WiLDCAT #7: A COMiC WITH TEETH!

Just. Look. At. That. Cover. I mean, just look at it. David Pugh brings Loner to the cover of Wildcat for the first time in a suitably over-the-top way. The huge Beast he’s currently battling in his strip was a major highlight of the comic’s run; its terrifyingly giant mouth and dead eyes have proven unforgettable. It’s also just as exciting to have one of my most fondly remembered characters from any comic finally make the front page.

Inside, just as he did with #6 of Ring Raiders and #6 of Super Naturals, Wildcat’s creator and editor Barrie Tomlinson has decided it’s time to shake the running order up a bit, with the all-female crew and their leader Kitten Magee now the first all-action strip we encounter, written by Barrie’s son James. Still following Hobos, who is pretending to be their ally while leading them into all sorts of danger in an attempt to kill them, they finally make their way out of the jungle to an apparently safe swamp area. But when have you ever known a swamp to be a safe haven?

This horror goes by the name of a Zicker Beast and with Hobos floating high in the air out of harm’s way is Kitten starting to see through their apparent friend? To be fair, she’s been the only one in the team to distrust him so far. In an attempt to save her teammates, Kitten blasts at the monster and as it swipes at her with its giant claw she puts herself in front of its smaller head, only jumping out of the way at the very last moment. I love artist José Ortiz‘s depiction of the beast’s shock and pain at this point.

The resolution to this episode is even more creative. The smaller head is still alive and attempts to eat Doc as she’s trying to recover blood and tissue samples. Kitten kicks the head out of the way and it begins to bounce down the slope towards the swamp, where it appears to have summoned its body back (which had slipped away in defeat). Grabbing Casandra‘s trademark bazooka she blasts the ground underneath the bouncing head, flinging it into the air and straight into the open mouth of its body, which swallows it whole! Predictable this strip is not, and it’s followed up by the next mini-poster, of Kitten’s pet robot Crud, making up for his conspicuous absence in the story.

Still in his usual place is David Robinson‘s Joe Alien, his colour pages split as always into 3-page and 2-page chunks. He rescues his team member from a watery death by using his extendible arms but soon finds they’re all going to face trial by a court of trees! The crazy old human man who has assumed the role of god of the continent’s vegetation presides over the telepathic trial. Even’s Joe’s men can sense them talking and arguing but are unable to hear them or take part. The vote ends up split and the old man’s casting vote is to let them all leave in peace. It would seem the tale is at an end, until a tragic accident changes everything.

Fascinated by Joe’s external brain pack the man grabs it, snapping it off Joe’s head and turning him into the gibbering buffoon we last saw back in #3. He’s quickly saved by one of his troopers who snatches it back and replaces it onto Joe’s noggin. But in doing so he’s shoved the old man out of the way, who slips and falls down a hill, banging his head on a rock at the bottom. This is where the story stops while we catch up with Loner, but for the sake of the review we’ll jump ahead to the conclusion on the centre pages, which open up to reveal this spread.

I know I bang on about Ron Smith‘s art every fortnight, but can you blame me? Joe’s pages were always surround by a bright colourful panel to make them stand out as the only colour ones in the comic, but Ron has added his own border here too. This, combined with the dynamic panels and the strip reading across the spread rather than as individual pages, makes this a stunning work of art in its own right worthy of a place on the wall!

The story rockets into top gear here. From Joe realising the trees are going to kill them all and using his extending legs to track down their only hope of escape, to that cliffhanger with a superbly drawn, truly painful expression on his face. I mentioned last time how I was interested in the story with the old man and I was looking forward to seeing where it would lead. I’m disappointed he’s died and the story appears to have refocussed again on the basic action plot we had previous to his introduction. But I’ve learned never to second guess this comic. Plus, even if it has reverted to a more action-based story again, Ron’s art makes it a thrill to read.

Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment

I made reference to Loner‘s placing in the comic. He’s been moved up the running order to Kitten’s previous position in the middle of the comic and it’s time for the climactic battle with the Beast. There are some lovely atmospheric panels here from artist David Pugh which may be small on the page but pack a big punch in Barrie Tomlinson‘s script. Using his telepathic weaponry on it seems to make it retreat at first, slinking into the shadows. But when it spits acid out of one of its tentacles (previewed on the cover) it’s clear that wasn’t the case at all.

When he’s fired upon again the acid takes out Loner’s shoulder armour, leaving him vulnerable. One more blast and he’s dead. Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment. We’ve had glimpses of the creature, we’ve seen the devastation left in its wake, the bodies in its lair and the minions sent out in advance. Now it’s all or nothing for Loner as he takes aim at its chest, small as it is, seeing it as the only potential weak spot when it’s basically all mouth.

He soon realises this could take hours if he was going to try to beat it down bit by bit and the telepathic nature of the weaponry just won’t allow for that. He’s already exhausted, his mental energy completely drained, his brain fried from the exertion of such a powerful weapon even though it’s only making small dents in his enemy. But he notices it’s slowly sliding itself backwards with every blast. The vast cavernous lair has already been established as having great drops, jagged rocks and huge spikes sticking out of the ground, so it’s time for some lateral thinking from our former mercenary.

As excellent as this ending is, I do have a bit of a problem with it. In my head this beast was a ginormous snake-like being. I was sure a later pin-up showed this but maybe I was wrong? I checked back over previous issues (because I don’t want to skip ahead) and found a panel from #4 I didn’t share at the time. When the Bellari lizard who sent Loner on this quest was describing what must be done we were shown an image of the Beast and I was right, it had been depicted as a snake (below is a photo of a panel from #4), but for some reason in our current issue it’s more of a massive head.

Maybe it was curled up? Perhaps its natural state is as shown in our current issue but it can extend its body out to form a snake-like shape for reasons we haven’t been privy too? Unfortunately it’s unlikely we’ll ever find out. After these scenes Loner is de-evolved back to his original form and given a headband to block telepathic signals from the lizard, who he dispatches in a couple of panels, thus ending the first chapter in his quest on the new planet.

I was a little disappointed the Bellari was dispatched so easily and surprised the story is wrapped already. The furballs wish him well, telling him the headband has attached itself to his brain and can’t be removed, but will translate all alien languages for him. It’s a very handy piece of equipment for the Wildcat crew to have at their disposal, so off he goes to explore more and hopefully make his way back to the ship. I’d thought this story lasted for at least the original 12 issues so I’m excited to see what completely new Loner tale will take its place. I have absolutely no recollection so I eagerly await the next issue in a fortnight’s time.

Turbo Jones is the last of our expedition team leaders we catch up with this issue and things are going from bad to worse, which is par for the course on this planet, let’s face it. The story takes an unexpected turn this time, ending with everything turned around and heading off in a different direction. The Arglons send in a team to place a receiver underneath the collar of Turbo’s giant Terrosauron so they can control it remotely. Normally Robo would detect such signals (as has happened previously) but he decides he’s had enough and stays behind as Turbo leads some of the army out to capture the remaining enemy soldiers trapped within the city.

But as they approach the signal is sent out and he loses control of his dinosaur which begins viciously attacking all of the other creatures. The Burroids‘ leader The Brain (that still hasn’t been explained) assumes Turbo has turned on them, that he’s been biding his time until they were at their weakest. Meanwhile, The Ark has commanded Turbo is not to be killed and so the signal is sent for the Terrosauron to stop its attack. Instead, as Turbo climbs back on, it begins to lead him elsewhere through the night.

What I particularly like here is how, even after almost being killed, it’s clear Turbo has some kind of affection for his creature. While he’s not aware of the receiver or The Ark’s plans he somehow just knows that he’s safe again, that this was out of character for the animal and it’s now over. His affectionate “big fella” in the panel above says it all. He clings on, waiting to see where he’s being taken across the great plains. It’s not explained how they get out of the city after the defensive fences were raised last issue (which does appear to be something of an oversight) but they end up in enemy territory.

This creepy image by Vanyo is the last panel and shows The Ark in all of their skeletal glory, complete with a nice close-up of those mechanics inside the jaw we’ve only seen in smaller images before. While the cliffhanger itself is a good one in its own right, this image raises those questions again of whether The Ark and their council are truly alive or if they’re being controlled by someone or something behind the scenes, Wizard of Oz-style. With Turbo now their captive I’m hoping for some answers soon.

It’s a sudden change in direction for the story and I think it works a treat. There’s only so much we can get as an audience from a constant battle but I also like the fact it hasn’t been wrapped up. It’s still ongoing but with an ill-equipped army now on the defensive. An army that now sees Turbo as a deserter. A story that could’ve easily become repetitive and just an excuse for big battles has cleverly twisted itself and has piqued my interest again.

Jesús Redondo returns to illustrate The Wildcat Complete: A Perfect Crime?, the latest in our anthology thrillers featuring the Wildcat itself. A crew has been assigned to clean the outer hull of moulds and growths before they become a problem to the ship’s integrity. One member of the team, Stefano, has career ambitions that require rather unorthodox means of promotion; kill off his teammates and by default he’ll be the boss. Seeing off his captain on the first page he’s passed over for his colleague Roderick Serling, which is a particularly apt name here.

In previous reviews I’ve mentioned how these stories have often felt like an episode of The Twilight Zone and I can only assume that was Barrie’s intention all along, now that they’ve used a very similar name to that of the show’s creator, Rodman (Rod) Serling. Furious that he’s still not captain, Stefano relishes another opportunity when a deserted alien craft drifts into their area of space and both he and Serling are sent to investigate. Upon arrival they discover an oxygen-rich atmosphere but decayed alien bodies. Concluding it’s a relic from a distant alien war, Stefano sees his chance and kills Serling, reporting back to base that a disease killed the crew, not a battle, and that Serling is sick.


“When your body gases start expandin’ you’re bound to… explode!”

Stefano to the body of Serling

Contacting Wildcat every few hours and falsely reporting how Serling is getting worse until he apparently succumbs to the disease, he dumps the body out of the airlock, telling Wildcat Serling didn’t want his wife and children to see his mutated body. He knows exactly what will happen when the body’s gases start expanding in the vacuum of space, as you’ll see below in the first panel of the last page. But this is when everything backfires for Stefano and his so-called perfect crime in a somewhat timely ending when read today.

An eternal quarantine. Forced isolation for the rest of his life. It makes ten days seem somewhat trivial, doesn’t it? Trapped knowing he either has to serve his time out where he is, surrounded by alien corpses, or admit to what he’s done and possibly face execution, we’re left not knowing which option he’ll choose. I think it’s a very worthy strip for Rod’s name.

We finish the issue with a quick look at the next one featuring a dark, foreboding image from what looks like the Kitten Magee story and a bright and cheerful back page strip from one of those lovely retro Weetabix advertisements from the late 80s.

If there’s one word to sum up this issue it would be “surprising”. I mean this in the best possible way, of course. The shifting about of the contents freshened things up, the strips contained twists and turns and new beginnings and Loner’s in particular has me puzzled as to what’s next. I’ll wait, even though a fortnight can feel like a long time when the next issue is sitting on the shelf behind me. Needless to say, please join me back here in 14 days as I continue rediscovering this childhood favourite.

Issue eight of Wildcat will be reviewed on Friday 28th January 2022.

iSSUE SiX < > iSSUE EiGHT

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OiNK! #19: SiX-PACK PORK BELLY

As sure as the sun sets at the end of each day, every January the great general public invest their hard earned cash in gym memberships, magazines with their promise of beach bodies, and so-called ‘detox’ juices. By February everything will be back to normal, the weight loss and fitness resolutions will be long forgotten and they’ll have come to the realisation that our livers will do for free what those juices proclaim to do for extortionate amounts of money. It’s oh-so predictable, but that can not be said of this issue of OiNK when they decided to take aim at this tradition.

The Keep Fit Special kicks off with this Jeremy Banx cover of Arnold Schwarzenhogger, who would “be back” in the first monthly issue over a year later. Look closely at Jeremy’s colouring and you can see the individual strokes, even where he’s leaned heavier at the beginning or end of each. When you look at the picture as a whole they merge together into a lovely shaded image. I enjoy seeing these old covers and the individual elements like this, much like the felt tip pens used by Chris Sievey on his Frank Sidebottom pages.

The Sekret Diary ov Hadrian Vile kicks things off and our pint-sized menace finds himself in the situation of being forced to exercise. Heaven forbid. I loved swimming at school, but much like Hadrian it was less about doing lengths and more about just having fun in the water. His teacher isn’t having it, but soon finds himself in need of saving thanks to Hadrian, though to be fair he wasn’t wearing his glasses. I’d always assumed his eyes were roughly the size of his frames, to see them drawn by Ian Jackson this way is so funny.

But there’s something even funnier here, though it might not be immediately apparent. It certainly wasn’t when I read this as a child. OiNK’s co-creator/editor Mark Rodgers wrote the script as always and the name of one of Hadrian’s friends wasn’t simply plucked out of the air. In real life Mark was Helen Jones‘ other half. In recent years Helen and I have chatted about those days and I even received Mark’s OiNK mug as a Christmas gift! (Helen also sent me some information on a particular event in OiNK’s history which I’ll be sharing at some point.) I asked her about those panels above and she told me, “Can’t say I’m surprised.”

Given the amount of food I’ve put away over the Christmas holidays this really speaks to me

In the 80s exercise routines were a regular part of breakfast television, most famously presented by Lizzie Webb and Mr. Motivator. While we sat bleary-eyed, eating sugary cereal, trying to get the energy for the walk to school, they’d be jumping up and down in their lycra and shouting towards the camera, urging us to do the same. Needless to say we just watched. OiNK’s take was much more accurate.

Given the amount of food I’ve put away over the Christmas holidays (not to mention the amount that’s still to be eaten) this really speaks to me. It’s an on-point spoof of what everyone is really thinking when they tell themselves they’re going to get fit in the new year. It’s also the first contribution from prolific OiNK cartoonist Eric (Wilkie) Wilkinson, whose most famous character was friendly zombie Dead Fred who also makes his debut this issue. Wilkie would go on to contribute to 39 OiNKs altogether, often giving us more than one strip per issue and in #20 you’ll see one of his best.


“Wha-? This isn’t a real pig!”

The Weakun

Alongside the workouts our breakfast television included repeats of the ludicrous 60s Batman series. While it always felt more like a spoof of Batman rather than an actual adaptation of the comic, OiNK took old cliffhanger serials such as it and spoofed them further. First we had the Street-Hogs, told over a whopping 12 parts, then in #15 was the beginning of Ham Dare, Pig of the Future‘s first adventure which comes to its conclusion here. It may have been a much shorter story but it was no less enjoyable. In fact, I’d say each episode has been packed with many more gags than the ‘Hogs had.

Last issue the penultimate chapter ended with The Weakun‘s soldiers gunning down our fearless hero, several lasers firing through his body. This scene is repeated in the first panel below. He must be dead. There’s no way even writer Lew Stringer could have him survive that, surely? The resolution to the cliffhanger is even more ludicrous.

Sight gags, puns, exaggerated British wartime gusto and one silly plot twist after another fill every panel in what is a hilarious conclusion to Ham’s first OiNK outing. (I particularly liked the repeat of the speedy entrance from the first episode.) I’m going to miss Ham and Pigby, but while they do return for three more adventures later this was the only one to be serialised across more than one issue. In fact, they don’t return to the regular comic at all. Instead they pop up in both The OiNK! Book 1988 and The OiNK! Book 1989, as well as the third Holiday Special (released several months after OiNK’s cancellation), all of which are multi-page strips with plenty of gorgeous J.T. Dogg artwork to savour. Hurry back Ham!

Another character who debuted back in #15 was the fondly remembered Greedy Gorb – He’d Eat Anything, a creation of Cowpat County‘s Davy Francis. Food-loving comics characters were nothing new, some examples that immediately come to mind being Garfield and Bash Street KidsFreddy. But Greedy Gorb took over-eating to new extremes. There were no lasagnes or slap up feeds of sausages and mash anywhere to be seen and that tagline was taken quite literally.

Gorb’s diet would get increasingly bizarre, surrounded by Davy’s trademark puns and background gags. He became a firm favourite of mine and I’d look forward to seeing what he’d eat next. This would mostly be to satisfy his hunger, but at other times he’d choose a specific item to eat for another reason (such as the kitchen clock so his mum loses track of time and he misses the start of school). He would appear in 33 issues altogether and would even give Davy the opportunity to draw his first comics cover.

In the middle of the issue is The OiNK Cross-Country Race, billed as ‘Excitingly Dangerous’ on the cover. OiNK would give us a few various board games over time, some favourites being one with a Pete and his Pimple theme and one created by Frank Sidebottom. I’d forgotten all about this one though.

Drawn by John Geering, it’s definitely more rough around the edges than later games but I think that adds to the madcap nature of it all. It includes every excuse under the sun to stop the players or send them back several places. It’d take an awful lot of luck to reach the end of this one in any decent amount of time. It’s fun to see John let loose, unrestricted by the conventional drawing techniques he’d have to abide by in the pages of the other comics he worked for at the time.

A couple of other quick highlights from this issue has Weedy Willy doing a very good example of me when I’ve tried new ways of getting fit in Januaries past, and smelly alien Burp takes the start of a new year as an opportunity for a check up with his doctor.

There’s one strip in this issue that I’ve already shown you on the site. Mark Rodgers and Helen Jones wrote the very funny Wanda with the Wooden Leg as their take on the girls’ comics of the day (it’s presented by ‘Bumty‘comic). The artwork looked like it was taken straight from those titles, so it worked perfectly. It was illustrated by the amazingly talented Les ‘Lezz’ Barton who sadly passed away in 2008. You can read about Lezz and read the full strip in the Remembering Lezz post here.

When Uncle Pigg‘s skeleton crew took over production of the comic for #8 some butchers sneaked their way on to the pages, beginning a new series by Jeremy Banx called Butcher Watch Updates, a spin on the Crimewatch television series. The updates told readers to “watch out for your snout and mind your rind” and soon they were sending in reports of seeing the crazed butchers in their local shops for the Grunts page, compiled by Patrick Gallagher. One in particular was reported more than the others. In #14 Jimmy ‘The Cleaver’ Smith had made his first appearance in one of the updates and he immediately struck a chord with readers.

Rounding off this issue is the introduction of another new character. He would only appear sporadically and in eight issues altogether, but his debut is kind of a big deal with the gift of hindsight. That’s because the cartoonist behind him was none other than Charlie Brooker. He’d sent in some strips to Patrick, Tony and Mark and they were so impressed they gave him a regular gig. Not bad for a teenager! The strip below was something of a trial and we wouldn’t see his work again for another 13 issues, but after that he was part of nearly every edition, contributing to 37 altogether.

Of course you’ll all know Charlie now from his television work, having created such amazing series as Screen Wipe and Black Mirror. However, he was still at school at the time of OiNK so kudos to him for sending in some samples, and hats off to the team for recognising his talent. Charlie would go on to create such strips as Transmogrifying Tracey, Clint Gritwood the Trigger-Happy Cop and fan favourite The Adventures of Death. But Freddie Flop was his first and a strong debut.

I was always a fan of Charlie’s OiNK strips and as the comic continued he’d contribute more and more to each issue, particularly the monthlies where he’d often write for other artists too. He’d even write a Pete and his Pimple story for Lew Stringer. I always enjoyed his art style and his strips were consistently funny, Death often being a highlight for me. (That sounds rather overly-dramatic.) It’s exciting to finally see his work in this read through.

So 1987 was off to a great start and would only get better, culminating in my very favourite OiNK of them all. The next edition is a war special. I’d say this might sound like a strange subject for a kid’s humour comic but I’ve said that before and the team have shown how they can continuously pull these off with aplomb. So be back here on Monday 24th January 2022 for #20.

iSSUE 18 < > iSSUE 20

OiNK READ THROUGH MENU

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SUPER NATURALS #6: MONSTROUSLY GOOD ART!

My favourite Super Naturals cover so far wasn’t initially drawn as one. So impressive are Massimo Belardinelli‘s monstrous creations in one of the strips inside that they were used in a montage, with an image of Scary Cat by Sandy James hiding the seams (the strip was part of her reader challenge after all). The black and white images work perfectly with that logo and I can only imagine what could’ve been if Massimo had been given the chance to design and colour a cover of his own.

The images are for the anthology tale not related to the licence and we surprisingly kick things off with the other original story, The Doll. Moving from the middle of the comic to pole position could be a sign of the strip’s popularity and it’s got the shock factor to perfectly kick things off. It’s still Christmas Day and the family game of hide and seek almost ends in tragedy. Uncle Frank is rushed to hospital with the horrible knowledge that the doll (which he believed was somehow responsible for the death of previous foster child Alan) is alive and murderous.

He’s able to whisper this to Simon before he falls into unconsciousness and rushed away. Simon is the only one who knows the truth, apart from his seemingly hypnotised younger brother David of course. Speaking of David, he’s almost party to his older sibling’s murder in this issue. There really is a feeling of the stakes being upped here.

An angry Simon takes to searching the house, determined to finish this. But while looking out a suddenly opened window the doll creeps up from behind and pushes him out from the upper floor of the house. Luckily able to grab a drain pipe, it buckles under his weight while David just watches, his facial expression almost matching that of the doll’s. But when the Marshall’s son Clive enters the room David’s attitude completely changes and he rescues his brother from certain death.

Did he do this himself so as not to get caught? To play along as the innocent bystander? Or did the doll relinquish its spell over him, to keep his hypnotised state a secret for now? Maybe the doll simply ran off before being detected and its grip on David was lost. Intriguing questions and I look forward to answers soon. With the comic coming to an early end just three issues from now, I suppose the only upside to its cancellation is knowing answers should be forthcoming a lot quicker.

The layers are building; Frank’s hospitalisation while knowing the truth, David’s apparent willingness to see his brother die, the fact the doll is clearly out to kill and not just terrorise. It’s wonderfully paced and Francesc Masi‘s artwork is perfect for a horror story like this, setting an idyllic scene with a horror element right in its centre. It ends with Simon hoking about under his mattress for Alan’s diary and his hand comes across something moving. I remember what comes next from the last time I read these a few years back and it’s probably the most memorable moment from the entire story. You won’t want to miss the next review.

Anthony Williams is the artist for Ghostlings which continues its future tale and the underground-dwelling humans are now officially called Troggers, our ghostly characters foretold as “the great deliverers from beyond”. Convinced both Super Naturals are there to help they won’t listen as Spooks tries to explain. We see Weird Wolf battling one of the Crevice-Crawlers and the strip ends with Web-Winders invading the caverns. The comic really is trying to get as many creepy crawlies into this strip as possible.

The evil Super Naturals have made it all the way to the Cornish coast

The Ghostlings form a truce, knowing it’s their only chance of escape back to the Tomb of Doom but this lasts all of a handful of panels before Weird Wolf takes off, too scared to fight these monsters and leaving Spooks to defend the humans alone, possibly losing his only chance of leaving before the Tomb disappears again. Despite his comical appearance, Spooks is developing into quite the hero and I really like that. I’m also enjoying the setting, which feels very much like classic Doctor Who‘s depiction of future worlds. I’m sure kids would’ve relished the giant insects, dinosaurs and spiders. As an adult it’s great fun and isn’t that the whole point of a comic?

The lead strip, Legend of the Super Naturals is now taking up residence in the middle pages and the evil Super Naturals have made it all the way to the Cornish coast in their flying Bat Bopper car. It’s interesting to read about the limits of the powers these characters and their vehicles have, the comic has rules within which it operates and they make for better story choices. Here, the Bopper needs time to recharge its “aerial energy” and the good guys are in an even worse state which I’ll get to soon. But first I wanted to point out some wonderful little parts to this story.

Sandy James takes over from Dave D’Antiquis and does a superb job of bringing the toys to the page and even though I really liked Alan Landford‘s faceless Burnheart in #4, I think Sandy’s more toy-accurate depiction here is also superb. The powerful image makes the fact the Ghostlings undermine his transformation in the same panel all the funnier too. Then Snakebite takes centre stage for what is a quite dark sequence when you really think about it.

He morphs into this reptilian humanoid form to use his hypnotising powers on three huntsmen who have discovered the Bat Bopper. His face in this form reminds me of the aliens in V, which would’ve still been on TV at the time so this may have heightened the thrills for the young readers. But what stands out is the fact he’s hypnotising the three men to take aim at each other and fire their shotguns. Yes, their barrels are empty by this stage but the intent is there for a truly horrific scene, making this probably the darkest moment in this story since #1‘s church scene.

While strong in other ways, the good guys’ Ghost Finder isn’t that great at flying and has to make its trip across the Atlantic Ocean in stages. While it’s not explained here I’m going to assume that means jumping from ship to ship, terrifying the crews along the way for the greater good. Knowing that will take too long Lionheart and Thunderbolt use a little-used power to travel from New Orleans to England instantly, even though this will mean they’ll not only be vastly outnumbered initially, they’ll also be weakened by the transference.

This is what I meant about restrictions on their powers being better for the story. If they all just had unlimited powers the comic would be nothing more than one repetitive battle after another. I’m not sure if the limitations were outlined in the toy range of if the comic created them, but either way it works. The three licenced strips have been doing a good job of defining these characters enough that I care about what happens to my favourites. These limits add some tension on top.

The issue has another one-page Ghosting Tale of a bully trying to scare some campers with his shadow, only for that shadow to turn into a creature of the night and attack its owner, and there’s another poster by Sandy James in the centre pages. The above contribution to the letters pages caught my eye, not only because Mahmoud Youssef is from Northern Ireland where I reside, but also his heritage links him to the Ghostling he wanted to write to. As before, the accompanying illustration is by Fleetway stalwart Tom Williams.

The absolute star strip of this issue is the latest Scary Cat Challenge called Nightmare, which is based on an idea sent in by reader Trevor Knott of Plymouth. The story revolves around a young boy who ditches school and ends up in the supposedly haunted Bedlington Castle on a tour to kill time. The castle is shrouded in mist and the tour guide is suitably creepy so we know there’s going to be something else going on. The young boy quickly gets bored and decides to wander off, poking about inside the castle’s restricted areas. However, the tour guide sees all and soon decides to teach the lad a lesson “better than he would have learned at school today”.


“The boy trembles… shivers… and sits transfixed with fear…”

Nightmare

After making jokes about the tour guide’s looks and sneaking inside one too many private areas, the kid soon finds himself locked in a room full of medieval torture equipment. Thinking he’s not going to get out until the castle opens again the next morning he starts to cry, thinking of the trouble he’ll be in with his parents. It’s at this point, when he’s at his lowest, that he spots a shape taking form in the air around him. A man wearing an old-fashioned actor’s collar tells him he’s going to put on a show as a way of apologising for such an apparently boring tour. This is when artist Massimo Belardinelli unleashes his imagination!

Panel after panel we’re treat to (and the boy is terrified by) more and more horrifying creatures. Each one is an original, highly detailed masterpiece! This carries on for a few pages and there are some truly creepy and, depending on the age of the target reader, scary images here. Those same readers would’ve loved every panel though. They were buying Super Naturals for things like this!

Massimo was an Italian artist whose work I discovered as a kid when he drew the first two chapters of Joe Alien in editor Barrie Tomlinson‘s Wildcat comic, an original science fiction title published a year after Super Naturals. (You can check out Massimo’s work in the Wildcat reviews.) He’s also known for his work on 2000AD‘s Ace Trucking Co. and Sláine amongst many others, where his highly detailed and highly imaginative alien/mythical art was a hit with readers.

I think the level of detail here is just incredible. The amount of time and effort afforded to this one strip, a one-off in a toy licence comic based on an idea from a reader, must’ve made young Trevor’s year! Any one of these panels could’ve been a splash page but Massimo packs them in instead, and we see the boy becoming more and more terrified with each one. This is the kind of quality we had in our toy licence comics and the licence holders must’ve been thrilled with what Barrie and his team were producing for them.

The story concludes the next day and I have to say, even as an adult, it shocked me. As the tour guide unlocks the door I was expecting the kid to either run out screaming, having learnt his lesson, or to be a gibbering wreck and ready to apologise for his behaviour. I did not expect him to be dead! To have been scared to death. So much so in fact, he’s become a petrified skeleton overnight, still inside his pristine clothes. What a shame this is somewhat ruined by the panel which immediately follows it.

While we’ll most likely never know for sure, I have a feeling the discovery of the skeleton was where Trevor’s original idea may have ended. The panel with the child turning the television off isn’t in keeping with the rest of the strip at all. Could it have been added so the story didn’t end with the death of a child? It’s quite possible and I’d understand why, of course. Although I would’ve thought Scary Cat‘s appearance would’ve had the same effect anyway (drawn by Massimo instead of Sandy).

Nothing could take away from the art on display over these six pages though. It’s sad to think of work like this being forgotten, that the comic wasn’t successful enough to last longer and keep on producing strips of this quality, earning itself a reputation for doing so. Today there are those online who still scoff at the idea of licenced comics, who unfortunately will forever miss out on reading and enjoying things like this.

The licenced strips themselves don’t let the side down either. As Legend of the Super Naturals continues to lay out the ground rules and develop the background to these characters, the final strip would be set at some later point in their story, gorgeously illustrated by Alan Langford. While he’s now decided to give Skull eyeballs (as opposed to the especially creepy version in his previous serial, Mount of Athos) his work is no less suited to the horror comic genre.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh

In England to uncover the lost tomb of Britannicus, a fictional barbarian sorcerer, last issue the evil Super Naturals explained if Britannicus is freed evil will break loose and rule the world. As this issue’s chapter starts they’re still racing down the Thames in a wonderfully atmospheric opening panel. Last time we had a classic Victorian Christmas as our opener for the festive special, but this time it’s quite the opposite, gloomy scene.

As for our heroes, they’ve become pinned in by locals determined to protect their families from them. To be fair, given the setting the locals are just as scared of the vehicles, so no wonder they’re unable to distinguish between the two sides. There’s a scene of Eagle Eye having to scare the “valiant citizens” away (I’m assuming they’re allowed to unlike the Ghostlings) so they’re not harmed in the pursuit of Skull and his cronies. It goes against everything they stand for but it’s for the greater good and concludes with this brilliant juxtaposition of Christmas Card-like imagery and Tonka truck.

The characters are settling into their different personalities, distinguishing themselves from each other in their actions. It took a lot longer than six issues for more successful comics such as Transformers to do this as successfully. They’re also starting to use more of their unique special powers, which you can see below on the final page when we go back down the river and catch up with Skull, Burnheart and Scary Cat as they find what they’re looking for thanks to Skull’s x-ray vision.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh, while at the same time it kind of makes sense when you consider the huge row of teeth the front of the possessed truck has. What a fun way to give us half of our cliffhanger. The other half is the final panel at the bottom, where we see the humans have regrouped and summoned the military.

There’s still that mystery around Britannicus and who or what he actually was to solve too, so the next chapter should be particularly interesting.

The Christmas issue still remains my favourite so far. That could be because of my love of the season combined with the festive ghost stories of course, but nonetheless #5 just pips this issue to the top of the list. But I must say there’s a real feeling of confidence about this issue. From the scope of its stories and some truly incredible artwork, to pushing at the boundaries of what a children’s horror comic can publish.

What a shame there are only three regular issues left in the series. However, there are also two big Super Naturals special editions, the first of which will be reviewed before the final issue, and I’m really looking forward to getting my fangs stuck into that one. Before then are a couple more issues, the next of which will be reviewed on Sunday 23rd January 2022.

iSSUE FiVE < > iSSUE SEVEN

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COMiNG UP: OiNK! #19

Every year in January we’re bombarded with advertisements or social media posts for the next fitness fad, the next diet craze, or the next expensive liquid that will apparently detox our bodies better than our own livers. Many people will make New Year’s resolutions to lose weight, become as fit as an Olympian or join a gym, only for these to be all but forgotten come February. Or at the very least by Easter when chocolate for breakfast becomes acceptable again. This is by no means a new thing, as the next OiNK review will prove.

So with all of our lockdown weight and getting just a bit too comfy in our own company, maybe it’s time to get back out, eat better and trim our bodies down? Or is it time to read another review of the funniest comic ever created and a selection of highlights from within? I’ll let you decide on Monday 10th January 2022.

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CHRiSTMAS CONFESSiONS: NEW PSYCHO GRAN!

What better way to kick off the New Year than with some brand new strips featuring one of OiNK‘s most beloved characters. From the pen of David Leach comes two corking new stories for Psycho Gran, once more in the digital pages of Aces Weekly. One was published in issue six of the current volume on 27th December and was billed by the comic as a Christmas horror story (albeit with the usual Psycho humour), the second on 3rd January so both are available right now. I’ll tell you how you can get your trotters on them below, but first here’s a quick preview of both.

The Confessions of Psycho Gran has our former OiNK star head to the confessional in her local church. I think a whole issue of Aces Weekly could be taken up with her confessions but here the focus is on the poor priest who is there to listen and forgive. As you can see from this first page (of three) she’s taken her toll on him. Just a little bit. It’s a darker story than usual, even by Psycho Gran standards, but as always it’s laugh-out-loud funny.

The second, four-page strip is called Still Waters and takes place at the local swimming pool where Gran is enjoying a paddle in the swim lane. None of the other swimmers want to share it with her but one man isn’t having it, he’s paid for his swim time and so pushes through, jumping the entire queue and into the water. I’m not even going to hint at what comes next but it’s a brilliant final page which I personally found particularly funny, and it includes a nice nod to a classic comic star.

Aces Weekly was created by David Lloyd and Bambos Georgiou and is a digital anthology comic full of a huge variety of content from a wonderful array of talent, covering many genres in every issue. Each volume is seven weekly issues in length and you can either subscribe and have each one delivered to your inbox, or buy any volume in one go for just £6.99 (that’s only £1 per issue). The latest volume containing Psycho Gran is now complete so you too can dip your feet in the waters if you dare!

This isn’t the first time David’s creation has appeared in the comic, in fact last year both she and Lew Stringer‘s Combat Colin had further new strips appear in the landmark 50th volume, as you can read about in this previous blog post.

Get to it. Seriously, you won’t regret it pig pals!

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CHRiSTMAS 2021