Last month’s competition caused a little bit of Havoc, with quite a few wild stabs in the dark to the question I set: What TV duo did I liken the pairing of human Michael Collins and the Deathlok computer to? Thankfully some of you had actually read the posts (or went looking instead of guessing) where I mentioned the simply unforgettable Michael Knight and K.I.T.T. from Knight Rider. Congratulations Joseph Redmond of Cardiff, I hope you enjoy the first two issues of Havoc!
Up next are two doubles of a fan favourite comic, one that was a hit with blog readers when I read it (for the first time ever) a couple of years ago. Marvel UK’s Dragon’s Claws was created by Simon Furman and Geoff Senior of Transformers fame and it was simply incredible. What we have here are #4 in which the Claws find themselves facing off against two French armies after being sent to arrest a supposed terrorist group, and in the penultimate issue #9 Dragon et all are pitched against their nemeses The Evil Dead in the HQ of N.U.R.S.E.!
Just like the last handful of competitions you have 14 days to scour the blog for the answer to the following question:
Q – What was the name of the Claws’ pooch?
When you’ve got the answer (it’s on the blog, you just have to find it) you can either email it to me at oink.blog@icloud.com(all emails will be deleted after the winner has been selected, I don’t have a newsletter or anything like that), or use the contact form you can find on the right-hand side of your desktop screen or under this post on mobile. Your entry must be with me by midnight on Thursday 14th August 2025.
After this date I’ll contact the winner to ask for their postal address. Unfortunately, due to rising postage costs the competitions are only open to UK and Ireland readers. If you win I’ll ask if you could take a photo of you with your prize for inclusion in next month’s competition post. You don’t have to, but you do get to show off if you do.
Just for transparency, #4 has a bit of colouring-in on the cover and a small spine tear, and #9’s cover has come away from the spine a little.
There’s now a page on the site for you to see the previous competitions and winners if you’re interested on seeing what you’ve missed out on. As you can tell from the image at the top of that page I’ve a pile of doubles from various comics titles covered on the blog, so make sure you check back on the 1st of each month to see what’s next and good luck if you’re entering this time.
Well, this bold Derek Yaniger cover for #11 of Marvel US’ Transformers: Generation 2 would certainly have stood out on the shelves. And at least Starscream’s teeth are suitably horrifying instead of comically human-like for once. Simon Furman’sDark Shadows (pencilled by Manny Galan, inked by Jim Amash, coloured by Sarra Mossoff, lettered by Richard Starkings) begins with the traitorous Decepticon in a seemingly unstoppable position on the Warworld ship.
In fact, as the story develops we (and he) find out that he’s no longer simply on the ship, he is the ship! The Matrix has afforded him the power to meld with it, morphing corridors and walls and trapping the newly aligned Optimus Prime and Megatron is his grasp. Does he instantly kill them? Of course not, he has to boast and gloat first.
One of Jhiaxus’ troops by the name of Rook is concerned about his commander’s obsession with tracking down the Autobots and Decepticons. He’s seen this side of him before, back when he was the tyrant that Jhiaxus himself lamented ever being back in #3. Rook worries that Jhiaxus is somehow regressing evolutionarily and so decides he must speak with Leige Maximo. Finally! Well, next month it’ll be “finally”, as this is the only mention of the unknown character this issue.
Prime explains to Megatron how the Matrix has become corrupted by evil once more, much like it did with Thunderwing back in the Matrix Quest epic in the G1 comic. Between this and the ongoing similarity between the Starscreem here and the Starscream during writer Bob Budiansky’sUnderbase Saga several years prior, this usually highly original comic feels like it’s slipping back into familiar territory. But then this happened…
I’ll readily admit that if I hadn’t been holding this comic with both hands as I read it I’d have punched the air triumphantly upon seeing Megatron save Optimus Prime! Both were being flooded down a large vent, at the end of which is a huge fall into the plasma core of the ship. Megatron is able to stop himself and I fully expected him to let Prime fall, not out of hatred but because he’d be too busy saving himself. The fact he puts his own life at risk to save him and calls out to Prime to trust him reminds me very much of Transformers One.
The fact this comic was decades before that film just adds to the excitement and this must’ve been a huge moment for readers at the time. He can’t hold him for long though, so they agree he’ll swing him off to the side where Prime can grab hold of some dangling cables. But their plan doesn’t work. At least not as they intended. Prime misses the cables but then they move by themselves into a new position! The comic tries to play this out as a mystery, I guessed it was the Matrix. Was I right?
Ol’ Megs continues to get some of the best lines, like when he transforms into his tank mode to get himself free of the previous predicament and comes out with a perfect 90s action movie line, below. Optimus’ inner thoughts show an admiration for what he sees as Megatron’s instinctive and unselfish tactics, and he wishes this could be more than a mere alliance of convenience. This is a real revelation, to see these two characters in such a fresh way even all these decades later.
Prime then discovers the ship’s walls, corridors and doors are morphing as if to lead him somewhere, with his sneaking about possible because Starscream isn’t really the god-like creator he believes himself to be. Unable to concentrate on more than one thing at once and with Jhiaxus’ army attacking, Starscream must leave these two to their own devices. The ship itself appears to lead Prime right to where he needs to be.
The final page of the main strip ends with Prime trying his best to reason with Jhiaxus and explain what they’ve discovered about the Swarm, but it takes place over a communications signal that frustratingly keeps breaking up. Not that this really matters. Jhiaxus is too far gone and the cliffhanger (before the back up strip) sees him giving the order to pick out random targets on Earth’s surface and blow the planet apart.
This feels like the perfect time to shift to legendary Transformers artist Geoff Senior for part eight of Tales of Earth.
Wait a minute. Wasn’t it previously established that all of Earth’s cities were devastated by Skullgrin’s Decepticons and the Warworld? Even if San Francisco escaped, this paints a picture of a city without a care in the world. Oh well, discrepancy aside this raises the bar in terms of the threat Earth faces! This opening spread is very reminiscent of Judgement Day from Terminator 2, which had been released in the UK less than two years previous and was very much still in the public consciousness after its home release.
Being familiar with the film doesn’t detract from this opening scene. In fact, it adds to the feeling of the end of everything! Even Grimlock and Predacon leader Razorclaw concur, stating, “It over now. For us all. They did it… they dropped The Big One”. On board the Warworld Prime is devastated, heartbroken. He screams into the void but Jhiaxus orders another attack on another highly populated city, despite the fact his troops are all over the planet. But then, Earth’s salvation comes from an unlikely source: Starscream!
As the Warworld attacks Jhiaxus’ ship with all of its Matrix-powered might, it appears the Autobot trinket is tainting the Deception rather than the other way around, which means those scenes reminiscent of the Matrix/Thunderwing G1 story were a nice bit of misdirection. Starscream doesn’t care about us of course but he has an uncontrollable urge to save us. Doing so is even more important to him than the very thing he previously thought was the most important thing in the universe: himself!
I did laugh as Starscream yells out how he doesn’t want to be good. Prime realises it was him that was subconsciously helping all along within the ship, and he sees hope in the very essence of the thing he’s carried in his chest for millennia. However, suddenly, with only one page to go, the Swarm is here. The previous scene just suddenly stops to give us this cliffhanger.
This felt like a very sudden, very unnatural jump in the story, like the pages were running out and we needed a cliffhanger and, more importably, the Swarm needed to be in place for the final issue. I’m not saying that’s the case, after all we’ve learned how terrifyingly quick it is and how it’s impossible to see it coming. That’s the whole point of it after all. But I can’t help feeling a bit unsatisfied with how this absolutely superb chapter ended.
A necessary evil perhaps with only one issue left. It’s a bumper-sized one next month, with the promise of 36 pages of strip action. Given how things have escalated in the last couple of months, and how amazing this issue was, I have every faith Simon will pull off a satisfying conclusion for a comic cancelled way too early in its run. How he’ll do that I have no idea! We’ll find out together in five weeks on Sunday 31st August 2025.
It’s another issue without any of Derek Yaniger’s artwork inside but don’t lament, #10 of Marvel US’ Transformers: Generation 2 more than makes up for it. Not only with this fantastic image by Derek but also by welcoming back Geoff Senior for the back up strip. We’ll get to that in a bit. First, the escalation of events is clear from the cover and inside the comic the main 16-page strip Total War! doesn’t hold back.
Thanks to Starscream, the combined Autobot and Decepticon forces have been found and their defences bypassed. An epic battle breaks out at Autobase on Earth, which should be an exciting prospect, right? The thing is, despite writer Simon Furman’s electrifying script this may as well be taking place on any of the barren space rocks calling themselves planets we’ve visited throughout the series.
That’s a shame because in every other aspect penciller Manny Galan, inker Jim Amash, colourist Sarra Mossoff and letterer Richard Starkings are on sizzling form (with only the occasional silly elongated neck). Things kick off with what almost amounts to an all-out slaughter of their forces by Jhiaxus and his highly evolved troops. The dialogue between Optimus Prime and Megatron is natural, exciting and at times even funny. In fact, Megatron gets a lot of the best lines in the comic!
Elsewhere, on board the Decepticon’s now-shared Warworld spaceship things are going equally badly as Starscream forces his way on board. Even the silly human-shaped teeth glinting in his silhouette can’t ruin the moment for once. Yes, yes, I know I’ve whined on about them in recent months. I’ll forgive them this one time though, especially since by the end of the issue Starscream may have finally upgraded them to something more palatable. More on that below.
I know the characters are based on toys but for the most part depictions of our toys in our comics haven’t felt that way. Look at the brilliant (but criminally short-lived) Ring Raiders to see how tiny Matchbox planes were depicted, for example. But I must say, Manny’s very toy-like. Transformers when they’re in their aeroplane alt modes really pleases me. It takes me right back to the battles I’d wage in my childhood bedroom with my old Hasbro toys.
There are some nice interactions here which really play up to the characters’ strengths, such as Tracks and Manta Ray above, then the Predacons and Dinobots too! Not that Jhiaxus appreciates their strength in diversity, but then again given what his ultimate goal is of course he wouldn’t. His gall at the “adversity, guile and sheer bloody-mindedness” of his foes is fun to read before he dials things up and calls in his second wave. Yup, everything that went before was just the appetiser.
On the Warworld the troops sent up with Starscream discover the bridge has been abandoned and escape pods are leaving for the surface. They race off in pursuit, assuming Starscream is behind them. But this is Starscream, he has bigger and much more selfish plans afoot and heads off to find the Autobot Matrix of Leadership wired into the centre of the craft.
Back on Earth we get possibly one of my favourite moments in the entire G2 series. Even though Megatron is in his new form, the panel below still harkens back to the earliest days of Marvel UK’s G1 comic. The layout, angle and most of all the depiction of Prime. We also get another funny moment from Megatron, even if it’s also a bit frustrating because he’s never actually given us the reason behind his choice of second-in-command (beyond the comic following the new toy line).
Surely a fan favourite panel, right there!
Megatron does have a plan, though. In fact it’s revealed he had several back up escape routes when he walked into Autobase to form an alliance with Optimus. One such plan was a cruiser with an invisibility cloak parked right next door. Smart. However, while Prime is grateful he’s also very aware they’re still fighting for two very different sides. Retreating to the Warworld he wants to use it as a powerful communications tool to try to reason with Jhiaxus against the new threat, while Megatron sees it as the ultimate weapon. Time for a quick break between strips.
This month’s Bullpen Bulletin contains a few interesting snippets. In the border we find out The Iron Man of 2020 was to get his own mini-series. I really enjoyed this character when he appeared twice in the back up strip in Marvel UK’s Transformers. Former Transformers writer Bob Budiansky was now Special Projects Executive Editor and The Incredible Hulk comic really did sound like it was unmissable. Also, if you read the ‘Question of the Month’ column, the writer of the Alice Cooper comic (there was an Alice Cooper comic?) has a response which in light of this last year or so seems rather telling!
Then it’s straight on to the six-page Tales of Earth back up strip and that exciting moment of welcoming Geoff Senior back to Transformers. Again, this is a straight continuation of the main strip instead of a separate story but I’m not complaining. The whole issue has been action with great characterisation sprinkled throughout and that continues with these last half dozen pages. Jhiaxus’ troops are fired upon and quickly destroyed by incredibly powerful weaponry from the Warworld. But it was reported the ship was secured and in their control. Prime and Megatron witness this as they approach and Megatron continues with his quips.
The battle continues on the surface too and the Dinobots and Predacons are fighting side-by-side in what must’ve been a fan dream come true (even though the Predacons weren’t G2 toys). I particularly like the very Geoff-esque additions such as seeing Razorclaw’s leap, transformation and attack in one panel and Grimlock’s bandana and the ‘Big Grim’ on his arm! Brilliant stuff. Even just seeing the close up of Prime’s eyes drawn by Geoff brings back all the feels.
This is fantastic stuff. The interactions between the characters, the humour, the explosive action and of course elsewhere there are still knife-edge tensions between the usually opposing sides. For example, Razorclaw thinks Megatron’s new troops are enjoying fighting alongside the Autobots a little too much. It all builds up to what is ultimately a letdown of a final page.
Starscream has absorbed the power of the Matrix and melded with the ship. However, a fantastically rendered page by the legendary artist is let down by suddenly atrocious dialogue and an over familiarity with G1’s Underbase Saga, when Starscream absorbed the all-powerful database of information and became a similarly all-powerful entity. It’s the only disappointment in an incredible issue though.
It should come as no surprise to find the Transmissions letters page is chock full of complaints, anger and disbelief at the upcoming cancellation of the comic (announced in #8). While Simon’s response that it was always intended for the first 12 issues to form one story is completely understandable, I do believe the last couple of issues have seen a ramping up of events, perhaps moreso than he originally intended in order to complete as many stories and character arcs as possible.
That’s a rather silly (not to mention expensive) idea from reader Adam Edward Patyk! Not only would it be expensive for all the readers he’s asking to partake in his idea but he seems to have already spent a lot of money and all for nowt. The reply is interesting however, with retailers refusing to acknowledge the title was selling well and instead cutting orders. The curse of being a toy licence comic in the 90s. I’d also forgotten about the mysterious mention of the Leige Maximo way back in #4, so let’s hope that’s resolved over the next two months.
The only reason that final strip page was so disappointing is because every page before it was so perfect. The story, the characterisations, the dialogue, the action, the art… this would’ve been the best issue by far if it weren’t for that cliffhanger. But I’m still positive that the final two issues are going to be incredible and I can’t wait for Sunday 27th July 2025 for the penultimate chapter.
Well this second issue of Marvel US’s Transformers Generation 2 feels a heck of a lot lighter after the extra long strip (and 16 page advert in the middle) of last month’s premiere issue. The contents is also more like the UK comic than the previous G1 American title, with a 16-page main strip and a seven-page back up strip which was originally printed in a special mini-comic given away with toys for Halloween that year (1993).
The cover immediately tells us this issue will pick up from where the G.I. Joe crossover finished in #142 of their comic so I was excited going into this one, but absolutely thrilled to see the first two pages! Not only are favourite characters of mine, Scarlett and Snake Eyes right there in the very first panel of the story, but on the title page we see a team of artists were involved this time, including the simply wonderful Andrew Wildman and Stephen Baskerville working alongside each other.
Inside The Ark, Megatron still has Dr. Biggles-Jones captive on his way back to Cybertron but Spike is also on board and sneaks off to find the rest of himself, namely Fortress Maximus. Not sure why Max has been left in his decapitated robot form (Spike was his HeadMaster companion) to protect the spaceship instead of his battle station form , but oh well.
Hot Spot is one of only two survivors of the battle with Megatron and Cobra, and realises the humans have access to advanced Cybertronian tech, unaware Megatron has made it unusable. Knowing humans can’t be trusted, he sets off to destroy it and I did laugh at Cobra Commander’s threat having to use a different word than “head” in the panel below. Then, is that Starscream Megatron is reactivating? Oh, this could be interesting.
Fortress Maximus seems to have slimmed down somewhat, but then again various artists in the original comic would draw him at different scales, although here he doesn’t even look like himself and more like a regular Autobot. (There’s also no mention of Spike transforming into Cerebros first, instead he just changes into Max’s head directly.) Skydive also joins in the fight and I’d completely forgotten he was lying waiting for his timer to ding and reactivate himself after G.I. Joe #142.
Look, I know this is a classic Transformers comic, and a new classic Transformers comic as far as I’m concerned, but that doesn’t change the fact my main highlight is the return of the Joes, especially Snake Eyes. They may only be on a few pages but when those pages are drawn by Andrew and Stephen you can’t blame me. I had no idea these characters crossed back over into this comic.
They aid Hot Spot but after the weapons are destroyed Cobra surrounds him; they want any Cybertronian technology they can get their hands on, no matter how. He ends up sacrificing himself and explodes(!), although from the art that’s not 100% clear until it’s mentioned later. Meanwhile, Spike and Fortress Maximus also seem to sacrifice themselves by entering the “antimatter stream” powering The Ark, allowing Skydive to rescue Dr. Biggles-Jones.
The ship explodes with Maximus on board, apparently taking Spike with him, although it appears Megatron was also destroyed and we know he’s not easily killed. Plus there was a new toy of him just out, so we’ll see who all return in a future issue. Then it’s on to the back up strip.
Light on plot but heavy on the action, character moments and throwing in a few laughs, it reads very much like one of writer Simon Furman’s monochrome strips from the latter part of the UK comic’s run. Anyone who followed along with my real time read through of the original comic will know this isn’t a complaint, far from it in fact. It’s a brill little strip, and to complete that UK comic flavour it’s even drawn by Geoff Senior (and kudos to Richard Starkings and John Gaushell’s letters below and Sarra Mossoff’s excellent colours).
Even Bumblebee and Bludgeon are back. It feels like the original comic had never been cancelled! On one of the planets Bludgeon and his Decepticons had randomly selected to terrorise, the Autobots have arrived. There’s an underground cache of advanced weaponry and Optimus Prime et all can’t allow them to fall into Decepticon hands, although there’s a hint within his thoughts that Prime actually wants them for himself, playing to the darker version of the character we saw last time.
Hot Rod has been sent down to activate some kind of auto-defence system to help them out, so when this monster appears Prime assumes it’s a hologram. He’s mightily impressed with Hot Rod’s capabilities, especially when its huge alien eyes take out one of Bludgeon’s minions. Then the young Autobot reappears, apologising for not being able to find anything to help in the battle, producing this funny moment from Optimus!
Confirmation then that they were also here to secure weaponry. They leave with the understanding they can’t go down that route again, as that would defy everything they stand for and recalls the war they fought for millions of years. The Next Issue caption mentions “Primal” and “Old Evils” and I still can’t shake the feeling of this leading to a path well trodden. Hopefully Prime’s speech is a hint in itself, that the story won’t simply be treading the same ground again.
To finish off with I couldn’t help but have my attention drawn to two of the advertisements in this issue. One is for a reissue of the original G.I. Joe 12” figure, which we knew as Action Man here in the UK, alongside a cool action figure version to sit among kids’ 80s toys. The other advert is for pants.
Not wishing to end the review on a bum note, I’ll just say how much I really enjoyed both stories this time. I’m not sure if it’s a one-off thing having two strips but I hope it’s something we can have at least once in a while over the next year (no spoilers please). Fingers crossed for more of the same on Sunday 24th November 2024 then. Actually, just typing that has made me realise my decorations will be up just in time for that next issue! Oh, now I’m excited.
With a cover by none other than the legendary Walt Simonson (Thor, Star Slammers, Jurassic Park) and Mark Farmer, the penultimate issue of Death’s Head contains no official warning that the comic was about to come to an end. There’s a bit of a hint on the editorial page which has a ’Next Issue’ panel in place of the usual subscriptions offers, not that readers at the time would’ve picked up on this as they’d have been too excited at the prospect of our Freelance Peace-Keeping Agent meeting Iron Man next month.
After a price rise last issue we got another one this month too, by 5p again. I remember the second half of 1988 and into 1989 my comics always seemed to be increasing in price, such were the struggles of an industry at a time when readerships were declining in the face of competition from television and computer games while production costs were soaring. Death’s Head would become a casualty of these changes soon enough but let’s enjoy the issue at hand first.
The editorial describes how last monthThe Doctor dropped off Death’s Head in the middle of Earth’s Dark Ages, which is actually 1989. Given writer Simon Furman‘s Dragon’s Claws took regular swipes at the 80s UK government (in the comic’s future vision of Britain) this could be more about accuracy than a quick joke. Simon is back after a month away from the comic and co-creator Geoff Senior finally makes a very welcome return as artist.
I didn’t even know the big rock guy is the leader!
As you can see The Fantastic Four are the special guests this month. I’ll admit this is the first comic featuring them that I’ve ever read. I’ve never seen an issue of theirs and never saw the cartoons as a kid or any of the movies, so I really am going into this blind. I didn’t even know the big rock guy is the leader! It starts off very light-hearted with The Thing and The Human Torch bickering in a very superhero way.
Clobberin’ Time continues new editor Steve White’s brief time behind the wheel, with regulars Louise Cassell and Annie Halfacree on colours and letters respectively. That title soon becomes tiresome though. I understand it’s The Thing’s catchphrase but he uses it so frequently I feel like shouting, “Okay, okay, I get it, kids are meant to be copying him!” at the pages. Perhaps this is keeping within character but it’s just so annoying. What is good is the funny moment this sequence ends with, where it looks like they’ve made up.
Meanwhile, up on the roof someone isn’t too happy at being dropped off in the wrong time again, much like how he ended up in 8162 in the first place, even if he did settle in there and made it his (lucrative) home. However, not only is he out of time he’s also in precisely the wrong place as The Fantastic Four’s security system automatically opens fire. I have to say for the good guys their security system is very much shoot-first-and-ask-questions-later. Although it does lead to a laugh or two thanks to Death’s Head quips and his long-running bad luck.
Their building is a bit naff though, as huge holes are blasted open and its roof is destroyed as the automated weapons try and fail to take down Death’s Head. You’d think their HQ’s walls would be a bit more secure, that they’d stand up to their own security. But it’s all a bit of daft fun so we’ll not get caught up in the details (this isn’t Twitter). Using his rocket boots to fly through one of the aforementioned roof holes he finds himself in what could be described as their garage, full of hi-tech gadgets and transport.
Convinced this level of tech on 1980s Earth could mean they’d have access to a time machine, Death’s Head thinks aloud, “Just hope they’re nice, sane, normal people…” when he gets a rock hard tap on the shoulder. Meanwhile, back in the Los Angeles of 8162 Spratt is still fighting with their pet vulture (see #5) and takes another phone call from the mysterious woman in previous issues who’s been proclaiming she’s his business partner’s love. This time we also see part of her attire.
I’m still none the wiser although I’m assuming she must be a known character, given how she’s slowly being introduced. The Evil Dead’s Death Nell? If you remember the identity of the caller please don’t tell me in a comment or on socials; no spoilers! Hopefully I’ll find out in our final issue. As for this special crossover event it boils down to The Fantastic Four’s not-so-fantastic security program going rogue and dispatching a hovering droid to see off everyone.
At the beginning of the issue Reed Richards is working on one of the computer chips powering it and he was interrupted by the infighting, inadvertently making a mistake and corrupting the programming. At least this is the suggestion that’s thrown out by Reed, it’s never actually confirmed. With their bickering and the over-zealous zapping at Death’s Head having destroyed a lot of the building, it goes into full defensive mode.
During a protracted fight between the team and their new visitor it becomes clear that Death’s Head’s supposed fighting back is a case of mistaken identity. It was actually the computer attacking them but they were too busy assuming it was Death’s Head that they didn’t see the obvious. Between these reactions and the way their system was programmed I don’t have much faith in this superhero if my first impressions are anything to go by.
Eventually they calm down and think rationally, realising they need to team up with this comic’s lead character when Reed and The Invisible Woman’s child is put in danger. With Death’s Head being a mechanoid and able to hack the system that’s trying to kill them, soon it comes down to our ruthless hunter of bounties (I didn’t say it), a paid assassin, a mech programmed for self-preservation, to rescue a child.
The droid has handcuffed itself to the young boy in his bedroom, coldly using him as a bargaining chip. Now, our anti-hero isn’t exactly known for being subtle. Clicking a laser cutter onto his arm to snap the connection to the boy he leaps into the room and actually ends up damaging the droid and setting off its self-destruct! For a brief moment we see the Death’s Head we’d expect to see if this were any adult human, but it appears there’s a glimmer of a soul behind the facade.
That third image says it all and with the constant countdown you can feel the palpable sense of desperation in that penultimate panel. Superb, exciting stuff that Geoff’s penmanship is just perfect for. This may be the printed page but somehow he’s always able to make his art feel so animated when the script calls for it. After the umpteen pages of fighting earlier in the comic, after the build up in the story prior to this, this is single-handedly the most dramatic and exciting moment.
The panic it sets off is key to what’s next, the story for our final issue
Yes, Death’s Head had to save the kid in order to gain access to their time machine but you can tell that’s not the reason he put his own life at risk. Ultimately though, this brave and heroic moment earns him the trust of The Fantastic Four and they set up their machine to take him back to 8162, a device that transports him in a green bar of energy from the feet up.
As he disappears, The Thing tells him that he had him all wrong, that the mech must be “what passes as a superhero in 8162”, to which Death’s Head tells him no, he was right all along. He then finally introduces himself by name and tells them what he does for a living…
This was a suitably funny final line for the character and the panic it sets off is key to what’s next, the story for our final issue. Back in the earlier days of reading Marvel UK’s Transformers for the blog’s Instagram the Machine Man of 2020 back up strip introduced a future-version of a certain main character in the publisher’s lineup. The hero’s identity had been completely taken over by another person. In the year 2020 Iron Man was no longer Tony Stark, he was Arno Stark.
No longer a hero, the Iron Man of 2020 was a mercenary-for-hire (which should make things interesting next month) and after being defeated by Machine Man he reappeared in a Spider-Man comic (also published in Transformers) when his family were held hostage by a killer and he had to travel back in time for the story’s resolution. The story ended in disaster, with Arno losing and seeing his city of the then-far future destroyed. His next appearance after that was in #10 of Death’s Head.
I knew Iron Man was to be the special guest star in the final issue but I had no idea it was this version and I’m super excited to see what happens. I really loved his two stories in Transformers. He was clearly the bad guy in his first appearance and for all intents and purposes was exactly the same when he returned. He was forced into a position of doing the right thing but in doing so went up against an actual hero, so young readers’ loyalties were tested. It made for fascinating reading.
I’m hoping for more of that kind of storytelling in Death’s Head next month. The pieces are certainly in place for an explosive finale and a suitably powerful send off for what has been a brilliant comic series. If it’s as good as it has been so far, and as good as those Iron Man of 2020 appearances were, then it’ll certainly take the edge off having to say goodbye. The final contract is on Monday 5th August 2024, right here.
This month’s strip may have an extra page. It may end on a splash page of the whole team pledging they’ll never stop fighting injustice. The cover may be a special painted one by Geoff Senior (Steel does look a bit like an alien panther, although if he were it’d fit his personality). The story may be called End of the Road. However, there’s no editorial mention that this is the final issue of Dragon’s Claws.
While the story makes it pretty clear this is the end, how clear it would’ve been to a much, much younger me at the time, I do not know. The comic was devised as an ongoing title and there had even been a subscription offer in the early issues, so I’m just a little surprised there isn’t even a small note about its cancellation. It was mentioned in the pages of Transformers, I remember that.
I mustn’t quibble. It’s now 2024 and I knew this moment was coming, as much as I didn’t want it to. End of the Road begins with this thrilling opening of a hijacked chemical waste transporter with both Dragon and Deller attempting a rescue. It appears after everything that happened last time they’re at least trying to work together. The tension between them does make for some funny dialogue here and there, reminding me of some of the best buddy cop movies of the 80s.
Elsewhere, in Switzerland, we see Ambassador Golding fresh from his ordeal in the last couple of issues and standing up for the Claws at the headquarters of the World Development Council. Isolated amongst snowy peaks, their clear separation from the people they’re meant to serve is echoed by the way their chambers of power tower over anyone wishing to speak with them. On this occasion, Golding is here to plead the case for the innocence of the Game team.
Clearly just as corrupt as modern day governments, all they’re concerned about is saving their own backsides. Golding becomes enraged with them at one point in this issue and I’ve really grown to like the character, one that I assumed was just a one-off hostage to be rescued back in #4. On a side note, at one point the chairman addresses the entire board as “gentlemen”. Sigh. Not one single woman anywhere to be seen. No wonder the world is falling apart, we clearly haven’t learned any lessons from the past.
We jump about some more and head off to Havana in Cuba a few hours earlier to catch up with Tanya, her father and Michael, her son (and Dragon’s adoptive son) and they’re still hostages of ex-Game team Shrine. Kurran is leading his team on supposed holy missions to weed out evil, but in actual fact it’s all a front for death, destruction and getting rich. Still believing Tanya’s family to be related to Deller, who paid Kurran’s brother’s team to attack Dragon in #1 (resulting in his death), Tanya finally lets the truth slip to one of the more rational Shrine members.
I’m very happy to see I wasn’t wrong about this story arc being the focus of the final issue, as they deserve a proper ending unlike some of the smaller arcs which were concluded off-page last time. The hijacker of the chemical waste transport pops up here too, hired by Kurran to smuggle a defector out of the country to safety and at this point we return to the battle to regain control. We also check in on Golding’s speech to the council, including a specific example of the Claws’ good work.
Anyway, back on the road and Dragon and Deller’s working relationship (if we can call it that) is so enjoyable it breaks my heart to know we won’t get any more of this! It feels like such an 80s action flick again, just like those first two issues did, especially Deller’s very 80s-action-man one-liner in the midst of the action. This is a blast! Finally for this scene, our unnamed court jester looks like he’s about to dispose of the defector, but instead just plops a clown nose on him. Another character I’m left wanting to have seen more of.
Holden, the defector, seems to have gone to the wrong person to get him safely out of the country and he soon realises his error; upon finding out it was Dragon that saved him he gladly tells him all about Shrine, Tanya, Michael and where to find them. We now flash forward to the team arriving in full force upon Shrine’s base, the arrival of their craft The Pig sending Kurran into a panic and ordering Strength to eliminate all of ‘Deller’s’ family.
Now fully aware of who they really are, Strength sees to their escape instead but Tanya hands Michael to her father and tells Strength to get them to the ship. In keeping with her character she knows the full force of Dragon’s Claws are about to come down hard on the place and she won’t have anyone die because of her, not even those who kidnapped her family.
All hell breaks loose, Dragon crashing through doors all guns blazing and it looks like Tanya’s unhappy prediction is coming true. Was she right about Dragon’s wish to win at all costs? When push comes to shove would he let her down, even as he rescues her? Will his emotions get in the way of justice? Actually, no. While things start off as a typical action movie climax, the usual body count never happens.
Writer Simon Furman is clearly trying to leave readers exhausted after an incredible ten months
Instead, the team incapacitate each member of Shrine, one by one, then picking them up and getting them to safety so they can face justice and jail. But upon crashing through one of those doors, Dragon accidentally knocks over a flaming torch, setting fire to drapes nearby and soon the entire complex is burning, ready to come down at a moment’s notice. Just as they’re about to go after Kurran himself (Dragon’s instructions being to shoot to wound only) Tanya screams at them all to stop!
She shouts at the whole team, their storming in has caused the fire and stopped Michael and her father getting to safety. These are the consequences of Dragon’s actions, something she’s been trying to get through to him since the very beginning of the comic. Writer Simon Furman is really cranking up the tension in this issue, clearly trying to leave readers exhausted after an incredible ten months. As Dragon rushes off to find Michael, we quickly check in on Deller. Is he really a reformed member of the team after his heroics over the last few months?
That would be a ‘no’. Rationally speaking, this was always going to be the outcome here, wasn’t it? Deller couldn’t have Dragon finding out he was responsible for everything that happened in #1, and for everything that Dragon, Tanya and Michael have gone through since. But I was so swept up in the story, and in what I thought was Deller’s redemption, that this was a genuinely shocking moment. To see Deller in the final page of the story (see below) as part of the team just heightens that feeling of loss, because this could’ve made for some brilliantly tense story arcs in future issues.
I’d never read a single issue of the comic before this read through. I’d no idea what to expect, I just knew I was a big fan of the creative team behind it
Then as if that wasn’t enough, tragedy strikes. For a second I thought it was Michael who got killed by the falling beam but a closer glance sees him safe in Dragon’s arms. There’s very little in the way of dialogue and no captions on this particular page but it doesn’t need them. Geoff Senior’s art is dramatic enough. Heightened by Steve White’s colours, it’s the final shocking twist of not just this chapter but the whole comic.
I’ll get back to the final few pages of the strip in a second. First, the only extra feature in this issue is Scavenger’s fact file. For the most mysterious of the team there’s little here needing answers in further stories. I do love the little mentions of how the world at large has changed (mention of ‘the Austro-Zealand crosslands’) and I would’ve loved to have seen a story based on The Tunnel Wars. The rest we’ve actually seen already. (I guess very little was known about him after all!)
However, I wanted to finish the review with the final splash page of the strip, so back to the last pages of the story we go and Tanya has run off, never to be seen again. Back at Dragon’s Nest, Golding confirms the W.D.C. has agreed to let the Claws continue the work they were doing above and beyond (and in spite of) Matron’s orders, with Golding now as their direct supervisor, and in exchange the W.D.C. will use their resources to track Tanya down. It’s kind of like the situation with Archangel overlooking the crew of the Airwolf working for The F.I.R.M.
In that 80s action show Stringfellow Hawke recovered the stolen Airwolf helicopter but kept it until The F.I.R.M. could locate his M.I.A. brother, working on covert missions for Archangel in the meantime. This all adds up to this final Dragon’s Claws chapter feeling like a new beginning, almost as if the ten issues were one long origin story. Of course, if the comic had continued indefinitely this ten-issue arc may have gone on much longer, but as it stands now it feels as if everything is finally in place, that it was all leading to this moment and the tales of Dragon’s Claws can really begin away from readers’ eyes.
“Dragon’s Claws were reactivated to bring order to chaos, to make this rotten world a better place for children”
Dragon
So a very open ending then. I’d never read a single issue of the comic before this read through. I’d no idea what to expect, I just knew I was a big fan of the creative team behind it. I wasn’t let down. This has been an incredible series and I can see why it’s still held in such high regard today. I can confirm after reading it now, even without any form of rose-tinted glasses fans may have, that I’d highly recommend it to anyone. Each issue usually goes for a few quid on eBay so it won’t cost you the Earth and they’ll be worth every single penny. So long Claws, it’s been an absolute hoot.
Last month there was a feeling this fantastic comic was shifting gears towards a suddenly imposed ending, which with hindsight we know is coming in #10. At the very end of this penultimate issue of Dragon’s Claws it feels like there’s a rush to finish it all off before the unfortunate cancellation. For the majority of the strip however this isn’t obvious and it’s another belter of a chapter with these sadly short-lived characters.
The issue’s FastFax, normally a way of adding depth to the world in which the comic resides or hinting about future storylines or guest characters, is a more straightforward ‘Story So Far’ page like we’d get in other comics. While the fictional news service would obviously focus on the events in N.U.R.S.E.’s headquarters, it adds to the feeling of the title wrapping things up, when I was so used to this page being used as a way of looking forward. A sad reminder the end is nearly here.
The strip itself is called Treatment and the main focus is Matron’s capture of both Dragon and The Evil Dead’s leader Slaughterhouse. All three of them are linked up to a mind control machine Matron uses as a way of accessing their memories, then torturing them with those same memories. Yes, it’d be much easier to just kill them both and she mentions this at one point, but like all the best James Bond villains she wants to have her fun first.
She’s completely confident in her success and feels the destruction of both teams and the deaths of Deller and Golding are inevitable, so she wants to drag it out and savour it as much as possible. Despite an underwhelming cliffhanger involving Matron last month, the character is superbly written by Simon Furman here, her psychotic nature making me wish we’d seen more of her all along.
We get to see inside the minds of both team leaders, with Dragon being made to watch as his wife Tanya and son Michael confront him before being killed by Deller, which as we know didn’t happen despite Matron’s orders. In fact, I’m assuming their arc will be the final part of the story to get wrapped up next time. In a particularly dark and shocking scene Deller shoots and kills the young boy! We see the shot and then his dead body on the ground in the next panel!
It’s all rather harrowing for a Marvel UK title young Transformers fans may have been collecting after it was heavily promoted in that comic. Outside of his mind we see Dragon curled up and crying desperately, his own insecurities around the ones he loves leading to that scene playing out in his mind, Matron merely triggering them rather than forcing the scenario. At this point I was intrigued as to what resided in Slaughterhouse’s mind!
But first we head back down the building to catch up with the rest of the characters. Matron has seen on her screens that Stenson is dead, The Evil Dead and Dragon’s Claws are about to decimate each other’s ranks and World Development Council ambassador Golding and Deller are trapped in a burning room dozens of floors up from the ground. No wonder she’s confident.
For the unlikely pairing of Golding and Deller there’s only one option for escape, and that’s out the window and back in again to a different room. There’s a pole sticking out from the building which Deller can use to swing out and back in again through another window, then break down the locked door to get Golding out. But first he must overcome his fear of heights!
This is something that hasn’t cropped up before simply because the story has never put him in such a position. It adds drama to a sequence that plays out over a few pages scattered throughout the rest of the issue. In fact, we come back a few pages later to see he’s frozen to the spot and it’s Golding who encourages him to take the leap, to believe in himself after all the humiliation he’s faced in previous issues (albeit by screaming at him).
There’s a definite theme this issue of people from all sorts of backgrounds and from completely different sides coming together to fight a greater enemy. An enemy that’s using them all, that’s creating division and fomenting hatred to turn the populace against each other for their own selfish needs. I’ve said it before and I’ll say it again, Dragon’s Claws could easily be released today and be just as relevant, if not more so than it was in the 80s.
Death Nell and Steel’s romantic history gives the story an opening to bring the two teams together to launch a united frontal assault on the upper floors of the building where the majority of security has amassed to protect Matron. As a reader you know it’s coming, even as the opposing sides continue to fight, Mercy in particular sticking the boot in. (Boom, boom!)
On a side note, I was surprised to read Nell saying, “Wise Up!” because as far as my friends and I were concerned this was always a Northern Ireland phrase. Indeed, when I used it myself in Scotland with some friends there in my teenage years it completely confused them. Perhaps we were wrong, but most likely it’s just a coincidence and wasn’t known to be a popular phrase in this part of the UK.
It’s at this point we finally get a look into the mind of Slaughterhouse. I was really looking forward to this and Simon doesn’t disappoint. His memories start off hard with an abusive father hitting him with a baseball bat because Slaughterhouse’s own mum died during child birth. Damn, this goes dark. This was enough to lead him to a life of crime, then once captured the corrupt government experimented on him in return for reducing his sentence.
The side effects included his pointed teeth, his skin colour and blood red eyes and Slaughterhouse, who was very much the victim of his life’s circumstances, couldn’t handle it and he turned on the whole world, the world that had beaten him down so cruelly time and again. But his mind was lost by this stage and he began killing people, seeing everyone as an imaginary enemy, and within just a couple of pages Slaughterhouse’s entire origin story is told.
“We do this my way!” “The weak way… the stupid way!” “Let’s just kill ’em!” “Try it, curly!”
Dragon’s Claws and The Evil Dead
We can only guess if it would’ve been told at this stage (or so quickly) had the comic not been cancelled but somehow it doesn’t feel rushed. In fact, it just makes me lament the fact we can’t see more character development for him now that we (and Dragon) know the truth. The whole chapter is a great piece for both leads. Dragon’s own insecurities while leading his team and in his position in the world could’ve made for a wonderfully deep character too.
As the Claws and The Evil Dead make an uneasy alliance to take down N.U.R.S.E. and rescue their respective leaders, the two men’s minds are thrown into a climactic final battle, one which Matron fully expects will mentally tear them apart, leaving them gibbering wrecks and essentially dead. But she hasn’t reckoned on the power of said minds. Dragon slowly realises he’s in his old Game uniform and tries to convince Slaughterhouse it’s all fake.
He does so through reasoning. Yes, they’re physically fighting of course, we have to have our action in an action comic, but they come to realise they’re flip sides of the same coin, that they both do what they do because they believe in it, they’ve both been manipulated into becoming what they are and they agree giving in now would be the easy way out. But they don’t do easy. For once the hardest thing to do isn’t to fight each other, it’s to work together and they turn their minds on Matron’s.
They start to take her mind down in another physical battle but we’re inside her thoughts now so she’s all-powerful and the two men have to fight side-by-side if they’re to survive. Dragon only wants her beaten, so she can face justice for her crimes in the real world, but Slaughterhouse can’t stop himself. His thirst for revenge is too much and inside the mind machine he slits her throat just as Nell does so to her physical body.
It’s a shock ending but then it all kind of deflates on the next page, the final one of the strip. In just five panels we get a lot of exposition and explanations about what takes place next instead of actually seeing anything. The Evil Dead are let go, Dragon knowing they could never work together, Deller is somewhat redeemed in his own eyes, the team decide what they’re going to do now their employer is no more… a lot happens ‘off-screen’, dealt with through a very quick conversation between the team.
I understand the next issue is the last and it’ll most likely wrap things up for the Dragon family’s arc, but so many other important story arcs just seem discarded far too easily, like one of those final scenes you’d see at the end of an old 80s cartoon. To be clear, it’s only disappointing because of the quality of what came before, not just in this exciting chapter but in the whole run up to now.
The team should be incredibly proud of this chapter though. Writer Simon Furman, artist Geoff Senior, colourist Steve White and editor Richard Starkings are to be congratulated. What the final page lacks is what the other 21 pages do superbly, quickly wrapping up as much of the main story as possible without feeling rushed. Which is why page 24 feels so unlike what we’ve come to expect.
To round off this penultimate review is Digit’s fact-file and more interesting tidbits of information on Dragon’s teammate that would’ve been elaborated on in future issues. These include the fact he’s Scottish, a missing amount of time in his life and just how stable/unstable he actually is. I bet his lost memories would’ve made for some great stories. Instead, we must say goodbye. That’ll happen a little over a month from now. The final issue didn’t go on sale the same day as Death’s Head for the first time, instead it appeared a week later. So watch out for the review of #10 of Dragon’s Claws on Monday 11th March 2024.
Here we are at the beginning of 2024. Or should that be 1989? I took my Christmas decorations down yesterday (the 5th January is the 12th day as you know, and I like to enjoy that one final day with them), the snow on the blog’s logo has melted and it’s time to kick off the New Year with something not very new at all, the latest issues of Dragon’s Claws and Death’s Head, both available to buy today 35 years ago.
This striking yet funny cover has Slaughterhouse of The Evil Dead taking centre stage and inside they’re very much back in the thick of it. The Fastfax on the editorial page makes another mention of the Miami Bloodbath, this time linking it to this Game team (a dead ambulance crew in London has been killed with the same precision used in Miami). Cue Slaughterhouse and his new cohorts entering N.U.R.S.E.Central dressed as that crew has been described and accessing the upper managerial floors.
After losing three of his men in #2 to Dragon and his team, Slaughterhouse has recruited Hack, Rend and Slash who remind me somewhat of Hook, Link and Sinker, other creations of writer Simon Furman’s in Transformers. This isn’t the first (or indeed the second) time aspects of this comic seemed to contain a knowing nod towards that other title. Not much is made of these three, they’re really just here to make the numbers up, but Slaughterhouse and his true love, Death Nell play major roles this month and not just in administering a bit of chaos.
First we check in on the Dragon’s Claws HQ where Steel, Scavenger, Mercy and Digit are relaxing between missions (Scavenger fixing the hole created by a certain mechanoid in Death’s Head #2) and we find out Dragon himself has taken off after fielding a telephone call from the World Development Council’s Ambassador Golding, who we saw meeting Stenson and Dellerlast time in N.U.R.S.E. HQ.
Mercy is on top form after her recent run in with Scourge, her copycat from the previous two issues. It seems to have exorcised some ghosts for Mercy and she’s reinvigorated and ready for whatever lies ahead. However, what lies ahead is The Evil Dead. The team are called into action to stop their enemies from slaughtering everyone inside N.U.R.S.E. Even the shadowy Matron (seen above) is uneasy and soon we’re catching up with the people she’s trying to track down.
At the farm in Norwich Dragon is in need of restraining. Who could blame him after what happened with his family? Over a few pages here we get some surprising revelations and by the end of this chapter things seem to be heading towards a climax between the Claws and N.U.R.S.E. I can’t help but wonder if Simon knew the comic was going to be cancelled at this stage already or if this storyline, which I’d assumed would last a lot longer, was just the beginning of what he had in mind.
Geoff Senior’s art is powerful in these scenes combined with Steve White’s bold colours. I think the images he produced of an enraged Galvatron in Transformers are seared into my retinas. I’ll certainly never forget the impact they had on me. I can feel that same rage here in Dragon’s eyes, the powerful anger behind Golding’s and the desperation in Stenson’s. There’s no way you could read these few pages without the characters screaming at the top of their lungs in your head.
But even amongst all this tension there’s always a chance for a quick moment of levity, such is the craftsmanship of this comic’s writer and artist. When Stenson tries to threaten Dragon and Golding by telling them they’re out of their depth it backfires spectacularly, the ambassador seemingly suggesting if he doesn’t cooperate there’s nothing he can do to stop Dragon from killing him, to which Dragon responds by showing he’s more than up to the task.
It works, but you can see as Dragon walks away there’s a cheeky grin on his face. Despite not communicating their intentions with each other it’s clear the former Game player and Council ambassador are in sync with each other and want the same thing. It’s a surprising working relationship and fun to see it seemingly come out of nowhere here, these two men clearly working from the same page.
Meanwhile the rest of the team are taking on The Evil Dead to protect their employer. The three new recruits are making quite the impact but even amongst all the chaos Scavenger still has the ability to make light of things. He’s such a fun sadistic character. But it’s the match up between Steel and Death Nell, who we know from a previous issue used to be lovers, that really heats things up and I don’t mean that in the clichéd way.
We find out in this issue that N.U.R.S.E. is basically running a protection racket on all of the Game teams who were still playing when it was shut down, employing Dragon’s Claws as their enforcers and feeding them disinformation on their targets so they would think they were doing the right thing. This was hinted at when Dragon went up against The High Father in #3 and when another team was desperately worried about a non-payment to someone in #5.
As such, it’s a bit of a disappointment that this was the answer to the mystery all along. I’d guessed it months ago and so assumed it couldn’t be something as obvious, that it was misdirection. As a result I discounted the idea and was looking forward to finding out the complexities behind all of the mysteries. That’s not to say if the comic had continued it wouldn’t have kept developing the plot into something far bigger of course, but for now this seems to be it. Maybe the next couple of issues will prove me wrong.
After kissing him, Nell pleads with Steel to work with her like in the old days. She easily could’ve ripped out his throat with her jagged teeth during that kiss and so this has Steel questioning everything, asking himself if he should believe her and if they’re fighting the wrong people. The reader already knows he should be fighting N.U.R.S.E. but will we see a turn of fortunes for Nell in the remaining issues?
Matron starts cleaning house, eliminating her top managerial team in a Bond villain-esque way before moving on to a much more dangerous target. After containing Golding and Deller in a flaming death trap room, Stenson is the first of our main characters to die as he escapes only to unknowingly step into the same room as Slaughterhouse. However, only seconds later Dragon finds Slaughterhouse unconscious and barely alive on the floor before a voice in the darkness tells him they’re delighted to have the two of them “to play with now”.
Then we turn to the final page.
Okay, look, I know this is meant to be a shocking ending with the reveal of who Matron is but Dragon’s exclamation seems a bit over-the-top. With a name like ‘Matron’ and the glimpses we’ve seen I was expecting a woman in some form of nurse’s outfit (especially with the name of the company she runs) and if Dragon stood up her size isn’t really an issue either. Maybe in the 80s, when times were different this would’ve made an impact but nowadays she looks a bit like a lovely former manager of mine, her facial expression even matching the one my previous boss would pull when telling a particularly rude joke.
As a result, for me personally it’s hard to judge how this would’ve been received by readers at the time. As it stands it’s the first story moment in eight issues when I’ve been left a little disappointed so I can’t complain really. On the opposite page sits Steel’s fact-file with information on his father belonging to the Yakuza so apparently they’re still around thousands of years into the future.
It’s not confirmed here if Steel’s (or rather Ikeda’s) dad was killed so I’m assuming this could be yet another little breadcrumb of possible future storylines if the comic had been a success. Sadly we just won’t know. The letters page is conspicuous by its absence this issue. Not enough coming in? Or perhaps the comic’s cancellation gave them pause in answering questions about future stories?
Instead, two adverts and one of those Classifieds pages we saw all the time in Marvel UK comics make up the remainder of the comic. Marvel’s own promotion for three graphic novels isn’t the most inspired design but gets the point across and on the back page is an advert for a movie I’ve never heard of before, which is surprising given the director and that cast!
Just two issues of Dragon’s Claws remain and that makes me sad. Cliffhanger aside this has been a blast, although there’s a definite feeling of the pace very suddenly quickening and a lot of exposition happening. Only with hindsight does it feel like Simon is quickly trying to move the story towards a satisfying climax. At the time I don’t think anyone would’ve guessed that.
If I’m right then at least that means we should get more answers and hopefully a nice conclusion for most of our characters over the next couple of months. Perhaps some threads planted in earlier issues won’t get elaborated on but if the main ones get tied up instead of the story just suddenly stopping (like we saw with Havoc) then I’ll be very happy, I’m sure. The penultimate review will be here on Sunday 4th February 2024.
As I mentioned last month the cover for this issue of Dragon’s Claws caught my eye. Finally, I’ve been able to take a closer look at the first guest artist cover and it’s none other than Dave Gibbons. Dave’s work has featured on the blog before, namely in the hilarious Superhero’s Day Off in OiNK, written by Lew Stringer which lampooned the comics Dave would draw. This is a great Dragon’s Claws cover, but does the inside match up to this first impression?
The Fastfax catches us up on the secondary plot from last issue which spills over to become our main story this month, with Mercy stopping herself from falling to certain death by grabbing a power line, nearly dislocating her shoulder and ploughing through a barber shop window! The Fastfax sums up the whole “criminals who operate about the law” Knight Rider-esque vibe of the people she used to hunt and who her copycat is now killing.
We also get a quick introduction to the L.W.J., the League of World Justice which is investigating the World Development Council, the organisation behind The Game and the bosses of N.U.R.S.E. Will the LWJ prove to be just as corrupt in this future Earth of 8162? Will we find out more in the next three months?
For now, Mercy is not as down-and-out as we think as she springs back up to confront her copycat, Scourge.
Simon Furman is paying homage to the Marvel UK series that made him
Hmm, last month in Dragon’s fact-file a previous Claws member was called ’Megaton’ and now this lady is called Scourge. I don’t think these are coincidences somehow, so either writer Simon Furman can’t think of any new names or he’s paying homage to the Marvel UK series that made him, namely The Transformers. Clearly, I think it’s the latter.
Scourge is hunting a villain named Judden, a small, fat slimy guy who reminds me a bit of Penguin. He was cleared of all charges but Scourge is convinced the system is corrupt and that he bought his freedom. (Now we know the Fastfax was laying some groundwork.) Interestingly, it’s never revealed if he’s innocent or not. Perhaps it was to be picked up on in a later issue but his story isn’t the point here.
Scourge is very much a mirror image of Mercy before she accidentally killed an innocent woman and joined the Claws, now fighting from the right side of the law. Scourge even carries the same Black Dagger symbol Mercy used. Meanwhile, while assessing the mess at Dragon’s farm in Norwich, Stenson mentions someone called ‘Matron’ for the first time, giving the smallest of clues to the real boss.
Scavenger’s mutt also gets an easier name to roll off the tongue than ‘Lady Killer’. Scratch will end up playing an important role in this issue’s story, more important than any of the other male members of the team. Then a couple of pages later we catch a glimpse of this Matron person and how the all-important Stenson is really nothing more than another gopher, another cog in the machine.
It’s all very cloak and dagger and I hope we have time over the next three months to get some answers. Having the head of N.U.R.S.E. called ‘Matron’ and wearing what appears to be a nurse-like hat behind the shadows has me intrigued as to the real nature of this organisation. Obviously the Claws are key to her plans but what is this empire she’s built up? What is N.U.R.S.E. really? What do they control already?
Mercy easily tracks Scourge down to the roof of a shopping mall as she’s basically living Mercy’s earlier life. Knowing she’d need a place just like this to rest, recuperate and stash weapons, Mercy reveals she killed an innocent woman during her revenge spree, that she’d become a murderous menace just like those she was fighting against. But it falls on deaf ears as Scourge is just as entrenched in her vendetta as Mercy was.
Accusing Mercy of being brainwashed a fight ensues and once again our heroine finds herself falling off another tall building. At least this time the landing is much easier on her. Meanwhile, the “guest” referred to is Ambassador Golding of the W.D.C., who Dragon’s Claws rescued from a rebel group gone rogue in #4. Back then he got to speak to the group and Dragon promised him he had a lot more to find out.
It appears he’s done so. He tells Stenson while inspecting the Claws’ HQ that N.U.R.S.E.’s independence has come into question, that there are fears of the Game team being misused against their knowledge and he demands to meet Matron. Stenson objects but then Deller pops up for the first time after last issue’s shoot-out, ready and willing to be questioned. I’m finding all of this particularly fascinating but for now it’s just ticking over until it can be addressed further in an upcoming issue (I hope).
Back to the action and the object of Scourge’s revenge is having a night out at a club so the Claws are assigned to undercover protection detail, although Dragon’s more concerned about the whereabouts of Mercy and why she didn’t talk to the team about what’s going on. Distracted, they miss Scourge, who’s easily able to identify the team in their weak disguises and sets off the fire alarms with a smoke bomb.
Among the chaotic evacuation she grabs Mister Judden and takes him to a back corridor to force him to confess to some previous killings. Adamant that he’s innocent, Scourge doesn’t care, she wants a confession to justify what she’s about to do. As I said, we don’t find out if he’s innocent or not but that’s not the point, judgement has come first and the evidence will bend to it rather than the other way around.
After this page comes my only disappointment with this chapter when the final confrontation isn’t even seen! Although, story-wise, I can understand why the fight between Mercy and Scourge happens off-camera (as the phrase goes) it still feels like an anti-climax. The Claws come to her rescue to find Judden saved but Scourge lying dead. Mercy just tells Dragon she’s faced some of her own demons that day and walks off. As she leaves a confused Dragon turns to Steel who simply says, “There but for the grace of God”, pointing out how Mercy could’ve shot to wound.
Mercy’s fact-file essentially ruins all of the drama surrounding the character
A cliffhanger involving the return of a newly assembled Evil Dead takes second place to this temporary (I hope only temporary) end to Mercy’s development as the most interesting of the Dragon’s Claws team. It has expertly answered some questions and opened her up a bit while at the same time leaving plenty of mysteries (and adding new ones) to solve in the future. That is, until we come to the next page in the comic which somewhat ruins that brilliantly written ending.
Mercy is the star of this month’s fact-file and while it starts off with some interesting background, such as her father being of Irish descent and the tragic loss of her mother to cystic fibrosis, it goes into far too much of her own mysterious background which I’ve enjoyed being drip fed in these past two issues, essentially ruining all of the drama surrounding the character. In fact, by the time I finished this page it felt like there were no more mysteries to be discovered!
This feels like a very strange thing for the comic to do. Why give the game away for so much of her character in an extra page separate from the strip? Maybe as a kid I’d have enjoyed getting these insights but all I can think of now is that the intrigue is completely gone. Not through intelligent, enjoyable storytelling like the other characters either, but in a chunk of text instead. It’d also mean any graphic novel reprint would most likely leave readers unaware of these details. Strange, indeed.
On the letters page a reader asks how Digit ended up with a computer instead of a human brain and the answer given is that this will form the basis of a future storyline. Seems rather unfair on Mercy to be honest, unless of course a future Digit fact-file spoils this for us too. Anyway, not wishing to end on a sour note I’ll leave the final words to Mercy who got the whole back page to herself as a nice extra and tell you that the date for the review of Dragon’s Claws #8 will be Sunday 7th January 2024.
After the crossover story to help launch a brand new Marvel UK comic last month how can writer Simon Furman and his team of artist Geoff Senior, colourist Steve White and editor Richard Starkings hope to top that this month? What event could possibly follow what was surely an ‘event’ comic? Judging by the cover it appears to be the death of Tanya Dragon, that’s what!
Seen through a silhouette of Dragon’s head it’s a shocking front page for regular readers, with spurned ex-Game player and Dragon’s rival Deller holding her lifeless body, having killed her himself as per Stenson’s instructions last issue. But surely this is a huge spoiler? All of the build up and tension will be ruined somewhat by having what appears to be the resolution right there before we read a single page. As it turns out, not so much. However, that leads to another issue with this, erm, issue altogether. I’ll explain as we go.
The story begins showing Kurran as head of Shrine, a group who worship an ancient god with 82nd century technology. Once an almighty Game team before his brother was killed by Dragon in #1, now they’re out for revenge. But Kurran knows it wasn’t Dragon’s fault, that Deller paid his brother’s team to kill Dragon, knowing they’d be outmatched. Elsewhere the Claws are on their way to track down the Canadian Vigilante mentioned in #4’s Fastfax and we get to see them in some rare lighter moments which is a nice change of pace.
Once in the land of Ryan Reynolds it appears we’re going to finally get some background into Mercy, who seemed to be the most intriguing member of the team from the very first issue. She picks up a lead with something she finds at the scene of a killing but keeps it to herself. Back in Greater Britain (Norwich to be precise) Tanya and her family are toiling at their farm and she’s as determined as ever to lure her love back into retirement to be with her and their adopted son, Michael.
The story jumps about a lot over these first handful of pages and it appears there are a few different plots vying for position, then in a genuinely shocking moment we soon realise two of these are about to converge. Deller seethes about the job at hand outside Tanya’s home. He’s still going to go through with it though. His anger at how N.U.R.S.E. has sidelined him for Dragon lays the groundwork for the rest of this issue but unbeknownst to him the watcher is being watched.
Believing this to be Deller’s family home, Kurran assembles his team upon his position. With his brother dead, could this mean Shrine will also be aiming to take out who they mistakenly see as being Deller’s family? A little tension is back in the story. As a side note that woman in the previous issue’s promo is Clarity, a team member who fawns over Kurran and is by his side when they storm the house.
The next handful of pages are non-stop action and if it weren’t for that cover it’d be full of suspense. Deller simply asks Tanya if he can come in to discuss Dragon before pulling a gun on her, then just as he’s about to pull the trigger Saul the farmhand enters and saves her. Easily dispatched by Deller with several kicks to the head, another of his targets is more work than he bargained for.
While Michael may not be Dragon’s biological son (we find out here he’s Tanya’s and was adopted by Dragon when they married) he clearly has his fighting spirit. That is, until Deller flings him across the room and with a gun hovering over both him and his mum Tanya snaps! Michael asks why this man wants them dead and Tanya screams back that Deller is nothing but a “good little boy” doing what his superiors told him to do.
It’s a powerful moment. However, just as Deller realises the truth about himself and how far he has fallen, dropping his gun to the floor, the door explodes open. Shrine burst through, Kurran demanding vengeance upon his brother’s murderer. This confuses the hell out of Deller and catches him off guard but in an exciting moment he’s given a shot at fighting back from a surprising source.
It was at this moment I realised I was so caught up in this part of the story I hadn’t noticed that Dragon’s Claws themselves are the B-plot in their own comic. This isn’t a complaint. In fact, it cements what the comic has hinted at in previous issues, that if it had continued in the long term its story was going to encompass this whole world and its myriad of characters. It could’ve been both truly epic and deeply personal.
With a gun back in his hand Deller fights hard but a stray shot from Shrine hits Tanya and he suddenly finds himself worrying about the target he was sent to kill. He realises in order to save her he’s going to have to flee for now and jumps out of a window, injuring himself in the process. But unbeknownst to him Kurran believes Tanya, her father and Michael are Deller’s family, someone Kurran wants to hurt as much as possible.
As Tanya slips into unconsciousness she hears a member of the Game team announce Saul is dead and she realises she had loved him, that everything could’ve been fine if she’d reciprocated his feelings instead of trying to get Dragon back. This is the annoying bit though. Not the character beat, that’s a heartbreaking moment which adds to the drama, but the fact that the cover sells us a completely different outcome to this chapter.
I’m more thrilled by the development of Mercy’s story than the cliffhanger
With the way this has played out the exciting cover now feels like a cheap trick to lure potential readers into buying it, but none of it happens. Tanya is alive (I’m very happy with that by the way), Deller never killed her and Dragon was nowhere near the incident. This may not annoy anyone else but it’s a pet peeve of mine when modern comics do this. The overall story and in particular these several pages have made up for it though, this has been a great issue so far.
The story ends back with Mercy tracking down the Canadian Vigilante and the cliffhanger has the Claw plummeting to her apparent doom from a skyscraper. The vigilante is an apparent copycat, going after the same kind of elites Mercy killed before joining the team. Part of her wants to let her copycat get on with it, but she knows the ultimate outcome if someone doesn’t help her and stop her, like Dragon did for Mercy. I’m more thrilled by the development of Mercy’s story than the cliffhanger and I’m glad this looks like it’ll be the main plot next time.
The Reverend. P. Gunn humour strip has disappeared already and been replaced with a new fact-file series which naturally starts with the main character himself. It’s an interesting read that asks more questions and appears to set up lots of potential future plot lines. No knowledge of his parents, the mysterious tragedy that befell his sporting career and the Miami bloodbath that was the catalyst for withdrawing from The Game, all of these could be starting points for stories.
I did notice a familiar-sounding name there, one of their former teammates was named ‘Megaton’. A little nod at a certain other comic Simon was writing? Elsewhere in the issue the Fastfax on the editorial page also hints at things to come with a headline involving a famine in Moscow and news happening at a London Labour Camp! The future sounds oh-so 80s-dystopian. A quick flick to the back page would’ve been exciting for regular readers too.
Hopefully it’s just as exciting today for blog readers. I don’t just mean “today” in the general sense of the modern world, either. I actually mean today, the day this post is being published. That’s because #1 of Death’s Head’s own comic was also released on this date back in 1988, so later on today the first monthly review will also be up on the blog. Don’t forget to come back for that, yes?
With that #6 of Dragon’s Claws goes back upon the shelf and I catch a glimpse of the cover for #7 and a Dave Gibbons signature at the bottom, so that’s me already excited to take a closer look at the next issue, and that’s even before we catch up with Mercy inside. The next issue will be right here for you to check out on Sunday 3rd December 2023.