Tag Archives: John Freeman

THE LOST WORLD JURASSiC PARK #2: SUPERiOR SEQUEL

I’ll admit my eyes rolled a little when I saw this cover to the second issue of Titan Magazine’s The Lost World Jurassic Park comic for a couple of reasons. Not the photo of the glorious animatronic Tyrannosaurus rex of course, they’re always incredible to look at. No, the top-right and bottom-left made me sigh a little and to be honest it’s just me being pedantic, so apologies to all you blog readers for having to put up with me when you’re just trying to find out about some classic comics.

The Jurassic Park novels and films made a huge deal out of the fact that they were helping dispel the myth of dinosaurs being large, lumbering reptiles and who can forget the scene when Dr Alan Grant told people dinosaurs are more closely related to modern day birds. Hence why we saw fast, fluid movement from the animals in the films and yet here we’re asked “will the reptiles strike back”? Plus, it’s not a “free” poster when it’s part of the page count of the comic. To be fair many comics did this, OiNK included, but it niggles me. Or maybe it’s because I’m writing this at a very early hour and really should’ve got more sleep.

Anyway, eye rolling done, let’s move on to what is a much improved issue and one I enjoyed very much once inside!

I’ll give the Jurassic Park movie adaptations something, they certainly know how to write some atmospheric narrative captions. Walter Simonson did a superb job of this throughout his comic version of the first movie and here Don McGregor is certainly following suit. Of course, these could be taken from the script he was working with or indeed the novel, but we’ll give him credit where it’s due in pulling us in to specific moments like this on the opening page of part two. The art team are once again penciller Jeff Butler, inker Armando Gil, letterer Ken Lopez and those are editor Renée Witterstaetter’s gorgeous colours.

It’s just a shame these moments are rushed through for much of the comic strip. Don’t get me wrong, this is a much improved chapter over last issue’s. There are more character moments from the film left intact and even one or two which must’ve been part of that earlier draft of the script. We get the scenes of Dr Sarah Harding excitedly explaining her discoveries and Dr Ian Malcolm turning them around into accurately predictive doomsaying. But we also get a few moments here that weren’t in the film, such as this exchange between the two.

I’m not sure if this would’ve been in the script, I just can’t imagine Ian using the word “chick”. Then again, with so little room (88 pages in total) to convert the script to a comic I can’t see Don adding in extra dialogue either. When Roland Tempo’s team and the slimy Peter Ludlow turn up in their helicopters there are more examples of how the narrative captions can be used to eek out some characterisation that the brisk pace of the adaptation would normally struggle with. Nick Van Owen, as played by Vince Vaughn, was a good character and criminally unused in the climax of the film so I’m glad to see him getting some more exploration here.

With the hunters now on the ground we get to that heartbreaking part of the film where they’re capturing as many dinosaurs as possible, caring not for the fact these are living, breathing animals, never mind a miracle of science. Roland made his debut in the film at this point but of course we’ve had the bonus of the entertaining deleted scene last issue so we feel like we already know him by this point. Here you can see the viciousness with which his second-in-command Dieter takes down the Parasaurolophus, or ‘Elvis’ as Roland called it.

It’s all over very quickly and it’s here that the unevenness of the adaptation comes to the fore. I’m finding it hard to figure out what Don’s rationale was for what he keeps in and what he jettisons. Later on in the issue there’s a fascinating article written by the man himself about the challenges of adapting a long movie script into a tight four-issue mini-series. He mentions keeping characterisation is very important and I can see that in some of the scenes he’s included but elsewhere that’s simply not the case.

I can’t help feeling I’d have preferred a more balanced approach

While the examples above are nice to see (Sarah and Ian’s exchange lasted for a few pages, for example), ones featuring Ian’s daughter are inexplicably missing or cut down to a few lines and other scene-setting moments have been taken out completely while some of the big dinosaur moments are rushed through, eliminating any spectacle or menace, which seems a strange choice in a Jurassic Park comic. Obviously I’m not a comic writer and Don lays out his reasoning in the article but as a reader I can’t help feeling I’d have preferred a more balanced approach.

We’ll come back to that in a moment but first the story takes a four-page break with some adverts, another dinosaur fact-file page and a double-page spread. This is on pages 18 and 19 of the comic, it’s not a separate entity and so it’s not a free gift (can you tell that’s still niggling me?). It’s a shame these weren’t large separate glossy posters but at least editor John Freeman made sure there were no strip pages on the back of them.

Julianne Moore as Sarah Harding reaches out and touches the snout of the baby Stegosaurus in a moment that was excised from the story last issue. Over the page is another fact-file dedicated to one species from the film and the Stegosaurus gets top billing this time. However, remember how I thought the design of the page wasn’t finished last time? It appears that is indeed the finished design. It looks awful and does no justice to the great piece written by Steve White.

An ardent dinosaur aficionado, Steve has clearly done his research (or knew the subject matter extensively already) and this would’ve been a fascinating read to young fans of the films, adding depth to the scenes in the movie featuring these animals. It’s still fascinating for this much older fan too. We then head back into the story and the last eight pages of this 22-page chapter, beginning with two new scenes I hadn’t been aware of until now.

While overlooking the hunters’ camp it sinks into our team that the creatures are being taken off the island alive and exported to the mainland. After what happened in the park this is obviously a terrifying realisation and this is the part where we find out Nick was actually sent as back up by Hammond and he sets off with Sarah to free the dinosaurs. It’s during this we get the new element, one of Ian’s little speeches that we liked so much in the first film, this time about something called Gambler’s Ruin.

While it’s only for a couple of panels it’s something that’s referred to later in the strip and by Don in his article. Don states things like this are deemed important and must be kept in, which is ironic since it didn’t make it into the film. I reminds me of those little moments in the first movie that expertly summed up the pages and pages of fascinating monologue from Ian in the novel. It’s a shame it didn’t make it into the finished film, whereas I’m glad the next page didn’t.

This scene isn’t a deleted scene in the movie’s extras so I can only assume Steven Spielberg chose not to film it. On the screen we see Roland and Ajay watching the baby T-rex and coming up with a plan to use him to lure the male adult back to the nest. A few moments later the baby is seen tied up with one of its legs covered in blood. Later we find out it has a fracture and Sarah and Nick try to set it for him (or else he’ll become food for a predator). The implication of how it happened is clear but here the real reason is meant to be a pratfall.

I really don’t like this and it’s not Don’s fault of course, it was in the script he worked from but I can’t blame Spielberg for not including it. Roland is meant to be a seasoned hunter, the very top of their game in the whole world, so bored with it now that only the promise of killing a T-rex buck could lure him back into picking up his gun again. When I watch the film I like the way the reason behind the baby’s leg injury is kept ambiguous.

Spielberg left it up to the viewer to assume either the baby struggled and did this to itself as the two men struggled to tie it up or, more viciously, they deliberately broke it so the baby would cry out in pain for his parents and the scent of blood would bring the adult male quicker. But to have it as a result of Ludlow clumsily tripping just feels wrong. I prefer the film without this scene and clearly the director agreed. After this the chapter rounds itself off with the moment a Triceratops breaks out of the camp after being freed by Nick and that’s us for another fortnight.

If you’re thinking I’m being overly critical it’s only because the previous Jurassic Park comic showed how much potential there is in bringing this franchise to the medium. The last chapter of the first film’s adaptation may have rushed things too much but the first three instalments were fantastic and showed me it could be done. Then the vast majority of the sequel strips were great fun, full of action without sacrificing the characterisations. It even gave depth to a group of Velociraptors!

A pin-up of Pete Postlethwaite in character as Roland brings us to Don’s article, Script to Strip. I really do find this interesting. I like how he describes the difference in the comics medium, things we may not have considered as fans of the film. I found it shocking everything was written before he’d seen anything of the movie at all! Yes, the comic would be published to coincide with its release so deadlines would’ve been very early, but I expected him to have access to photos from set, pre-production art, maybe early footage but nope, he only had the written words to adapt into his own written words.

Part two really is a big improvement and after reading Don’s own words I can’t help but cheer him on

He makes several good points about the maths of adapting a film to a comic, namely the page count difference and when he lays this out for the reader you get a sense of the enormity of his task. I’m not sure I agree that each part of this mini-series should be able to work as a story in its own right though. Maybe if he was writing his own original comic but in adapting a movie it’s never going to come across like that to a reader, these are very much individual chapters of one story.

He makes good points about the risk of having no dinosaurs for too long, something a movie that’s building tension can do but a comic can’t. This was why Walter Simonson reworked the order of some scenes and added actual Velociraptors to Dr Alan Grant’s famous scene with the “That doesn’t look very scary” kid in his adaptation. I’ve mentioned Don’s characterisations and choice of scenes to include throughout the review, so without further ado here’s a fascinating look into how this insurmountable task was achieved.

While I agree with his sentiments and he clearly had good intentions I feel the adaptation hasn’t quite got the balance right. For example, instead of including every single word of some scenes and none from others would it not have been better to trim all of them down so that the essence of them all is still intact? Jenny (Ian’s daughter) in particular is badly served. The same with the dinosaur scenes; there are some great spreads (we got two pages of the Stegosaurus family walking away from Sarah at the beginning) at the expense of scenes that would’ve been the most memorable to readers waiting to watch it again on home video.

Part two really is a big improvement and after reading Don’s own words I can’t help but cheer him on for the second half of the comic’s limited run. I hope he’s successful, especially when there’s potential in his style and the art is so enjoyable. We’ll find out over the next month. The third of these four issues will be reviewed on Monday 7th August 2023 and if you’re just discovering the blog via this comic there’s a whole bunch of Jurassic Park comics already reviewed over the past couple of years that you can check out, including the first official sequel long before The Lost World Jurassic Park.

iSSUE ONE < > iSSUE THREE

JURASSiC PARK MENU

THE LOST WORLD JURASSiC PARK #1: LiP SERViCE

Well isn’t this a pleasant surprise? We thought we’d seen everything the UK comics scene had to offer for Jurassic Park fans back when Dark Horse International’s excellent comic came to an end with #16 in November 1994. While it was a suitably open-ended finish to the first official sequel it had actually been cancelled with several more chapters of the American comic to go. Not that we knew this.

Three years later in the summer of 1997 Steven Spielberg’s The Lost World Jurassic Park appeared in cinemas and I have very fond memories of going to see it, at one point jumping out of my skin so much (when one of the Velociraptors poked its head beneath a door, if you’ve seen it you’ll know the moment I’m referring to) that I made my friend beside me jump, which in turn made me jump again! Cue nervous laughter while our hearts came back down to a normal rate. I loved that film. I didn’t know there was a comic to match though, something I’m making up for now. Here is #1, edited by Down the TubesJohn Freeman, no less.

Despite this being from a completely different UK publisher (Titan Magazines) the US strip is once again from Topps Comics. Their continuation had come to an end and now their adaptation of this movie would contradict everything they’d previously created. Obviously this couldn’t be avoided, Michael Crichton’s second novel and the sequel movie were never going to follow what the comics had done. That ‘What Has Gone Before’ is lifted straight from those Dark Horse issues which is a nice touch.

However, the opening editorial seemingly makes some early errors straight out of the gate. Already established is how John Hammond spent many, many years with his dinosaurs before inviting Dr. Alan Grant and Dr. Ellie Satler to the island, it wasn’t something he threw together in a few years. More glaring for us with hindsight is the suggestion the dinosaurs were destroyed. We know they weren’t but only from later films and to be fair the sequel novel also said they were all destroyed, so that’s lifted from the book rather than the film.


“All along we have held significant product assets that we have attempted to hide, when we could have safely harvested them for enormous profit!”

Peter Ludlow

I should mention I haven’t read Michael Crichton’s second Jurassic Park book, in fact I was surprised to find out recently Dr. Ian Malcolm was the main character in it after he died at the end of the first book. (That’s properly explained, apparently.) Of course in the movie he didn’t die so we don’t need to worry about that here. The opening scene is from The Lost World movie but was actually based upon a story point from the first novel that didn’t make it into the original film. The differences between the second book and movie is something this issue will touch upon later. For now, let’s see how that story translates to comic form.

After the opening comes the first of two deleted scenes which were filmed but never made it into the final cut, although they can be viewed as extras on DVD, Blu Ray and digital. It involves the loathsome, slimy character of Peter Ludlow, nephew to John Hammond, perfectly portrayed by Arliss Howard in the movie. Cut by Spielberg because he felt it slowed the pace of the film, I initially thought it should’ve been included. While it’s particularly pertinent today when certain politicians seem more determined than ever to rape the natural world (as Ian Malcolm put it) for profit, now I agree it was right to cut it, although for different reasons.

It mentions the destruction of all the animals and the park after the first film and buying media and political silence, as well as paying out millions of dollars in wrongful death settlements to the families of the characters who perished. Just as a side note, for the first time John Arnold’s death is mentioned in comic form after he just disappeared in the first adaptation. As such, this scene’s inclusion means the editorial was actually correct for this version, but it’s good it was deleted from the movie so that the animals survived.

The other deleted scene involves Pete Postlethwaite’s animal hunter Roland Tempo. I’m still sad about this being cut from the film because it adds some more depth to his character. While a person who hunts animals for sport and money is always going to be loathsome, at the end of the film after he’s helped capture the Tyrannosaurus rex alive for InGen he’s mournful for what he’s done. Through his experience in the story he changes and realises the devastating consequences his actions have had.

A perfect balancing job of having a clear likeness without sacrificing what makes a good comic book character

This scene sees him standing up for the honour of a lady some American tourists are hassling and he does it in a rather funny way, playing on the fact he knows they’ll assume he’s a fragile old man. He has no interest in further game hunting until his friend and assistant Ajay tells him what it is InGen want him to hunt! Again cut for pace, when viewed the scenery and setting do feel a bit too similar to the scene setting up the character of Denis Nedry in the original, even though it plays out very differently.

This is about as in-depth as I’ll go into the story of The Lost World during these reviews, after all it’s the movie’s story so I don’t really need to. Just as I did with the first five issues of the original Jurassic Park I’ll be assuming you know it already and I’ll be concentrating on the adaptation itself. The next big difference I notice is one I’m not sure I can come to terms with. Maybe it’ll grow on me as I read the series, but it’s an addition I just feel isn’t needed. I mean, just look at Jeff Goldblum’s moustache!

Maybe Dr. Ian Malcolm has one in the novel. Apart from that I am taken with the likenesses here. A lot of times in comics based on TV shows or movies the characters either look nothing like the actors or the artists concentrate so much on making them look identical that they lose all ability to emote. Here penciller Jeff Butler (Godzilla, The Green Hornet and TSR’s Dungeons & Dragons games) and inker Armando Gil (who brought a scratchy realism to the previous sequel strip) do a perfect balancing job of having a clear likeness without sacrificing what makes a good comic book character.

For most of this opening chapter it feels very much like your typical comics adaptation, writer Don McGregor (James Bond 007, Black Panther, Killraven) taking the main beats of the script and moving between them with as little fuss as possible, cutting and trimming a lot as he goes. Funny moments are pretty much eliminated too which is a shame because the movie was full of them. A particularly memorable scene when Ian, Eddie Carr (Richard Schiff) and Nick Van Owen (Vince Vaughn) are calling out for Sarah Harding (Julianne Moore) when they land on Isla Sorna is conspicuous by its absence.

The scenes with Ian’s daughter Kelly (Vanessa Lee Chester) are there but again have been chopped down to their bare minimum which is a real shame as they felt really genuine on the screen. The chapter ends with the Stegosaurus scene although the grandeur of their entrance is lost when our characters are just miling about among them. Also the baby, key to what happened next, isn’t involved and it all feels rather rushed to get to some form of cliffhanger. But what is quite wonderful is the depiction of the Stegosauruses. It’s certainly more detailed than the previous adaptation and a lot more so than Armando’s sequel art.

Ken Lopez is our letterer for this story and returning story editor Renée Witterstaetter’s colours are a particular highlight, especially on these final pages in the jungle. In fact I’d say in the three short years between the comics there’s been a marked improvement across the board in terms of looks, even with a team made up of some very familiar names. Speaking of familiar names, that cover (taken from #3 of the American comic) is by original adaptation writer Walter Simonson and Richard Ory (Cloak and Dagger, Marvel Fanfare, Doctor Fate).

Regular blog readers will know I’m not usually a fan of movie adaptations but that the original Jurassic Park one had me thinking differently. At least for the first three chapters anyway, with their added information from an earlier script draft, passages from the book and interesting ways in which it shook up and changed key parts of the movie in order to make it work in a new medium. I enjoyed that. But the final two chapters became what I abhor about all other adaptations I’ve read.

Instead of being a considered reworking for the comic, the finale just jumped from one key scene to the next as quickly as it could to get to the end of the story, excising whole chunks of it in the process (including just suddenly forgetting about the only black character mid-story), eliminating anything that wasn’t basic plot, combined with what felt like rushed artwork to meet the deadline of the movie’s release. While the art is a big step up in my books, The Lost World Jurassic Park seems to be more along the lines of those final chapters, unfortunately. But it has time to improve and it’d be a shame if it didn’t, what with that lovely art.

This being a UK comic there are of course extras. The four middle pages are made up of a poster of one of the film’s best scenes, a profile of the more rugged (but still sans moustache) Ian and a page about the T-rex written by Steve White. There’s a lot of information here but for some reason it doesn’t mention their visual acuity, the whole “it can’t see us if we don’t move” thing which was so important in these first two movies. The page actually looks messy and unfinished, with what seems to be a placeholder rectangle, a clip art frame and an image sitting waiting to be edited together, with text over the top that’s difficult to read as a result . Strange.

Towards the back is Something Has Survived by Jim Swallow (who’d go on to write Marc Dane, Sundowners and Warhammer 40,000 novels), a text article which basically reiterates what we know already from the strip, although it does give an interesting nugget of information about the film’s ending. There’s also an advert for the graphic novel of the comic which is a bit weird to include when you want people to buy it in individual chapters instead (although the original comic did run a competition for its graphic novel after it had printed the whole story already) and the Next Issue page is rather basic with two different versions of “buy it or else”, the second of which just feels wrong!

The most exciting extra for me is actually an advertisement for a completely different magazine.

I loved Babylon 5 from the moment I decided to tune in to the first episode broadcast on Channel Four. I was completely hooked and I remember the magazine fondly, placing a regular order before the first issue appeared if memory serves me right, so I must’ve seen an advert for it somewhere else. I remember being particularly fond of show creator J. Michael Straczynski’s column and his brutal honesty when discussing working in the television industry and how hard it is to make a living as a writer. I’d no idea John Freeman edited it until just recently. I’m beginning to think he and Steve White (colourist and editor at Marvel UK and who did exceptional colouring work for Xenozoic Tales in the original Jurassic Park comic) are a bit like Lew Stringer in that there seem to be very few publications from my youth they weren’t involved in!

Unlike most comics at the time The Lost World Jurassic Park was fortnightly rather than monthly. With no further strips coming from the States there was never any intention of continuing it beyond the adaptation so, just like over there, it was a mini-series of four. The artwork has saved this opening chapter, will the writing catch up? You can find out in two weeks on Monday 24th July 2023.

GO TO iSSUE TWO

JURASSiC PARK MENU

DOCTOR WHO MAGAZiNE #135: READYiNG DEATH’S HEAD

When this edition of Doctor Who Magazine hit newsstands I hadn’t even watched a single episode yet! It wouldn’t be long before I was a fan though and today I most certainly am, but I’ll get to that at the end of this post when I point something out in the news column of the issue. That’s not why we’re here though. We’re here for the comic strip starring a certain Freelance Peace-Keeping Agent, yes?

The last anyone saw of Death’s Head was when he disappeared through an exploding time portal in the pages of Transformers #151. While we saw the others he shoved through the portal survive the implication was clear he was missing rather than dead and readers eagerly awaited a surprise return at some point. That inevitable return was only two months later, but what was even more surprising was where it happened: in a different publication.

Written by Simon Furman and drawn by Geoff Senior with letters by Zed and edited by Richard Starkings (actually Zed is Richard), The Crossroads of Time was a one-off eight-page strip in #135 of DWM (which is at #588 at the time of writing). The magazine was a very different publication back then, with 36 pages and only the covers and middle four in colour (as opposed to the 84 full-colour pages it has today, complete with regular Lew Stringer Daft Dimension strip), but just like the best of the black and white stories in later issues of Transformers I think this really highlights Geoff’s inks and gorgeous details, some of which are very funny.

The opening page sets things up straight after The Legacy of Unicron with Death’s Head still travelling through space and time and crashing into the TARDIS. Soon both he and the Doctor (their seventh television incarnation, portrayed by Sylvester McCoy) find themselves on a random, barren planet along with a Time Warden, an impartial arbitrator. The warden weighs up the situation by taking one look at Death’s Head and decides they’ll have to come to an agreement without him.

Ever the opportunist, Death’s Head gives the Doctor a choice between bargaining or dying, and asks if he has anything to trade. Realising jelly babies aren’t going to cut it the Doctor realises he has one of the Master’s Tissue Compression Eliminators. This is a device his evil counterpart would use to shrink people down into tiny little toy solder-esque versions of themselves, effectively killing them.

It was actually seen in one of the more recent series when my own personal favourite Doc, Jodie Whittaker’s take on the character, went up against Sacha Dhawan’s highly memorable Master. In it he used the compressor to kill quite a few people in a particularly nasty fashion. Indeed, back in our strip the Doctor acknowledges it’s a horrible device but that “desperate situations call for desperate measures”. But the fact Death’s Head is already so huge has an unexpected result.

Despite wracking his body with pain, instead of shrinking him to minuscule size its power only brings him down to the same size as the Doctor. While it’s not a large image of Death’s Head’s face, you can clearly see his shock even from the side angle. After being a Transformer-sized mechanoid who could strike fear into his targets just by being there I find his face here so funny! The Doctor’s reaction is also meant to be funny, but I find it rather out of character.

Yes, he was obviously in danger but he hadn’t even really tried to talk himself out of the situation at hand before turning to a device he hoped would “eliminate” Death’s Head? That sounds more like something a Dalek would do. Even when I started watching Doctor Who with season 25 it was clear he didn’t go around simply killing the villains when he first bumped into them. This story was set during McCoy’s first year as the Doctor when he was still very much a slapstick, comedy version of the character with some elements of Colin Baker’s previous, darker incarnation thrown in, so I think this is just a joke comment rather than anything else.

Death’s Head would pop up in one more Marvel UK comic before his starring role, namely Dragon’s Claws

The following season (my first) he was a mysterious, thoughtful Doctor, often initialising the stories rather than reacting to some evil doer. I absolutely loved that portrayal, so reading this from the year before feels strange to me. But hey, I should’ve started watching it earlier! There’s a fast-paced chase to add some action, culminating in the Doctor finally getting an idea as to how he can turn the situation around and he calls out to Death’s Head that he has a trade to make.

I love that moment. It perfectly demonstrates the character of Death’s Head, his disappointment that he can no longer kill the Doctor because business always comes first. I’m sure I can look forward to a lot more of this humour in his own comic.

But what does the Doctor have that could possibly be of any use in a trade? Obviously, the TARDIS. We know he’ll have no intention of honouring this trade and anyone who has seen the show in recent years can probably predict what happens next. First of all though, it’s a bit of a thrill for this fan of both these characters to have Death’s Head get that enjoyable moment usually reserved for new companions, when they get to see the interior of the phone box for the first time.

The Doctor successfully bluffs his foe into his own fate by quickly running through some technobabble by means of instructions on how to time travel (remember, Death’s Head wasn’t a time traveller, he used others’ tech to do so in Transfomers), before pretending to leave it in the hands of its new owner. Death’s Head stops him, convinced if he did as instructed it would turn out to be a trap and tells him they’ll travel together for the first trip. Of course, this is what the Doctor planned all along and he sets the controls for Earth in the year 8162, concentrating the time circuits on the mechanoid who dematerialises accompanied by the text of that famous sound effect.

Why did the Doctor choose Earth to send a dangerous bounty hunter to? (…Ouch!! Sorry! Freelance Peace-Keeping Agent!…) He’s spent most of his life trying to save us daft humans and the strip even ends with him telling us our home is his favourite planet. Oh well, it’s still been a fun strip even if it’s left me a bit confused with The Doctor’s actions at times. But most importantly it’s set things up perfectly for Death’s Head’s monthly and that was its purpose in the end. (UPDATE: Actually, three months after writing this post, having now reviewed the first issue of another comic that date suddenly seems awfully familiar.)

So he’s now ready to interact with all manner of human characters and by the looks of the advert in the introductory post he even gets a human sidekick. In fact, I think I can just about remember him. I’ll find out in November I guess. I do know from seeing images of the covers over the years that he meets a couple of Marvel’s superheroes along the way so it’ll be interesting to see those interactions, what with his single-mindedness and dark sense of humour. (Kind of makes me think of Deadpool actually.) The TARDIS is even on one cover so there must be a rematch to come!

Before I round things up I wanted to show you the news story that stood out to me.

The story Remembrance of the Daleks was my first encounter with the series. It was a brilliant introduction! Made to mark the 25th anniversary of the Daleks I’d never seen anything like it and I was a fan straight away. This issue breaks the news of the new season’s opening story and it really took me back to that evening sitting in front of the portable TV in my bedroom when I decided on a whim to tune in. There are other points of interest in the magazine too.

It’s edited by Shiela Cranna who was the launch editor of Transformers and friend of the blog John Freeman is the designer and gets plenty of praise on the letters page. On those pages there’s also evidence nothing changes though, with some readers complaining others who like the new Doctor and the current show runner “aren’t true fans”. (Sigh.) It’s like Twitter before Twitter. There’s also a mention of a new Holywood movie which as we know would eventually become the 1996 TV movie pilot. I always find it interesting to read old magazines like this when I know how things turned out.

But anyway, back to the main subject at (detachable) hand.

Things may be all set for a brand new monthly comic starring one of the greatest comics creations of all time (in my opinion) but we’ve a while to wait, what with the first issue’s release date being 5th November. That TARDIS would come in handy. But actually, we haven’t got quite that long to wait and this is where I break the news of the next real time read through to come to the OiNK Blog. Death’s Head would pop up in one more Marvel UK comic before his starring role, namely Dragon’s Claws also created by Simon and Geoff.

For now don’t forget there’s an introductory post showing highlights from Death’s Head’s stories in Transformers (and links to all of the Instagram posts from that multi-year read through too) along with more details about his creation and some insights from the comic’s editor Richard Starkings who very kindly contributed. The Dragon’s Claws will join the blog on Sunday 14th May 2023, #5 featuring Death’s Head will be reviewed on Sunday 17th September and then his own debut issue will be here on Sunday 5th November. I think it’s going to be a good year, yes?

GO TO DRAGON’S CLAWS 5

DEATH’S HEAD MENU

HAVOC: iN REAL TiME

It’s time to add another comic to the blog, to relive another cherished childhood title in real time and it’s from Marvel UK. Previously from the same publisher the blog has covered the short-lived Visionaries, over on OiNK Blog’s Instagram I’m still reading Transformers and approaching the sixth anniversary of that particular read through at the time of writing this, and there’s a one-off post celebrating #1 of The Real Ghostbusters. Back in July 1991 the latter two were the only comics I had a regular order for when a new weekly called Havoc caught my eye.

The first issue of a brand new comic was always an exciting prospect and this front cover was enough for me to know I just had to try it out. The free booklet which introduced us to all five strips inside blended into the cover image of Deathlok and when I pulled it back to see what was underneath I had a hunch straight way this would be a regular purchase. (You’ll see the image contrast in the first review.) Recognising Robocop and Conan and seeing a fiery skeleton riding a motorcycle convinced me this was going to be new, exciting and unlike anything I’d read before. I wasn’t wrong.

Launched and initially co-edited by John Freeman (he of Down the Tubes) and Harry Papadopoulos, the writing of both I’d previously enjoyed in The Real Ghostbusters, although I didn’t realise that at the time. Most likely forgotten by many because it only lasted a couple of months, Havoc was a weekly 36-page anthology comic featuring five action-packed strips from the US which hadn’t seen print over here. To me, it felt like a really meaty read, a meaner, grittier, more mature version of my school friends’ 2000AD (I’d only read a handful of Tharg’s organs). Indeed, some of those zarjaz friends loved Havoc just as much as I did.

I decided to be nice to my parents and cancelled The Real Ghostbusters after 150 issues so I could order Havoc

I was only 13 when I read Havoc, lured in by that cover and the promise of RoboCop comic strips. It was heavy on character as well as action, the choice of strips was original and it worked. It was the perfect package. After reading only the first issue a reservation at the newsagent was in order so, even though I’d been allowed up to four regular comics previously and was currently only getting two, I still decided to be nice to my parents and cancelled Ghostbusters after more than 150 issues so that I could order something brand new.

At Marvel UK new Editorial Director Paul Neary had a remit to expand the company’s originated content, especially in exporting it Stateside. The ‘Marvel Genesis’ project would kick off with Death’s Head II and Overkill the following year, the idea being to have a range of US-format comics alongside the latter’s UK-size anthology featuring all new, original material. However, this new project was going to take a while to get off the ground.

The company still had a large range of titles at the time, from nursery to teen, but lost a bunch when former Managing Director Robert Sutherland was able to take some of the licences with him to Regan Publishing. Paul had to be seen to be creating new titles, they couldn’t just wait a year or more for the new comics and so Havoc and its sister title Meltdown (basically a larger monthly along the same lines) appeared. They were essentially stop gaps while everything else was slotted into place, but also designed to compliment the new Genesis titles when they rolled in. Unfortunately neither comic’s sales were good enough to last that long.

Meltdown lasted six issues, Havoc for nine. The first issue coincided with the beginning of my school summer holidays, the final one released the Saturday before we started again for the next term, so it was the perfect summer comic for me that year. I loved every single strip, surprisingly enjoying the characters I’d never heard of more than the ones that had grabbed my attention in the first place. As I said, it was a more mature read and so at that age I felt it really spoke to me, like the editors knew exactly what I wanted to read next, even before I did.

It also contained a weekly news column and I’m really looking forward to reading those for its contemporary look at the entertainment of the day. Later issues would include a letters page full of very keen readers. It really felt like it was here to stay. Then, after #9 left us with another weekly dose of cliffhangers the next issue… just didn’t appear. I remember thinking it must be late, so I was popping into the shop every day over the next week asking for it. When it and the following week’s issue didn’t arrive I got the hint and I was crushed. Again! Too many of the comics I’d started collecting from #1 had been cancelled.

While the sales just weren’t there it apparently proved the concept enough for Marvel UK to move ahead with their project. But as regular blog readers will know, just because a comic wasn’t popular enough at the time doesn’t necessarily mean it wasn’t great for those that did read it. I’ve only recently been able to complete my collection so I’m now ready to read them for the first time in 31 years. Even though I know the stories will just suddenly end, I can’t wait to relive the excitement these characters brought to me every Saturday morning (albeit on Wednesdays in 2022).

Deathlok, RoboCop, Conan, Ghost Rider and the Star Slammers, it’s going to be fun getting reacquainted with you all. The first review (which I’m really looking forward to) will be here from Wednesday 6th July 2022.

GO TO iSSUE ONE

HAVOC MENU

iAN JACKSON: DOWN THE TUBES SPOTLiGHT

While OiNK‘s creators Tony Husband, Patrick Gallagher and Mark Rodgers assembled an insanely great mixture of various art styles from the best cartoonists and illustrators around, many would agree Ian Jackson‘s work is considered the seminal OiNK look. His main strips were Uncle Pigg, Mary Lighthouse and The Sekret Diary ov Hadrian Vile and his covers always elicited an excited reaction when I picked up the latest issue.

As well as his jagged, animated and highly original drawings he was also the person behind the covers which featured actual model work. Who can ever forget the famous OiNK Book 1988‘s pig face (and tail) and the first Holiday Special cover of plasticine and cardboard, which you can see at the top of this post.

To mark OiNK’s 35th anniversary, John Freeman has written a fascinating post all about Ian for his Down the Tubes website. When I was writing the previous version of the blog Ian was one contributor to the comic who remained an enigma, so I’m very happy to see this could be rectified this time around, starting with John’s research.

Above, you can see Ian with his brother, John Jackson a family law barrister in Leeds, who shared on Twitter this photo and a recent piece by Ian of the Sandsend valley where his shop, Wild Hart resides. It’s a gorgeous illustration and it reminded me of a certain other map of Ian’s I remember enjoying somewhat.

John’s post goes into more depth on Ian’s catalogue of work, such as his work for Punch magazine, which fellow OiNK cartoonist Jeremy Banx also contributed to. I wasn’t aware of a children’s cartoon co-created by Ian called Minuscule Milton, the art style of which is clearly recognisable. It’s a lovely looking thing indeed.

It also includes some more OiNK information, such as this quote from an interview in 2015.

“I received a phone call from cartoonist Tony Husband,” Ian recalls, “telling me of a new comic he and two other writers/ artists were putting together. The OiNK work (I drew Uncle Pigg, Mary Lighthouse and Hadrian Vile) gave me no alternative but to go freelance properly, so a month before my 21st birthday, I became my own boss.”

Created for CBBC and broadcast between 1997 and 1999 it tells the tale of a very, very tiny little boy who lives in a clock on a mantlepiece, with only his canine friend aware of his existence.

John has plenty of information on Ian’s further work in illustration, model building, cartoons and more on the Down the Tubes post. For any fans of OiNK it’s an essential read and you can even watch an episode of Milton’s show while you’re there.

OiNK MEDiA COVERAGE MENU

MAiN OiNK MENU