HAVOC #6: CRYiNG HAVOC AT LAST!

This is a wonderful original Marvel UK cover by Liam Sharp (a first for the title) showing Deathlok breaking free just as he finally does inside, with Michael Collins’ mind now fully aware and communicating with the military computer inside the cyborg. It really kicks off this issue. That headline about the Star Slammers is obviously meant to shock, but given my love-hate relationship with that particular story and its characters I’m really not feeling bothered either way. But that doesn’t detract from how excited I am to read another issue of Havoc!

I can’t believe I’m already at the sixth issue and I really, honestly do look forward to this day every week, but of course the more we fly through this on a weekly basis the closer we get to its premature end. Still, it’s clear from this issue the intention was originally to have this as a long running title, what with the inclusion of the first letters page and some of the answers given. We’ll get to that in due course. First up is the cover star and as you can see the strip now has a traditional Marvel UK border to the first page to bring us up to date. In fact, every strip has one now and I’ll show you each one.

You’ll see on these first pages that every one has the credits star inside something unique to that strip. For example, you’ll see it inside Robocop’s gun barrel, a monitor on the Star Slammers’ ship or an animal skin drum for Conan. Dwayne McDuffie and Gregory Wright’s (re)creation of Deathlok really does show off this time what the whole remit is about with an all-action entry in his origin story, with art by Gregory and Jackson Guise and letters by Richard Starkings.

This issue’s chunk of story really highlights how Collins and the computer will interact and work together. Now recognised as its new programmer, he’s able to give the cyborg new instructions on the fly. The first thing is to tell it that killing enemies is off the table. After trying and failing to stop it previously in the jungle (apart from just about stopping it from killing a small child), now recognised as the authorised input a simple command changes all of that. The computer must now be smarter and work around this new parameter, which it does with aplomb as the story continues.

Ryker watches on and tries to stop them with every security measure possible and the straight-laced, logical computer and the flying-by-the-seat-of-his-pants Michael make a great team. Even though the computer is just a machine, it almost comes across as banter between the two thanks to Michael’s very human reactions to its very logical statements, and vice versa. Ryker is having way too much fun though in trying to kill his former friend and colleague!

Remember that huge tank thing a few of issues ago? I knew it wasn’t for nothing and as Deathlok crashes through another wall to get around the force shield they come across the tank and suddenly it whirrs into life. They scan it and find another former workmate at the wheel. Questioning how he could possibly have gotten there so quickly when no one would’ve known which route they were taking, the computer informs Michael of the trackers in the helmet. There’s only one option, to remove it and take on the tank with Deathlok vulnerable for the first time.

This is the penultimate panel of the strip and is a great summary of the action we’ve been treated to in these wonderful five pages. This is just our main character trying to escape the compound of Cybertek, never mind the adventures that could come next. This lone cyborg going up against impossible odds, the computer’s monotone (in my head anyway) voice and Collins’ interactions could make for great fun. What’s interesting is how Collins isn’t in control of the cyborg’s body. Instead, it’s moving autonomously with instruction from Michael. An interesting dynamic I’m looking forward to the writers exploring more of.

Our second strip this time is part two of RoboCop’s Murphy’s Law, written by Alan Grant with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White and letters by Richard. At the end of last week’s episode, in the midst of his own mental breakdown, RoboCop let go of the hovering garbage droid to land on top of a car being stolen by a gang of thieves. Causing the car to crash with Murphy between it and a lamppost, it’s almost too much for his systems which were already under stress from the Nixcops attack and then watching a member of the public die because he couldn’t protect them, breaking one of his Prime Directives.

At Nixco, Dek Kyng is now in their hands so they immediately set to work making sure he won’t be causing any more problems, setting an automated surgical system on him to hack into his brain and turning him into another one of their robots. Meanwhile, Alex lays dormant on a table in his police district. A tough job lies ahead for the engineers but they see this as an opportunity to install some amendments and they’re given the go ahead to proceed, much to the chagrin of a new character called Laszlo.

Laszlo’s plan involves having a police officer kidnapped who the ED-209s will rescue

You see, Laszlo was in charge of the ED-209 programme which RoboCop fans will know looked cool but were pretty awful at law enforcement. Believing the problems to have been fixed (yet the EDs are still the big, lumbering robots of the movie) Laszlo sets about making sure OCP have no choice but to terminate RoboCop and choose his path instead. His plan involves contacting a street gang and arranging to have a police officer kidnapped, who the ED-209s will rescue.

First up though it’s time for a commercial and some news updates from Media Break. I loved these in the first film and in particular in every episode of the TV series. I’d completely forgotten Delta City didn’t actually exist yet in the movie, I’m so used to seeing it complete (or at least in a more advanced state) in the series complete with its self-aware central intelligence, that reading this feels like a prequel to the RoboCop I grew up with.

Eventually his engineers realise it’s the human part of RoboCop that’s not operating correctly (for want of a better phrase) but they can only speculate on what’s going on inside his mind. They put out a call for his partner Lewis to return to HQ and help, and in the meantime we get one of those trademark RoboCop memory scenes. While all of this is going on the various strands of the story come together before we leave things for another week.

Lewis is currently in the middle of an arrest which in reality is a set up by Scarface’s men, the gang Laszlo contacted to kidnap a random officer. When news of her disappearance reaches Media Break the bosses at Nixco see an opportunity to send in their own Nixcops to rescue her and prove their cyborgs are the future of law enforcement. What a mess this could be! Great stuff. Writer Alan Grant feels much more comfortable with this second story and is really getting stuck into the lore and the action, one never at the expense of the other. Perfect.

Next up is Star Slammers, created, written and drawn by Walt Simonson, with colours by his wife Louise Simonson and Deborah Pedler, with John Workman‘s trademark lettering. So, with Ethon being tortured in last week’s strip it’s no surprise to find out he’s the one who bites the dust. There’s a quick bit of mourning from Jailaia and Sphere before they decide to use the body of their fallen comrade to help them escape. Wow, that’s pretty cold. They don their gear and before boarding their own ship moored outside they tie Ethon into the pilot’s chair of the prison ship and set the controls.

I have to say this next part is really rather good. The main ship of the fleet is watching on and receives a distress call from the prison ship after someone on board discovers what’s happened. The huge vessel getting silently and ominously closer and closer is a truly terrifying sight for those watching and I think Walt has done a superb job with this particular sequence, which culminates on the next page.

Of course the escape is immediately covered up (as an unwarranted attack) by Krellik, who is no longer a senator but an all-powerful Admiral. Declaring the hunt on and how much the television networks will love it, he alerts the entire fleet to set out after the escaped Slammers. It feels like we’re finally getting somewhere, so adding this to the fascinating (and very relevant today) background politics from #4 we could be in for a treat in coming issues.

One film that stood out above all others in the summer of 1991 was Terminator 2: Judgement Day

I’m still not sure if it’s really working being split up into chunks though. Maybe the coming issues will prove me wrong, but at the moment it may have worked better in its original form.  Two out of the these first six chapters held real promise, so if the remaining parts of the story build on those and we get a nice mix of story and action in the limited space afforded here, it may prove to have been worth the wait to get to this point.

This issue’s Eye Level is a particularly interesting one. During the summer of 1991 cinema goers were treated to a vast array of blockbusters with everything from City Slickers and The Naked Gun 2 1/2: The Smell of Fear, to The Rocketeer and Robin Hood: Prince of Thieves. But one film that stood out above all others was Terminator 2: Judgement Day and it’s the impending release of this movie that takes up the whole page, with 20 facts about the film and its star.

While I can’t find any evidence that the so-called ‘Jung and Freud’ film was ever made, there are other tidbits here which I never knew about, such as the fact Arnold Schwarzenegger was originally intended to be Kyle Reese in the first film, and before Robert Patrick was cast as the new T-1000 Billy Idol was hired for the role. I’m a fan of the series (the first four films anyway) so it’s interesting to see the contemporary coverage the best one received at the time, and it’s a clear indication this was a Marvel UK comic aimed at the older teen audience.

Conan the Barbarian’s Cauldron of Doom (plot and art by John Buscema, dialogue by Michael Fleischer, letters by Janice Chiang) comes to its conclusion this issue and as feared it basically boils down to Conan coming out of his hypnotised state and punching a few people. How this happens is rather good though, with slave girl Nateesa coming to his rescue. Terrified of her mistress Marielle, Nateesa can’t get close to Conan so she resorts to desperate measures and throws a stolen knife at him. She’s a very good shot from so far away!

Once returned to his senses Conan easily disposes of the two men guarding the cauldron filled with whatever liquid would’ve killed him and seized his body into a solid statue for Marielle’s collection. (The opening dialogue box refers to her as a witch for the first time.) As for the villainess herself, she chases after Nateesa who punches her out cold and… that’s it. It’s all neatly tied up in a big bow as Conan and Nateesa ride off into the sunset together. After the intriguing build up, the interesting Marielle in the first chapters and the very funny moments in previous weeks, it’s such a shame it has such a clichéd ending.

Robert E. Howard died only four years after creating Conan so he never got to see his meteoric rise

At the end a caption states Conan won’t return until #8. No idea why he won’t be in #7 yet. Is one of the other strips due to get extra room for some reason? Are special features planned? Who knows, we’ll find out in seven days.

As if to soften the blow of the longer than normal wait for the next Conan story we get a two-page feature about the history of the character written by comics historian Mike Conroy. Coming from a position of knowing nothing about Conan this was all brand new information to me. Most surprising was how young Robert E. Howard was when he died, and only four years after creating the character so he never got to see his meteoric rise. That’s such a shame. 

Other surprises for me are that the original Red Sonja was much different than the one in the movies, that she wasn’t part of Conan’s stories and the Conan movie was written by Roy Thomas (who adapted Havoc’s first story from Howard’s books) and Gerry Conway who blog readers may remember was the head writer on Marvel’s fantastic Visionaries comic. The feature does raise a couple of questions though, namely if the US comic was still in print why was Havoc using such early stories rather than the latest ones, which surely would’ve been a better fit? Also, what on Earth is Captain Carrot and his Amazing Zoo?!

The final strip this week is Ghost Rider (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Taxeira, coloured by Gregory Wright, lettered by Michael Heisler) and it’s all about that mysterious suitcase and the young gang of kids who stole it. Kingpin’s men have tracked them down and sent in that well worn stereotype, the bad guy who is so overly polite you just know he means the exact opposite of what’s coming out of his mouth. We must remember these stories are nearly 30 years old. His hints soon turn to actual threats until one of the kids is stabbed by a flying knife.

New Marvel bad guy Deathwatch has sent his ninja-like minions for the same purpose, to retrieve the briefcase that kicked all of this off in #1 and all hell breaks out in the streets of the city. It’s clear this version of Ghost Rider is going to make for a very violent strip, much like the rest of Havoc really, and despite the central character being of supernatural origin it all comes across gritty and serious. I like this juxtaposition.

Our reluctant hero Danny Ketch is driving about on his apparently completely normal motorbike and beginning to wonder if he imagined the whole thing from the night before. He’s trying to determine whether he wants to coax out whatever it was he turned into, thinking it might have some knowledge to help his hospitalised sister Barb. However he’s terrified of doing so, but once he hears the gunfire and commotion the petrol cap on the bike starts to glow. He doesn’t want to touch it, but feels compelled to. He instantly regrets it.

I love this transformation scene, Danny’s skin engulfed in fumes and then lit up, you can feel the heat radiating off the page in that close up of his face, followed by the exciting panel of him and the bike becoming one. Depending on how each individual story in Havoc is chopped up into various lengths, each issue we could get a lot of plot or a more character-focussed bit of the tale, and sometimes we get a quick shot of excitement which keeps us hanging on for more the following week.

This week’s Ghost Rider definitely falls into the latter category and I’m not complaining one bit, especially when the next page ends this week’s strip with this image.

The gang war over the briefcase has escalated to murderous levels, endangering innocent lives and the Spirit of Vengeance is having none of it. There’s a lot of mystery still around the main flaming character and Danny is only slowly beginning to realise this could be his life now. It’s building momentum, it’s pace is quickening but it’s also taking time to establish its characters. As a result this feels like the most bedded in strip in Havoc. Plus, that’s just a really cool image to end the issue on.

We come to the end of another brilliant edition but instead of the usual full-page Next Issue promo we’ve got our first letters page in the shape of Cry Havoc. At last! I’d forgotten all about the fact we even had one. I don’t recall ever writing in, but given the short life of the comic I probably never got around to it. The letters here are all very positive and that’s the feeling I come away with; if this was the summer of ’91 I’d be thinking this appears to be a very successful new comic, such is the reception on display here.

There are definitely a couple of recurring themes on this page, for example a few mentions of The Punisher (and more received according to an answer) and his cancelled comic, which leads on to the other theme of hoping Havoc isn’t another short-lived Marvel weekly. Sadly at the time it did seem like every decent new comic didn’t last long. Unbeknownst to us Havoc was to be yet another casualty. But I’m enjoying it while it’s here.

One final note, Jim Black’s letter mentions the five-pointed star motif and I asked Paul Chamberlain (who designed it) if this was related to the fact there were five strips. It was actually just a happy coincidence. Watch out for a chat with Paul here on the blog soon! There are more Havoc comics to review first though, so join me again in one week. The review of #7 will be here on the OiNK Blog from Wednesday 17th August 2022.

iSSUE FiVE < > iSSUE SEVEN

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OiNK! #34: PiG PALS, HO!

This latest issue of OiNK marks the end of an era and a particular milestone in the comic’s run, neither of which we were aware of when we first bought it back in 1987. First up, this would be the final issue published by IPC Magazines, the company which took that initial chance on the whole concept and it had really paid off for them. IPC were very happy with OiNK’s sales of roughly 100,000 per issue, as well as the press coverage and the celebrity endorsements it had inspired. But now changes were coming, as you’ll see soon.

As for the milestone, it couldn’t have been foretold at the time that OiNK would run to 68 issues altogether, so after reading this edition I’m now officially at the halfway point of the regular issues (just 18 days before this issue, 21st July was the halfway point date-wise too). Where has the time gone? I’m particularly looking forward to the remaining issues from this year because they include some of my very favourites and of course there’s also the first book, but I’ll go into that in more depth in a future post.

‘Butch-arr the Ever-Cleaving’ on Ed McHenry’s cover is just hilarious

The Next Issue promo in #33 starred Weedy Willy so it’s rather strange to see a distinct lack of him in this issue. The adventure theme isn’t as prevalent as previous subjects, in fact most of the regulars ignore it or just tangentially relate to it. Thunderpigs is the main themed strip but unfortunately it’s not the best. There have definitely been (and will be) better spoofs, however many of the jokes here are rehashes of previous ideas (the main gag is a saturation of overpriced merchandise) but it did produce Butch-arr the Ever-Cleaving on Ed McHenry’s cover which is just hilarious.

I think OiNK’s three-panel strips would make a great digital collection of quick-fire, random, spontaneous gags, guaranteed to have plenty of laugh-out-loud moments. Probably my favourite strip amongst all of these mini marvels was Roger Rental, He’s Completely Mental. Written by a variety of people throughout the run but always drawn by Ian Knox, Roger’s entry for this issue was written by Howard Osborn whose work I haven’t featured on the blog yet.

A prolific writer for the comic, his scripts would appear in 19 issues altogether, although he’d often contribute a few strips to each one. First appearing in #23 and staying with OiNK through to its conclusion, Howard’s name would be attached to many of the mini-strips from here on.

From a writer’s first blog appearance to a punk band’s.

OiNK has been described by co-creator/co-editor Tony Husband as the punk band of comics. With him being a fan of the music genre, I can see where he’s coming from. OiNK came out around the time of the MADchester music scene and was seen by many as an integral part of it thanks to the likes of Frank Sidebottom, Marc Riley and the music superstars often photographed reading it. Even when OiNK was cancelled after two-and-a-half years Tony said it was better for it to burn out than fade away, that punk attitude at the forefront right to the very end.

With this attitude it was only natural that a strip starring a punk band would eventually make its way on to the pages. Their first appearance was actually last issue, when a strait-laced local band were subjected to punk music and made a startling transformation into The Slugs. Always written by Tony and drawn by Les ‘Lezz’ Barton, The Slugs would be regulars in 24 OiNKs, only missing the occasional issue until the end of the weeklies, never making the shift into the monthlies for some reason. They’d quickly become a fan favourite and this sophomore strip shows why.

For me, rather than Thunderpigs, the main highlight of this issue has to be the following.

While it may not be linked to the theme either, Tom Thug Meets Pete and his Pimple is a brilliant addition and something of a surprise because until I read OiNK a few years back for the original blog I’d no recollection of this happening. We’ve already seen Zeta in a Tom strip before in #13 when he crossed over with Weedy Willy, but only now do we find out she’s actually Pete Throb’s sister. (How could we not assume that!) Between Tom’s attempts to appear spotty to the very satisfying ending for both characters, this was surely a hit amongst pig pals at the time.

Lew tells me he simply approached co-editor Mark Rodgers with the idea of having Tom and Pete finally meet and was given the green light. He didn’t want to do it in a typical Beano style though, where one would simply guest star in the other’s strip. Instead, Lew wanted it to be more of an event, giving them equal billing in a larger than normal strip. “I liked the flexibility of OiNK allowing things like this,” Lew told me. “Readers never knew what to expect and anything could happen in each issue.” How true. We loved that about OiNK!


“Slurp! Slurp! That’s nectar, that is – slurp!”

Burp’s bath tap

As always, here’s a quick glance at some individual panels from the issue, beginning with Burp’s plumbing problem, The Amazin’ Spider-Guy has some very authentic special skills and in The Street-Hogs our not-very-well-disguised baddie finally reveals himself. Thought to have drowned in a vat of his own apple sauce back in #11, Don Poloney just ate his way out, hence his somewhat different shape. There are some absolute treats in this issue.

Interestingly, in the 2000s Lew would go on to draw the real Spider-Man in Marvel Rampage and (after its cancellation) Spectacular Spider-Man with his Mini Marvel humour strips, following in the tradition of Marvel comics such as Transformers, Action Force and The Real Ghostbusters to include funnies from Lew. If only Panini would include such extra treats in their monthly Spider-Man and Batman comics we get today. To see some examples of Lew’s Mini Marvels you can check out this post on his personal blog.

As mentioned on the previous Grunts page this issue includes the latest Butcher Watch update from Jeremy Banx, although now it’s been renamed Cleaver Flash! This is in response to how the young readership had taken to the creepiest of villains, Jimmy ‘The Cleaver’ Smith who’d originally been just another butcher when he first popped up in #14. This character and his attempts to cull the pig population of our newly porcine-friendly UK had really captured the imagination.

When you think about how pigs were depicted as citizens of the world in OiNK it was a bold move by Jeremy to depict Jimmy as so relentless, always standing in pools of black blood. As a young pig pal these strips were the perfect mix of thrills and laughs. The victim’s ridiculous story while his face is constantly obscured by the microphone raises the giggles, followed by the slaughter of the piggy police, then the final reveal and the ending which has us almost hearing that blood-curdling scream.

No comic character is as creepy as Jimmy ‘The Cleaver’ Smith and I think it’s clear Jeremy had great fun pushing the envelope as much as he could in a kid’s comic with him. It’s all rounded off with that famous tagline under the final panels. With this, the Lewniverse crossover and The Street-Hogs we’ve obviously had our fill of fantastic double-page spreads for a fortnight, right? Wrong. This issue we were spoiled with larger strips and on the middle pages was yet another treat, The Styeux Tapestry, led into with this introduction.

If you remember your history, you’ll know the Bayeux Tapestry depicted the events that led up to the Norman Conquest of England, with the Duke of Normandy challenging King Harold which of course led to the Battle of Hastings in 1066. While the introduction sets the historical scene, containing as many name puns as you could hope for, the main event is something else! Written by Tony Husband and so brilliantly brought to life by Eric ‘Wilkie’ Wilkinson, this is just wonderful.

Historical satire isn’t something you’d expect to see in your average humour comic, but just to complete the cliché OiNK was not your average comic. (If you haven’t caught on to this by now there’s not much hope for you.) To this day I think this would look superb in a fancy frame, something to give the illusion of a serious piece of art until whichever visitor to your home took a closer look. If anyone asks you to describe OiNK and you’re struggling to summarise its uniqueness, I say just show them this. The Styeux Tapestry perfectly sums up the sense of humour we grew up with.

We come to the end of yet another review and I’m excited for what’s ahead. Most of my memories of OiNK from the 80s come from the second part of the run and my favourites are from the second half of 1987, the very year I’m covering right now in this real time read through. The issues to come over the next five months have stuck with me all these years and I’ll be going into more depth about that in an extra post soon. As for #35, the Terrific Travel Issue review will be here on the blog from Monday 22nd August 2022.

iSSUE 33 < > iSSUE 35

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COMiNG UP: OiNK! #34

The next issue of OiNK marks the halfway point in the comic’s life, not that we (or its creators) knew this at the time. There’s also another big event happening between this and the following issue, one that was inconsequential to readers but which would be very consequential in the long run. I’m not going to give it away yet, although I’m sure some pig pals will be able to work it out. In the meantime I’ll show you the Next Issue promo from #33, which contains no clues about what I’m talking about, so don’t dwell.

The Amazing Adventure Issue has another 32 big, glossy pages with highlights including a meeting of minds (or lack thereof) between Tom Thug and Pete and his Pimple, you’ll finally meet OiNK‘s own punk band The Slugs and witness the incredible artistic feat of The Styeux Tapestry! The next review will be here from Monday 8th August 2022.

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JURASSiC PARK #13: END OF AN AGE

This would be the final issue of Dark Horse International’s Jurassic Park, but the comic would continue for a few months yet. No, that’s not a contradictory statement, as you’ll find out next month. This is, however, the last time the cover will have that distinctive banner down the left side. What a cover image that is too. On the contents page the credit for John Bolton’s image clarifies it’s “a scene from the classic movie”. A classic just months after its release? It would be, but it wasn’t even out on video at this stage!

John’s dramatic image was created for the American Topps Comics’ ongoing monthly, Return to Jurassic Park which had been released after the few initial mini-series, the second of which we were still reading in the UK comic. In fact, this edition saw the conclusion of the first issue in the second mini-series, Raptors Attack and was written by official sequel scribe Steve Englehart, pencilled by Armando Gil, inked by Fred Carillo, lettered by John Costanza and coloured/story edited by Renée Witterstaetter.

Part two of Rush! sees Doctors Alan Grant and Ellie Satler given the unenviable task of looking after the juvenile Velociraptors captured by Columbian drug lord Rafael. Training them via use of electroshock collars (the ‘raptors, not the doctors) the dinosaurs are becoming worn down and sick. Gassed and asleep, our heroes are sent in to examine them, not that Rafael is going to listen to any of their recommendations. As this is taking place the ‘raptor that was previously shot in #11 and saved by Ellie watches on from her cage.

What I particularly liked here was seeing some scenes from the point of view of the animals. For example, here the language of the humans is just a load of strange alien noises but she watches intently, trying to work out what’s happening, despite her base instincts. This storytelling technique isn’t used extensively, just enough for us to see their vantage point at specific moments, always treating them as intelligent wild animals instead of movie monsters,  a main theme of the novel and films. They’re individual characters and subject to development in this strip just like the humans. I like this a lot.


“I spent my life looking for tiny pieces of your remains, and now you’re here, in the flesh”

Dr Ellie Satler

Kept separate from her siblings she tries her best to attack Alan and Ellie as they approach her but she’s chained up and unable to make contact. Ellen then chastises her! How dangerous these animals are is always front and centre, and the others still terrify Ellen but after saving this one’s life she’s determined to help it. As she said in that previous issue, given half the chance she’d be torn apart by this creature but it’s still a miracle and she has an obligation to it as a scientist.

As you can see the ‘raptor eventually lets her tend to her wound, remembering she saved her life. From memory this is an important plot point and one the ongoing strip would return to in a key moment, but I won’t get ahead of myself. This, and the following page of the other two dinos preying on and destroying humanoid hay decoys reminds me a lot of the first Jurassic World, which is something else I’ll return to later in the run. But for now the constant training over several weeks seems to be reaping rewards for Rafael.

The ‘raptors are attacking on queue, and when they jump towards Rafael on the other side of their glass dome a simple command has them stop and obediently await their next instruction. But his successes can’t stop his paranoia about competitors and the government closing in on him, despite no evidence of the kind; a result of being secluded from the outside world for too long. When local soldiers are spotted searching the jungle he assumes they mean to steal his dinosaurs so he and his men take his newest recruits for a test.

Ordered to attack, they take to their task with relish, dispatching the soldiers one at a time over a few pages. Armando Gil’s trademark use of dynamic angels comes into play here, one perfect example being the panel featuring the jeep trying to run down one of the ‘raptors, almost like its taking place on the top of a hill, the ground rounding towards the dinosaur. He’s just using two perspectives in one panel, one for the humans and one for the animal in the distance but it works to create a dynamic sense of excitement.

It’s clear these two “clever girls” have plans of their own

In the end she jumps on top of the car, making it crash into a tree where she rips the soldiers apart. As you can see the comic goes all in on the blood and guts. These pages are full of it. Yes, it’s tame compared to horror comics or modern action fare but as a licenced title I was surprised. As a teenager I lapped it up, but looking at it now it feels strange when the films use suggestion and good direction to avoid gore, letting our imaginations fill in the blanks which is much more effective.

With the soldiers dispatched they make a leap for Rafael, but he shouts “Stop!” and they do just that! Are they fully trained after all? Is this man about to become one of the most dangerous criminals the world has seen? Not if a look shared between these two “clever girls” (to quote the movie) is anything to go by. This final panel tells the reader a lot more than I initially caught on to when reading this in 1994, but knowing what transpired next it’s clear these two have plans of their own.

This was such fun, especially when read upon its original release before any of the movie sequels took the dinosaurs off Isla Nublar, beginning with San Diego in The Lost World: Jurassic Park and then of course we had Owen Grady’s training and bonding with Blue and the rest of the Velociraptors in Jurassic World. This was groundbreaking at the time and still fun to read today, if somewhat diluted thanks to those later stories on the big screen.

The ‘Next’ caption is very uninspiring I have to say. More interesting is the fact there’s a free gift in the next issue because I have no recollection of this whatsoever. So you’ll be finding out what that was at the same time as me. For now we move on to the second half of the comic and a thrilling but bittersweet strip. Age of Reptiles has been building to this moment for eight issues now and it was a thrill to read this, but sad to get to the end and say goodbye to these silent comic stars.

But creator/writer/artist Ricardo Delgado makes sure they go out in style.

The drama, the suspense, the wonderful character moments have all been leading to this. However, having a final climactic battle between the Tyrannosaurus rex pack and the Deinonycuses wasn’t enough for Delgado, he takes it to another level and sets the finale at sunset and during a storm, pouring lashings of atmosphere into an already thrilling strip. Seriously, these final pages need to be seen and I can only show a few select highlights, so if you do see these comics for sale, buy them! This is worth the price of entry.

James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork

After a few pages of already stunning action we get to the spread above. There’s so much to love here. So many little details my eyes pick up anew with every pass. The rain splashing off Long Jaw’s back, the Deinonychuses sinking their teeth deep into Talon as her mouth waters, the depth of the battle with the silhouettes in the background and the sheer scale of the action in the foreground as the four giant T-rex dinosaurs dominate the scene.

James Sinclair’s colours add even more than normal, with a suddenly subdued palette portraying the time of day perfectly. All the way through Age of Reptiles James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork. In fact, James’ colouring helped tell the story just as much as the line work, from the identifying markings on each character to the scene setting vistas and passages of time, culminating in these gorgeous final pages.

The battle feels suitably climactic after all this time and it certainly didn’t disappoint teenage me. With both sides playing to their strengths they always seemed evenly matched, despite being two very different species.  I was always interested to know who’d win in the end and I couldn’t remember this final chapter until I read it for this review. The answer of course is that neither side wins. This makes perfect sense in the end, as we’d gotten attached to various characters from both factions.

The pouring rain and the might of the battle on top of the nest is too much for the outcrop to bear. As the lightning strikes I can almost hear the thunder and the rain as the rocks begin to fall. Just as the T-rex pack begins to destroy the nest the ground shakes and everything and everyone hurtles down the cliff, seemingly to their doom. The story skips ahead to the next morning when all is quiet and we initially think that’s the end until one sole survivor breaks free from the rubble.

Long Jaw waits and waits but when no one else climbs out he makes his way through the jungle to the nest. There are always little extra details to catch our attention in Ricardo’s story, such as the huge Brachiosaur who seems to be almost timidly walking by so as not to disturb the T-rex. But Long Jaw’s only concern is getting home to protect the one remaining egg left in the wake of the Deinonychus attack back in #7. At least he can take solace in the fact that is now safe. Until we see the final page, that is.

As he approaches the nest a bird lands on his back and squawks at him. Obviously communicating danger, Long Jaw runs towards the nest and on the penultimate page the look of surprise on his face is almost comical as he finds a strange little creature tucking into a tasty treat. There have been sequels to this told by Ricardo over the years but none had been created by the time of Jurassic Park’s printing so it’s with a heavy heart we say goodbye to the Age of Reptiles. It’s been a thrill every single issue, sometimes more so even than the Jurassic Park strips!

The caption at the bottom of the final page to Age of Reptiles tells us Cadillac and Dinosaurs begins next month, but if this sounds vaguely familiar that’s because it’s the Cartoon Network’s name for their adaptation of Xenozoic Tales, which we had as a second back up strip in issues #6 to #9, so it’s not a beginning, just a renamed continuation which I’m very happy about.

On the back page is an advert for a Street Fighter II comic based on the video game, which still feels rather random today. There’s no Dark Horse logo, but there is a Manga one. This’ll be an important detail for Jurassic Park from next month. You’ll see what I mean when we get there. The review of the next issue, which sees some welcome changes to the comic, will be here from Tuesday 8th September 2022. See you then.

iSSUE 12 < > iSSUE 14

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HAVOC #5: DAMAGED PSYCHES

With this, only the fifth edition of the superb Havoc weekly we’re already halfway through its run. Not that we knew this as readers of course. So let’s concentrate on the issue at hand and Ghost Rider makes his second appearance on the cover after #2, leaving the Star Slammers as the only characters not to grace the front page. That’s because these covers are reprints of Marvel US ones and the ‘Slammers never had their own title, appearing in an anthology series instead.

So Danny Ketch and the flaming skull are the main draw for new readers and as you can see the title logo not only changes colour each issue but the headline strip does as well. This issue Danny’s hellfire alter ego also has a special one-page feature, replacing Eye Level for one week. But let’s kick things off with the first story and it’s Alex Murphy inside RoboCop in the first part of his second story, which takes pole position just as Conan did when he began a new tale in #3. It’s still written by Alan Grant with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White and letters by Richard Starkings.

Murphy’s Law (nice) begins with Robo battling a group of new Nixcops. Programmed as his replacements they believe our hero is now impersonating an officer and must be destroyed, and his prisoner taken into custody. In reality his prisoner, Dek Kyng, could expose the corruption at Nixco and so the bosses are using their new cops to put an end to Robo’s investigation. His internal thoughts alongside the readouts of his systems are very similar to Deathlok’s but this isn’t a complaint. Alex is much more in control of his systems, they are him, so it’s different to the other cyborg strip.

It’s nice to see his Prime Directives come into play here when he ends up putting himself in even more danger to protect innocent passersby. But the Nixcops have no such qualms and one of the citizens is killed. As Alex makes a run for it his head is filled with doubt. He keeps playing the word “failed” over and over, his computerised half seeking cover while his human half thinks there’s no point anymore, he should just give up, he’s failed his third directive and broken his own laws. This shows how how binary his thoughts can still be despite his human side.

In the original film and TV show his outward speech wasn’t as free-flowing and natural as it reads here, which of course was very deliberate. It made his internal thoughts, memories and the times he’d act with surprising humanity all the more important to the character because they were so jarring with the machine cop he was presented as. It’s what made him unique. I’m glad to say, while the strip has him speaking more like a regular human, these moments filled with doubt are superb and somehow still maintain that jarring feel.

The weight of breaking one of his Prime Directives is almost too much for him. These are core to his very existence and because of this it’s almost too much to bear for his human brain. Most action heroes would shrug it off until later when they’d manage to get revenge for the killing, but RoboCop struggles straight away. He’s just about able to commandeer a flying garbage droid and make his escape but I’m really interested in seeing where this goes next week.

The whole Spirit of Vengeance thing was brand new at the time

Next up is that Ghost Rider feature. It’s rather strangely designed with a huge title and just a teeny tiny picture of the character almost cropped off the bottom of the page, but it reads very well. I’d always assumed the original version of the character had the same modus operandi as this 90s reboot but it appears I was wrong, the whole Spirit of Vengeance thing was brand new at the time. My knowledge of the character is very limited, but with the movie sequel having this title while being based on the original character I had just assumed.

I’m sure reading this feature excited me as a teenager, with how it hypes the strip as a new Ghost Rider for the 90s. It certainly reads like the kind of page that would’ve pumped me up even further for the character and the future of the comic. I was so sure this was just the beginning of a long and happy journey with Danny Ketch and his spirit.

On to the story itself and reading this now I’m reminded of just how much I preferred reading the American strips on these larger Marvel UK pages (not just Marvel but also things like DC’s Batman in their larger UK editions) and I have to say I’m loving it.

Ghost Rider: Life’s Blood is written by Howard Mackie with pencils by Javier Saltares, inks by Mark Texeira, colours by Gregory Wright and letters by Michael Heisler. We begin this issue by catching up with Marvel villain Wilson Fisk, aka Kingpin as he trains, his large size certainly not slowing him down.

The mysterious briefcase apparently contains something which poses a great danger to Kingpin’s organisation but we’re not told what it is, not even when we see the gang of kids open it in their cemetery hideaway, just that it contains little canisters. The main thing to happen here though is Danny finally arriving at the hospital to check in on his sister, Barb. Greeted by his mum, a friend and her dad, Captain Dolan, the events of the night finally prove too much.

The story picks up later and after Danny tells the police captain he can’t remember much of the monstrous man who the police think was responsible (we can see how they’re being positioned for future conflict with each other) we get a tender scene of Danny watching over his unconscious sister, the bleeping of the machines the only response he gets as he opens up about what had really happened.

Previously having discarded the bike in fear of his life, on the last page Danny actually makes his way back to where he left it, it sitting in its regular motorbike form. He needs answers, so following previous advice from his far more adventurous sister (we saw this dynamic back in #1) he sets off in the desperate hope that he’ll be able to help her recover, thinking the bike has some magical powers to it. Little does he know!

Ghost Rider gets the star treatment this issue with the most pages of any of our stories and even though none of the eight pages actually feature the Spirit of Vengeance itself it certainly isn’t any less compelling. In fact, quite a lot of ground is covered here between Kingpin, the gang, the briefcase and the introduction of important new characters. Most of all though it’s about Danny. He’s not an infallible hero, he’s just a regular guy caught up in something beyond his understanding. This is the kind of hero I enjoy.

Passing out, lying to police, crying by his sister’s bedside and then finally using some of her strength to go back to the bike in some belief that, despite how terrifying the experience was for him, somehow it might help Barb. The Spirit of Vengeance residing within the bike is silent for now but I wonder what they make of Danny at this point. I’m finding the story really interesting and that’s been the biggest surprise for me. I just hope we can get far enough along in the set up of everything before Havoc comes to its early close.

Star Slammers is written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler and lettered by John Workman, and our main characters leave hyperspace to find themselves immediately surrounded by enemy craft and captured. They’re soon knocked out and Ethon is taken off to be questioned, seemingly an easy target as he’s the youngest. The mind link they share shocks Sphere and Jalaia as it suddenly hits them that Ethon is being tortured. Not by humans like the senator from previous issues though, instead by an alien creature we haven’t seen before, although the people working for him are humans.

This alien could be an inquisitor for hire, or the true leader of Orion, we just don’t know and this is a bit frustrating if I’m honest. Because the strip was created as a lengthy one-off it continues to stutter and jerk about from week-to-week. Last time we got a nice, decent chunk of background and the story was beginning to gel, but now we’re back where we were with what feels like hastily written dialogue and bad pacing. For example, the guards say out loud they’re meant to be watching the prisoners but want to watch the torture instead, and in the next panel Sphere mentions the guards have gone and that he and Jalaia should “Shift to extreme combat regime”, whatever that means. It’s not exactly subtle.

It leads on to this final page and it seems Sphere and Jalaia have easily escaped off-page. It just seems too handy, that the plot is being forced along rather than any attention being paid to how these things happen or any thought given to the characters. At least we get a bit of context at last, adding a bit more information to last week’s info dump, but overall it comes across as rather amateur, like a fan strip, which is shocking when you remember this was written by Walt Simonson. Last week’s chunk still gives me hope for future instalments, let’s hope it reads better as a whole when it’s all over.

Moving on to Conan: Cauldron of the Doomed which is plotted and drawn by John Buscema, with dialogue by Michael Fleischer and letters by Janice Chiang. Last week’s Conan the Barbarian ended with the caption, ‘Next Week: Conan is made ready for the cauldron!” Well, it’s only in the final panels here that the sinister Marielle tells her servants to prepare Conan for said cauldron, so the editor seems to have gotten ahead of themselves again. The story begins after the entranced Conan and Marielle return home and as he attempts to fawn over her she snaps and scolds him, suddenly deciding she’s had enough.

Conan begins to weep and after Nateesa is ordered to bring them food and wine we huffs and begins to rebel. He may still be under her influence but he’s not meant to talk back. Suspecting he needs further drugging, Mariella orders Nateesa to give him more wine filled with the toxin but quickly realises Nateesa has been giving him regular wine, trying to help bring him out of this state naturally.

Marielle orders another servant, a vile man by the name of Zogran to take Nateesa away and punish her. Conan doesn’t flinch at her pleading as she’s dragged away and soon Marielle is feeding him more of the laced drink. We see Nateesa trying to convince Zogran not to harm her and it appears he’s well aware Marielle is evil. But he’s still a creep and soon he’s whipping her for his own pleasure, the screams echoing throughout the mansion.

Things end for now as Conan is led towards a giant cauldron. Marielle has finished with him. (Her male servants tending to the pot are shocked he lasted almost a week!) With the spoiler in the summary box last week it’s clear whatever is in this cauldron turns men into stone for Marielle’s collection of lifelike statues. (So in a way I guess she did create them after all.) I think we’re set for the conclusion next time and it’s been a fun ride with some surprising dialogue so far. I hope it keeps the surprises coming and doesn’t just end with a clichéd fight.

Our final strip for this issue has been my most eagerly anticipated, what with Michael Collins just beginning to wake inside the Deathlok cyborg. Tearing its way through the settlement from last time, killing any and all forms of resistance, Michael can do nothing but look on in horror at what his brain is helping achieve (it’s confirmed here in a scene in Ryker’s control room that the live human brain is only meant to be used for storage). He tries to mentally battle with the computer and it appears to be working when the termination program (see #1) fails.

Michael’s brain proves to be a formidable foe for the computer and later we find out its new operating system won’t allow the computer to destroy the brain after what happened to Colonel Kelly. Deathlok asks headquarters if it should proceed and Ryker obviously instructs it to do so. Michael screams at Ryker but no one can hear him except the computer. Then Deathlok comes across a young girl who picks up a large gun in desperation, with no idea of how to use it. The Deathlok computer selects ‘Full Assault’ but Michael’s reaction actually stops it. This is where things get really interesting!

Michael now knows he can interact with the program running the machine and Ryker’s response to it letting the child live is truly shocking. Clearly there’s nothing this man won’t instruct Deathlok to do for his client’s money. Days later the techs are going over Deathlok with a fine-toothed comb and Ryker has his suspicions about Collins being “in there”. With the cyborg in its recharge cradle, unable to move, Michael asks the computer to open up the operating system and thus begins what I loved the most about this strip.

Deathlok: Brains of the Outfit is written by Dwayne McDuffie and Gregory Wright, with art by Gregory Wright and Jackson Guise and letters by Richard Starkings. So, Michael’s countermanding order was enough for the computer to accept him as its new programmer and finally we get to see the two of them interact. These interactions between Michael’s Everyman language and the computer’s monotone voice would lead to some great moments from what I remember, including some well placed humour, very much reminding me of the earliest episodes of Knight Rider when K.I.T.T. hadn’t yet loosened up from interacting with that show’s own Michael.

I’d completely forgotten about this visual representation of Collins as he hacks into the computer systems Ryker’s team were about to use in order to wipe his brain clean, to effectively kill him all over again. That last panel with Deathlok confirming they’re now able to physically move has me super excited for #6. Hoo boy, I can not wait! Between Ghost Rider and Deathlok it’s impossible for me to pick the strip I’m most looking forward to over the coming weeks, I keep switching back and forth between them. That’s not a bad problem to have in writing these reviews!

As always, ignore the date on the Next Issue page above, the next review will be here from Wednesday 10th August 2022. There may only be four issues left before the comic was unceremoniously pulled by Marvel UK but I’ve a feeling it’s going to be a great month! See you in seven.

iSSUE FOUR < > iSSUE SiX

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