Tag Archives: Barrie Tomlinson

WiLDCAT #4: TREE-RiFiC FUN

I love this Ian Kennedy cover based on the Wildcat Complete tale inside. We’ve had deaths in pretty much every part of the anthology series so far, but this shows us there’s a ferocious animal-like killer on board, running rampant amongst the last several hundred humans in existence. The claustrophobic horror of being in that situation is perfectly captured here.

This issue we’ve got man vs dinosaur, alien vs murderous plants, woman vs robot men, man vs crazed newt and spacecraft vs Mr Hyde. So a busy issue of editor Barrie Tomlinson‘s creation then. We start off as always with Turbo Jones and the first page is no less thrilling than that cover. Turbo has decided he’s going to tame the untameable Terrosauron and over the course of the first couple of pages the huge beast underestimates the tiny opponent time and again. Using his small weapons in clever ways, Turbo manages to outsmart his opponent and soon he has his steed of choice.

The ‘Next Issue’ promo last time was just an image of The Great Ark, leader of the Arglons. It appears they were just one of a handful of animated corpses. A row of skeletal beings led by The Ark itself bark orders at their minions, killing one of their top military leaders for their apparent failure. Some close up angles of this council (like the one used for the promo a fortnight ago) show what look like mechanics behind their jaws. Could it be they’re all dead? Is this all going to lead to a Wizard of Oz moment later in the series? That’s my guess at the moment although I’ve no recollection of the story beyond this point.

From here the story cleverly flips back and forth between Turbo training the Burroid army and the Arglons using giant mantis-like creatures to dig a tunnel right underneath their enemy, straight to their capital city. There are no captions to explain the back and forth between the two scenes, which to be honest I’d have expected in any comic of mine from back then. But writer Barrie and artist Vanyo credit the kids reading with the intelligence to not need their hands held.

The cliffhanger sees giant cracks appear in the roads of the city and it feels like it’s all building up to an epic climax. It isn’t though. Each character’s story is one ongoing saga rather than being split up into smaller individual tales. So if they’d spent a year on this planet each character would’ve had a 26-part epic, which was an original way to go about things! The tension is building however and by the end of these five pages it’s palpable.

The tree is an alien being that plucked him off the ground and is now holding him hostage

Our pinup jumps from the back cover to page seven and this issue it’s my favourite character, Loner and his new found friends the little fuzzballs. Reading the black and white strip I (for some reason) made the assumption these little balls of fur were a sandy colour but here David Pugh has decided that’s not the case. More from Loner in a bit.

On to Joe Alien now, who we last saw stuck up a tree. Well, it’s a lot more dramatic than that. The tree is an alien being that plucked him off the ground and is now holding him hostage. Joe’s dislodged brain pack is in the hands of his teammates so he’s completely incapable of helping himself. But what about that rather horrific cliffhanger? It’s washed away with a quick douse in a nearby pool of water which luckily (as stated by one of the team) seems pretty normal for once. That is, until some form of seaweed starts to crawl out of the water and wrap itself around their limbs. It seems danger really is lurking everywhere.

Easily able to break free, they’re still at a loss over how to rescue Joe, precariously held high up in the air. To me, it looks like this tree could be planning on using Joe to communicate but maybe that’s the wrong assumption on my part, because his team obviously don’t agree. Their solution? Blow it up, of course.

As you can see it makes a piercing scream as it comes crashing down, so the silent killers from previous issues aren’t quite so silent after all. With his brain pack clicked back into place, Joe has had enough and orders them all to quickly retreat back to their shuttle and return to the Wildcat. This is no place for them to plant their feet (boom) and put down roots (boom, boom) but on their way back they hear another cry, this time a cry for help from deep within a hole in the ground.

What they see down the pit is a two-headed alien covered in bright blue feathers. Speaking our language (able to translate other tongues quickly explained as an ability of his race), Joe and his team set about freeing him from the roots that appear to have trapped him. I’ll admit alarm bells went off for me the second I saw this and it slowly dawns on the team all is not as it seems.

A line of huge trees marches up to surround them, seemingly to make a final stand but suddenly stop. Forming a wide circle around the landing party they just stand there, unmoving. The final panel shows our team looking out at the killer jungle, knowing something is wrong but they can’t quite put their fingers on it, while we the readers see the alien is but a suit and it’s being quietly ripped open. Inside, a few plants are playing the part! This is great fun.

This must mean they’re able to communicate properly (beyond painful screams) as they were able to impersonate this fictional alien creature and, maybe more importantly, decipher our language. Does this mean I was right when I guessed it looked like the tree earlier was attempting to use Joe to communicate? Out of all the strips so far this feels the most alien (suitably enough given its name) so kudos to writer David Robinson, although it’s in no small part thanks to the highly original artwork of Ron Smith.

I don’t quite know what to make of the Kitten Magee strip this issue. First up though, it begins with Kitten receiving the life dust from her robotic pet Crud via something beneath her collar. Whether it’s a device, an injection or an opening in her skin isn’t clear in the shadowy forest and I’m guessing it’s been left deliberately ambiguous by writer James Tomlinson and artist José Ortiz at this point, so hopefully a future issue will clarify.

So the tribes from previous episodes to whom Kitten proved herself by fighting their leader are now attacking her team, and to begin with we think it’s some form of mind control by the fat men hovering above. But when Kitten returns to rescue her teammates one of the aliens is blasted open and it’s revealed they’re actually robots. This is where I don’t know how to feel about it. At this point I had to remind myself this was the 80s, because having fully organic beings revealed as being robots on the inside is a cliché I’ve grown very tired of over the years. But this was written a few decades ago so I have to remember that context. But why would the fat men (one of whom gets the name ‘Hobos‘ this issue) go to all the bother of creating them?

When the innards are revealed all of the other machines stop, as if awaiting instructions. At this point Hobos is spotted and Bonnie tries to take out his hovercraft device with her sniper rifle. Fleeing, he flicks a switch and the tribesmen take to the air, their laser eyes firing upon the women while others take suicidal bombing runs. Where on Earth (well, not-Earth) did all of this come from?

At the time I can imagine I would’ve been thrilled with this sudden change to the situation, but now I found it a bit clunky. But that’s more the fault of the passing of time rather than the comic itself. So who is Hobos? Did his race create these robots? Or maybe they are sentient machines that have been hacked, which would be more original. Perhaps there’ll be some answers next time, although I’ve a feeling I’ll be left waiting for a while longer.


“I still have to go back upstairs and finish off that overgrown newt!”

Loner

There are a couple of interesting nuggets of story information in the Wildcat Time-Warp Data Link pages in response to readers’ letters. One asks how many people are on board since the terms “hundreds” and “over a thousand” have both been used by now and in reply we’re told that it was meant to be around 500 (in the preview it was over 700) but it became clear after leaving Earth an enormous amount of stowaways got on board. Was the number increased when they realised they’d want to kill off plenty of people in the stories (and had been doing so a lot already)? Interestingly, we’re told that, coupled with the animal and plant life, these stowaways have given Wildcat a total weight load far in excess of its original specifications. Will this be a plot point we’ll return to?

Begging for the hallucinations inside his mind to stop, Barrie Tomlinson‘s Loner agrees to the terms of the villainous lizard to track down the beast that poses a threat to him. Making his way into the depths of the caverns with the furry little ball creatures in tow, Loner wonders inwardly how he’s going to be successful when all he has is his six-shooter. A voice echoes in his mind, “We can help you” and he’s surprised to find that outside of the overgrown newt’s telepathic range these little critters can talk to him, and are intelligent.

Their backstory is that they were the pets of the people who once lived on the continent, content and happy with their existence and loved by their owners. But the people soon became obsessed with creating bigger and more destructive weaponry, their wars became deadlier and soon they had wiped themselves off the face of the planet, their pets hiding out in this underground world. What’s more, underneath the fur their flesh is poisonous, sending anybody stupid enough to eat them completely crazy, hence our giant lizard friend’s state of mind. (This is a much better development than humanoid robots.)

They lead Loner to a cave full of the weaponry they gathered and hid away from visitors after the last war. More than enough to see off the beast and free them all from the lizard toom but there’s a catch. The people of this continent had built weapons controlled by mental power alone, so in order to stand a chance Loner will have to undergo a transformation or the weapons will destroy his mind. As you can read above he isn’t keen but the furballs don’t give him any choice in the matter.

We’re left with this image of him screaming in agony as a warning rings out, “At the end, you will consider yourself quite monstrous!” I couldn’t remember anything about this but one look at the Next Issue promo at the back of this issue (further below) brought it all back. What I’ve particularly liked is seeing a slight softening of Loner as he begins to bond with the little creatures.

Boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche

Every five-page chapter of this strip takes a big step forward in developing the story and when something this fun to read is all wrapped up in superlative David Pugh artwork it’s no wonder this was my favourite part of the comic. It’s hard to believe we’re only 20 pages in! I think of that thick trade paperback graphic novel collecting the entire Loner saga together and I can only imagine what will happen in all of those pages. I’ll be finding out the slow way.

I mentioned a fortnight ago how 11 people had already died in the pages of the comic and, although we now know there are more on board than originally thought, the Wildcat Complete on which the cover is based is called Death on Wildcat so I’m assuming the trend is going to continue. But first things first, has that picture of the Wildcat craft been pasted on top of the scene? It certainly looks that way. It could be because it looks like a special technique was used to draw the planet and its rings. It’s a lovely effect and then the spacecraft could have been drawn separately and placed on top. Works for me!

The artist hasn’t been confirmed but I believe it to be Enrique Alcatena‘s work, returning for the first time since the premiere issue’s ghosty story, this time with a Dr Jekyll and Mr Vampire Werewolf tale. The Duty Commander, John Anderson is getting a bit cocky with the fact no crime has been reported on board for weeks. (Obviously some time has passed since the last issue.) Now convinced Wildcat is a safe ship with a complete lack of lawlessness, his statement is predictably followed by an alarm.

The Chief of Security barely has a moment to explain how boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche before they’re alerted to a murder on board. It’s a simple tale with obvious clues for the chief to follow and soon enough he’s tracked it down to Dr Timothy Lee who had been conducting experiments on animals back on Earth with the hope of creating an army of controllable killers. With Earth evacuated and all animals on board accounted for he had continued his experiments on himself.

The most interesting bits for me are the emphasis on just how fragile the peace is on the ship and the fact there are aliens already on board. They work alongside us, are part of the crew and are helping us navigate the galaxy in search of a new home. With the comic set in 2250 it’s not beyond the realm of believability that we’d have made contact with some races, although this is the first we’ve seen anything of them, when they’re the target of a crazed, bigoted killer.

Wildcat death toll: 14

That’s us for the first of three issues this festive season. The next is the Christmas one itself with a strange cover I clearly remember picking up from the shop. When you see it you’ll understand why it’s so memorable. How about a Christmas pudding wrapped around a spaceship? Think I’m joking? You’ll see.

Just to finish off this issue is the advertisement on the back page. Sharing these contemporary adverts is part of the fun of this site. This is the first time Wildcat has included one in its pages and it’s for a favourite childhood cereal (which I’ll admit is still bought from time to time today).

The special Christmas edition of Wildcat will be reviewed right here on Friday 17th December 2021.

iSSUE THREE < > iSSUE FiVE

WiLDCAT MENU

SUPER NATURALS #3: ACTiON, HORROR, LAUGHS!

One thing that’s very apparent with this particular issue of Super Naturals is how each artist has a very different way of interpreting the characters. In fact, artist Sandy James even changes his Skull from the rotting flesh colour of the cover to a bright green for the poster (the same as the hologram on the toy). The cover itself is more simplistic this time with the main focus being the competition inside.

The logo is also bigger, making an even bolder statement on the newsagent shelves than before. First up inside is the next chapter of The Legend of the Super Naturals and time to introduce two new toys into the fray, the Tonka trucks Bat Bopper and Ghost Finder. These possessed vehicles were great looking additions to the range and I’m happy to say they make quite the entrance here, drawn by Dave D’Antiquis.

With facial features like these I imagine they’ve been bestowed with some form of spirit, although how this was achieved in the real world and without Ghostworld‘s overlord Specter isn’t explained. Controlled by Ghostlings Vamp-Pa and Spooks they battle it out and in the process destroy half a city block when they blow up a tanker truck. 

I think it’s safe to say this strip has now fully committed to going down the action route rather than the creepy horror-tinged story we got as an opening chapter when it was drawn by John Gillatt. Perhaps the action genre better suited Dave’s style, and in no way am I disappointed, just to be clear. So surely all this destruction can’t go unnoticed in our world?  As a matter of fact no, it doesn’t.

This final page brings a sudden maturity to the strip which was a surprise.  Seeing real world (as it were) military people and their response makes this far-fetched tale suddenly feel grounded in some form of reality and in turn brings a whole other level of drama to the proceedings. The fact this small band of Super Naturals are about to face the full force of all this military might may seem like overkill, but as humans we really didn’t know what we were up against.

These generals, despite brushing aside as absurd the theory that’s actually closest to the truth, have concluded this is the appropriate, balanced response. If that’s the case then we’re in for one hell of a fight next issue. It may have moved away from horror but this has been a blast and the sudden change in tone has me very interested in the next instalment.

The Ghostlings strip drawn by Anthony Williams continues to bring the laughs like it did last time. There are a couple of genuine giggles here too, for example Scary Cat falls off a high beam above the stage and Vamp-Pa turns into his bat form to save her. But she doesn’t want nor need saved, as she can simply transform into her cat persona to land on her feet. As cats do. In the end the two of them are so busy bickering they plummet right through the stage below!

With some fun banter again, whoever wrote this strip seems to have been having a ball with the possibilities of these characters and I hope one day I can properly identify and credit them. It all comes to a satisfying end with both sets of Ghostlings returning to Ghostworld, eager to do battle but once again stuck in the one place they’re forbidden to do so. However, Spooks isn’t done yet and on the next page shows off the first contributions from readers.

They don’t disappoint. My favourite is the one in the Big Battles box where David Phethean has just written in to tell Spooks what toys he has and that he’s trying to save up for some Ghostlings. The fact he’s going to receive five pounds from the comic that could buy him one of the toys is really rather heartwarming.

After the action and humour so far it’s time to get back to some classic children’s horror stories

There’s a funny non-answer to the question of why the Ghostlings all have four arms, and with hindsight a comment in Spooks’ introduction about “sold out signs appearing in paper shops, referring to Super Naturals comic” almost reads like a jinx. It reminds me of the prediction in the Ring Raiders preview comic of readers needing to place an order because it was about to become the biggest selling comic in the shops. When both of these comics were starting out everything was pointing towards these franchises taking off as the Next Big Things.

After the action and humour of the issue so far it’s time to get back to what we were promised and some classic children’s horror stories. First up is The Doll, another strip I wish I knew the writer of, to see who was responsible for this masterpiece. When the strip began we thought young David Wickham would be the star when he found the creepy ventriloquist’s doll in his new foster home, but interestingly it’s older brother Simon who appears to be the lead. The chapter begins with a visit to the hospital to visit their single father, the whole reason they’ve been placed into temporary foster care.

Poor cat! David’s blasé response to the shocking death of the family pet is completely out of character. Even though we only really saw his true self in a few pages of #1, he was written well enough for us to recognise something is clearly wrong here, even without the explanation from Simon. As the story progresses Simon keeps tabs on his younger brother and at one point in the day is searching for him in the garden when he notices the garden shed is open. Assuming David is inside he starts to poke about.

We may not know the writer but we certainly know the artist. Francesc Masi is once again quite the master of horror. His use of shadows, quick movements and silhouettes is fantastic, building a feeling of suspense as Simon catches little glimpses of things out of the corner of his eye, or outside his bedroom window late at night. At one point his uncle sneaks up behind him with a small toy action figure to scare him, but it’s drawn in such a way the reader thinks it’s the doll (who we’d seen in the shadows with a weapon ready to pounce).

It’s perfectly clear here the doll is out to kill Simon, which for a kid’s comic based on a toy franchise was shocking. In a good way of course. It’s no wonder this strip was talked about in the school playground so much. Simon finds the diary of the previous foster child, Alan and it’s full of hatred towards his guardians, a world away from the kid described previously. Clearly something changed him.

Picture the scene of young children reading this comic in bed late at night by lamp light. That’s how I did it with my first two issues back in 1987. We wanted to be frightened by this comic and The Doll was a guaranteed scare. I may now be an adult but if a (much) younger comics fan was to read this now I doubt it would have lost any of its edge.


“The Death Mask of M’Tali! No-one must wear that! I promised!”

Dudley Carrington OBE

The next strip is a bit lighter by comparison but the Scary Cat Challenge anthology series is definitely beginning to step up a gear. Simon’s Mask is all about Simon Purcell, a lonely schoolboy with no real friends, a quiet lad largely ignored by his peers. Invited to a costume party he sees a chance to stand out from the crowd, to make an unforgettable impression and hopefully find some friends to boot. He visits his uncle Dudley Carrington OBE, a former world explorer and his collection of masks from every corner of the globe.

The one Simon wants to borrow, the Death Mask of M’Tali is grotesque and he is forbidden from taking it. No explanation is given other than his uncle promised someone, so he is adamant it’s not to be touched. Simon tricks him into believing he’s taking a different one but the Death Mask is hidden under his shirt. On the night of the party he frightens all those around him and he’s loving every minute of it.

The whole idea of the party was that no one was to reveal their identity until a certain point in the proceedings, after the prize giving for best costume. As he frightens people they congratulate him on giving them a scare and on his apparently homemade mask. He’s sure he’s going to surprise them even more when he reveals himself. Everything is going exactly as planned. That is, until the moment comes for him to unmask.

I had predicted by this stage the mask simply wouldn’t come off, however in a neat twist it does but underneath it Simon’s own face has been transformed. He rushes to the nearest telephone to contact his uncle for help, only to be told by the butler that he’s died. Seeing the Death Mask had been taken by Simon terrified him so much he had a sudden fatal heart attack. The realisation that he’s never going to return to his normal self hits Simon and we’re left with this final panel below.

Simon screams and the story fades to black. It’s a great wee complete tale, a quick but interesting set up, a well-paced build and a twist at the end for the well-meaning kid who lied and stole from his uncle. It’s quite ‘Twilight Zone‘ and is the best of the series so far, but still tame compared to what the young readers themselves would send in (as I recall from reading these about seven years ago)! You’ll have to keep coming back for the rest of the reviews to see what I mean.

On to that competition that was hyped on the front cover, with 50 Super Naturals action figures of either Lionheart or Skull to give away. What’s a little strange is the fact the back page competition run by Tonka themselves is in every single issue, so we were already getting lots of chances to win these. In fact, the competition on the back page this time is for a Tomb of Doom playset with lots of action figures as runner-up prizes, which is an even bigger haul than here. But this one was organised by Fleetway themselves, so it got front page coverage.

Alan Langford‘s Skull is a much more horror-inspired interpretation in the continuing saga of Mount of Athos. Having stolen the sacred casket it looks like his plan to spread a little chaos and evil is about to come to fruition, until Eagle Eye literally swoops in to save the day.

It all leads up to another battle between these giant forces of supernatural energy and the clashes feel suitably epic. We get to see many of their special powers in use, such as Burnheart‘s flames where his entire body inside his armour turns to fire which he projects all around him. There’s an air of Judge Fire from the Judge Dredd comic strips with him. Snakebite tries to use his hypnotising eyes but Lionheart is able to project this right back at him using the mystical jewel hanging from his neck.

There may be less in the way of frights this issue in the Super Naturals stories themselves but the large scale battles are perfectly presented in Mount of Athos, complementing the lighter but no less action-packed vehicular destruction in the first strip. Athos culminates in a one-on-one between the two brothers, and it’s no exaggeration (for me anyway) to say this feels like a clash of the titans on an early Optimus Prime/Megatron scale.

The comic may only be three issues in and this may have been the first I didn’t buy when I was a kid, but it’s my favourite so far. It’s perfectly balanced between the action, the horror and the comedy. Usually we’d be celebrating if a comic was able to achieve a good level of enjoyment in one of these genres, but for editor Barrie Tomlinson and his team to give us all three has been a delightful surprise. As I’ve been writing these reviews, blog readers have been commenting on social media about their memories of Super Naturals and how wonderful it was. It gladdens my heart to know I’m not alone in my high praise for the work put into this comic.

Just to finish off, here’s a look at a large advertisement that graced an eye-catching double-page spread inside this issue. I can remember my friend having the ZX Spectrum +2 with the cassette deck and going to his house to play it for hours at a time. It would be four years later when I’d finally replace my brother’s hand-me-down Atari computer with my own Commodore 64, but this advert takes me right back. For younger readers of the blog I’m sure this looks so quaint.

As I end this review I look around my living room and the Christmas tree is blinking away (my office upstairs where I usually write also has its own little desktop tree) as my very favourite thing in the world is getting closer. Getting to relive this classic comic again over Christmas is going to be so enjoyable; there’s just something wonderful about reading ghost stories around the festive season. Especially when they’re as good as these.

The next issue’s review will be up on the blog on Sunday 12th December.

iSSUE TWO < > iSSUE FOUR

SUPER NATURALS MENU

RiNG RAiDERS #6: FiNAL BOARDiNG CALL

This is something of a bittersweet review. On the one hand it’s the best issue of Ring Raiders the team produced, but it’s also the last. I can remember back in 1989 I’d always go and check out the shelves first before asking for my reserved copy, and my heart sank when I scanned through this exciting looking latest issue and saw the announcement. At this point it really did seem all the comics I was interested in weren’t lasting long at all. I was devastated with the news for this particular one.

What a cover to kick off my favourite issue, Ian Kennedy really showing he understands the subject matter, his love of aviation clearly apparent. Skull Leader Wraither was one of my two favourite characters and to see my favourite toy planes on the cover was a thrill. This takes me right back. Inside, two new serials and a new regular feature begin. It’s obvious this was never planned to be the last issue. However, it may be the final fortnightly but it wouldn’t be the finale. More on that below.

But let’s not be down, there’s more of the finest 80s licensed action strips to enjoy and there’s been a bit of a shift about inside to keep things fresh. Where previously Battle Zone ’99 introduced us to each issue before concluding last time, it’s replacement story is moved so that Tom Tully‘s Freedom Flight, rattling along to its big finish, can take point. It opensthe comic with some blistering action that’s been building since the comic began. Sandy James‘ colour work makes quite the impact as the first thing we see inside, it’s just a shame something went wrong with the printing process with several pages of this issue.

Skull Squadron‘s plan finally gets revealed; Calvador is the perfect place for them to set up a power base to take South America. The rebels are fully aware a heavy price will be asked of them for this help but they continue regardless. It’s clear this is only one part of a much bigger plan and interestingly leader Scorch is monitoring from thirty-two years into the future. Obviously (much like Doctor Who) in the world of Ring Raiders time is fluid, always in flux. I appreciated major plot details only coming later rather than being laid out in the first episode too. Despite being based on toys, the comic told its stories in a mature fashion, treating us as readers with attention spans who’d stick with them.

The first of the new stories is Castle of Doom , written and drawn by the same team as the previous Bomber Blues, James Tomlinson and Don Wasejewski. It takes Trackdown‘s previous position as the second strip. Trackdown always felt like the main story, even though I’d no idea just how long it would last. It felt like it had deliberately slower pacing to begin with, like it was building tension and settling in for a long run. So when Castle of Doom took over its pages it instantly felt like an important story. I wasn’t wrong.

Set in 1789 it sets up a fascinating plot involving my two favourite characters. Wraither (from the cover) in his P51 Mustang ‘Galloping Ghoul’ appears in the skies over a hauntingly atmospheric castle proclaiming to be a sky demon. The owner of the castle is already a disciple of this winged deity, but the local mayor sees him as a threat. After Wraither fires upon him, pushing him over the edge of the castle wall (and over the cliff it’s perched atop) he turns on his hypnotising mind control ray, instructing the assembled masses that on this exact night two hundred years hence their descendants must rise up and assassinate every single person in the castle.

Returning to the skies he and his Vulture Wing prepare to exit through time again. Wraither and his dark, faceless persona is the perfect Skull Squadron leader for this mysterious tale and I was just as excited to see the Raider sent to investigate would be none other than Wing Commander Yasuo Yakamura in his cool X-29 ‘Samurai Flyer’ jet. These were the first two planes in my collection and perhaps as a result of them being bundled together in one of the Starter Packs they seemed destined to be mortal enemies in the comic.

Certain scenes remained tucked away in my memory, refusing to leave because they had had such an impact on me

Skull Squadron targeting this particular castle in this particular time zone for just a few moments has the Ring Raiders completely confused. Yasuo is on standby and in his X-29 can get there quicker than anyone. I can still remember the palpable excitement of this first instalment as a kid thanks to the characters involved, but also because James sets up a genuinely interesting mystery here.

As Yasuo stalks the skies above Vulture Wing we see his inner thoughts trying to work out what’s going on. Even when he engages the enemy he remains a man of few words, thinking his retorts to Wraither instead of shouting them out over the radio like other pilots. The cliffhanger has the mayor hanging on to a tree sticking out from the cliff face and Yasuo having to leave himself wide open to attack in order to save him. With my favourite planes locked in combat and an intriguing set up in play it was an agonising wait to see what would happen next. (If we even got to find out!)

The character flashback story this time centres around Wing Commander ‘Never’ Evers, in the appropriately titled Never Say Evers Again, written by Scott Goodall with John Gillatt back on drawing duties. This is the first we’ve really seen the character other than in crowd scenes and I never owned his toys. That’s a shame because he’s a fun character with an interesting past. Enrolled as an officer cadet in NATO‘s flying school he was cocky and lazy in equal measure. Caught skiving off sick from a routine training mission, his instructor puts him under open arrest.

Now, Evers loves his rock and roll, especially playing it so loud he’d annoy everyone around him. His imprisonment takes place at the far end of the base in unoccupied accommodation which just happens to be beside NATO’s records department. In the end we find out the arrest was deliberate, his instructor is working for Skull Squadron. But when Evers’ hifi speakers blow a fuse and silence engulfs the area he hears a noise and discovers the theft of computer records in process. His instructor was using Evers’ relocation and his loud music to cover his tracks, you see.

Having a double-cross like this is similar to last time but Evers is such an enjoyable character I didn’t care, especially when it led to this final sequence. My only complaint is that there isn’t more of this particular aerial battle. The brief bit of action we’re given is fab and a great climax to a character study strip, but how I wish it was longer. Another aircraft that wasn’t part of the Ring Raiders toy line too, which was always a nice addition to the comic and heightened my interest in finding out more about them as a kid.

He’s on the cover, he’s the star of a brand new strip and now Wraither is also in charge of the letters page. None of the contributions mention him and he isn’t happy about it as you’ll see. This is one of the things I loved about our comics this side of the pond, how the characters would interact with us in often cheeky, sarcastic ways. I never sent anything in myself. Even though it had become a bit of a habit by this stage, Ring Raiders simply didn’t last long enough for me to get around to it. This would be the last we’d see of the readers too, as the special the following year wouldn’t contain any more of their contributions.

Part six of writer Angus Allan and artist John Cooper‘s Trackdown is our penultimate strip. Wing Commander Thundercloud is right on the tail of Skull Leader Blackjack, but can’t do anything except follow for fear of setting off the Doomsday Device if he opens fire. All the Skull pilot has to do is wait it out until he’s home free, but suddenly he dives and stands his Harrier jet on its nose! It’s a shocking move but in the end it shows how tactical Blackjack can be.

Established in both the toy line and the comic, Blackjack can remotely control his Harrier. In this day and age of drone warfare and those silly driverless cars it’s easy to forget things like this and K.I.T.T. in Knight Rider were science fiction, and exciting sci-fi at that. So he ejects after aiming himself at a biplane far below, expertly manoeuvring so he lands on its tail. I love how this is depicted in the art, especially the angle from above the ejection.

The maniac tosses out the pilot of the biplane and takes his young son hostage, although he does tell him his dad had a parachute and will be safe (the boy will also be safe if he just shuts up, he’s told). Although it’s meant to look like he could kill the kid, he doesn’t intend to, he just wants to use him as a means of dropping his pursuing Ring Raider. Scorch himself radios through to the Air Carrier Justice, telling them Thundercloud has a choice; either follow the Doomsday Device to stop it reaching Skull Squadron, or rescue the boy.


“The future of the world against one boy’s fate? No contest!”

Joe Thundercloud

It’s a brilliant twist that I’d completely forgotten about. I remember the thrill of this particular chapter as a kid and it’s another key reason why this was my favourite issue; all the stories are firing on all cylinders, the comic had really come into its own and it was confident in its characters and the universe within which it was playing.

In the end Thundercloud radios in that he’s going after the device, that one boy’s life can’t compare to the whole world. The Ring Raiders listening in are horrified but Ring Commander Vector is defiant, he says he knows Thundercloud isn’t going to abandon the boy. So what’s he doing? Vector asks the professor what would happen if they beamed the device up but can’t get an answer. It seems everything is in Thundercloud’s hands. It’s an impossible situation he’s in as the Harrier and the biplane set off in different directions.

The cliffhanger gives us no possible clues as to the outcome. Can you imagine my reaction to this, knowing there wouldn’t be another issue in a fortnight? Only with hindsight am I able to say reading the Ring Raiders Special (which contained another five chapters to Trackdown) was incredibly exciting, and that if the comic had continued #7 would’ve contained the single most exciting piece of strip action I’d ever come across up to that point. That’s not just hyperbole, as you’ll see next time.

I’ll leave my final thoughts on the whole story until then but suffice to say Angus and John created something truly special for me with this. It’s a story that has stayed with me all these years, certain scenes tucked away in my memory refusing to leave because they had such an impact on me, they were that amazing to this Ring Raiders fan. The eleven chapters made this the comic’s first true epic at 44 pages in total.

This issue felt like the beginning of the next stage of the comic’s life

This issue saw the first time new serials joined the fray, sitting alongside continuing stories. Others would end in what would’ve been #7. I was looking forward to seeing explosive finales and new beginnings, since each story could be so completely different than what came before. Each issue would’ve brought that sense of anticipation, never knowing when one story would end or a new one begin. With this issue it felt like the beginning of the next stage of the comic’s life.

The ‘Next Issue’ boxes were still present at the end of each strip but blanked out, although adding to the frustration was the ability in some cases to just about make out what they said. On the letters page Wraither talked about the next issue in a fortnight’s time and the comic was still asking for contributions. All of this made the Special Announcement (in the space usually reserved for the Next Issue box) all the more shocking.

At the time I refused to believe it was due to bad sales with the way the first sentence was worded. It just didn’t make sense to me. The comic was too good for this to happen to it! The toys were on sale with Christmas approaching, they were ace, how could it stop before all those new owners jumped on board? All of these thoughts went round and round in my twelve-year-old head.

Speaking with editor Barrie Tomlinson recently he told me the issue was already at the printers when news came down that the plug was being pulled. Needing to get an announcement into the issue but with no time to typeset anything he instead wrote the panel on his typewriter. It feels a bit like some wartime correspondence and very fitting for the comic. It’s just a shame about the news it carried.

The comic was too good for this to happen to it!

As Barrie says in his book Comic Book Hero, the industry was struggling as a whole at this time, many titles were failing no matter how good they were. Television and videogames were stiff competition and publishers seemed to be releasing licenced comics based on every new toy or cartoon in a bid to try to reverse the trend. For a market already facing decline it was now also spreading itself too thin. Inevitably, not many new comics survived.

I cut out the Ring Raiders Club coupon that had been in the comic since #3, thinking if the comic was ending at least I could join that. I never heard back. I asked Barrie if he knew anything about it but as far as he’s concerned this was run by Matchbox so unfortunately I’ve no information about it at this time. But let’s enjoy the rest of this fantastic final issue, shall we?

As I’ve mentioned several times during this series it was amazing to see these tiny toy planes brought to life, as it were. Now writer James Tomlinson was also going to be treating us to aerial photography and details of the real world aircraft every fortnight. At least that was the plan, but we ended up with just two parts in this and the Special. But at least I did get to see a Wraither’s in this fact-file.

So our final strip is actually a new story and while he may not appear in this part it’s clear from the icy cliffhanger and the name of the story, Operation Chill, who our big bad was going to be again. I have no complaints about that whatsoever given how ruthless he’s been in previous stories. Living in Belfast the not-so-subtle references which were lost on me as a kid are plain to see. On an unspecified then-modern day date a cruise liner of the Black Star line is travelling from Liverpool to New York when all radio contact is lost before the ship crashes through the docks.

Making clear references to the Titanic, writer Barrie Tomlinson and artist Carlos Pino return in what would turn out to be a fantastic story. It would be the mission that would introduce the Skull Squadron’s Mobile HQ to the Ring Raiders, that particular chapter set for an issue originally set to be published just in time for Christmas, potentially even the festive issue edition itself.

Yes, the base has featured in previous stories but remember this was a time travelling comic and it can tell its stories in any order it wished. We could see a character in action and then later down the line read about their recruitment, piecing together the timelines ourselves. The complex nature of the overall arcs could’ve made for excellent reading further down the line.

With all of the schoolboys from the ship and its crew missing Bravery Wing and their commander Max Miles get their first comic mission and come under heavy fire when checking out the location of where the ship last checked in. But below there is only ice. Ice and open waters. Where is the attack coming from? The big reveal was another part of the Special worth waiting for if memory serves.

Much in the same way as #6 of OiNK, this issue of Ring Raiders felt like all of the pieces had fallen into perfect alignment, that the comic had settled into its run with a new found confidence. This made the cancellation all the more heartbreaking. Would it have had better sales and been given a longer chance if released just after Christmas? Probably not, because as much as I didn’t want to admit it at the time the toys just weren’t the success they deserved to be. But that didn’t put me off. The following year I continued collecting Ring Raiders sets and accessories, stopping just short of the second series’ release. Perhaps they had been successful just enough for the next series or maybe they’d already been produced. Either way, all merchandise including the comic and the cartoon had been canned.

Not long after Ring Raiders disappeared a new partwork was published called Airplane and I bought the first dozen or so issues (image above from eBay). If I couldn’t buy the comic anymore maybe I could still find out all about the aircraft to go with my toys. The first issues were all military craft which had coincidentally featured in the Ring Raiders range but it wasn’t long until it was focussing solely on commercial airlines and I became bored and cancelled it. Hey, I was 12 years old!

I’ve already mentioned the Ring Raiders Special and this came out in February 1990 so watch out for it on the blog a few months from now. Barrie wasn’t sure if it would see publication when he wrote the announcement, given how quickly it had to be written up. But he and his team did produce it in the end and all of the stories from this issue got the remainder of their full runs printed in one big issue.

That won’t be all you’ll read on the blog about this fantastic comic or the toys that inspired it. Also, make sure you check out the two remaining comics still being read in real time that make up the Barrie Tomlinson trilogy this winter. Wildcat and Super Naturals continue and are both excellent titles.

So long Ring Raiders, you will be greatly missed but all these decades later you remain a very favourite comic. I hope that shows how much of an impact your six issues made to this reader anyway.

iSSUE FiVE < > SPECiAL

RiNG RAiDERS MENU

WiLDCAT #3: MiND GAMES

Who else remembers the short-lived toy line and cartoon Dino-Riders? You may think it wasn’t a coincidence that they launched the same year as Wildcat, but since they never came to the UK until the following year I’m going to go with coincidence. The cover certainly ticked all the boxes for me at that age and inside the action picked up a gear in many of the strips, the death toll continued to climb and there’s some art in here so good it’s stayed in the recesses of my memory all these decades since.

No recap page this time, instead we’re straight into the Turbo Jones strip, drawn by cover artist Vanyo. The Brain rather callously believes his people, the Burroids, are all cowards as he fills in Turbo on their situation. I’d say they’re more peace lovers than cowards. There’s a big disconnect between them and their leader, never mind the fact their leader is a giant brain! Why is that? Is there more to this relationship? I seem to recall there’s more to their enemy the Arglons too, that nothing is as simple as good versus evil here. In fact, I think that goes for all the serials in Wildcat.

Turbo really becomes the action hero he’s promised to be since the preview issue, with everything from laser-edged gloves to laser binoculars at his disposal. His companion Robo is also quite the strategist when it counts and not the coward he makes himself out to be. He improvises and uses the alien tech that initially imprisoned them against his attackers. They make quite the team and their camaraderie and trust in each other is very naturally written, surprisingly. I’m glad to see their bickering in previous issues is just part of their relationship, a part of their banter.

One of the Arglons is captured, but when he doesn’t give up any information during questioning a Burroid casually vaporises him, explaining it’s just what happens to enemies. Wait, aren’t they inherently peace loving? Is this The Brian’s influence? Either way, Turbo instantly has him arrested and begins to take command of their armies as requested by the mysterious leader. Choosing two seconds-in-command they set out to tame local dinosaurs to match those of their enemy.

I do like the way the character is developing beyond the single-minded Dredd-type he was to begin with, and this is only the third issue. The story is genuinely interesting, it feels like there’s a lot more than meets the eye with everything in this strip and that I shouldn’t assume anything about anyone. Brilliant stuff. When I think back to Wildcat I remembered the other strips more, so I’m pleasantly surprised at how great Turbo’s has been this issue.

A quick commercial break before we move on and I wonder what 2000AD editor Tharg the Mighty would make of the tagline used by one of Wildcat creator/editor Barrie Tomlinson‘s other comics in the advert for its annual? Given how they were both published by Fleetway I’m guessing Tharg didn’t say very much.

Our only colour strip, Joe Alien now finds himself in the very capable hands of a new artist, namely Ron Smith who drew the pin up in the previous issue. Taking over from Massimo Belardinelli is no small feat and Ron’s style is completely different. At first I approached this with trepidation. I had loved Massimo’s work in the first two issues, particularly his furry man-eating plants. But I needn’t have had any concern.

Ron brings a fresh new style to David Robinson‘s scripts, reminding me very much of early Geoff Senior from Marvel UK‘s Transformers. The clean, sharp visuals are a perfect match for this most alien of alien characters and the nightmarish jungle he and his team are trapped in. In fact I’d even go so far as to say the plants look even more menacing and the action more dramatic. This isn’t to take away from Massimo’s work of course, but after reading this chapter I think Ron is an even more suitable artist for this story.

The resolution to last issue’s literal cliffhanger sees Joe using his telescopic legs to cushion his fall, the plant which caused it falling down on top of him, knocking him to the ground where the impact on his head causes his external brain pack to disconnect. As explained in the first issue this turns him into a gibbering loony, to put it politely. His race were so obsessed with obtaining more knowledge they had to manufacture artificial brains for themselves, regardless of the risks. I love both these panels above, the exciting landing and the funny craziness.

Joe disappears into the jungle and his team are left to fend for themselves while trying to track him down. As well as having a new artist the writing seems to make a bit of a shift here too. No longer are his men simply unnamed team members used as fodder for the alien plant life. Here, some are finally given names and they’re written as individual characters, complimented by more distinctive looks. Instead of lining up to die they actually rescue each other and function and coordinate as a proper military team.

The chapter ends with Joe captured by a gigantic tree and his men come under attack by what they initially think are harmless little spiky orbs. But these soon open up to reveal little pollen balls which float on the air and begin attaching themselves to the men. Ron’s art is superb here. We can sense the tiny little barbs piercing the skin of these men and the sense of pain is palpable. The Joe Alien strip has certainly stepped up a gear.

Moving on to James Tomlinson‘s Kitten Magee and after she uses laser bracelets (our future selves really love their weaponised jewellery) to escape from death by boulder and defeating the tribe’s leader, she is welcomed with open arms by the rest. Having proven herself, she and her team take to eating and celebrating with the locals while the two fat men on their hovering platforms look on. But what they view as a “scientific experiment” between Kitten and her pet robot Crud is much more foreboding.

Kitten’s life dust was first mentioned right back in the preview issue, but this is the first we’ve seen the harrowing effects it’s meant to prevent. I was quite surprised at just how old she looks here (even Crud describes it as “severe ageing”) and artist José Ortiz brings a lovely atmosphere to this nighttime scene in the middle of the jungle. While she’s sneaked away to get her drug, the fat men flick a switch on some kind of mind control device and the tribe begins to attack the rest of her team. Overwhelmed, and with Kitten nowhere near, it doesn’t look well as the chapter ends.

But for me the plot point I’m most eagerly wanting to see picked up next time is the whole life dust situation. While the questions of what happens if Kitten doesn’t take it regularly is answered here, I find myself asking even more. Does this mean Kitten is actually a lot older than she appears? Or is it the result of an illness, or a previous encounter with an enemy? Does the dust only keep her looking younger or does it work on her physiology? What long-term effects does it have on her, and what effects has it already had? Colour me highly intrigued.

The letters pages have town names for the first time, so it looks like Barrie has started to receive contributions from readers. As with all of his titles it’s not a simple case of letters, instead there are drawings, ideas, jokes, questions and designs. One such design is for a digging machine to take the exploration teams from one area to another on the planet while avoiding the dangers on the surface. What I love about this is the honesty in the review of what the young reader has sent in. Marked down for originality and weapons, but with good scores for design and suitability, I like the way Barrie (I would assume) explains clarification is needed on oxygen supply.

It shows how his comics never talked down to their audiences. We never felt patronised by the answers, never treated as little kids. The same could be said of comics such as Transformers and The Real Ghostbusters which would often give sarcastic replies to honest queries. It wasn’t just a simple wish to see our letters or drawings in print, we wanted to see what our comics would say to us. In this case, maybe if Wildcat had lasted a long time we’d have seen more complex designs being sent in as the kids read the feedback from previous issues.

Next up is Barrie Tomlinson‘s Loner and given how good the previous three strips have been this issue I was really looking forward to seeing how he would step things up this issue. A quick look at the artwork below will answer that! Our former mercenary meets the lizard who has been tracking his every thought and first of all I was surprised he’s only about twice the size of a human, but this is simply because of that incredible final page artist David Pugh treated us to last time. Things begin here with Loner seeing him for the first time and we get this dramatic reveal through his eyes.

Take a closer look at that first photo and you’ll see the beast isn’t sitting on a chair but on his tail. A nice touch. He doesn’t get named yet but we do find out about his race the Bellari and their history of travelling from world to world to control the minds of whole species. Just for the craic they’d turn populations of whole planets into slaves until they got bored and moved on, leaving behind a galaxy of worlds having to rebuild from the destruction wrought by their entertainment.

But this particular Bellari crash landed on the same planet the Wildcat found, falling through into the same underground labyrinth as Loner. With no way out he took control of the furballs, a task he found far too easy and which kept him entertained for about five minutes. I laughed at the panel above on the right, where he wonders at the miracle of him not going insane, with his wide eyes, drooling and his finger stuck up his nose. David is an incredible artist and this is a rare moment of humour in the Loner strip. The main highlight however, is another full page image which deserves to be studied.

Studied it was, both back in 1988 and today. Just look at that design. I was in awe of David’s work. At this point my comics reading had included the many styles within the pages of OiNK, the simplistic but sweet drawings in Thomas the Tank Engine and Friends and the fun, quirky art in The Real Ghostbusters. I’d never seen anything like this before.

All the serials have really upped their game this issue and it’s hard for me to pick a favourite anymore

The beast wants Loner to hunt down a ravenous snake-type monster that he can’t control because its brain is too simplistic. It functions on instinct and hunger alone, so it’s a big threat to this lizard. Loner knows he has no choice and agrees but makes the mistake of thinking otherwise. Since the Bellari is reading his mind he knows Loner plans to trick him and suddenly our hero finds himself in another place and time, three of his enemies firing upon him as the episode ends.

It’s clearly a trick of the mind but still, I remember that snake but can’t remember anything else about this story, and the developments this issue have been genuinely interesting. But then again, even if the story was plodding along David’s art would still have propelled it to another level. While Loner was always my favourite as a kid, the three other serials have really upped their game this issue and it would be hard for me to pick a favourite anymore.

After the wonderful art of Loner’s strip is a rather basic Next Issue promo page. Last issue there was a lot more information in half the space. While I’m sure the Great Ark in the Turbo Jones strip will be of great importance, with so much going on in all of the strips this feels too simplistic, almost like it was a last minute addition. It’s a bit of a wasted opportunity to really hype the next issue of what was still a new comic trying to build its regular readership. So yes, you should’ve said more, a lot more.


“Diet is unnecessary! Death stops all eating!

The Invaders

Our final strip is the next Wildcat Complete and it’s called The Invaders. It’s a particularly bleak one this time. An asteroid is making its way around the planet and the Wildcat is directly in its path. Strangely, instead of simply manoeuvring out of its way (we saw its pilots in control in #1) a team are sent to plant explosives on its surface, a whole decade before that became the plot of what seemed like an endless supply of disaster movies.

No reason is given as to why this was the solution, why the Wildcat couldn’t be moved, which is strange. Anyway, a group of scientists go with them to collect samples and upon their return some of the rocks appear to possess members of the team.

At the end of the story we find out this used to be a prison asteroid, with murderous alien beings trapped inside rocks on its surface. Now freed and with a powerful spaceship at their disposal they set about making plans to take control, casually killing off all who get in their way. Not that any of the people they kill are a threat. They even see off a garbage disposal man by unceremoniously dumping him out of the airlock. This does prompt a bit of morbid humour when someone on board sees it out of the corner of their eye, thinks the exploding body is a star and makes a wish!

The garbage disposal would be used to get rid of the bodies they’d accumulate, they kill a weapon designer to steal his prototypes, a chef by testing a mass poison out on him first and one of the other scientists who knows the truth behind the murders. All of this takes our death toll up to 11 in only three issues. I wonder what number we’ll get to by the time these stories are over?

Their mission is to ultimately make their way to the ship’s bridge and use it to get back home and take revenge on their planet. The Wildcat’s crew end up using robots to stun the human bodies instead of simply killing them, fully aware the possessed scientists are innocent in all of this. I liked this solution. It shows the comic won’t be taking the easy way out in its stories, even when it’s a one-off and needs to wrap everything up in only six pages.

Dark humour and plenty of shocking deaths are expertly combined into the script here. It reminds me a little of The Doll from Super Naturals, which is another of Barrie’s comics. The artist who brought all of this glorious death and destruction to our young eyes was Joan Boix (The Phantom, Warrior, Eagle), a name I’ll admit I wasn’t aware of until reading this and seeing his signature, something which was a very rare thing in action comics of the time. With this level of quality I’m glad he did.

The back page pin up rounds things off with some light relief as Robo takes centre stage. So another issue and another hugely enjoyable read. I don’t want to come across as fawning in these reviews, but there’s no other way to write these; this really is a wonderful, quality comic in every way. All of the stories are really opening up, our characters (both main and secondary) are developing nicely and if I didn’t know how long the comic would last I’d say things feel set for a long run.

Issue four will be here in just two weeks on Friday 3rd December 2021 and it really can’t come soon enough (and not just because that means my tree will be up).

iSSUE TWO < > iSSUE FOUR

WiLDCAT MENU

SUPER NATURALS #2: NO GARBAGE

I’ve really been looking forward to this after enjoying the premiere issue so much. A licenced comic which came across as a spiritual successor to Scream!, Super Naturals had a great start but can that momentum be maintained, even built upon? We kick off with another Sandy James cover which is as colourful as that memorable logo and I initially thought it contained a glaring mistake, but it was I who made the error.

The evil Ghostlings are the star of this front page and in the background we can see their human forms as they lift the cover and reveal the horrors they transform into. Except for Scary Cat, whose hissing cat and witch forms seem to be the wrong way around. But inside, during one of the stories she calls her cat persona her “true form”. While it’s not elaborated on, could it be she was a stray cat who wondered into the Tomb of Doom? It’s an interesting idea. She was the only toy I owned at the time but I can’t remember what it said about her background on the packaging.

The issue opens straight into the second part of The Legend of the Super Naturals and unfortunately it appears John Gillatt has already moved on. Perhaps as a high profile artist he was brought in for the first chapter to either draw readers in or to define the tone and style. Something similar would happen two years later in editor Barrie Tomlinson‘s Wildcat, when Ian Kennedy drew the preview issue and the first chapter to the Turbo Jones strip but then handed it over to Vanyo from #2 onwards. In the case of Super Naturals they’re now in the capable hands of Dave D’Antiquis (2000AD, Eagle and co-creator of Brigand Doom).

There’s no rush to get everyone properly introduced, so it doesn’t feel forced and I like this approach

While John brought a horror comic feel to the origin story, especially in his depiction of Skull and his cronies, Dave’s is more of a traditional adventure strip. The story is action-packed but I do miss the more horrific interpretations of the characters. The story basically continues the fight from last time, playing out over four of the five pages and it’s highly entertaining, right down to their medieval-style speech patterns. These may feel forced to some but they make perfect sense when you take their origin story into account.

Fighting it out amongst modern 80s technology, Skull and Lionheart are impressed with the vehicles and the story ends with them entering separate junk businesses to build their chariots. More on these later. The Legend of the Super Naturals would run for the length of the comic and perhaps the original idea was for it be an ongoing tale of the first months after the characters first entered our world; a way to introduce new toys and features into the stories. We’ll unfortunately never know. I like how it’s taking its time in setting up the world within which our comic will tell its tales. There’s no rush to get everyone properly introduced, to get every single toy front and centre, so it doesn’t feel forced and I like this approach so far.

While the first issue was very much a children’s horror comic with the more light-hearted Ghostlings strip in the middle, this time we’ve started with more of an adventure feel before the comedy, so with only its second issue the comic feels very different. In the Anthony Williams strip the evil Ghostlings bicker and fight about the best way to cause mayhem at a punk rock concert while Spooks, See-Thru, Hooter and Mr. Lucky take centre stage in a completely different era. Accidentally travelling through a different Ghostworld exit they came out in the time of Henry VIII.  Right in front of him as a matter of fact.

There are plenty of jokes and sight gags, as well as funny banter between the characters. It really does give the impression they’ve known each other for a very long time before we the readers came along. What was interesting is how it’s forbidden for the good Ghostlings to frighten a human, so when they find themselves trapped Mr Lucky turns into his giant bunny form and burrows their way out of trouble instead of simply scaring the people away. Enjoyable silliness but now it’s finally time to get back to some frights.

It’s time to return to the foster home where brothers Simon and David Wickham are spending their first night. With his little brother sound asleep, Simon worries about earlier events and the anger he saw in David’s face over a toy. He begins to hear creaking and shuffling noises and The Doll leaps at him in the dark! But he jolts upright and realises it was just a dream. Or at least he thinks it was, it was so real. Thirsty, he heads downstairs, unaware his brother isn’t asleep at all. The panel showing this is really rather creepy. Oh I love this strip!

It’s such a shame we don’t yet know who wrote it, because whoever’s script this is works incredibly well with artist Francesc Masi to create a truly unnerving atmosphere for the young readers. We knew the doll was alive, knew it was probably in the house but we didn’t know if Simon really saw it and we certainly didn’t know where or when it could pop up next. Looking out the window Simon sees the dustbin and breathes a sign of relief, unaware of what happened at the end of the last chapter, and as he enters the kitchen in the dark we young readers were checking every inch of the panels.

The caption here echoes that of the one when David opened his eyes. The two events are linked. Reading this now I can clearly remember this issue from 1987. Well, this strip anyway and the feeling of what I now know was suspense, but which at the time was a new experience for me.

We get a little light relief when Aunt Louise comes downstairs thinking Simon was looking for a midnight snack. It’s a tender moment between the foster parent and the teenager on their first night living together, while it also teases us with hints about the past and their previous foster child Alan, who also had a fascination with the ventriloquist dummy. For a children’s comic it’s certainly doing its best to tell a story like a classic 80s horror movie.

After Louise leaves the cat startles Simon when she enters through the cat flap. She begins to hiss, apparently at him, before running back outside again. Cats normally like Simon and there’s nothing else there that could’ve scared her. Confused, he heads to bed, unaware of the shadowy presence watching his every move from the cupboard behind him, which the cat obviously sensed.


“But it isn’t in the dustbin!”

The Doll

We don’t actually see the doll until the final panel of the five pages, but we somehow feel it throughout. It’s still compelling 34 years later. Even though I wouldn’t buy the next issue as a kid (something else must’ve grabbed my fickle attention) I can remember reading this instalment in bed late at night with only my bedside lamp on and the feeling it produced. The pacing is perfect and it suits being read one chapter at a time much more than binge-reading it, which for me would ruin that pacing and suspense if rushed through. It was designed to be read this way after all.

What an experience it was and for the life of me I don’t understand why I didn’t have a regular order. I was only allowed a certain amount reserved at once but at this early stage of my comics reading I only had two orders (OiNK and Thomas the Tank Engine & Friends). Perhaps that’s all I was allowed at the time, later I could have up to four at once. Whatever the reason, I missed out on all but the final issue. Remembering how this creeped me out I regret not experiencing the rest of it as part of the target audience.

Sandy James brings heroic leader Lionheart to life for a centre page poster and it’s classic Sandy. I especially like how the faces of the lion on the shield, Super Natural and complete lion forms all have similar characteristics. They’re not just generic lion faces, you can tell they’re the same character.

Next up is another complete story in this issue’s Scary Cat Challenge. It’s still too early for any reader suggestions due to deadlines so another unknown writer takes the helm, as does an unknown artist. I’m making it my mission to find out more about the making of this comic but information (even from those that worked on it) is hard to come by. It really does seem to be a forgotten comic in every way, which is heartbreaking. But for now these two creators, whoever they may have been, bring us Spider.

It’s a rather basic tale of an unlikeable guy bullying his younger step-brother and then getting his comeuppance. Darren Benson sees young Clive as unmanly by his own so-called standards because he doesn’t like sport, relaxes in hot baths and helps people. From the very start we know Darren is the bad guy here. He buys a toy spider to scare Clive while a spate of deadly spider attacks are reported on the news. We know where this is headed.

The final two pages are above and I will admit the furry arachnid in the final frames is superbly drawn, highly realistic and for anyone with a fear of spiders I’m sure it would’ve made their skin crawl. It’s just a shame it’s all rather predictable and seems to end just as it gets interesting. It’s a six-page story and really could’ve used those pages better. It could’ve got to this stage quicker, using the remaining space to really terrify Darren and maybe have his step-brother save him or, to really scare the young readers, maybe he wouldn’t have. When you see what happens to some of the kids in later stories you’ll understand how this wouldn’t have been too much for this comic!

Mount of Athos is once again our final strip and I’m so glad Alan Langford hasn’t been replaced by another artist. He brings a truly epic scope to this Super Naturals tale. They feel bigger than life, which suits them perfectly of course since they’re not alive and even the toys were huge compared to their contemporaries. In Alan’s hand their other forms can be horrific (see Snakebite in #1 for the perfect example) and their battles Earth-shaking. The opening page looks superb but then you turn it over and this image of Skull just grabs you! I mean come on, look at him!

Skeletor never looked that good. A truly terrifying leader and a world away from the depiction in the first strip this issue. I particularly like Alan’s choice of not giving Skull eyeballs, deviating from the toy and the original comic designs by Sandy James. While the version of him in The Legend of the Super Naturals is a crazed skeleton bent on conquering via endless battling, in Mount of Athos he’s a calculating, cunning foe and has a genuinely frightening presence.

This takes place in an unspecified time after the origin story so perhaps this is the character he was to evolve into, but I think it’s more likely the unknown writer and Alan simply decided on a more serious villain for their story. It certainly raises the stakes. This is also when Scary Cat reveals the hissing cat is her true form as I mentioned earlier. The evil Ghostlings finally show their fangs too, proving they’re more than comic relief and both Eagle Eye and Skull get to show off their supernatural powers. Athos and The Doll are worth the price of admission on their own. Both are compelling reads.

Time to wrap things up for now.

On page 31 there’s a quick preview of the next issue which focuses on those so-called chariots the two sides are determined to build in their respective junk yards. The Ghost Finder and the Bat-Bopper were the two big Tonka Trucks available that Christmas and readers had already been able to check out photographs of them in the preview issue. They looked great so I’m looking forward to their inclusion in the action story next time.

Below that you’ll see the instructions for the free Lionheart mask and I can remember they actually came with little elastic bands for our ears. Funny the things classic comics dig up from our ageing memories, isn’t it? On the back page is the third Tonka competition and it’s a chance for readers to design their own Super Naturals. I’m a bit disappointed Tonka assume they’ll all be male though, but unfortunately this was par for the course back then. (What about Scary Cat?)

Just to finish, when I mentioned “the price of admission” it got me thinking about that price of 40p. It’s easy to dismiss it now, but in 1987 that placed it a little above most similar comics. Marvel‘s Transformers was 30p at the same time, albeit it on smaller paper, with 24 pages instead of 32 and less original material was needed. OiNK itself was a good bit more expensive than Fleetway‘s (publisher of Super Naturals) other humour comics due to its glossy paper and being an independently created comic yet it was 35p. Even MASK, also a licenced comic by the same publisher was 35p in November 1987. Could the price have put some parents off buying it? At the end of the day the toys weren’t a success anyway so it probably wouldn’t have mattered.

Nothing will put me off returning in two week’s time for #3 so join me back here on Sunday 28th November 2021 for more chills, thrills, action and laughs from the comic that had all of that.

iSSUE ONE < > iSSUE THREE

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