Tag Archives: Ron Smith

WiLDCAT WiNTER SPECiAL: GLOSSY GALACTiC GAMES

With this review we tie up the Wildcat real time read through. Yes, there are two recent graphic novel collections and the merge with Eagle to round up, but for the original comic this marks the end and I can’t help but feel a bit sad about that. The Wildcat Winter Special has a lot to live up to then, it’s been a long time coming after all. The comic finished in March and we’ve had nothing since the Holiday Special in May. So did it satiate the cravings for fans?

Earlier in the year Eagle announced there would be a Wildcat Holiday Special and an annual. While the latter never materialised I think it’s clear the content for it ended up in the Winter Special instead. (Just like the OiNK Winter Special in that regard.) Things kick off inside with a reprint of the preview issue’s cover and strip, a black and white reprint of a former gorgeously coloured Joe Alien pin up by Ron Smith (which results in his eyes looking hauntingly dead) and then two whole pages are taken up with a ‘Spot the Difference’, which boils down to a page from Eagle (I presume, I’ve never seen it before) reprinted twice.

In fact we don’t get anything new until page 16! Not a reassuring start for a special which cost a little less than the thicker, hardback annuals but it does come on lovely glossy paper throughout and a nice, thick (even shinier) cover, hence the price. I suppose we could call it a premium special of sorts (like the Super Naturals Adventure Book from the previous year) and various titles in Fleetway’s range would get one of these over the next few years. It’s strange reading the preview strip again, before the character of Turbo Jones softened and developed in the fortnightly. Here he comes across as a bit of a nonce.

The gorgeous new Ian Kennedy cover portrays the first original strip inside which stars all of our team leaders, the first time this has happened since the preview issue in fact. The Games, drawn by John Gillatt (Jet-Ace Logan, Billy’s Boots, Ring Raiders), is a six pager that is annoyingly split into two-page chunks throughout the first half of the issue. It quite clearly wasn’t written to be read this way, meaning it keeps stopping mid flow. Still, it’s nice to see the whole team together and the first couple of pages do get the blood pumping.

Unfortunately it never really develops beyond this initial excitement. The idea of aliens forcing the humans into a death match against their will isn’t original even for Wildcat. In the Holiday Special Loner was already put through something similar in a quite brilliant prose story and later in this edition the same thing happens to him again(!), so the fact he’s caught up in a similar plot for the third time is damned bad luck on his part.

Pitted against some suitably retro-attired warriors, each member of the Wildcat crew takes it in turn to see off their individual opponents by using the weapons or skills we’ve seen in the regular comic. This and the reprint of the origin story seem to be introducing new readers to Wildcat, which is grand if this were indeed a big, fat annual for an ongoing comic. But by this stage only Loner’s story still continued in the pages of Eagle so it feels strange a lot of this special so far isn’t really aimed at established fans.

At least those fans do get to see more of Loner’s various bullets at last. We knew his modified antique six-shooter Babe had a variety of different futuristic bullets so it’s fun to see the boomerang one here. Of course, we could’ve seen more of these in the pages of Eagle but I haven’t read those stories yet. I’ll explain more about that at the end of the review. In between the tiny chunks of this story are other complete tales.

First up is Turbo Jones who by this point feels like a completely different character to that in the preview’s reprint, such was his character development. Off on another mission illustrated by Vanyo, set some time after his first adventure, he and Robo are plucked from the air and dragged underwater by a mad alien who forces them to help him. One thing that immediately stands out here is the amount of story crammed into the six pages it takes up. It’s like the exact opposite of The Games.

In fact, I’d go as far as to say every couple of pages here could’ve been made into a full chapter in the original comic without feeling too padded out. It does feel a bit rushed as a result but that’s probably only because I was so used to the slow build and ever increasing drama of the fortnightly serials. That’s not an problem unique to Wildcat. I remember when I used to buy 2000AD how I’d sometimes feel a bit underwhelmed by some of the strips in the annuals or specials because I was so used to epic storytelling.

So Turbo and Robo have been captured to help this crazed alien with his insane plan to destroy the off-world mine where the materials to make the planet’s currency come from. Initially I was confused. The comic told us way back in the second issue how a planet-wide lung condition stopped anyone from being able to live above ground level, so how could their currency be mined off world? Well, this is actually only one source of this material.

Anyway, the nefarious plot is right out of Goldfinger, which is not a complaint at all by the way. If the material, and thus the currency, is contaminated the economy tanks and the value of anyone’s own personal stash skyrockets. It’s an insane strip! It suits Wildcat perfectly and I’d have loved seeing this mystery play out over a serial. It’s fun and shows the potential of Wildcat to really tell any story it wanted to. This comic had no limits to its imagination.

In the Holiday Special there was something called a Robot File, a four-page feature of images from several different Wildcat stories all featuring the various futuristic companions humans are living alongside in their search for a new home, with small panels detailing each one. A fun recap for fans and a way for new readers to see some of the interesting storylines they’d missed out on so far. We get something similar here with the wide variety of friendly and not-so-friendly aliens the crew have met along the way.

It may be reusing panels from Wildcat and Eagle but it doesn’t feel like filler. In fact for me there’s some new material here from after the merge, like the end of the war and the fact The Brain had a body. This really would’ve been perfect in an annual too. I have to say that’s a fantastic selection of allies, friends, creatures and monsters, isn’t it? I’m going to miss this comic.

But let’s cheer up, we’ve got more goodies here and The Wildcat Complete (this time not given its own name) was always something to look forward to. This one even refers back to the stories in #6 and #8. In the second of those tales loveable Gliz sacrificed himself after piloting a shuttle to the far side of the first moon and getting hijacked by pirates. In the first we found out multiple crews had disappeared on the near side when they’d eaten poisonous fruit which mutated them, making them look like threatening aliens and thus killed by rescue teams, who in turn would eat the fruit and continue the cycle.

Due to the horrendous weather pilot Tovey crashes on the surface just like Kurby did in #6. He notices he’s accidentally killed a lizard-type alien and then finds himself inextricably drawn to a distant hill. Everything seems very familiar but he can’t place his finger on it. Captured by aliens who plant a device on his head to speak, it’s soon clear they don’t exactly see him or the Wildcat as friends.

More horrifying is the side effect the translation device has on him. Breaking free, out of desperation Tovey discovers a dimensional portal generator the aliens happen to have nearby and throws himself through it to escape his captors. Flicking between different realities he finally seems to choose the right one to get back to where he belongs. He’s back on the moon and sees a craft approaching. He’s saved! The Wildcat must’ve sent another rescue team. But as it approaches it’s clear it’s also been caught up in the weather conditions, and this isn’t the only bit of de ja vu for Tovey.

He sees it’s his shuttle craft, with him at the controls. The caption points out time is the fourth dimension, and it was on his fourth attempt that he ended up here. Again, the cycle will be never ending as he crash lands, killing himself and then ending up right back in his own path again. It’s similar in some ways to that earlier Wildcat Complete, although it wasn’t time that repeated but rather the actions of the humans. It’s also very similar to the final Scary Cat Challenge in Super Naturals #9 (also from editor Barrie Tomlinson) when a greedy boy wishing on a genie’s lamp ends up in a repeated cycle of time.

It’s a well worn story trope, I know, but to see it in two of my comics so close to each other, and when this was a sequel to a tale with a similar ending, it feels a bit underwhelming, with the twist not really a twist anymore. Such a shame, because I’ve loved Joan Boix’s artwork on all of the Complete tales they’ve illustrated over Wildcat’s short life. Don’t get me wrong, it’s not a bad story, it just feels a bit recycled.

The same plot being used for two of Loner’s stories in a row (and also two strips in this issue) is a real disappointment

What’s much more exciting is seeing a brand new Loner strip written by editor Barrie Tomlinson and drawn again by David Pugh! Barrie’s prose story in the Holiday Special was excellent but I missed having new art from David (the illustrations were lifted from previous issues) and by this stage in Eagle he’d moved on to drawing Dan Dare, an opportunity he just couldn’t pass up but which meant Loner, who had been created with David in mind, had to be passed on to another artist.

Ah yes, that does look lovely, doesn’t it? Welcome back Loner! Regular blog readers will know he was my favourite character in Wildcat and his first adventure was absolutely riveting. Unfortunately his second was less so, but here we’ve got a brand new one-off tale of him exploring the planet’s surface and once again he’s fallen into some trouble. I do like the way the sequence of him falling down that wheel mechanism is shown through clever use of a main panel and some smaller ones overlaid on top.

In the Holiday Special he’d found himself the prisoner of an underground group of aliens who captured creatures to force them into a kind of gladiatorial combat. (Similar to The Games, above.) So what brand new adventure do we have here for our former mercenary? The hole he’s fallen into leads him to a group of aliens who sit on a kind of observation gallery, then behind him a trap door opens up and a huge, tentacled beast appears who they want Loner to fight in a kind of gladiatorial combat. Um…

Oh come on now, this is getting a bit ridiculous. While it’s wonderful to see David’s art again and there are some genuinely funny moments, such as Loner cursing the fact his first reaction to new alien beings often lands him in trouble and the quip above about arm to arm combat, the fact the same plot has been used for two of his stories in a row (and now two strips in this special) is a real disappointment. It takes the edge off seeing him back in strip form. But that art is wonderful, especially when the big bad looks this good.

I just can’t quite wrap my head around the decision to basically rerun the same story twice over. As a kid I never had the two specials so I can’t say for certain if I’d have been as disappointment, or even have noticed, what with them being months apart. But as an adult fan the Winter Special isn’t measuring up to the incredibly high bar of the regular comic, not with reprint material and reused plot lines. Damn.

The second half of the issue has a full colour Joe Alien story split up into little two-page pieces just like The Games. While David Robinson‘s story isn’t technically a reused one, it does set itself neatly into the serial from the fortnightly, seeing as how Joe and his team were captured by the alien plant life on more than one occasion. Basically, they get captured again, Joe’s brain becomes disconnected again, then they escape again. But I find it strangely enjoyable.

I think I enjoy it more because it’s honest about the fact it’s not a new story, that it’s an additional chapter to Joe’s main strip. This approach is much preferred over the other strips so far. It also shows a lighter side to the character. He quips and shows proper affection towards the men he’s been fighting alongside. We also see how he eats through the vines when he’s lost his brain pack, making us wonder if there’s still some form of intelligence in there, only for us to realise he was just hungry in his crazed state!

Instead of regular Joe artist Ron Smith we have instead Keith Page and, while I do like his very alien main character, I miss Ron’s sharp lines and exaggerated action. José Ortiz returns for Kitten Magee though, his scratchy visuals once again the perfect fit for the jungle-based action written by James Tomlinson. This time our heroic female team are entering an area apparently guarded by the terrifying Ikarzeytak. But searching for a new home for the human race is more important than local legends, especially when it’s apparently already long dead.

In Kitten’s regular story she and her teammates would come up against a never ending array of imaginative alien creatures, each one displaying some kind of innovative ability that they’d have to outthink on the fly in order to survive. From monsters with heads for hands, to gigantic leviathans with multi-headed pet dogs and beasts with see-through stomachs. The Kitten Magee strip also had strong ongoing stories and mysterious character arcs, however a big part of the fun was seeing what kind of monster would be thought up next.

I never expected a one-off strip in the special to advance any of the ongoing arcs but the Kitten Magee story certainly doesn’t disappoint with its always enjoyable characters and the next in its long line of original beasties to fight. In this case that skeleton was indeed the Ikarzeytak, which can regenerate from nothing but rainwater much to the surprise, and then horror, of the team. It’s ludicrous. But it’s ludicrous fun! That’s what Wildcat was all about and so the Winter Special ends on a high.

Kitten’s friends Cassandra, Bonnie and Aurora also star in the four-page Weapons File which follows the same formula as the alien and robot ones and then that’s it, Wildcat’s real time read through comes to an end. As I’ve previously said I never followed the characters into the pages of Eagle and, with over 50 issues of it to collect before I can read the end of all the stories, I wanted to complete the read through of the main comic first. It felt right to do so.

The Winter Special feels very much like a publication of two halves. Perhaps I’d overhyped it for myself in the intervening months, but there’s a disappointing amount of reprint material or reused story ideas, however even in those the art is superb and the remaining stories are all as excellent as we’ve come to expect. It feels like a premium comic in my hands and I think giving Wildcat this glossy treatment for its final edition was a great idea; the fortnightly was a lot bigger and brighter than its contemporaries after all.

At a future point on the blog I’ll finally be able to see what happened next for Turbo, Loner, Kitten, Joe and the Wildcat, beginning with the Turbo Jones and Loner graphic novel collections, before I focus on those Eagle issues with the remaining Kitten Magee, Joe Alien and Wildcat Complete stories. Plenty to come then. However, it’s still a sad moment to close the final issue that’s 100% Wildcat from cover to cover. A childhood favourite originally aimed at younger readers it holds up incredibly well and I’d highly recommend any adult comics or sci-fi fan to jump on board and take the ride.

BACK TO HOLiDAY SPECiAL

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WiLDCAT #12: JOURNEY’S END

This Vanyo cover with lead character Turbo Jones is an exciting mystery, begging the question of how he ended up in this predicament after the conclusion last issue. The ever-changing colours of the Wildcat logo bring us this variant, almost matching the creature below it. It’s a great start and I’m sure it thrilled me at the time, not knowing of the sad news within. There’s no clue here, and there isn’t until the end of our first strip, so let’s start there and see how things pan out, shall we?

Brought in front of the Burroids‘ leader, The Brain, Turbo faces a trial for supposedly defecting to the other side, the Arglons. Of course, he was actually captured and forced to work for them, but he escaped and made it back to help his friends. However The Brain, for all of its apparent knowledge (it is a big floating brain in a glass sphere after all) isn’t too hot when it comes to assessing the situation, or indeed holding a fair trial. Simply deciding not to believe Turbo, he’s sentenced to walk the Valley of Death.

The first of these obstacles is the creature from the cover, who Turbo eventually dispatches by decapitating two of its heads and strangling the third. It’s a great, action-packed sequence and begs the question, if this is the first obstacle what are the rest like? He ends up trapped in the deadly vines of a fruit tree as he tries to take some food but thankfully Robo finally catches up with his master. (Oh sorry, I mean friend!) There’s a nice moment between the two when Robo apologises for having emotions and worrying about Turbo, and Turbo telling him he’ll never complain about that!

A complete shock, especially at only 12 issues in

Their friendship has always been an interesting one and at times surprisingly sweet among all the action and excitement. As they make their way deeper into the valley Turbo plunges into a trap, crashing through branches laid out on the ground over a hole, so clearly there’s someone else here. It’s a great action episode while still maintaining the characterisation we’ve come to love. The Turbo Jones story has always achieved this perfect balance, testament to its writer (and the comic’s creator and editor) Barrie Tomlinson. However, in the corner of the final panel are the words, “This story continues in the first issue of Eagle & Wildcat – on Sale April 1st.”

As a child I was devastated. Not again! I obtained my free Wildcat Preview issue with the final edition of OiNK which had crushed me because I’d never had a comic cancelled on me before. As I’ve mentioned previously it had felt like OiNK was passing the baton to Wildcat and so this was a complete shock, especially at only 12 issues in. As usual the news was promoted in as positive a light as possible and on the next page was this advert for the first of the combined issues.

As much as these ‘Great News For All Readers’ kind of messages tried, it was always sad for those collecting the cancelled comic. There would be an attempt to make it sound like both titles were merging into one awesome comic, but in reality it was always clear one was getting the chop and a little bit of it was going to appear in the other. So, just like when three of OiNK’s characters joined Buster, I didn’t follow Wildcat into the pages of Eagle. However, I’ve some news on that front which I’ll get to below.

For now, let’s continue with the final colour episode for David Robinson‘s Joe Alien (in Eagle he would be in black and white). Facing down the oncoming storm of murderous vegetation and seeing the roots encircle his men, our peace-loving alien has no choice but to do the one thing he hates the most, he resorts to violence and picks up a laser to free his team. They retreat into a cave that has walls covered with eggs belonging to the Dargonlites, the giant slugs from previous issues. Happily for me (because I think they’re a brilliant creation) there’s one left guarding the eggs and they take to the trees with fervour in defence of the unborn young.

This one slug takes care of the advancing hordes and just as Joe and his men leave we see one of the hatchlings burst out of its egg with the promise of survival after their devastating loses last time. But this is Wildcat, we can’t be having too much of a happy ending, so as they continue their search for the missing shuttle the mossy floor itself comes alive like an evil turf, rolling up to engulf them. It’s certainly an imaginative cliffhanger, I’ll give you that.

The story would continue in Eagle but readers would have to wait, the little box at the end promising the story will continue in a future issue. As you saw in the promo only Turbo and Kitten would be in the comic to begin with, what with limited space available for the merge. This was another reason I didn’t carry over my comic order. Yes, there’s only so much room for the Wildcat strips and nothing could be done about that, but for young me I only wanted to read about these characters and didn’t like the fact I’d only get a small portion of Wildcat every week.

Joe does go out on a high though. His plight on the planet has been huge fun. Originally drawn with the fervent imagination of Massimo Belardinelli it wasn’t long before the incredible Ron Smith took over and I’ve loved every single panel he’s produced. Even when the plot slipped a little (just for an issue or two) his art still made this one of the best strips every single time. Joe remains very much an enigma and it’s such a shame we won’t get to see him develop and find out about his mysterious past.

James Tomlinson‘s Kitten Magee strip is full of twists, turns and surprises this issue, making the cancellation all the more frustrating. With Kitten knocked out we see Aurora take command of the team and soon they’ve lured one of the large Hoboans on his floating platform to within reach, commandeering his vehicle. In the process he falls off and through a glass window, which kills him. This makes our team an even higher priority target, to be terminated on sight. We return to them for the cliffhanger but first we catch up with their leader and her pet.

Crud calling Hobos “mate” raised a chuckle. At first I thought these fishy creatures might turn on their owners like the ones out in the public pools (and that might still happen of course) but for now we’re left not knowing what’s happened to the little metal fella. We catch up on the rest of the team for the final two pages, hiding in a food storage unit full of rotting, stinking meat. We get an interesting nugget of info on the Hoboans here as Doc postulates that given the shape their bodies are in, this may be the only way they can consume food, when it’s already broken down by rot and decay. I really enjoy little details like this, it makes the fantastical feel more grounded.

This is the first time the story has focussed on the team without Kitten and it works so well. They’ve each had a little bit of time in the spotlight in individual scenarios before, enough so that when they’re interacting with one other they feel like well developed individuals and not just cannon fodder. The story ends with the discovery of a hidden doorway and an ancient city, destroyed by the Hoboans a long time ago. The stench, the dust of remains, a whole civilisation wiped out of existence, this is such a surprising twist and these final pages ooze atmosphere.

Damn it, why did more people not buy into this superb comic? It should’ve carried on for many more years! The letters page reassures readers a few times that the stories and characters are going to continue, still trying to sell it as a 50/50 Eagle/Wildcat merger. Unlike Super Naturals the address is still here as readers’ contributions would continue and there’s even a guest appearance from Max, Eagle‘s fictional editor.

Loner, written by editor Barrrie Tomlinson is our final serial and just like Joe it would be a while before he’d appear again. This is extra annoying because, even though the plot recently hasn’t been all that hot, the cliffhanger asks so many questions. Anyway, you’ll remember from #11’s review how our mercenary friend was plummeting back to the forest fire below. He has a messy save as he lands on and smashes the eggs in the nest he flew away from. I’ll admit his next thought as the fire races up the tree towards him made me laugh.

If you’ve been following along with these reviews you’ll know this second tale in Loner’s epic quest has felt a bit too loose, a bit too made-up-as-it-goes-along for my liking. I was prepared for more outlandishness this issue and awaited whatever random event would befall our hero. I could never have predicted what transpires here!

It begins with the wind picking up and spreading the fire even quicker across the forest floor. Of course to Loner in his miniaturised state it feels like a hurricane is trying to pluck him up off his feet and in fact that’s exactly what happens. Clutching desperately on to a leaf to stay put, it’s blown away with him still clinging on as the wind whips up the fire below. This is all good stuff so far, for once it’s something you could see happening in this far-fetched scenario, but what if I told you that very same wind somehow blows him so far up he leaves the atmosphere of the planet? Yes, really.

Frozen in the upper atmosphere, Loner’s unconscious body floats out into space and apparently passes relatively close by the Wildcat itself (the second character to do so in as many issues) before he starts making his descent. The comic has always been a far out there, wild and fantastical ride and I’ve loved it for that as well as for its originality. But this is a step too far even for the far-fetched. I can’t remember my reaction to this when I was in the age range of the target audience but this (much) older version of me didn’t like this one bit.

I’m not going to go into detail about logistics or the science, this is a fun children’s comic after all and I’m not about to start taking it all too seriously. But even from a story perspective it just doesn’t make sense and is yet another seemingly random event plucked out of thin air (in this case very thin air) just to be bigger and more exciting than the previous one. Maybe I loved it back in 1989 but I review these classic comics as I find them now, with no rose-tinted glasses and I just want another well constructed plot for one of my favourite comics characters, like we had for the first half dozen issues. But back to that cliffhanger I mentioned, when I suddenly found my interest piqued again.

David Pugh‘s artwork shines as always but that penultimate panel with Loner’s understated shock is simply superb. Our unflappable hero, always ready with his quick wit, actually looks speechless here. It’s not overplayed, his facial expressions not exaggerated for effect. David’s style is so good he doesn’t need to do that. The subtlety and realism in his drawings of Loner while the character is surrounded by fantasy sci-fi elements of psychic alien lizards, cute furballs and giant monsters perfectly captured this particular hero and why I loved him so much.

I imagine my face was somewhat similar to Loner’s when I originally read this, the final cliffhanger of the comic’s run. Has he travelled in time? Is that giant the real Loner? Is this shrunken Loner actually a copy? This is the kind of cliffhanger ending I’ve been craving for the last half-dozen issues or so and it just so happens to be in the final issue. It’s not the end of his story for me, as I’ll get to in a little bit, but before we move on to the final strip there are a couple of ads I thought might interest you.

It’s Holiday Specials time and alongside Mask (which had already folded and finished its merge with Eagle), Roy of the Rovers and Battle was something called the Spinechillers. The top corner of the cover has a tiny little Scream logo but in reality there were no characters or strips within that had featured in the short-lived weekly. It was even presented by a new character called Ghoul (instead of the usual Ghastly McNasty) who had presented a strip the year before in Eagle. There was also news of a free gift in Buster but for me at the time the big news was below that.

Finally, just as Uncle Pigg had promised in the last issue of OiNK there was a new edition of my favourite comic! That final OiNK had introduced me to Wildcat and now here was the final Wildcat telling me of the return of OiNK. Everything had come full circle. Although claiming it hadn’t had the chop is a bit of a stretch. Still, it was exciting and a mood booster after the cancellation of the comic in my hands. Speaking of which, time to read the final strip, this issue’s Wildcat Complete and it’s drawn by Carlos Pino (TV Century 21, Starlord, Ring Raiders).

I really have my doubts about Turbo’s selection process. We’ve seen horrible xenophobes, serial killers, robot slave drivers and now bullying bosses in these anthology stories. With only several hundred people on board from our whole race, who was left behind to make room for these idiots? Zak‘s bosses are all of this type, shouting and screaming at him just because he gets sick easily, and they certainly don’t care that he currently has a cold. To punish him they force him outside to clean the hull of Wildcat and it’s there the above happens.

We can tell where this is headed, War of the Worlds-style

Yuggoth, Master of Chaos looks very much like a man in a rubber suit, 80s Doctor Who-style alien which suits the retro futuristic nature of this read through perfectly. He inhabits poor Zak’s body and straight away we can tell where this is headed, War of the Worlds-style. Of course, Zak isn’t believed by anybody and only he can see Yuggoth’s reflection in the mirror, so he gets scolded some more by his bosses before one of them sets him up with a psychiatrist-droid which is clearly programmed to get the results his boss wants. (Again, how did Turbo pick these people?!) It’s only a matter of time though before our visitor has seen enough to make his move.

In the control centre of Wildcat’s computerised systems the two head operators are female, which is refreshing for an 80s comic. However, they also regularly belittled Zak like his bosses and so I felt no sympathy when they’re the first to die at the hands of this alien foe (bringing the Wildcat Death Toll to 38 in its final issue). Seemingly unstoppable, Yuggoth’s victory seems certain when suddenly he begins clutching at his throat and keels over, dead. Later, a scientist concludes the creature caught a virus its body had no defence against. It was Zak’s cold.

In the end Zak becomes a hero but in today’s post-Covid (almost) world that final panel is just plain scary! It adds to the overall thriller feel to the story, with these humans just opening themselves up to pain and misery thinking it’s their salvation, but clearly that wasn’t the intention of the ending at the time. It just goes to show how these strips not only aged well over the decades, they could even improve.

That’s your lot. With this story Wildcat comes to an end. At the time I had no interest in buying Eagle (sorry, I mean Eagle and Wildcat) so this was where these stories finished for me. Only over these past couple of years, over three decades later, have we finally got Rebellion‘s new graphic novel collections of Turbo Jones and Loner so that I can find out what happened. Even though I purchased the books over a year ago now, I’ve been waiting for the read through to finish before I devour them. Unfortunately though, it’s looking increasingly unlikely the other characters will be getting similar treatment.

I’m currently collecting the remaining Kitten Magee, Joe Alien and Wildcat Complete stories in the Eagle comics released over the twelve months after Wildcat finished, but that’s going to take a while. First, I’ll be completing my original 80s collection with the Wildcat Holiday Special and Wildcat Winter Special, neither of which I’ve read before, so look out for them in May and November of this year. Then after that I’ll go back to read the adventures I didn’t as a kid to see how it all ended (not a real time trek through them all though, I’ll be summing up the Wildcat content).

So I’m not done with Barrie Tomlinson‘s Wildcat just yet, just taking a breather. The Wildcat Holiday Special review will be here from Friday 27th May 2022.

iSSUE 11 < > HOLiDAY SPECiAL

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WiLDCAT #11: NET YOURSELF SOME ACTiON

Kitten Magee makes the cover of the penultimate issue of editor Barrie Tomlinson‘s superb creation, Wildcat. Kitten’s regular artist José Ortiz brings the style he used for #9‘s pin up to the front page, complete with very strategically placed controls on that front hover machine! I hadn’t realised some of Hobos’ people were naked floating about in the story until I saw this. Not something I expected to see on a cover of one of my comics, but that’s Wildcat, always surprising me.

Kitten starts us off inside on page two and it’s a very exciting strip this issue, as always written by James Tomlinson. There’s a lot of action happening and it varies so much throughout its five pages it stays fresh. All-in-all it’s a great action sequence with Kitten finally going up against Hobos and his followers. It’s felt like the story has been building towards this for a long time now and I haven’t been left disappointed in the slightest.

There’s one particular aspect of this chapter which really took me by surprise, I’m sure you can guess what it was from the panels above. So when Kitten and her team were dumped into the city’s ponds, ready to be electrocuted to death by the floating fat men and their cattle prod-like devices, the fish they’d been torturing for sport rise up in support and start killing them. Not only that, but it appears they can talk, or at the very least scream” Kill!” as they do so. There we go with the surprises again.

This happens thanks to Kitten firing back with her wrist lasers, something overlooked when they were disarmed last time. This causes one of the men to fall off his hover pad and another to fly in low to attack Kitten, forgetting to stay at a certain height above the water. Kitten grabs his platform and climbs aboard to fight back at long last, and soon a huge battle is raging over the skies of the Hoboan city. I love the fact there are dozens of these men, over-sure of themselves after countless years of suppressing everyone else, their privilege and lifestyle obvious on their bodies, and they’re all being taken out by one woman.

It feels like a very modern strip, and most likely one which certain dark, dank corners of the internet would criticise if it was written today because one heroic woman is fighting off dozens of evil men. I think it’s great we were getting this kind of storytelling as kids, we were exactly the right age to take on the subtext without realising. OiNK definitely helped form my sense of humour as a child, it’s not unbelievable that comics such as Wildcat helped shape other parts of my character too.

In the end, Kitten goes up against Hobos himself but as leader he’s been afforded the luxury of a force shield. Now surrounded, with no escape, he instructs his men to fire their Sleep Rays, leading her to collapse on her hover pad for the cliffhanger. While I understand he can now use Kitten as a hostage to capture the rest of the team, it seems out of character for him to spare her. We’ve seen electric rods, death rays and even a Shatter Gun this issue (freezes and shatters upon impact), but he decides to send Kitten to sleep when he finally has her in his grasp? Our final Wildcat chapter should be interesting.

The trees have sent troops down on a suicide mission to poison the gigantic slugs

David Robinson‘s Joe Alien is up next and after the shocking conclusion last time (pun very much intended), time flashes forward a couple of hours and he and his team slowly start to come around. Forcing Joe to the ground, one of his men cleans his brain pack and reattaches it. Joe tries to explain to the slug creatures (the Dargonlites, as they introduced themselves last time) but they stop him and tell him they already know why it happened, they’re “not unintelligent beings”, correcting an assumption made just because of their looks and slow nature, again a good lesson for the kids (and adults) reading. Suddenly some tree roots begin to break in above and the slugs attack. It seems like a stupid decision by the vegetation, until we get to our middle pages.

As I have (very happily) become accustomed to as of late, the second half of Joe’s strip in the middle pages is a beautiful double-page spread in which artist Ron Smith takes full advantage of the layout. The trees have sent troops down on a suicide mission to poison the gigantic slugs (there’s my pull quote right there) and one by one they die off, leaving Joe and his team vulnerable to attack. It looks like all-out war is approaching fast. It’s another winning entry in the series and, mainly thanks to Ron’s art, another hugely exciting strip for this issue.

I felt genuinely sad to see the “slurp creatures” die. Even though they’ve only been in the strip for a couple of issues I loved their design and the playfulness with which they first appeared. We were just about to find out more about them too. Their leader was beginning to open a dialogue with Joe and find out why the humans were landing on the planet. I don’t think they’ll be back, but that’s the nature of Wildcat, you can’t get too attached to things, you just don’t know where these stories will go next. With one more chapter to go, and knowing there’s be a wait before Joe appears in the pages of Eagle (which Wildcat merged into), I hope we’re in for a great climax next time, or at least a temporary one.

So on to Barrie Tomlinson‘s Loner who easily escapes last issue’s cliffhanger by simply jumping out of the huge mouth he found himself in. Much more interesting is the strange creature he was riding on the back of in the previous ‘Next Issue’ promo. He’d even given it a name and so I thought we were about to head off an a big adventure with the mercenary atop Dobbin. But one page later a fire inexplicably breaks out in the forest (of course it does) and naturally a stampede of all the animals takes place, Loner and Dobbin likely to get trampled on, so his new friend pushes him off and buries his way underground to safely, never to be seen again!

I’ll admit, when the fire broke out I kind of rolled my eyes because it was just the latest in a long line of seemingly random dangerous events that by this stage were getting comical and rather ridiculous. Yes, I realise Loner has been shrunk to the size of an ant on an alien planet by a large blob, but I can live with that, it’s an alien planet after all. I was excited by the prospect originally, but by now it’s quite clear there’s no real aim for the character or plot. Quite possibly very exciting for twelve-year-old me but now it’s just not gripping.

Things end with Loner climbing a tree and grabbing hold of a bird’s foot as it takes off, trying to fly away to safety. But it shakes Loner off and he’s plummeting back down again as the story ends for another fortnight.

Before I move on though, let’s just take a moment to once again admire the saving grace of this strip, the always gorgeous artwork of David Pugh‘s. Loner himself is still a great character too, his inner thoughts and outbursts are often funny and he hasn’t lost any of his edge from his first story. If the comic had continued perhaps this would’ve been a fun intermediate period for the kids between two proper stories, but as it stands this makes up half of Turbo’s run in Wildcat and just can’t reach the heights of those first issues.

But what gorgeous art that is.

It plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon

On the letters page Kitten’s pet robot Crud is asked by reader Hilary Thompson what planet he was made on. The response is brilliant and here it is in its entirety: “Deep in the 5th planetary system of the Outer Glorky galaxy, there’s a little planetoid called Nomond-X. On the island south of the main land mass in the Northern hemisphere of that planetoid, there’s a river. At the exact centre of that river, near a mighty waterfall, is a little workman’s hut. It was nowhere near there.” It begins by having the reader think there are some great background details to even the smallest of characters, then the “workman’s hut” had me laughing at the silliness of it, and that’s before that final line. Classic 80s UK comic letter answering.

In Turbo Jones‘ strip we get our first space battle in the Wildcat comic and it’s exciting for the kids while also including some great visual humour. The robotic crew sent to destroy the Wildcat turn to take on Turbo and Robo and somehow from within the infrastructure of their tiny shuttle out pops a gigantic claw and a net! It’s ridiculous of course and I love it. You can’t say it’s unoriginal, that’s for sure. Artist Vanyo brings this scene to life and when the Wildcat joins in it plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon. It’s hugely enjoyable.

The Wildcat may only have a brief cameo but it’s nice to see those weapons on the huge human lifeboat finally get some use. The crew on board are completely unaware of who is in the shuttles and initially don’t know what they should do. Only when Turbo destroys the claw, sending the shuttle it was attached to into an uncontrollable spiral towards Wildcat do they intervene to save themselves from a collision. The radiation around the planet is still interfering with radio communications, even in orbit, so Turbo has no choice but to return to the planet.

I could feel Turbo’s frustration here. He was so close to reestablishing contact with the Wildcat after so long away. He could’ve updated them on their findings so far, explained why comms were down and perhaps those on board could’ve found a way around it, he could even have taken more troops back down. Between having none of the correct fuel and, probably more importantly, the fear of being shot down by his own people he has no choice but to return to the planet. They decide to return to their allies the Burroids, but upon touching down we get a rerun of the events in #1. Captured by the same aliens who now believe he’d defected, they tell him he’ll be standing trial for his life.

Layer upon layer keeps being added to this story. From landing and being captured, then befriending those aliens, helping them fight an enemy, being captured by said enemy, having to take to space to save humanity, then back to being captured by the original friendlies and standing trial for being a traitor. Turbo doesn’t have the best luck in the world, but he’s definitely come a long way since that first issue when he was an abrupt individual and deliberately one-dimensional. He was in charge of the future of an entire species after all, so he was deadly serious and prone to assuming the worst as a defence mechanism. But he’s softened, he’s learned and he’s grown on me. He’s a great character and I found myself empathising with his plight this issue.

‘Great News For All Readers’

The Wildcat Complete this issue doesn’t have a story name and we kick things off in the Wildcat Robot Research and Technology Centre where some of the older robot helpers are told they’re being replaced by more up-to-date models and nano-tech. The robots summoned before the professor breaking the bad news are all lovingly designed retro-styles by Jesús Redondo with each baring a passing resemblance to certain sci-fi characters such as Darth Vader (called Mek), C3PO or even a Cylon from Battlestar Galactica, but each altered so as not to infringe copyright. It’s a nice nod and perhaps showed how Wildcat was pushing itself as a really futuristic story compared to those older franchises. It did raise a chuckle.

The small group of robots decide on an uprising and systematically go about taking revenge on those humans who have been treating them badly, or who use robots for their own entertainment or financial gain. A man who beats his robot gets beaten to death, a foreman known for slave-driving his robots is forced to carry the heavy loads he forces upon them and is squished flat, and two men who run illegal for-profit robo-fights are pushed into the ring and made to fight to the death. It’s a grim tale at times and perfect for the Wildcat Complete.

It’s a clear analogy for the class system and it’s unfortunate (but refreshingly realistic in a children’s sci-fi comic) that this far into the future we still face the same problems we do today; it’s not some Star Trek-like utopia. I think this reads even better today as a result. There’s still room for humour amongst the gruesome moments, such as the ever-so-politely-programmed robots apologising to each other as they’re forced to fight, but even then the humour just highlights what’s wrong here. As such, it’s a strip that can produce conflicting responses from the reader and I think that’s the whole point. The robots have been treated so badly we root for them, but their actions are played out like a horror story.

After murdering four people they head back to the professor and destroy his equipment for making the new robots, before they themselves are destroyed by security. Just before its shattered body stops for good, the Vader-esque robot uses its last little bit of power to say they succeeded, the Wildcat doesn’t have the equipment to replace all the robots now. The human leaders find themselves in a predicament that isn’t immediately solvable but they do unveil a statue of Mek in the robots’ rest area, to smooth over human-robot relations.

While it has some comical ‘bots, funny nods to the era’s sci-fi and an overall feeling of fun, just like the best Wildcat Completes there’s a dark streak running through the strip. It’s probably more in-your-face here than normal, but perhaps that’s down to the fact I’m a lot older and its symbolism is clear to me now. Let’s also not forget that Wildcat Death Toll either. With four more people added to it our total is 36 so far.

As this is indeed the penultimate edition, there’s the usual ‘Great News For All Readers’ message on the Next Issue page.

I certainly didn’t find the news special when #12 landed on my lap back then! To round off the issue is an advertisement for the NatWest bank with a central message which is unfortunately just as relevant today as it was in 1989. Finally, the pin up returns to the back cover and it’s Turbo’s deputies Wok and Glune of the Burroids who sign off the comic for its last two weeks.

The final regular issue of Wildcat will be reviewed in a fortnight and you can read it from Friday 25th March 2022.

iSSUE TEN < > iSSUE TWELVE

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WiLDCAT #10: MAGNETiC MADNESS

This review was due on 25th February, click here to find out about the delay. More catch-ups to come this week.

It is with a lump in my throat that I picked up this latest issue of editor Barrie Tomlinson‘s superlative Wildcat comic from 1989. My initial reaction was thinking it was great to have an Ian Kennedy cover again to kick off proceedings, only to be reminded how just very recently we lost the great man himself. A giant in the comics industry, his artwork always astounded me as a kid and no less so now. His work features on many covers on the blog in the Ring Raiders, Super Naturals and of course Wildcat series.

Barrie brought Ian on to design the Wildcat craft and the characters who would lead humanity down to the surface of the planet, and the Wildcat Holiday Special would show some of his original designs. Also make sure to check out his gorgeous full-colour, hand-painted introductory strip for the Ring Raiders Mini-Comic given away free with Eagle.

A talent who worked right up to the end, Ian was 89 when he passed and will be missed by a legion of fans across the world. You can read an obituary for Ian on Rebellion‘s Treasury of British Comics website here.

Ian drew the very first episode of Turbo Jones but ever since #2 he’s been in the more than capable hands of Vanyo, and after some darker episodes we’re back into the realm of far-out dinosaur and spacecraft action. But not before Barrie writes in one more shocking scene, in which the Burroids being sacrificed to the Arglons‘ god are given a chance to escape. But only six of them. Swooping down on Robo‘s new pal, Turbo obviously wants to save who he can, but we end up with desperate soldiers clambering for position, some falling back to their inevitable death.

It’s the kind of thing we’ve seen in war films or even on the news

It’s the kind of thing we’ve seen in war films or even on the news, so to see it in a children’s comic is all the more shocking, which makes for excellent reading and shows how Wildcat never talked down to us kids. It threw surprising scenes like this at us. Advertised at the time as a comic for the younger siblings of 2000AD readers, it’s no wonder in the years since I’ve read of people discovering Wildcat and wishing the “younger” label hadn’t put them off at the time.

Commandeering a shuttle craft to take after the one allegedly on the way to hijack the Wildcat, Turbo and Robo find themselves back in space when they discover the real intentions of the Arglons. It’s actually a robotic crew sent on a suicide mission to blow up the entire spacecraft and end humanity. But with the robots confused over whether to defend themselves against Turbo or attack the Wildcat first, we’re left wondering who’ll make the first move.

With the stakes being raised so high it feels like we’re on our way towards a climax for this first adventure of Turbo’s, but I don’t remember it coming to a conclusion by the time of the comic’s cancellation. So maybe for any other comic this could be the beginning of a grand finale, but for Barrie it was just another episode.

David Robinson‘s Joe Alien is still stuck down the slimy hole leading to the home of the giant slug creatures that saved him and his men from the killer vegetation. (There’s a sentence!) Fortunately, Joe’s original assessment of these slugs being friendly appears to have been correct. These Dargonlites, so superbly designed and drawn by Ron Smith are vegetarian enemies of the plants and in a funny moment they tell Joe all the slime was produced to break their fall, and that they thought the humans would find it pleasing.

Joe’s brain pack has been placed securely back onto his head but it appears some of the slime got in. This makes it malfunction and he starts to go crazy again, extended limbs flailing everywhere, even bopping the slugs on their heads as if he’s playing a giant, slimy piano. His legs spring him into the air and he ends up in one of their mouths, much to the surprise and disgust of the alien slug, producing this funny panel below on the left.

This doesn’t exactly build bonds and as you can see the cliffhanger is even more shocking than Turbo’s. Affronted at Joe’s indiscretions one of the slugs pushes a long, thorny sting out of its rear end and electrifies the slime, sending our team into twists of agonising pain. For the life of me I don’t know why I can’t remember more of this strip because it’s just so much fun.

These being the only colour pages helps of course, with Ron’s art and colour palette leaping off the page. His designs and a real kinetic energy make Joe’s pages hugely exciting (split over two different sections of the comic) and it seems every single chapter is introducing brand new elements and twists to what was already a highly original (and way out there) story. It’s absolutely perfect children’s sci-fi and I’m not ashamed to say at 44 years-of-age it’s making me feel like a kid all over again. I love it!

Kitten Magee and her team finally make it to Hoboan City in the latest part of James Tomlinson‘s tale, despite Hobos‘ various attempts at offing them over the last few issues. Placed aboard floating transports they’re flown over the metropolis while he boasts about his people’s accomplishments. Only when they enter a great council chamber and he formally announces his entrance with, “I, Hobos the Murderous, return” to the other members does the penny finally drop for the humans.

A magnet on the ceiling relieves them of their weapons and when their transports flip to toss them out, Kitten’s robotic pet Crud ends up flying off in the opposite direction. I have to say I’ve really enjoyed the comical moments for Crud in recent issues. They’re never overdone and at all other times he’s been a real help to the team and a proper character in his own right, so these moments are genuinely funny when they happen.

All pretence is gone and as the team are flung out into the open air they’re captured in giant nets and shown the Hoboan version of fishing, where electrical shocks are used to torture the aquatic life in their city’s pools. The cliffhanger has the women being tossed towards the water and their ultimate fate. I have to say I’m glad to see the story leave the jungle after a few monster-of-the-week episodes, although I’ll admit last issue’s was a highlight. Hopefully we can now start finding out more about the history of Hobos’ people and this part of the planet.

On the Wildcat Time-Warp Data Link pages (letters pages to you and me) the answer to this reader’s question stood out. When asked about possible character profiles in future issues the answer mentions the Holiday Special and an annual. Unfortunately, the twelfth issue would be the last before the comic merged into Eagle but it’s interesting to know even at this stage the fate of the comic may not have been known. The annual didn’t materialise of course, but a Winter Special did, the contents of which I always thought were intended to be in an annual originally. Perhaps this was the case.

On to Barrie Tomlinson‘s shrunken Loner now and while David Pugh‘s art is always the highlight of an issue, again I feel the story doesn’t really know where it’s going. In this chapter Loner has been attacked by an alien creature that’s clinging to his face, but before he can shoot it with Babe another creature attacks his arm. He’s able to free himself using a rock, hitting the creatures with it and they just pop open, no blood or guts visible. This asks questions, obviously. Then a larger version appears, leaps on one of the smaller ones and begins to eat it, then another larger one appears and does the same to that one, like a vicious family of cannibalistic Russian dolls.

I’m intrigued by these creatures. Their designs are wonderful, they’re somehow hollow and this apparently never-ending cycle fascinates me, but just like the wonderful spider and ants from before they’re forgotten about when Loner makes his escape. He then spots the floating blob that shrunk him to this size in the first place, but before he can get to it a horse-like alien is taking a drink from the river and doesn’t spot the tiny man who ends up in its mouth, about to be swallowed. Maybe as a child I loved the endless stream of dangers he faced as he tried to return to normal, but now I’m craving more progression.

As you can see with those creatures the action is imaginative and exciting but over the course of the first seven issues we had all this plus a proper plot for Loner to sink his teeth into. Now it’s like he’s just stumbling from one danger to another, which is all the more frustrating when some of those dangers have real potential to be a main story element. Maybe I’m being harsh, after all it was aimed for a much younger me who may have loved it just as much as the earlier stories. I can’t help but feel the comic has spoiled me up to this point, and proven time and again it can produce dynamic, interesting and deep stories to match David’s incredible artwork, leaving the current story feeling somewhat lacking.

The complete tale this issue simply gets ‘The Wildcat Complete‘ as its banner but at the top of every page artist Joan Boix has written “Earth 2” so that’s the actual title. This correlates with the front cover, which would have us believe a planet called Earth 2 has killer robots on it. (Quick note: This was six years before the short-lived TV series of the same name.) The planet the landing parties are exploring is called Targon-5 (not actually named in the strips, it was named as part of the free gift with #1 and mentioned in its Next Issue promo), so what’s this all about? Colour me intrigued.

It kicks off with more Space Madness infecting humans aboard the ship, something which has been a problem since #2. Aboard a cramped tin can in deep space, unable to leave and far from their home (which blew up!), some people’s minds just can’t cope and they go loopy. Here we have someone jettison themselves out an airlock where their body explodes in the vacuum, and the equivalent of space fire fighters called the ‘Emergency Squad’ start emergencies! But Doctor Jedd Gruber thinks he has a solution, a vast holographic simulation of life back on our long lost planet.

Soon, across the whole ship people are being given tokens to allow them two hours a week inside the simulation and at first it appears to be working. Reports come in that people’s madness is being properly managed, some have recovered completely and many sane people are visiting it as a preventative measure. But of course this is the Wildcat Complete story so we know it all has to go horribly wrong.

Two individuals hold up the doctor at gunpoint and destroy his robotic assistant, demanding to be let into ‘Earth 2’ (as it’s become known due to how realistic it is) and to have the doors locked after them. The doctor tries to explain none of it is real and asks what they’re going to eat, but consumed with Space Madness they’ve become addicted to Earth 2. They call the doctor stupid (“blitz-brain”); they’re going to eat the berries on the beautiful bushes and fruits from the trees! Fearing for his life the doc has no option but to close them in. Looking on from outside he summons the security droids.

I love those last words, how it was so realistic it ended up going the same way as our actual planet. It’s definitely one of the better anthology tales (they’ve all been very good) and Joan’s art is a superb fit, their depiction of the space madness is just perfect. This is one of the most interesting aspects of this series of stories. While they’re all individual, there are some themes that pop up now and again, with this sickness being the most prevalent over several issues and one which I’m sure would’ve played a huge part in the ongoing saga of the Wildcat, if the comic had carried on.

Would the spiralling death toll have been referenced in later issues?

The ending reminded me I’ve been remiss with my Wildcat Death Toll of late. In the Christmas issue not one person died (suitably enough) and since then I haven’t picked the count back up again. So, with three dead in this story alone, and all six human characters killed off in last issue’s Complete, where do we stand? Going back and adding up all the deaths from all strips, in all issues, with only several hundred humans left alive in the universe editor Barrie and his team have seen off 32 already! (Plus the wonderful Gliz alien character.)

Would the spiralling death toll have been referenced in later issues? Who knows. But for now I close another superb issue and with only two regular ones to go I await with bated breath what’s in store for the remainder of humanity. Our penultimate fortnightly review will be on the blog from Friday 11th March 2020.

Just before we finish here, as I turned the final page (after the Next Issue promo below) I was transported right back to 1989 with this Weetabix advert. I remember collecting those very cars. Even though there was nothing particularly different about them from the other toys I had, the fact you had to collect tokens and send away for them made them feel exotic and rare! Do you remember these?

iSSUE NiNE < > iSSUE ELEVEN

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WiLDCAT #9: HiTCHCOCK iN SPACE

While we’ve already seen Turbo Jones as a captive of The Great Ark, the latest Wildcat cover still gets the heart to pumping after last issue’s darker turn of events for the lead character. Now he’s going to be pulled in front of the living skulls and I’m excited to see what’s going to happen next. He was ordered to take the Arglons’ army and use his battle tactics against his friends and I don’t think these creatures are going to take no for an answer. But it looks like I’m going to have to wait just a little longer to find out because first up is James Tomlinson‘s Kitten Magee.

From the very first panel I’m somewhat captivated because the huge beast they’re up against appears to have a transparent stomach! Inside we see the skeletal remains of animals broken down by the acidic digestive juices swirling about. With Doc and Cassandra in either hand Kitten and the remainder of her team try to shock it into dropping them by firing near it, but this just angers the beast and next thing we know Aurora appears to have met her fate! I’ll admit when this happened I was shocked, I thought they’d killed her off! Until I turned the page that is.

You can’t get much more original action than dangling by a wire inside a monster’s stomach. Outside, the team are at a loss as to what to do, but in the end a bat-like creature they’d captured for Doc to examine breaks free and it seems it and the beast are natural enemies. With its teeth crushed after trying to chow down on Crud it attacks the beast’s neck with its claws while Crud bites at its feet, much to Kitten’s chastising. But it works and it falls over, unconscious.

The final page of this chapter begins with a bit of comic relief as we get Aurora’s speech balloon coming from within the giant jaws, which are locked tight. Not wishing to harm the animal now that they can escape, they lament not having any choice but to place small explosives on its teeth to free their friend. What imagination there is on show here. Wildcat has proven several times already how original it can be and if any one strip could be held aloft to prove that, it’d be this chapter of Kitten’s story. Straight after, artist José Ortiz treats us to this issue’s pin up of the manipulative Hobos, and despite his horrid appearance it’s still beautifully rendered in a different style than José’s previous posters.

From vicious monsters with see-through bellies back we go to killer vegetation, only this time there’s a giant slug for Joe Alien to deal with too. (Really, where else would you get this kind of fun? Writer David Robinson is another whose imagination knows no bounds.) Ron Smith‘s art truly excels here, like when the approaching trees suddenly stop and Joe starts to pick up words within his head, a telepathic message telling him their execution squad are on the way. There’s little to no hope left. Surrounded on all sides Joe tells his men they have no option but to try and fight their way out.

Suddenly all the trees start disappearing into the ground; one after the other they’re violently pulled down and then it starts to open up. Just when you think things couldn’t get any more out there after the Kitten story, up pops a ginormous slug-type creature, no eyes but all teeth. It moves about in a large circle before disappearing back down the hole, only for its heads to pop back up for a few seconds and then disappear again. Believing it to be a signal that it wants them to follow it, Joe leads his men down the slime covered sides of the giant hole.

I love the look of the slug, with its big mouth full of teeth, seemingly grinning at them. Has it just saved them from certain death? Is it really leading them to salvation? Or have they just gotten themselves into bigger problems? It’s not long before they lose their footing and slide all the way to the bottom, landing in a huge puddle of mucus, Joe’s brain dislodging as they do so. Again.

Yep, this is the cliffhanger. Where they find themselves would’ve been enough in my opinion. Leave the brain falling off until next time. It’s exciting enough and in fact having this happen yet again takes away from the originality and excitement of this episode somewhat. The ‘Next Issue’ page highlights this strip and it looks like the looney version of Joe has gone and flung himself into the slug’s mouth. There’s still no indication he’ll be eaten though, or that the slug is an enemy, so we’ll wait and see. Cliffhanger aside, it’s been a rollicking ride.

Loner‘s shrinking may have seemed like a silly idea to begin with in Barrie Tomlinson‘s story but on the very first page here we can see it’s suddenly being taken a lot more seriously, when the owner of the giant web he got tangled in comes home to feed. The opening image was shown as the Next Issue picture previously, so go and check that out if you’d like a sense of how things kick off for our mercenary friend.

He’s surely done for but at the last moment unlikely saviours appear in the shape of the two-headed ants he escaped from. They attack the giant (well, normal sized really) spider, climbing all over its body and chewing on its legs, eyes and basically anything else they can get their mandibles into. The spider isn’t going to let them interrupt dinner though and as you can see its doing its own fair share of killing, taking out three of the ants in this one gruesome panel alone.

This issue it’s basically a big monster movie, or rather a small person monster movie. Loner escapes from the webbing as the spider loses its grip, then kills one of the ants with Babe (his specially modified gun) before it can eat him too. Clearly, they aren’t the saviours after all, the spider was just in the way. They were still out for revenge after he killed one of their kind in #8. Escaping outside, Loner rests up on top of a flower for the night, before being rudely awakened by a benign animal simply eating breakfast.

After this he walks about wondering what to do and spots an even smaller insect than he. He takes comfort in this for a few seconds before it jumps in the air, lets out a shriek and wraps itself around his neck. To Be Continued. Loner is still my favourite character in the comic but his story is beginning to feel a little disjointed, like it doesn’t really know where to go next. I’ll be disappointed if it’s just going to be a series of bugs attacking him. The spider/ants had real potential but already they’ve been left behind and another random insect provides the cliffhanger. I’ll wait and see, but with some trepidation.

Moving on to our lead character and cover star now, Turbo Jones. As Robo arrives a carnival is starting in the city of the warrior Arglons. During this their enemies are sacrificed to their god by tossing them into a flaming pit and Turbo is in line for such an end if he doesn’t lead their almost-defeated army back against his friends, the Burroids. Below, you can see two Arglons leave their post, thinking the border guards are just overreacting. It’s nice that the characters painted somewhat as cartoony soldiers/henchmen of the Great Ark are being given individual personalities now. Although they are tossed in the pit later in the chapter for this.

Turbo is taken to the council where they demand his answer, Robo hidden in the background watching the proceedings. Turbo spots but ignores him, not wishing to give away his friend’s position. It’s all setting itself up to have Turbo agree to their demands and for Robo to think he’s turned traitor in a clichéd misunderstanding. But it takes a surprising turn when Turbo is told they have the Wildcat itself locked in their sights, ready to launch their troops and arrest all on board. So he lets them lead him to the council.

But seeing Robo shows him he has a chance to escape, so instead Turbo makes a run for it, hoping Robo has a way out. His treachery is the last straw and the Great Ark orders that the people of the Wildcat are no longer to be made prisoners of war, they are to be destroyed. Now this is how you do an exciting, shocking cliffhanger that still feels like a natural evolution of the story.

It should really go without saying by now how Vanyo brings the goods with Turbo every single time, but with last issue and this one they’ve done such an amazing job in altering the tone of their drawing to suit the darker elements of the story. I love how the Ark is a bigger part of the tale now and they feel like a real threat. It’s also a story that’s very organically shifted from one scenario to another. While the Loner strip has made quite a jarring transition, Turbo’s is telling different stories within the same scenario.

His strip is definitely my favourite here. Something I’ve noticed in reading the comic in real time is how my favourite shifts from issue-to-issue. From memory I thought Loner would always be the top strip but they’ve all taken their fair share of the accolade. This isn’t to take away from Loner of course, it’s just that the others have really excelled far beyond expectations, and my expectations were high. It’s a comic which continues to surprise every fortnight.

Chirpers is our Wildcat Complete this issue. Drawn by Jesús Redondo and it begins with a man feverishly writing at a (retro style) computer about things tapping at the walls, trying to get in. We begin by thinking it’s someone on board the Wildcat who has gone space crazy. This follows the revelation on the letters page that the Wildcat is only a quarter-of-a-mile long. I had always assumed it was much bigger than that, especially with some of the interiors we’ve seen. I thought this was far too small for nearly 1000 people but then I remembered Babylon 5 had a quarter-of-a-million people on board and was five miles long. So really, Wildcat is a bit roomy.

They strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more

Once again the fact the exploration teams have been out of contact since they landed is brought up, but now the crew are doing something about it. They launch a fifth expedition team who land in an exotic jungle and of course they immediately lose their communications (due to the radiation storm centuries before). But it’s a paradise so they don’t care. They change into skimpier clothing and make friends with little friendly birds they nickname Chirpers.

That is, all except for one of the team. Grucker is busy taking soil and plant samples and the others ridicule him for taking things too seriously. They believe the Wildcat will realise what’s happened and send a rescue team down to pick them up and in the meantime they should treat it like a holiday. But Grucker is adamant they’re on a scientific research mission. For the others the only things that aren’t completely idyllic are the predatory birds that appear every now and again to feed on their cute little friends.

The group leader finally decides to help their little buddies out, against all of Grucker’s protestations. He’s right of course, they don’t know anything about the balance of nature here but it all falls on deaf ears. The predators look big and scary, their little bird pals are small and cute, so the decision is made. The results are disastrous. Very quickly over the next two weeks the skies fill with more and more of the Chirpers until suddenly they start to swarm and attack. Like a more vicious version of Hitchcock‘s The Birds, they strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more.

So in the end it wasn’t a crazy old man going space crazy in the cramped conditions of the Wildcat, threatening to go to the ship’s ammunitions store and cause goodness knows what havoc. It was Grucker, the only sensible person in the entire team, trapped in their shed-like compound writing a diary for anyone who would find his body, knowing he was about to die. In fact the last panel is just his skeleton, with a few Chirpers happily sitting on top. It’s a rather grim ending and I love it.

Another issue under our belt and it’s been a belter. While three of the four serials concentrated more on action and were plot-lite, their originality and fun more than made up for that. Turbo and The Chirpers then brought a great, story-driven climax to the comic, so I’m really glad the running order was changed about again, with a double dose of great writing after all the action. It’s such a strong comic and it has a confidence in itself that would make you think it was going to run and run. We may be nearing the end of that run but there’s a lot still to enjoy.

The review of the tenth issue of Wildcat will be here from Friday 25th February 2022.

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