One look at the cover of the next issue has me very excited indeed. The Time-Travel Special contains another multi-page Uncle Pigg strip written by Mark Rodgers and drawn by Ian Jackson and is heavily influenced by Doctor Who. In fact Ian’s front cover has our esteemed editor tumbling through space and time dressed as Colin Baker‘s Sixth Doctor. I feel like I’m time-travelling myself, right back to enjoying #24 way back in 1987.
Promo drawn by Ralph Shephard
The issue also includes a colourful, hilarious look at the OiNK offices in the year 2000AD, original takes on time-travelling predictions, Tom Thug getting a look at how his life could pan out and let’s not forget Ye Ballad of Snatching Sam, a wonderfully illustrated comic strip for our photo story star. Come back on Monday 21st March2022 to check out the highlights and read all about one of the best issues yet.
Kitten Magee makes the cover of the penultimate issue of editor Barrie Tomlinson‘s superb creation, Wildcat. Kitten’s regular artist José Ortiz brings the style he used for #9‘s pin up to the front page, complete with very strategically placed controls on that front hover machine! I hadn’t realised some of Hobos’ people were naked floating about in the story until I saw this. Not something I expected to see on a cover of one of my comics, but that’s Wildcat, always surprising me.
Kitten starts us off inside on page two and it’s a very exciting strip this issue, as always written by James Tomlinson. There’s a lot of action happening and it varies so much throughout its five pages it stays fresh. All-in-all it’s a great action sequence with Kitten finally going up against Hobos and his followers. It’s felt like the story has been building towards this for a long time now and I haven’t been left disappointed in the slightest.
There’s one particular aspect of this chapter which really took me by surprise, I’m sure you can guess what it was from the panels above. So when Kitten and her team were dumped into the city’s ponds, ready to be electrocuted to death by the floating fat men and their cattle prod-like devices, the fish they’d been torturing for sport rise up in support and start killing them. Not only that, but it appears they can talk, or at the very least scream” Kill!” as they do so. There we go with the surprises again.
This happens thanks to Kitten firing back with her wrist lasers, something overlooked when they were disarmed last time. This causes one of the men to fall off his hover pad and another to fly in low to attack Kitten, forgetting to stay at a certain height above the water. Kitten grabs his platform and climbs aboard to fight back at long last, and soon a huge battle is raging over the skies of the Hoboan city. I love the fact there are dozens of these men, over-sure of themselves after countless years of suppressing everyone else, their privilege and lifestyle obvious on their bodies, and they’re all being taken out by one woman.
It feels like a very modern strip, and most likely one which certain dark, dank corners of the internet would criticise if it was written today because one heroic woman is fighting off dozens of evil men. I think it’s great we were getting this kind of storytelling as kids, we were exactly the right age to take on the subtext without realising. OiNK definitely helped form my sense of humour as a child, it’s not unbelievable that comics such as Wildcat helped shape other parts of my character too.
In the end, Kitten goes up against Hobos himself but as leader he’s been afforded the luxury of a force shield. Now surrounded, with no escape, he instructs his men to fire their Sleep Rays, leading her to collapse on her hover pad for the cliffhanger. While I understand he can now use Kitten as a hostage to capture the rest of the team, it seems out of character for him to spare her. We’ve seen electric rods, death rays and even a Shatter Gun this issue (freezes and shatters upon impact), but he decides to send Kitten to sleep when he finally has her in his grasp? Our final Wildcat chapter should be interesting.
The trees have sent troops down on a suicide mission to poison the gigantic slugs
David Robinson‘s Joe Alien is up next and after the shocking conclusion last time (pun very much intended), time flashes forward a couple of hours and he and his team slowly start to come around. Forcing Joe to the ground, one of his men cleans his brain pack and reattaches it. Joe tries to explain to the slug creatures (the Dargonlites, as they introduced themselves last time) but they stop him and tell him they already know why it happened, they’re “not unintelligent beings”, correcting an assumption made just because of their looks and slow nature, again a good lesson for the kids (and adults) reading. Suddenly some tree roots begin to break in above and the slugs attack. It seems like a stupid decision by the vegetation, until we get to our middle pages.
As I have (very happily) become accustomed to as of late, the second half of Joe’s strip in the middle pages is a beautiful double-page spread in which artist Ron Smith takes full advantage of the layout. The trees have sent troops down on a suicide mission to poison the gigantic slugs (there’s my pull quote right there) and one by one they die off, leaving Joe and his team vulnerable to attack. It looks like all-out war is approaching fast. It’s another winning entry in the series and, mainly thanks to Ron’s art, another hugely exciting strip for this issue.
I felt genuinely sad to see the “slurp creatures” die. Even though they’ve only been in the strip for a couple of issues I loved their design and the playfulness with which they first appeared. We were just about to find out more about them too. Their leader was beginning to open a dialogue with Joe and find out why the humans were landing on the planet. I don’t think they’ll be back, but that’s the nature of Wildcat, you can’t get too attached to things, you just don’t know where these stories will go next. With one more chapter to go, and knowing there’s be a wait before Joe appears in the pages of Eagle (which Wildcat merged into), I hope we’re in for a great climax next time, or at least a temporary one.
So on to Barrie Tomlinson‘s Loner who easily escapes last issue’s cliffhanger by simply jumping out of the huge mouth he found himself in. Much more interesting is the strange creature he was riding on the back of in the previous ‘Next Issue’ promo. He’d even given it a name and so I thought we were about to head off an a big adventure with the mercenary atop Dobbin. But one page later a fire inexplicably breaks out in the forest (of course it does) and naturally a stampede of all the animals takes place, Loner and Dobbin likely to get trampled on, so his new friend pushes him off and buries his way underground to safely, never to be seen again!
I’ll admit, when the fire broke out I kind of rolled my eyes because it was just the latest in a long line of seemingly random dangerous events that by this stage were getting comical and rather ridiculous. Yes, I realise Loner has been shrunk to the size of an ant on an alien planet by a large blob, but I can live with that, it’s an alien planet after all. I was excited by the prospect originally, but by now it’s quite clear there’s no real aim for the character or plot. Quite possibly very exciting for twelve-year-old me but now it’s just not gripping.
Things end with Loner climbing a tree and grabbing hold of a bird’s foot as it takes off, trying to fly away to safety. But it shakes Loner off and he’s plummeting back down again as the story ends for another fortnight.
Before I move on though, let’s just take a moment to once again admire the saving grace of this strip, the always gorgeous artwork of David Pugh‘s. Loner himself is still a great character too, his inner thoughts and outbursts are often funny and he hasn’t lost any of his edge from his first story. If the comic had continued perhaps this would’ve been a fun intermediate period for the kids between two proper stories, but as it stands this makes up half of Turbo’s run in Wildcat and just can’t reach the heights of those first issues.
But what gorgeous art that is.
It plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon
On the letters page Kitten’s pet robot Crud is asked by reader Hilary Thompson what planet he was made on. The response is brilliant and here it is in its entirety: “Deep in the 5th planetary system of the Outer Glorky galaxy, there’s a little planetoid called Nomond-X. On the island south of the main land mass in the Northern hemisphere of that planetoid, there’s a river. At the exact centre of that river, near a mighty waterfall, is a little workman’s hut. It was nowhere near there.” It begins by having the reader think there are some great background details to even the smallest of characters, then the “workman’s hut” had me laughing at the silliness of it, and that’s before that final line. Classic 80s UK comic letter answering.
In Turbo Jones‘ strip we get our first space battle in the Wildcat comic and it’s exciting for the kids while also including some great visual humour. The robotic crew sent to destroy the Wildcat turn to take on Turbo and Robo and somehow from within the infrastructure of their tiny shuttle out pops a gigantic claw and a net! It’s ridiculous of course and I love it. You can’t say it’s unoriginal, that’s for sure. Artist Vanyo brings this scene to life and when the Wildcat joins in it plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon. It’s hugely enjoyable.
The Wildcat may only have a brief cameo but it’s nice to see those weapons on the huge human lifeboat finally get some use. The crew on board are completely unaware of who is in the shuttles and initially don’t know what they should do. Only when Turbo destroys the claw, sending the shuttle it was attached to into an uncontrollable spiral towards Wildcat do they intervene to save themselves from a collision. The radiation around the planet is still interfering with radio communications, even in orbit, so Turbo has no choice but to return to the planet.
I could feel Turbo’s frustration here. He was so close to reestablishing contact with the Wildcat after so long away. He could’ve updated them on their findings so far, explained why comms were down and perhaps those on board could’ve found a way around it, he could even have taken more troops back down. Between having none of the correct fuel and, probably more importantly, the fear of being shot down by his own people he has no choice but to return to the planet. They decide to return to their allies the Burroids, but upon touching down we get a rerun of the events in #1. Captured by the same aliens who now believe he’d defected, they tell him he’ll be standing trial for his life.
Layer upon layer keeps being added to this story. From landing and being captured, then befriending those aliens, helping them fight an enemy, being captured by said enemy, having to take to space to save humanity, then back to being captured by the original friendlies and standing trial for being a traitor. Turbo doesn’t have the best luck in the world, but he’s definitely come a long way since that first issue when he was an abrupt individual and deliberately one-dimensional. He was in charge of the future of an entire species after all, so he was deadly serious and prone to assuming the worst as a defence mechanism. But he’s softened, he’s learned and he’s grown on me. He’s a great character and I found myself empathising with his plight this issue.
‘Great News For All Readers’
The Wildcat Complete this issue doesn’t have a story name and we kick things off in the Wildcat Robot Research and Technology Centre where some of the older robot helpers are told they’re being replaced by more up-to-date models and nano-tech. The robots summoned before the professor breaking the bad news are all lovingly designed retro-styles by Jesús Redondo with each baring a passing resemblance to certain sci-fi characters such as Darth Vader (called Mek), C3PO or even a Cylon from Battlestar Galactica, but each altered so as not to infringe copyright. It’s a nice nod and perhaps showed how Wildcat was pushing itself as a really futuristic story compared to those older franchises. It did raise a chuckle.
The small group of robots decide on an uprising and systematically go about taking revenge on those humans who have been treating them badly, or who use robots for their own entertainment or financial gain. A man who beats his robot gets beaten to death, a foreman known for slave-driving his robots is forced to carry the heavy loads he forces upon them and is squished flat, and two men who run illegal for-profit robo-fights are pushed into the ring and made to fight to the death. It’s a grim tale at times and perfect for the Wildcat Complete.
It’s a clear analogy for the class system and it’s unfortunate (but refreshingly realistic in a children’s sci-fi comic) that this far into the future we still face the same problems we do today; it’s not some Star Trek-like utopia. I think this reads even better today as a result. There’s still room for humour amongst the gruesome moments, such as the ever-so-politely-programmed robots apologising to each other as they’re forced to fight, but even then the humour just highlights what’s wrong here. As such, it’s a strip that can produce conflicting responses from the reader and I think that’s the whole point. The robots have been treated so badly we root for them, but their actions are played out like a horror story.
After murdering four people they head back to the professor and destroy his equipment for making the new robots, before they themselves are destroyed by security. Just before its shattered body stops for good, the Vader-esque robot uses its last little bit of power to say they succeeded, the Wildcat doesn’t have the equipment to replace all the robots now. The human leaders find themselves in a predicament that isn’t immediately solvable but they do unveil a statue of Mek in the robots’ rest area, to smooth over human-robot relations.
While it has some comical ‘bots, funny nods to the era’s sci-fi and an overall feeling of fun, just like the best Wildcat Completes there’s a dark streak running through the strip. It’s probably more in-your-face here than normal, but perhaps that’s down to the fact I’m a lot older and its symbolism is clear to me now. Let’s also not forget that Wildcat Death Toll either. With four more people added to it our total is 36 so far.
As this is indeed the penultimate edition, there’s the usual ‘Great News For All Readers’ message on the Next Issue page.
I certainly didn’t find the news special when #12 landed on my lap back then! To round off the issue is an advertisement for the NatWest bank with a central message which is unfortunately just as relevant today as it was in 1989. Finally, the pin up returns to the back cover and it’s Turbo’s deputies Wok and Glune of the Burroids who sign off the comic for its last two weeks.
The final regular issue of Wildcat will be reviewed in a fortnight and you can read it from Friday 25th March 2022.
So what exactly makes up an “all-electric” comic? Context is key here. This was the 1980s and electronic entertainment of every description was taking a hold in our daily lives. Things we take for granted today were in their infancy and it was an exciting time, especially for kids. I can clearly remember being very young indeed, possibly five or six years-of-age when our family bought our first VCR and an engineer had to come out to instruct us on how to use it. I was fascinated. I ended up being the only one who could operate it after he left!
Video recorders were brand new and completely changed how (and the amount of) television and films we watched, with video shops popping up for the first time. Computer games were fast becoming the biggest form of entertainment for children, something which just hadn’t been predicted. Interactive television in the shape of Teletext and Oracle was revolutionising how we kept ourselves up-to-date on the latest news. 3D movies, portable music, digital watches… everything was brand new. All perfect material for an OiNK subject, and that’s before we’ve even touched upon 80s movies and TV.
So first up here’s a particular fan favourite, Lew Stringer‘s Pete and his Pimple. First appearing in a tiny strip underneath a Tom Thug story in #6, he became a regular character from #15 onwards and Pete and his giant exploding spot were a highlight of every issue he appeared in. Tom and Pete were always (and remain) some of my very favourite OiNK characters and I’m not alone. Later in the comic’s run during its weekly and monthly phases, Lew asked readers to send in suggestions for cures for Pete’s problem and the pig pals really responded!
However, when OiNK folded into Buster towards the end of 1988 Pete’s strip had to be sanitised somewhat. Panels full of pus, covering everything and everyone, just weren’t something you could show in that comic. After six months the strip disappeared from its pages but while OiNK was being published Pete was a superstar. So much so a Sylvester Stallone-alike was going to play him in a new TV series and even his pimple was going to be played by an actor. This strip contains everything we came to love about a Pete story. I like the little details such as the “advanced technical stuff” which of course now looks lovely and retro, the panel dramatically revealing Fatty Beltbuckle and the skin and pus holding the strip’s name together.
The first caption almost saw my comic being confiscated by our Latin teacher when my friend, who was reading it, burst!
Moving on and the next strip is one I clearly remember from the time because I had to ask my dad what a TV Licence was. There were a few of these strips in OiNK’s lifetime which acted as a kind of Public Service Announcement (there’s a second one further below), albeit in the comic’s usual style. There would be anti-smoking messages, even a special free edition all about that, and one particular message about looking after our teeth which terrified me as a kid. With the way the world of entertainment is evolving these days I can’t see the TV Licence being a thing in the next ten years or so, so this Tony Husband strip will be very much of its day. Another piece of lovely 80s goodness.
Now, there are certain 80s movies which are simply deemed classics. They don’t necessarily have to be Oscar contenders, I’m talking about the fun films we grew up with which left an indelible impression on us. I think 80s films have a certain feel to them that just screams that decade and one particular film is the next to get the OiNK treatment. I only saw it recently for the first time and, while it didn’t enthral me in the way it would’ve at the time, it still had a lovely mix of 80s stars and big chunky keyboards when a computer game nearly results in thermonuclear war, as only an 80s film could.
I am of course talking about WarGames starring Matthew Broderick and Ally Sheedy, which writer Tony Husband has decided to take aim at in a strip drawn by Chas Sinclair. Whereas in the film the kids almost accidentally start a war, here they accidentally stop one and this doesn’t go down well with the world’s leaders who want nothing more than to obliterate all life on the planet so they can feel superior. The message in this strip is clear and it’s hilariously presented, right down to that 80s movie cliché of just how easy it apparently was to hack any computer in the world.
“We’ll find out who did this terrible thing”, says the American, referring to the children who have actually stopped the world’s populace from being annihilated. I laughed at how he and his enemy are on the phone, angry at having been stopped from destroying each other. Some things in the world have not changed and yes, this is a highly exaggerated spoof, but as far as the tensions of the Cold War in the 80s go I think it summarises that time perfectly.
A couple of issues ago the back page of the Valentine’s OiNK had another of those superb full-colour Ian Jackson contributions, one of which (back in #4) remains to this day as my very favourite page out of all of OiNK’s issues. I remarked in #21 how it would’ve been wonderful to see every issue of the comic end with one of these, a series of completely unconnected strips, all hilariously illustrated by Ian. Imagine curious kids picking up an issue from the shelves and turning the comic over to see one of them. How many would’ve been instantly won over? This issue’s isn’t on the back cover, instead it’s tucked away inside but it’s still just as funny.
It almost feels a shame to have it inside the comic but when you see what’s on the back page you’ll understand. So let’s have a quick look at some of the other highlights of the issue. There’s a photo story made up of a series of mini-strips running throughout the issue which combines the best (worst?) of American and British television, in the King Solomon’s Swines serial Sir Herbert Quarterbrain‘s attempt at pleasing the enemy backfires and Horace (Ugly Face) Watkins makes a stand against some new friends. Also, Burp gets to enjoy all those fantastic 80s 3D feature films in the comfort of his own home and The Spectacles of Doom makes a funny reference to a song which at the time was actually banned.
Solomon’s Swines written by Mark Rodgers, drawn by Ron Tiner Horace Watkins by Tony Husband Burp by Jeremy Banx Spectacles of Doom written by Tony Husband, drawn by Andy Roper
OiNK finished its regular run in 1988 but a couple of years later I was in my second year of grammar school and a new kid had joined our class. Because he hadn’t been taught Latin in the first year of his previous school he had to sit out those lessons, and was meant to use the 35 minutes of that classroom to study. On one occasion however, I happened to have the OiNK! Summer Collection with me, the final special released after the comic had finished made up almost entirely of reprint material. The next page from this issue was one of those reprints.
How Radio Sound Effects Are Produced was written by co-editor Patrick Gallagher and Marc Riley who put it together from plundering an old book of Victorian illustrations and creating brilliant captions to completely change their meaning. The first caption almost saw my comic being confiscated by our Latin teacher when my friend, who was sat right behind me, burst! A huge “HA!” erupted uncontrollably from him before he was able to stop himself. He quickly hid the comic inside a text book and said he’d seen something outside as the teacher glared him down. Have a read for yourself and see if you can spot the moment which produced this outburst.
Of course, the official meaning of the word you’ve probably spotted is “a tube made of fur or other warm material into which the hands are placed for warmth”, which you can clearly see in the illustration. However, the dictionary also lists the word as ‘vulgar slang’ and, being an immature 12-year-old boy at the time (as we all were) it took him rather by surprise, to say the least. I can remember being physically sore trying to hold my breath to stop myself from laughing after this happened! Just another fantastic OiNK memory.
Those Victorian illustrations would return in later issues, used by Patrick for newsagent reservation coupons, of all things.
Before we see that back page I mentioned it’s time for a Public Service Announcement from new OiNK writer Howard Osborn. Howard would contribute to 19 editions of the comic altogether, often writing a few strips per issue. Here he’s partnered with Weedy Willy artist Mike Green to teach the kids about looking after their teeth and it includes a comical shark, so I was always going to include it.
I crease up every time I see that shark sitting on top of the shallow waters with its cheeky grin and crazy eyes. I’ll admit I was a somewhat lazy kid when it came to brushing my teeth and generally looking after myself, but that would all change with a later strip in OiNK which we’ll get to eventually (the one that scared me). But for now, I do love the moral at the end of this particular strip, with the usual wording flipped on its head.
So it’s Lew Stringer who brings the issue to a close with a full-colour strip on the back page. But it’s not just any strip, it’s told in rhyme, something Lew seemed to really enjoy as he’d do it quite a few times for OiNK. This particular strip focusses on one of the truly great pieces of 80s technology, the personal stereo (or ‘Walkman’ as most of us called it after Sony’s name became ubiquitous with the devices). So with music playing a central role here the rhyming captions are the perfect way to tell the story.
According to Lew the bit at the bottom was an addition co-editor Mark Rodgers asked for (and wrote). The idea behind the strip was to shock children into paying attention when they crossed the road, but he believes Mark may have thought it could be misconstrued as making fun of road deaths, hence the Green Hog Code being added. It’s a great addition and after the ending I think it’s funny to have a pig come in with their stern look and tell us off. The strip itself is brilliant and this wraps it up as if the whole page was spoofing those Green Cross Code videos and leaflets we saw so much of as kids.
It also wraps up the issue. It goes without saying this is another top edition of OiNK. The comic really could do no wrong at this stage and this will continue with #24, the Time Travel Special. Complete with an 80s Doctor Who themed cover and multipage Uncle Pigg strip it’s one of the very best. Its review will be right here on the blog from Monday 7th March 2022.
Now that I’m completely caught up with the reviews held back thanks to being ill, the next OiNK will be here tomorrow on its original release date. The All-Electric Issue couldn’t be any more 80s if it tried. It was a decade that saw so any technological advancements, brand new devices that we now take for granted making their way into our homes for the first time and it was an exciting period to be a kid when I look back.
Promo drawn by Ian Jackson
Television of the 80s is in the OiNK crosshairs, but so are computer hacker movies, personal stereos, radio sound effects and even the TV Licence. There’s also a strip which resulted in a really fondly remembered school moment from my youth and the first full strip for Pete and his Pimple to appear on the blog! Don’t miss it, the full review will be here on the blog from tomorrow, Monday 7th March 2022.
This review was due on 25th February, click here to find out about the delay. More catch-ups to come this week.
It is with a lump in my throat that I picked up this latest issue of editor Barrie Tomlinson‘s superlative Wildcat comic from 1989. My initial reaction was thinking it was great to have an Ian Kennedy cover again to kick off proceedings, only to be reminded how just very recently we lost the great man himself. A giant in the comics industry, his artwork always astounded me as a kid and no less so now. His work features on many covers on the blog in the Ring Raiders, Super Naturals and of course Wildcat series.
Barrie brought Ian on to design the Wildcat craft and the characters who would lead humanity down to the surface of the planet, and the Wildcat Holiday Special would show some of his original designs. Also make sure to check out his gorgeous full-colour, hand-painted introductory strip for the Ring Raiders Mini-Comic given away free with Eagle.
A talent who worked right up to the end, Ian was 89 when he passed and will be missed by a legion of fans across the world. You can read an obituary for Ian on Rebellion‘s Treasury of British Comics website here.
Ian drew the very first episode of Turbo Jones but ever since #2 he’s been in the more than capable hands of Vanyo, and after some darker episodes we’re back into the realm of far-out dinosaur and spacecraft action. But not before Barrie writes in one more shocking scene, in which the Burroids being sacrificed to the Arglons‘ god are given a chance to escape. But only six of them. Swooping down on Robo‘s new pal, Turbo obviously wants to save who he can, but we end up with desperate soldiers clambering for position, some falling back to their inevitable death.
It’s the kind of thing we’ve seen in war films or even on the news
It’s the kind of thing we’ve seen in war films or even on the news, so to see it in a children’s comic is all the more shocking, which makes for excellent reading and shows how Wildcat never talked down to us kids. It threw surprising scenes like this at us. Advertised at the time as a comic for the younger siblings of 2000AD readers, it’s no wonder in the years since I’ve read of people discovering Wildcat and wishing the “younger” label hadn’t put them off at the time.
Commandeering a shuttle craft to take after the one allegedly on the way to hijack the Wildcat, Turbo and Robo find themselves back in space when they discover the real intentions of the Arglons. It’s actually a robotic crew sent on a suicide mission to blow up the entire spacecraft and end humanity. But with the robots confused over whether to defend themselves against Turbo or attack the Wildcat first, we’re left wondering who’ll make the first move.
With the stakes being raised so high it feels like we’re on our way towards a climax for this first adventure of Turbo’s, but I don’t remember it coming to a conclusion by the time of the comic’s cancellation. So maybe for any other comic this could be the beginning of a grand finale, but for Barrie it was just another episode.
David Robinson‘s Joe Alien is still stuck down the slimy hole leading to the home of the giant slug creatures that saved him and his men from the killer vegetation. (There’s a sentence!) Fortunately, Joe’s original assessment of these slugs being friendly appears to have been correct. These Dargonlites, so superbly designed and drawn by Ron Smith are vegetarian enemies of the plants and in a funny moment they tell Joe all the slime was produced to break their fall, and that they thought the humans would find it pleasing.
Joe’s brain pack has been placed securely back onto his head but it appears some of the slime got in. This makes it malfunction and he starts to go crazy again, extended limbs flailing everywhere, even bopping the slugs on their heads as if he’s playing a giant, slimy piano. His legs spring him into the air and he ends up in one of their mouths, much to the surprise and disgust of the alien slug, producing this funny panel below on the left.
This doesn’t exactly build bonds and as you can see the cliffhanger is even more shocking than Turbo’s. Affronted at Joe’s indiscretions one of the slugs pushes a long, thorny sting out of its rear end and electrifies the slime, sending our team into twists of agonising pain. For the life of me I don’t know why I can’t remember more of this strip because it’s just so much fun.
These being the only colour pages helps of course, with Ron’s art and colour palette leaping off the page. His designs and a real kinetic energy make Joe’s pages hugely exciting (split over two different sections of the comic) and it seems every single chapter is introducing brand new elements and twists to what was already a highly original (and way out there) story. It’s absolutely perfect children’s sci-fi and I’m not ashamed to say at 44 years-of-age it’s making me feel like a kid all over again. I love it!
Kitten Magee and her team finally make it to Hoboan City in the latest part of James Tomlinson‘s tale, despite Hobos‘ various attempts at offing them over the last few issues. Placed aboard floating transports they’re flown over the metropolis while he boasts about his people’s accomplishments. Only when they enter a great council chamber and he formally announces his entrance with, “I, Hobos the Murderous, return” to the other members does the penny finally drop for the humans.
A magnet on the ceiling relieves them of their weapons and when their transports flip to toss them out, Kitten’s robotic pet Crud ends up flying off in the opposite direction. I have to say I’ve really enjoyed the comical moments for Crud in recent issues. They’re never overdone and at all other times he’s been a real help to the team and a proper character in his own right, so these moments are genuinely funny when they happen.
All pretence is gone and as the team are flung out into the open air they’re captured in giant nets and shown the Hoboan version of fishing, where electrical shocks are used to torture the aquatic life in their city’s pools. The cliffhanger has the women being tossed towards the water and their ultimate fate. I have to say I’m glad to see the story leave the jungle after a few monster-of-the-week episodes, although I’ll admit last issue’s was a highlight. Hopefully we can now start finding out more about the history of Hobos’ people and this part of the planet.
On the Wildcat Time-Warp Data Link pages (letters pages to you and me) the answer to this reader’s question stood out. When asked about possible character profiles in future issues the answer mentions the Holiday Special and an annual. Unfortunately, the twelfth issue would be the last before the comic merged into Eagle but it’s interesting to know even at this stage the fate of the comic may not have been known. The annual didn’t materialise of course, but a Winter Special did, the contents of which I always thought were intended to be in an annual originally. Perhaps this was the case.
On to Barrie Tomlinson‘s shrunken Loner now and while David Pugh‘s art is always the highlight of an issue, again I feel the story doesn’t really know where it’s going. In this chapter Loner has been attacked by an alien creature that’s clinging to his face, but before he can shoot it with Babe another creature attacks his arm. He’s able to free himself using a rock, hitting the creatures with it and they just pop open, no blood or guts visible. This asks questions, obviously. Then a larger version appears, leaps on one of the smaller ones and begins to eat it, then anotherlarger one appears and does the same to that one, like a vicious family of cannibalistic Russian dolls.
I’m intrigued by these creatures. Their designs are wonderful, they’re somehow hollow and this apparently never-ending cycle fascinates me, but just like the wonderful spider and ants from before they’re forgotten about when Loner makes his escape. He then spots the floating blob that shrunk him to this size in the first place, but before he can get to it a horse-like alien is taking a drink from the river and doesn’t spot the tiny man who ends up in its mouth, about to be swallowed. Maybe as a child I loved the endless stream of dangers he faced as he tried to return to normal, but now I’m craving more progression.
As you can see with those creatures the action is imaginative and exciting but over the course of the first seven issues we had all this plus a proper plot for Loner to sink his teeth into. Now it’s like he’s just stumbling from one danger to another, which is all the more frustrating when some of those dangers have real potential to be a main story element. Maybe I’m being harsh, after all it was aimed for a much younger me who may have loved it just as much as the earlier stories. I can’t help but feel the comic has spoiled me up to this point, and proven time and again it can produce dynamic, interesting and deep stories to match David’s incredible artwork, leaving the current story feeling somewhat lacking.
The complete tale this issue simply gets ‘The Wildcat Complete‘ as its banner but at the top of every page artist Joan Boix has written “Earth 2” so that’s the actual title. This correlates with the front cover, which would have us believe a planet called Earth 2 has killer robots on it. (Quick note: This was six years before the short-lived TV series of the same name.) The planet the landing parties are exploring is called Targon-5 (not actually named in the strips, it was named as part of the free gift with #1 and mentioned in its Next Issue promo), so what’s this all about? Colour me intrigued.
It kicks off with more Space Madness infecting humans aboard the ship, something which has been a problem since #2. Aboard a cramped tin can in deep space, unable to leave and far from their home (which blew up!), some people’s minds just can’t cope and they go loopy. Here we have someone jettison themselves out an airlock where their body explodes in the vacuum, and the equivalent of space fire fighters called the ‘Emergency Squad’ start emergencies! But Doctor Jedd Gruber thinks he has a solution, a vast holographic simulation of life back on our long lost planet.
Soon, across the whole ship people are being given tokens to allow them two hours a week inside the simulation and at first it appears to be working. Reports come in that people’s madness is being properly managed, some have recovered completely and many sane people are visiting it as a preventative measure. But of course this is the Wildcat Complete story so we know it all has to go horribly wrong.
Two individuals hold up the doctor at gunpoint and destroy his robotic assistant, demanding to be let into ‘Earth 2’ (as it’s become known due to how realistic it is) and to have the doors locked after them. The doctor tries to explain none of it is real and asks what they’re going to eat, but consumed with Space Madness they’ve become addicted to Earth 2. They call the doctor stupid (“blitz-brain”); they’re going to eat the berries on the beautiful bushes and fruits from the trees! Fearing for his life the doc has no option but to close them in. Looking on from outside he summons the security droids.
I love those last words, how it was so realistic it ended up going the same way as our actual planet. It’s definitely one of the better anthology tales (they’ve all been very good) and Joan’s art is a superb fit, their depiction of the space madness is just perfect. This is one of the most interesting aspects of this series of stories. While they’re all individual, there are some themes that pop up now and again, with this sickness being the most prevalent over several issues and one which I’m sure would’ve played a huge part in the ongoing saga of the Wildcat, if the comic had carried on.
Would the spiralling death toll have been referenced in later issues?
The ending reminded me I’ve been remiss with my Wildcat Death Toll of late. In the Christmas issue not one person died (suitably enough) and since then I haven’t picked the count back up again. So, with three dead in this story alone, and all six human characters killed off in last issue’s Complete, where do we stand? Going back and adding up all the deaths from all strips, in all issues, with only several hundred humans left alive in the universe editor Barrie and his team have seen off 32 already! (Plus the wonderful Gliz alien character.)
Would the spiralling death toll have been referenced in later issues? Who knows. But for now I close another superb issue and with only two regular ones to go I await with bated breath what’s in store for the remainder of humanity. Our penultimate fortnightly review will be on the blog from Friday 11th March 2020.
Just before we finish here, as I turned the final page (after the Next Issue promo below) I was transported right back to 1989 with this Weetabix advert. I remember collecting those very cars. Even though there was nothing particularly different about them from the other toys I had, the fact you had to collect tokens and send away for them made them feel exotic and rare! Do you remember these?
This review was due on 22nd February, click here to find out about the delay. More catch-ups to come this week.
The cover for issue nine of Dark Horse International‘s Jurassic Park is a strange beast, showing what appears to be Dr Alan Grantkilling a Tyrannosaurus rex! Drawn by Gil Kane it’s completely uncharacteristic not only of Alan but for the comic too, which so far has stayed true to the book and movie. Seeing one of our heroes with a massive gun taking down one of the animals like a clichéd action hero, while a second T-rex comes up behind has nothing to do with Jurassic Park!
The cover is taken from the US comic series’ preview issue which contained two small prequel strips. It had two different covers, neither of which reflected in any way to anything that happened within the stories (a pet peeve of mine). They were also seemingly drawn long before the artists even knew what the script for the movie contained. A bizarre thing to begin with then, even more so to choose it for the UK comic when so many other more suitable ones were available in the US series by now. But the real news was those prequel strips had arrived.
In fact there are no less than four strips this month, but with no extra pages some of our regulars have a little less room to breathe. Things kick off with the eight-page prequel story Genesis which shows us the moment ill-fated lawyer Donald Gennaro is shown the secret heartbeat (as John Hammond describes it here) behind the island, which up to this moment Donald thought was simply a luxurious tropical adventure park. Much of the movie adaptation team are back including writer Walter Simonson, Gil is pencilling, Renée Witterstaetter is on colours, John Workman‘s speech balloons are back and they’re joined by new-to-JP inker Mike de Carlo (Crisis on Infinite Earths, Legion of Super Heroes, Animaniacs).
Ground is being broken for Jurassic Park and Gennaro is there for the first of his many visits. Set several years before the movie there’s obviously going to be a distinct lack of dinosaurs for the most part, but this is all about the background to the story, which already had such a solid grounding thanks to Michael Crichton‘s original novel, from which writer Walter is choosing individual scenes. There’s also a baby T-rex and some lovely foreboding imagery, such as the use of an excavator’s clamp digging a deep trench beside the dirt road. It’s clear what this represents to the reader. A nice touch.
Hammond takes Gennaro to a small cabin and shows him some old monster movies, full of stop-motion dinosaurs and the like (a simple trick to get them into the comic), and gets really excited as he explains how these thrilled audiences and the advances in technology have made them more realistic and thus more exciting, a nod to the revolutionary CGI of the film. Gennaro doesn’t care and soon the two men are on their way to the famous hatchery where Dr Henry Wu has summoned them to see the birth of InGen‘s very first dinosaur. It’s a tiny T.rex but Gennaro is still unimpressed.
He’s a numbers man, he wants to see the final product, the things that are going to get people spending money on over-priced tickets to get there. While that much is in keeping with the movie character, I still feel he would’ve had some form of awe towards the first living, breathing dinosaur baby in millions of years! The fact he’s actually disgusted by it is a bit much. For me there are also too many instances of movie dialogue being used. It’s meant to come across as clever foreshadowing, but with the amount that’s used it just feels forced and unoriginal.
Because of the overuse of this dialogue for all three characters these final scenes come off as plain silly. Gennaro saying he wouldn’t walk out of a men’s room to see the T.rex is an oddly specific thing for someone to say, and of course it’s only written here because of how he’d memorably meet his fate in the film. Perhaps without all the other movie dialogue (and especially without Hammond’s retort!) it would’ve been a funny touch to end on. All-in-all, it’s a strange little strip. It adds nothing to the Jurassic Park story and actually does a bit of a disservice to the characters involved.
The war is on
Much better is the next chapter of Age of Reptiles. The ongoing Jurassic Park sequel is still in here but 11 pages of Ricardo Delgado‘s incredible creation is next up, breaking the comic up a little. After the cliffhanger last issue there are no prizes for guessing the pack of Deinonycuses are down another member. After one of their friends has his head bitten off and his body dragged back into the water we get a funny moment of the fish (which distracted him in the first place) wriggling its way across the rocks and plopping safely back into the lake.
The two remaining members of the group, leader Dark Eye and Quetzal are spending their day stalking a giant T.rex called Long Jaw, the same one we got acquainted with last time. What are they hoping to find out? That’s for another episode. This issue, they witness from afar the ‘rex challenging the leader of a herd of Triceratops, each one beautifully and individually coloured by James Sinclair. The leader of the herd isn’t backing down and roars at the ‘rex, the giant predator remaining silent, the small bird on his nose responding instead.
However, as you can see from the second photo above, after many cries from his mate the male Triceratops takes a look at the Tyrannosaur‘s slowly opening mouth and decides to heed her warnings, leaving a miffed T.rex behind in a moment that did make me laugh. It was a fight for the sake of a fight, it was never about predator and prey, but that panel with the little squiggly line above Long Jaw’s head depicting his annoyance is a great comedy moment after a few pages of tense build up.
We rejoin our two smaller dinosaurs as they return to their nest only to find that while they’ve been following one of the Tyrannosaurs, Blue Back (who they originally ran into back in #6 when all this began) took advantage of their absence and has killed everyone else in their pack in revenge for the theft of his family’s eggs in #7. Once he sees the shocked look on their faces he simply drops the final body and leaps across the chasm in an echo of their escape from him, disappearing into the jungle. The war is on.
Once again Ricardo’s pacing is superb and his art gorgeous, with James’ colours the perfect accompaniment. There’s action, an interesting story, individual characters and some genuinely funny humour. It was always a highlight of each issue and was the first strip I’d read every month. While it was originally released as a book I prefer getting little chunks of it at a time. It highlights the tension and obviously makes it last longer.
Every creature here is so full of character but where did I get those wonderful names from if there are no written words in the strip? Well, included in this issue is a bonus Cast of Characters page from the book. It would’ve been good to have had this alongside the first chapter but it’s better late than never. Also, there appear to be some interesting new characters to come. I can’t remember them so I’m excited to see where they fit in with everything. More exciting times ahead.
Our regular Jurassic Park strip has been cut down to only six pages but we can’t really complain when we’ve already had an additional prequel, totalling 14 pages for our title strip. Our regular sequel team return for the first (little) chunk of Dark Cargo; writer Steve Englehart, penciller Armando Gil, inker Dell Barras, letterer John Costanza and colourist/story editor Renée Witterstaetter. Confusingly, the story is called ‘Raptor – Part Four’ on the contents page because Dark Cargo was the second issue in the original American Topps Comics ‘Raptor’ mini-series, and the first (‘Aftershocks‘) was split across the three previous UK issues. This confusing decision to list the strip after the US comic’s individual series rather than the actual strips would continue all the way to the final issue.
Doctors Ellie Satler and Alan Grant awake locked in a cage on a cargo boat with big game hunter George Lawala in charge. The juvenile Velociraptors have been locked up separately right next to them, already wide awake and alert to everything going on around them. This is key (no pun intended for what I’m about to describe), as we see the ‘raptors in the background of nearly every panel of the humans talking, watching what they’re doing. Alan realises his belt is the one with the buckle he’s used as a substitute knife before on digs and perfect to pick the lock, before Ellie notices something happening in the other cage.
We also see the dinosaurs hissing and clicking at each other, Alan deducing they’re discussing them and how to escape. I can remember pieces of what’s to come and it’s definitely a story centred around the intelligence and learning capabilities of these juveniles, and their instincts and observations of the various humans around them. I’m looking forward to reading it again after so long with a fresh set of eyes, especially after enjoying the four movie sequels (so far) which have really delved deep into this.
There’s a funny moment when Alan comments how these are adolescents, the equivalent of human teenagers and says, “Not quite fully grown but wanting to take on the world! The absolute worst group to let loose!” But before they can warn Lawala of the lock picking he sprays them and the ‘raptors with a sleeping agent and off they all nod until next month. Before they pass out Lawala shows us he’s the atypical Jurassic Park villain (before there was such a thing); he’s never encountered a dinosaur before, but he’s a human, and a man, and thus is more intelligent and can control them just like any other animal he’s hunted. We just know that’s going to work out well, don’t we?
“The necessary sacrifices were made.”
Fessenden
It may be just one small scene on board the boat, but it’s atmospheric stuff and has plenty for readers to get their teeth into, building excitement for the chapters to come. I’m actually surprised at just how much of this could’ve been the basis for some of the main stories in the sequels, especially Jurassic Park III and Jurassic World which both did a superb job of building on the themes presented here. It also doesn’t feel like we’re being short-changed with only six pages this month because it’s a perfect little strip in its own right and acts as a prelude to the disaster to come.
Mark Schultz‘s Xenozoic Tales rounds off the issue, once more beautifully coloured by one of my favourite Transformers colourists Steve White (whose current dinosaur artworkneeds to be seen) but we only get a measly four pages this time. Obviously, editor Dick Hansom would’ve had this all worked out in advance to give us as much as possible every issue, knowing we’d have extra content this month. As such, there were only four pages left of this particular story to tell. But what four pages they are.
It not only solves the mysteries of that cliffhanger but also grosses us out a little on the way to its conclusion
So Tenrec returns to Fessenden after the shock cliffhanger and demands a full explanation. The swamp had taken over body, mind and soul of his entire research team, everyone driven to the edge of nervous collapse. But Fessenden was getting incredible results from his experiments; he could solve the food shortage crisis. As you can see above he started performing autopsies on the local dinosaurs and experimenting on his own people, deliberately cutting them off from the outside world so they’d have no choice but to take part. Soon they were thriving in the swamp and even communicating with the animals. But then the physical changes began.
He doesn’t delve deeper, instead making a sudden run for the swamp. For the final page of the story and the comic we’re presented with this below. It not only solves the mysteries of that cliffhanger but also grosses us out a little on the way to its conclusion.
At its centre it’s a typical tale of humans messing with nature and suffering the consequences, so it’s quite appropriate for a Jurassic Park comic. However, it’s told in a very engaging way, is beautifully drawn and I’m so glad Steve was brought on to colour it, he takes it to a whole other level. Any fans of Mark’s comic really need to hunt this down because this particular coloured version is exclusive to Jurassic Park.
Despite the rather average headline prequel story this month, this is still one of the best issues yet thanks to just how enjoyable the three ongoing serials have been. It bodes well for next month, that’s for sure. The next issue’s review will be here from Tuesday 29th March 2022.
This review was due on 21st February, click here to find out about the delay. More catch-ups to come this week.
After all our characters became so loved up in the Valentine’s issue it’s time for them to face adventure, danger, fantasy quests and newly discovered Egyptian tombs in back gardens in Timperley. The 22nd issue of OiNK is the Magic and Fantasy Issue and kicks off with a gorgeous Andy Roper cover that ties in (sort of) to the first episode of The Spectacles of Doom inside. Not only that though, but this is that staple of 80s and 90s UK comics, a wraparound cover poster. Have a look.
So how does it only sort of tie in with the strip? Well, that figure on the front is clearly modelled on main character Prince Endor but he’s actually the dimwitted hero of the tale, whereas above he’s portrayed as a vicious butcher, complete with apron and sausages wrapped around his neck. That’s certainly not who he is, so I’m not at all sure why he’s been drawn as the baddie here. Maybe it’s just an example of another 80s thing we all knew very well, the evil twin! Yes, that’ll do, I’ll go with that.
The strip itself is the first of a short two-part mini-series written by one of OiNK’s creators/editors Tony Husband and drawn by Andy. Taking a shot at the fantasy adventure movies of the 80s which all seemed to involve epic journeys across dangerous, impossibly-named lands with very specific ways of dying around every corner, Tony’s script is full of originality and wit. I particularly like the solution to crossing the Valley of a Million jokes.
The Spectacles of Doom proved popular and returned for a longer five-part serial later and then again in a spectacle-arly illustrated final episode in the second (and last) OiNK Book. Both of these would be in colour and were just as much a treat for the eyes as they were for the funny bone. You can see an example of the art from the annual story in the obituary for the late and very, very great Andy.
Under a Weedy Willy strip a few pages later in the comic the remainder of the page is seemingly filled up with a few advertisements. There are the usual ones for stamp collecting and practical jokes which I’m sure readers of basically any comic from the mid-80s will remember, but something stuck out about the one next to them, something created by Patrick Gallagher.
Oh, that tin can! I can still remember seeing that tin can for the first time. I’m sure it took all of five minutes to put together but I found it so funny as a kid that I haven’t forgotten it. It’s strange the things that left a lasting impression on us from this comic. Sometimes the simplest ideas really are the best.
There’s one line from a particular strip which has been quoted more often than any other
Over the past several years I’ve had the pleasure of chatting away with fellow pig pals across social media, sharing memories as we reminisce about our OiNK comic collections which were lost to house moves or decluttering parents over the years. Thinking about those conversations there’s one line from a particular strip which has been quoted more often than any other. That line is in the following Mr. Big Nose strip by the incredibly talented Jeremy Banx. I’m sure you’ll be able to work out which line it is.
Every now and again in a string of comments an OiNK fan will randomly proclaim, “And the dolphin’s name was Keith” and everyone will know exactly what they’re referring to. I do remember laughing hysterically at the caption when I first read it way back in 1986 and even now as an adult, knowing it’s coming, it elicits childish giggles in me every single time. I also love how Jeremy has drawn the dolphin! One of my very favourite strips from all of OiNK’s issues and a fan favourite with many others it would seem. A lovely little random gem.
Elsewhere in this issue Pete and his Pimple visits a witch who concocts a rather dodgy solution to his problem, then perhaps a relative of her’s in one-off strip The Magic Forest second-guesses her own recipe list, and Nigel and Skrat the Two-Headed Rat makes a surprise reappearance to con some magic fans into handing over their money so they can chow down on their favourite food stuff.
Pete and his Pimple by Lew Stringer The Magic Forest written by Howard Osborn, drawn by Mike Green Nigel & Skrat by Noel Ford
Now, back at school a few friends became obsessed with fantasy role-playing games, playing with nothing more than dice and their imagination. I always wondered how they kept track of everything and what stopped them from cheating, but a few years later the board game HeroQuest came along and I saw first-hand how it all worked, albeit with a game board and actual player pieces. (Actually, now that I’m thinking about it I remember the Space Crusade board game in the 90s and coming up with a version of that which utilised the Barcode Battler! Do you remember that thing? Whoa, sorry, that just came back to me.)
Anyway, it would appear OiNK decided to have a little stab at its own version of one of these games with The Sword of Blatterlee. Played over two pages, it all kicks off with a quick scenario containing more strange names and a map of the castle you’re going to raid (one room now more sinister than it would’ve been at the time). Below that are the instructions for playing with dice and they’re just as straight forward and as easy to follow as I remember when my friends were trying to describe their game in the playground. Then it’s on to page two and the conclusion of your quest, so enjoy.
Of course it all has to end with a good (bad?) old pun, doesn’t it? I feel a bit guilty setting you up for that. But just a little. I asked co-editor Patrick Gallagher who created this when I spotted a tiny little “AW” behind our hero character, the initials unfamiliar to me. He’s not sure who the artist was (possibly a junior artist from Cosgrove Hall) but he’s almost certain Mark Rodgers wrote it. With that pun right at the end I’d have to agree.
From spoofing the games we now move on to having a giggle at the fans themselves, all in an affectionate way of course and a strip I’m sure my friends would’ve appreciated and found just as funny. Dice Maniac was created by Lew Stringer and only appeared in two issues of OiNK, but both were winners. The name (specifically the logo as seen below in an image from Comic Vine) was a parody of a short-lived 2000AD spin-off comic which only ran for five issues and had already been cancelled by this time.
Lew’s take focussed more on the fans of the dice-based role-playing games and young Frodo Johnson (funny use of the fantasy and the mundane) has taken his obsession of rolling dice to battle beasts and find treasures and brought it into his real life. No decision is made without a roll and every person or thing he encounters, no matter how ordinary, is transformed by his imagination into a quest to be undertaken or an enemy to defeat. Of course, every time he decides to use the dice it ends in disaster, but he’s never phased and I love that about him. Such a shame he would only appear in one later edition.
A double dose of David Haldane now, beginning with a quick trip to Zootown. The best episodes of these mini-strips were always the ones where the animals were dressed as we would be, with jobs or personal events taken straight from the human world, but with their animal traits providing the laughs. This is the perfect example and another classic funny strip.
David’s other highlight is one of the best pages of the whole issue. Conan the Barbarian as played by Arnold Schwarzenegger had been a massive hit in 1982, but between then and OiNK’s creation its sequel and attempted spin-off Red Sonja both flopped at the box office. Spoof movie sequels were some of the very best one-off strips in OiNK and David’s take on the genre is no exception.
Perhaps due to the original’s success and Arnie’s role still very much being in the public consciousness (or maybe inspired by the unsuccessful sequels) David has created the origin story for his own muscle-bound fantasy hero, Konan the Accountant. Action, adventure, thrills, spills and a twist ending. What’s not to love?
That final panel is just brilliant. All of that build up, all of that gorgeous grey-shaded extravagances to the story, all brushed aside for a plainly drawn office job and the whole narrative completely forgotten about with one hilariously written caption. Brilliant stuff.
We’re almost done for another issue of the world’s greatest comic and one lovely treat awaits. As someone who is fascinated with Ancient Egypt, last Halloween (#13) Banx’s The Curse of the Mummy really was a special one for me. Now it’s the turn of OiNK’s superstar in residence, Frank Sidebottom (aka Chris Sievey) to bring us a page of Pharaohs, pyramids and ancient tombs, all in his unique style. There’s a lot to love here for me personally, but also simply in the fun and imagination on show.
Frank wearing a burial mask had me sold from the start, but also the way it’s laid out, the writing and the colouring reminds me so much of the homemade comics my best friend and I would’ve created for each other back in primary school. (He created School Busters and The Battle-Oids, mine were called The Real Smokebusters and War-Bots… I wonder what inspired us.) Frank’s pages were unlike anything you’d find in any other comic. Period. Perfect for OiNK. My particular favourite moment here is how the name King Maurice Karmen reads just like another random name until we find out his brother’s first name.
Classic.
“And the dolphin’s name was Keith.”
Mr. Big Nose (Jeremy Banx)
That just about wraps up our trip into dangerous lands, ancient curses and medieval quests. Next, OiNK comes bang up to date* with the All-Electric Issue on Monday 7th March 2022. So that gives you time to recharge, before you lead yourself back here to power through more of the same shockingly good humour.
This review was due on 20th February, click here to find out about the delay. More catch-ups to come this week.
Alas, we come to the end of a superb run of comics. Editor Barrie Tomlinson’s Super Naturals has been such fun and, while there’s still a special to come, the fact this is the end of all the ongoing serials is a sad moment. Things kicks off for the final time with this intense image of the doll by Francesc Masi and I’ve some faint memory of seeing this cover at a few friends’ houses at the time. They all loved being scared by its story.
It’s not all an original, with the panel of David falling into the water taken from the strip instead. The image of the doll is one we haven’t seen before though. When you think about it, it’s a bold move to feature the non-licenced strip on the cover of a licenced toy comic. That beautiful bold logo aside there’s nothing associated with the Tonka toys on display. To me, this sums up the anthology feel of Super Naturals and its original approach to a licence title. But inside we start as always with one of the strips based on the toys, The Legend of the Super Naturals, drawn by Sandy James.
It all begins with the good guys dealing with the aftershocks of Skull‘s attack on the English village last issue. But instead of the drama of trying to save the town while being attacked by the terrified villagers, the Ghost Finder and its crew simply swoop in and Hooter casts a spell. Poof! All solved. It’s clear this Excalibur story was to continue for at least another issue or two before moving on, but needs must, what with this being the final edition, so shortcuts had to be taken.
Eagle-Eye‘s selflessness in instantly transferring himself into battle in a weakened state doesn’t have the tension it should’ve had because his friends once again swoop in on their flying vehicle to save him and quite easily defeat the evil Super Naturals, even though they’ve been pretty evenly matched with them since the outset. Meanwhile, Skull has gone ahead to the lake and summons King Arthur’s sword. It’s here we get some genuine comedic moments and an inkling of where the comic could’ve gone in the future.
I love the way the mythical Lady of the Lake just plays with Skull before giving him a cheeky bop across the head. It’s a funny, surprising moment and it could’ve opened the door to these characters interacting with mythical, magical legends from throughout our history. I mean, the Super Naturals themselves fit that description, so why not? But for now this is all we’d see of this potential.
The Legend of the Super Naturals has been gathering pace in recent weeks, becoming the best of the licenced material by far, which makes the final page here all the more frustrating. I know it couldn’t be helped, the plug had been pulled and they had to try and wrap it all up. My frustration and disappointment doesn’t lie with anyone working on the comic, rather with the fact the comic was cancelled in the first place, putting the creative team in this position.
Between Mr. Lucky telling us the evil ones have been thrown back through the Tomb of Doom and Spooks mentioning what happened with Excalibur, both occurring off-page, it’s all a bit of an anti-climax. Then we see Skull, trapped in our real world with the Bat Bopper, which in itself could’ve made for an interesting tale, their leader trapped here with no way back and no henchmen to assist him. I think this serial would’ve been written by Barrie himself since it’s the main story, and he’s done everything he could to give us as satisfying an ending as possible, which is to be commended.
Next up are the reader contribution pages and as per usual there’s a page of drawings followed by the Letter From Spooks letters pages. There’s a particularly good drawing of Thunder Bolt from reader Christopher Evans which deserved to be a lot bigger so I’ve zoomed right in to show you it. Then the letters pages opens with a sad note which I can remember bummed me out big time as a kid, even though I wasn’t a regular reader.
I’d been interested in the toys when I first saw the advertisements on the TV in the Autumn of 1987 and Santa did bring me a Ghostling (Scary Cat). But between seeing those adverts and Christmas itself Visionaries from Hasbro had grabbed my attention and so I concentrated on them that holiday season instead. I did buy the first two issues of Super Naturals and really enjoyed them, but my attention was being pulled elsewhere. However, in the shiny new year of 1988 my interest in Tonka’s toy line resurfaced. I knew the Visionaries line had been cancelled and when I saw all the cool looking figures and trucks on the back of Scary Cat’s packaging I wanted more!
I didn’t understand why it was finishing so soon. I just assumed comics kept on going
I reread the comics I had and loved them, so one day on the way to the dentist I picked up the latest issue. It’s funny the things we remember, isn’t it? I have this memory buried somewhere in my grey cells of being in the back of my late nanny’s car, with my mum in the front on our way back home. I was excited because these toys and comics were going to be my new fascination and the first story (above) completely rocked! I loved it! I was convinced I’d found my new obsession, so you can imagine how gutted I was when I read Spooks’ introduction.
I didn’t understand why it was finishing so soon. I just assumed comics kept on going. I was in a household where my brother read the Beano and Roy of the Rovers (another of Barrie’s titles) and OiNK was still going strong at this stage. The previous magazines I’d collected had been Story Teller partworks which had a pre-planned run, but comics weren’t supposed to end, definitely not after nine issues. I was really upset and within the space of ten minutes had gone from wanting to go to the toy shop to thinking there was no point, so I never did collect them.
This sad news is quickly followed up by this full-page advert for the Super Naturals Adventure Book as a way of perking up the readers and I’m sure for regular devotees it helped ease the pain. The thing is, as I now read through the rest of this issue nothing is jumping out at me with any form of recognition. It could be I simply don’t remember reading these stories, but I now wonder if I read them at all when I got home that day, knowing there were no more to come.
So while I did own this issue the rest of it feels brand new to these eyes. First up is the final Scary Cat Challenge. Genieis based on an idea sent in by reader Keith Scott and drawn by Alan Burrows (Beano, Red Dwarf, Transformers). It begins as we meet trespassing kid Jason Watkins just before he discovers an old lamp after falling through the roof of some buried Roman ruins. The genie that pops out is brilliantly snarky, a far cry from those we’d seen in movies up to this point (before Disney‘s Aladdin). Young Jason wishes himself out of the pit and is flown out by the magic of the genie. Awed by this, Jason starts to eye up what else he could wish for.
He sees some of the popular school kids nearby on their skateboards and wishes he had all the latest gear and the skills to match. Moments later he’s making new friends, whom he soon confides in by showing them the lamp. He begins to wish for treasure (“Getting greedy now are we?”, booms the Genie, knowing where this is headed) and then a palace with servants and everything. He demands his new friends kneel before him, and when they don’t he wishes for them to be thrown in the dungeon.
This the Genie does not obey and instead warns the boy that while no harm will come to the other kids, some harm will come to him if he carries on down this path. But Jason won’t listen, he knows the Genie must serve his every need. His final wish is to do something no human has ever done before, to travel at the speed of light. The genie all too happily grants this wish and we see Jason take to the sky, travelling faster and faster until his body starts to break apart! At this point the comic clarifies what has happened.
Just before his transformation into those zillions of particles is complete he screams one more wish to the Genie and it’s here we get our twist ending. Just as he’s about to disappear he wishes for everything to return to that moment before he found the lamp. It’s the last new wish he’ll ever make, because the genie places him back where we found him on that first page, unaware of what has happened and he stumbles upon the lamp all over again, thus beginning a never-ending cycle for all eternity.
So, initially I thought the strip would end with Jason alone and friendless. He’d be wealthy beyond imagination but would have learned the lesson that this can’t buy happiness. I should’ve known better than to guess where a strip in this comic was headed. Scary Cat herself returns to wish us harm instead of the usual request for more ideas, and that’s the final reader story we’ll see. Such a shame. I’m not aware of how detailed the original ideas were, or how much of each plot was taken from the readers or crafted by the writer, but it’d be interesting to find out. When reading these strips and seeing the letters and drawings sent in it’s clear Super Naturals had fired some great imaginations.
Since it’s the final issue and the last of Sandy James‘ posters I thought I’d better show it off to you and Snakebite is the star of the middle pages this time. We don’t get to see his full snake form but it does seem the comic has settled on how to consistently refer to each form a Super Natural can take and in which order. That’s a brilliant shield totem design too.
So here we are then, the moment a lot of readers of these reviews have been waiting for, it’s the final chapter of The Doll! Will we get an ending? Will it be a satisfying one? Will it be left open-ended even though with hindsight we know the strip would never return? It kicks off with Simon saving his foster dad’s life when he spots a caterpillar on his hospital drip, a doctor confirming it had been tampered with. A few minutes more and Frank would’ve been dead.
Leaving the hospital with his foster mum Louise, Simon demands to know the truth at last about their previous foster son, Alan. We’ve had hints of his story before but never all the details. Now we get to know all about the doll’s previous interference in their lives right before history is about to repeat itself. I’ll admit there’s a feeling of things needing to be tied up here, rather than this being the natural ending point, but it’s a necessary evil in this case and it’s carried off more successfully this time.
We finally get to see just how crazed Alan became under the doll’s control, a stage that young David hadn’t gotten to, at least until the final panel on this page. I do like the background of how the doll became a part of their lives. Alan’s dad was part of a travelling circus as a magical ventriloquist. (Obviously we know why he appeared to be so good at it.) But he died in a mysterious circus fire and when the doll is handed on to Alan the Marshal’s almost ended up dying the same way. This repeating of events is key here. It’s the doll’s whole M.O.
Clearly not expecting them back quite so soon, the doll is taken by surprise during it’s final acts of destruction at the home before, I would assume, he was to set it alight. He bursts out through the window, David apparently willingly going with him. Giving chase, Louise and Simon are horrified to see David running down to the lock where Alan had died. David falls in, in exactly the same place but the key difference here is Simon’s on hand and he dives straight in to save his brother.
We then get the obligatory family scenes of everyone together by Frank’s hospital bed. Everything is going to be okay again. A happy ending for all involved. Except, this is a children’s horror comic so we can’t just leave it at that, can we? Of course not. So the final two panels see the suitcase containing our murderous doll pop back up to the surface of the water down by the lock, an evil laugh emanating from within.
And that’s where the strip is left, forever.
I don’t think it was meant to end quite so quickly. If this had all happened a handful of issues later, would the doll have been picked up by someone else to terrify anew? Or would we have had a brand new strip in its place, with perhaps the chance of a return at a later point? We’ll never know. This last chapter does raise some questions, ones which unfortunately will go unanswered.
How far back did the doll’s murderous legacy begin? Was it hiding out in the basement waiting for another susceptible foster kid to turn up so it could take revenge out on the family? Why was the basement all sealed up tight by Frank? If he thought the doll would return why not just move home? Why did the doll make both Alan and David run for the lock? Was that simply its best means of escape since it had worked before? (Also, last issue we saw David fighting the doll’s grip but we never got a chance to see that elaborated on.) Don’t get me wrong, having so many unanswered questions isn’t a slight on the writing here, not at all. I’m positive these mysteries were laid out with full intentions of being answered later if not for the comic’s cancellation.
What we have ended up with is a 38-page children’s horror masterpiece (it began with five pages per issue but quickly became four) which deserves to be reprinted in its own graphic novel, perhaps with some of the better Scary Cat Challenge strips to make the page count up. It’s been full of suspense, some genuinely creepy moments even for this adult reader and plenty of thrills worthy of all the playground talk at the time. It was definitely a surprise for it to be part of a licensed toy comic, but let me reiterate from previous reviews, no, The Doll was not made for another publication and then shoved into Super Naturals. It had a perfectly timed Christmas episode, interactive elements for readers to send in suggestions and a conclusion in the final issue. I personally think it was a genius move to include this in Super Naturals, it hooked a few of my friends into buying (and reading) the whole comic who had no interest in the toys, for a start.
While The Doll was clearly brought to an earlier end than originally planned, it didn’t detract too much from the impact of its final chapter. Such a pity the same can’t be said of Ghostlings. I still love Anthony Williams‘ art but I’ve not been particularly enamoured with this story I have to say. The cliffhanger happening out of shot last time didn’t build confidence for the conclusion and I’m genuinely sad to say I was right.
To get things back to some form of status quo Weird Wolf is thrown off his clifftop perch and by complete coincidence the Tomb of Doom appears beneath him, doors open for him to fall into, even though that contradicts Spooks’ previous predicament of finding the tomb’s location before it disappeared. Then the huge battle of the beasts is discussed by Spooks and (the brilliantly drawn) Thunder Bolt and that’s pretty much it before they disappear through the Tomb too. There are one or two action panels but for all intents and purposes the story is basically concluded with a, “oh well, nothing we can do, let’s go home”.
“Open the coffin and release the dreaded curse of Britannicus that will destroy these British Islands!”
Skull
Let’s hope for more than this from our final strip, The Curse and the spooky Victorian setting is still oozing atmosphere thanks to artist Alan Langford, so its conclusion is off to a good start anyway. To speed things along the slightly harder edge Alan’s strips have had has been somewhat lost. Although things do start off excitedly enough with Skull and Burnheart looking likely to succeed in releasing the curse of Britannicus upon the UK.
The wall they came up against last time did indeed unleash a torrent of water, which both the good and bad vehicles barely escape. It’s all ready for an epic confrontation. They’ve been fighting over this ever since Christmas after all, but in the end one panel showing Lionheart and Eagle Eye bopping their evil counterparts is all the battle we’ll get. In the background, Spooks loads the coffin on to the Ghost Finder and Skull just admits defeat. He even tells his cronies to stop fighting and retreat.
Outside, the military have set up a line of defence against all of the Super Naturals. But hang on, weren’t their memories wiped by Eagle Eye back in #7? We’ll just assume it’s a different bunch of soldiers who witnessed the horrors in previous issues. The church within which Lionheart and his men have been valiantly fighting is levelled, giving Skull a chance to escape in the confusion. The story ends back in Ghostworld where the coffin now resides, unable to be used because no fighting or advantageous actions can be taken there.
Add in a corny 80s cartoon-style ending and it’s all over. Again, it had to be done. Things had to be wrapped up and concluded, what with the comic not merging into any other title and the upcoming Holiday Special was already complete so they couldn’t have continued there either. I wonder, if the story had been allowed to continue was there ever the intention to show us the Curse of Britannicus? As it stands, all that mystery and intrigue around the coffin in previous issues was for nought and it now feels more like a McGuffin for all the running about rather than anything substantial.
At least we got to see Alan’s superb depiction of Skull a few more times before we bid adieu. A temporary adieu, what with that Holiday Special still to come and the Adventure Book was on the shelves for anyone who hadn’t bought it yet. As I close over the final issue I have to say I’ll really miss my friendly fortnightly frights. It’s been a very different reading experience to anything else on the blog and a great example of a licence taken in an original direction. Quality-wise it really paid off.
For now, The Great News For All Readers is the Holiday Special review will be here from Thursday 26th March 2022.
With the ‘rona on its way out (thank you Mr. Vaccine) it’s time to get caught up with the comics I unfortunately had to set to one side while I rested up and recuperated. Very happy to be feeling well enough to write again and alongside catching up with Super Naturals #9, Jurassic Park #9 and Wildcat #10 comes #22 of OiNK, the Magic and Fantasy Special.
Promo drawn by Steve Gibson
When pig pals see the brilliant Andy Roper cover for this next one they’ll instantly remember one of the strips inside. A fantasy adventure strip by the name of The Spectacles of Doom, it’s a serial that would return a couple more times in OiNK’s run and became quite the fan favourite. It’s worth the price of admission alone (and at 30p it’s not like they were asking for much), so be here on Wednesday 2nd March 2022 for the full review.
(This issue also contains the most quoted line from OiNK by fans. It involves a dolphin and Mr. Big Nose…)
Hi everyone. So last week I started to get a tickly throat on Wednesday which I was able to clear with the occasional cough. No biggie. But by Thursday morning the cough was coming on all on its own and the throat felt like Jimmy ‘The Cleaver’ Smith had been tenderising it overnight. A quick lateral flow test later and…
It’s now Sunday and more comic reviews are due on the blog today and over the next two days, but I’ll be honest this thing is kicking my butt. I tried to write part of a review in advance two days ago (because I knew I wouldn’t be able to do it all at once), but two hours and only a few paragraphs later my head was busting and I was completely beat. So I’m taking the advice of so many blog readers who reached out to tell me to rest up and take a break.
I’m just nipping on to say normal blog service will resume once normal body and mind service has resumed (and to show you this very unflattering photo). I’m fully jabbed and boosted and don’t want to imagine how I’d be if I wasn’t. Take care of yourselves pig pals, let’s look out for each other, continue to be kind, and I’ll see you back here soon with lots of retro comics goodness.