PiG TALES PART ONE: COMMODORE FORMAT #2

Commodore Format was a very special publication for me, although it wasn’t until #14 that I discovered it. I’m writing a few posts for the OiNK Blog about it because in one of its earliest issues there was a certain porcine program on the covertape, the cassette packaged every month with full games and demos of upcoming releases for readers’ Commodore 64 computers. On sale 32 years ago this month I’ve something special to show pig pals.

Attached to the cover of the second issue of CF (as we fans called it) from October 1990 was a cassette tape inside a little cardboard sleeve that included a highly playable Pac-Man clone called The Blob, a demo of forthcoming RPG Lords of Chaos, an intricate and complex space trading game called Empire and a game that according to the instructions pages went by the name ‘Pig Tales’. Described as “an everyday tale of small pink pigs attempting to put a magazine together”, the premise might sound familiar. As well it should.

I missed this back in 1990 when the magazine was originally launched but around 2010 I decided to purchase a C64 to relive those days and I began collecting Commodore Format all over again. As I started to read each issue I’d load up the cassette to see which games worked and which ones needed replacements. I did so before reading any of the instructions (that would come later once I knew which games I could actually play and which had succumbed to the ravages of time). Imagine my shock when Pig Tales stopped loading and a shoddily drawn OiNK logo appeared.

This was over a year before I even began the old blog site. I hadn’t read any OiNKs in many years, the final few remaining issues from my youth securely packed away in a box somewhere, so this was a very pleasant surprise that immediately took me down that particular memory lane for the very first time. I knew a little about the game via the Lemon 64 site (above), basically that it had very little to do with the comic and because of this had a bad reputation, although users were of the general impression it was still a good game in its own right. I gave it a go and was pleasantly surprised. It’s a great little game with a lot of playability packed in, with just a sprinkling of not-very-good OiNK-related images.

Previously on the blog I’ve included the Zzap!64 review of the game from 1987 which was generally positive and I backed this up with my own thoughts on the game, which you can read here. Unfortunately, with so many other amazing games and childhood favourites to play through I only loaded the OiNK game a few times so I’m in no position to write a detailed review. (The C64 was sold off again a few years later.) But it was fun and rather addictive, and you can’t really ask for any more from a free game.

It was surreal to see Uncle Pigg in digitised form suddenly pop up on the small portable CRT TV I’d acquired for the Commodore. Yes, the game itself was still called ‘OiNK’ when played, it was only inside the magazine (and the tape cover) that it was referred to as ‘Pig Tales’. A fan site has stated this was because Future Publishing had the rights to the game but not the name, which seems like a very strange set of circumstances given how they can’t be separated. It’s still called ‘OiNK’ on the screen and the character names are used in the magazine. (At the time of writing I’ve yet to confirm this rights issue.)

Within the instructions the game is likened to the creation of Commodore Format and the press puppets from Spitting Image, which were a series of pigs dressed in trench coats and trilbies but at no time is the comic itself mentioned. How quickly they forget, eh? This issue was published only six months after the final ever issue of OiNK, the Summer Collection.

In the next issue Commodore Format would include a guide to the OiNK game including maps and tips

Three years might seem like a quick turnaround for the game to go from full price, to budget rerelease, to being included on a covertape. While we know it didn’t sell that well, this speedy transition wasn’t uncommon and I remember amassing quite the collection of excellent games through the magazine, including ones which were top rated and had sold very well. OiNK could sit right alongside them as a fun, quirky little retro game.

Commodore Format wasn’t finished with OiNK though. In the next issue they’d include a guide to the game including maps and tips to help readers finish Uncle Pigg’s “magazine”. I’ll show you them next month but I want to finish off this post with a few select images from this issue to place it in the context of the year it was released, beginning with an advertisement for a new game which readers of my Havoc reviews will know quite well.

While the movie didn’t deserve the hype, the game certainly did (although clearly no one proof read their advert). RoboCop 2 was released on cartridge on the C64, meaning it loaded instantly and had more memory available for better gameplay, graphics and sound. It was a brilliant game and much more enjoyable than the lacklustre film it was based on. Elsewhere in the issue, modern day videogame players might be interested to see this next double-page spread when CF’s editor Steve Jarratt headed off to the Consumer Electronics Show to see what the world of interactive entertainment had in store for us over the coming year.

Finally, there’s an interesting three-page feature about the history of the Commodore 64 computer. Commodore Format was released at a time when more powerful machines were gaining traction but Future, which was already publishing Amiga Format and ST Format, saw an opening in the market. The C64 was still seen as the perfect starter computer (it certainly was for me in 1991 the following year) and there were also those younger siblings who were getting C64s handed down to them. All potential readers.

The only competition was Zzap!64 which focussed mainly on games. Commodore Format took less than a year to surpass that giant in sales, quickly becoming the world’s best-selling C64 mag. CF spread its net wider and included retrospective gaming features to get new owners up to speed, interviews, technology articles, as well as programming and graphics tutorials. It was a meaty read and an instant hit.

The C64 Story detailed the life of the 8-bit up to this point, including its predecessor, its development, spin-offs and its success story. Elsewhere in these early issues were several series of articles rounding up the very best games in different genres, but in this particular feature they decided to warn readers away from wasting their money on certain titles with ‘The All-Time Top Ten Naff C64 Games’. Oh I do miss the fun of Commodore Format!

I may have sold off my C64 collection but my Commodore Formats remain. I just can’t bring myself to get rid of them (not least because I’m in later editions, but more on that in a future post). They have such great memories attached to them and they’re still a brilliant read. If you’re into your retro gaming I’d highly recommend hunting any of them down on eBay. For now, that’s your look at OiNK in this issue, I’ll be back with the game guide in #3 of CF on Thursday 10th November 2022.

GO TO COMMODORE FORMAT #3

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JURASSiC PARK #15: ANiMAL iNSTiNTS

Another exciting cover from Michael Golden, right? Shame it has absolutely nothing to do with what’s inside. In fact, Drs Ellie Satler and Alan Grant don’t even see the Velociraptors, none of our regular human characters do, so this is a somewhat misleading choice by editor Dick Hansom to pull readers in. That’s not to say the strip isn’t entertaining, it’s just not Ellie-holding-on-for-dear-life entertaining.

After last issue’s ‘Animals/Men’ story comes Animals/Gods!, as ever written by official sequel scribe Steve Englehart with the same art team as last time I’m very happy to say. Chaz Truog is on pencils, Paul Fricke is inking, letters are by John Costanza with Renée Witterstaetter bringing it all to colourful life as well as being story editor.

We have two completely separate stories happening here, our people becoming reunited while the ‘raptors enjoy life as wild animals. Things kick off with the dinosaurs hunting down a cheetah. Naturally the big, powerful cat comes off the worst against these new-old predators but it’s still a thrilling chase. We get four pages of Alf, Betty and Celia living free, ending with them relaxing as they finish off their meal, having a roll about in the sun and simply enjoying time together as a family unit without us humans ruining everything.

They really are the stars this issue, but then Alf starts to become ill, sneezes and collapses. During the human half of the story we find out there’s been a severe flu virus going around and both Alan and Robert Muldoon have come down with it. As Ian Malcom suggests, the Velociraptors aren’t predictable, they aren’t simple free animals (despite the animals thinking this themselves). Interacting with humans, something dinosaurs were never meant to do, will change them.

Ian’s scenes are the most interesting in the other half of the story. I still take issue with Muldoon having survived and his explanation just doesn’t make any sense, completely contradicting what we saw with our own eyes in the film. It’s also rather insulting for the reader to see him up and about perfectly fine, yet have Ian tells us he was laid up in hospital for months on end with his injuries, and he didn’t have a raptor’s jaw squeeze his skull! Anyway, we have to live with this for now and we find out Muldoon knew big game hunter George Lawala, the man whose work started this whole mess back in #7.

What I do enjoy though is any chance Ian Malcolm gets to talk Chaos Theory. If you haven’t read Michael Crichton’s original novel I highly recommend it for the pages and pages of monologues we get from Ian describing the intricacies of Chaos and his predictions for the park. It’s fascinating stuff. The movie did a great job of distilling these into short little scenes to get the essence across and here we get something of a cross between the two extremes. It’s clear Steve has gone back to the original source material when writing this.

That’s basically the entirety of the human story this time, to give some context to the story of the ‘raptors who take up a whopping 19 of the 27 pages of Jurassic Park strip. As I said, they really are the stars this time. We catch up with them as a local indigenous tribe watches these unknown animals succumb to their illness from a safe distance, believing them to be their gods taken animal form. Celia realises they’re being watched and attacks but despite the anger in her eyes she’s too weak to take them all on, reminding us that she may have shown a kindness towards Ellie last time but she’s still very much the same animal.

She finds a dead, sacrificed animal and tries to drag it to her siblings but struggles to do so and collapses. We get a few pages of the tribe gathering around their gods, feeding them elixirs, bringing idols of worship, generally looking after them and taking part in religious chants to impart strength. A long time passes and slowly they return to full strength. The tribe gather tentatively but it doesn’t quite go as they’d thought.

Everyone is slaughtered, but not eaten. These human creatures are now the enemy after all they’ve done to them. It’s as simple as that. The chapter concludes with the Velociraptors disappearing off into the jungle once more, one simple caption underneath: ‘It’s good to be free and wild again…’

While I do enjoy seeing the ‘raptors portrayed in this way I have to say this is probably the weakest of the strips so far because not enough happens. The main bulk of the story could’ve been told in a fraction of the pages without losing any of its impact and the human half is simply a (albeit good) speech by Ian and that’s about it. It feels like a stop-gap, like the comic was taking a beat while it puts the pieces into place for the next story. Transformers would sometimes do this for example and you’d know what it was up to. But with the gift of hindsight there’s one key difference here: the next issue is the last.

At the end of the strip is the line, ‘Next: The Thrilling Climax!’. As a teen I just thought it meant the end of this particular story before the next one kicked off, so this issue’s breather felt like it was gearing up for an awesome finale with the Veliciraptors before leading on to further adventures with the human characters. I now know this meant the end of the comic. Only for UK readers though, which I’ll get into next time.

It’s sad to think this real time read through is almost over

While not designed as the penultimate story it was for us and in this regard it’s lacking. Previous back up strip Age of Reptiles told a better story in a fraction of the pages in any one issue, which is a hard thing for me to say because I’ve been such a fan of the main strip up until the moment they brought back Muldoon, and now it feels like it’s padding itself out, treading water. Maybe it’ll make sense next month and read better as a result, but as it stands this was a fun strip but not worth the 26 pages it took to tell it and would’ve worked much better as a shorter, additional back up.

Moving on and after an advert for the soon-to-be-relaunched Manga Mania (now that the new publisher had gotten their hands into it properly) we move on to Cadillacs and Dinosaurs, or Xenozoic Tales by another name. History Lesson is one of those rare things, a quite lengthy story by creator Mark Shultz (coloured by Christine Courtier), lengthy enough for it to be split into two parts over these final two issues. Taken from #4 of Mark’s original comic it takes place before some of the strips featured already in Jurassic Park.

In fact this picks up directly from the story in #7 and didn’t make a lot of sense to me at the time. It made it seem like they’d had all these other adventures before realising Gorgostamos was missing. I now know better but in the days before having the internet to research it just felt off. Obviously it wasn’t Mark’s fault. What is also not his fault is the fact nothing much of consequence happens here either. Perhaps when both halves are read altogether the story will be much more interesting, but it’s cut off before it gets going.

After finding Gorgostamos’ remains Tenrec and Hannah debate whether the Grith killed him in order to save them, and Hannah once again wants to know more (remember, this happened long before last month’s story). Tenrec tells her of catacombs underneath the city where a library has been found, guarded by keepers of knowledge who don’t want outsiders let in. They fear that with knowledge of how to rebuild humans will just cause another cataclysm. Hannah insists on seeing it and these ten pages are about Tenrec meeting with allies to get them inside. Then, just as they do get in the story frustratingly stops for now.

The only really exciting part is the caption beneath the final panel! As a teen I looked forward to finding out the mystery once and for all but now, knowing the previous strips were actually later chapters in the story and the mystery wasn’t solved in them, I don’t think we’re going to get as many answers as this suggests, which actually makes me all the more intrigued as to what the caption means. If it gives at least a hint of what happened (or maybe the answer without the characters knowing) then at least that would explain why it was used as the final story for this comic.

I may have been none the wiser but it’s clear the new Manga Publishing knew the end was nigh, even if they were still offering subscriptions on the contents page. It’s sad to think this real time read through is almost over. This is the first issue I’ve been disappointed with as a whole, but after 15 of them that’s not a bad track record. It feels like no time since I was reviewing the very first issue and thinking back the comic has changed a lot in a relatively short amount of time. Let’s hope for a spectacular send off. Well, a send off for the time being anyway. I’ll elaborate in #16’s review on Thursday 3rd November 2022.

iSSUE 14 < > iSSUE 16

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OiNK! #38: A FEAST OF FUNNiES

A cover that would surely stand out on the shelves, a full-page photograph of Frank Sidebottom (aka Chris Sievey) and Marc Riley as his alter ego Snatcher Sam getting into what appears to be a food fight, with a promise of a full story inside. Frank never seemed to be off our television screens at the time so having him in OiNK was always a major coup for the comic, having him on the cover even more so. Well, it would be if his face wasn’t covered with those wonderful stickers, of course.

Our third and final set includes the same ‘Stick with OiNK’ on the back as previous issues and an array of stars with Burp, Horace (Ugly Face) Watkins, Harry the Head and Frank himself on the good quality, bright yellow stickers. The butcher one in particular I remember, I think it ended up on our fridge back in 1987 but not for very long. We wouldn’t get any more free gifts until the final issue, a gift that would lead me directly to my next comic obsession.

Where did that sticker go? Find out here.

The Story Behind the Cover strip was the first time we’d seen Frank and Sam in a photo story since #26 and here it’s split up into three small chunks, the conclusion on page 31. However, the first two parts are also split up over the opening pages, the bottom half on page two and continuing at the top of page three. Why? Comic timing (pun intended).

Have you ever turned over a page of a comic and something towards the end of the strip catches your eye? Or have you ever been reading a page and your eye happens to wonder just for a split second to something further down, revealing the big gag too early? (Just me?) I love how this stops the strip at the point where Frank’s turn of phrase suggests something very different to what actually happens, then the gag lands when we start on the next page.

That pie thrown in the final image would be seen throughout the comic thanks to co-creator/co-editor Patrick Gallagher as it wings its way to the inner back page. The pie isn’t the only addition to some pages, there are little plops here and there with suitable puns, much like we had in the very earliest issues, in particular the preview. These were added to the previous two OiNKs too, adding to that feeling of newness (reminding me of those first issues) I described during #36’s review.

We’ll get back to that at the end of the review, as intended. As I mentioned in the OiNK’s Golden Age post this was my very favourite time in OiNK’s run, mainly because all of my very favourite characters, writers and cartoonists were present in almost every issue. One character who I’d always thought was always present from the moment she first appeared was Psycho Gran by the insanely talented (and all round decent feller) David Leach.

Old Lady Psycho appeared seemingly randomly from #15 up to this point, partly because David didn’t know she was to be a regular character originally. Her Maniacal Majesty was at her most prolific in these latter fortnightlies, in fact apart from the next issue she’ll be in every one until OiNK turns weekly when she unfortunately disappears, only popping up in three of the regular issues after that. So she’s another reason to enjoy the rest of this year’s issues.

A loveable character who was often the subject of body shaming, his cheery demeanour would see him get one over on the bullies

Also introduced in #15 and advertised as a regular was Fatty Farmer, normally written by Mark Rodgers and drawn by Mike Green. Farmer appeared in five issues, then this is only his third appearance since and he’d only have three more to go. He was a loveable character who was often the subject of body shaming, although he’d never let it get to him and his cheery demeanour would see him get one over on the bullies every time.

Here however, he’s eaten a load of cream cheese just before bedtime and, playing on the old tale of cheese giving you nightmares if you eat it late at night, he drifts into a disturbed sleep in Fatty Farmer’s Nightmare! A Blubbery Bonus. This time the script has been written by new OiNK scribe Vaughan Brunt, with Mike as ever providing the art. Written as a rhyme it starts off silly and just gets sillier.

I’m a sucker for a comical shark and Mike doesn’t disappoint here. For a start trying to strangle a shark is funny enough, never mind the giant, crazy eyes, lack of pectoral fins making it look like a long, silly sausage and the little “Dunslop” sign on the front of its rubber body! This was the only time Fatty Farmer got a full page to himself and I think it’s Mike’s art that really makes it. It could’ve been written for any character let’s face it but Mike makes it feel like the perfect fit.

Other highlights of this issue include Burp doing political satire three decades early, Death’s hilarious reaction to an unwelcome visitor, our dense-but-buffed Endor and his magical spectacles being woken from their apparently cuddly sleep when the Monocle of Mayhem is stolen by a ghost and Pete giving us a hint as to why he may have that pimple in the first place.

A quick note on those last two panels. This was the first appearance for new serial Jimmy Flynn, a boy who was “bathed in a weird light from a flying saucer” and ever since could make his skeleton jump out of his skin to go and investigate spooky goings-on. Each strip would hype a ‘Special Guest Star’ in the title too, only for that special guest to appear inconsequentially in one panel, as Larry Hogman (Larry Hagman, Dallas) does here.

This issue saw the very first contribution from none other than Kev F Sutherland. A prolific cartoonist in OiNK’s weekly and monthly issues (his work would make up nearly a sixth of the final issue!) this was the only time his art would be seen in the fortnightlies. It’s great to see him join the fray at last. A small, quarter-page three-panel Madvertisement riffing off the McDonald’s TV adverts of the day, not only is this Kev’s first OiNK strip, it’s his very first published work.

So a little bit of comics history right there. Kev went on to be a cartoonist in titles as diverse as Beano, Toxic, Doctor Who Adventures and Red Dwarf Magazine. Today he also visits schools to teach comics creation, performs with socks puppets as The Scottish Falsetto Sock Puppet Theatre and you can check out his 17-part podcast series Comic Cuts – The Panel Show on Apple Podcasts or wherever you listen to your podcasts.

When you’re a heavy, building-sized robotic pig there’s no way you can’t make an impact

I’ve been looking forward to Kev’s time in the comic and forgot all about this little strip. Having proven himself we had to wait until #49 to see him again but it’ll be worth the wait. Some of the very best strips to come are from Kev; The March of the Killer Breakfasts and a simply brilliant strip about three scientists discovering time travel are stand outs. Kev also had a series called simply Meanwhile… which would have a completely different scenario every time, all linked together by nothing more than his unique art style and even more unique sense of humour. You’ll see some of those next year.

One character didn’t appear too often, showing up for just five regular issues and both annuals, but made a huge impact with readers and remains a fan favourite to this day: Pigswilla. Then again, when you’re a heavy, building-sized robotic pig there’s no way you can’t make an impact. He returns this issue in Beware the Bread-Beast from Beyond. As you can see Lew Stringer’s gorgeous colour work has returned, as has his rhyming storytelling.

It’s all very funny, that exclamation by the Bread-Beast at the top of the second page along with his facial expression made me genuinely roar! You know you’re in for a treat when you turn a page and find Pigswilla is in the issue and we were never let down. The strip ends with cut-out finger puppets and by the initials it appears Mark Rodgers had a hand (boom! boom!) in those. Lew would do something similar to brilliant effect with his Combat Colin strip in Marvel UK’s Transformers a few years later.

The next strip takes up two pages, although it’s not a double-page spread, instead we turn over for the second half. This instance isn’t for comic timing, instead it’s so that it can be presented as the front and back covers of a spoof comic. I was surprised to see this because the first annual has a superb, multi-page spoof of Beano and The Dandy and it would’ve been on sale at this time (although most of us didn’t get it until Christmas, of course). Nevertheless, here’s the first time OiNK took a direct swipe at DC Thomson’s best-seller with The Deano.

This was all a well-meaning jest, a parody of the long established comics. As OiNK writer Graham Exton once told me parody is when you poke fun at something you admire, satire is something different, and these were always intended as parodies. For example, this was written by co-creator/co-editor Mark Rodgers who (according to Graham I should add) would always have a Beano Book next to the loo for guests in his house to read while they did their business.


“There’s a new butcher in town, gang! Let’s splat him!”

Scramble

Brought to life by Les ‘Lezz’ Barton, the volume and issue numbers emphasise the running gag that the comics were tired and had been going on too long with the same humour, and it all goes rather dark on the second page. I’m not referring to the lights being turned off either. Let’s be clear, Dennis has just minced and eaten his pet dog! Then again, we are reading a comic which advertised burgers made of butchers in its preview issue, so the precedent was set.

Percy Piglet turning the light out will actually get mentioned in our final highlight from this issue but before that here’s the winner of Granada TV’s Scramble competition as promised. I actually prefer runner up Ian Marshall’s Professor Foible but I wasn’t judging and when the winning strip features a gang of punk pigs it’s clear this was always going to be the winner. After all, co-editor Tony Husband was (and still is) a huge fan of punk music and always saw OiNK as the comic equivalent.

I’m sure Michael Spencer of Poynton was thrilled to see his work in the comic, introduced by Uncle Pigg and the plops on the previous page. You can’t fault the imagination on show and it reminds me of the comics my friend Roger and I made for each other in school, which were usually riffs on Marvel UK comics such as Transformers and The Real Ghostbusters. From memory, Roger created The Battleoids and School Busters, while mine were called War-Bots and The Real Smokebusters. (Hmm, definitely not as original as Michael’s strip.)

Time to round off this issue’s review with the conclusion of our photo story starring Marc Riley as Snatcher Sam and Chris Sievey as Frank Sidebottom. The custard pie has made its way through the comic to end up splattered all over Sam so the OiNK photographer finally gets their shot. In response the reluctant cover stars plot revenge and this is where the reference from earlier comes back to funny effect.

The lucky young star who got to meet some of the OiNK team was Scott Steward, neighbour of Patrick Gallagher‘s. Thanks again to Patrick for the info and as always he’s sent along a recent photograph to show us Scott as he is now. Hello Scott!

That’s our feast of an issue at an end and it’s been a belter from start to finish. It should come as no shock that I think the same of the next one, at least from memory anyway. After that will be the Hallowe’en issue which (along with the Christmas edition later on this year) I seem to recall was one of my very favourite OiNKs of them all. So good times ahead then. Before then, the review of the Games and Puzzles Issue will be here on Monday 17th October 2022.

iSSUE 37 < > iSSUE 39

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COMiNG UP: OiNK! #38

Coming up in a couple of days is a feast of fun, a gala of gags, a picnic of puns, it’s the next OiNK in the real time read through, the Food & Drink Special. With a photo cover featuring Chris Sievey and Marc Riley as their alter egos and the final set of free stickers things are looking good from the moment the issue is picked up.

Does the inside match up though? Well, the cover leads to a photo strip starring Frank Sidebottom and Snatcher Sam, a hilarious pairing before they even open their mouths! Pigswilla makes a very welcome return to face off against a bread monster (as you do), we get a kind of mini spoof comic in the shape of The Deano and Fatty Farmer gets his first (and only) full page outing in a bizarre nightmare world. The review will be here on the blog from Monday 3rd October 2022.

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