ViSiONARiES #1: THE END

They were the latest toy line from Hasbro, the latest cartoon from Sunbow and now the latest comic from Marvel, kicking off with this superb Martin Griffiths (Thundercats, The Real Ghostbusters, Knights of Pendragon) and John Burns (Transformers, Judge Dredd, Nikolai Dante) cover. With Transformers and Action Force (G.I. Joe) still riding high what could possibly go wrong? Unfortunately this sure thing wasn’t to last, but while it did the Visionaries brought with them one of the greatest 80s cartoons, some of my favourite childhood toys and what could’ve been one of the greatest comic book epics.

But we’re not here to dwell on what could’ve been, this site is all about celebrating these classic comics by reading them in real time and on this day back in 1988 #1 of a brand new Marvel UK title appeared in the shops. While it does have a lovely glossy cover it only contains 24 pages, the same as the weekly Transformers which seemed strange for a monthly. Inside it was cover-to-cover strip action too; no extra features, no fact-files, letters page, back up story and no sign of a Lew Stringer humour strip. (What kind of comic was this without the latter?)

What it did have for kids in the 80s was a free holographic sticker. Featuring two images of Merklynn the wizard, one a 2D outline and the other a 3D image of his face, I can’t begin to describe how bloody difficult this was to photograph.

Inside, Transformers colourist Steve White is the editor and welcomes us to the premiere issue with Vision On, an editorial page which looks a lot like the one from The Real Ghostbusters. Other than that, the comic is made up of 19 pages of strip, two Marvel UK adverts, another for the toys and that’s yer lot. It’s still an excitable introduction though and hypes the strip very well. As a young teen I read this story later in the annual so seeing these opening pages transports me right back to Christmas 1988.

The End… The Beginning is adapted by Jim Salicrup (Jurassic Park, Transformers, Spider-Man) from Flint Dille‘s (Transformers: The Movie and G.I. Joe: A Real American Hero cartoons) screenplay of the cartoon’s first episode. In the States, Marvel’s Star Comics released Visionaries bi-monthly (much like their parent company had with Transformers originally). The premiere issue had been a double-length edition, but here in the UK the origin story was split into two and spread over the first two months. This means none of our characters actually become ‘Visionaries’ this issue.

Set on the planet Prysmos, Merklynn the wisened old wizard brings portents of doom as the three suns begin to align, signalling the end of the Age of Science and the beginning of a new Age of Magic. Angered at their reliance on technology, Merklyn states he’s watched humans grow weaker for eons, so he’s obviously a lot older than we think.

He has a point. It would appear that from birth to death technology is on hand to answer to these humans’ every whim. Even in this restaurant, sitting on the side of Iron Mountain, we see people being fed their food by robots, after the robot chefs have cooked it and the robot waiters have served it. They don’t even have to bother their brains with the task of choosing what they want to eat, instead their dietary requirements are scanned by the maître d’.

Then the suns align.

In an instant the world is plunged into darkness. The restaurant crumbles and falls, no longer held in place by the advanced machinery, destroyed completely as it hits the ground far below. To prove to the people around him this is truly the new Age of Magic, Merklynn teleports the diners to safety. All around them their world has changed forever in the blink of an eye.

A brief moment of humour before the horrors on the next page

Completely out of their depth, unused to thinking for themselves, the first words anyone utters as the world ends around them is, “Anyone know a good restaurant near here?”. A brief moment of humour before the horrors on the next page. It doesn’t take long before the human race is fighting for survival in this powerful double-page spread.

The Age of Science has ended and the beginning of the Age of Magic is a terrifying and violent place. The once peaceful people of Prysmos, who didn’t want for anything, soon descend into barbarism. But as society crumbles a new order slowly rises up “cobbled together from bits and pieces of the old”.


“Great magic awaits those willing to take it!”

Merklynn

The useless technology all around them is melted down and used as protective armour and weapons, a necessity in these new times. From the villages emerge knights, some ruling with iron fists and led by Darkstorm, others aligning themselves with Leoric, the former mayor of New Valarak who witnessed first-hand the scene in the restaurant.

There’s some great imagery throughout this issue, with pencils by Mark Bagley, inks by Romeo Tanghai, colours by Julianna Ferriter and lettering by Janice Chiang. In particular the fight scenes are exciting and during one particularly brutal confrontation the skies light up with a familiar face (inside a familiar free-hologram-like shape) and a booming voice.

Merklynn tells the knights of his Iron Mountain, where the destruction began. Inside, great power resides, power enough to rebuild the world and take command of this new age, to rise up and become strong again. It’s obviously too much of an opportunity for someone like Darkstorm to pass up so he and his men (the grovelling but loyal Mortdredd and the brutal mercenary-for-hire Reekon) take off to claim the power for themselves.

They believe these times call for a tough leader, someone unafraid to make unpopular choices in order for their planet to survive, no matter the cost to the people. On the other end of the spectrum Leoric, Ectar and Feryl believe only by working together can the populace regrow their communities and flourish. In the background we also meet characters like Cravex who wishes to use the political climate to his advantage (he had the voice of Starscream in the cartoon, appropriately enough) and during the final pages we’re also introduced to Galadria, Arzon and my favourite, Witterquick.


“Anyone know a good restaurant near here?”

The first words uttered after the apocalypse

With the world building complete we move on to the main part of the origin story and the quest for their magical powers. Iron Mountain’s labyrinthine interior is home to tests of intelligence, fitness, strength, wisdom etc. Just as the toys had set out each figure’s specific ability, these tests are our chance to be introduced to them in a more natural way than resorting to the kind of long winded exposition we got in the earliest issues of Transformers.

For example, Galadria uses her keen senses to stop herself falling for a trap like the men ahead of her, Witterquick uses his speed to avoid deadly fast moving spikes and Arzon’s love of flight sees him gliding away to escape danger. But not before we’ve had a cheeky wink towards their Hasbro stablemates; as a ladder transforms into dozens of intertwined snakes Arzon exclaims, “There’s more than meets the eye here.” Brilliant.

Our original six characters from earlier in the story round things off for this issue when they discover a giant stone gargoyle, curled up in a corner and snoring loudly. It’s alive! But at least it’s asleep. Sneaking past it, Mortdredd puts on a weakened voice and tricks Leoric’s team into coming to the aid of an apparently fallen comrade.

There’s actually a nice bit of humour here too. Mortdredd’s character sucks up to Darkstorm constantly, eager to please him by carrying out any sinister task no matter how horrible, keen to have his protection. Darkstorm is constantly exhausted of the grovelling but recognises Mortdredd’s diabolical talents are crucial to his plans.

It’s at this point the story, which has been building momentum nicely from its atmospheric beginning, gets unceremoniously cut in half.

Below is the final strip page. If you look closely at the penultimate panel you’ll see a metal portcullis and this is what Reekon is controlling with that lever. This could be easily missed so its effectiveness as a cliffhanger is debatable. From memory of the annual, showing the next panel or two at the top of the next page would’ve been much better, with maybe a ‘Next Issue’ box filling out the rest of the page.

The overriding feeling I get from this issue is how these are already well developed characters, grounded in a magical kind of reality, their reactions and relationships with each other feeling very real. All-in-all a well thought out world full of possibilities for future storytelling and all before we’ve even concluded the origin tale. It’s great fun reading something so full of far-fetched magical elements, action and adventure, yet with such believable characters at its centre.

This gives real meat to the bones of the story and something to care about and draw you in. By the end the lack of anything other than the strip itself isn’t an issue anymore, the story having been very satisfying in its own right. It certainly wouldn’t be the last Marvel UK comic to go this route either. Slimer, Alf, Inspector Gadget and others simply repackaged their American comics on larger paper with a new editorial and maybe a letters page.

Speaking of other Marvel comics.

Apart from the cover and editorial, the only non-strip pages are a toy advert (which you can see in this previous post) and two promotional pages for other comics which I’ve included above, because why not? The Real Ghostbusters had just launched this same month and Thundercats was celebrating its first birthday by this stage. The ‘Cats had also been launched as a bi-monthly in the States by Star Comics, proving popular enough to warrant going monthly from #8 onwards that side of the pond.

Despite knowing in advance a series won’t last long when I’m covering it for the blog, I won’t let that take anything away of the enjoyment of reading them in real time. I’ve certainly loved reading this one. A whole month feels like an agonisingly long time right now though. But I shall follow my own rules and wait.

Issue two shall be read and reviewed on Wednesday 21st April 2021. Join me then, won’t you?

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REMEMBERiNG J.T. DOGG

With this page young eyes across the UK were exposed to the insanely talented Malcolm Douglas for the first time in OiNK’s Preview Issue. To anyone unfamiliar with the name you may remember him as ‘J.T. Dogg’, the genius illustrator behind Street-Hogs, Ham Dare: Pig of the Future and the OiNK Superstar Posters.

Pig pals will have fond memories of his big, bold and gorgeously colourful double-page spreads leaping out at them every fortnight. Within the pages of those early issues Dogg’s work included the original 11-part Street-Hogs story, written by Mark Rodgers, as well as a series of suitably piggy spoof Superstar Posters of Bacon Stevens, Sty Wars, The P-Team, Hambo, Frankenswine and Peter Swillton, as well as Draculard later in the run. His work was undoubtably displayed on many a bedroom wall across the UK.

Malcolm originally became an illustrator when he volunteered to draw for a newspaper run by the Sheffield University student union. Discovering he could be paid for his work he developed his style and was published in a wide variety of comics, which after OiNK included Brain Damage and Zit, two titles heavily influenced by the one he’d been such a huge part of.

He also regularly contributed Fred the Red for Manchester United’s match programmes, but his best known work remains all of those beautiful pages found inside OiNK. The conclusion to the first Street-Hogs adventure called for a suitably epic wraparound cover poster, complete with a standout OiNK logo as seen below.

When I started collecting OiNK with #14 the ‘Next Issue’ section had a small monochrome drawing of a character called Ham Dare: Pig of the Future, a new multi-part story written by Lew Stringer and brought to life by Malcolm. Knowing of Dan Dare from friends’ comics I was looking forward to seeing a joke version of the character. It would be my first encounter with Malcom’s work. I knew it was going to be funny, I didn’t expect it to be so lush!

Malcolm didn’t receive any professional art training and his skills weren’t limited to drawing either. He was a musical performer and played the mandolin and fiddle among other instruments, performing with various bands he was a regular face around the Sheffield music scene. His knowledge of folk music was encyclopaedic and he contributed to two books about the subject, with a third being revised before his death.

Malcolm sadly died of cancer on 22nd March 2009 and it is on this date that we remember his stunning OiNK work.

During the two-and-a-half-year run of the comic J.T. Dogg brought us three lengthy Street-Hogs strips, a Ham Dare serial, plus more from the Pig of the Future in both OiNK Books and a Holiday Special after the comic was cancelled, and of course let’s not forget those six magnificent Superstar Posters. He even drew Harry the Head in one issue.

OiNK came to its conclusion in October 1988 and while the second annual was already on sale most of us wouldn’t receive it until that Christmas, a couple of months after we’d said goodbye to our favourite comic pals. J.T. Dogg returned with this glorious cover to the 1989 book, a fitting end to the run and a fitting tribute to a man whose talents were second-to-none.

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PiGGY PROMOTiONS: iPC’S JOHN SANDERS

IPC’s Youth Group is trying to change the face of children’s comics with its launch next month of a new-style, fortnightly comic into the eight-to-12-year-olds market.

John Sanders

So began a piece in CTN, an industry magazine covering the world of magazines and comics on this day back in 1986, a month before OiNK‘s release from the sty. Comics sales had been in heavy decline for a few years with television seen as the cause, although perhaps so was the ever-growing presence of computer games. While other sources of children’s entertainment were evolving, comics hadn’t and they had to do something new and fresh in order to remain competitive.

You should know where this is going. That something was, of course, OiNK. Edited by the “three liberated pigs” of Mark Rodgers, Tony Husband and Patrick Gallagher, IPC saw in them the chance to reinvigorate the marketplace.

The article in CTN (which you can read in full at the bottom of this post) takes the form of an interview with IPC Magazine’s Youth Group Managing Director John Sanders, who you can see above surrounded by OiNK page layouts prior to launch. A wish to move away from the “custard pie humour” is cited and the publishers were certainly putting their weight behind this anarchic comic, independently put together for them in Manchester. Hundreds of thousands of copies of the preview issue would be bagged with some of their biggest titles and an eye-watering (for the time) £55,000 was being spent on “Blockbuster Adverts“.


“Their [children] humour is a lot more sophisticated than it was 25 years ago. It is a lot more outrageous, the butt of their humour has changed.”

John Sanders

It’s interesting to note having a preview issue wasn’t something generally used at the time, the usual strategy was television advertising such as with Marvel‘s The Transformers in 1984, the (very) brief advert for which you can see below. This was news to me when I found out because I remember several preview issues of my comics but nothing on TV, but then again those previews came after OiNK. However, even OiNK’s would be different from those that followed, it was a full-sized issue.

The article states the new comic is “aimed very directly at youngsters”. The whole point was to grab the attention of the eight to 13-year-old age group. But yet, here we are over three decades later with a website all about this classic comic and how well it holds up for both adults and their children reading it all these years later.

IPC’s target audience weren’t just readers of comics by the competition either, such as The Dandy and Beano, but also those of their own humour comics who they were worried were leaving.

Thanks to Lew Stringer for sharing this scan on his Blimey blog and for the kind permission to show it to you all here. That particular blog is no longer being updated but is chock full of interesting comics tidbits so give it a look. While you’re at it, make sure to bookmark Lew’s ongoing Lew Stringer Comics blog too, detailing all of his own work both past and present.

(John Sanders has now released his own book, King’s Reach: John Sanders’ Twenty-Five Years at the Top of Comics which chronicles the business side of the industry.)

About a month later the April/May 1986 issue of IPC News, the in-house magazine for IPC Magazines staff, also ran a piece on OiNK’s imminent launch where it’s affectionately described as “John Sander’s cherished ambition”. It contains much of the same information as the CTN article, including some direct quotes by John, cementing the company’s support of the comic’s ethos and what it was attempting. This following scan also comes courtesy of Lew via the OiNK Facebook group.

There could be no part of IPC Magazines or the wider UK comics and magazine scene that was unaware of this bold new venture. At least that seemed to be what IPC was attempting to achieve with the size of OiNK’s marketing push and the feeling that the company was completely behind the team of Patrick, Tony and Mark. Of course, any company will want that to be the impression when they’re launching a new product but there can be no doubt they believed in OiNK.

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ViSiONARiES: PREViEW MiNi-COMiC

A few days ago I introduced (or for some of you, reintroduced) you to the Visionaries, one of several attempts by toy companies in the 80s to bring back the hologram as The Next Big Thing. While they weren’t successful enough to last beyond one holiday season, the toys and in particular the cartoon make for some wonderful childhood memories. Now it’s time to check our their comic from Marvel UK.

We start with a look at the four-page mini-comic given away free with Transformers and Action Force to promote the upcoming monthly back on this day, 19th March in 1988.

There was certainly a big push in the pages of this comic but from what I know that wasn’t the case in any other Marvel title. It could be because they knew the chances of it lasting weren’t great with what was happening with the franchise in America and it would most likely end up merging. Or it could simply be because Transformers was by far their biggest selling comic at this point and another Hasbro franchise.

IPC/Fleetway would give away preview issues with several titles at once (beginning with OiNK), but maybe this was just Marvel’s way of targeting the the audience most likely to read the new comic. Either way, they took centre stage in #158 with an extra four pages of higher quality paper making up the the middle of the comic and the main part of the Transformation editorial was given over to the Knights of the Magical Light too.

Unlike the previous Action Force (G.I. Joe) mini-comic shown above there’s no new material in the one for the Visionaries. Instead we get highlights of the origin story to come in the first two issues, a look at the toys and a competition. But there’s at least one thing I hadn’t seen before and that’s this cover image.

It really stands out on the glossier paper, in fact it’s just glorious as a result. It must’ve been a real feast for the eyes for youngsters in the middle of their weekly dose of Cybertronian action, something so completely and utterly different and new compared to what they’d been reading. The strange thing about that image is that I don’t recognise half of the characters. The two main figures in the middle, the ones on the bottom-left and that craft on the top-left aren’t featured in the cartoon or the toy line. Perhaps it’s an early concept piece.

Before The Real Ghostbusters cartoon was released a beautiful concept art poster did the rounds, with the team speeding along in Ecto-1 but all with the same coloured overalls like the movie, Egon’s hair was still brown and they were ‘busting the ghost from the movie who would be known as their pet Slimer in the cartoon. These things changed obviously, but the image was still used in magazines and comics to publicise the series for a long time, even given away with some toys. The same thing could have happened with Visionaries. (Thanks to Stu Munro for supplying the image below.)

So back to the strip itself, the thing that’s going to draw readers in to the new ongoing comic coming less than a week later. As I said, it’s made up of little snippets from the end of the comic’s first story, The End… The Beginning. It’s a bit weird to show the story’s climax before readers had a chance to read it. It also doesn’t show their powers being used, surely a key ingredient of the comic which they could’ve shown off, given how that’s the whole point behind the intro to the cartoon.

If I’d been collecting Transformers at this point originally (I didn’t start until #192 as a child), none of these points would’ve mattered though and it’s probably just me being an old fuddy-duddy today. It was all about hype so I guess it did do its job. The bright yellow banners advertising the release date for their comic aren’t easily missed either.

No credits are given here but they are as follows: Flint Dille and Jim Salicrup (writers), Mark Bagley (pencils), Romeo Tanghai (inks), Janice Chiang (letters) and Julianna Ferriter (colours). Flint was the scriptwriter of Sunbow Productions‘ pilot episode and this was adapted by Jim for the comic.

We’ll delve into myths, magic and what could have been

There’s a very brief summary of the story before the strip and then several pages are edited together to make up the mini-comic. We see a couple of characters get their magical totems and a reference is made to becoming them, but I’m not sure how clear this all would’ve been to the uninitiated, which the UK audience would’ve been if they hadn’t seen the one video available here at the time (it wouldn’t be shown on TV until some time later). Perhaps a few panels showing them in action would’ve been a good idea.

With the “Read the further adventures of the Visionaries…” in the yellow bars it kind of gives the impression that the summary box is all we’re going to get about their origin and the monthly would carry on after this. Thankfully that wouldn’t be the case of course.

On the fourth page we get an image of the individual action figures available, with more to come packaged in with vehicles. There’s also an offer for what looks like a brilliant poster and some fun holographic stickers. I’d definitely have been pestering my parents for this if I’d known about it. Finally, that video of the first three episodes of the cartoon was the prize in a competition.

REAL TiME MAGiC

The first issue of Visionaries appeared on newsagents’ shelves only five days later. While our weekly comics were regular Saturday releases that wasn’t necessarily the case with Marvel’s monthlies. So the following Thursday was the day this new, potentially epic tale commenced.

It would ultimately be a curtailed epic but that doesn’t mean it’s not worth reading all over again.

Join me for the real time read through which begins Wednesday 24th March 2021 when we can enjoy an in-depth look at its beginnings, meet its characters, enjoy its world building and delve into myths, magic and what could have been.

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ViSiONARiES: iN REAL TiME

For such a short-lived toy line, in both the world as a whole and in my own timeline, memories of the Visionaries remain particularly strong in my mind. I’d stumbled upon the video of their origin story, the first three episodes of their series edited together into one 60 minute adventure. I’d been renting the Transformers videos regularly and noticed this new cartoon by the same people so thought I’d give it a go. I loved it and must’ve rented it a lot because that Christmas (1987) I very gratefully received nearly all the toys.

It was a very merry time indeed, but what I didn’t know was that by then it had all come to an end already; the toys were heavily discounted in bargain bins, hence how my parents were able to get a hold of so many. Hasbro‘s new blockbuster toy line hadn’t busted the blocks. Not that I was complaining at the time because this was the reason I ended up with three of the four vehicles and I think all but one or two of the figures. I have many happy memories of that Christmas surrounded by them and playing with them all day, every day! Below are photos of some of the toys I owned, taken from Toyark and Action Figures & Comics.

However, come January 1988 it was a different franchise that caught my eye when UTV began broadcasting The Real Ghostbusters. In the first issue of their comic was an advert for Marvel UK‘s Visionaries but I’d already moved on, such is the fickle nature of youngsters. I received their annual the following Christmas alongside my Ghostbusters toys and the next Spring I found their Spring Special on the shelves. Forgetting there’d been a regular comic I thought it was a one-off or perhaps one of a series of seasonal specials.

It wasn’t until nearly a year-and-a-half later, two years after I’d rented the cartoon pilot that BBC Two finally showed the series on Sunday mornings, long after the toys had disappeared from the bargain bins. It was fantastic. I remember the TV presenters exclaiming it had the best opening sequence and music of any cartoon ever. I agree. Hooked, I watched it every week. This didn’t go unnoticed by my parents, who again bought me the annual (which was on sale again) probably thinking it was a new one. By now I was collecting the Transformers comic and the annual’s strip story was reprinted in it a few months later. Then the Visionaries simply disappeared.

The Spectral Knights wished to lead with compassion to save the newly destitute people, and the Darkling Lords wanted to rule with an iron fist to save the ravaged planet

So for the uninitiated, who were the Visionaries? They were the latest attempt at resurrecting the hologram, with images on the characters’ chests, staffs and vehicles. Their planet had gone through a startling transformation with the coming of the latest Age of Magic and two factions arose; The Spectral Knights wished to lead with compassion to save the newly destitute people, and the Darkling Lords wanted to rule with an iron fist to save the ravaged planet.

The three-dimensional holograms were a sight to behold, even if it meant playing next to a window or with a torch to see them. The chest images represented their inner powers and in the cartoon and comic they’d turn into the animals shown. I remember wishing the figures had come with little animal toys but we just used our imaginations instead. The staffs and vehicle holograms also gave the characters super powers for a limited time after reciting a magical incantation.

I loved them, but as with Super Naturals from Tonka Toys they were expensive to produce and needed to be a lot more successful than they ultimately were in order to continue.

After the toys had been released in the US a new comic from Marvel (well, their imprint Star Comics) had been released. Much like the US Transformers comic it was bi-monthly to begin with, however the first issue was double the normal size containing a whopping 40+ page origin story. Unfortunately it was cancelled after just six issues, in the middle of its first multi-issue epic no less.

In order to print the bi-monthly American strips on a monthly schedule with no gaps Marvel UK had to wait until its US counterpart was far enough ahead. Not long into the UK’s comic the US one was cancelled and ours was wrapped up with #5 and merged into Transformers. An annual was released but its strip was a reprint and that Spring Special, such an exciting release for me as a kid, was actually a page-for-page reprint of that final issue.

Now, decades later I own the complete UK comic series, all of which had to be bought again, my original annual and special lost long ago. As per the brief for the OiNK Blog I’ll be reliving the series in real time, beginning Friday 19th March with the special preview pull-out from #158 of The Transformers and Action Force.

The real world origins of the Visionaries may sound familiar to fans of that other Hasbro property; a new toy line is released and a bi-monthly American comic is produced to see how it fares, while 13 episodes of a cartoon are produced and Marvel UK eventually launch their own comic, beginning with the US strips. Unfortunately, unlike Transformers the American Visionaries comic didn’t turn monthly, the cartoon didn’t get a lengthy second season commissioned and the UK comic didn’t get to the stage of producing their own strips.

But what I would personally add is that the origin story of the Visionaries is more enjoyable than the Transformers’ and the cartoon was light years ahead. There was so much potential, but if the toys don’t sell everything else is going to fall apart. Why did they fail? Were holograms just not ‘cool’ enough? Was it a case of the cartoon and comic being overly ambitious in their depictions compared to what the figures could actually do, leading to disappointment in the toys?

One thing is certain and that’s just how much I’m looking forward to reading through these comics and becoming reacquainted with the world of Prysmos.

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