If you haven’t read it yet you really should go and read the review for #8 of OiNK. Then this next strip will make more sense! Not that the issue made a lot of sense of course, what with the skeleton staff being in charge while Uncle Pigg was on holiday.
Seeing how many mistakes were being made (all hilariously brought to the pages of the comic), loyal assistant Percy Plop called his boss, whose response down the phone line was so furious the volume flung Percy across the room, sticking him to the wall! This madcap edition culminated in this strip near the back of the issue which acted as a full-page Next Issue promo.
Main promo written by Mark Rodgers, drawn by Ian Jackson Lower promo by Patrick Gallagher
So Uncle Pigg is back at the helm with a subject which, on the surface, might sound like it’s a bit dark for the kiddies. But they lapped it up and as you’ll see on Monday it’s one of the best yet. So come back on Monday 23rd August 2021 for the full real time review of #9 of OiNK!
Don’t let the rather playful, pet-like Tyrannosaurus rex on the cover put you off, this is not a sanitised version of Spielberg’s monster movie. Things really do kick off for Dark Horse International‘s UK version of Jurassic Park comic this issue, as Dennis Nedry puts his plan into action just as the unfortunate coincidence of a tropical storm hits the remote island of Isla Nublar.
But before we get to that let’s take a look at some of the other bits and bobs included. The full comics checklist returns, featuring all five of the publisher’s UK titles and an extensive list of imports. You’ll notice the next issue of Jurassic Park has no specific date and I’ll get to that at the end of the review. There’s also an advertisement for possibly the worst idea in clothing ever to grace anybody’s chest. It’s difficult to make out but those of us who are old enough will remember these ridiculous t-shirts with a horrible rubber dinosaur sticking out, Alien-style. I remember there being Yoda ones in the shops too and they were just as garish.
The issue opens up with the biggest competition yet on page two and oh, how this takes me back. My friend had a Sega Mega Drive back then and, while we never played this game, I’m reminded of the weekly trips to the local video store to rent the latest games. The writer certainly seems just as enthused. (It’s definitely a step up from glow-in-the-dark stickers.) If only this kind of hype were evident on the editorial page every issue instead of the straight contents list we got instead. It’s not like there wasn’t a lot of Jurassic Park news to get hyped about after all.
The constant presence of rain in the background and the subdued colours envelop the reader in the cold, wet nighttime scene.
Clearly there was an excited human team behind the comic. Readers who had seen the movie in cinemas would definitely have been looking forward to this issue too. Things kick off with the sick Triceratops scene now playing out like the movie after last issue’s cliffhanger. As it turns out, the supposedly terrifying creature (which wouldn’t have harmed them anyway) just collapses when the story begins, which makes that cliffhanger a bit of a cheat.
The scene uses more dialogue from the book that didn’t make it into the final cut of the movie, specifically the resolution of what made her sick in the first place which really showcased Dr. Ellie Satler, so it’s nice to have these details back in the comic.
While Nedry’s ultimate fate isn’t played out yet we do at least get some extra characterisation for the man whose greed would ultimately lead to the park’s destruction. He’s actually worried about turning off the park’s security before the tour gets back. He doesn’t want to hurt anyone, he actually cares and his intention is to sneak off to the boat, hand over the embryos and get back before anything bad transpires from the temporary deactivation of the electronic gates.
“Always on the lookout for a future ex-Mrs. Malcolm.”
Dr. Ian Malcolm
Of course, the storm would put a rush on things and we all know the outcome for everyone involved. Despite his worry he’s still an annoying hacker at heart and his “hacker crap” still keeps Ray out of the system long enough for his plan to be put into action.
The build up to the main event is superbly handled. The constant presence of rain in the background and Tom Smith‘s subdued colours envelop the reader in the cold, wet nighttime scene. Iconic moments such as Dr. Alan Grant and Dr. Ian Malcolm‘s chat and that famous moment the giant T-rex stares in at them, looking for a moving meal, are brilliantly captured.
GilKane‘s and George Perez‘s (our cover penciller/inker respectively) version of Ian continues to exude a darker presence, his humorous lines reading a little more cutting than Jeff Goldblum‘s perfect delivery. It’s such a shame then, how Walt decides to change a key moment in a way which has a detrimental effect on the character, which we’ll get to that in a minute. For now, let’s back up a little to the first appearance of the issue’s big selling point.
Three issues in the comic team finally get to have the big reveal and their first bit of proper dinosaur action, something they’ve only been able to hint at thus far. This was a key scene to get right and just as the tension rose to its crescendo in the movie, here we’ve got pages of rain, booming sound effects and progressively more frightened characters until we turn a page and are confronted with this next image.
Timing is everything and editor Dick Hansom made sure to add an additional advertisement page after the editorial so that later in the comic this would work as intended. Of course, on closer inspection you could critique this image and say the size of the T-rex means she could easily chomp down on cars even with the fence electrified (and also, that’s one huge goat), but then we’d be missing the whole point of this glorious splash page.
Sure there’s some artistic licence at play here but you can’t deny its impact. Those proportions are corrected for the rest of the attack scene and to be honest it was only upon the second reading that this reader picked up on it, such was the impact of this atmospheric rendering.
“It is a beautifully-designed killing machine!”
Panel caption (Walter Simonson)
What follows are an intense few pages which I believe would work just as well on their own merit even without the memory of the movie. In the film the juxtaposition of the giant predator and the kids Lex and Tim made for a genuinely terrifying moment in cinema history. Conveying that to comics panels was never going to be easy but the simple addition of descriptive captions ends up being the perfect solution.
With the attack in full swing, every few panels we get a direct, to-the-point fact about the T-rex‘s size and strength. The attack spans four pages and each of these little captions brings another level of tension until they culminate in “It is a beautifully-designed killing machine” as it stands on the upturned car, its weight squashing the metal down into the mud, Tim still trapped inside. It’s a genius move.
What comes immediately after these superb pages is the first big disappointment in this adaptation.
As you’ll remember, in the film Ian lights a flare to get the T-rex‘s attention away from the kids and only starts running once he knows he’s being chased. This gives Alan the chance to rescue the children. But here he just runs away, leaving everyone else to their fate. There’s no indication he’s doing it as the foolhardy yet heroic gesture of the movie. It’s completely out of character and if this had happened in the movie it probably would’ve turned the audience against him for the rest of the story.
A very odd choice and one I definitely do not like.
The end result is the same however, with Malcolm being tossed through the walls of the public toilet where lawyer Donald Genaro ran earlier to hide when he abandoned Lex and Tim. The ending to his particular story happens out of frame with only a scream in a speech balloon pointing off the page (in letterer John Workman‘s unique style). This seems like another rather odd choice seeing as how the vast majority of readers will have witnessed the scene play out in the film. Why censor it?
A couple of dubious choices by Walt and story editor Jim Salicrup aside the story rockets towards its cliffhanger. In America this would’ve been the penultimate chapter in a four-issue mini-series but here in the UK we actually still had two parts to come. How so? You’ll find out next month. (I have to try to get you back here somehow!) In the meantime this final page brings things to an end but the issue has more to give before we place it back on the shelf.
Last issue the behind-the-scenes feature introduced us to the various special effects departments and their roles in bringing Michael Crichton’s creation to the screen. This time the focus is fully on the mechanical dinosaurs themselves, created by Stan Winston and his team, in Building a Better Dinosaur.
We all know how the film led the way in its use of computer graphics, but what can’t be forgotten are the wonderfully lifelike creations that the cast actually got to interact with. As a huge fan of Jaws (which gets a humorous mention here), Jurassic Park always felt like a descendant of that original mechanical predator movie and this brief write-up is an interesting look at how they were created and operated. It’s just a shame it doesn’t contain any accompanying design or set photos of the details covered in the text.
The back cover is a double whammy of information on Dark Horse’s range, beginning with a subscriptions page and then a colour advertisement on the back. The company was making real inroads into the UK comics market, bringing international comics to our shores on bigger, better quality paper, chock full of strips and features. It’s unfortunate that the whole market was shrinking rapidly and ultimately there wasn’t much time left for the imprint and its titles. But we’ve got plenty of issues of this comic to go so we’ll not get bogged down with endings just yet.
For now, we’ve got a bit of a wait until the next issue because the comic’s schedule was changing. With Topps Comics in the US now committed to further mini-series and the UK comic selling well enough it was decided it would continue past what was originally going to be a four-issue adaptation. Jurassic Park was now going to be a monthly ongoing comic, the date of the next issue unknown at the time of going to press. (Something similar happened with Bram Stoker’s Dracula.) The strip in the next issue was split in two so as to give the American comic enough time to get ahead before the new, original strips could be printed here.
Rejigging it into an ongoing comic would take a little planning and working out what to fill the pages with. So in the end Alan and Lex would have to stay completely still all the way until 28th September 2021 for Jurassic Park #4! So will you. Will it be worth the wait?
I had a particularly pleasant time reading this issue of OiNK. It’s always a positive experience but blue skies, a beer and a furry feline friend for company heightened it even further. It was a different reading experience for what is a very different issue, kicking off with co-editor Patrick Gallagher‘s anarchic front cover.
As mentioned last time, after what must’ve been an exhaustive summer special UnclePigg and his staff were off on holidays, leaving issue eight in the capable hands of his skeleton staff. While their hands would be anything but capable, the second part of his description was more accurate. That’s right, actual skeletons make up the skeleton staff (of course they do) and the front cover pretty much sums up what’s to come with its slapdash approach and apparent mistakes.
Inside we meet Boss Bones and some of the hilarious substitutes for the humans that normally put the comic together. Brilliantly, the artists’ signatures have even been changed throughout the issue to match these pseudonyms; some have clearly been edited after the fact but some have been changed by the artists themselves. The skeletons print whole pages upside down, spill jam and burst their fountain pens as they make a general hash of putting an issue of OiNK together. Here are two such examples from the Grunts letters page compiled by Patrick Gallagher and Marc Riley‘s Harry the Head.
Two of the artists who really embraced the chaos were Jeremy Banx and Davy Francis, or rather their substitutes ‘Bonex’ and ‘Bony Hart’, the latter named after Tony Hart, the famous 80s children’s TV artist. Mr Big Nose‘s strip is made up of completely random panels with no correlation to each other, the star telling us it would’ve all made sense if the skeletons had remembered to include speech balloons. Jeremy later brings us three comic-invading butchers, a one-off surprise that evolves into the ongoing Butcherwatch series, which in turn would introduce us to the comic’s arch nemesis, Jimmy ‘The Cleaver’ Smith.
I’m reminded of a stand up comedian (I want to say Lee Evans) who noticed how everyone loves their local butcher; they comment on how friendly and trustworthy they are, they chat away while ordering their food, and this all happens despite the fact the butcher’s apron will invariably be covered in blood from the carcasses of dead animals they sawed into little bits just moments before. I remember laughing at this and I’ve never forgotten it to this day when I visit my local shop and see that play out in front of me.
This just reminded me of that.
Davy’s alter ego wasn’t in the same league as his namesake, as evidenced with his How to Draw page written by Mark Rodgers, or rather ‘Jolly Rodgers’. Bony’s advice was to cheat at every possible opportunity. This could include only showing the backs of heads because there are less features to draw, only having buildings very far away so they are nothing more than dots on the horizon, and never showing still figures. He claims this final tip is because they’re boring for the reader, but the real reason is so he can draw them running out of frame, their body replaced with nothing but zoom lines.
Naturally before any of us would’ve pinned her up on our bedroom wall she had to be the butt of a joke
The OiNK Superstar Posters make a welcome return this issue, or rather a generic ‘OiNK Poster’ is included. The reason a word is missing from the title is the subject matter. In the previous issue Ian Jackson (who had taken over poster duties from J.T. Dogg) drew Uncle Pigg as the subject of the only OiNK MEGAstar Poster, so with it being the turn of Mary Lighthouse (critic) the bland title this time is a joke in itself.
Mary’s a surprising pick, so naturally before any of us would’ve pinned her up on our bedroom wall she had to be the butt of a joke. This is brilliantly explained in a full page strip by Mark and Ian in which the skeleton crew try their best, which of course means the worst possible outcome will inevitably happen.
Moving on, the gorgeous lady below played the role of Terry Wogham in an early photo story series, one of which I’ve already shown in issue five‘s review. This would be her final appearance, shot all out of focus after the skeletons handed the role of photographer to Weedy Willy. Tony Husband told me he went on all of the photoshoots for this particular series including the last one, during which the farmer told them they’d completed their story just in time because she was due to go to the slaughterhouse the next day!
Having gotten to know her over a few years the team’s hearts were broken and they even considered buying her and renting a field in which she could live out the rest of her life, but unfortunately they weren’t able to in the end. Terry lives on though in the hearts and minds of pig pals everywhere.
Towards the back of the comic Uncle Pigg’s loyal assistant Percy Plop (named for the first time) telephones his boss to inform him of how the issue is panning out and the response is so loud it flings Percy across the room where he sticks to the wall! We get a brilliant strip showing our editor’s return to the office which acts as a full page Next Issue promo. With the comic back in his capable trotters it was time for a more traditional ending to the issue.
“We really got the drop on him, didn’t we?”
Eustace the Underpants
Do you remember Jimbo & the Jet Set? Were you a fan? Are you singing the theme tune now? Oh dear, sorry. Premiering on BBC One in the early weeks of 1986 the show was at its height when OiNK came along, making it perfect fodder for the team’s own spin on the idea of anthropomorphic objects. If you watched the cartoon you’ll know Jimbo was joined by various talking trucks, helicopters and even a set of airplane steps, all chattering away on the tarmac. Patrick Gallagher decided to run with that idea.
This wouldn’t be the last time a popular talking form of transport would get the OiNK treatment. I’m sure if you try to guess who I’m talking about you’ll be on the right track. It’s a favourite of mine so I’ll definitely be including that one too.
IPC Magazines printed OiNK on high grade paper and everything was hand-coloured for more depth
Let’s finish this issue with the back cover, where we find Tom Thug and his dad have made it to Blackpool after setting off last issue. It’s not only the first time we get to see a colour strip from Lew Stringer in OiNK, it was the first one he’d produced to ever see print. Readers of The Transformers would’ve seen Robo-Capers by Lew before now but those were coloured in-house at Marvel UK using overlays for flat colours.
IPC Magazines printed OiNK on high grade paper and everything was hand-coloured for more depth. To be fair, the early editions of Transformers contained hand-coloured artwork on the main strip and cover too. In the case of this Tom Thug strip Lew used water colour inks and the result is lovely. Even that final panel.
Speaking of which, according to Lew the final panel had some dialogue edited by one of the comic’s editors; the word “sink” was originally meant to be “bog”. It was rare for something like that to be changed in OiNK.
Having a full-colour back page surely shows how well regarded Tom was with the editors. He was certainly appreciated by the fans, including this one. To this day Tom is my favourite comics character of all time and I’ll be looking forward to each of his instalments in this read through.
So that’s us for another issue. OiNK may be safely back in the trotters of Uncle Pigg but I don’t think Mary Lighthouse will be as safe, not with the next issue’s theme being that of revenge. You can check back in two weeks to see exactly how that’s enacted, the next review is published on Monday 23rd August2021. Ta-ra for now.
A couple of weeks ago #7 of OiNK was up for review and what a sizzling collection of laughs it was. If you haven’t read it yet check it out and you’ll appreciate all the hard work Uncle Pigg must’ve put in to making such a great issue. Or rather, all the hard cracking of the whip and the ordering of his staff he did to make a great issue. Either way, it appears to have tired him out and earned himself a break.
Promo written by Mark Rodgers, drawn by Ian Jackson
That’s right, the OiNK staff are off, setting up issue eight’s chaos perfectly. This coming Monday 9th August 2021 will bring possibly the most random issue yet, which is saying something. Come back then to see how the skeleton staff cope. The results of their labour would ensure our editor wouldn’t leave us pig pals again!
Welcome back to “Isla Nubar” (misspelled like this on the contents page) and Dark Horse International‘s UK version of Jurassic Park from 1993, edited by Dick Hansom. A rather strange cover by Gil Kane and George Perez, given how no dinosaurs have escaped yet. It’s a mishmash of named characters and extras, including a rather red-faced man in the middle. Maybe the raptor is holding his nose.
Inside is the second 28-page chapter of Topps Comics‘ adaptation and a few extras, something we were accustomed to this side of the pond. First up is an advertisement for John Williams‘ soundtrack album. I owned the CD at the time and have been listening to it on Apple Music while reading these. There’s a competition for glow-in-the-dark stickers, a somewhat unimpressive prize compared to later ones I remember. No comics checklist this issue, instead a glance at the other titles currently in publication.
The strip continues adding to existing scenes while moving others about in order to adapt the film to the medium, something I discussed in more depth last time. This chapter begins where we left off in the midst of that iconic brachiosaur scene and there’s quite a lot of additional dialogue from Michael Crichton’s novel, such as Dr Alan Grant‘s and Dr Ellie Satler‘s further observations.
One part lifted directly from the book involves a little bit of background on the park itself. To achieve something of this magnitude would require more people than just those on the island, so John Hammond explains others were involved across the globe, knowing only their specific part of the puzzle. To maintain secrecy they were never let in on the bigger picture. The novel goes into things like this in a lot more detail to ground the fantastical story in the real world and if you haven’t already you really should read it yourself (or get the audiobook which is expertly brought to life by Scott Brick).
From here we make our way to the Visitor’s Centre, our characters excitedly discussing what they’ve seen, trying to take it all in. After the Mr. DNA sequence we find ourselves in the lab where we meet Dr. Henry Wu, who was played by BD Wong. In the novel Wu was a central character and certainly not the affable person we saw in the movie.
Crichton’s Wu was ruthlessly ambitious, believed the success of Jurassic Park was solely down to him and never saw the dinosaurs as real; they were engineered adaptations of the originals. He argued with Hammond about the ability to create any dinosaur they wanted, even new breeds, tailoring them to exact requirements to bring in the most money from paying tourists. All of this would of course form the main plot of the fourth movie, Jurassic World. However, in the comic his role is reduced even further than in the first film, appearing in only three panels with most of his dialogue given to Hammond.
“I’m simply saying that life finds a way.”
Dr. Ian Malcolm
One character who definitely doesn’t suffer this indignity is Dr. Ian Malcolm, so memorably encapsulated by Jeff Goldblum that you can’t help but hear his voice when reading one of his many quotable lines. In the novel Malcom’s fascinating monologues ran to several pages and for the film their essence was broken down and brought to life by Goldblum’s very natural delivery, becoming the backbone of the story.
This continues in the comic although his characterisation is a little different thanks to Gil and George. Overall he’s still the cool mathematician but his facial expressions make the character a little darker in tone, lending his predictions a more sinister feel. This actually suits the comic. Scenes here don’t have the luxury of playing out over several pages to build tension, so this little tweak in tone works a treat instead. Below is one example as he delivers his most famous line, used as marketing for later movies in the series.
While the Tyrannosaurus rex was the biggest dinosaur and the most publicised, the stars were the Velociraptors. Apart from a baby their existence is merely hinted at and talked about for much of the film in an expertly crafted script that built tension for their final reveal and dominance in the latter acts. But young comic readers wouldn’t want to wait three issues to see them on the page.
Jurassic Park is a very quotable movie, with a surprising amount of dialogue taken directly from the novel
So, once again we’re treated to prehistoric flashbacks of these great hunters in their natural environment (highlighted by Tom Smith‘s change in colours) when game warden Robert Muldoon (Bob Peck) introduces them during that memorable dinnertime cow scene. With a graphic novel it’d be easier to follow the movie more closely, but writer Walter Simonson and story editor Jim Salicrup had to give readers a monthly dose (monthly in the States) of the ‘raptors and I think these scenes are a great solution and a natural fit.
Ian Malcolm‘s quotes aren’t the only ones to survive the transition to comic form. Jurassic Park is a very quotable movie, with a surprising amount of dialogue taken directly from the novel. Some would have to be excised for this shorter form of storytelling but here are a small selection of those to be found in this second issue.
For some reason the comic changes the recorded in-car voice to James Earl-Jones from the film’s Richard Kiley. Maybe Earl-Jones was better known to the comic audience? On a side note, Crichton chose Kiley’s voice in the book so I thought it was brilliant how Spielberg actually got Kiley to play the part!
The story rolls along until we find ourselves at the T. rex paddock complete with a very worried goat and an almost gloating Malcolm. He knows the park can’t work, knows the natural systems in play are too complex to control and as far as he’s concerned chaos theory proves it. Unfortunately we lose the lovely butterfly effect scene between him and Ellie, but then again without Jeff’s delivery it would probably fall flat.
Maybe this is just a way of speeding the story along, because we’d never have bought Alan [Grant] doing this in the movie
However, after the others jump out of the vehicle we still get to laugh at him talking to himself about talking to himself, John Workman‘s speech bubbles pointing away from the action, highlighting the fact he’s chittering away on his own. It’s a very funny way to present this moment, I actually laughed when I read it despite seeing the film countless times already.
At this point we see more evidence of changes to the comic’s pacing in order to fit it all in. In the film Alan jumps out of the moving car when he sees and hears something in a field beside them. Here, he’s out of the car before it’s even started moving away from the T. rex paddock, climbing through a gap in the fence simply because he’s fed up of not seeing any dinosaurs.
It’s not exactly the safest of places to go for a dander! So maybe this is just a way of speeding the story along because we’d never have bought Alan doing this in the movie. It’s the first time I’ve questioned a change made by the comic’s team. Yes, the very next page is the last but come on, they could’ve simply added a caption to indicate they’d moved away from the T. rex first!
This isn’t a case of going back to the book either because in that they see a vet with a sick Stegosaurus and walk over in a safe environment, whereas here you can see they get surprised by an apparently healthy Triceratops. Same species as the film but this isn’t how the encounter played out. Could there be a major change of plot here? Or just a quick cheat for a cliffhanger? We’ll find out next time.
If chapter one was the introduction to the story, the setting and the characters, this issue’s chapter has been the build up. We all know the next instalment will include the elements all coming together to create the disaster that befalls the park so I’m interested to see how that will be adapted for the comic and how successful it will be.
Straight after the strip is the second of the behind-the-scenes features, explaining the differences between the four special effects teams and what each of their roles were. Miniature photography for animatics and choreography, the full-motion live-action creations, the mechanics for those beasts and of course the CGI. It’s easy to forget these days just how far ahead of anything else Jurassic Park was in 1993. The fact it looks just as spectacular 28 years later is testament to the hugely talented individuals who worked so hard to create Spielberg’s vision.
I saw the film in a Glasgow cinema with my dad and then devoured the novel that summer, after which I bought a fantastic book called The Making of Jurassic Park by Don Shay and Jody Duncan. There had been such books for movies before but the level of detail in this one was second-to-none. Fascinating stuff but lost when I moved out of home years later. These features have me eager to read it again.
On the back cover was another advert with that timeless logo and the island sunset. More a tease, it announced the inevitable videogame coming to multiple formats in three months’ time. More memories are flooding back because I owned the Nintendo Game Boy game and spent many a late night in bed before school playing it under the covers with that massive, heavy light attachment on top of the little monochrome screen. Happy memories indeed.
These first few issues of Jurassic Park were released every three weeks, a schedule I never saw in any of my comics as a kid. Many years later I do remember taking out a gift subscription to Titan Magazine‘s Spongebob Squarepants comic for a girlfriend who loved everything to do with Bikini Bottom, and that felt strange coming as it did every three weeks too, so used was I to weekly, fortnightly and monthly comics.
But the main thing is that #3 is here in another 21 days’ time on Thursday 19th August2021. Until then, don’t move. It can’t see you if you don’t move.