OiNK! #3: ACE SPACE iSSUE

I have a little personal story about this issue I’d like to share. I started collecting OiNK with #14 and some time after that I was at my cousin’s house when he gave me a couple of his back issues. One of these was #3. I remember coming back downstairs from his bedroom and sitting next to my late nanny, who looked at the cover. I didn’t know how she would react and was delightfully surprised when she giggled and gave me a little wink.

It’s just one very happy memory I associate with this comic and I’ll share more as we go along. My nanny’s giggle was completely justified with Tony Husband‘s cover and its bare piggy bottoms, which actually wraps around to the back page and its explanation for the image. I always loved a good wraparound cover on a comic. Marvel UK were very good at them and while this one isn’t advertised as such (the poster mentioned on the cover refers to a Star Wars spoof inside) it would make for a funny addition to the wall.

This is the first of the themed editions, which over the course of the majority of the fortnightly issues would include everything from traditional Hallowe’en and Christmas themes to music, health, families, war, revenge, love… the list goes on. It added another original element to OiNK and made each individual issue a unique experience. In the early issues editor Uncle Pigg and critic Mary Lighthouse would often introduce the theme, mostly written by Mark Rodgers and drawn by Ian Jackson.

I wonder if Colin Baker ever saw himself drawn in Ian’s style?  This wouldn’t be the last time The Sixth Doctor would influence Uncle Pigg but that’s a story for a future issue so you’ll just have to be patient. Mary’s TARDIS pops up on the Grunts page as she desperately tries to phone the operator before reappearing in her own strip near the end of the comic. But she wasn’t the only character to materialise throughout the issue.

Next up is undoubtedly the star strip of the issue. Boldly going where no photo story had gone before, the OiNK team were really pushing the boundaries of what they could achieve with the format, the characters literally bursting out of the panels and running amok throughout the comic. My original exposure to Star Truck was with the sequel story in the first OiNK Book, which was even more chaotic! Here, in only the third issue, the imagination of the OiNK team is on full display.

Our cast is made up of Mark Rodgers as Captain Slog, Patrick Gallagher as Sock, Marc Riley as Jock and Tony Husband under the chicken mask as the alien, Jerm. Can you imagine the fun these guys had creating this? Imagine this being part of your job! Jerm would make his escape and pop up in various other strips, a few examples of which I’ve included below.

First though, prolific IPC Magazines comics writer Graham Exton was also part of the creative team behind OiNK and contributed many stories and countless amounts of puns. The first full strip of his I’m showing is the first appearance of regular nutball Roger Rental, He’s Completely Mental, as drawn by local Northern Ireland artist Ian Knox.

Roger was always a favourite of mine. Most of the time he’d appear in quarter-page strips like this one, each with an innocuous beginning, only for Roger to take the meaning of something completely the wrong way. Roger would appear in most of the fortnightly issues before disappearing when the comic turned weekly. But that’s still a lot of short, sharp gags and he would never disappoint.

Turning the page and discovering an OiNK version of your favourite cartoon or toy was always a thrill

There are so many highlights within the pages of this issue it’s been difficult to select just a few for review purposes. They include Billy’s Brain, a story about a young boy who inherits his genius uncle Vincent’s sentient brain and together they outwit the thieves wishing to use his knowledge for their own nefarious needs. Burp the Smelly Alien‘s page makes a bold impact with its use of one colour (and check out that final panel gag), the Star Truck crew pop up in Horace (Ugly Face) Watkins, Ian Jackson‘s depiction of penguins is a highlight of The Golden Trough Awards and Maggie Pie, Collector of Weird Things goes on a wig collecting spree.

The comic never shied away from spoofing all the things its readers loved. Ghostbusters, He-Man, James Bond and more would all end up getting the OiNK treatment. Turning the page to an OiNK version of your favourite cartoon or toy was always a thrill, a bit like seeing your favourite celebrities on Spitting Image. One franchise they were quick to latch on to was Hasbro‘s Transformers.

Central to this particular take was the simple idea these robots could disguise themselves as anything, and I do mean anything. Everyone remembers the toys transforming into cars and airplanes but there were also guns, stereo systems, cassettes and all manner of original ideas. OiNK took this concept and ran with it.

The Transformoids is gloriously illustrated by Ralph Shephard whose style I distinctly remember, mainly because he’d give the same treatment to Thomas the Tank Engine & Friends which I was a fan of at the time. So it’s surprising to discover he only contributed to nine issues in total. But such was the impact of his work he was still a highlight of the entire run.

The Transformers would also be the subject of a Madvertisement much later in the run but this is my favourite take on the Robots in Disguise. The ludicrously giant robots appearing out of the flimsiest of objects reminds me of being puzzled, even as a kid, as to how Decepticon leader Megatron could transform from giant robot into a gun held by his comrades in the cartoon. It never made sense to me, but it ended up giving us this delightful, genuinely hilarious spoof so I’ll forgive it.

The inhabitants keep their animal instincts, insights and best of all their appetites

Time to take a trip to a town that sounds just lovely but in reality is one you may wish to avoid. First though, just above it is a quick pun from Tony Husband in the ongoing Star Truck chase sequence.

Zootown sounds innocent enough and on the surface this looks like a strip you could find in any other comic; a town where the residents go about their daily lives and who just so happen to be animals. But this is OiNK, so of course there’s going to be a twist in the tale. Here, the inhabitants keep their animal instincts, insights and best of all their appetites.

The creatures were never given names as far as I remember so every issue we were seeing different random inhabitants, but each species would act in specific ways with each other. The carnivores would often get the upper paw, terrifying the little docile animals, but thankfully I don’t think they were ever on the buffet menu. Of course, I could be wrong but there always seemed to be some kind of strange friendship there.


“We knew you’d come this way, so we took a shortcut through the staples!”

Captain Slog, Star Truck

This episode may not have that particular aspect of the ongoing series but it’s still the perfect example of the daft humour we’d enjoy every time. Zootown felt like such a richly populated place even though we saw so little of it each issue, such was the talent of its creator David Haldane.

Before we finish off with the final part of our space saga we’re joined by Albert Einswine and his fascinating Science Facts for Simpletons.

Any excuse for some more Ian Jackson artwork, right? I’ve included it for more than just the art, obviously. It’s a genuinely funny read and sums up how unpredictable the humour in OiNK could be, in particular in these little one-off additions to every issue. Ludicrous stuff.

Speaking of which, we’ve made it to the last page so it’s time to rein in Jerm once and for all as we conclude the first outing for the crew of the Enterpies with Star Truck: The Final Chapter. What I love the most here is the fact they’re self-aware of being inside the pages of a comic. From the reference to it being on page 31, to the shortcut through the staples taken by the Captain and his men, the daftness doesn’t let up for one panel. Check out the cardboard tube/tennis racquet gun, elaborated upon with some quick hand drawn lines.

A brilliant, genuinely very funny strip the likes of which you just wouldn’t have seen anywhere else. As the comic continues the photo stories become more elaborate but never losing their cheap and cheerful feel, never forgetting they’re taking the hand out of those in other comics and magazines which were trying (often failing) to look serious and professional.

Star Truck would return in The Oink! Book 1988 and that’s when I first met the crew. Somehow the sequel is even funnier, again taking place across several other pages but in the much bigger book format there was more scope for what they could do with the idea.

That’s us all done for another fortnight, at least as far as OiNK reviews go anyway. There’s always more going on here on the OiNK Blog so make sure you keep up to date on the latest additions by subscribing or by keeping an eye on the social media feeds. OiNK #4, the World Cup ’86 issue will be here Monday 14th June 2021.

iSSUE TWO < > iSSUE FOUR

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COMiNG UP: OiNK! #3

This Monday sees the third issue of OiNK up for review right here, and it may be going where others comics have gone before but have they ever dared bare their bottoms to a vacuum? The first of the regular themes that would grace almost every fortnightly issue is space, bringing with it possibly the greatest photo story action epic to ever grace the page, Star Truck! Come back to see Mark Rodgers as Captain Slog, Patrick Gallagher as Sock, Marc Riley as Jock and Tony Husband as the evil alien chicken Jerm.

Anyone with memories of those characters won’t want to miss this. So come back on Monday 31st May 2021 for #3 of OiNK, apparently “The Cheekiest Comic in the Universe”. Who am I to disagree?

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WHEN CARTOONiSTS GO BERSERK: OiNK PROMOTiONAL FOLDER

As part of the marketing push for the first issue of OiNK, IPC Magazines sent out a lot of “blurb” (as co-editor Tony Husband put it) and one particular piece of this caught my eye recently. Thanks to a friendly pig pal I can show it to you.

I spotted a photograph of Steve Fitch‘s OiNK collection online and on top of the comics was a special folder wrapped around his copy of the first issue. While the inclusion of #1 means this isn’t technically a pre-release piece of marketing, for whoever it was intended for it was to be their first taste of the comic; it was being used to promote the launch and so that’s the section of the site I’m placing this under.

Lucky enough to find it on eBay, Steve had stumbled upon something sent out by IPC as part of the publicity campaign for their new comic. Titled “What do you get when three cartoonists in Manchester go berserk and decide to create their own comic?”, it contained the complete issue one and its free flexidisc, further cementing the publisher’s commitment to OiNK’s launch.

Although Steve isn’t sure how its previous owner originally obtained it, it’s a rare and special piece of OiNK history indeed. So special in fact, Steve sent it off to both Tony and Patrick Gallagher who were kind enough to sign it for him.

On the back of the folder was a little drawing of Uncle Pigg and IPC’s telephone number for enquires, perhaps for additional distributors, independent shops, the media etc.

The main highlight for me though is the included information on OiNK’s three creators, namely Tony, Patrick and Mark Rodgers. With their serious business faces on, the three share secrets about themselves such as Mark reading other comics to steal ideas, Patrick’s new book and Tony’s complete lack of free time.

Mainly nonsense of course, but the actual facts included here are really interesting. The pedigree behind OiNK’s editorial team was second-to-none, reassuring anyone unsure of this barmy new comic which was so different to anything else on the market.

I also love the idea of them hiring Uncle Pigg, only for him to take over and force them to work for him! Thanks again to Steve for sharing this and sending me the images of the contents.

I hope you’ve enjoyed this look at another part of OiNK’s launch and don’t forget to check out all of the other pre-release posts which include everything from contemporary interviews and articles to advertisements and comic crossovers.

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ViSiONARiES #3: CLAWiNG AT THE SKY

Starting with this third edition of Marvel UK‘s monthly Visionaries are stories I’d never read before collecting them for the blog. The origin story I felt I knew almost verbatim, but now the comic was diverging away from the cartoon and forging its own path. Having missed the regular comic as a kid, I’ve looked forward to finally getting to read these stories.

Being original creations and something fans of the cartoon may have been eager to read, it’s confounding to see once again the editorial page not mentioning the story at all. Even though it’s called Vision On it’s basically an advertisement for other titles again, this time the new Action Force Monthly and Dragon’s Claws (called by its original name here which was changed just before its release), both of which were of the smaller American format and designed to try to sell UK material back into the US market.

Next to the editorial the first page of Balance of Power is a bold image. On it, Merklynn‘s stone face stares down at the assembled Knights and reiterates the words from the end of last month’s story. Jim Salicrup, who adapted Frank Dille‘s teleplay origin story has created the plot this time around but full scripting duties fall to Gerry Conway (The Punisher, Spider-Man, Transformers and G.I. Joe cartoons, Diagnosis Murder) who would take over as the comic’s sole writer from the next issue.

The art team are the same as the previous story, with pencils by Mark Bagley, inks by Romeo Tanghai, letters by Janice Chiang and colours by Julianna Ferriter. Unfortunately, it’s in this final category that the issue is let down a little bit. There are quite a few colouring errors, which is something you don’t want when you’re still introducing characters and the colour of their armour is key to seeing who is doing what and to whom in battle. It’s a shame because at times it can really ooze atmosphere, such as with that splash page above.

Something else this issue has in plentiful supply is action. As soon as Merklynn finishes his prophetic speech the Knights turn on each other, wishing to finish off the battles started inside Iron Mountain. Galadria gets the best line, then some of the characters start hearing a voice inside their head, telling them of incantations to summon the power of their magical staffs. Reading these again brings back memories of learning them off-by-heart from the toy packaging.

This is where some fundamental changes between the comic’s universe and that of the cartoon become apparent. Here, the staffs just sort of produce the desired effects, like making Lexor invulnerable, Witterquick superhuman fast and Cindarr‘s unleashes a mini-earthquake. But in the cartoon the holographic image on the staff materialised in the real world, for example a cyclone around Witterquick’s body or a giant monster wielding a club for Cindarr. Even the cover of this issue shows Cryotek’s archer, but none of these would appear in the strip. They’re missed and without them it’s not particularly clear what’s happening at times.


“And, like a wild stallion, rearing with savage fury, the mystically powered craft responds.”

Description of the Sky Claw

It also doesn’t help that when some of the characters transform into their magical animal totems these are mistakenly referred to as “magical powers”, when that’s actually what the staffs contain. Instead, the totems are an embodiment of their individual personalities, which they can change into, physically becoming said animal and harnessing its abilities (the actual animal rather than a magical representation like the cartoon). However, their magical powers are that of speed, strength, healing, decay, knowledge etc. Fans of the cartoon or toys would be able to follow along and it’s clear these are the intended audiences, but it must’ve been very confusing for anyone reading without prior knowledge.

The plot is rather basic this time around. Even though both sides have yet to even experiment with their new powers and totems, Darkstorm insists he and Leoric’s Knights are now too evenly matched. How would he know this? Surely they should train with their new magical abilities before coming to that conclusion. He wants an advantage and, annoyed with some of his people complaining about their lack of staffs, he sends stealth master Reekon and the grovelling Mortdredd to find a new weapon to given them that edge.

It all feels rather convulted. Given the cover we know what they’re going to find, but the pacing is all wrong. If this had come later in the run, or even if we’d jumped forward a few months and they were having difficulties managing their powers and wanted something more conventional, it would have made more sense. The saving grace here is the world building in the background. Wanting to rebuild his world no matter the cost to anyone else, Darkstorm’s castle overlooks slums where the poor and hungry struggle to survive, through which Reekon and Mortredd trot along, uncaring of the devastation around them.

They make their way to a contact of Mortdredd’s at Harkon’s Blacksmith Shop. An engineer by trade, Harkon found himself without work in the new Age of Magic and retrained as a blacksmith, where he won the contract to repair and replace armour for the Darkling Lords. Underneath tarps scattered about his workspace are high-tech vehicles which are now nothing more than useless relics of the past.

I recognised the one above as soon as its covering was pulled back. It’s the Sky Claw. It was one of the large vehicles from the toy range and one of three that I personally owned. Covered with large holograms and movable levers and wings concealing a variety of awesome weaponry, it was a favourite childhood toy. It’s the whole raison d’être for this story so my excitement levels have been turned up a bit now.

The machine responds to the energy of Reekon’s magical touch, but it’s Mortdredd’s proximity that really brings it to life. While the statement that the symbol from his chest plate transferred to the craft is completely wrong, it’s still a fun way of introducing it. I particularly like how magical powers erupt from Mortredd’s chest, while his hand almost disappears into the holographic panel, becoming nearly skeletal-like. Although, why does Harkon say he hasn’t heard the sounds of an engine in years when this follows on directly from the previous origin story?

Able to control it with but a thought, Mortdredd is eager to prove himself to his Lord and Master. Darkstorm wants to wait, plan, gather information before a strike (again, no mention of learning their new skills) and this leads to other Knights calling him a coward. Defending his leader’s honour, Mortdredd attacks the others but find it’s he who ends up pushed out. Seizing the moment, he takes the Sky Claw and launches a devastating attack on Leoric’s castle, hoping to show he’s worthy of his position within the Darkling Lords. None of the vehicle’s magical powers are used though, just the weaponry which is a shame because I was looking forward to seeing those holograms come to life again.

The descriptive panels here are excellent. In fact, throughout the comic they’re a unique mix of science fiction and what feels like medieval storytelling. The latter in particular sets it apart, the comic playing up to this aspect of the characters and setting particularly well. This attention to detail is great.

One of the more interesting magical powers makes an entrance here and that’s Arzon‘s power of knowledge, even though he’s incorrectly drawn as Ectar but we’ll skip that detail for now. He recites his incantation to find out what the Sky Claw is, because there has been no flying vehicle since the Age of Science and it takes them by complete surprise. However, he not only discovers the information he seeks, suddenly everything he’s ever known in his whole life temporarily returns to his mind.

Everyone having completely different powers […] could make for some epic battles

This could’ve set up some brilliant stories for the future. I could see something like that opening up old wounds, thoughts he’s tried to suppress or even things that he doesn’t wish to know. Unfortunately I can’t see this being explored in the short run the comic ultimately had.

On the surface a power like this could seem to give an individual an unfair advantage in any fight, but with everyone having such completely different powers, all with some form of vulnerability built in if not used correctly, it could make for some epic battles.

It all comes to a head when Arzon transforms into his eagle form and attacks the cowardly Mortredd from above. From there it all falls apart for the Darkling Lords, who had shown up to finish what the Sky Claw had started. Disobeying orders and nearly killing his leader sees Mortdredd locked up in the dungeon of Darkstorm’s castle at the end of the story, but not before he’s made reference to the Sky Claw feeling alive when it repairs itself during a moment away from the battle. It’s a passing comment for now, but if memory serves me right this could tie in to some revelations yet to come about all of the Visionaries’ magical powers.

The Balance of Power feels very much like an extension of the previous two issues and the cynical might say it’s nothing more than a couple of extended action scenes. There’s little in the way of characterisation but the main point here is to see more of this world and the characters inhabiting it, to see their magical powers and how they could turn the tide of battle. Hence the name of the story.

With Jim having set things up and established the potential for future stories, the authorship is handed over to Gerry for him to develop the comic as its full-time writer. So let’s wait and see what he brings to the table and if all that potential is realised. The next chapter’s review will be here from Wednesday 23rd June 2021.

iSSUE TWO < > iSSUE FOUR

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OiNK! #2: STiCKiNG iT TO THE ROYALS

it’s time for the second issue of the world’s funniest comic and the cover sets the ball rolling in typical OiNK fashion. Using the same design as the preview issue, of an artist’s illustration framed above Patrick Gallagher‘s Uncle Pigg and Mary Lighthouse, this has proved to be very memorable over the years amongst fans.

Let’s try to forget about how old the image of those two boys makes us feel and instead concentrate on the funny picture by Steve McGarry. This was all to promote another free gift, a set of blank sticky badges with letters, numbers and images which could be rubbed on to create anything the young readers wanted. They’re a bit like those old pretend tattoo rub-on transfers we had as kids, which never transferred in one piece and would look a right mess on our arms.

Of course there were other cheeky examples of what could be created inside the issue and a request for pig pals to send in their ideas. As we open the issue it’s again up to critic Mary and editor Pigg to introduce the comic, this time by following on directly from Mary’s quite startled discovery on the front page.

It’s not often you’ll see a Royal fart joke. Again, Ian Jackson‘s artwork is the star here and he really does epitomise everything OiNK was about. I’d call it a breath of fresh air but that might not be the best phrase to use given the subject of Mark Rodgers‘ script. Mary’s face in the final panel brings out a childish grin on my own face every time I see it.

It’s time to meet another regular star of the comic. Weedy Willy was introduced in the preview issue as “So Pathetic It’s Embarrassing”. Cowardly, insanely weak and lacking any kind of social skills, Willy’s continued optimism led to us cheering him on through mishap after mishap. Most of these would involve his unrequited love of local girl Mandy, who’d often fall foul of his misplaced affections.

While Willy’s weediness (expertly rendered by Mike Green) was the subject of the humour, he was never portrayed as a victim. Yes, we could laugh at his inability to lift the lightest of objects or his fears of the cutest, cuddliest babies, but whenever the strip put him up against a bully he’d always come out on top, even if it was inadvertently. He even started to date Mandy later in the run. His positivity was infectious and the moral was clear, albeit delivered in an original OiNK fashion.

Harry the Head paid tribute to the Dambusters, believe it or not

The comic had an anarchic feel to it which I always loved, not only in its humour and artwork but also in how it was organised. Other humour comics would have certain strips on the same pages every issue, always taking up the same amount of space. OiNK mixed it up, placing its regulars on different pages, sometimes even giving them varying amounts of space from issue-to-issue. Co-editor Mark Rodgers said strip length was one of the rules they no longer wished to be confined by.

This variation carried over to the one-off strips, which could be anything from a quick three-panel gag to a detailed multipage story. This strip, which takes up two-thirds of a page, is one such example and a definite highlight of this issue.

Burp and Mr Big Nose creator Jeremy Banx‘s Kangaroo Kid leaps (sorry, I couldn’t resist) off the bright yellow page, ending with the reader actually taken by surprise with the blatantly obvious fact he hadn’t exited the phone booth yet. A brilliant piece of misdirection and comic timing.

How could I not show off this masterpiece?

Compared to the newsprint comics of the day, OiNK’s shiny paper was a revelation. While action comics such as Transformers were mostly printed on full colour glossy paper, OiNK’s was much bigger and of a higher grade, meaning even these one-colour pages feel more vibrant when held. Its printing process also meant black and white strips didn’t have to be quite so simple anymore and shades of grey could be used to really bring them to life in a way we hadn’t seen before in humour comics, which artists like Lew Stringer used to their benefit.

But of course, OiNK also had more striking full colour pages than any other funny comic and none would use this to greater effect than J.T. Dogg, so while we’re on the subject here’s his latest Superstar Poster, Frankenswine!

I know I’ve included one of these before but how could I not show off this masterpiece? I hadn’t discovered OiNK at this stage but I remember having these up on my wall back in the late 80s, from a mix of issues given to me by my cousin and reprints from much later in the run. I have a couple up on the walls of my home office now!

Other highlights of this issue include The Street-Hogs as they continue to fight Don Poloney, not-so-subtle in-jokes in Cowpat County, a wonderful full colour Burp and a Rocky-inspired Golden Trough Awards, complete with catchy musical monologue. Be warned, you may not get the original tune out of your head after you read this.

One of the main contributors to OiNK had never worked in comics before, but was the lead singer of the band that received a little promo above in Cowpat County. Marc Riley is better known today as a BBC Radio 6 Music presenter, previously of Mark and Lard fame on Radio 1. Just for the record, our Marc was ‘Lard’.


“With Marc all hunched over dressed like this, passers-by and car drivers were stunned and puzzled.”

Tony Husband

An old friend of Patrick’s (still good friends with both him and fellow co-editor Tony Husband to this day) Marc could be heard singing on the free flexidisc from #1 and would star as Snatcher Sam in many photo stories, often appearing alongside Frank Sidebottom. Later stories are set outside or on makeshift sets, but in these early days Marc would be pasted onto hastily drawn backgrounds.

The Bully Who Went Bald is one such story. It also features Tony’s son Paul (previously seen in the preview issue) as Sam’s intended target and Patrick as an innocent airplane pilot who just happens to be passing by. The rough sketches and cut-and-paste nature adds to the amateurish look, which in itself highlights the fact these were spoofs of photo stories found in the likes of Eagle and women’s weeklies of the 80s.

This behind-the-scenes photo has been shared by Tony, who said that after the shoot Paul walked down the lane holding Marc’s hand. “With Marc all hunched over dressed like this, passers-by and car drivers were stunned and puzzled”, says Tony. Also, according to Paul himself the photographer was none other than Ian Tilton, who has worked with legends such as Iggy Pop, The Stone Roses and whose Kurt Cobain photographs were hailed by Q Magazine as among the best rock photographs ever taken.

Who would’ve thought this crazy comic could be educational too

We stick with Marc for the back page and our final highlight. Probably Marc’s most fondly remembered creation after Snatcher Sam was Harry the Head, the tale of an ordinary boy who just happened to be a disembodied head. In the preview issue Harry’s parents were also just heads but a later strip would change this to involve a genie, a greedy young boy and a lesson learnt.

Quite a severe lesson to learn! But Harry did just that and ended up kinder and less selfish, earning himself a good friend in Barney (who would diligently carry Harry around by the hair) and decided to live life to the full. Later he would go off on an adventure around the world over multiple issues but his best strips were the self-contained ones where he’d use his predicament to his advantage, such as in this one which paid tribute to the Dambusters, believe it or not.

Who would’ve thought this crazy comic could be educational too. Well okay, I’m pushing it but this strip actually saw publication on the 43rd anniversary of the Dambusters raid, which occurred on the night of 16th-17th May 1943.

With that we come to the end of our second review (third if you count the preview) of OiNK in this real-time 35th anniversary read through. The next issue is the first of the themed editions. These were another example of how OiNK stood out from the crowd and another reason it was a favourite among so many. The first subject is space, so watch out for chicken aliens, pigs behind the moon and even a cameo from The Doctor. Issue three takes off on Monday 31st May.

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