Category Archives: Comic Reviews

RiNG RAiDERS SPECiAL: SPECiAL iNDEED!

When editor Barrie Tomlinson gave us the bad news that #6 of Fleetway‘s Ring Raiders was to be the last, he told us they hoped to produce a special the following year to finish off all the stories frustratingly left on cliffhangers. Given how comic specials usually appeared in April or May, and the fact I didn’t know if it’d even be published, you can imagine my surprise when my parents came back from the shops with this some time in February of 1990. With its gorgeous Ian Kennedy cover and a hefty weight to it, I immediately ran to my room where all my planes and bases could be found.

Also in my room were my comics and after giving the special a quick flick through and seeing glimpses of exciting aerial action I decided to spend the whole day with these characters and read through all of the previous issues, every single story (including the ones that had already finished) before settling down for this mammoth 64-page feast of an issue. The regular comic was 24 pages so this felt like a real treat! Especially when we got not one, but two covers from Ian.

Was #7 meant to be the start of the comic recolouring the logo each issue? Or was it just for this special? Who knows? But clearly Ian had finished the next two covers and I think this inner page (likely #8’s cover) is just beautiful, evocative of the Commando covers he was so well known for but with a modern (for the time) splash of colour on the Corsair. Wonderful. You’ll have to excuse the state of the pages though. This is my original comic and it was read so many times back then, devoured over and over. The creases and tears tell a story though, of a much loved comic I couldn’t get enough of as a kid.

I really enjoyed reading through the fortnightly and was meant to cover this several months ago but had forgotten I’d let a friend borrow it (and the Super Naturals Adventure Book) and she’s not someone I see too often. But here we are at last. I’ve been looking forward to this. As you can see we kick things off with Operation Chill as colourfully brought to life by Carlos Pino, which only began in the final issue. When a cruise ship carrying a talented bunch of school kids crashed at its destination port with no one on board Wing Commander Max Miles and his Freedom Wing were dispatched to track them down.

His wing ended up over chilly Arctic waters and fired upon from an unknown source, with only giant icebergs beneath them. On the first page of this issue’s strip you can see gun ports in one of them and it’s on this that our ejected pilot Frank Turner finds himself. Another character named by the comic, Frank is soon set upon by Skull Squadron goons but he’s not as unarmed as it would seem, using another of the miniature gadgets the comic invented for the rings.

The iceberg was also on the move! At this point as a kid I had an idea of what was really underneath the ice and the next part of the story confirmed my suspicions. This particular segment would’ve been in #8 with a release date of 23rd December, the Christmas issue. If all had gone according to plan eager kids awaiting Santa would’ve read this just a few days in advance, and no toy in the series was more sought after than the Skull Action Assault Base!

While readers had seen the base in the Trackdown strip we have to remember these are time travel stories and so, much like with Doctor Who for example, timelines can be presented out of order. Even though this takes place a few years after Trackdown in order of actual date, for the time travelling characters it occurred before it. This is when the Ring Raiders themselves first encountered Skull Squadron‘s new mobile HQ. Over time it would’ve been fun to piece together these events into a timeline.

The villain is of course Chiller, the most used in the comic and simply the most sinister, not to mention the most fun for the reader. The plan is to re-educate the kids as mind slaves but, even after Chiller takes to the skies with his new ice weapon and takes out two of the Raider planes, Commander Miles doesn’t give in, making the most audacious of moves by landing on the base. Staying inside the cockpit and using the plane’s weaponry to disable the base he soon overpowers the enemy and commandeers it.

This final panel has Miles posing as he does on the toy packaging. Hmm, he’s called Max Miles and his plane is the Knight Fighter… and in Knight Rider we had Devon Miles… oh I’m just overthinking that, right? Anyway, with the funny image of Frank using the Skull base’s facilities Barrie’s story comes to an end with four parts here, making five altogether so originally it was due to conclude in #10. Who knows if the next story would’ve seen Skull Squadron coming for their base, but it would’ve made for an excellent battle if they had.

This would’ve sealed the deal for Ring Raiders as one of the very best action adventure comics in the UK

On to what was the main strip in the comic for me, the epic Trackdown written by Angus Allan and drawn by famous British artist John Cooper. It always felt epic in its scope, story, use of character and pace, and as it turned out it truly was as epic. With five four-page episodes in the special, altogether it was 11 parts and 48 pages in length. Beginning in #1 on 16th September 1989 it wouldn’t have come to its explosive finale until #11 on 3rd February 1990. Getting the final 20 pages here feels like a bit of a cheat, but these are the best pages in this special, and indeed the series.

In fact, the very first part here (which we’d have enjoyed in #7) would’ve sealed the deal for Ring Raiders as one of the very best action adventure comics in the UK. The Doomsday Device is on its way back to Skull Squadron in Blackjack’s auto-piloted Harrier while he’s taken a young boy hostage in a biplane, threatening to throw him out. Wing Commander Joe Thundercloud of Rescue Wing can only chase one, but which one? Much to Blackjack’s surprise he takes off after the Harrier, or so it seems.

This sequence is thrilling today, so imagine reading this at 12-years-of-age surrounded by all the toy planes, including the one featured here! Scorch orders Blackjack to toss the boy out of the plane to his death, but Blackjack hesitates, just long enough for Joe to swing his plane round and come at the biplane at a 90 degree angle and slice it in half, giving the Air Carrier Justice the order with split second timing to beam up based on his location. The boy (and half the plane) materialise on the Ring Raiders’ flying base while the rest plummets to the ground.

Where could this story go from here? Clearly anything is possible and next Angus has the Wing Commander catch up with the Harrier. With Blackjack out of the picture, Joe disables its engines and then picks it up with his own F-16, using the power of the ring to convert his own body’s energy into extra power to try to get the pilotless plane to the Justice.

But as a caption reminds us, “Use of the rings means terrible physical exhaustion” and, tapped into his mind as well as his body, Joe’s wish to protect those he holds dear and the panic over the screaming engines accidentally sees him activate the time jump engines with his thoughts, ending up back in prehistoric times, now flying above dinosaurs! As you can see the Harrier is no longer balanced atop his plane. The strain was too much for his body to bare and he lost control, the Harrier tumbling into the lake below.

How amazing was this scenario for young comics fans? Ring Raiders deserved a much larger audience than it got in the end because this was top comic action with or without the licence. But as a fan of the toys this was the most amazing thing I’d ever read in my young life as far as I was concerned. (We love hyperbole as kids.) It was a story I’d replay with my Matchbox planes over and over. I think I even created a tiny biplane out of Lego so it could be cut in half, that’s how much I loved this.

Contacting the Justice over millions of years via more use of the ring (and nearly passing out as a result) the rest of the force arrives, giving Joe time to get his energy back and load up the F-16 with Super Sidewinder missiles which he uses to destroy the side of the lake (it overlooks a cliff), draining its water and exposing the Harrier with the Doomsday Device in its cockpit. But the sky suddenly fills with more explosions. Blackjack in his replacement aircraft and his Havoc Wing were tracking his original plane all along.

It may be black and white but that last panel of part nine (third episode here) exudes atmosphere. The sun feels hot, the Harrier ominously coming out of silhouette as Joe looks desperately for his arch enemy. My memory had this as a cliffhanger in the fortnightly, such was the impact it had on me but nope, it’s right here with the next part on the very next page. Simply gorgeous imagery by John Cooper there.

Using the ring has consequences and must be used sparingly, unlike in the cartoon version

The characters having replacement back up planes may initially seem to ruin the drama and tension somewhat but it’s not uncommon. Later in Castle of Doom Yasuo needs his reserve machine in a hurry but the landing crew try to dissuade him as you’ll see. Clearly each character has their main craft and a reserve, which makes sense militarily and they’re never presented as a cheap way of continuing the action. It adds another layer of authenticity to something so fantastical.

The story comes to its conclusion as Blackjack steals the device back while Skull Squadron keep anyone from launching from the Justice with an all-out assault. But, with the device dangling from a claw under Blackjack’s cockpit Joe blasts it, opens his own cockpit and uses the power of his ring like a form of tractor beam to pull it aboard. Thing is, the ring was never meant to be used that way and with too much toll on his body already he loses control. Scenes like this establish that the ring isn’t a get-out-of-jail-free-card, it has consequences and must be used sparingly, unlike in the cartoon version.

The story constantly flips back and forth between which side is winning, every time success is within grasp of someone it flips again. It makes for genuinely tense, exciting reading, even as an adult. It’s also nice to see other characters milling about in the background or helping out here and there, giving more of an ensemble feeling to the cast than normal. Joe just about touches down without crashing and taking the future of the planet with him. Then our inside cover star Salty Salton launches against orders, his slow but manoeuvrable F-4U Corsair making it to the ground just in time to punch a hole in Blackjack’s cockpit, making him scarper.

Salty uses the ring to reenergise Joe’s and in turn Joe himself, the story wrapping up with doomsday averted and the device launched into deep space. What a ride. Ever since those early episodes with Rescue Wing’s Freddie Riley and the professor it’s been non-stop, the tension always building, with high-flying, high-octane stuff fans of the toys longed to see with one-on-one dogfights, crash landings, huge battles and at the centre of it all two characters driving the story forward. The story was never forgotten for a single page, never sacrificed to show off the action. These final Touchdown chapters were a worthy climax to the comic as a whole, even though that was never the intention.

Castle of Doom began in #6 and was instantly a favourite because it starred my two favourite characters, Wing Commander Yasuo Yakamura and Skull Leader Wraither, their planes being the first I ever purchased, so naturally I had a soft spot for them. Following on from the cliffhanger last time, how does a jet pilot rescue a man hanging by a branch on a cliff face? With this rather ingenious Rescue Pod above, that’s how. I love that.

This story has six parts here which would’ve taken it up to #11 with seven parts in total, so as you can see there was no standard length to a Ring Raiders story. This would’ve made for a wonderfully unpredictable reading experience if the comic had continued. Castle of Doom’s plot was all about using time travel to the past in order to affect future events, something which had always intrigued writer James Tomlinson (who went by James Nicholas at the time), and it’s clear he had great fun crafting this tale as it jumps about time zones within the isolated castle setting, layering the plot slowly over the first few episodes.

Basically, in 1989 (two hundred years hence) this castle would be seen as the ideal secure location for various governments of the world to gather and discuss the  growing threat of Skull Squadron, a meeting which would be key to the formation of the Ring Raiders. So Wraither and Vulture Wing have ventured back centuries to hypnotise (using a nose mounted ray of some sort) the family living there, planting a seed that wouldn’t be activated until hundreds of years later in the minds of their descendants.

This manifests itself as a mass shooting in 1989, the owners of the castle suddenly falling into a trance and opening fire with automatic assault weapons on all of the representatives present! Yakamura wins the day by using a low-yield missile to knock out a wall of the castle and take out half of the assassins, but the head of the family escapes and throws a grenade into an ammunition store. In the end the survivors evacuate just in time. The rest of the assassins are captured (I’d assume to come round later and be exonerated) and Wraither’s P-51 Mustang Galloping Ghoul is shot out of the sky, the mysterious pilot left abandoned in that time zone until Skull Squadron come to rescue him.

That’s it pretty much summed up but there are two main reasons I love this strip so much: the fact it’s full of great action between my two favourite pilots and planes and how it was delving into some of the backstory, taking tentative steps at setting up some mythology. It reads as an important early chapter in what I’d hoped would be a long-running comic. Wraither and Yakamura were likely chosen because they formed a special two-plane Matchbox Starter Pack (my Starter Pack in fact) and because of this it seemed they were destined to duke it out forever.

To the uninitiated it might seem daft to have two such vastly different planes engage in battle but it’s actually believable. Yasuo’s jet has speed on his side but is unable to make the kinds of quick manoeuvres over short distances Wraither can, and the latter’s ability to fly so close to the ground and mountains and use cloud cover to disappear and reappear at will evens the odds somewhat. In fact, the Grumman X-29 is almost trashed at one stage and Yasuo has to time jump back to the Justice for his reserve machine.

Untested and with unfinished computer systems which were such an integral part of his plane (Yasuo usually relied heavily upon the computer), it made for a tense showdown with Yasuo outnumbered four-to-one against Vulture Wing, the castle under attack by assassins, his inability to land to help and the castle poised to explode, wiping out the Ring Raiders before they’re even formed. The last three chapters were clearly not finished by the time the comic was cancelled as they are combined into one, 12-page finale.

Artist Don Wazejewski again brought James’ script to life and there are some lovely atmospheric visuals here (my favourite being the panel of Yasuo “almost hearing” Wraither’s laughter) and aerial battles that feel genuinely fast and exciting. I also like his chunky depictions of humans, especially on board the gigantic, high-tech Air Carrier Justice; there’s a certain Thunderbirds-esque feel to these particular scenes. Over 24 pages it’s a real thrill ride and it’s such a shame this would be the last meaty read of the special and the last time I’d see these characters.

It hasn’t lost any of its ability to excite for this 44-year-old. But then again, all those happy childhood memories of favourite characters and those little toy planes all bubble to the surface when I read any issue of this comic.

In such a serious storyline, with the tension ratcheting up page after page, there’s a genuine laugh-out-loud moment during the fast-paced climax as Yasuo delivers his missile. The story had made a lot out of the supposed mystery of who, or even what, was behind the mask of Wraither and his sinister character is perfectly portrayed, making this moment towards the end of the story even funnier for the fan in me.

After that momentous blockbuster we’ve only got two individual chapters to go. Next up is the seventh and final part of Freedom Flight. Tom Tully’s story involved Skull Squadron using a band of rebels for their own ends, assisting them in their attempts to overthrow a democratically elected government in South America. The story ended on a cliffhanger in #6 which had Skull Leader Mako’s ‘Sea Hunter’ MiG-29 about to be blown out of the sky by Raider Yuri Kirkov’s missile, fired from his ‘Comet’ F-4 Phantom.

As the young readers could be fans of either side of the never-ending war we would sometimes see the cliffhangers sway towards Skull Squadron, although this was used sparingly in the issues published. Still, it made for a refreshing change. Speaking of which, after 40 pages of beautiful black and white art, turning the page to see Sandy James’ full colour pages is a shock to the system.In the best possible way of course.

This being just the one chapter it’s basically the end of the battle that was raging months ago in the comic, so alongside the juicier stories in the special it unfortunately feels rather slight. However, in actual fact, if read with the previous half dozen instalments it’s the perfect, exciting ending with Kirkov finally fighting his way to victory after the hardships of other issues. His missile closes in on Mako and he even sees off the wingmen who attempt to come to the rescue.

Usually this would mean the end of the plane and most certainly the character, what with him not bailing out before impact, but as we readers know and as Kirkov suspects, Mako’s craft can operate underwater so the Ring Raiders must content themselves with the fact he’s escaped. Without the futuristic back up the rebels are soon defeated and our heroes travel back to the Justice to await their next mission, their work in the air complete.

Just one page later Kirkov returns in the one-off character story we would’ve read in #7 and it’s quite possibly the best one of the series, or at the very least right up there with Chiller’s in #3. As usual it kicks off with an air battle against the Skulls. Wraither again actually. As he expertly uses clouds to vanish into thin air during battle, Kirkov is reminded of the mist covered skies of Vietnam through which he flew in his Douglas A-1 Skyraider after defecting from Russia to fight for the United States.

Those of us who grew up in the 1980s will remember most of our heroes in primetime television had fought in the war, each one suffering some degree of personal trauma (Thomas Magnum, Magnum PI), physical damage (Michael Knight, Knight Rider) or psychological issues (Stringfellow Hawke, Airwolf). So as a young teenager this lent a credibility to Ring Raiders, seeing a character caught up in a real world war, one that we were all too aware of at the time and of the devastation it caused.

I think it could’ve reached beyond those obsessed with the toys if given the chance

The story was a real treat and as the last strip the comic would ever publish it made an impact; its gritty, rain-and-mist-shrouded panels evoking the same atmosphere we were used to in flashbacks in those aforementioned television shows (and later in the 90s when Bravo showed Tour of Duty which I became completely hooked by). Reading it now, Scott Goodall’s well-paced script and John Gillat’s superb artwork take me right back to those times. In fact, it feels all the more mature reading it now through adult eyes when compared to the other strips in this issue.

The story is a bit well worn by now, with a mysterious character helping our hero in their desperate time of need, only for us to find out that person had actually died and it must have been an illusion of some sort (although implied to have been their spirit continuing to help people as they had done in life). It’s the fact this story is in Ring Raiders and is illustrated in the way that it is that makes it so very special.

The perfect way to wrap up Ring Raiders, not just this special but the comic as a whole. Not only is it a superb strip, it shows the real potential this comic had in the range of its storytelling and how I think it could’ve reached beyond those obsessed with the toys if given the chance. It’s heartbreaking to finish the final story but I think it just proves the point I’ve been making since the beginning. Rounding off the issue is the second Photo File by James, this time one of his favourites and cover star the F-104 Starfighter,.

Well, that’s it.

James and Barrie were able to tell me the names of some further adventures that we never got to see. Hill Kill was written by Scott Goodall so possibly another character piece, Viking Job was by Tom Tully and Sandy James (their follow up to Freedom Flight and most likely set in the distant past), Surprise Attack, Skull Surprise was by Barrie Tomlinson himself so most likely was to be drawn by Carlos Pino and there was an unnamed Christmas story by James Tomlinson and Don Wazejewski, plus another story by the same team called Blow Bubbles, whatever that was about. A Christmas issue of this comic would’ve been nothing short of awesome for me! Oh well.

Proof that licenced toy comics could be taken seriously and produce excellent results

Ring Raiders could effortlessly flip between the futuristic and the historical, the fantastical and the realistic, keeping its feet grounded with believable, likeable characters, exciting action, superb art and interesting stories. If it had continued goodness knows how much better it would’ve got as it developed. It’s anthology style worked a treat and for those few short months I didn’t just run, I sprinted to the newsagents every other week to get my next fix.

OiNK aside, the fact this comic remains my number one from childhood with only seven issues to show for itself should tell you something.

Ring Raiders was a superb comic and is well worth picking up, although be aware issues can go for a pretty penny on eBay and you’ll be very lucky indeed to find this special. (There were also two annuals but they were by Grandreams, had nothing to do with the comic and are really poor, with no strips, just bad text stories and basic art.) Ring Raiders was proof that licenced toy comics could be taken seriously and produce excellent results. Kudos to Barrie and the whole team, thank you for a superb comic and for some really enjoyable memories.

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JURASSiC PARK #14: CARTOON CARNiVORES

It’s all change this issue as Dark Horse International has now become Manga Publishing. The UK arm of Dark Horse had gone out of business but the success of its Manga Mania comic and the rapidly growing interest in the UK for the art form saw a purchase of the titles and a rebranding across them all. (The company changing hands could account for the delay between #10 and #11.) I’d assumed all their comics were cancelled by the end of 1994 but Manga Mania (at #15) would carry on all the way through to #39. Jurassic Park wouldn’t be so lucky.

But at least this temporary reprieve enabled our comic to reach a decent ending point in #16 instead of just stopping on a cliffhanger (I’m looking at you, Havoc!). Michael Golden’s cover would’ve been better suited to last month’s issue but it’s still a striking image, even if it’s somewhat disappointing to lose that distinctive border on the left. You’ll notice ‘Cadillacs and Dinosaurs’ is mentioned, is this a new back up strip? Not quite, as you’ll see below. Finally, the mysterious free gift mentioned last issue ended up being temporary tattoos, long lost to the mists of time.

The contents page retains its atmospheric design and still offers up subscriptions so the plan must’ve been (initially at least) to carry the comic on for some time to come. In reality, the boast of “Now With Extra Pages” on the cover meant we were up to 40 pages which, while a good increase over the previous three, is only four more than we had in the first ten issues. It does mean we now get a full chapter of the American story per issue though, with the aforementioned back up bringing up the rear.

There’s now a whopping 26 pages of Jurassic Park to enjoy but it’s still listed using the name of the US mini-series comic it was taken from, rather than the name of the story itself. This was confusing because we were unaware of the mini-series’ name, so to the uniformed (like me) it looked like laziness on the part of UK editor Dick Hansom, like he didn’t check what the strip he was printing was called. As you’ll see over the course of this and the next two issues, Animals/Men was the beginning of a trilogy of stories, the title of each a variation on this theme.

It feels very much like the Jurassic Park movie had been given a cartoon makeover in the same way Ghostbusters had with The Real Ghostbusters

As you can see the art team has changed. Steve Englehart is still the writer of this official sequel, John Costanza is still letterer and Renée Witterstaetter remains as colourist and story editor. However, joining them are penciller Chaz ‘Atlas’ Truog (Green Lantern Corps, Animal Man, Coyote) and inker Paul Fricke (The Fly, El Diablo, Secret Origins). At the time I was a little disappointed in the change from the more scratchy, hard-edged artwork but nowadays I absolutely love this.

Even Renée’s colouring appears to have changed to suit the new style, boldly coloured backgrounds highlighting each frame. The cartoonier style put me off initially as a teenager but it did grow on me. Today, it feels very much like the Jurassic Park movie had been given a cartoon makeover in the same way Ghostbusters had with The Real Ghostbusters. It’s great. It’s a lot more animated and dynamic, and as you can see having better defined facial features means our characters now actually look like cartoon versions of the actors.

Drs Ellie and Alan Grant attempt to escape from Rafael’s compound deep in the Columbian jungle but accidentally set off a hidden alarm, in response to which Rafael immediately unleashes his supposedly trained Velociraptors. Trying to escape their reach up a tree, a vine Alan clings to is grabbed by one of the ‘raptors and suddenly he finds himself flat on his back, exposed and an easy target. That is, until Rafael catches up.

During the attack we find out Alan and Ellie have named the dinosaurs. The alpha is called Alf, the beta is Betty and the injured ‘raptor who is still within her cage is Celia. If this rings a bell you’re not alone. Much later in Jurassic World, released 21 years after this comic, Owen Grady named his four Velociraptors after the second to fifth letters of the alphabet too (Blue, Charlie, Delta, Echo, with Owen as the ‘alpha’). Was the movie inspired by this comic, or was it just a coincidence? Either option is likely.

Having game warden Robert Muldoon alive and well is just stupid

Ellie and Alan are ordered to return and look after the injured Celia, who continues to let Ellie do so, knowing she saved her life. But our doctors think if she wasn’t restrained they’d be on the menu. They’re very aware of how they’ve romanticised the dinosaurs’ place in nature, but they’re still killers. This leads on to a dark scene in which one of Rafael’s men suggests they take it in turns raping Ellie to relieve their boredom and he’s immediately shot and killed by his boss, telling his men to feed him to one of the ‘raptors, so he clearly wants his creatures to maintain their taste for human flesh. But why?

Then, after all the action, tension and interesting story developments the strip unfortunately takes a turn for the absurd.

Even as a teenage reader I didn’t find this to be the thrill it was hyped as on the cover and my opinion hasn’t changed since. Having game warden Robert Muldoon alive and well is just stupid. Remember that “clever girl” scene in the movie? He looks awfully healthy after that, doesn’t he? What elaborate explanation is given for him surviving a Velociraptor jumping on top of him and apparently eating his head? He raised them. I hate this. Not only is it ridiculous to think he survived but if he did it completely ruins that whole scene in the movie.

According to #10 Ian Malcolm had to spend months in a hospital after his injuries but Muldoon gets the kind of return we’d expect from a superhero comic that finds some trick to retcon a character’s demise. I remember feeling let down by this but thankfully it isn’t dwelled upon beyond this one page (for this issue anyway) so we can get back to the meat of the story which is much, much better.


“It seems ‘raptors can remember a kindness”


Celia’s training commences but she isn’t cooperating. She responds to commands but doesn’t go for the head of the human-like hay dummies like the others, instead biting an arm or leg, never going for the kill. The ever-paranoid Rafael thinks it’s a trick but we’ll find out the real reason soon enough. Meanwhile the government’s leader is planning to announce new indictments against him in the murder of dozens of law enforcement officials, and the next day as the judges leave the courthouse a van pulls up and out of the doors rush Alf and Betty!

During the attack an electrical cable is damaged which zaps one of them. As the two animals looks quizzically at the electrical sparks they come to realise something and they run off. Rafael’s men can’t take control, somehow the ‘raptors realised the collars were no longer being controlled, the broken power lines causing interference. Free of their painful, torturous shocks they immediately run back to free Celia, taking out with relish the men who previously had all that power over them.

They kick in the large metal doors holding their sister and in no time at all everything has changed. Rafael had thought he was in control, but during the execution of his own plan something unpredictable happened and within minutes all three of the dinosaurs are free to roam and hunt, killing Rafael and the remainder of his men as they unsuccessfully try to shock them into submission once more.  Another perfect example for Ian Malcolm’s Chaos Theory.

We see Celia wince from the shocks, but the others’ collars no longer work well enough to stop them. When Alan and Ellie come out to see what’s happening and make their own escape they’re cornered by the three ‘raptors. Alf and Betty prepare to pounce, after all these two humans are just another part of all this, but in a surprising moment Celia steps up to stop her sisters, even though she isn’t the alpha herself.

I remember this aspect of the story. Celia stopping her sisters from attacking Alan and Ellie would resurface and emphasised (once again) how the Jurassic franchise treats its dinosaurs as real animals rather than simple movie monsters. Was this also why she wouldn’t ‘kill’ the hay dummies? Does she no longer see all humans in general as prey? Either way, it’s clear the ‘raptors saw Rafael as a means to an end, to get out of the compound to freedom. The sly looks at each other and the development of their own characters over previous issues now clear with hindsight.

This was even before the Tyrannosaurus rex got off Isla Nublar to run amok through San Diego looking for his baby

The story ends on a superb cliffhanger as they take off into the jungle; three Velociraptor out in the wild, on the loose! Of course, this is now the conclusion to Jurassic World: Fallen Kingdom and the starting point for the final film in the series, Dominion, but this was published in 1994. As a teenager this was even before the Tyrannosaurus rex got off Isla Nublar to run amok through San Diego looking for his baby in The Lost World: Jurassic Park, so I can’t emphasis enough how excited I was for the next issue back then.

Despite the unnecessary return of Muldoon this was a hugely enjoyable adventure strip for Jurassic Park and one of the best so far, reading like the proper sequel to the original film it was intended as. It’s certainly a worthy follow up, continuing to build upon its story month after month and now, with the new art style bringing a freshness, a larger sense of excitement and better representations of the characters, I’m looking forward to seeing where it all leads.

After a huge chunk of dino action the issue is rounded off with Foundling, our nine-page back up Cadillacs and Dinosaurs strip. A quick glance at the first page will show regular blog readers this is actually Xenozoic Tales (second back up in six issues from #4) under a new name. The Cadillacs and Dinosaurs cartoon series was based on creator/writer/artist Mark Shultz’s cult comic and had just started broadcasting on the Cartoon Network in the UK, so while the strips were still the same, the cover and contents page changed the name to try to entice fans of the cartoon.

Christine Courtier is back on colouring duties and, while I miss Steve White’s colours, in an episode told mainly in flashback Christine’s darker, more atmospheric palette perfectly suits the story. Again Jurassic Park is selective about which stories from the original comic series to reproduce (page count could be a major reason) and in this case we jump forward to #6 of Xenozoic Tales, missing out a handful of tales from the last time we saw Tenrec and Hannah.


“I could feel his hot breath on my neck, then he galloped past me as if I wasn’t even there.”

Hannah Dundee

At points the story is actually a flashback within a flashback. Hannah is telling Tenrec about Maia Abrelatas, a lady whose son went missing years before when he was only three-years-old. She’d begged the governors to renew the search but they’d refused and Tenrec apparently just looked on as they did so. Within this flashback we flash back again to the time when the boy went missing out the back of her home. Later they’d found hyena tracks and blood and concluded he’d been dragged inland, where it was too dangerous for humans in this future world populated by dinosaurs.

Back to the original flashback and Hannah went out to track him after Maia saw him at her window. The governors dismissed this claim but Hannah found a child’s footprints and tracked them. She was almost about to turn back after a day when she eventually found him. Unable to speak, the boy instead drew words using stones, each letter inside a square. This instantly reminded Hannah (and me) of the Grith using Scrabble tiles to communicate with Tenrec. Just like them the young lad can understand her but can’t speak.

Above, the dinosaur that charged her was just a distraction (she does comment how this was strange for that animal) because she then lost the boy in the think forest, spotting him latter with the Grith far off in the distance. Continuing to track them to the entrance of a cave the scene below is terrifically designed by Mark, full of atmosphere and thrills. The story ends with Hannah confronting Tenrec, his association with the Grith and apparent nonchalant attitude earlier leading her to the conclusion he knew about the boy all along.

It turns out the Grith saved the boy after he was mauled by the hyenas and raised him, but now they can’t let him return home because he knows too much about them, even thinks like them. However, he’s at that age where his curiosity is putting him in a dangerous position as he tries to find out more about his origins, so the only solution is for them to take him far away from his mother and for Tenrec to continue the lie. What started out as another adventure strip ends on this heartbreaking reveal, which is a complete surprise.

Then, so it doesn’t end on too much of a downer the last two panels reveal all that horror faced by Hannah was actually the Grith trying to make sure she found her way back home, all finished off with Tenrec being his usual, casual self and asking about food. I’m sure any child buying the comic after watching the cartoon would’ve got a bit of a shock at the tone and the mature storytelling. As a Jurassic Park comic reader this is a great return to the unique and original Xenozoic Tales, no matter what name the editor gives it.

The last three pages are all advertisements, beginning with the latest issue of Manga Mania which I mentioned earlier and the first issue of a new comic based on the Street Fighter II videogame which was all the rage. I saw this and thought that couldn’t have lasted long but I was wrong, Manga Publishing in the UK released 16 issues altogether, the same as Jurassic Park in the end. I know which one I thought deserved to run longer though.

Finally for this month there was big news for fans of the movie on the back page.

I love the way the Velociraptor‘s eye is made to look like the amber that was so important to the film’s plot. Even though I visited our local rental store every single Saturday (because it was closed on Sundays you had the tape for twice as long for the same price) I never rented Jurassic Park. The reason was simple, I knew I was getting it for Christmas to own so I wanted to wait for my own copy before seeing it again for the first time since the cinema. So I waited (im)patiently instead.

While getting a much lengthier main strip was exciting I still prefer the comic’s three-strip format. To this day my favourite issues belong in that first handful after the sequel began in #6. But with hindsight, knowing we’ve only two issues left I’m very glad it changed so we could get three more full stories before the rug was pulled. The next of those stories will be reviewed inside Jurassic Park #15 on the blog on Thursday 6th October 2022.

iSSUE 13 < > iSSUE 15

JURASSiC PARK MENU

HAVOC #9: LAST RiTES

This just isn’t fair. That’s how I felt during September 1991 when #10 of Havoc failed to appear, the comic unceremoniously cancelled without so much as a note to the readers. This issue continues on as normal with cliffhangers and ‘Next Issue’ promos as well as hints of what was yet to come. Clearly pulled after it went to print, Havoc was the latest in what felt like a long line of comics I’d committed to which ended up the same way. Now having enjoyed the series 31 years later in real time I’m left with that same feeling of unfairness as I finish off #9.

If you look at the cover date you’ll see the next issue was due 7th September 1991. With #1 arriving as soon as the school summer holidays had begun, #10 would’ve been the first after the next school year began, Havoc’s brief run perfectly wrapped up in the holidays. When I returned to school I found out several of my friends had also been excitedly collecting it and we ended up sharing our disappointment in its disappearance.

Goodbye Havoc, it’s been a blast and you deserved better

None of the included strips saw a conclusion and two new stories actually begin here, such as the first for Deathlok after Michael Collins’ origin story. Even though it’s the beginning of a new tale we still got a catch up banner to bring new readers up to speed, something no other ‘Part One’ received. Jesus Saves adds new talent with Scott Williams (New Mutants, Superman Unchained, Batman: Hush) joining as inker with Gregory Wright now only writing, and Paul Mounts (Fantastic Four, Friendly Neighborhood Spider-Man, Ultimates) as colourist, although he goes uncredited here. Joining Gregory on writing duties is co-creator Dwayne McDuffie, pencils are by Jackson Guise and lettering by Richard Starkings.

Nice use of the Daily Bugle there, as ever doing what any tabloid does and using exaggerations and shock journalism to strike fears into its readers, with the almost mythical rumours of Deathlok reported as fact on the front page, something Spider-Man fans will be all too familiar with. I’d never read a Spider-Man comic at this point in my life so was completely unaware of the Bugle being a part of the Marvel universe. Through this the strip also establishes our setting as Coney Island.

The Jesus the title refers to is Jesus Badalmente, a homeless man who would end up becoming a roommate and companion to Michael as he battled against Cybertek and tried to find a way back to his body, which he would find out was being kept alive. These are points I only found out in researching who this person was because the way he’s presented here I had a hunch he was being introduced as a regular. Jesus makes robots and is a bit of a cybernetics whiz, which I’m sure will come in handy at some point.

These first five pages of the story basically see Deathlok rescue Jesus from a mugging and in return he’s taken somewhere safe as the police arrive. Jesus’ first reaction is one of fear and revulsion, as will probably become the default as Michael encounters people. But just as he thinks Deathlok has only seen off the muggers so he can kill him, he is then saved by the cyborg from one of the muggers trying to run them down in a car. That’s enough for him to take a chance on this strange individual.

I’ve really enjoyed Deathlok. He was my favourite as a teen and it’s been brilliant to catch up with him again. The origin story was full of character and Dwayne McDuffie and Gregory Wright strike me as writers who’d make sure character development was key to the strip’s success. The action has been great, the interactions between Michael and the computer genuinely funny and I find myself really caring about what happens to them. One to track down for sure.

Before Murphy’s strip are two RoboCop features, with a third later in the comic. The first one concentrates on the franchise itself, in particular the in-progress RoboCop 3. The second movie had been released the year before and while it had proved to be a moderate financial success it was generally panned for not living up to the original. I remember being disappointed by it because Robo himself felt flat and boring.

What’s strange here is that Dave Hughes‘s feature describes the franchise as a “fatigued product” in a comic printing strips based on that product! How did that make it past the editor? He also criticises Robocop 2 but praises the fact that its head writer Frank Miller would be returning for the third film. Yes, I’m aware Miller’s screenplay went through various rewrites by other writers but it’s still a strange thing to be thankful for after not enjoying his first RoboCop sequel.

This second feature is meant to be all about the comic strip, a major selling point of Havoc’s anthology. Unfortunately, Mike Conroy really does take his sweet time getting to the stage of discussing them. It’s not really until the third column that he gets into the meat of it all and then it’s over. There really wasn’t a need to reiterate so much of the lore and background to RoboCop for people who would already have been up to speed on all of that.

Let’s move on to the strip itself, part two of Vigilante by Alan Grant (with pencils by Lee Sullivan, inks by Kim DeMulder, colours by Steve White, letters by Richard Starkings) and it kicks off with muggers on hover bikes, showing how the comic would go all-in on the future setting, taking the strip more into the sci-fi fantastical than the original movie, which was more grounded. But this is a different medium and it works well to get across the setting and how dangerous Old Detroit really is. After this, the father of the victim complains about how the police are locking up people like General Power from last issue when the city needs them more than ever.

These masked vigilantes’ reputation is a lot better than the reality of the people behind the costumes. Take General Power for example. After frazzling the man he was trying to save last issue he’s brought to the desk of Metro West by Murphy and told to give his name. After declaring himself as ‘General Power’ he’s ordered to give his real name which he hilariously admits is Jim-Bob Smith.

With a precinct full of wannabe superheroes, one of them has had enough and what comes next is a bit of a shock when read today.

RoboCop was set in the not-too-distant future and the first movie and the TV show were, in hindsight, really rather prescient. So much so its surprising at times watching the series to see how well they predicted our world thirty years in the then-future, providing a scary insight into where we could be going. Bear this in mind when you see this next panel of that wannabe you saw in the final panel above, going by the name ‘Doc Chainsaw’.

He says it’s not against the law to “put on a suit an’ prowl the night” (which itself sounds more creepy than I think he intended) right in front of RoboCop. As if his red hat wasn’t enough, his general attire and his choice of words when confronted by Alex would be a bit on the nose if written today!

I don’t think I need to make any more comment on that one. Soon the sarge barks an order; all the vigilantes are to be charged with misdemeanours and set free. This happens much to the chagrin of the officers but has come down from the “very top” and thus the main mystery of the new story begins. Robo leaves to see if there’s something he can do (but we’re not given any more hints as to what this could be) and then we see former mugging victim Dink and his dad settling down to watch the city’s latest reality show, ‘The Detroit Vigilante‘ and that’s where it ends.

Deathlok and RoboCop have similar set ups but they’re handled in such unique ways you wouldn’t think they were unless you stopped to break down what’s at the core of their main protagonists. I was never a fan of the movie sequels to RoboCop so initially had some trepidation about these strips since they were also direct sequels, released before the TV show. But I’ve been pleasantly surprised to find a nice halfway point between the original film and the show, with Alan Grant grasping the character much better than the movie studio did around the same time.


“Pain is inflicted quickly and harshly upon those who would harm innocent children.”

Ghost Rider

It’s hard to judge a comic strip series based on only the first couple of stories but I’ve been impressed with this version of Murphy so far. The first story brought the action, the second concentrated more on the characters and this one feels like it’s settled in more to the episodic nature of the storytelling, this first part setting things up nicely. Normally I’d be eager to see the next chunk but it’s just not forthcoming right now. Sadly, it’s goodbye to another favourite for the time being.

To soften the blow (although this wasn’t the original intention) we get a third feature for our part man, part machine, all cop hero, billed on the contents page as an interview with Marvel UK artist Lee Sullivan who did superb work on RoboCop for the American arm of the publisher. Calling it this is a bit of a stretch though. It reads as if two quotes by Lee were pulled from a general career interview, with one answer about RoboCop and the other about Doctor Who, filled out with information about the artist.


“…and because we know where everything is, we methodically begin to eliminate anything that ought not to be there!”

Star Slammers

Don’t get me wrong, it’s interesting information and a good article but I was looking forward to an actual interview about Lee’s work on this particular strip. That’s two of the three features about this character that feel like they included an awful lot of padding to make up the page count. Such a shame because I do enjoy Havoc’s extras but I’d have preferred those two to have been combined into one and another Eye Level included instead.

There’s mention here of Marvel no longer having the RoboCop licence which again is a strange thing to include when you’re trying to entice readers back for more. About a year before this, Marvel UK’s Transformers announced the forthcoming release of a new RoboCop fortnightly comic. It was never released, with Robo appearing the next summer in Havoc instead.

Danny Ketch and his Spirit of Vengeance get the bulk of pages this issue with part one of Do Be Afraid of the Dark (written by Howard Mackie, pencils by Javier Saltares, inks by Mark Taxeira, colours by Gregory Wright, letters by Michael Heisler) which begins with the gang of kids from previous issues, now referred to as the Cypress Pool Jokers, hunted down by who we assume are Deathwatch’s minions. Demanding to know where the canisters are, they’re threatening the lives of the kids at gunpoint when a bright light and roar of a motorbike from a nearby hedge halt proceedings.

Out zooms the Ghost Rider, glowing against the night sky, only to be met by a hail of bullets. What’s interesting is that everyone knows his name already, his presence in the city plastered all over the newspapers and of course the criminal underworld would be all too aware of him after he took some of them out. Falling off the bike and back into the hedge, the night goes dark again, the Ghost Rider’s flame apparently extinguished. Until the next page that is.

Scenes involving the Ghost Rider when apparently surrounded and outnumbered are always great fun but I can only imagine how awesome these would’ve seemed to a teenage me. (I’m sure they were but my memory has let me down.) I can confidentially say this was unlike anything I’d ever seen before. Brutal but thrilling in equal measure, this first part of the new story really hits the ground running. Essentially a direct follow up to the origin story, it’s unfortunately not clear in these first seven pages whether any other main plot would be introduced.

On the next page it’s stated how Ghost Rider would normally take his time, ensuring to inflict the most pain possible on these men, equal to the pain of each individual’s past offences. But this night he needs answers and so he lashes his magical chain around one of them and drags them away off the back of his bike, the criminal’s body bouncing up and down on the road over the ghostly flames.

Hung over the side of a very tall building Eldon finally admits he’s not part of either criminal enterprise. Instead, he’d heard about Kingpin looking for the mysterious canisters and so he thought he’d take his gang out to find them, present them to the criminal mastermind and get in his good books. Ghost Rider gets no answers but that image of him, followed by the fate of Eldon have me gagging for more.

The kids see him drive off, recognising him now as one of the good guys. “Man, he’s hot!”, exclaims one as he disappears from their sight, and from mine. This appears to be the most serialised of Havoc’s strips rather than individual stories, at least for the time being and I’m gutted this is my cut off point again. As my introduction to Ghost Rider he’s been a brilliant character in a very well written strip illustrated in a scratchy, mature fashion that perfectly suits him. Defintley my favourite part of Havoc and the one I’ll miss the most.

Part two of Conan’s Barbarian Death Song (written by Michael Fleischer, pencils bJohn Buscema, inks by Armando Gil, letters by Janice Chiang) sees our female guest character finally named (Tasmara) and she explains the cloud from last time was actually some random god who bestowed the jewel upon her neck because he was so enraptured by her beauty. She’s now being chased down by Baron Gerdeg and his Falcon Brotherhood because it gives her the ability to see the future, something she realised through tragedy as you can see above.

This gives this fantastical element a sense of foreboding right from the start; it’s a curse rather than the gift it was intended as. As they chat she sees something else shocking, Conan’s death! Her vision includes his funeral procession, accompanied on either side of his coffin by both allies and foes he’s previously fought alongside and against, taken directly from the poem this story uses as inspiration. For more on that check out last week’s review which explains Conan’s last ever story.

Conan and Tasmara head into the local town to eat and drink before making their way elsewhere, hoping to beat death by getting far away from danger. But the Brotherhood, who also have history of being defeated by Conan, have bribed a dancer in the tavern to dance for Conan using birds they supply her with, their talons tipped with a deadly poison.

Conan collapses and his last view before he blacks out is of Tasmara being taken. We then see his consciousness slip into another realm, a realm of death and decay by the looks of it. You can see the Next Issue caption at the bottom of this next page. Yes, this is how Conan ends! 

It would have been a great cliffhanger normally, but this was where we were left hanging as we desperately waited for #10 to appear. Now knowing it never would makes this all the more frustrating of course. Conan’s first story may have been somewhat outdated and out of place in Havoc, but the second story made up for that somewhat with its humour despite its underwhelming ending. This story seemed to have more going for it and, knowing the poem it was based on, I was eager to see how it turned out. Alas, for now I can’t.

I’ll admit this issue’s Star Slammers (written and drawn by Walt Simonson, colours by Louise Simonson and Deborah Pedler, letters by John Workman) is eye catching, I’ll give it that. Each of its five pages are split up into these smaller panels, carrying on the theme of the Silvermind from last time. In fact, this penultimate part of the story kicks off with Jalaia finally reaching that near death point and activating the hive mind of the Slammers. Suddenly every single one of them can see, sense and hear everyone else, turning the tide of the battle against the Orions. So naturally Admiral Krellik cuts the televised feed to his home world in an attempt to control the narrative.

The way this is depicted, how they’re able to instantly react to the enemy from anywhere in the battle, how it turns on a dime from a slaughter to potential victory much to the shock of the enemy, is really very good. Alien Legion was due to replace Star Slammers in #11, so one week before its conclusion this strip finally became something of interest. It’s a cool few pages but with the lack of characterisation or storytelling in many previous parts it’s just too late to save it.

Our last Cry Havoc finishes things off and once more it’s got that exciting fan club feel to it which just makes it all the more heart wrenching that this is the end. But before we go there’s just time for a few more letters and typical Marvel UK-style replies which I loved so much as a kid. Highlights include some dismay at Gary Oldman’s casting in Dracula (oh, how he’d prove the naysayers wrong) and word of an upcoming Ghost Rider movie which wouldn’t actually become a reality for another 16 years.

There are some cheeky answers here too (“How about you being grateful for what you’ve got so far?”) which is very Marvel UK indeed, instructions to invest in the future of Havoc for new Deathlok (oh deary me, you’ll start me off again) and a funny final answer which refers to the fact RoboCop was coincidentally coloured by Havoc’s editor. Then just to rub salt in the wound is the Next Issue box and a reservation coupon. This is not the end this comic deserved.

It took a couple of weeks to realise Havoc wasn’t just running late. With this I became so fed up of fantastic comics with a potentially very bright future being cancelled early that I swore off trying new ones after Havoc, solely collecting Transformers which I’d begun buying years before. I’ll admit this changed when Thunderbirds The Comic appeared in October 1991 but I stuck with it for only about a year before Commodore Format enticed me to the way of magazines. Even Transformers was cancelled just five months after Havoc!

It feels like no time since I took this photo for Havoc’s introductory post and given the potential here it really was no time at all. Havoc deserved to run and run. My school friends who had collected 2000AD for a few years already loved it even more than Tharg’s mighty organ. From the first issue I loved three of the strips and over the course of these nine short weeks I’ve come to enjoy a fourth. The final one was to be replaced soon so I could have been a fan of everything in the end.

As it stands it’s still a remarkable little collection of top quality characters. I think that sums it up best for me. It’s not just a random selection of strips, the stories I’ve enjoyed have all been about remarkable characters. Characters I want to read more of. Look out for a special blog post soon when I chat with freelance designer Paul Chamberlain who worked on several Marvel UK comics and created Havoc’s logo. Until then, it’s goodbye Havoc, it’s been a blast and you deserved better.

BACK TO iSSUE EiGHT

HAVOC MENU

HAVOC #8: ENDiNGS & (LATE) BEGiNNiNGS

Conan the Barbarian was back in style. After taking a one issue break not only did a new story begin for the Cimmerian inside Havoc #8, he also got this glorious piece of cover art to announce his return. Although, ‘Beauty and the Beast’ could be the tagline for any of the Conan stories featured so far to be honest. It’s a nice cover nonetheless and it may only have been a week but I’ve missed having all five strips included.

Beginning again with Deathlok (written by Dwayne McDuffie and Gregory Wright, art by Gregory and Jackson Guise, letters by Richard Starkings) we finally get to the end of his origin story after seven hugely entertaining weeks, with the finale to Brains of the Outfit. It’s all wrapped up brilliantly well. After last issue I wouldn’t have been able to guess how they’d conclude Michael Collins’ first outing after that action packed strip. Now that I’ve read these final seven pages there was simply no other way they could’ve done it. It’s great.

That panel above is the beginning of an incredibly dark moment as Michael/Deathlok takes to a roof above the city and contemplates ending it, even placing his high powered gun into his mouth. But he knows the Deathlok machine would just be found, he’d be stripped out and some other poor soul would be forced inside instead. Nothing would be stopped, nothing solved. He hooks himself up to electrical wires on the building to overload and explode instead, but decides he needs to call his son first to say goodbye and uses the phone lines instead.

The Deathlok computer detects a ‘HeroQuest’ program running at the number given to it (how topical for 1991) and it creates an avatar for itself to interact with the player, young Nick, who knows his dad has died. This is the game we saw him play previously, when Michael tried to explain to him how bigger and better weapons don’t make the hero, it’s about being brave against the odds and, telling him that he’s a friend of his dad’s he reminds him of this in a touching scene.

In fact this scene takes up the main bulk of this final part and I think it’s just perfect. Nick tells the character on the screen that his dad isn’t there anymore and in response he’s told this doesn’t matter, it doesn’t make it any less true: “You want to win at this game, you’ve gotta learn how to be a hero.” With a few tears running down his face, Nick promises he will and turns the computer off, unaware of who he made that promise to.

Disconnected from the call, the Deathlok computer asks if it should continue with the self-destruct and as you’ll see below Michael looks to the sky as a new day dawns and thinks about the advice he’s just given his son. This feels like the perfect ending to such a character driven story, one that I’ve been really invested in for the whole summer. I love this final page, especially that last panel with the hint of a smile on our true hero’s face.

What a brilliant origin and I’m already a fan of the character. I could see his family being involved in future stories very much in the same way Alex Murphy’s were in some episodes of the RoboCop TV series, although the difference here is that Michael has already tried to tell his wife who Deathlok really is. That could lead to some great moments. To say I’m eager to read more is an understatement so, although the next issue is the last I’ll look forward to its small chunk of storyline to get an idea of what the future could’ve held.

Next up we take a break from the strips for Eye Level, the news page compiled by Dave Hughes this issue. It may be back to one page after the larger spread it had a week ago for the cinema releases of Terminator 2: Judgement Day and Teenage Mutant Ninja Turtles II: The Secret of the Ooze, but a quick glance down the article at all those movies and TV shows in bold and it was quite the busy release schedule wasn’t it?

There are a few I’d never heard of (Miami Blues, Only the Lonely and Trust), a couple of childhood favourites (Bill and Ted’s Bogus Journey and The Witches) and a cartoon series that completely passed me by because I never saw the film it was based on until much later in life. Even the references to the films recently released remind me of why I loved the 80s so much! Speaking of 80s movies, the official RoboCop continuation is up next and venturing into the world of superheroes.

Well, wannabe superheroes anyway. As you can see from this opening splash page it certainly looks like Old Detroit has a new warrior in the fight against a seemingly insurmountable level of crime and violence in the forgotten city. I like how the story starts off with that famous RoboCop quote about a crime happening somewhere and how we’re led to believe it’s in reference to the mugging happening on the ground. A clever piece of misdirection by writer Alan Grant.

The next page plays out like an old-fashioned, clichéd superhero comic with ‘General Power’ using his ‘Electro Gauntlets’ to incapacitate the muggers, complete with corny one-liners such as, “General Power: The shock that crime needs!” It’s an exaggerated, almost spoof-like homage and it’s all going swimmingly for the masked crime fighter until he tries to help the victim to his feet but forgets to turn off his gauntlets, frying the person he was trying to save!

Cue sirens and a police car pulls up. Our panicked wannabe begins to scale the wall in a bid to fade back into the night like any good vigilante but he hadn’t bet on two things, his own incompetence and the officer being Alex Murphy aka RoboCop, who makes his entrance into the story in this glorious drawing by penciller Lee Sullivan and inker Kim DeMulder (colours by Steve White, letters by Richard Starkings). A great page, this.

A quick shot through the wire General Power was using sees him fall to the ground but the victim, all charred from the accidental electrocution, pleads with Alex to let the man go. They try to convince him that he’s on the same side as the police but Robo stands firm, no one can take the law into their own hands and when Power tries to use his gauntlets on the metal cop it backfires big time. The story ends with Murphy radioing into HQ that he’s picked up “another vigilante”.

This third RoboCop story shows the creative team have well and truly settled into the character

“Another”? Intriguing. Has there been a rash of such people trying to fight crime recently? I’m going to guess it can’t be a coincidence, that there must be some nefarious reason behind it all, so I’m interested to see how much of the mystery is revealed in our final issue next week. There’s definitely a confidence in this third RoboCop story that shows the creative team have well and truly settled into the character, especially in the art. Lots of potential here for future stories. I’m going to miss them.

Alongside Deathlok, Ghost Rider’s origin story also ends this issue, with part eight of Life’s Blood ((written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler)) which acts as a kind of epilogue. In his demonic form Danny Ketch bursts into the local hospital to deliver the young gang member who initially scared him back in #1, injured in the battle between Kingpin’s and Deathwatch’s cronies over the mysterious suitcase and its canisters. After this first page he reverts back to human form for the rest of the story.

But as I’ve said before the strip has always been about more than just the Ghost Rider himself, I’ve enjoyed the character of Danny and the building blocks being put in place for future stories. For example, we get the obligatory conflict character, someone in Danny’s life who thinks his alter ego is a menace to society and this comes in the shape of Captain Dolan, the father of a friend of his and his sister Barb. The Ghost Rider is all over the press and Dolan has made his mind up.

Danny tries to reason with him but we know already this won’t help, this is a character who’ll go up against the Spirit of Vengeance in future issues without knowing who it really is. It’s a bit of a cliché but Danny is such a sympathetic character and the Ghost Rider such a fascinating idea that I’d love to see where this relationship goes. For now though, Danny concentrates on his sister who remains in her comatose state as the story ends. 

After this scene we get two large panels showing Kingpin shouting at his men that his entire operation is in jeopardy if those canisters aren’t found, and one in which new villain Deathwatch has killed one of his men for losing the suitcase and declares all witnesses are to be eliminated. But this scene in the hospital is the more dramatic ending for me, with Danny struggling to understand what’s happened to him, scared for his sister’s life.

It leaves me thinking is there something his Ghost Rider form can do for Barb? Having this scary, demonic, vengeance-fuelled being caring for his host’s sister could make for interesting storylines in the future. This may be the first series I want to try to collect in graphic novel form after Havoc finishes in just seven days. Watch this space. On the next page we’ve got a special feature about the Star Slammers, or at least that’s how it was described on the contents page.

It’s actually an article about the creator of the Star Slammers, Walter Simonson and his illustrious career. I’ll admit as I read it I was a bit miffed it didn’t mention Walt’s adaptation of Jurassic Park, which featured in the first five issues of the UK’s comic based on that original movie and covered on the blog. Then I had a bit of a moment when I realised Havoc was published two years before the movie was even released. Whoops.

I certainly didn’t think I’d see Death’s Head in Havoc though, there’s always that.

Before we move on to Walt’s strip we have the return of Conan the Barbarian after his one-week hiatus and his next story is entitled Barbarian Death Song. The credits box has been accidentally left blank. Michael Fleisher, who provided the dialogue to the previous story has written this one, with pencils by John Buscema, inks by Armando Gil (Jurassic Park, What If…?, Ka-Zar the Savage), colours by George Roussos (G.I. Joe, Fantastic Four, The Avengers) and letters by Janice Chiang.

In 1972 writer Lin Carter wrote a poem called Death-Song of Conan the Barbarian which is the last story for the character, chronologically speaking. Written for a Robert E. Howard (Conan’s original creator) fanzine and later reprinted in Marvel’s Savage Sword of Conan, in it Conan reflects on his life, those he’s met, those he’s fought and the people he’s killed. Themes include the inevitability of death and living a fulfilling life and crossing over to the other side, which he does travelling alongside those he knew in life.

Is this going to be reflected in this comic strip with a similar name? So far the answer is no but remember this would’ve been cut into at least four smaller parts for Havoc. Originally published by Marvel US in 1985 the story begins with Conan turning down the offer of the Nemedian King to take up a ranking position in his army. He then stumbles upon an assassins league called The Falcon Brotherhood (who he has dealt with before) and rescues a damsel in distress who I initially thought was Nateesa from the previous story.

Nope, this is meant to be a completely different character even though she is identical to the damsel from last time, giving me the impression female characters are somewhat interchangeable in these stories (which isn’t a good impression to have). Her name isn’t given yet and she has just about enough time to start telling us her story before she’s unceremoniously cut off for seven days. The jewel around her neck is what the Brotherhood sought and she tells Conan that while tending to her father’s goats a few days previous a cloud “which was not a cloud” appeared before her.

The best bit is the opening page with its fierce battle but it’s immediately forgotten

That’s it, we’ll have to wait until next week to see what that’s all about. A strange place to stop the tale but sometimes it’s inevitable that sometimes the forced cliffhangers won’t quite hit. However, as a result there’s not much to say about these first five pages. The best bit is the opening page with its fierce battle but even it is immediately forgotten as the story jumps forward to a few days later. Hopefully the story begun here will be elaborated upon lots more next week.

Between Conan and the final strip is an advert for a Marvel UK comic I never bought as a kid. This is actually the first time I’ve even seen a colour advertisement for it as it always appeared in black and white in Transformers. I’ve heard nothing but good things about The Knights of Pendragon so it could be something for me to look into at a later date when I’ve covered all the comics I did buy back then.

So, we finish our penultimate issue with the Star Slammers (written and drawn by Walt Simonson, colours by Louise Simonson and Deborah Pedler, letters by John Workman) and if I thought Conan’s strip didn’t have much going on then this one has absolutely nothing. At first glance it all looks very exciting, with a unique layout to the battle scenes and it entices the reader in, only to find not much there upon closer inspection.

We begin seeing their home world which the Orions use as their hunting grounds being devastated from above, the cowardly hunters staying out of harm’s way for now.  The pages have that aforementioned uniqueness about them. They’re made up of lots of small squares in apparently random fashion, meant to represent the Silvermind, the ability of their race to share all their thoughts as one. Knowing everything that everyone else is doing all at once could turn the tide of the battle.

But Jalaia realises Ethon was only able to heighten his own telepathic powers to the Silvermind when he knew he was about to die.

In that moment Ethon let all his defences down, even the ones he didn’t know his mind had put up. Jalaia decides to put herself in harm’s way so she can be the trigger. I do like how over a few pages the many squares holding faces of Slammers start to go blank one by one, as more lose their psychic connection with their comrades. But it’s not enough. Even with Jalaia making what could be the ultimate sacrifice, I still found myself struggling to care for any of the characters.

There really hasn’t been the character development necessary for something trying to be so epic. I should be on the edge of my seat with this story but I just haven’t been able to connect with anyone involved, despite the earlier issues having some interesting world building. That’s it in a nutshell really; the story has concerned itself with the big scale events at the expense of the small scale moments and characters. As it stands, I find myself rushing though it to get to the letters page!

I always liked how Marvel’s comics wouldn’t hold back on printing criticism received, with the first letter really not holding back on their opinion of my least favourite strip. That being said, these letters were sent in by readers after #2, so opinions expressed are still limited to those first two issues. I laughed when Deathlok was described as “a RoboCop for the present”. Robo was only released upon the public in 1987! The same letter even praises the Slammers. There’s just no accounting for taste I suppose.

Interestingly the reply states Conan is the strip receiving the most negative feedback. Given how these letters were written after only his first adventure I can understand that though. It also appears that back in 1991 the UK didn’t have the same appetite for spandex as it does now. How times have changed. The next time we read Cry Havoc will be the last so none of the proposed changes would get the chance to take effect. But I’m still looking forward to it. Each issue was growing in confidence and with the origin stories out of the way the future looked brighter than ever.

The suddenly cancelled Havoc’s swansong review will be right here from Wednesday 31st August 2022.

iSSUE SEVEN < > iSSUE NiNE

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HAVOC #7: MAN DOWN (CYBORGS UP)

Alex Murphy returns to the cover once more as Havoc #7 hit newsagent shelves back in 1991. There’s something missing from this wonderful looking cover though and that’s any mention of Conan the Barbarian. As stated in the previous issue the Cimmerian would be taking a break for one week and on the contents page under his banner are simply the words “Back next week”. So why has he been forced out of the issue?

Two of the strips here, namely our title star RoboCop and Star Slammers get more pages apiece, particularly Robo who ends up with more than any strip has been given in any issue so far and this brings his current story to an end after three issues instead of the usual four. Each character would get a different number of pages every issue depending on what was happening in their individual stories, while also taking into account the following chapters, cliffhangers, endings etc. 

For example, on the letters page this week the replacement for Star Slammers in #11 is mentioned. Swapping out finished strips, working out suitable lengths for each chunk of story and planning for each issue to have as much content as possible would require some flexibility, especially as they were dealing with strips not written for this anthology format. To get the best out of each strip, including Conan, they may have to drop one for an issue to ensure things run smoothly in the long run.

Speaking of the editorial team, there’s been a bit of a shake up. Launch editors John Freeman and Harry Papadopooulos have jumped ship already, leaving the tiller in the capable hands of Jacqui Papp (editor for titles such as Motormouth, Die Cut and Battle Tide, all comics from the Marvel UK Genesis Project) and Steve White (colourist for Transformers, Jurassic Park’s Xenzoic Tales and editor on Visionaries). Their first issue is a doozy, so let’s get started with Deathlok: Brains of the Outfit written by Dwayne McDuffie and Gregory Wright, drawn by Gregory and Jackson Guise and lettered by Richard Starkings.

Up to this point Deathlok has been full of action, strong character development and some rather terrifying moments when Michael Collins awoke. I’ve previously mentioned how I remembered there being a lot of humour too, particularly between Michael and the monotone computer operating the Deathlok cyborg. We get to see quite a bit of this in part six of Brains of the Outfit, such as the computer’s recalculating moment and when they finally destroy the massive tank and it looks like the killer cyborg is about to see off its driver Ben, a former colleague of Michael’s, only for his head to be squished inside Deathlok’s helmet instead.


“Who asked you?”
“You did.”
*sigh*

Exchange between Michael Collins and the Deathlok computer

It shows how Michael has successfully reprogrammed the machine and the humiliation of Ryker is probably all the worse for the head of Cybertek; not only is he spectacularly defeated, but his cyborg war machine has avoided murdering someone again and it’s had a laugh at his expense in the process. Brilliant stuff! In the sewers we get more of this sort of thing as Michael forgets his thoughts are now part of the machine.

However, as you can see the strip can flip in an instant, from genuinely funny moments to those of heartache. Michael arrives home and obviously Tracy isn’t going to believe him when he tries to tell her who he is. Already devastated by the news of his death, this is almost too much to bare. That final moment when he repeats his funny comment about their son from #3 before running off is a much more perfect cliffhanger than any action scene could be. For all its bravado, Dwayne and Gregory’s story has a human heart running through it that’s just as compelling.

For only being seven pages, this really had it all. What a superb story and he’s definitely a Marvel character that deserves much more exposure today. It’s a crying shame he hasn’t had his own movie or TV show by now. Speaking of movies, Eye Level doubles in size this issue thanks to two of the most hotly anticipated movie sequels of the 90s. One would go down as an absolute classic, the other not so much.

On first reading I don’t think the writer was too enamoured with Terminator 2: Judgement Day, although they were right in that the film did end up as one of the most successful of all time. Personally I loved it and remember watching it on VHS in school on the last day of term after it came out in the home market. Not the best way to watch it first time around but it still made an impact and I enjoy it to this day. All of the things about Teenage Mutant Ninja Turtles II: The Secret of the Ooze meant to improve upon the original are the reasons why my friends and I never liked it, so these were massive misjudgements on the part of the director and studio.

That competition at the end though: “No captions complimentary to Mr. Ice will be accepted.” How very Havoc.

RoboCop uses his hand spike to take control of the ED-209’s weaponry

RoboCop: Murphy’s Law Part Three (written by Alan Grant, pencilled by Lee Sullivan, inked by Kim DeMulder, coloured by Steve White, lettered by Richard) takes up the centre of the comic with a large nine page chapter this issue, ending the story earlier than expected. OCP’s Laszlo has ordered his criminal contacts to kidnap a police officer so that his reprogrammed ED-209s can rescue them and prove their superiority over RoboCop while Murphy’s brain (distraught from losing a civilian) has shut his systems down. But Nixco have also sent their new Nixcops to do the same. RoboCop awakens when he learns that his partner Lewis is the officer in question, snapping him back to life. It’s all set for an explosive climax.

But first, either the ED-209s have shrunk since the movie or that’s one hell of a big van. I’m nitpicking, so I’ll just ignore this and get on with the main bulk of the story. The two sets of rogue robots start to take each other out, both believing they have the proper authority to rescue Lewis and that the other is breaking the law. An ED-209 even attempts to kill Alex because it deduces he’s trying to stop it rescuing her.

Pinned down on all sides, his car trashed and time running out for Lewis, Robo’s solution is one that I wish we could’ve seen in a movie or the show. Using his spike (a way of interfacing with other computer system ports) he accesses the ED-209 that tried to shoot him and takes command of its weaponry, eliminating all of the Nixcops in a few seconds flat.

Lewis may be tied at the wrists but she isn’t a damsel in distress. The commotion outside distracts her kidnappers enough for them to be lined up at the first storey window, so she rushes them and pushes two of them out to their death. But the final one slaps her to the ground and takes aim at her head just as Alex enters the building downstairs. Knowing he won’t reach her in time he scans up through the ceiling and I just wanted to let you see how another of his well known abilities is represented in comic form, thanks to (new editor) Steve’s colour work in particular.

You can see what’s going to happen here and after the kidnapper crashes through the floor, landing at his feet, RoboCop appears to be back to normal again. It’s been a more action-packed story than that from the first four issues, but taken together they work really well to bring us both sides of the character: the logical and the human. You’d think having both this and Deathlok together in one comic would feel repetitive but they work really well together as two completely different takes on the same basic idea. I’m looking forward to seeing what’s next for Murphy.

Part seven of Ghost Rider: Life’s Blood (written by Howard Mackie, pencilled by Javier Saltares, inked by Mark Texeira, coloured by Gregory Wright, lettered by Michael Heisler) is up next as the lengthy origin story continues and it feels like it’s wrapping up the action quotient of the tale here, so I can only guess that perhaps next week’s part will feel like an epilogue and deal with the aftermath for the characters involved. If I’m right I’m all for that, the variety in these little weekly chunks heightening the tight scripting by Howard Mackie.

The gangs fighting over the suitcase are destroying whole city blocks in their war for the canisters, with the kids who stole it in the first place caught in the middle. No longer the cocky street gang of earlier issues, now they’re cowering for their lives after seeing one of their own killed. But one roar of a motorbike engine later and things take a decidedly different turn. Danny Ketch has transformed again into the Spirit of Vengeance and I love this particular page above, introducing another skill of the flamed rider’s.

This is just the kind of thing teenage me would’ve lapped up. Oh, who am I kidding? I’m lapping it up right now at the ripe old age of 44. Ghost Rider approaches the kids, the same gang that terrified Danny in the first issue and reaches out his hand, telling them he means them no harm. I was surprised at this because I just didn’t expect it from the character and it’s a nice touch. However, he’s soon involved in the fight again and one of Kingpin’s men has had enough, pulling out what looks like a rocket launcher from the boot of his car!

With the demon rider (the gangs may have named him this but they still believe he’s just a person wearing a flaming helmet) the gangs are down to their last two survivors. Joining together to force a confession out of the girl who took the suitcase, while ready to double-cross each other at the same, the tension builds until a sudden chain flick from behind knocks them both out and in their place stands that flaming skull, with his hand outstretched once again to help her to her feet.

Again, this proves what I said earlier about the cliffhangers Havoc’s editors would choose, not always relying on the shocking action scenes. For example, it would’ve been easy to end Ghost Rider with the rocket scene above but instead we get a further couple of pages and this ending of the terrifying demon reaching out his hand to help the innocent. It’s just as much of a surprise as the explosion and it works so much better in my opinion as a moment to end on. I want to see more of this character, much more.

If you’re only coming to these reviews now let me explain that this was my introduction to the character back in the early 90s and in the intervening years I haven’t read any Ghost Rider comics or even seen the movies. This is pretty much introducing me to him all over again, so it’s basically all new. As with some of the other Havoc stars there’s a lot more beneath the surface to discover and I for one find him a fascinating creation so far. I’m eager to learn more, so little moments like this are huge to me.

Less fascinating are the Star Slammers (written and drawn by Walt Simonson, coloured by Louise Simonson and Deborah Pedler, lettered by John Workman). Also getting a good portion of the comic we see how Grandfather and Sphere first met, the former as a senator bringing a warning of a future planet wipeout, the other the leader of the people on the planet used for sport. As the Slammers prepare for the war at last they reminisce about that first meeting, how the elder had to prove himself and how he engineered the Mindbridge.

Able to communicate psychically already, his equipment and injections were to lead them to a point when they could all communicate as one, the whole race combined as one unstoppable force. Only then could they face their hunters, the Orions. The name ‘Star Slammers’ is taken from one of their weapons and name they use as they fight for others to make money and collect the weapons and ships they need. There’s also a hint about the exiled humans being closer to their ancestors than the ones consumed by hatred (the ones who hunt them for sport because they’re different).

It’s here the main problem with pacing rears its ugly head. At some points in previous issues nothing much has happened at all, in others we’ve been treated to some nice action or background details. But more often than not it’s felt a bit muddled, as if it was just buying time until the next issue. As we all know by now, Star Slammers wasn’t written as a monthly comic, instead it was a complete story in #6 of Marvel Graphic Novel. I’ve said previously how it maybe wouldn’t have these problems if read in one go as originally intended. I’m not so sure anymore.

Even here, with the flashback to those early meetings it just reads like forced exposition, a far cry from similar scenes in #4 when we got the background to the animosity between Grandfather and Kryllik. Now it seems any interesting story sections are being rushed through, like space is running out and writer Walt Simonson has to suddenly squeeze everything in. This is the same feeling I got when reading the final chapter of the Jurassic Park movie adaptation, also written by Walt.

What could’ve been a fascinating origin story isn’t helped with pretty bad dialogue either, combining to give an impression of everything being forced just to get the story to the actual battle it’s been predicting since the beginning. Could Simonson’s galaxy-spanning tale full of relevant social commentary simply have been too ambitious for the page count in Marvel Graphic Novel? Perhaps. But at least we get an inkling some excitement could finally be on the cards next issue.

With the war about to begin we close off all of our strips for this week with Cry Havoc and the second instalment of readers’ letters. Kicking things off with the promise of t-shirt prizes for star letters, ironically the start issue given for this would actually be the first to never appear. Then it seems the issue after that was to be the first with a new strip since #1. Intriguing little hints about a future that was not to be.

That’s us at the end of another issue and, despite it being one character short and extra pages given to my least favourite strip, it was another goodie. I look forward to a full deck of anti-heroes next week though. Speaking of which, that’ll be the penultimate one already! Where has this summer gone? Join me again soon. Havoc #8’s review will be here from Wednesday 24th August 2022.

iSSUE SiX < > iSSUE EiGHT

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