HAVOC #7: MAN DOWN (CYBORGS UP)

Alex Murphy returns to the cover once more as Havoc #7 hit newsagent shelves back in 1991. There’s something missing from this wonderful looking cover though and that’s any mention of Conan the Barbarian. As stated in the previous issue the Cimmerian would be taking a break for one week and on the contents page under his banner are simply the words “Back next week”. So why has he been forced out of the issue?

Two of the strips here, namely our title star RoboCop and Star Slammers get more pages apiece, particularly Robo who ends up with more than any strip has been given in any issue so far and this brings his current story to an end after three issues instead of the usual four. Each character would get a different number of pages every issue depending on what was happening in their individual stories, while also taking into account the following chapters, cliffhangers, endings etc. 

For example, on the letters page this week the replacement for Star Slammers in #11 is mentioned. Swapping out finished strips, working out suitable lengths for each chunk of story and planning for each issue to have as much content as possible would require some flexibility, especially as they were dealing with strips not written for this anthology format. To get the best out of each strip, including Conan, they may have to drop one for an issue to ensure things run smoothly in the long run.

Speaking of the editorial team, there’s been a bit of a shake up. Launch editors John Freeman and Harry Papadopooulos have jumped ship already, leaving the tiller in the capable hands of Jacqui Papp (editor for titles such as Motormouth, Die Cut and Battle Tide, all comics from the Marvel UK Genesis Project) and Steve White (colourist for Transformers, Jurassic Park’s Xenzoic Tales and editor on Visionaries). Their first issue is a doozy, so let’s get started with Deathlok: Brains of the Outfit written by Dwayne McDuffie and Gregory Wright, drawn by Gregory and Jackson Guise and lettered by Richard Starkings.

Up to this point Deathlok has been full of action, strong character development and some rather terrifying moments when Michael Collins awoke. I’ve previously mentioned how I remembered there being a lot of humour too, particularly between Michael and the monotone computer operating the Deathlok cyborg. We get to see quite a bit of this in part six of Brains of the Outfit, such as the computer’s recalculating moment and when they finally destroy the massive tank and it looks like the killer cyborg is about to see off its driver Ben, a former colleague of Michael’s, only for his head to be squished inside Deathlok’s helmet instead.


“Who asked you?”
“You did.”
*sigh*

Exchange between Michael Collins and the Deathlok computer

It shows how Michael has successfully reprogrammed the machine and the humiliation of Ryker is probably all the worse for the head of Cybertek; not only is he spectacularly defeated, but his cyborg war machine has avoided murdering someone again and it’s had a laugh at his expense in the process. Brilliant stuff! In the sewers we get more of this sort of thing as Michael forgets his thoughts are now part of the machine.

However, as you can see the strip can flip in an instant, from genuinely funny moments to those of heartache. Michael arrives home and obviously Tracy isn’t going to believe him when he tries to tell her who he is. Already devastated by the news of his death, this is almost too much to bare. That final moment when he repeats his funny comment about their son from #3 before running off is a much more perfect cliffhanger than any action scene could be. For all its bravado, Dwayne and Gregory’s story has a human heart running through it that’s just as compelling.

For only being seven pages, this really had it all. What a superb story and he’s definitely a Marvel character that deserves much more exposure today. It’s a crying shame he hasn’t had his own movie or TV show by now. Speaking of movies, Eye Level doubles in size this issue thanks to two of the most hotly anticipated movie sequels of the 90s. One would go down as an absolute classic, the other not so much.

On first reading I don’t think the writer was too enamoured with Terminator 2: Judgement Day, although they were right in that the film did end up as one of the most successful of all time. Personally I loved it and remember watching it on VHS in school on the last day of term after it came out in the home market. Not the best way to watch it first time around but it still made an impact and I enjoy it to this day. All of the things about Teenage Mutant Ninja Turtles II: The Secret of the Ooze meant to improve upon the original are the reasons why my friends and I never liked it, so these were massive misjudgements on the part of the director and studio.

That competition at the end though: “No captions complimentary to Mr. Ice will be accepted.” How very Havoc.

RoboCop uses his hand spike to take control of the ED-209’s weaponry

RoboCop: Murphy’s Law Part Three (written by Alan Grant, pencilled by Lee Sullivan, inked by Kim DeMulder, coloured by Steve White, lettered by Richard) takes up the centre of the comic with a large nine page chapter this issue, ending the story earlier than expected. OCP’s Laszlo has ordered his criminal contacts to kidnap a police officer so that his reprogrammed ED-209s can rescue them and prove their superiority over RoboCop while Murphy’s brain (distraught from losing a civilian) has shut his systems down. But Nixco have also sent their new Nixcops to do the same. RoboCop awakens when he learns that his partner Lewis is the officer in question, snapping him back to life. It’s all set for an explosive climax.

But first, either the ED-209s have shrunk since the movie or that’s one hell of a big van. I’m nitpicking, so I’ll just ignore this and get on with the main bulk of the story. The two sets of rogue robots start to take each other out, both believing they have the proper authority to rescue Lewis and that the other is breaking the law. An ED-209 even attempts to kill Alex because it deduces he’s trying to stop it rescuing her.

Pinned down on all sides, his car trashed and time running out for Lewis, Robo’s solution is one that I wish we could’ve seen in a movie or the show. Using his spike (a way of interfacing with other computer system ports) he accesses the ED-209 that tried to shoot him and takes command of its weaponry, eliminating all of the Nixcops in a few seconds flat.

Lewis may be tied at the wrists but she isn’t a damsel in distress. The commotion outside distracts her kidnappers enough for them to be lined up at the first storey window, so she rushes them and pushes two of them out to their death. But the final one slaps her to the ground and takes aim at her head just as Alex enters the building downstairs. Knowing he won’t reach her in time he scans up through the ceiling and I just wanted to let you see how another of his well known abilities is represented in comic form, thanks to (new editor) Steve’s colour work in particular.

You can see what’s going to happen here and after the kidnapper crashes through the floor, landing at his feet, RoboCop appears to be back to normal again. It’s been a more action-packed story than that from the first four issues, but taken together they work really well to bring us both sides of the character: the logical and the human. You’d think having both this and Deathlok together in one comic would feel repetitive but they work really well together as two completely different takes on the same basic idea. I’m looking forward to seeing what’s next for Murphy.

Part seven of Ghost Rider: Life’s Blood (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler) is up next as the lengthy origin story continues and it feels like it’s wrapping up the action quotient of the tale here, so I can only guess that perhaps next week’s part will feel like an epilogue and deal with the aftermath for the characters involved. If I’m right I’m all for that, the variety in these little weekly chunks heightening the tight scripting by Howard Mackie.

The gangs fighting over the suitcase are destroying whole city blocks in their war for the canisters, with the kids who stole it in the first place caught in the middle. No longer the cocky street gang of earlier issues, now they’re cowering for their lives after seeing one of their own killed. But one roar of a motorbike engine later and things take a decidedly different turn. Danny Ketch has transformed again into the Spirit of Vengeance and I love this particular page above, introducing another skill of the flamed rider’s.

This is just the kind of thing teenage me would’ve lapped up. Oh, who am I kidding? I’m lapping it up right now at the ripe old age of 44. Ghost Rider approaches the kids, the same gang that terrified Danny in the first issue and reaches out his hand, telling them he means them no harm. I was surprised at this because I just didn’t expect it from the character and it’s a nice touch. However, he’s soon involved in the fight again and one of Kingpin’s men has had enough, pulling out what looks like a rocket launcher from the boot of his car!

With the demon rider (the gangs may have named him this but they still believe he’s just a person wearing a flaming helmet) the gangs are down to their last two survivors. Joining together to force a confession out of the girl who took the suitcase, while ready to double-cross each other at the same, the tension builds until a sudden chain flick from behind knocks them both out and in their place stands that flaming skull, with his hand outstretched once again to help her to her feet.

Again, this proves what I said earlier about the cliffhangers Havoc’s editors would choose, not always relying on the shocking action scenes. For example, it would’ve been easy to end Ghost Rider with the rocket scene above but instead we get a further couple of pages and this ending of the terrifying demon reaching out his hand to help the innocent. It’s just as much of a surprise as the explosion and it works so much better in my opinion as a moment to end on. I want to see more of this character, much more.

If you’re only coming to these reviews now let me explain that this was my introduction to the character back in the early 90s and in the intervening years I haven’t read any Ghost Rider comics or even seen the movies. This is pretty much introducing me to him all over again, so it’s basically all new. As with some of the other Havoc stars there’s a lot more beneath the surface to discover and I for one find him a fascinating creation so far. I’m eager to learn more, so little moments like this are huge to me.

Less fascinating are the Star Slammers (written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler, lettered by John Workman). Also getting a good portion of the comic we see how Grandfather and Sphere first met, the former as a senator bringing a warning of a future planet wipeout, the other the leader of the people on the planet used for sport. As the Slammers prepare for the war at last they reminisce about that first meeting, how the elder had to prove himself and how he engineered the Mindbridge.

Able to communicate psychically already, his equipment and injections were to lead them to a point when they could all communicate as one, the whole race combined as one unstoppable force. Only then could they face their hunters, the Orions. The name ‘Star Slammers’ is taken from one of their weapons and name they use as they fight for others to make money and collect the weapons and ships they need. There’s also a hint about the exiled humans being closer to their ancestors than the ones consumed by hatred (the ones who hunt them for sport because they’re different).

It’s here the main problem with pacing rears its ugly head. At some points in previous issues nothing much has happened at all, in others we’ve been treated to some nice action or background details. But more often than not it’s felt a bit muddled, as if it was just buying time until the next issue. As we all know by now, Star Slammers wasn’t written as a monthly comic, instead it was a complete story in #6 of Marvel Graphic Novel. I’ve said previously how it maybe wouldn’t have these problems if read in one go as originally intended. I’m not so sure anymore.

Even here, with the flashback to those early meetings it just reads like forced exposition, a far cry from similar scenes in #4 when we got the background to the animosity between Grandfather and Kryllik. Now it seems any interesting story sections are being rushed through, like space is running out and writer Walt Simonson has to suddenly squeeze everything in. This is the same feeling I got when reading the final chapter of the Jurassic Park movie adaptation, also written by Walt.

What could’ve been a fascinating origin story isn’t helped with pretty bad dialogue either, combining to give an impression of everything being forced just to get the story to the actual battle it’s been predicting since the beginning. Could Simonson’s galaxy-spanning tale full of relevant social commentary simply have been too ambitious for the page count in Marvel Graphic Novel? Perhaps. But at least we get an inkling some excitement could finally be on the cards next issue.

With the war about to begin we close off all of our strips for this week with Cry Havoc and the second instalment of readers’ letters. Kicking things off with the promise of t-shirt prizes for star letters, ironically the start issue given for this would actually be the first to never appear. Then it seems the issue after that was to be the first with a new strip since #1. Intriguing little hints about a future that was not to be.

That’s us at the end of another issue and, despite it being one character short and extra pages given to my least favourite strip, it was another goodie. I look forward to a full deck of anti-heroes next week though. Speaking of which, that’ll be the penultimate one already! Where has this summer gone? Join me again soon. Havoc #8’s review will be here from Wednesday 24th August 2022.

iSSUE SiX < > iSSUE EiGHT

HAVOC MENU

HAVOC #6: CRYiNG HAVOC AT LAST!

This is a wonderful original Marvel UK cover by Liam Sharp (a first for the title) showing Deathlok breaking free just as he finally does inside, with Michael Collins’ mind now fully aware and communicating with the military computer inside the cyborg. It really kicks off this issue. That headline about the Star Slammers is obviously meant to shock, but given my love-hate relationship with that particular story and its characters I’m really not feeling bothered either way. But that doesn’t detract from how excited I am to read another issue of Havoc!

I can’t believe I’m already at the sixth issue and I really, honestly do look forward to this day every week, but of course the more we fly through this on a weekly basis the closer we get to its premature end. Still, it’s clear from this issue the intention was originally to have this as a long running title, what with the inclusion of the first letters page and some of the answers given. We’ll get to that in due course. First up is the cover star and as you can see the strip now has a traditional Marvel UK border to the first page to bring us up to date. In fact, every strip has one now and I’ll show you each one.

You’ll see on these first pages that every one has the credits star inside something unique to that strip. For example, you’ll see it inside Robocop’s gun barrel, a monitor on the Star Slammers’ ship or an animal skin drum for Conan. Dwayne McDuffie and Gregory Wright’s (re)creation of Deathlok really does show off this time what the whole remit is about with an all-action entry in his origin story, with art by Gregory and Jackson Guise and letters by Richard Starkings.

This issue’s chunk of story really highlights how Collins and the computer will interact and work together. Now recognised as its new programmer, he’s able to give the cyborg new instructions on the fly. The first thing is to tell it that killing enemies is off the table. After trying and failing to stop it previously in the jungle (apart from just about stopping it from killing a small child), now recognised as the authorised input a simple command changes all of that. The computer must now be smarter and work around this new parameter, which it does with aplomb as the story continues.

Ryker watches on and tries to stop them with every security measure possible and the straight-laced, logical computer and the flying-by-the-seat-of-his-pants Michael make a great team. Even though the computer is just a machine, it almost comes across as banter between the two thanks to Michael’s very human reactions to its very logical statements, and vice versa. Ryker is having way too much fun though in trying to kill his former friend and colleague!

Remember that huge tank thing a few of issues ago? I knew it wasn’t for nothing and as Deathlok crashes through another wall to get around the force shield they come across the tank and suddenly it whirrs into life. They scan it and find another former workmate at the wheel. Questioning how he could possibly have gotten there so quickly when no one would’ve known which route they were taking, the computer informs Michael of the trackers in the helmet. There’s only one option, to remove it and take on the tank with Deathlok vulnerable for the first time.

This is the penultimate panel of the strip and is a great summary of the action we’ve been treated to in these wonderful five pages. This is just our main character trying to escape the compound of Cybertek, never mind the adventures that could come next. This lone cyborg going up against impossible odds, the computer’s monotone (in my head anyway) voice and Collins’ interactions could make for great fun. What’s interesting is how Collins isn’t in control of the cyborg’s body. Instead, it’s moving autonomously with instruction from Michael. An interesting dynamic I’m looking forward to the writers exploring more of.

Our second strip this time is part two of RoboCop’s Murphy’s Law, written by Alan Grant with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White and letters by Richard. At the end of last week’s episode, in the midst of his own mental breakdown, RoboCop let go of the hovering garbage droid to land on top of a car being stolen by a gang of thieves. Causing the car to crash with Murphy between it and a lamppost, it’s almost too much for his systems which were already under stress from the Nixcops attack and then watching a member of the public die because he couldn’t protect them, breaking one of his Prime Directives.

At Nixco, Dek Kyng is now in their hands so they immediately set to work making sure he won’t be causing any more problems, setting an automated surgical system on him to hack into his brain and turning him into another one of their robots. Meanwhile, Alex lays dormant on a table in his police district. A tough job lies ahead for the engineers but they see this as an opportunity to install some amendments and they’re given the go ahead to proceed, much to the chagrin of a new character called Laszlo.

Laszlo’s plan involves having a police officer kidnapped who the ED-209s will rescue

You see, Laszlo was in charge of the ED-209 programme which RoboCop fans will know looked cool but were pretty awful at law enforcement. Believing the problems to have been fixed (yet the EDs are still the big, lumbering robots of the movie) Laszlo sets about making sure OCP have no choice but to terminate RoboCop and choose his path instead. His plan involves contacting a street gang and arranging to have a police officer kidnapped, who the ED-209s will rescue.

First up though it’s time for a commercial and some news updates from Media Break. I loved these in the first film and in particular in every episode of the TV series. I’d completely forgotten Delta City didn’t actually exist yet in the movie, I’m so used to seeing it complete (or at least in a more advanced state) in the series complete with its self-aware central intelligence, that reading this feels like a prequel to the RoboCop I grew up with.

Eventually his engineers realise it’s the human part of RoboCop that’s not operating correctly (for want of a better phrase) but they can only speculate on what’s going on inside his mind. They put out a call for his partner Lewis to return to HQ and help, and in the meantime we get one of those trademark RoboCop memory scenes. While all of this is going on the various strands of the story come together before we leave things for another week.

Lewis is currently in the middle of an arrest which in reality is a set up by Scarface’s men, the gang Laszlo contacted to kidnap a random officer. When news of her disappearance reaches Media Break the bosses at Nixco see an opportunity to send in their own Nixcops to rescue her and prove their cyborgs are the future of law enforcement. What a mess this could be! Great stuff. Writer Alan Grant feels much more comfortable with this second story and is really getting stuck into the lore and the action, one never at the expense of the other. Perfect.

Next up is Star Slammers, created, written and drawn by Walt Simonson, with colours by his wife Louise Simonson and Deborah Pedler, with John Workman‘s trademark lettering. So, with Ethon being tortured in last week’s strip it’s no surprise to find out he’s the one who bites the dust. There’s a quick bit of mourning from Jailaia and Sphere before they decide to use the body of their fallen comrade to help them escape. Wow, that’s pretty cold. They don their gear and before boarding their own ship moored outside they tie Ethon into the pilot’s chair of the prison ship and set the controls.

I have to say this next part is really rather good. The main ship of the fleet is watching on and receives a distress call from the prison ship after someone on board discovers what’s happened. The huge vessel getting silently and ominously closer and closer is a truly terrifying sight for those watching and I think Walt has done a superb job with this particular sequence, which culminates on the next page.

Of course the escape is immediately covered up (as an unwarranted attack) by Krellik, who is no longer a senator but an all-powerful Admiral. Declaring the hunt on and how much the television networks will love it, he alerts the entire fleet to set out after the escaped Slammers. It feels like we’re finally getting somewhere, so adding this to the fascinating (and very relevant today) background politics from #4 we could be in for a treat in coming issues.

One film that stood out above all others in the summer of 1991 was Terminator 2: Judgement Day

I’m still not sure if it’s really working being split up into chunks though. Maybe the coming issues will prove me wrong, but at the moment it may have worked better in its original form.  Two out of the these first six chapters held real promise, so if the remaining parts of the story build on those and we get a nice mix of story and action in the limited space afforded here, it may prove to have been worth the wait to get to this point.

This issue’s Eye Level is a particularly interesting one. During the summer of 1991 cinema goers were treated to a vast array of blockbusters with everything from City Slickers and The Naked Gun 2 1/2: The Smell of Fear, to The Rocketeer and Robin Hood: Prince of Thieves. But one film that stood out above all others was Terminator 2: Judgement Day and it’s the impending release of this movie that takes up the whole page, with 20 facts about the film and its star.

While I can’t find any evidence that the so-called ‘Jung and Freud’ film was ever made, there are other tidbits here which I never knew about, such as the fact Arnold Schwarzenegger was originally intended to be Kyle Reese in the first film, and before Robert Patrick was cast as the new T-1000 Billy Idol was hired for the role. I’m a fan of the series (the first four films anyway) so it’s interesting to see the contemporary coverage the best one received at the time, and it’s a clear indication this was a Marvel UK comic aimed at the older teen audience.

Conan the Barbarian’s Cauldron of Doom (plot and art by John Buscema, dialogue by Michael Fleischer, letters by Janice Chiang) comes to its conclusion this issue and as feared it basically boils down to Conan coming out of his hypnotised state and punching a few people. How this happens is rather good though, with slave girl Nateesa coming to his rescue. Terrified of her mistress Marielle, Nateesa can’t get close to Conan so she resorts to desperate measures and throws a stolen knife at him. She’s a very good shot from so far away!

Once returned to his senses Conan easily disposes of the two men guarding the cauldron filled with whatever liquid would’ve killed him and seized his body into a solid statue for Marielle’s collection. (The opening dialogue box refers to her as a witch for the first time.) As for the villainess herself, she chases after Nateesa who punches her out cold and… that’s it. It’s all neatly tied up in a big bow as Conan and Nateesa ride off into the sunset together. After the intriguing build up, the interesting Marielle in the first chapters and the very funny moments in previous weeks, it’s such a shame it has such a clichéd ending.

Robert E. Howard died only four years after creating Conan so he never got to see his meteoric rise

At the end a caption states Conan won’t return until #8. No idea why he won’t be in #7 yet. Is one of the other strips due to get extra room for some reason? Are special features planned? Who knows, we’ll find out in seven days.

As if to soften the blow of the longer than normal wait for the next Conan story we get a two-page feature about the history of the character written by comics historian Mike Conroy. Coming from a position of knowing nothing about Conan this was all brand new information to me. Most surprising was how young Robert E. Howard was when he died, and only four years after creating the character so he never got to see his meteoric rise. That’s such a shame. 

Other surprises for me are that the original Red Sonja was much different than the one in the movies, that she wasn’t part of Conan’s stories and the Conan movie was written by Roy Thomas (who adapted Havoc’s first story from Howard’s books) and Gerry Conway who blog readers may remember was the head writer on Marvel’s fantastic Visionaries comic. The feature does raise a couple of questions though, namely if the US comic was still in print why was Havoc using such early stories rather than the latest ones, which surely would’ve been a better fit? Also, what on Earth is Captain Carrot and his Amazing Zoo?!

The final strip this week is Ghost Rider (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Taxeira, coloured by Gregory Wright, lettered by Michael Heisler) and it’s all about that mysterious suitcase and the young gang of kids who stole it. Kingpin’s men have tracked them down and sent in that well worn stereotype, the bad guy who is so overly polite you just know he means the exact opposite of what’s coming out of his mouth. We must remember these stories are nearly 30 years old. His hints soon turn to actual threats until one of the kids is stabbed by a flying knife.

New Marvel bad guy Deathwatch has sent his ninja-like minions for the same purpose, to retrieve the briefcase that kicked all of this off in #1 and all hell breaks out in the streets of the city. It’s clear this version of Ghost Rider is going to make for a very violent strip, much like the rest of Havoc really, and despite the central character being of supernatural origin it all comes across gritty and serious. I like this juxtaposition.

Our reluctant hero Danny Ketch is driving about on his apparently completely normal motorbike and beginning to wonder if he imagined the whole thing from the night before. He’s trying to determine whether he wants to coax out whatever it was he turned into, thinking it might have some knowledge to help his hospitalised sister Barb. However he’s terrified of doing so, but once he hears the gunfire and commotion the petrol cap on the bike starts to glow. He doesn’t want to touch it, but feels compelled to. He instantly regrets it.

I love this transformation scene, Danny’s skin engulfed in fumes and then lit up, you can feel the heat radiating off the page in that close up of his face, followed by the exciting panel of him and the bike becoming one. Depending on how each individual story in Havoc is chopped up into various lengths, each issue we could get a lot of plot or a more character-focussed bit of the tale, and sometimes we get a quick shot of excitement which keeps us hanging on for more the following week.

This week’s Ghost Rider definitely falls into the latter category and I’m not complaining one bit, especially when the next page ends this week’s strip with this image.

The gang war over the briefcase has escalated to murderous levels, endangering innocent lives and the Spirit of Vengeance is having none of it. There’s a lot of mystery still around the main flaming character and Danny is only slowly beginning to realise this could be his life now. It’s building momentum, it’s pace is quickening but it’s also taking time to establish its characters. As a result this feels like the most bedded in strip in Havoc. Plus, that’s just a really cool image to end the issue on.

We come to the end of another brilliant edition but instead of the usual full-page Next Issue promo we’ve got our first letters page in the shape of Cry Havoc. At last! I’d forgotten all about the fact we even had one. I don’t recall ever writing in, but given the short life of the comic I probably never got around to it. The letters here are all very positive and that’s the feeling I come away with; if this was the summer of ’91 I’d be thinking this appears to be a very successful new comic, such is the reception on display here.

There are definitely a couple of recurring themes on this page, for example a few mentions of The Punisher (and more received according to an answer) and his cancelled comic, which leads on to the other theme of hoping Havoc isn’t another short-lived Marvel weekly. Sadly at the time it did seem like every decent new comic didn’t last long. Unbeknownst to us Havoc was to be yet another casualty. But I’m enjoying it while it’s here.

One final note, Jim Black’s letter mentions the five-pointed star motif and I asked Paul Chamberlain (who designed it) if this was related to the fact there were five strips. It was actually just a happy coincidence. Watch out for a chat with Paul here on the blog soon! There are more Havoc comics to review first though, so join me again in one week. The review of #7 will be here on the OiNK Blog from Wednesday 17th August 2022.

iSSUE FiVE < > iSSUE SEVEN

HAVOC MENU

OiNK! #34: PiG PALS, HO!

This latest issue of OiNK marks the end of an era and a particular milestone in the comic’s run, neither of which we were aware of when we first bought it back in 1987. First up, this would be the final issue published by IPC Magazines, the company which took that initial chance on the whole concept and it had really paid off for them. IPC were very happy with OiNK’s sales of roughly 100,000 per issue, as well as the press coverage and the celebrity endorsements it had inspired. But now changes were coming, as you’ll see soon.

As for the milestone, it couldn’t have been foretold at the time that OiNK would run to 68 issues altogether, so after reading this edition I’m now officially at the halfway point of the regular issues (just 18 days before this issue, 21st July was the halfway point date-wise too). Where has the time gone? I’m particularly looking forward to the remaining issues from this year because they include some of my very favourites and of course there’s also the first book, but I’ll go into that in more depth in a future post.

‘Butch-arr the Ever-Cleaving’ on Ed McHenry’s cover is just hilarious

The Next Issue promo in #33 starred Weedy Willy so it’s rather strange to see a distinct lack of him in this issue. The adventure theme isn’t as prevalent as previous subjects, in fact most of the regulars ignore it or just tangentially relate to it. Thunderpigs is the main themed strip but unfortunately it’s not the best. There have definitely been (and will be) better spoofs, however many of the jokes here are rehashes of previous ideas (the main gag is a saturation of overpriced merchandise) but it did produce Butch-arr the Ever-Cleaving on Ed McHenry’s cover which is just hilarious.

I think OiNK’s three-panel strips would make a great digital collection of quick-fire, random, spontaneous gags, guaranteed to have plenty of laugh-out-loud moments. Probably my favourite strip amongst all of these mini marvels was Roger Rental, He’s Completely Mental. Written by a variety of people throughout the run but always drawn by Ian Knox, Roger’s entry for this issue was written by Howard Osborn whose work I haven’t featured on the blog yet.

A prolific writer for the comic, his scripts would appear in 19 issues altogether, although he’d often contribute a few strips to each one. First appearing in #23 and staying with OiNK through to its conclusion, Howard’s name would be attached to many of the mini-strips from here on.

From a writer’s first blog appearance to a punk band’s.

OiNK has been described by co-creator/co-editor Tony Husband as the punk band of comics. With him being a fan of the music genre, I can see where he’s coming from. OiNK came out around the time of the MADchester music scene and was seen by many as an integral part of it thanks to the likes of Frank Sidebottom, Marc Riley and the music superstars often photographed reading it. Even when OiNK was cancelled after two-and-a-half years Tony said it was better for it to burn out than fade away, that punk attitude at the forefront right to the very end.

With this attitude it was only natural that a strip starring a punk band would eventually make its way on to the pages. Their first appearance was actually last issue, when a strait-laced local band were subjected to punk music and made a startling transformation into The Slugs. Always written by Tony and drawn by Les ‘Lezz’ Barton, The Slugs would be regulars in 24 OiNKs, only missing the occasional issue until the end of the weeklies, never making the shift into the monthlies for some reason. They’d quickly become a fan favourite and this sophomore strip shows why.

For me, rather than Thunderpigs, the main highlight of this issue has to be the following.

While it may not be linked to the theme either, Tom Thug Meets Pete and his Pimple is a brilliant addition and something of a surprise because until I read OiNK a few years back for the original blog I’d no recollection of this happening. We’ve already seen Zeta in a Tom strip before in #13 when he crossed over with Weedy Willy, but only now do we find out she’s actually Pete Throb’s sister. (How could we not assume that!) Between Tom’s attempts to appear spotty to the very satisfying ending for both characters, this was surely a hit amongst pig pals at the time.

Lew tells me he simply approached co-editor Mark Rodgers with the idea of having Tom and Pete finally meet and was given the green light. He didn’t want to do it in a typical Beano style though, where one would simply guest star in the other’s strip. Instead, Lew wanted it to be more of an event, giving them equal billing in a larger than normal strip. “I liked the flexibility of OiNK allowing things like this,” Lew told me. “Readers never knew what to expect and anything could happen in each issue.” How true. We loved that about OiNK!


“Slurp! Slurp! That’s nectar, that is – slurp!”

Burp’s bath tap

As always, here’s a quick glance at some individual panels from the issue, beginning with Burp’s plumbing problem, The Amazin’ Spider-Guy has some very authentic special skills and in The Street-Hogs our not-very-well-disguised baddie finally reveals himself. Thought to have drowned in a vat of his own apple sauce back in #11, Don Poloney just ate his way out, hence his somewhat different shape. There are some absolute treats in this issue.

Interestingly, in the 2000s Lew would go on to draw the real Spider-Man in Marvel Rampage and (after its cancellation) Spectacular Spider-Man with his Mini Marvel humour strips, following in the tradition of Marvel comics such as Transformers, Action Force and The Real Ghostbusters to include funnies from Lew. If only Panini would include such extra treats in their monthly Spider-Man and Batman comics we get today. To see some examples of Lew’s Mini Marvels you can check out this post on his personal blog.

As mentioned on the previous Grunts page this issue includes the latest Butcher Watch update from Jeremy Banx, although now it’s been renamed Cleaver Flash! This is in response to how the young readership had taken to the creepiest of villains, Jimmy ‘The Cleaver’ Smith who’d originally been just another butcher when he first popped up in #14. This character and his attempts to cull the pig population of our newly porcine-friendly UK had really captured the imagination.

When you think about how pigs were depicted as citizens of the world in OiNK it was a bold move by Jeremy to depict Jimmy as so relentless, always standing in pools of black blood. As a young pig pal these strips were the perfect mix of thrills and laughs. The victim’s ridiculous story while his face is constantly obscured by the microphone raises the giggles, followed by the slaughter of the piggy police, then the final reveal and the ending which has us almost hearing that blood-curdling scream.

No comic character is as creepy as Jimmy ‘The Cleaver’ Smith and I think it’s clear Jeremy had great fun pushing the envelope as much as he could in a kid’s comic with him. It’s all rounded off with that famous tagline under the final panels. With this, the Lewniverse crossover and The Street-Hogs we’ve obviously had our fill of fantastic double-page spreads for a fortnight, right? Wrong. This issue we were spoiled with larger strips and on the middle pages was yet another treat, The Styeux Tapestry, led into with this introduction.

If you remember your history, you’ll know the Bayeux Tapestry depicted the events that led up to the Norman Conquest of England, with the Duke of Normandy challenging King Harold which of course led to the Battle of Hastings in 1066. While the introduction sets the historical scene, containing as many name puns as you could hope for, the main event is something else! Written by Tony Husband and so brilliantly brought to life by Eric ‘Wilkie’ Wilkinson, this is just wonderful.

Historical satire isn’t something you’d expect to see in your average humour comic, but just to complete the cliché OiNK was not your average comic. (If you haven’t caught on to this by now there’s not much hope for you.) To this day I think this would look superb in a fancy frame, something to give the illusion of a serious piece of art until whichever visitor to your home took a closer look. If anyone asks you to describe OiNK and you’re struggling to summarise its uniqueness, I say just show them this. The Styeux Tapestry perfectly sums up the sense of humour we grew up with.

We come to the end of yet another review and I’m excited for what’s ahead. Most of my memories of OiNK from the 80s come from the second part of the run and my favourites are from the second half of 1987, the very year I’m covering right now in this real time read through. The issues to come over the next five months have stuck with me all these years and I’ll be going into more depth about that in an extra post soon. As for #35, the Terrific Travel Issue review will be here on the blog from Monday 22nd August 2022.

iSSUE 33 < > iSSUE 35

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COMiNG UP: OiNK! #34

The next issue of OiNK marks the halfway point in the comic’s life, not that we (or its creators) knew this at the time. There’s also another big event happening between this and the following issue, one that was inconsequential to readers but which would be very consequential in the long run. I’m not going to give it away yet, although I’m sure some pig pals will be able to work it out. In the meantime I’ll show you the Next Issue promo from #33, which contains no clues about what I’m talking about, so don’t dwell.

The Amazing Adventure Issue has another 32 big, glossy pages with highlights including a meeting of minds (or lack thereof) between Tom Thug and Pete and his Pimple, you’ll finally meet OiNK‘s own punk band The Slugs and witness the incredible artistic feat of The Styeux Tapestry! The next review will be here from Monday 8th August 2022.

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JURASSiC PARK #13: END OF AN AGE

This would be the final issue of Dark Horse International’s Jurassic Park, but the comic would continue for a few months yet. No, that’s not a contradictory statement, as you’ll find out next month. This is, however, the last time the cover will have that distinctive banner down the left side. What a cover image that is too. On the contents page the credit for John Bolton’s image clarifies it’s “a scene from the classic movie”. A classic just months after its release? It would be, but it wasn’t even out on video at this stage!

John’s dramatic image was created for the American Topps Comics’ ongoing monthly, Return to Jurassic Park which had been released after the few initial mini-series, the second of which we were still reading in the UK comic. In fact, this edition saw the conclusion of the first issue in the second mini-series, Raptors Attack and was written by official sequel scribe Steve Englehart, pencilled by Armando Gil, inked by Fred Carillo, lettered by John Costanza and coloured/story edited by Renée Witterstaetter.

Part two of Rush! sees Doctors Alan Grant and Ellie Satler given the unenviable task of looking after the juvenile Velociraptors captured by Columbian drug lord Rafael. Training them via use of electroshock collars (the ‘raptors, not the doctors) the dinosaurs are becoming worn down and sick. Gassed and asleep, our heroes are sent in to examine them, not that Rafael is going to listen to any of their recommendations. As this is taking place the ‘raptor that was previously shot in #11 and saved by Ellie watches on from her cage.

What I particularly liked here was seeing some scenes from the point of view of the animals. For example, here the language of the humans is just a load of strange alien noises but she watches intently, trying to work out what’s happening, despite her base instincts. This storytelling technique isn’t used extensively, just enough for us to see their vantage point at specific moments, always treating them as intelligent wild animals instead of movie monsters,  a main theme of the novel and films. They’re individual characters and subject to development in this strip just like the humans. I like this a lot.


“I spent my life looking for tiny pieces of your remains, and now you’re here, in the flesh”

Dr Ellie Satler

Kept separate from her siblings she tries her best to attack Alan and Ellie as they approach her but she’s chained up and unable to make contact. Ellen then chastises her! How dangerous these animals are is always front and centre, and the others still terrify Ellen but after saving this one’s life she’s determined to help it. As she said in that previous issue, given half the chance she’d be torn apart by this creature but it’s still a miracle and she has an obligation to it as a scientist.

As you can see the ‘raptor eventually lets her tend to her wound, remembering she saved her life. From memory this is an important plot point and one the ongoing strip would return to in a key moment, but I won’t get ahead of myself. This, and the following page of the other two dinos preying on and destroying humanoid hay decoys reminds me a lot of the first Jurassic World, which is something else I’ll return to later in the run. But for now the constant training over several weeks seems to be reaping rewards for Rafael.

The ‘raptors are attacking on queue, and when they jump towards Rafael on the other side of their glass dome a simple command has them stop and obediently await their next instruction. But his successes can’t stop his paranoia about competitors and the government closing in on him, despite no evidence of the kind; a result of being secluded from the outside world for too long. When local soldiers are spotted searching the jungle he assumes they mean to steal his dinosaurs so he and his men take his newest recruits for a test.

Ordered to attack, they take to their task with relish, dispatching the soldiers one at a time over a few pages. Armando Gil’s trademark use of dynamic angels comes into play here, one perfect example being the panel featuring the jeep trying to run down one of the ‘raptors, almost like its taking place on the top of a hill, the ground rounding towards the dinosaur. He’s just using two perspectives in one panel, one for the humans and one for the animal in the distance but it works to create a dynamic sense of excitement.

It’s clear these two “clever girls” have plans of their own

In the end she jumps on top of the car, making it crash into a tree where she rips the soldiers apart. As you can see the comic goes all in on the blood and guts. These pages are full of it. Yes, it’s tame compared to horror comics or modern action fare but as a licenced title I was surprised. As a teenager I lapped it up, but looking at it now it feels strange when the films use suggestion and good direction to avoid gore, letting our imaginations fill in the blanks which is much more effective.

With the soldiers dispatched they make a leap for Rafael, but he shouts “Stop!” and they do just that! Are they fully trained after all? Is this man about to become one of the most dangerous criminals the world has seen? Not if a look shared between these two “clever girls” (to quote the movie) is anything to go by. This final panel tells the reader a lot more than I initially caught on to when reading this in 1994, but knowing what transpired next it’s clear these two have plans of their own.

This was such fun, especially when read upon its original release before any of the movie sequels took the dinosaurs off Isla Nublar, beginning with San Diego in The Lost World: Jurassic Park and then of course we had Owen Grady’s training and bonding with Blue and the rest of the Velociraptors in Jurassic World. This was groundbreaking at the time and still fun to read today, if somewhat diluted thanks to those later stories on the big screen.

The ‘Next’ caption is very uninspiring I have to say. More interesting is the fact there’s a free gift in the next issue because I have no recollection of this whatsoever. So you’ll be finding out what that was at the same time as me. For now we move on to the second half of the comic and a thrilling but bittersweet strip. Age of Reptiles has been building to this moment for eight issues now and it was a thrill to read this, but sad to get to the end and say goodbye to these silent comic stars.

But creator/writer/artist Ricardo Delgado makes sure they go out in style.

The drama, the suspense, the wonderful character moments have all been leading to this. However, having a final climactic battle between the Tyrannosaurus rex pack and the Deinonycuses wasn’t enough for Delgado, he takes it to another level and sets the finale at sunset and during a storm, pouring lashings of atmosphere into an already thrilling strip. Seriously, these final pages need to be seen and I can only show a few select highlights, so if you do see these comics for sale, buy them! This is worth the price of entry.

James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork

After a few pages of already stunning action we get to the spread above. There’s so much to love here. So many little details my eyes pick up anew with every pass. The rain splashing off Long Jaw’s back, the Deinonychuses sinking their teeth deep into Talon as her mouth waters, the depth of the battle with the silhouettes in the background and the sheer scale of the action in the foreground as the four giant T-rex dinosaurs dominate the scene.

James Sinclair’s colours add even more than normal, with a suddenly subdued palette portraying the time of day perfectly. All the way through Age of Reptiles James’ colours have brought a deeply rich and vibrant world to life, perfectly matching Ricardo’s stunning artwork. In fact, James’ colouring helped tell the story just as much as the line work, from the identifying markings on each character to the scene setting vistas and passages of time, culminating in these gorgeous final pages.

The battle feels suitably climactic after all this time and it certainly didn’t disappoint teenage me. With both sides playing to their strengths they always seemed evenly matched, despite being two very different species.  I was always interested to know who’d win in the end and I couldn’t remember this final chapter until I read it for this review. The answer of course is that neither side wins. This makes perfect sense in the end, as we’d gotten attached to various characters from both factions.

The pouring rain and the might of the battle on top of the nest is too much for the outcrop to bear. As the lightning strikes I can almost hear the thunder and the rain as the rocks begin to fall. Just as the T-rex pack begins to destroy the nest the ground shakes and everything and everyone hurtles down the cliff, seemingly to their doom. The story skips ahead to the next morning when all is quiet and we initially think that’s the end until one sole survivor breaks free from the rubble.

Long Jaw waits and waits but when no one else climbs out he makes his way through the jungle to the nest. There are always little extra details to catch our attention in Ricardo’s story, such as the huge Brachiosaur who seems to be almost timidly walking by so as not to disturb the T-rex. But Long Jaw’s only concern is getting home to protect the one remaining egg left in the wake of the Deinonychus attack back in #7. At least he can take solace in the fact that is now safe. Until we see the final page, that is.

As he approaches the nest a bird lands on his back and squawks at him. Obviously communicating danger, Long Jaw runs towards the nest and on the penultimate page the look of surprise on his face is almost comical as he finds a strange little creature tucking into a tasty treat. There have been sequels to this told by Ricardo over the years but none had been created by the time of Jurassic Park’s printing so it’s with a heavy heart we say goodbye to the Age of Reptiles. It’s been a thrill every single issue, sometimes more so even than the Jurassic Park strips!

The caption at the bottom of the final page to Age of Reptiles tells us Cadillac and Dinosaurs begins next month, but if this sounds vaguely familiar that’s because it’s the Cartoon Network’s name for their adaptation of Xenozoic Tales, which we had as a second back up strip in issues #6 to #9, so it’s not a beginning, just a renamed continuation which I’m very happy about.

On the back page is an advert for a Street Fighter II comic based on the video game, which still feels rather random today. There’s no Dark Horse logo, but there is a Manga one. This’ll be an important detail for Jurassic Park from next month. You’ll see what I mean when we get there. The review of the next issue, which sees some welcome changes to the comic, will be here from Tuesday 8th September 2022. See you then.

iSSUE 12 < > iSSUE 14

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