attempts to befriend us humans once again go awry after his window cleaning (via his gigantic tongue) doesn’t account for one small detail, then Billy’s Brain partakes in the Highland Games and some gentle mocking.
Hadrian Vile written by Mark Rodgers, drawn by Ian Jackson Horace Watkins by Tony Husband Burp by Jeremy Banx Billy’s Brain by David Haldane
None of these four highlights may involve the subject but it was never a hard and fast rule, more of a suggestion. I’m sure behind the scenes there would’ve been back and forth between the editors and the contributors to make sure enough of the contents matched the overall theme, although this could vary from issue-to-issue so we never knew what to expect.
Two weeks ago we were treated to not only one of the best Mr. Big Nose instalments from Jeremy Banx, but also Mrs Warsaw-Pact who was sick and tired of her son making a fuss when it was time for school, so she had him put down and stuffed. Really. Well, I’m very happy to say another unique one-off can be found here, this time called Ian Nasalcavity (where does he get these names?) Visits his Grandparents. The title alone leads us to believe we’re in for another surreal treat and I was certainly not to be disappointed.
From stuffing a child so he’d behave in school to decapitating someone by tying their tie and leaving his body to wander aimlessly in the streets, I think it’s safe to say none of our other humour comics were producing anything remotely similar to these. What I love the most is his family’s complete lack of worry at what they’ve done; they just either stick his head back on or push him out the door, shirking all responsibility, forever leaving poor Ian to live his life without a head rather than own up.
The Hallowe’en issue of OiNK (which will be reviewed in four weeks from the time of writing) will contain more of these Banx gems so watch our for them. While I can only show a few selected highlights I think it’s a safe bet at least one of them will be included.
I often wondered what on Earth passersby would’ve thought if they saw the OiNK guys out taking photos
We’ve made our way to the end of another issue and on page 31 is the first full-page GBH Catalogue to feature in the comic. The dodgy mail order company had a hand in every pie and future issues would see them promote everything from book clubs to holidays. All of these contained products which were atrociously poor quality and sold for vastly over inflated prices. This BMX catalogue is certainly no exception.
I often wondered what on earth passersby would’ve thought if they saw the OiNK guys out taking the pictures for their photo stories, but what about this one? The poor fella on the bike is Patrick’s younger brother, Mike Gallagher. Patrick kindly sent me another photo of Mike to try to make up for the one above. He said it was of him at home, but actually Mike is on stage in a production of The Playboy of the Western World at The Wilmslow Green Room in Cheshire. I wonder if the GBH Catalogue is on his resume?
So that’s us, another issue of OiNK comes to a close and gets placed back onto the shelf. The next issue is the Movies Special and you’ll find the review right here on the OiNK Blog on Monday 4th October 2021. But to finish off here’s one final little strip from this issue with a name that’s a play on words on my favourite novel of all time and some of my own very favourite movies and television shows. Until next time, enjoy Ian Jackson‘s War of the Worms.