DRAGON’S CLAWS #8: BEGiNNiNG OF THE END?

Here we are at the beginning of 2024. Or should that be 1989? I took my Christmas decorations down yesterday (the 5th January is the 12th day as you know, and I like to enjoy that one final day with them), the snow on the blog’s logo has melted and it’s time to kick off the New Year with something not very new at all, the latest issues of Dragon’s Claws and Death’s Head, both available to buy today 35 years ago.

This striking yet funny cover has Slaughterhouse of The Evil Dead taking centre stage and inside they’re very much back in the thick of it. The Fastfax on the editorial page makes another mention of the Miami Bloodbath, this time linking it to this Game team (a dead ambulance crew in London has been killed with the same precision used in Miami). Cue Slaughterhouse and his new cohorts entering N.U.R.S.E. Central dressed as that crew has been described and accessing the upper managerial floors.

After losing three of his men in #2 to Dragon and his team, Slaughterhouse has recruited Hack, Rend and Slash who remind me somewhat of Hook, Link and Sinker, other creations of writer Simon Furman’s in Transformers. This isn’t the first (or indeed the second) time aspects of this comic seemed to contain a knowing nod towards that other title. Not much is made of these three, they’re really just here to make the numbers up, but Slaughterhouse and his true love, Death Nell play major roles this month and not just in administering a bit of chaos.

First we check in on the Dragon’s Claws HQ where Steel, Scavenger, Mercy and Digit are relaxing between missions (Scavenger fixing the hole created by a certain mechanoid in Death’s Head #2) and we find out Dragon himself has taken off after fielding a telephone call from the World Development Council’s Ambassador Golding, who we saw meeting Stenson and Deller last time in N.U.R.S.E. HQ.

Mercy is on top form after her recent run in with Scourge, her copycat from the previous two issues. It seems to have exorcised some ghosts for Mercy and she’s reinvigorated and ready for whatever lies ahead. However, what lies ahead is The Evil Dead. The team are called into action to stop their enemies from slaughtering everyone inside N.U.R.S.E. Even the shadowy Matron (seen above) is uneasy and soon we’re catching up with the people she’s trying to track down.

At the farm in Norwich Dragon is in need of restraining. Who could blame him after what happened with his family? Over a few pages here we get some surprising revelations and by the end of this chapter things seem to be heading towards a climax between the Claws and N.U.R.S.E. I can’t help but wonder if Simon knew the comic was going to be cancelled at this stage already or if this storyline, which I’d assumed would last a lot longer, was just the beginning of what he had in mind.

Geoff Senior’s art is powerful in these scenes combined with Steve White’s bold colours. I think the images he produced of an enraged Galvatron in Transformers are seared into my retinas. I’ll certainly never forget the impact they had on me. I can feel that same rage here in Dragon’s eyes, the powerful anger behind Golding’s and the desperation in Stenson’s. There’s no way you could read these few pages without the characters screaming at the top of their lungs in your head.

But even amongst all this tension there’s always a chance for a quick moment of levity, such is the craftsmanship of this comic’s writer and artist. When Stenson tries to threaten Dragon and Golding by telling them they’re out of their depth it backfires spectacularly, the ambassador seemingly suggesting if he doesn’t cooperate there’s nothing he can do to stop Dragon from killing him, to which Dragon responds by showing he’s more than up to the task.

It works, but you can see as Dragon walks away there’s a cheeky grin on his face. Despite not communicating their intentions with each other it’s clear the former Game player and Council ambassador are in sync with each other and want the same thing. It’s a surprising working relationship and fun to see it seemingly come out of nowhere here, these two men clearly working from the same page.

Meanwhile the rest of the team are taking on The Evil Dead to protect their employer. The three new recruits are making quite the impact but even amongst all the chaos Scavenger still has the ability to make light of things. He’s such a fun sadistic character. But it’s the match up between Steel and Death Nell, who we know from a previous issue used to be lovers, that really heats things up and I don’t mean that in the clichéd way.

We find out in this issue that N.U.R.S.E. is basically running a protection racket on all of the Game teams who were still playing when it was shut down, employing Dragon’s Claws as their enforcers and feeding them disinformation on their targets so they would think they were doing the right thing. This was hinted at when Dragon went up against The High Father in #3 and when another team was desperately worried about a non-payment to someone in #5.

As such, it’s a bit of a disappointment that this was the answer to the mystery all along. I’d guessed it months ago and so assumed it couldn’t be something as obvious, that it was misdirection. As a result I discounted the idea and was looking forward to finding out the complexities behind all of the mysteries. That’s not to say if the comic had continued it wouldn’t have kept developing the plot into something far bigger of course, but for now this seems to be it. Maybe the next couple of issues will prove me wrong.

After kissing him, Nell pleads with Steel to work with her like in the old days. She easily could’ve ripped out his throat with her jagged teeth during that kiss and so this has Steel questioning everything, asking himself if he should believe her and if they’re fighting the wrong people. The reader already knows he should be fighting N.U.R.S.E. but will we see a turn of fortunes for Nell in the remaining issues?

Matron starts cleaning house, eliminating her top managerial team in a Bond villain-esque way before moving on to a much more dangerous target. After containing Golding and Deller in a flaming death trap room, Stenson is the first of our main characters to die as he escapes only to unknowingly step into the same room as Slaughterhouse. However, only seconds later Dragon finds Slaughterhouse unconscious and barely alive on the floor before a voice in the darkness tells him they’re delighted to have the two of them “to play with now”.

Then we turn to the final page.

Okay, look, I know this is meant to be a shocking ending with the reveal of who Matron is but Dragon’s exclamation seems a bit over-the-top. With a name like ‘Matron’ and the glimpses we’ve seen I was expecting a woman in some form of nurse’s outfit (especially with the name of the company she runs) and if Dragon stood up her size isn’t really an issue either. Maybe in the 80s, when times were different this would’ve made an impact but nowadays she looks a bit like a lovely former manager of mine, her facial expression even matching the one my previous boss would pull when telling a particularly rude joke.

As a result, for me personally it’s hard to judge how this would’ve been received by readers at the time. As it stands it’s the first story moment in eight issues when I’ve been left a little disappointed so I can’t complain really. On the opposite page sits Steel’s fact-file with information on his father belonging to the Yakuza so apparently they’re still around thousands of years into the future.

It’s not confirmed here if Steel’s (or rather Ikeda’s) dad was killed so I’m assuming this could be yet another little breadcrumb of possible future storylines if the comic had been a success. Sadly we just won’t know. The letters page is conspicuous by its absence this issue. Not enough coming in? Or perhaps the comic’s cancellation gave them pause in answering questions about future stories?

Instead, two adverts and one of those Classifieds pages we saw all the time in Marvel UK comics make up the remainder of the comic. Marvel’s own promotion for three graphic novels isn’t the most inspired design but gets the point across and on the back page is an advert for a movie I’ve never heard of before, which is surprising given the director and that cast!

Just two issues of Dragon’s Claws remain and that makes me sad. Cliffhanger aside this has been a blast, although there’s a definite feeling of the pace very suddenly quickening and a lot of exposition happening. Only with hindsight does it feel like Simon is quickly trying to move the story towards a satisfying climax. At the time I don’t think anyone would’ve guessed that.

If I’m right then at least that means we should get more answers and hopefully a nice conclusion for most of our characters over the next couple of months. Perhaps some threads planted in earlier issues won’t get elaborated on but if the main ones get tied up instead of the story just suddenly stopping (like we saw with Havoc) then I’ll be very happy, I’m sure. The penultimate review will be here on Sunday 4th February 2024.

iSSUE SEVEN < > iSSUE NiNE

DRAGON’S CLAWS MENU

HAPPY NEW YEAR: 2024 iS HERE!

For me personally, 2023 has been a pretty good year, culminating in the best holiday season yet. So yep, after a couple of tough years things are definitely on the up and looking pretty for the one ahead. I know for some the 1st of January is “just another day” but to many it’s a symbolic moment of newness, a chance to look forward to a whole 12 months of possibilities. That’s certainly true for me this year, I have to say.

As you can see Christmas has been full of friends, fun, laughter, food, cherished traditions and a cat. A cat will always make everything even better. I’ve had a wonderful December, not just in real life away from this MacBook, but also while I’ve been in front of its screen writing the blog. The site has also beaten its previous record for visitors this year (again) and I couldn’t be more thankful to you all for your support and kind words throughout 2023.

There are big plans afoot for both the blog and myself in 2024. In fact, there’s so much happening on the OiNK Blog this coming year that I’ve had to plan pretty much all of it out, working out what’s going to be published when for the entire year. There’s just so much to come and I want to make sure I write it all! There’s also a pet project of mine I’ll announce later in the year when I’ve actual concrete work to show you, something that will spin off from the blog into the world of physical paper.

I’m really excited for the year ahead and I hope you all have a Very, Very Happy New Year and a fun 2024!

CHRiSTMAS 2023

HANDHELD JURASSiC PARK: RETRO ‘RAPTORS

Upon first spotting this post you may be wondering why I’m talking about a videogame on a classic comics blog. Well, regular readers may remember back when I was reading Dark Horse International’s Jurassic Park comic that the advertisement for this game and the subsequent competition to win a copy of the Nintendo GameBoy version brought back many happy memories of playing it at the time. Those memories have now ended up costing me money.

Then, earlier this year I bought a bookazine about the history of Nintendo and the chapters covering this little joyful plastic box had me grinning from ear-to-ear so much that I invested in a refurbished GameBoy and a few games. I’m delighted to say those rose-tinted glasses weren’t playing tricks on me and I’ve been having a blast with it. When I eventually teared myself away from Tetris (easier said than done) I replaced its cartridge with Jurassic Park’s and travelled even further down memory lane.

So, I’d decided to follow up on my wistful reminiscing about the game with actually getting my hands on it again all these years later. I thought you might like to take a closer look with me. Those adverts for the multi-format game were brilliant, playing off of the Street Fighter II craze at the time with a killer tagline. Despite no GameBoy screenshots (they’d always show the so-called ‘prettiest’ versions in the ads) I remember desperately wanting to get my hands on it for my handheld.

I think I got the game before the next issue, which actually contained images of the version I was playing as part of that month’s phone-in competition. I wouldn’t have been allowed to enter these anyway, they cost a fortune, so I was happy to have the game already. I remember it not having anything to do with the plot of the film, with Dr. Alan Grant instead walking about with a huge gun(!) but that never put me off because it was just so much fun.

I recall playing it late at night, long after I was meant to be asleep for school the next day, viewing it through one of those huge, cumbersome GameBoy magnifier accessories with a built-in light and having to take little breaks because it was so damn heavy! These restrictions obviously no longer apply and I’ve been playing this game (and others) quite a lot, getting plenty of jealous looks from people around my age on public transport, accompanied by looks of confusion from younger generations.

I decided to spend a little extra on the GameBoy and get a refurbished model and the same applies to the games, simply because I’d like to have them all in their original boxes and in great condition so my collection looks as good as possible on the shelf. The Jurassic Park game arrived in near mint condition and I couldn’t have been happier. It even included the manual and some advertising leaflets for other games. I’d forgotten all about these.

The manual also contains some basic details on the dinosaurs and from reading these it’s possible to glean how they could act in the game, although this hasn’t been particularly helpful with the T-rex. With my collection started I needed a way to figure out what other games (ones I didn’t own at the time) would be worth my money, especially if I was prepared to pay a little more for them. It’s not like I could easily shrug it off if a game was crap.

With writing a classic comics blog, one which has already included Commodore Format, it’s only natural I’d turn to some contemporary viewpoints. Instead of relying on people’s memories for recommendations or retro reviews which often unfavourably compare them to modern games, I wanted to read the opinions of those who were playing the GameBoy at the time, those who had been invested in it as a ‘modern’ gaming device.

As it turns out options were limited. The only magazine I found on eBay dedicated solely to this machine was GB Action from Europress Interactive. This same company had published a truly awful Commodore 64 magazine in the early 90s called Commodore Power, but beggars can’t be choosers as the saying goes and so I’ve started buying issues which contain previews and reviews of games I’m interested in. As it turns out, it’s not a half bad way of doing my research.

You can see the game in action in these three short videos

The reviews aren’t exactly in-depth and each 68-page magazine can be read in very little time but it does what I need it to do. I bought my first few games for my new GameBoy before buying any of these issues so their review of Jurassic Park ended up being a kind of test in a way. As it turns out their review pretty much sums up exactly how I feel about the game as I play it now, decades after its release.

Finally we get to the game itself and you can see it in action in these three short videos of the initial levels, after which I become completely and utterly stuck and I’m not going to show you that out of embarrassment.

The first thing that struck me is that John Williams’ music is nowhere to be heard throughout the game, despite this being a fully licenced title, but after a while I just started playing it with the soundtrack playing on my HomePod so it made little difference. The Velociraptors and Dilophosauruses keep the player on their toes and a keen memory is needed to remember the layouts of the security buildings in which pass keys are needed to unlock the main gate and escape into the rest of the park.

In most levels of the game there are dinosaur eggs lying about the place and these must all be either destroyed or collected. Of course, collecting them means more points and rewards but in the levels in which pass keys are needed they’re essential, the keys only made available to you after all the eggs have been taken care of. This means venturing into all the nooks and crannies of the maps, including the undergrowth where anything could leap out at you.

Playing that first level made me feel like a child again but I have no recollection at all of this Triceratops stampede which popped up next. I definitely got a lot further in the game as a teenager but my ageing memory initially thought the levels were all pretty similar. This stampede is really tough, mainly thanks to the fact you have to guide Tim to safety which isn’t easy when he constantly stays a few feet behind you, often putting herself in harms way when you try to turn left or right and he’s jumping out in front of a dinosaur just to remain at the right distance from you!

Reading OiNK led me to Jurassic Park, which in turn led me back to this game and now I’ve a new hobby

I’ll admit it took a few goes to get through this and of course because it’s a retro game there are only so many lives to play with until it’s game over and we have to start all over again from scratch. Thankfully there are a handful of continues on top of the lives handed out, which gave me 12 chances altogether before turning off the GameBoy and plugging Tetris or Super Mario Land back in.

Moving on and the sparks of memory surged a little as I remembered the next level in which Grant is on a rowing boat making his way to the next area of the park. Each press of the button pulls Grant’s arms in once and moves him a tiny bit up the screen in whatever direction you have his boat facing. This technique takes a long time to master. Timing is key. Being on the water it’s not easy to turn in a different direction, you have to wait until he’s stopped rowing, plus you can’t speed ahead because you don’t know what’s about to come down the screen. Also, if you stop Grant will start coasting back downwards again towards any danger you’ve already passed!

The game is definitely a challenge and I remember it being so back in 1993. I just had a lot more patience back then, even after playing it for ages and having to start over, which I did without a thought at that age. I don’t care that it’s not close to the premise of the film or its characters. Look at the system it’s on, it was never going to be too complex but it’s still Jurassic Park to me and a hugely enjoyable slice of it too.

Reading OiNK in real time led me to doing the same with Jurassic Park, which in turn led me back to this game and now I’ve a new hobby. Playing Nintendo GameBoy games on an original machine is always going to be the best way to play these, and with Lemmings and Pinball Dreams gratefully received for Christmas it looks like I’m back in this world for a long time to come. So thanks Jurassic Park! Now, one more go to sneak past that Tyrannosaurus rex in level four. Young me would be so ashamed of me right now…

JURASSiC PARK MENU

CHRiSTMAS 2023

THE OiNK! BOOK 1989: SHORT BUT OH SO SWEET

Released towards the end of the summer in 1988 and advertised in the final two issues of OiNK, after the comic’s cancellation it felt like a long time coming for The OiNK! Book 1989 to finally fall into my trotters on Christmas Day that year. As I mentioned in the preview post, with a reduction in pages from the previous annual and a thinner paper stock it really does feel a lot smaller this time around. But it’s still 68 pages (including cover) of prime pork. That’s got to be reason enough to celebrate, surely?

The cover by acclaimed OiNK illustrator J.T. Dogg (real name Malcolm Douglas) is equal parts gorgeous and gruesome, with some little icky details for kids to pour over. It’s bold and brash and certainly stood out amongst the other children’s annuals, just like OiNK always had. In fact, it stood out even more than it had in the adverts because they decided to swap the colours of the logo around, possibly because it would work better against that dark brown background. I think it works much better this way (and we still get the pink regardless).

That background gives a hint as to what was on the back cover. I remember seeing it in the shop and half expecting it to be the rear of the butcher’s head, this cover clearly being a riff on the piggy face from The OiNK! Book 1988 and I laughed quite loud when I turned it over that first time. We’ll get to that at the end, we’ve the insides to cover first, beginning with the obligatory welcome page with something you’d only see in OiNK at the time: credits.

Genius scriptwriting from Lew after he was told by co-editor Mark Rodgers only the first two pages would be printed in colour

Uncle Pigg may be relying on more easily managed cards rather than an artist chiselling the names into stone like last year, but this bright and colourful welcome was just what the piggy ordered when I opened it on Christmas morning. Even today it feels like reuniting with old friends. Yes, the comic may have only ended two months ago but Ian Jackson’s contributions were becoming rarer so this is a wonderful return to form. It’s great to see certain names back too, especially Jeremy Banx who had left when the comic went monthly. 

Halfway through reading the book it was clear to me what I was going to highlight first and it’s more gorgeousness from J.T. Dogg, this time written by Lew Stringer. That combination can only mean one thing, it’s Ham Dare: Pig of the Future. Last seen in The OiNK! Book 1988 I’d always remembered Ham and Pigby in serialised stories, yet only their first one was published that way. Here they get a three-page tale with a genius piece of scriptwriting from Lew after he was told by co-editor Mark Rodgers that only the first two would be printed in colour.

Normally a comic would just carry on regardless on to the black and white page but if something is “normally” done then we should really know by now that’s not what OiNK would do. Actually having it referred to is genuinely funny and Malcolm’s work is no less lovely. The third and fourth panels of that page in particular had me roaring, between the name of the weapon beam (and the reason for it) and the name of The Weakun’s henchman!

Ham Dare would return in the OiNK! Holiday Special 1989 the following year and make the cover for the only time, with a story originally written as his second serial and I for one can’t wait. There’s another serial of sorts in here, a set of four mini-posters based on Jeremy Banx’s original Butcherwatch idea, however this time each one is drawn by a different artist. Eric ‘Wilkie’ Wilkinson, Mike Higgs, Les ‘Lezz’ Barton and Banx himself. What a team! Of course, Jeremy has to have the last word, right at the very end of the book.

We just never knew when Jimmy ‘The Cleaver’ Smith would pop up, did we? While there are still three special editions of OiNK to come between now and April 2025 this book feels like an end to the regular comic. Yes, this was already in the shops and Santa already had it saved for me, but with Jimmy bursting through to threaten pig pals at the end it felt like the perfect way to wrap things up. It was like he was telling us he was always going to be about, even if the comic wasn’t.

Obviously what he says about OiNK was no longer going to be the case, but that’s because this page was created a long time before the book was published, long before the comic even went monthly, back when Jeremy was still contributing. Someone else from back in those mists of time who makes a rather brief return here (courtesy of Ian Jackson again, written by Mark Rodgers) was Hadrian Vile and his diary. It may only be half a page, and the captions aren’t typed out, but boy was I happy to see him again no matter how briefly.

Way back in the preview issue’s review I mentioned how Burp’s story in OiNK would culminate in an epic tale that taught a very young me about puberty. You may have thought I was joking. Well, maybe it was a slight exaggeration. Raging Puberty is a huge eight-page Burp strip from Banx, set in the far future and recounting an ancient rite of passage amongst the alien species, using our pal (their “lost son”) as an example.

I read and enjoyed this strip during Christmas 1988, particularly the daft fight that takes place, the imaginative weaponry and the funny designs. However, skip forward a few years and a young teenage me decided to reread the book for the first time since. I saw this next strip in a completely different light. I thought, “How did they get away with this?” on more than one occasion while outrageously laughing (before taking it to school to show to all my friends, obviously).

Straight away the descriptive captions are classic Banx, reminiscent of some absolutely brilliant Burp strips in the later fortnightlies when he was often given a double-page spread to fill with his unique style of storytelling. Even though this is a comic strip the words alone paint such a picture that the images are barely needed. But what on Earth (or elsewhere) has this got to do with the title and the reason I found it so funny a few years later? The answer is found on the next page.

Not exactly subtle and that’s why I couldn’t believe OiNK, a children’s comic, got away with this. But even beyond The Round Furry Things there’s so much to laugh along with here, such as the grizzled old warrior who was tired of being a boy and Burp’s innocence at what he thought being a grown up was all about. Then there’s the dramatic change in angle with the lone caption, “and Burp had a very sweet tooth.” It reminds me of that famous, “and the dolphin’s name was Keith” moment from Jeremy’s Mr Big Nose in #22.

I’ve really missed his work in the comic.

I’m not sure if it’s just a good gag or if Jeremy was making a bit of a point with the first panel on the fifth page, but I think it’s both funny and poignant that battle cries and fear sound exactly the same. Then the story takes a brief break to detail Gunk’s weapon of choice, the Mauser! Only Jeremy could come up with a gun that feeds electricity to a small rodent’s fear receptors to provoke it to do a literal death stare. The silencer is just the icing on the cake.

Arguably the next page is even funnier. The fight escalates, Burp using his unique bodily functions we’ve all come to know and love and be grossed out by, then as it’s all building to a climax the story casually breaks again to have a closer look at another animal-based weapon. Burp is usually a pacifist but it suits him, doesn’t it? We even get a bit of Marlon Brando from On the Waterfront, although that would definitely have gone over my head in 1988.

It all has to end in an even sillier manner and it does so with aplomb. As a fan it’s fun to see the insides of Burp’s body again and how the little fellas do all their hard work for nothing. On the final page is a message that as a kid I took to mean we should never want to grow up, that adults are just silly, so why would we want to be them? As an adult now and looking around at the world today, I think that message is pretty much on point.

Jeremy Banx was both shocked and dismayed, joking about how concerned he was for my wellbeing

So anyway, a few years later I hit that time when things start to change and life can feel very confusing. It wasn’t something we talked with our friends about, we didn’t realise what was going on after all, but then I happened to read this again. I’m not going to say things suddenly made sense! (Did you read it?!) But it was enough for me to realise I wasn’t alone and it could be something to look back on and have a giggle about, so it couldn’t be all that bad.

I once mentioned to Jeremy how a young and impressionable me viewed this strip in my early teenage years and he was both shock and dismayed, joking about how concerned he was for my wellbeing. Typical Jeremy response. So, having been mentioned in the very first OiNK review on the blog we’ve now finally covered it and finished our regular read through, coming full circle. I’ve loved seeing this again after all these years.

Moving on and yes, the dreaded reprints we saw a handful of in the monthlies have even made their way into the annual, introduced by Uncle Pigg, promoted as a way for readers to check out what they may have missed out on. Even though I’d only started reading OiNK at #14 as a child there were still a few strips here I’d read before. But, even though I hadn’t read the majority I still felt these dampened the book as a whole, especially considering there’d already been a page cut.

As it turns out there are ten pages of reprints, meaning there are actually only 54 interior pages of new content. That’s only six more than the recent monthly issues or a Holiday Special. Even as a child I was very aware of this. These reprint pages are really the only place you’ll find mini-strips too. The rest is made up of much larger fare. There’s even a three-page Psycho Gran and a five-page Spectacles of Doom (which you can see some of in artist Andy Roper’s obituary).

The new content here is superb, second-to-none and some of the very best OiNK ever produced

This means the book is a rather quick read, especially if you skip the reprints. According to co-editor Patrick Gallagher cost cutting is partly to blame after Fleetway Publications took over from IPC Magazines (who had published the first half of OiNK’s run including the first book) and OiNK had survived the first round of cancellations. There’s a chance all the larger material here was already complete when Fleetway started to see the comic’s fortunes in a more negative light during the latter weeklies/early monthlies, and maybe the plugged was simply pulled on the rest of the book.

When OiNK’s stablemate titles such as Buster and Whizzer and Chips had 112 pages in their annuals for the same price (albeit cut down from 128) you couldn’t help but feel short changed as a pig pal. The new content here is superb, second-to-none and some of the very best OiNK ever produced! But I can’t help but wonder how amazing this book could’ve been! It could even have topped the previous one. With silly pages like this next one, it’s easy to see how.

Only in an OiNK Book could such a simple, cheeky gag like this take up a full page and be illustrated and coloured so gorgeously. However, even with all of these brilliant highlights I think I may have saved the fan favourite for last, at least as far as my memories are concerned. That’s because in 1988 it was so exciting and so funny to see two of Lew Stringer’s creations in the same strip, especially when they’re Pete and his Pimple and…. Pigswilla!

Actually, we even get Tom Thug popping up too (alongside his own snowy, Christmassy strip elsewhere), so that’s two-thirds of the Buster mergers included and it’s nice to see Pete reading OiNK again instead of that other comic. Ignore the heartbreaking caption about OiNK still being a periodical and watch as Pete’s pimple becomes the latest giant monster that only an equally giant robotic pig can save the world from.

I just love that panel showing us the pimple “terrorising the cities”. It may only be a small cameo for Pigswilla’s final appearance but we did get a superb epic strip for him back in #66 so this is a nice little addendum to say goodbye. Not that it would’ve been written as one but it works nicely anyway. When reading children’s stories to my friends’ kids I think I’ll stick to the moon being made of cheese, though. (Also, did you ‘spot’ the slightly obscured dig at W.H. Smith?)

I hope you’ve enjoyed this look at just some of the highlights from The OiNK! Book 1989. In more recent years I’ve seen some pig pals online somewhat dismiss it as nothing more than an inferior version of the first one. I hope I’ve been able to enlighten you a little on why some of the changes may have occurred and, most of all, shown you that the content in it is top notch OiNK all the way. Yes, it’s a little frustrating because this could’ve been a classic OiNK Book through and through, but the team still produced some of their very best work for it. If you see it on eBay you should definitely splash out the few quid it’ll cost you for some of the best laughs you’ll ever get from a comic book.

Just like last year the outro concludes what began earlier and, while it’s yet another example of the book publicising the ongoing comic after it was canned, it’s another great page by Ian Jackson. It’s always funny to see Mary Lighthouse get her comeuppance too, isn’t it? With superb script work throughout, plenty of laughs to be had, some stunning artwork and some gorgeous colours, The OiNK! Book 1989 may feel a little unfinished but as a way of ending the regular run of OiNK during the festive season it’s a pretty perfect piggy publication.

Just that back cover to go before I let you get back to that selection box you promised yourself you wouldn’t open again until Boxing Day. That hint on the front I alluded to earlier looked a bit like a wood effect finish behind the butcher’s head, don’t you agree? There’s a good reason for that.

BUSTER MERGE < > HOLiDAY SPECiAL 1989

OiNK READ THROUGH MENU

OiNK SPECiALS & BOOKS MENU

ANNUALS MENU

MAiN OiNK MENU

CHRiSTMAS 2023

MERRY CHRiSTMAS!

So here it is, Merry Christmas and Happy Holidays to everyone out there.

I hope you’re all ready for a day of feasting, gifting, a little morning tipple (followed unironically by Schloer at dinner time) and maybe even a giggle along with The OiNK! Book 1989 here on the blog tomorrow, or the last Transformers Annual as we wrap up the epic seven-year real time read through over on the blog’s Instagram.

Whether it’s a big celebratory day or a quiet one in the comfort of your own home, may your day be merry and bright. May you enjoy your Christmas Day as much as Smudge seems to enjoy my Sonic the Hedgehog Christmas jumper whenever I go to visit him. Have a great one everyone and thank you so much for all of your support all year!

CHRiSTMAS 2023

Classic Comics in Real Time