Tag Archives: Tom Williams


The Ghostlings strip makes the cover of the latest Super Naturals as Spooks faces up against the monsters of Earth in the far future. Anthony Williams is the cover artist for the first time and it may not look like it but the story itself remains the lighter, more comedic of the comic inside. It’s also the first cover to directly relate to a chapter of a strip. Previously they’ve been general images of characters or scenarios to lure readers in, and #6 was a collage of panels from the Scary Cat story. I can understand why early issues of a new comic, especially a licenced one, would have more generalised covers so maybe this one was a sign of things to come.

Although things weren’t to come. We’ll get to that a little further down the review but first up let’s get stuck into the continuing Legend of the Super Naturals which has technically been ongoing since #1, although it did sort of start a new story within itself in #6 when they made their way to the Cornish coast. As Skull and his team get ever closer to the location of Excalibur, the good Super Naturals are split in two, beginning with leader Lionheart and Thunderbolt making quite the entrance.

Accidentally scaring some local farmers away, the weakened heroes hop aboard their abandoned tractor to give very slow pursuit in a small moment of comic relief. The next page on from this takes us across the breadth of the entire story, beginning with the tractor pootling along before we catch up with those upon the Bat-Bopper. I wonder if these acts of violence towards Skull’s own underlings would’ve developed into a plot point further down the line. While the good guys see their Ghostlings as helpers, it’s clear their counterparts view them as slaves, there only to do their bidding.

They come across a local village and just for the sake of spreading fear they tear it apart with flames and missiles, basically for their own amusement. We also catch up with the team on the Ghost Finder who have stopped off on another small rock outcrop in the middle of the ocean to let their vehicle recharge itself, just like I assumed they would’ve had to do. I’m glad to see this wasn’t overlooked for the sake of expediency.

Eagle Eye senses some unknown mineral beneath the surface and a quick missile blast later Hooter is getting to work with his little-used alchemy abilities to turn it into a useable fuel. Once on their way for the final part of their journey Eagle Eye says he’ll fly solo alongside them. But really, he just wants to use his own powers of instant transference (which the others used to their detriment last time) and doesn’t want to be talked out of it. As Spooks wishes “Feathers” well the cliffhanger has us back at the destroyed village, Lionheart and Thunder Bolt looking on, desperate to help but unsure how they won’t just make it worse!

There’s certainly a lot happening this issue. However, none of it is rushed and it’s become the best of the licenced strips by far, with multiple points of view all playing out independently from each other. It feels like a much meatier read than five pages would normally contain and in fact I had to go back and check there weren’t any extra pages added to the tale. The writer (most likely editor Barrie Tomlinson) has an expert hand on these characters now and having Sandy James as the artist is the perfect choice. After all, he developed the comic versions of the toys in the first place. I’m looking forward to seeing how all these elements come together for a surprise finale.

The Ghostlings strip is beginning to feel like it’s running out of steam story-wise, but artist Anthony Williams certainly seems to be having a blast. His designs for the dinosaur-like Surface-Stampers and the giant insects the Crevice-Crawlers are great fun, as is his interpretation of Eagle Eye who makes a surprise appearance here, big heroic chin and all! Back in Ghost World, the all-knowing being Specter may not care about sides, but it would appear he can be coaxed (or tricked) into giving away a location and the door to get there.

Weird Wolf is quite angry none of his own teammates came to rescue him so he turns into his animal form and howls, summoning the beasts above, which in turn attracts the Crawlers who see the stampede as dinner on the go. It’s all rather inconsequential after the interesting story we’ve been treated to so far and unfortunately the ending is worse. It’s just annoying. It happens off to the side, with Spooks simply describing what’s happening.

This feels like a cheat to shoehorn in a cliffhanger. Without showing the apparent danger it feels cheap, like a lazy last-minute way to attempt a dramatic ending without putting any of the effort into writing or drawing it. It’s such a shame because it’s been a good story until now, and Anthony’s art was saving this episode somewhat until this. I do wish Anthony had been enlisted to draw a full Super Naturals strip though, I’d loved to have seen his versions of the other main characters.

After not actually showing himself in last issue’s chapter (but having his presence very much felt) The Doll is about to make up for lost time. Simon Wickham appears to be trapped in the caterpillar-laden basement, the stairs have collapsed and the doll is closing in, axe in hand. Swing after swing almost connects before the ventriloquist’s dummy throws it at him in frustration and it sticks in the wall. Using it as a step up, Simon leaps for the door and escapes in a very exciting sequence I’m sure had child readers thrilled.

Artist Francesc Masi seems to relish being able to finally draw more of the murderous toy. It’s expressions would’ve been terrifying for the target audience and his relentlessness in trying to kill Simon, who the readers would’ve been able to identify with, is quite severe. It’s clear by now the doll isn’t out to make mischief or harm, he’s a killer! This is confirmed by Simon’s foster mum Louise.

When Simon discovers a broken ventilation cover leading to the basement he realises the doll has been able to come and go undetected. Louise, knowing David is on his way to visit Uncle Frank in hospital and that he left with a suitcase big enough to house the doll, rushes them both to the hospital. On the way she comes clean and finally admits, to herself as much as to Simon, her previous foster child Alan was killed. It was no accident and it’s now clear to her the doll, now on its way to her comatose husband, was responsible.

There’s a blink-and-you’ll-miss-it moment here which may be a hint of what’s to come in the finale. Look at David’s face while the monster that’s possessed him is beating Frank. Is he starting break through the spell? The strip ends with him leaving, suitcase in hand, just as the others arrive and Simon tentatively opens the door to Frank’s hospital room, now in darkness. I’ve loved this chapter and it’s definitely building to a climax. Of course I only know this with the gift of hindsight but it makes for a breathless episode and I’m excited to see how it’s all wrapped up in the next issue.

However, I can’t help but be a tiny bit concerned about the amount there still is to wrap up in just four pages. We’ve the mystery of Alan, David’s possession, the outcome of the attack on Frank and hopefully the defeat of the doll itself. I have faith in this comic though. So, while I can’t imagine how they’re going to do all of that I have faith they will! Let’s just hope it’s not left too open-ended as a result. I want a nice, satisfying end to the doll’s murderous rampages!

It’s hardly a sign of a comic series about to be cancelled

Eagle-eyed (no pun intended) readers may have spotted something was missing on the letters and drawings pages, the end of The Doll and the final panel of the Scary Cat Challenge strip. Namely, the address for the comic. Clearly its fate was known in advance (unlike Ring Raiders) and it would’ve been unfair to ask the young readers to send in more contributions when they would only have been received after the final issue had gone to the printers. But on Spooks’ letters page there’s an advertisement which gives a different sense of how the title was performing.

On the same day as this issue went on sale, the Super Naturals Adventure Book was also released. A thick, glossy publication along the lines of the OiNK and Wildcat Winter Specials and most likely timed to entice all the new toy owners from Christmas to buy it (and through it discover the comic). It’s hardly a sign of a comic series about to be cancelled. Obviously it would’ve been created a long time before this point when hopes for Super Naturals were high but still, I can imagine the shock of readers who picked it up only for the next regular issue to announce it was the end!

Speaking of readers, let’s have a quick look at a couple of contributions to Spooks’ letters pages. I really like this Tom Williams drawing of George Michael as a Ghostling, created to beat the evil Weird Wolf‘s terrible singing. Reading this today and seeing him as a ghost has a different feeling to it, but as a fan I like the idea of him protecting us mortals with his music. Also, Mr. Lucky grants a reader’s wish in a moment which reminds me this is very much a Barrie Tomlinson comic.

The Scary Cat Challenge this issue is based on an idea sent in by reader Jonathan Williams of Liverpool. It takes place in India where Professor Ronald Barton is in his element, enjoying the culture and people and paying his respects to the history of the country. His ungrateful son Julian however doesn’t even want to go. When they get there he’s foul to every local, intolerant to the ways of the people, their cultures, food and language and even thinks the Taj Mahal is nothing compared to Wembley Stadium! He reminds me very much of a certain kind of British tourist we all know too well from holidaying abroad.

Julian ends up insulting many of the locals. One particular temple tour guide doesn’t take kindly to a comment from him. Standing in front of a golden statue depicting The Snakes of Panatha Julian scoffs at the prophecy, that “one day the golden snakes of Panatha will reincarnate”. Asking Julian to respect their ways, instead the guide is verbally abused. Apologising on his behalf, his father the Professor tries to reason with Julian but his son is just as rude to him. By this stage I felt myself becoming frustrated with the character, which is the whole point. We can also see where this story is going when he returns to his hotel room to find a smaller version of the same statue as part of the decor.

He throws a blanket over it and climbs into bed to read a football magazine he brought from home to “get away from a load of old mumbo-jumbo”. We see the blanket move and golden snakes appear, one after the other, accompanied by the eerie caption, “A moving snake makes no noise”. Screaming in fright, Julian ends up entangled among them and we suddenly find the story jumping forward to the next morning, where a local doctor is examine him.

While the comic doesn’t go so far as to scare a kid to death this time (see #6), the outcome could actually be worse for this particular brat. The final page shows his body stiff but still breathing, his heart racing but no movement or reactions whatsoever. He’s been frozen in fear, possibly for the rest of his life. These final panels showing Julian’s facial expression are the creepiest of the whole story, but add these to the moments of the snakes surrounding his bed and that silent panel in particular and Julio Vivas once again captures the potentially scary moments perfectly. I’m sure young fans would’ve loved his work!

After a brief Ghostling Tale involving a fairground ghost train we move on to our final strip which as per usual is The Curse, drawn by Alan Langford. In the tombs under the Thames Skull, Burnheart and Scary Cat have discovered where Britannicus lies and are attempting to open his casket to release his curse upon the world. Knowing they’re late to the party, Lionheart and Eagle-Eye take up arms against Burnheart outside and we finally get some Super Natural-on-Super Natural fight scenes. Don’t get me wrong, the story has been intriguing and I’ve been eager to see what this Britannicus fella is all about, but Alan did such an amazing job of the fight scenes in his previous story (Mount of Athos) I’ve been looking forward to them clashing again with him on art duties.

There are spells and flames and swords and guns aplenty but the setting just can’t relive that epic feeling from the previous story. However, it’s still fun and as always we have to remember the original audience. Eventually, as the good guys recover from a spell cast by Scary Cat, she and Burnheart race inside to recharge the flame gun (see last issue) and finally free Britannicus’ body. But it appears the Romans knew it could still be of value to evil and so they sealed it within a further casing, this time made of brass. Knowing it’ll take longer to break into this, Skull and his cronies retreat through the underground sewers until they reach a dead end.

The final panel halts the action as the Bat Bopper unleashes one of its flying bombs and the ‘Next Issue’ panel simply states, “The Flood!” so I think we can guess what’s on the other side of that dead end. It’s a much lighter episode this time compared to the atmosphere-rich story we’ve had thus far. T here are also more examples of using Skull for comedy which I found humorous last time because it hadn’t been done before, but now I feel it’s taking away from that gloriously scary leader Alan portrayed in Mount of Athos.

Nevertheless, knowing the final chapter is upon us I’m still looking forward to seeing how this one is resolved, even if it’s now looking very unlikely we’ll get to see what Britannicus looks like or what his curse entails.

It’s sad to think there’s only one more issue of the regular comic to go, but I’m excited by the Adventure Book, which as I explained above also went on sale on this day back in 1988. So I’ll be spending time this week reading that for the full review in seven days, to fill the gap between the penultimate and climactic issues of Super Naturals. So come back to check that out on Sunday 13th February 2022.


My favourite Super Naturals cover so far wasn’t initially drawn as one. So impressive are Massimo Belardinelli‘s monstrous creations in one of the strips inside that they were used in a montage, with an image of Scary Cat by Sandy James hiding the seams. The black and white images work perfectly with that logo and I can only imagine what could’ve been if Massimo had been given the chance to design and colour a cover of his own!

The images are for the anthology tale not related to the licence and we surprisingly kick things off with the other original story, The Doll. Moving from the middle of the comic to pole position could be a sign of the strip’s popularity and it’s got the shock factor to perfectly kick things off. It’s still Christmas Day and the family game of hide and seek almost ends in tragedy. Uncle Frank is rushed to hospital with the horrible knowledge that the doll (which he believed was somehow responsible for the death of previous foster child Alan) is alive and murderous.

He’s able to whisper this to Simon before he falls into unconsciousness and rushed away. Simon is the only one who knows the truth, apart from his seemingly hypnotised younger brother David of course. Speaking of David, he’s almost party to his older sibling’s murder in this issue. There really is a feeling of the stakes being upped here.

An angry Simon takes to searching the house, determined to finish this. But while looking out a suddenly opened window the doll creeps up from behind and pushes him out from the upper floor of the house. Luckily able to grab a drain pipe, it buckles under his weight while David just watches, his facial expression almost matching that of the doll’s. But when the Marshall’s son Clive enters the room David’s attitude completely changes and he rescues his brother from certain death.

Did he do this himself so as not to get caught? To play along as the innocent bystander? Or did the doll relinquish its spell over him, to keep his hypnotised state a secret for now? Maybe the doll simply ran off before being detected and its grip on David was lost. Intriguing questions and I look forward to answers soon. With the comic coming to an early end just three issues from now, I suppose the only upside to its cancellation is knowing answers will be forthcoming a lot quicker.

The layers are building; Frank’s hospitalisation while now knowing the truth, David’s apparently willingness to see his brother die, the fact the doll is clearly out to kill and not just terrorise. It’s wonderfully paced and Francesc Masi‘s artwork is perfect for a horror story like this, setting an idyllic scene with a horror element right in its centre. It ends with Simon hoking about under his mattress for Alan’s diary and his hand comes across something moving. I remember what comes next from the last time I read these a few years back and it’s probably the most memorable moment from the entire story. You won’t want to miss the next review.

Anthony Williams is the artist for Ghostlings which continues its future tale and the underground-dwelling humans are now officially called Troggers, our ghostly characters foretold as “the great deliverers from beyond”. Convinced both Super Naturals are there to help they won’t listen as Spooks tries to explain. We see Weird Wolf battling one of the Crevice-Crawlers and the strip ends with Web-Winders invading the caverns. The comic really is trying to get as many creepy crawlies into this strip as possible.

The evil Super Naturals have made it all the way to the Cornish coast

The Ghostlings form a truce, knowing it’s their only chance of escape back to the Tomb of Doom but this lasts all of a handful of panels before Weird Wolf takes off, too scared to fight these monsters and leaving Spooks to defend the humans alone, possibly losing his only chance of leaving before there Tomb of Doom disappears again. Despite his comical appearance, Spooks is developing into quite the hero and I really like that. I’m also enjoying the setting, which feels very much like classic Doctor Who‘s depiction of future worlds. I’m sure kids would’ve relished the giant insects, dinosaurs and spiders. As an adult it’s great fun and isn’t that the whole point of a comic?

The comic’s lead strip, Legend of the Super Naturals is now taking up residence in the middle pages and the evil Super Naturals have made it all the way to the Cornish coast in their flying Bat Bopper car. It’s interesting to read about the limits of the powers these characters and their vehicles have, the comic has rules within which it operates and they make for better story choices and drama. Here, the Bopper needs time to recharge its “aerial energy” and the good guys are in an even worse state which I’ll get to soon. But first I wanted to point out some wonderful little parts to this story.

Dave D’Antiquis once again does a superb job of bringing the toys to the page and even though I really liked Alan Landford‘s faceless Burnheart in #4, I think Dave’s more toy-accurate depiction here is also superb. The powerful image makes the fact the Ghostlings undermine his transformation in the same panel all the funnier too. Then Snakebite takes centre stage for what is a quite dark sequence when you really think about it.

He morphs into this reptilian humanoid form to use his hypnotising powers on three huntsmen who have discovered the Bat Bopper. His face in this form reminds me of the aliens in V, which would’ve still been on TV at the time so this may have heightened the thrills for the young readers. But what stands out is the fact he’s hypnotising the three men to take aim at each other and fire their shotguns. Yes, their barrels are empty by this stage but the intent is there for a truly horrific scene, making this probably the darkest moment in this story since #1‘s church scene.

While strong in other ways, the good guys’ Ghost Finder isn’t that great at flying and has to make its trip across the Atlantic Ocean in stages. While it’s not explained here I’m going to assume that means jumping from ship to ship, terrifying the crews along the way for the greater good. Knowing that will take too long Lionheart and Thunderbolt use a little-used power to travel from New Orleans to England instantly, even though this will mean they’ll not only be vastly outnumbered until the rest can catch up, they’ll also be weakened by the transference at the same time.

This is what I meant about restrictions on their powers being better for the story. If they all just had unlimited powers the comic would be nothing more than one repetitive battle after another. I’m not sure if the limitations were outlined in the toy range of if the comic created them, but either way it works. The three licenced strips have been doing a good job of defining these characters enough that I care about what happens to my favourites. These limits add some tension and drama on top.

The issue has another one-page Ghosting Tale of a bully trying to scare some campers with his shadow, only for that shadow to turn into a creature of the night and attack its owner, and there’s another poster by Sandy James in the centre pages. The above contribution to the letters pages caught my eye, not only because Mahmoud is from Northern Ireland where I reside myself, but also his heritage links him to the Ghostling he wanted to write to. As before, the accompanying illustration is by Fleetway stalwart Tom Williams.

The absolute star strip of this issue is the latest Scary Cat Challenge called Nightmare which is based on an idea sent in by reader Trevor Knott of Plymouth. The story revolves around a young boy who ditches school and ends up in the supposedly haunted Bedlington Castle on a tour to kill time. The castle is shrouded in mist and the tour guide is suitably creepy so we know there’s going to be something else going on. The young boy gets bored quickly and decides to wander off, poking about inside the castle’s restricted areas. The tour guide sees all however and soon decides to teach the lad a lesson “better than he would have learned at school today”.

“The boy trembles… shivers… and sits transfixed with fear…”


After making jokes about the tour guide’s looks and sneaking inside one too many private areas, the kid soon finds himself locked in a room full of medieval torture equipment. Thinking he’s not going to get out until the castle opens again the next morning he starts to cry, thinking of the trouble he’ll be in with his parents. It’s at this point, when he’s at his lowest, that he spots a shape taking form in the air around him. A man wearing an old-fashioned actor’s collar tells him he’s going to put on a show as a way of apologising for such an apparently boring tour. This is when artist Massimo Belardinelli unleashes his imagination!

Panel after panel we’re treat to (and the boy is terrified by) more and more horrifying creatures. Each one is an original, highly detailed masterpiece! This carries on for a few pages and there are some truly creepy and, depending on the age of the target reader, scary images here. Those same readers would’ve loved every panel though. They were buying Super Naturals for things like this!

Massimo was an Italian artist whose work I discovered as a kid when he drew the first two chapters of Joe Alien in editor Barrie Tomlinson‘s Wildcat comic, an original science fiction title published a year after Super Naturals. (You can check out Massimo’s work in the Wildcat reviews.) He’s also known for his work on 2000AD‘s Ace Trucking Co. and Sláine amongst many others, where his highly detailed and highly imaginative alien/mythical art was a hit with readers.

I think the level of detail here is just incredible. The amount of time and effort afforded to this one strip, a one-off in a toy licence comic based on an idea from a reader, must’ve made young Trevor’s year! Any one of these panels could’ve been a splash page but Massimo packs them in on each page instead, and we see the boy becoming more and more terrified with each one. This is the kind of quality we had in our toy licence comics and the licence holders must’ve been thrilled with what Barrie and his team were producing for them.

The story concludes the next day and I have to say, even as an adult, it really shocked me! As the tour guide unlocks the door I was expecting the kid to either run out screaming, having learnt his lesson, or to be a gibbering wreck and ready to apologise for his behaviour. I did not expect him to be dead! To have been scared to death. So much so in fact, he’s become a petrified skeleton overnight, still inside his pristine clothes. What a shame this is somewhat ruined by the panel which immediately follows it.

While we’ll most likely never know for sure, I have a feeling the discovery of the skeleton was where Trevor’s original idea may have ended. The panel with the child turning the television off isn’t in keeping with the rest of the strip at all. Could it have been added so the story didn’t end with the death of a child? It’s quite possible and I’d understand why, of course. Although I would’ve thought Scary Cat‘s appearance would’ve had the same effect.

It doesn’t take too much away from the story though and nothing could take away from the art on display over these six pages! It’s sad to think of work like this being forgotten, that the comic wasn’t successful enough to last longer, to keep on producing strips of this quality and earning itself a reputation for doing so. Today there are those online who still scoff at the idea of licenced comics, who unfortunately will forever miss out on reading and enjoying things like this.

The licenced strips themselves don’t let the side down. As Legend of the Super Naturals continues to lay out the ground rules and develop the background to these characters, the final strip would be set at some later point in their story, gorgeously illustrated by Alan Langford. While he’s now decided to give Skull eyeballs (as opposed to the especially creepy version in his previous serial, Mount of Athos) his work is no less suited to the horror comic genre.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh

In England to uncover the lost tomb of Britannicus, a fictional barbarian sorcerer, last issue the evil Super Naturals explained if Britannicus is freed evil will break loose and rule the world. As this issue’s chapter starts they’re still racing down the Thames in a wonderfully atmospheric opening panel. Last time we had a classic Victorian Christmas as our opener for the festive special, but this time it’s quite the opposite, gloomy scene.

As for our heroes, they’ve become pinned in by locals determined to protect their families from them. To be fair, given the setting the locals are just as scared of the vehicles, so no wonder they’re unable to distinguish between the two sides. There’s a scene of Eagle Eye having to scare the “valiant citizens” away so that they’re not harmed in the pursuit of Skull and his cronies. It goes against everything they stand for but it’s for the greater good and concludes with this brilliant juxtaposition of Christmas Card-like imagery and Tonka truck!

The characters are settling into their different personalities, distinguishing themselves from each other in their actions and not just looks. It took a lot longer than six issues for more successful comics such as Transformers to do this as successfully. They’re also starting to use more of their unique special powers, which you can see below on the final page when we go back down the river and catch up with Skull, Burnheart and Scary Cat as they find what they’re looking for thanks to Skull’s x-ray vision.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh, while at the same time it kind of makes sense when you consider the huge row of teeth the front of the possessed truck has! What a fun way to give us half of our cliffhanger. The other half is the final panel at the bottom, where we see the humans have reformed, summoned the military and the Ghost Finder and its passengers are in for a rough ride. We know guns have no effect on the Super Naturals in their humanoid forms so as long as they don’t transform into their animal personas they’ll be fine. Not sure if the same can be said of the Ghost Finder itself though and without their transport all may be lost.

There’s still the mystery around Britannicus and who or what he actually was to solve too, so the next chapter should be particularly interesting.

The Christmas issue still remains my favourite so far. That could be because of my love of the season combined with the festive ghost stories of course, but nonetheless #5 just pips this issue to the top of the list. But I must say there’s a real feeling of confidence about this issue. From the scope of its stories and some truly incredible artwork, to pushing at the boundaries of what a children’s horror comic can publish.

What a shame there are only three regular issues left in the series. However, there are also two big Super Naturals special editions though, the first of which will be reviewed before the final issue, and I’m really looking forward to getting my fangs stuck into that one. Before then are a couple more issues, the next of which will be reviewed on Sunday 23rd January 2022.


The latest issue of editor Barrie Tomlinson‘s Super Naturals from Fleetway decided the best way to get new readers on board was to bribe them with cold, hard cash. I’m joking, of course, the fact was this Sandy James cover informed potential readers of the prizes for their submissions used in the pages of the comic. As Super Naturals continued some of the best strips would be those based on reader ideas too. For now though, let’s stick to the issue at hand and it kicks off as usual with the latest chapter of The Legend of the Super Naturals, as drawn by Dave D’Antiquis.

Continuing to terrorise the streets of New Orleans during Hallowe’en 1987, the evil forces of Skull seem to be having the time of their afterlives, especially when human law enforcement begins to fight back. The police officers are easily dispatched by Snake Bite who transforms, hypnotising them to the spot.  As he closes in to bite them (and kill them I’m assuming) Lionheart and his noble warriors turn up to save the day.  Or at least attempt to.

The thing is Skull is on a roll with his seemingly unstoppable Bat Bopper truck. He goes beyond the police lines, seeking out the military defence cordon we saw mobilise last time. But they’re nothing against this possessed vehicle, their weaponry literally bouncing off the supernatural force behind it. Just to drive home the point it rams the tanks, flipping them out of the way as if they themselves were toys and firing bat bombs at the approaching air forces.

As is the case in stories like this we humans can’t tell the difference between the good and bad guys when we’re faced with something different and the strip ends with Eagle Eye fired upon in his bird form after a pilot saw him transform. Of course, Eagle Eye actually did so in order to take to the air and help protect the pilots. What’s curious here is how he refers to his ‘Power of Truth’ at one stage, but that just results in a powerful energy beam coming from his chest in the midst of battle with his foes. Surely that power would be used to force people to tell the truth?

Anyway, Legend sets quite the pace and while it remains light on plot it continues to do its job of introducing our characters and their abilities brilliantly. This chapter in particular feels like a truly huge battle, the reader left wondering if there could ever be anything us humans could do to stand up against these supernatural forces if they truly turned against us. Or are we forever to rely on the good guys to swoop in and save us, which given the fact we’re shooting them down doesn’t bode well. A good bit of old-fashioned, grand scale action to begin proceedings before we move on to the light-hearted Ghostlings drawn by Anthony Williams.

A new story begins this issue and it has the potential to be quite interesting and a lot of fun. Colliding as they crash through another barrier from Ghostworld, the opposing forces of good and evil appear to have lost a couple of their helpers. Both Weird Wolf and Spooks have fallen off at the moment of transition and ended up in some kind of limbo or void between realities, or so it initially seems. There are only hints so far about where they actually are and I like that, adding a bit of mystery to the fun.

All we know is they’re somewhere no human has ever been before. When faced with a giant dinosaur-like creature Spooks immediately concludes they’ve been thrust into the past but Weird Wolf isn’t so sure. For once the dimwitted punk rocker may be on to something. The dino only has one eye and he’s never heard of anything like it before in all his years. Most of all, he sees a chance to do a rare thing for a Ghostling and make a meaningful contribution to the cause.

It’s actually not a bad plan. While the first Ghostlings strip was fun (and actually quite funny in places) this one is far more interesting. Everything from the sudden change in setting, the mystery behind it and Weird Wolf becoming more than the petulant teen wolf of previous issues is really enjoyable. This is only four pages into the tale so I’m looking forward to seeing where it goes from here. A big improvement so far.

Now we go from the interesting to the outright murderous, right from the very first panel! Knowing this is a comic aimed at kids who were the same age as me at the time (that is, roughly ten-years-old or so) this is quite the shocking image from artist Francesc Masi when you turn the page. Any mystery behind whether The Doll would actually kill is wiped away here, but what’s even more shocking is the reveal in the second panel.

Initially, just for a second, I thought the fact it was just younger brother David Wickham was to alleviate any horror from the opening, but then I thought about it and it’s so much worse! David’s face says a lot about his state of mind and if you think about it, that first panel is very clear in its intentions, so finding out David was attached to the doll makes this all the creepier.

This is a particularly dark episode of the story. Hearing the commotion, their foster dad enters the room and David throws the doll at Simon for him to take the blame of rescuing it from the bin outside. Well, actually there’s a hint the doll may have leapt onto Simon by itself, but it’s deliberately not overly obvious. Uncle Frank understandably goes ballistic (see earlier reviews to understand why) and, grabbing Simon by the ear, marches them all to the fireplace and throws the doll into the flames. (The scene is completed with a tiny safety message from the comic.)

We know this won’t be the end though, and just a short while later a noise from the living room alerts the family and they find the doll has somehow fallen out of the fire. It would seem the fireguard wasn’t secured properly (or was unlocked from the inside) and the doll’s charred remains have set the carpet ablaze. Again, it’s all smoke (literally in this case) and mirrors.

The Marshalls’ teenage son Clive goes to lift the toy to throw it outside but burns his hand. However, David picks it up with ease, proclaiming Clive must’ve been “unlucky” and touched the wrong bit. Frank is furious, blaming Simon for everything and after the fire brigade have put out the fire he asks them to dispose of the “rubbish” that caused it. This leads on to the final page of the strip for this issue in which a homeless man searching for scraps of food does so in the same skip.

The individual events here might seem a little clichéd today but taken altogether they make for a tense read even now. You also have to remember this was written in 1987 and for an audience who wouldn’t have been exposed to horror films yet. For all intents and purposes this was their introduction to the genre, and let’s make no bones about it, that homeless man has been murdered by the doll. Its capabilities are now very clear.

Two of the letters sent in by young readers were illustrated by Tom Williams which was quite the honour.

That could be harrowing stuff for young kids and while I only read the first two issues (and the last) back then, what I did read did frighten me. I don’t know what this chapter would’ve done, but I’m sure I would’ve enjoyed it. Oh how the other kids in the playground loved being scared by this character. It was fun to be scared by a comic, knowing it was just that, a comic, and we could stop at any time, close it and walk off. But we dared ourselves on to read more and kept coming back.

Reader contributions were gathering pace with this issue. Not only was there a gallery page for drawings, A Letter From Spooks had a double-page spread. Two of the letters sent in by young readers were also illustrated by Tom Williams (Creature Teacher, Tiny Tycoon, Dandy and Beano Comic Libraries) which was quite the honour. One asked Mr Lucky to cast a magic spell for better weather, the other asked Rags to wrap up the reader’s school bus driver!

What could be better than seeing your idea brought to life by a pro and then receiving a fiver in the post for it? How about receiving a tenner in the post when one of Super Naturals’ writers and another pro comics artist turned your story idea into a full six-page strip? That’s exactly what happened for reader Tony Ashworth when his idea became the first to be used for the Scary Cat Challenge.

His Monster of the Lake is a basic tale but it’s well presented and oozes atmosphere. It begins millions of years ago as a Tyrannosaurus rex and a Brontosaurus fight to the death atop a cliff face. Spanish artist Julio Vivas (Tammy, Jinty, Valentine) really exaggerates the creatures which, while they’re not for me, I’m sure young Tony appreciated. The Brontosaurus (which wouldn’t really have been a fighter like this) triumphs and the T-rex falls to its death beneath the waves.

Through some unclear imagery we surmise she was pregnant and for whatever reason the egg inside not only remains perfectly preserved as her body decomposes, but over millions of years grows to huge proportions. None of this is explained. But millions of years later is where we pick up the story when Lieutenant-Commander John Cartwright‘s nuclear submarine hits the giant egg and unleashes a T-rex upon his boat. Again, how did it survive in there? Who knows. It even absorbs one of the Commander’s missiles, then destroys the sub and kills all on board.

Eleven years later young Kevin Cartwright is being taken on a camping trip by his mum to the lake where his dad, John, died under mysterious circumstances. Yes, I wondered why they’d want to do that too. During the night Kevin is summoned by a mysterious voice telling him to walk to a certain cliff face near the lake. Sleepwalking, completely unaware of where he is or what he’s doing, he comes face to face with the dinosaur who lashes out at the young boy.

“I build the flames of my being to the strength of a thousand furnaces!”


But Kevin starts to emit a ghostly glow, startling the ‘rex who then topples over the same cliff as featured earlier. It’s a story full of plot holes but that could be more to do with it being based on a young reader’s imagination and perhaps a younger me wouldn’t have cared. But it does have some nice imagery in the latter pages, like the panel showing the passage of time after the sub is destroyed and the final image of father and son.

Much better is the final part of Mount of Athos, as ever drawn to epic proportions by Alan Langford. Each issue, the opening panels of this story have really drawn me in and this time is no different, with his superb depiction of Skull looking on as Burnheart transforms into living flame, ready to destroy the symbol of peace they’ve all been fighting over. It’s a dramatic opening worthy of the longest-running comics of the time, once again making me lament the fact this publication wasn’t to sit alongside them.

Just as Alan crafted his own version of Skull from the toy design, his Burnheart disregards the fiery face the toy’s action figure and shield had. It was never too obvious anyway and was a subtle face in the flames, but Alan instead opts for pure flame and I think it works so much better. It’s scarier to have pure fire, it feels more dangerous than a spooky face.

In this last chapter of the best licenced strip so far, it all boils down to a bit of quick thinking deception by Lionheart. First, Scary Cat transforms into her feline form (which last issue revealed was her original, true form) to take the container from him by force and once again Alan knocks it out of the park. A stray cat is no match against a lion and ultimately she’s thrown aside, so it’s only a small moment but I just love how it’s been drawn, particularly the attacking cat emerging from the disappearing form of the old witch.

He seems to particularly relish bringing the evil Super Naturals to the page and I hope, like editor Barrie’s Ring Raiders where the same creative teams would continue to bring each subsequent serial to life, that Alan returns for the next story. We’ll find out in a fortnight.

The battle has gone back and forth several times by this point over the issues, frustrating Lionheart so much he appears to suddenly lose it! Screaming at Skull and his henchmen for daring to challenge him he transforms into his lion persona and takes them all down in a wild fury. However, he knows this will only delay them, that the battle can’t be won and so in desperation decides on another way of getting the relic out of Skull’s reach, which involves a bit of trickery.

Hiding the actual contents of the casket under a heavy stone in the body of the monastery, he makes a run for it with the now empty canister. Apparently backed into a corner overlooking a cliff he has no option but to throw the canister over the edge into a vast forest below in a final desperate bid to push it beyond the reach of Skull.

Of course, it’s not a desperate bid and even getting cornered was deliberate. Skull and the others take off after the relics. There’s no longer a need to waste time by doing battle, they will spend their time hunting them down and destroying them instead, despite the size of the forest below. He questions Lionheart’s rationale and later we see him come to the realisation he’s been duped.

It’s a basic idea but it’s still early days for the comic and the character of Lionheart, however it’s great to see him beginning to grow beyond the valiant fighting warrior. His character has just started to come through and I’m hoping we get to see more of it before we get to the end of the comic’s short run. The story itself has been a blast but it’s the imagery that will stay with me, with plenty of epic scenes and creepy imagery for fans to lap up.

With the back page competition being the exact same as the one in #1 all there is left to write about is the Next Issue promo.

The fifth issue gets a full page of promotion because it’s the Christmas issue! Christmas editions of comics are always special, especially for me because it’s not only my favourite time of the year, it’s one of my very favourite things about life in general! It looks like a good few of our stories are going to be festive entries too and that front cover is another Ian Kennedy masterpiece. So plenty to look forward to. After all, there’s nothing quite like good ghost stories at Christmas time.

The date on the cover is 26th December but it would’ve been released early because of publisher deadlines and limited opening hours for our shops. While the whole point of this site is to read everything in real time I’ve no way of knowing the exact date it would’ve come out before Christmas, so I’ll be sticking to the date on the cover. So come back on Boxing Day for the full review of Super Naturals #5.