OiNK! #32: PHYSiCAL FUN

I’m not a sports fan, never have been. As a kid when OiNK was published my dad and brother were football mad but I simply had no interest. The Olympics were always the exception though and that remains true today, I’ll be glued to the TV day and night for two weeks solid (I’ve even booked time off work before for them) but then normal service resumes for four years. So it was with trepidation that I approached the latest issue of OiNK, which upon first glance I had no recollection of from childhood.

But now I’ve finished the issue I needn’t have worried. It begins with that cover by Steve McGarry whose work we haven’t seen since #4, and this would be the last cover (and accompanying strip) he’d draw for the comic, his contribution to The OiNK! Book 1988 already completed even if we wouldn’t see it for a while yet. But the panels down the left really had me laughing, in particular the one about sports commentators. A funny start and inside the first laugh out loud moments come courtesy of Jeremy Banx’s smelly alien, Burp.

At this point Burp’s attempts at ingratiating himself with his human neighbours seem to be entering a rather gory phase, beginning with the malfunctioning fast food machine in #30 and in a strip I didn’t feature last issue he sliced off the top of Ronald Reagan’s head to have a chat with his brain. Bringing this little girl’s teddy bear to life might be the thing of fairy tales but as you can see Jeremy took it a step further to show the repercussions of such an act bedtime stories never would.

As well as the blackness of the blood adding to the funny horror and the bear’s protestations, there are a many more moments I found myself chuckling away here, not least of all Burp’s long explanation of what he did to the bear while never catching on that this was previously a toy. Also the fact it’s all done with ‘Bupa’ rays. Adverts for Bupa were on the telly all the time back then so even as a child I’d have found this funny. (UPDATE: Having now read further I can reveal this wouldn’t be the last time we’d see this teddy.) This issue was also the first time we saw two other individuals.

David Haldane’s Torture Twins were a regular staple of the comic from here on in, appearing in every regular issue except the penultimate monthly. A tale of twin brothers who really enjoyed their work. Their work just happened to be medieval torturing. In such a dark profession I guess it helps to have a good sense of humour. From gags and puns based on what devices they were using, to more ridiculous forms of torture, they were a highlight and a fan favourite. It’s good to finally see them here.

I knew of Day of the Triffids from watching the movie not long before this issue, so it was the perfect material to parody

While this issue as a whole didn’t seem to jog the memory cells as much as others there’s one definite highlight that takes me right back. It was the first time I’d come across certain characters (my first issue was #14) who had made such a huge impact with pig pals who’d been with the comic from the start. Written by Mark Rodgers and drawn by J.T. Dogg, the second epic adventure for The Street-Hogs began here. The Day of the Triffics would be a lot shorter than their original story but this one made a huge impact on me.

For young readers already familiar with them it must’ve felt like an age since their last appearance in #11. The hype of their return began in #27 and was further added to last time with a large poster, but now the moment was finally here. I was completely won over by two things, namely the return of Dogg as the artist after I’d loved his work on Ham Dare and the reason behind the plants being called ‘Triffics’! (In the spread below, your eyes may instinctively try to read the whole of the first page thanks to how those TV screens are laid out, but this should be read all the way across)

It’s been too long since we’ve had a series of one preposterous cliffhanger after another with equally ridiculous escapes the following issue. I knew of the Day of the Triffids from watching the movie late one night with my mum not long before this, so it was the perfect material to parody as far as I was concerned. The mysterious baddie really isn’t mysterious at all for those who’d read the first adventure, but that was all part of the fun, that our daring, gung-ho heroes couldn’t even figure that much out. I’m really looking forward to the next few issues.

So far out of the highlights I’ve shown only one has stuck to the theme, so here’s a selection of panels taken from throughout the issue. Pete and his Pimple finally work together to show it’s not all a bum deal for the spotty teen, there are some exercise ideas even I could get behind, a very funny spoof tabloid The Bumb is more believable than the real thing (and stars radio DJ Mark Radcliffe!) and then the final panel is about as close as we’d get to a friendship between Hector Vector and his Talking T-Shirt.

DJ and TV presenter, and close friend of editor Patrick Gallagher and writer/artist (and fellow radio DJ) Marc Riley, Mark Radcliffe worked alongside both on The Mark Radcliffe Show on BBC Radio One after OiNK and Round the Bend came to an end. The three also performed as The Shirehorses, a parody band that came off the back of the radio show. Also, Patrick and Mark performed with Chris Sievey aka Frank Sidebottom in his Oh Blimey Big Band, a photo of which you can see in #16‘s review. Of course, you’ll also know Marc and Mark as Mark and Lard! Thanks as always to Patrick for the info and the photo.

Do you remember spot-the-ball competitions? They could still be around for all I know, but in case they’re not I’ll explain. They’d run in newspapers and magazines back in the 80s and would involve a photograph taken during some action in a football game, with the ball itself removed from the picture. This would always be very cleverly disguised and given the technology of the day was quite the feat because there’d be no trace of it in the photo.

Competition entrants would need to look at the positions of each individual player, their actions, where they’re looking etc. and try to figure out where best to place their ‘X’ to highlight where they think the ball was in that precise moment. The team behind OiNK decided to run a similar competition and went to the same painstaking levels of professionalism to ensure it was as difficult to work out as possible.

I was so happy to see the return of Tom’s Toe in this issue! Originally appearing back in #12, co-editor and writer Tony Husband‘s creation then popped up in the first Holiday Special before disappearing again until #30. Given the nature of the strip, that it would parody clichés from OiNK’s own sister publications, it worked best as a special character who’d just pop up now and again. If Tom had been a regular I think the joke could’ve worn thin and he could’ve strayed into cliché himself.

Thankfully that never happened and here his return is marked with a brilliant strip which really highlights the differences between OiNK and other comics of the day. Of course, it’s all helped along by the fact it’s drawn by John Geering whose usual work was among that which Tom was parodying! So, this time Tom and his friends are playing a game of footie when the ball bursts. What to do? Well, we have a boy whose toe can take on any form so naturally he grows it to resemble a football.

Tom’s four appearances were brief but memorable and the perfect antidote to the safer humour OiNK was created to counter

This halfway point of the page feels like the end gag for a traditional strip in another comic; “Haha, oh he made it into a football this week, I wonder what he’ll do next time haha?” But this is OiNK. OiNK was different, it went further. In this case, it takes the scenario further to see what would actually happen next, turning the second half of the strip into something else completely. The whole page is kind of like a metaphor for the difference between traditional comics and this one.

Unfortunately, this would be the last time we’d ever see Tom. His four appearances were brief but memorable and the perfect antidote to the safer humour OiNK was created to counter in the first place. John would return in the first OiNK Book, drawing more jokes aimed at other comics he worked on. As a child I’d no idea this was the case because OiNK was the only humour comic I collected for a while, but now I can appreciate his contributions even more than I originally did.

The final page I’d like to highlight is Frank Sidebottom’s. Chris Sievey was a creative genius, let’s make no bones about it, and since he joined the ranks of OiNK he’s designed a cut-out zoetrope, his own Time magazine cover and even created working programs for young ZX Spectrum computer users. The page he’s brought us this time once again shows the insane amount of work he’d put into OiNK. We appreciated it every single time.

No other character had such a variety of content from issue to issue. We just never knew what would be next with Frank. He particularly seemed to enjoy giving us an excuse to cut up our precious comics, giving us even more value for (our parents’) money. He certainly didn’t let us down with his (deep breath) Frank “Windy” Sidebottom vs Elton John All-Star Cut-Out Snooker Game. The rules alone were surely a feat to create. At one stage he even suggests throwing them out, they’re that intricate.

A simply wonderful page for us to finish on this time. The next OiNK comic review will be up from Monday 25th July 2022, the theme of which really puzzled me back in 1987, then made me very happy indeed to be living in Northern Ireland and not another part of the UK as a child. You’ll have to come back in a fortnight to find out what that’s all about.

iSSUE 31 < > iSSUE 33

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~ PERSONAL POST ~

I know we should never give in to the bullies, the trolls, the people who think they own the things we talk about and attack us when we have an opinion that doesn’t match theirs. But sometimes we just have to look after our own mental health, you know? Last night I announced on socials I was taking a break from the blog, and initially this morning I was ready to walk away permanently. But now an outpouring of support has changed my mind. So I’m not going to let the bullies win. There’ll be no break, no walking away and I’m truly touched and feeling rather emotional today.

Let me explain what’s happened.

Yesterday I wrote about the Zzap!64 review of the OiNK game, which was all very positive, as was the one in C&VG magazine, and I myself had a fun experience with the game too. Because it didn’t tie in well (or at all) with OiNK it’s been disregarded in the decades since. I wanted to offer up a different opinion.

This was not met well (by just a few) on the OiNK Facebook Group.

It started off as only one individual, who saw how I liked something they didn’t and proceeded to break down every element of the thing I liked and tell me why it was terrible, and what games I should be praising instead (because they know better). If you’re active on social media sites like Twitter I’m sure you’ll be familiar with that scenario. I’m of the ilk that if someone likes something I don’t I’ll either just move on and let them continue to enjoy it, or I’ll engage and have a friendly chat and swap opinions and discuss like adults.

But hey, that’s just me.

I tried to explain we’re all entitled to our own opinions but they continued. Then they started to twist what I was saying, making it out like I was the one stating they couldn’t have a different opinion to mine. Talk about projection. I clarified several times, but they continued to the point where the praise they’d previously offered up about the blog itself suddenly changed; now the blog was “condescending” and they told me not to share it on the group anymore because I’m “thin-skinned”. In reality I was simply clarifying yet again (and again) that the way they commented wasn’t necessary in order to offer up a different opinion.

Then the personal attacks came.

They continued on to the point where I was so angry that I left the group (and I’ll admit I swore in one of my final comments), the group I was admin of. I was upset and angry that now my writing, my blog and my person were coming under attack after several comments from this person, and all because of a difference of opinion over a 35-year-old computer game. I explained how it had all made me feel and their reaction was a laughing emoji. Says it all, doesn’t it?

But here’s the thing, this morning I’ve woken up to “anonymous” comments on the blog (which obviously failed moderation), as well as DMs in my FB and Instagram accounts (ironically, not Twitter) and from a few different accounts. Whether the person on FB meant for this to happen or not isn’t the point, the fact is it’s happened and they started it, they opened the door to like-minded individuals who have now started on me with horrible personal attacks.

The thing is, these are meant to be pig pals! I thought our fanbase was better than this, that our fanbase was too small for this kind of thing! Well apparently it’s not. But the fanbase is definitely far too small for this to be ignored, for it not to affect me personally.

So I was originally coming on here to tell you all I was taking a break. I wasn’t even sure if the blog would return if these were some of the people who had been reading it, waiting in the wings to tear it all down when I like something they don’t (or maybe just to get their kicks now I’ve dared say all this). That’s what gets to me, they may only be a small handful of people, but they ARE some of the people that have been following the blog up to this point, because this blog isn’t anywhere near big enough in the grand scheme of things for it to be randomers.

But as I said, I won’t let them win, so the blog isn’t going anywhere and it’s not taking a break either. Their pathetic, childish, impudent comments will continue to be blocked on the blog. I wasn’t for returning to the FB group if certain people weren’t removed but speaking with so many wonderful people today who want me back, I am. It’s important we all look after our own mental health and I’ve thought long and hard about this. When I looked past the trolls I saw all of the supportive comments, thank you so much everyone! You’ve really brought a load of joy to the day, I’d no idea the blog was loved so much by so, so many of you! Three or four trolls versus the dozens upon dozens of you who took the time to reach out in support, it’s no competition!

This blog and the decent people following it (the vast majority minus a few numpties) have helped me through some really tough times this past year-and-a-bit. So to those who attacked me just because I dared voice an opinion that differed from yours, or because I stood up to one of your ilk, you’re not welcome here and I think I can comfortably say Uncle Pigg would feel the same. There’s a reason Tom Thug was the butt of the jokes in his strips and not the hero.

As for everyone else, see ya around >real< pig pals.

(Quick update a day later: The person who started this is now online saying he’s a victim of bullying because of this post, that I’m fragile and need mental help. I didn’t need any more proof of what I’m dealing with, but there it is anyway. Onwards and upwards. Time to mute, block and move on. There are funny comics to write about!)

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ZZAP!64 #28: PiG PLAY REViEW

Recently on the blog we’ve seen the preview of the OiNK computer game in Zzap!64 #26, then the special feature in Crash magazine #42 and its free OiNK comic. We’ve also had the Retro Gamer article which contained an interview with the programmer of the game. It was an exciting time for pig pals who owned one of the 8-bit computers back in 1987, that’s for sure. But what of the finished product? Was the game worth the hype?

On sale this day 35 years ago Zzap!64 #28 contained the answer. Just a quick note about this issue first of all and a brilliant little detail on the cover. Staff writer Julian Rignall recently shared on Twitter that a previous competition winner’s prize was to appear on a cover of the magazine, immortalised by artist Oliver Frey. That’s reader Karen Wild just in front of the “4” on the logo! Another detail is the mention of Bond movie The Living Daylights further down the page, although inside it’s just the article already published in Crash last month. Rather cheeky of publisher Newsfield, that!


“This is another poor licensing effort, however when viewed in its own right, OiNK has a lot to boast about.”

Steve Jarratt

Anyway, moving on and the OiNK review itself takes up just over a full page and in keeping with their normal format there’s a descriptive guide to the game breaking down the individual elements, with the opinions of whether those elements were any good or not kept separate, divided up between the three members of the team who played it. There’s also one screenshot of each of the mini-games (but unfortunately none of the Uncle Pigg screens) and a summary box which breaks everything down into individual percentages.

The review does a good job of explaining each of the mini-games and as you can see they really don’t have anything to do with the comic at all, save for maybe Rubbish Man’s sprite. I can’t help question why the Pete’s Pimple game didn’t have a pimple-coloured ball and why was it battling against aliens? Why not pimple cream or bullies like in the accompanying strip in the free comic? Why does Rubbish Man fire lasers and not cold custard or rotten mash potato? Why in later levels is he being attacked by rubbish? The Tom Thug game makes no sense whatsoever! Two of the reviewers at least share these thoughts, but as a game in its own right their opinion is somewhat more positive. Here’s the review.

Identified by initials on their illustrations, reviewers Ciarán Brennan and Steve Jarratt (who would go on to launch rival mag Commodore Format, my C64 read at the time which you’ll see some OiNK content from later in the year) both reported that the game plays very well and is excellent value for money for the price, it’s just not really an OiNK game. I think it’s clear third reviewer Paul Sumner hadn’t read OiNK though, and is coming from the perspective of a general game about creating a magazine or comic.

Although an attempt is made to include some of its humour in the panels of the electronic comic the player completes by playing the games, it’s clear from the comments here it didn’t really worked. The initial idea was to include panels from the actual comic and some were written by OiNK’s three editors Tony Husband, Mark Rodgers and to a lesser extent Patrick Gallagher. However, these were cut back to text only and then trimmed down even further by programmer Jon Williams so the jokes were lost in translation.

We could’ve had a barmy platform game, fighting off Mary Lighthouse and her protesters on our way to the newsagent

For me, the big takeaway here is that the game’s bad reputation isn’t justified. Among pig pal circles it’s usually ridiculed as being an appalling game, unplayable and basically a complete disaster. Yes, for pig pals it was a disappointment; we could’ve had a barmy platform game, taking control of various characters each with a unique ability linked to the comic as they ran around OiNKtown fighting off Mary Lighthouse and her protesters on our way to the newsagent, just off the top of my head. Instead, as confirmed in the interview in Retro Gamer, the programmer wanted to make specific mini-games and saw this as an opportunity to do so, rather than developing a game from the licence. Unfortunately, with only a handful of exceptions, this was par for the course with licences back then.

But the game itself, taken on its own merits, is very good. Check out another set of review scores, this time from C&VG (Computer & Video Games) magazine, printed in OiNK #34.

I completely concur with the reviews here. I played it a couple of decades after its release (I didn’t have my own Commodore 64 until Christmas 1991) when I began collecting the C64 as a retro system around 2010. I found the game on an old Commodore Format covertape. It was great to see the OiNK logo and Uncle Pigg on the screen when it loaded. Yes, I had that initial disappointment as someone looking for an actual OiNK game, but when I got into it I had much fun. It was very addictive, each mini-game was very playable and Rubbish Man’s in particular had that just-one-more-go appeal.

It may not be an actual OiNK game per se, but that’s the only reason I played it in the first place and I discovered a wee gem as a result.

I never finished it to see if there was a proper ending involving the characters (I doubt it) but I’d definitely like to set the record straight. It was a great little game and good value for money, three good games for the price of one in fact. Unfortunately OiNK fans didn’t buy it because of its lack of OiNK content, and those who didn’t read OiNK didn’t buy it for obvious reasons. But if you have a C64 (or a ZX Spectrum or Amstrad CPC) and enjoy a spot of retro gaming, you could do a lot worse than tracking down this oddity of OiNK merchandise, it’s quite common to see it for a few quid on eBay. Trust me, gameplay-wise you won’t regret it, and isn’t that the point of a game?

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COMiNG UP: OiNK! #32

The next issue of OiNK is all about the world of sports, as illustrated by Dead Fred in the promo from #31, drawn by Wilkie (Eric Wilkinson). Some highlights will include a rather grisly episode of Burp, the return of a favourite of mine in the shape of Tom’s Toe (or rather, any shape he wants), Frank Sidebottom continues to do an insane amount of work to produce a fantastic page for the kids and there’s an it-can’t-be-that-easy-can-it competition.

On top of all this physical exertion there’s the return of The Street-Hogs in the first part of Day of the Triffics (the reason behind that name is hilarious) and the first appearance of a particular fan favourite duo you won’t want to miss. To do so would be Torture. The next real time OiNK review will be up on the blog from Monday 11th July 2022.

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JURASSiC PARK #12: WHAT A RUSH!

Another issue of Dark Horse International’s UK version of Jurassic Park hit shelves 28 years ago today with a slight redesign to the cover, an even split inside once again and a few extra pages, although not quite the number it had before. Michael Golden’s cover is framed this time and the text is reduced, resulting in us being able to see more of his excellent art. Such a shame the best cover art of the series wasn’t given this treatment last month, eh?

The monthly comic had always totalled 36 pages but last month this plummeted to 28. There are 32 here so it’s slowly returning to its previous size and it’s made up of 16 outer pages made of a higher quality grade of paper, with the inner 16 the usual matt. Just like last month the Jurassic Park strip and the Age of Reptiles back up are given the same amount of room to breath, so with the increase in pages that’s 14 a pop. A nice chunky read this month and it’s a corker.

Steve Englehart’s official sequel to the first movie continues with the first part of Rush!, however on the contents page it’s listed as ‘Raptors Attack: Part One’, the name of the four-issue mini-series in the US, the first story of which was Rush. A strange decision by editor Dick Hansom, particularly when it’s not explained and at the time, without the aid of the internet to look such things up, I assumed the comic was making up a name on the contents page and I didn’t know why.

But that’s not important. What is, is that this sees the first steps in a story which may seem somewhat familiar to fans of later instalments in the movie series decades later. Doctors Ellie Satler and Alan Grant wake up after supposedly having blacked out when their plane crashed (we’re told the jungle was so thick it slowed their fall just enough) and find themselves guests of a man named Raphael in the middle of Colombia. But it’s not just our human characters he has taken in.

We find out Raphael is known as the “Columbian Criminal” by US politicians, although he says he’s innocent because the drug trade would continue whether or not he was in charge, he just profits. He comes across as a charming individual, but his isolation in the middle of the jungle, hiding from authorities while maintaining his empire, has made him somewhat paranoid. He believes the crash has delivered the perfect solution. Knowing all about Hammond’s island thanks to his links in the corrupt government, he’s going to train the Velociraptors to be his guard dogs to protect those profits.

As you can see above the dinosaurs aren’t happy about this at all. Caged up with electronic collars, the ferocity of the animals trying to get at our heroes through the toughened glass is perfectly captured by penciller Armando Gill, inker Fred Carillo and colourist Renée Witterstaetter (who, as always, is also Story Editor), with John Costanza’s letters working a treat at conveying the sound of their fury. Only two ‘raptors are being trained so far though, the third is being kept separate and still recovering from their injuries, only alive thanks to Ellie’s intervention last issue.

While the American government continues to track their plane, the doctors try to convince Raphael what he’s attempting is impossible, but he uses humankind’s taming of wolves as an example to prove them wrong. Raphael even tells Ellie, while she tends to the wounds of the injured ‘raptor, that if it is indeed impossible he’ll have no more need of her and Alan. They’ve no choice but to help. Above you can see his first attempt at control while Alan and Ellie watch on helplessly.

This continues for a few pages and the reader begins to feel sorry for the ‘raptors as they continue to disobey, trying to escape, their anger at Raphael clear in their eyes and getting electrically shocked again and again. Alan and Ellie beg him to stop but it falls on deaf ears. He’s completely crazed and doesn’t understand why they’d wish to protect animals who would tear them apart given half the chance. Eventually they tire, looking beaten, completely defeated. But they’re faking it to stop the pain, regaining their strength for one final attempt at attack.

The artwork has definitely gone up a notch

Things conclude for now when our heroes’ protests become too much for Raphael and, combined with his annoyance at the dinosaurs’ disobedience, he orders them to go and tend to his new pets. A ‘raptor in a cage weakened from a shotgun wound is one thing, but being thrown into another with these two is something else! This is the cliffhanger for now and I can’t remember what happens next, so the dread is likely reminiscent of that I felt back in 1994 when I also had to wait a month for the answer.

While it’s the same creative team behind Rush! as we had for Dark Cargo, the artwork has definitely gone up a notch. The dinosaurs in particular look how they’re supposed to again and the story was incredibly exciting as a teenager. Remember, this was a few years before The Lost World: Jurassic Park so we hadn’t seen anything like this yet, we’d only seen these creatures on the island, nowhere else.

If you were to read this issue and the following chapters (from what I remember of them) for the first time now the impact may be somewhat diluted after the five movies that have followed, but I’m still just as thrilled as I was back then because that’s how I instantly feel when I open each issue, like it’s 1994 all over again. This was the only sequel and it was developing the original movie’s plot in ways I’d never imagined.

It feels epic yet it’s ultimately a small tale of two dinosaur packs so we’ve got to know the individuals involved

Moving on to the second half of the issue and it’s hard to believe we’ve only had seven parts to the simply brilliant Age of Reptiles, superbly written and intricately illustrated by Ricardo Delgado with the bright and vibrant colouring of James Sinclair. The connection I feel I have with these silent comic stars makes it feel like I’ve been enjoying the strip for a lot longer. It just feels so epic yet it’s ultimately a small tale of two packs of dinosaurs so we’ve got to know the individuals involved, each one standing out with their body language or distinct markings.

We begin with the Deinonychuses walking alongside a huge Ultrasaurus. Initially we think they’re maybe just heading in the same direction, or using the huge beast as cover, but then she begins to tire and eventually collapses, dead from a series of smaller wounds inflicted on her by the pack. But in a moment above that shows the brilliance and the humour of Delgado, they realise they’re not alone for this potential feast.

Regular readers of the blog may recognise some of the characters below, although I must say I’m a little disappointed they’re only in this for a page or two and that’s it. Being named in #9’s ‘Cast of Characters’ I was looking forward to their introduction, especially Hades, our red Carnotaurus friend here but they’re no sooner introduced when the story moves on. But their presence is important. As a result, all but one of the Deinonychuses want to make a run for it, as you can see in the funny series of panels below. This is what I meant by how Ricardo is so good at character through body language.

Surprisingly, while we’re led to believe Hades and his team’s arrival would lead to a fight over the food, instead a battle takes place between Dark Eye, the current Deinonychus leader who listens to the worry of the pack members and leads them away to fight another day (in the photo above see the bottom panel, dino on the right), and Quetzal who wishes to stay and claim their prize (the angry looking one).

There’s a bit of back and forth, then the rest desert Quetzal to fight for the food alone, but she leaps on top of Dark Eye and next thing we’re underneath a huge skeleton in the barren landscape for a leadership battle.

This continues for another page or two and at one point they rush each other, claws bared as they pass and we see blood fill the frame. But whose was it? In the end, in a shock twist, Dark Eye is the one to fall, leaving Quetzal to assume control.

I loved the suspense here (played out over more space than I can show you) and was genuinely surprised when, panel by panel, I saw it was Dark Eye who had lost. I was even more surprised to see the amount of blood and to know they’d actually been killed.

Age of Reptiles isn’t a strip for those who like to rush through their comics, this is for people like myself who really take their time, savouring every little detail in each panel before moving on to the next. Especially since this strip contains absolutely no words at all, establishing characters, changing scenes, times of day and handling transitions all through visual queues. There are so many little details that come together to tell this story, you’ll spend just as long with it as you would with a wordy strip from any modern comic.

So what could this turn of events mean for the pack in their war against the Tyrannosaurus rex families? With their new, dangerous leader at the front the final page of this penultimate chapter sets a moody scene as they return to their nest where one of the rex females had previously killed so many of them. On the one hand it’s disappointing to know there’s only one more part of this wonderful story to go, but on the other it’s the moment it’s all been building to. I’m so glad my memory has failed me and I can’t remember how it ends because I’m as excited as I ever was. I can’t wait to see the conclusion.

A consistently great title, Jurassic Park has evolved and changed over the past year. My favourite format was definitely when we had three strips consisting of the film sequel, the strip set in the age of the dinosaurs and the sci-fi futuristic strip with added dinosaurs. But from memory the rest of the comic’s run would be two strips, with just the one back up, like this and last month’s issues. That’s not to say there are no more changes afoot, however. For now though, there’s another month’s wait ahead until I find out how these cliffhangers revolve themselves. Issue 13’s review will be up from Thursday 4th August 2022.

iSSUE 11 < > iSSUE 13

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