I’m hugely excited about the rest of this year on the blog, especially in respect to OiNK itself. When this all began in the spring of last year I knew I was going to enjoy this, I knew I couldn’t wait to read my favourite comic, the funniest ever created in my opinion, in real time for two-and-a-half-years. There have been a few defining moments so far, such as #6 where it all came together and the comic settled into its run, #15 introduced fan favourite characters and recently with its first Holiday Special and the Crash special edition it was expanding further and celebrating its success.
OiNK is my very favourite comic and these are my very favourite issues
Now we’re about to hit another such moment in the life of OiNK, at least for me. While it’ll be highlighted with a different paper stock and a redesign to the front covers, these next few months are a special moment for me personally. Yes, it had changed publishers (as highlighted in #35’s review) and there are the cosmetic changes but issues #36 to #44 are the ones which I remember reading the most as a kid and there’s a reason for that.
I’d forgotten just how much I’d enjoyed these issues originally until I covered them for the old blog about seven or so years ago. Not having read them since I’m eager to get stuck in all over again. All my favourite characters and cartoonists were present and correct, the subjects were perfectly chosen, there were fun extras, the best Christmas comic I ever owned and of course amongst these was the superb first annual, which remains my favourite childhood book to this day. It still makes me laugh out loud!
Everything felt tight, from the scripting to the art to the editing. With so much crammed into every issue these OiNKs showed what was possible to every other humour comic of the day. Every single one of these issues is a classic and each one brings with it personal memories. If only the comic had stayed in this format instead of changing things up again in the new year, but we’ll get to that when the time comes.
For now, I’m super excited for what’s ahead. OiNK is my very favourite comic of all time and these ten editions are my very favourite of its whole run. I like to call this OiNK’s Golden Age.
Conan the Barbarian was back in style. After taking a one issue break not only did a new story begin for the Cimmerian inside Havoc #8, he also got this glorious piece of cover art to announce his return. Although, ‘Beauty and the Beast’ could be the tagline for any of the Conan stories featured so far to be honest. It’s a nice cover nonetheless and it may only have been a week but I’ve missed having all five strips included.
Beginning again with Deathlok (written by Dwayne McDuffie and Gregory Wright, art by Gregory and Jackson Guise, letters by Richard Starkings) we finally get to the end of his origin story after seven hugely entertaining weeks, with the finale to Brains of the Outfit. It’s all wrapped up brilliantly well. After last issue I wouldn’t have been able to guess how they’d conclude Michael Collins’ first outing after that action packed strip. Now that I’ve read these final seven pages there was simply no other way they could’ve done it. It’s great.
That panel above is the beginning of an incredibly dark moment as Michael/Deathlok takes to a roof above the city and contemplates ending it, even placing his high powered gun into his mouth. But he knows the Deathlok machine would just be found, he’d be stripped out and some other poor soul would be forced inside instead. Nothing would be stopped, nothing solved. He hooks himself up to electrical wires on the building to overload and explode instead, but decides he needs to call his son first to say goodbye and uses the phone lines instead.
The Deathlok computer detects a ‘HeroQuest’ program running at the number given to it (how topical for 1991) and it creates an avatar for itself to interact with the player, young Nick, who knows his dad has died. This is the game we saw him play previously, when Michael tried to explain to him how bigger and better weapons don’t make the hero, it’s about being brave against the odds and, telling him that he’s a friend of his dad’s he reminds him of this in a touching scene.
In fact this scene takes up the main bulk of this final part and I think it’s just perfect. Nick tells the character on the screen that his dad isn’t there anymore and in response he’s told this doesn’t matter, it doesn’t make it any less true: “You want to win at this game, you’ve gotta learn how to be a hero.” With a few tears running down his face, Nick promises he will and turns the computer off, unaware of who he made that promise to.
Disconnected from the call, the Deathlok computer asks if it should continue with the self-destruct and as you’ll see below Michael looks to the sky as a new day dawns and thinks about the advice he’s just given his son. This feels like the perfect ending to such a character driven story, one that I’ve been really invested in for the whole summer. I love this final page, especially that last panel with the hint of a smile on our true hero’s face.
What a brilliant origin and I’m already a fan of the character. I could see his family being involved in future stories very much in the same way Alex Murphy’s were in some episodes of the RoboCop TV series, although the difference here is that Michael has already tried to tell his wife who Deathlok really is. That could lead to some great moments. To say I’m eager to read more is an understatement so, although the next issue is the last I’ll look forward to its small chunk of storyline to get an idea of what the future could’ve held.
Next up we take a break from the strips for Eye Level, the news page compiled by Dave Hughes this issue. It may be back to one page after the larger spread it had a week ago for the cinema releases of Terminator 2: Judgement Day and Teenage Mutant Ninja Turtles II: The Secret of the Ooze, but a quick glance down the article at all those movies and TV shows in bold and it was quite the busy release schedule wasn’t it?
There are a few I’d never heard of (Miami Blues, Only the Lonely and Trust), a couple of childhood favourites (Bill and Ted’s Bogus Journey and The Witches) and a cartoon series that completely passed me by because I never saw the film it was based on until much later in life. Even the references to the films recently released remind me of why I loved the 80s so much! Speaking of 80s movies, the official RoboCop continuation is up next and venturing into the world of superheroes.
Well, wannabe superheroes anyway. As you can see from this opening splash page it certainly looks like Old Detroit has a new warrior in the fight against a seemingly insurmountable level of crime and violence in the forgotten city. I like how the story starts off with that famous RoboCop quote about a crime happening somewhere and how we’re led to believe it’s in reference to the mugging happening on the ground. A clever piece of misdirection by writer Alan Grant.
The next page plays out like an old-fashioned, clichéd superhero comic with ‘General Power’ using his ‘Electro Gauntlets’ to incapacitate the muggers, complete with corny one-liners such as, “General Power: The shock that crime needs!” It’s an exaggerated, almost spoof-like homage and it’s all going swimmingly for the masked crime fighter until he tries to help the victim to his feet but forgets to turn off his gauntlets, frying the person he was trying to save!
Cue sirens and a police car pulls up. Our panicked wannabe begins to scale the wall in a bid to fade back into the night like any good vigilante but he hadn’t bet on two things, his own incompetence and the officer being Alex Murphy aka RoboCop, who makes his entrance into the story in this glorious drawing by penciller Lee Sullivan and inker Kim DeMulder (colours by Steve White, letters by Richard Starkings). A great page, this.
A quick shot through the wire General Power was using sees him fall to the ground but the victim, all charred from the accidental electrocution, pleads with Alex to let the man go. They try to convince him that he’s on the same side as the police but Robo stands firm, no one can take the law into their own hands and when Power tries to use his gauntlets on the metal cop it backfires big time. The story ends with Murphy radioing into HQ that he’s picked up “another vigilante”.
This third RoboCop story shows the creative team have well and truly settled into the character
“Another”? Intriguing. Has there been a rash of such people trying to fight crime recently? I’m going to guess it can’t be a coincidence, that there must be some nefarious reason behind it all, so I’m interested to see how much of the mystery is revealed in our final issue next week. There’s definitely a confidence in this third RoboCop story that shows the creative team have well and truly settled into the character, especially in the art. Lots of potential here for future stories. I’m going to miss them.
Alongside Deathlok, Ghost Rider’s origin story also ends this issue, with part eight of Life’s Blood ((written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler)) which acts as a kind of epilogue. In his demonic form Danny Ketch bursts into the local hospital to deliver the young gang member who initially scared him back in #1, injured in the battle between Kingpin’s and Deathwatch’s cronies over the mysterious suitcase and its canisters. After this first page he reverts back to human form for the rest of the story.
But as I’ve said before the strip has always been about more than just the Ghost Rider himself, I’ve enjoyed the character of Danny and the building blocks being put in place for future stories. For example, we get the obligatory conflict character, someone in Danny’s life who thinks his alter ego is a menace to society and this comes in the shape of Captain Dolan, the father of a friend of his and his sister Barb. The Ghost Rider is all over the press and Dolan has made his mind up.
Danny tries to reason with him but we know already this won’t help, this is a character who’ll go up against the Spirit of Vengeance in future issues without knowing who it really is. It’s a bit of a cliché but Danny is such a sympathetic character and the Ghost Rider such a fascinating idea that I’d love to see where this relationship goes. For now though, Danny concentrates on his sister who remains in her comatose state as the story ends.
After this scene we get two large panels showing Kingpin shouting at his men that his entire operation is in jeopardy if those canisters aren’t found, and one in which new villain Deathwatch has killed one of his men for losing the suitcase and declares all witnesses are to be eliminated. But this scene in the hospital is the more dramatic ending for me, with Danny struggling to understand what’s happened to him, scared for his sister’s life.
It leaves me thinking is there something his Ghost Rider form can do for Barb? Having this scary, demonic, vengeance-fuelled being caring for his host’s sister could make for interesting storylines in the future. This may be the first series I want to try to collect in graphic novel form after Havoc finishes in just seven days. Watch this space. On the next page we’ve got a special feature about the Star Slammers, or at least that’s how it was described on the contents page.
It’s actually an article about the creator of the Star Slammers, Walter Simonson and his illustrious career. I’ll admit as I read it I was a bit miffed it didn’t mention Walt’s adaptation of Jurassic Park, which featured in the first five issues of the UK’s comic based on that original movie and covered on the blog. Then I had a bit of a moment when I realised Havoc was published two years before the movie was even released. Whoops.
I certainly didn’t think I’d see Death’s Head in Havoc though, there’s always that.
Before we move on to Walt’s strip we have the return of Conan the Barbarian after his one-week hiatus and his next story is entitled Barbarian Death Song. The credits box has been accidentally left blank. Michael Fleisher, who provided the dialogue to the previous story has written this one, with pencils by John Buscema, inks by Armando Gil (Jurassic Park, What If…?, Ka-Zar the Savage), colours by George Roussos (G.I. Joe, Fantastic Four, The Avengers) and letters by Janice Chiang.
In 1972 writer Lin Carter wrote a poem called Death-Song of Conan the Barbarian which is the last story for the character, chronologically speaking. Written for a Robert E. Howard (Conan’s original creator) fanzine and later reprinted in Marvel’s Savage Sword of Conan, in it Conan reflects on his life, those he’s met, those he’s fought and the people he’s killed. Themes include the inevitability of death and living a fulfilling life and crossing over to the other side, which he does travelling alongside those he knew in life.
Is this going to be reflected in this comic strip with a similar name? So far the answer is no but remember this would’ve been cut into at least four smaller parts for Havoc. Originally published by Marvel US in 1985 the story begins with Conan turning down the offer of the Nemedian King to take up a ranking position in his army. He then stumbles upon an assassins league called The Falcon Brotherhood (who he has dealt with before) and rescues a damsel in distress who I initially thought was Nateesa from the previous story.
Nope, this is meant to be a completely different character even though she is identical to the damsel from last time, giving me the impression female characters are somewhat interchangeable in these stories (which isn’t a good impression to have). Her name isn’t given yet and she has just about enough time to start telling us her story before she’s unceremoniously cut off for seven days. The jewel around her neck is what the Brotherhood sought and she tells Conan that while tending to her father’s goats a few days previous a cloud “which was not a cloud” appeared before her.
The best bit is the opening page with its fierce battle but it’s immediately forgotten
That’s it, we’ll have to wait until next week to see what that’s all about. A strange place to stop the tale but sometimes it’s inevitable that sometimes the forced cliffhangers won’t quite hit. However, as a result there’s not much to say about these first five pages. The best bit is the opening page with its fierce battle but even it is immediately forgotten as the story jumps forward to a few days later. Hopefully the story begun here will be elaborated upon lots more next week.
Between Conan and the final strip is an advert for a Marvel UK comic I never bought as a kid. This is actually the first time I’ve even seen a colour advertisement for it as it always appeared in black and white in Transformers. I’ve heard nothing but good things about The Knights of Pendragon so it could be something for me to look into at a later date when I’ve covered all the comics I did buy back then.
So, we finish our penultimate issue with the Star Slammers (written and drawn by Walt Simonson, colours by Louise Simonson and Deborah Pedler, letters by John Workman) and if I thought Conan’s strip didn’t have much going on then this one has absolutely nothing. At first glance it all looks very exciting, with a unique layout to the battle scenes and it entices the reader in, only to find not much there upon closer inspection.
We begin seeing their home world which the Orions use as their hunting grounds being devastated from above, the cowardly hunters staying out of harm’s way for now. The pages have that aforementioned uniqueness about them. They’re made up of lots of small squares in apparently random fashion, meant to represent the Silvermind, the ability of their race to share all their thoughts as one. Knowing everything that everyone else is doing all at once could turn the tide of the battle.
But Jalaia realises Ethon was only able to heighten his own telepathic powers to the Silvermind when he knew he was about to die.
In that moment Ethon let all his defences down, even the ones he didn’t know his mind had put up. Jalaia decides to put herself in harm’s way so she can be the trigger. I do like how over a few pages the many squares holding faces of Slammers start to go blank one by one, as more lose their psychic connection with their comrades. But it’s not enough. Even with Jalaia making what could be the ultimate sacrifice, I still found myself struggling to care for any of the characters.
There really hasn’t been the character development necessary for something trying to be so epic. I should be on the edge of my seat with this story but I just haven’t been able to connect with anyone involved, despite the earlier issues having some interesting world building. That’s it in a nutshell really; the story has concerned itself with the big scale events at the expense of the small scale moments and characters. As it stands, I find myself rushing though it to get to the letters page!
I always liked how Marvel’s comics wouldn’t hold back on printing criticism received, with the first letter really not holding back on their opinion of my least favourite strip. That being said, these letters were sent in by readers after #2, so opinions expressed are still limited to those first two issues. I laughed when Deathlok was described as “a RoboCop for the present”. Robo was only released upon the public in 1987! The same letter even praises the Slammers. There’s just no accounting for taste I suppose.
Interestingly the reply states Conan is the strip receiving the most negative feedback. Given how these letters were written after only his first adventure I can understand that though. It also appears that back in 1991 the UK didn’t have the same appetite for spandex as it does now. How times have changed. The next time we read Cry Havoc will be the last so none of the proposed changes would get the chance to take effect. But I’m still looking forward to it. Each issue was growing in confidence and with the origin stories out of the way the future looked brighter than ever.
The suddenly cancelled Havoc’s swansong review will be right here from Wednesday 31st August 2022.
With Ian Jackson back on cover duties off we go with the second half of OiNK’s run. Of course, we didn’t know this was the case at the time. As far as the (much) younger version of me was concerned the comic was going to run and run just like Beano or The Dandy (with OiNK being my first comic I had yet to experience a cancellation). There’s so much great stuff to come over the remainder of this year in particular (1987 in old money) but first I want to touch upon something, a change which seemed so small and insignificant but which would ultimately decide OiNK’s fate.
By coincidence Fleetway Publications took over from IPC Magazines at the exact halfway point in the comic’s eventual 68-issue run and it’s only with hindsight that I can say it was an incredibly important moment. Looking at #35 you’d not notice it unless you read the copyright blurb at the bottom of the Grunts letters page so you may be wondering why I’m giving it such prominence right at the beginning of this review.
A wonderful selection of input from the readers which co-editor Patrick Gallagher tailored to the theme of the issue, that of travel. You could almost see this issue as a mini holiday special or as a follow up to last year’s summery #7. You’ll see the change in the blurb at the bottom of the page too.
With average sales of around 100,000 per issue OiNK was a hit for IPC Magazines
Fleetway was originally created by newspaper group chairman Cecil Harmsworth King and when he later purchased Odhams and Newnes the IPC holding company was formed to oversee them all. Eventually it was all rebranded, OiNK falling under IPC Magazines alongside all the other comics. However, in 1987 IPC sold off its comics by placing them into a separate ‘FleetwayPublications‘ company and selling the whole caboodle to Robert Maxwell‘s Pergamon Holdings Ltd. Maxwell’s company now owned the independently crafted OiNK.
With average sales of around 100,000 per issue OiNK was a hit for IPC Magazines and they certainly treated it as such. They were also very happy with the buzz one of their titles was generating in the press and the celebrity endorsements it attracted. This didn’t stop it being victim to some fiddling under the new company though, but we’ll get to that in a future post and I’ll touch upon the importance of the next issue (and the immediate physical changes to the comic in particular) in its review. But for now let’s get back to the comedy with my favourite Greedy Gorb strip.
Greedy was usually written by his creator and artist Davy Francis and I dare say most (if not all) of the background jokes here were also added by Davy. The main set up and joke were written by Howard Osborn this time though, who actually has no less than five strips to his name in this one issue alone. Howard worked in law in some administrative capacity according to co-editor Patrick Gallagher. He would write his OiNK material after work whilst having a pint in the pub.
There can’t have been many pig pals who wouldn’t have had Pete Throb as one of their favourite characters
In any other comic Gorb could’ve become very repetitive but in OiNK that was never a concern and his mini strips were always a highlight, especially when there were so many gags squeezed into such a small space. The main pun would’ve been enough anywhere else but Davy always liked to give us plenty of value. My personal favourite here (although it’s hard to choose) would be the teeny tiny wings on the Flying Scotsman.
Elsewhere, a one-off character appears in two separate strips, both written by Howard. This is the best of the two and it appears Howard is trying to give pun masters Davy and Graham Exton a run for their money with Tommy Tyre (He Gets Around), drawn by Mike Green.
There can’t have been many pig pals who wouldn’t have had Pete Throb as one of their favourites. Lew Stringer’s Pete and his Pimple was one of the most popular strips and featured in crossovers with Lew’s other creations Tom Thug and Pigswilla. Later in the run the strip would include a weekly competition asking readers to send in their outlandish pimple cures, he’d make the cover in an image that required the OiNK logo to be altered for the issue and he’d even get his own pull-out comic! Phew.
Following on from his collaboration (of sorts) with Tom just a fortnight ago, this issue brings us a full board game titled Around the World With 80 Zits. As well as this taking up the middle pages there’s a strip introducing the game’s scenario complete with cut out figures to use as player pieces, a bit like Frank Sidebottom’s in the first Holiday Special. This certainly wouldn’t be the last time we’d get a cut out game either.
So the set up is simple and the race for the miracle cure is on. The game is a wonderful, full-colour spread complete with so many ways to force the players around the board you could get dizzy playing! Just look at square number eight and follow its instructions to see what I mean. (The only thing more cruel than that one is square 44.) I never did play it as a kid because I didn’t like to cut up my OiNKs but I can imagine the laughs to be had for those that did.
To be fair the instructions contain the first clue that this isn’t going to be your normal board game, not when they include the words “tough luck”. I love all the little details around the route, containing everything from palm trees to the South Pole, a kangaroo to a yeti. There’s even a drawing of Blackpool Tower, a trademark holiday destination for many of Lew’s comics characters over the years. That’s understandable when you find out it’s a favourite place for Lew himself to visit.
After the game we get a bonus mini-strip as a conclusion to the race, with the winning character’s face conveniently obscured so no matter who wins they can pretend it’s their fate being portrayed.
Of course it had to have a twist ending, have you not been paying attention to these comic reviews? Definitely the best game the comic has produced so far, although it would have stiff competition in just a couple of issues from now. Still, with taking in so many random locations it’s the perfect main event to this travel special. Other characters were out and about too, as you’ll see in this selection of highlights from elsewhere in the issue.
On the back cover Frank Sidebottom had left his holiday snaps on the train so was forced to draw them from memory, Rubbish Man and Boy Blunder discovered the truth on their terrifying ‘Hunt the Yeti’ trip, Hector Vector and his Talking T-shirt visited a brilliantly named drinking establishment, the Grim Reaper made his first appearance in The Adventures of Death while buying a helicopter for his “reclaiming work” and Hadrian Vile’s life was about to change forever, a situation which he handled in his usual inimitable style.
Frank Sidebottom by Chris Sievey Rubbish Man by David Haldane Hector Vector and his Talking T-shirt by Jeremy Banx Adventures of Death by Charlie Brooker Hadrian Vile written by Mark Rodgers, drawn by Ian Jackson
After a break for a few issues David Leach’s Psycho Gran is back. She’s making up for lost time with a full page of her own and it’s almost a silent comedy. Usually taking up no more than half a page, it’s great to have a larger strip and it really is chock full of fun. David squeezes in as many panels as he can, each one intricately detailed as the little old dear goes through a situation many of us may find familiar.
Okay, so her solution isn’t exactly conventional, but I do love the panel where she lifts the weapon out of her tiny bag after searching through it in the previous one. The lack of background, the angel of its composition and her tongue sticking out as she concentrates are all brilliant, all of these little things combining to make this moment stand out as genuinely funny.
I remembered her taking up the back page of a Christmas issue of OiNK with a funny image of her waiting for Santa Claus (reminiscent of David’s Psycho Gran Versus series in recent years) and a large section of the second annual was devoted to her too, so it was a nice surprise to find her given a full page strip in the regular comic. Here’s hoping for more.
After the wonderful Sownd of Music spoof movie poster in #29, Simon Thorp returns to bring us a strip this time called Arctic Adventure, in which a narrator tells a captive audience the fantastical tale of the world’s greatest fur hunter. Now, if this sounds a bit off to you and if you’re asking why OiNK would tell such a tale in a comic which lampooned butchers, hyped piggies up as heroes and was genuinely animal-friendly, you wouldn’t be alone. Obviously there’s more to it and reading Simon’s story I was just waiting for the twist, which was hugely satisfying.
Two particular moments (asides from the obvious one) stand out for me here. The first is panel four, where the caption tells us of how he’d track so many beautiful and exotic creatures down… and shoot them. The other is when he “bravely” loads his machine gun, a weapon the polar bear would have no chance against, and then his terror when it won’t fire. I think this strip perfectly sums up how cowardly sports hunters are.
In recent years I’ve seen countless images going viral on social media of big game hunters with smug grins next to the carcasses of beautiful animals who they’ve slaughtered with their high-powered weaponry, posing like they were so brave to shoot a defenceless creature, like it took so much effort beyond simply twisting their cowardly finger around a trigger. I think Simon’s Arctic Adventure perfectly sums up these sorts of people.
It’s fitting that the technicolour Street-Hogs: Day of the Triffics gets to have its finale in this issue
Finally, as we say goodbye to the glossy paper for now (more on that next time) it’s fitting that the technicolour Street-Hogs: Day of the Triffics gets to have its finale first. As stated before this was my first exposure to the ‘Hogs as a kid, their previous adventure having already ended by the time I discovered OiNK, so to me this had felt epic. However, readers of the original 12-part story may have felt somewhat disappointed things were coming to an end already, the story lasting only a third of the time.
With what had looked like Jimmy ‘The Cleaver’ Smith‘s entire toolbox flying through the air towards them at the end of last issue’s strip, I wondered how on Earth they were going to get out of that one with less than a second to spare (apparently). I don’t know why I keep trying to guess. Mark Rodgers’ script would always come up with something so ridiculous and J.T. Dogg’s artwork would portray it so perfectly, the randomness of their insane escapes was the main reason I loved them so much!
It all ends with a ‘Coming Soon’ caption, however their next serial wouldn’t be seen until the last days of the comic, their multipart tale all packed into one of the big, fat monthlies. From memory it’ll be a very different beast of a tale but worth the wait. Speaking of waiting, that’s what we’ll have to do for now as we’ve reached the end of another review. The next issue will surprise you but some of the changes weren’t liked by everyone. Personally, these issues to come are my very favourites so I can not wait! Watch out for a special personal post about them over the next two weeks and then #36’s review will be here from Monday 5th September2022.
With the next issue of OiNK we officially begin the second half of its run and it’s the first to be published by Fleetway Publications instead of IPC Magazines. Not that you’d know without looking at the tiny copyright notices but big changes were definitely coming. This would be the first and last issue from Fleetway to keep OiNK in its glossy format (for now) but it’s certainly not the last time we’d get plenty of big laughs. The main feature in this Travel Issue is a board game by Lew Stringer, which is as good a start for the new publishers as anyone could want!
Promo by Lew Stringer
Alongside the game, Psycho Gran finally returns and a young chap by the name of Charlie Brooker becomes a regular from this issue onwards with a couple of strips, not least of all The Adventures of Death! The art in the finale of The Street-Hogs will also surely see off the fancy paper in style. Full review coming up on Monday 22nd August 2022.
Alex Murphy returns to the cover once more as Havoc #7 hit newsagent shelves back in 1991. There’s something missing from this wonderful looking cover though and that’s any mention of Conan the Barbarian. As stated in the previous issue the Cimmerian would be taking a break for one week and on the contents page under his banner are simply the words “Back next week”. So why has he been forced out of the issue?
Two of the strips here, namely our title star RoboCop and Star Slammers get more pages apiece, particularly Robo who ends up with more than any strip has been given in any issue so far and this brings his current story to an end after three issues instead of the usual four. Each character would get a different number of pages every issue depending on what was happening in their individual stories, while also taking into account the following chapters, cliffhangers, endings etc.
For example, on the letters page this week the replacement for Star Slammers in #11 is mentioned. Swapping out finished strips, working out suitable lengths for each chunk of story and planning for each issue to have as much content as possible would require some flexibility, especially as they were dealing with strips not written for this anthology format. To get the best out of each strip, including Conan, they may have to drop one for an issue to ensure things run smoothly in the long run.
Speaking of the editorial team, there’s been a bit of a shake up. Launch editors John Freeman and Harry Papadopooulos have jumped ship already, leaving the tiller in the capable hands of Jacqui Papp (editor for titles such as Motormouth, Die Cut and Battle Tide, all comics from the Marvel UK Genesis Project) and Steve White (colourist for Transformers, Jurassic Park’sXenzoic Tales and editor on Visionaries). Their first issue is a doozy, so let’s get started with Deathlok: Brains of the Outfit written by Dwayne McDuffie and Gregory Wright, drawn by Gregory and Jackson Guise and lettered by Richard Starkings.
Up to this point Deathlok has been full of action, strong character development and some rather terrifying moments when Michael Collins awoke. I’ve previously mentioned how I remembered there being a lot of humour too, particularly between Michael and the monotone computer operating the Deathlok cyborg. We get to see quite a bit of this in part six of Brains of the Outfit, such as the computer’s recalculating moment and when they finally destroy the massive tank and it looks like the killer cyborg is about to see off its driver Ben, a former colleague of Michael’s, only for his head to be squished inside Deathlok’s helmet instead.
“Who asked you?” “You did.” *sigh*
Exchange between Michael Collins and the Deathlok computer
It shows how Michael has successfully reprogrammed the machine and the humiliation of Ryker is probably all the worse for the head of Cybertek; not only is he spectacularly defeated, but his cyborg war machine has avoided murdering someone again and it’s had a laugh at his expense in the process. Brilliant stuff! In the sewers we get more of this sort of thing as Michael forgets his thoughts are now part of the machine.
However, as you can see the strip can flip in an instant, from genuinely funny moments to those of heartache. Michael arrives home and obviously Tracy isn’t going to believe him when he tries to tell her who he is. Already devastated by the news of his death, this is almost too much to bare. That final moment when he repeats his funny comment about their son from #3 before running off is a much more perfect cliffhanger than any action scene could be. For all its bravado, Dwayne and Gregory’s story has a human heart running through it that’s just as compelling.
For only being seven pages, this really had it all. What a superb story and he’s definitely a Marvel character that deserves much more exposure today. It’s a crying shame he hasn’t had his own movie or TV show by now. Speaking of movies, Eye Level doubles in size this issue thanks to two of the most hotly anticipated movie sequels of the 90s. One would go down as an absolute classic, the other not so much.
On first reading I don’t think the writer was too enamoured with Terminator 2: Judgement Day, although they were right in that the film did end up as one of the most successful of all time. Personally I loved it and remember watching it on VHS in school on the last day of term after it came out in the home market. Not the best way to watch it first time around but it still made an impact and I enjoy it to this day. All of the things about Teenage Mutant Ninja Turtles II: The Secret of the Ooze meant to improve upon the original are the reasons why my friends and I never liked it, so these were massive misjudgements on the part of the director and studio.
That competition at the end though: “No captions complimentary to Mr. Ice will be accepted.” How very Havoc.
RoboCop uses his hand spike to take control of the ED-209’s weaponry
RoboCop: Murphy’s Law Part Three (written by Alan Grant, pencilled by Lee Sullivan, inked by Kim DeMulder, coloured by Steve White, lettered by Richard) takes up the centre of the comic with a large nine page chapter this issue, ending the story earlier than expected. OCP’s Laszlo has ordered his criminal contacts to kidnap a police officer so that his reprogrammed ED-209s can rescue them and prove their superiority over RoboCop while Murphy’s brain (distraught from losing a civilian) has shut his systems down. But Nixco have also sent their new Nixcops to do the same. RoboCop awakens when he learns that his partner Lewis is the officer in question, snapping him back to life. It’s all set for an explosive climax.
But first, either the ED-209s have shrunk since the movie or that’s one hell of a big van. I’m nitpicking, so I’ll just ignore this and get on with the main bulk of the story. The two sets of rogue robots start to take each other out, both believing they have the proper authority to rescue Lewis and that the other is breaking the law. An ED-209 even attempts to kill Alex because it deduces he’s trying to stop it rescuing her.
Pinned down on all sides, his car trashed and time running out for Lewis, Robo’s solution is one that I wish we could’ve seen in a movie or the show. Using his spike (a way of interfacing with other computer system ports) he accesses the ED-209 that tried to shoot him and takes command of its weaponry, eliminating all of the Nixcops in a few seconds flat.
Lewis may be tied at the wrists but she isn’t a damsel in distress. The commotion outside distracts her kidnappers enough for them to be lined up at the first storey window, so she rushes them and pushes two of them out to their death. But the final one slaps her to the ground and takes aim at her head just as Alex enters the building downstairs. Knowing he won’t reach her in time he scans up through the ceiling and I just wanted to let you see how another of his well known abilities is represented in comic form, thanks to (new editor) Steve’s colour work in particular.
You can see what’s going to happen here and after the kidnapper crashes through the floor, landing at his feet, RoboCop appears to be back to normal again. It’s been a more action-packed story than that from the first four issues, but taken together they work really well to bring us both sides of the character: the logical and the human. You’d think having both this and Deathlok together in one comic would feel repetitive but they work really well together as two completely different takes on the same basic idea. I’m looking forward to seeing what’s next for Murphy.
Part seven of Ghost Rider: Life’s Blood (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler) is up next as the lengthy origin story continues and it feels like it’s wrapping up the action quotient of the tale here, so I can only guess that perhaps next week’s part will feel like an epilogue and deal with the aftermath for the characters involved. If I’m right I’m all for that, the variety in these little weekly chunks heightening the tight scripting by Howard Mackie.
The gangs fighting over the suitcase are destroying whole city blocks in their war for the canisters, with the kids who stole it in the first place caught in the middle. No longer the cocky street gang of earlier issues, now they’re cowering for their lives after seeing one of their own killed. But one roar of a motorbike engine later and things take a decidedly different turn. Danny Ketch has transformed again into the Spirit of Vengeance and I love this particular page above, introducing another skill of the flamed rider’s.
This is just the kind of thing teenage me would’ve lapped up. Oh, who am I kidding? I’m lapping it up right now at the ripe old age of 44. Ghost Rider approaches the kids, the same gang that terrified Danny in the first issue and reaches out his hand, telling them he means them no harm. I was surprised at this because I just didn’t expect it from the character and it’s a nice touch. However, he’s soon involved in the fight again and one of Kingpin’s men has had enough, pulling out what looks like a rocket launcher from the boot of his car!
With the demon rider (the gangs may have named him this but they still believe he’s just a person wearing a flaming helmet) the gangs are down to their last two survivors. Joining together to force a confession out of the girl who took the suitcase, while ready to double-cross each other at the same, the tension builds until a sudden chain flick from behind knocks them both out and in their place stands that flaming skull, with his hand outstretched once again to help her to her feet.
Again, this proves what I said earlier about the cliffhangers Havoc’s editors would choose, not always relying on the shocking action scenes. For example, it would’ve been easy to end Ghost Rider with the rocket scene above but instead we get a further couple of pages and this ending of the terrifying demon reaching out his hand to help the innocent. It’s just as much of a surprise as the explosion and it works so much better in my opinion as a moment to end on. I want to see more of this character, much more.
If you’re only coming to these reviews now let me explain that this was my introduction to the character back in the early 90s and in the intervening years I haven’t read any Ghost Rider comics or even seen the movies. This is pretty much introducing me to him all over again, so it’s basically all new. As with some of the other Havoc stars there’s a lot more beneath the surface to discover and I for one find him a fascinating creation so far. I’m eager to learn more, so little moments like this are huge to me.
Less fascinating are the Star Slammers (written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler, lettered by John Workman). Also getting a good portion of the comic we see how Grandfather and Sphere first met, the former as a senator bringing a warning of a future planet wipeout, the other the leader of the people on the planet used for sport. As the Slammers prepare for the war at last they reminisce about that first meeting, how the elder had to prove himself and how he engineered the Mindbridge.
Able to communicate psychically already, his equipment and injections were to lead them to a point when they could all communicate as one, the whole race combined as one unstoppable force. Only then could they face their hunters, the Orions. The name ‘Star Slammers’ is taken from one of their weapons and name they use as they fight for others to make money and collect the weapons and ships they need. There’s also a hint about the exiled humans being closer to their ancestors than the ones consumed by hatred (the ones who hunt them for sport because they’re different).
It’s here the main problem with pacing rears its ugly head. At some points in previous issues nothing much has happened at all, in others we’ve been treated to some nice action or background details. But more often than not it’s felt a bit muddled, as if it was just buying time until the next issue. As we all know by now, Star Slammers wasn’t written as a monthly comic, instead it was a complete story in #6 of Marvel Graphic Novel. I’ve said previously how it maybe wouldn’t have these problems if read in one go as originally intended. I’m not so sure anymore.
Even here, with the flashback to those early meetings it just reads like forced exposition, a far cry from similar scenes in #4 when we got the background to the animosity between Grandfather and Kryllik. Now it seems any interesting story sections are being rushed through, like space is running out and writer Walt Simonson has to suddenly squeeze everything in. This is the same feeling I got when reading the final chapter of the Jurassic Park movie adaptation, also written by Walt.
What could’ve been a fascinating origin story isn’t helped with pretty bad dialogue either, combining to give an impression of everything being forced just to get the story to the actual battle it’s been predicting since the beginning. Could Simonson’s galaxy-spanning tale full of relevant social commentary simply have been too ambitious for the page count in Marvel Graphic Novel? Perhaps. But at least we get an inkling some excitement could finally be on the cards next issue.
With the war about to begin we close off all of our strips for this week with Cry Havoc and the second instalment of readers’ letters. Kicking things off with the promise of t-shirt prizes for star letters, ironically the start issue given for this would actually be the first to never appear. Then it seems the issue after that was to be the first with a new strip since #1. Intriguing little hints about a future that was not to be.
That’s us at the end of another issue and, despite it being one character short and extra pages given to my least favourite strip, it was another goodie. I look forward to a full deck of anti-heroes next week though. Speaking of which, that’ll be the penultimate one already! Where has this summer gone? Join me again soon. Havoc #8’s review will be here from Wednesday 24th August 2022.