Category Archives: Comic Reviews

ALiENS #18: MY MOMMY ALWAYS SAiD THERE WERE NO MONSTERS

What’s this? A Christmas Chris Halls Aliens cover? Am I late in covering the blog’s logo with snow? Nope, that’ll happen on 24th November (six days from the day of writing) as per usual, in this case Dark Horse International editor Cefn Ridout must’ve mistimed the chilly seasonal cover somewhat. Yes, it’s the December issue but last year Chris’ superb art and pun-filled headline were part of the January issue released on 24th December. This year there’s another issue after this one just before Christmas Day.

Despite this, Cefn still takes the opportunity to wish us all a Merry Christmas and since mine starts as soon as the Christmas tree goes up in a few days I’ll take it! Anyway, there’s your obligatory editorial page with the full credits for this month’s issue.

Contrary to the blurb on the cover, the latest chapter to Michael Cook’s Crusade isn’t seasonal. The alien Queen trapped in a cathedral tower gave Chris a reason for the frosty cover and its church iconography, but in these eight pages we don’t see any aliens. From the ‘previously’ page we learn Channon is the leader of the Minecorp marines and Foston is the male company man, not that the strip itself has ever made these clear. The last survivor of the crashed survey team is Foston’s wife, hence why he’s risking it all even though he’s out of his depth.

Channon has been captured by a tribe who have constructed a whole village out of old vehicles because they don’t know what they are. Sounds interesting but unfortunately it’s just a mess on the page. The ‘jail’ is a camper van with a padlock and inside she finds Foston’s wife. They hot-wire the van and make their escape back to the survey ship where they stock up on heavy weaponry and take off down the egg-infested Thames in what is definitely too small a boat. It just feels right to have two kick-ass women in an Alien story, doesn’t it?

I certainly didn’t expect to get a huge laugh from the Motion Tracker news section! There’s a competition for a box set of VHS videos and it would’ve been right up my street. It’s a shame we don’t get a decent photograph of it, I’d really liked to have seen it closed with the face hugger wrapped around it. The comic also corrects (without mentioning it’s a correction) its previous error of stating Aliens wasn’t filmed in widescreen and I really laughed out loud when I got to the end. I hadn’t paid attention to the photo so hadn’t realised who it is until I read the question!

The 8-page first part of Renegade is written by Chris Claremont (Batman Black and White, Gen13, Wolverine), drawn by Vince Giarrano (Haywire, Terminator: Enemy Within, Manhunter), lettered by Tom Orzechowski (Thor, Ghost in the Shell, Spawn) and coloured by Greg Wright (Deathlok, Ghost Rider, The Punisher) and is taken from the American Dark Horse Comics anthology. It’s a prequel to Deadliest of the Species, a new Aliens/Predator crossover story. This is actually a little bit of Aliens history right here. Because it doesn’t feature any aliens, characters or names from the films this has remained the property of the writer and artist so it’s never been reprinted or collected since. 

On a planet rich in resources lives Caleb Deschanel and his daughter, and along with Ash Parnall they’ve built a community at one with nature and it’s making a profit. In lands Commander Javier Milan and EO Moira Delgado of the Descartes Indigenous Self-Defence Forces, protectors of the natural resources, according to them. Their motto is “Unexploited resources are wasted resources”, so defending the planet means exploiting it. The broad smiles and flirting is accompanied with straight-to-the-point statements; they must stand aside or face elimination. The fact the force’s spaceship is called Ransome is a bit on-the-nose.

Caleb is ill and frail and asks Ash to deal with this given her history, whatever that is. In fact, during a conversation Javier asks her how she knows so much about military weaponry and tactics and her response is just as mysterious as this strip; she had a misspent youth and they’ve a well-stocked library. This is the second strip of the issue and the second one with no aliens. A bold move or a poor decision? Truth be told, they’ve both been interesting to read so I’ve no complaints in taking a breather for more character moments.

In the concluding half of Cargo, writer Dan Jolley and artist John Nadeau continue to play to their strengths with a superb atmosphere, even if there’s a key part of the plot that doesn’t make sense. Surely even a criminal such as Vasco wouldn’t endanger the entire planet by importing an unsecured alien just for a bit of revenge? The fact it all happens on an abandoned cargo ship far out at sea doesn’t excuse things, it would eventually run aground or be found. But that atmosphere is palpable, so let’s just go with it.

Having Gerald as the lone human on a huge vessel with one alien has the makings of a truly terrifying tale, so it’s a shame this is a short 16-page strip in total with no time to build suspense. But that’s not where this falls foul, it’s in its overly simplistic ending which amounts to tricking the alien into the mag tube, filling it with water and then electrifying it. Now, that might not sound simplistic, but the fact it all happens in less than two pages makes Gerald’s escape seem very easy. A shame, as the tension in the build up was great.

Extra Terrestrial is a four-page feature written by Terry Jones detailing the cut scenes from Ridley Scott’s original Alien movie. Ridley has never released a director’s cut, he was very happy with the finished film, although he’s released an alternate cut with some scenes and moments replaced by others. The only scenes in this feature that really would’ve added anything new to the film are those above, which for obvious reasons (after the release of Aliens) can never be put back into the film. Ridley has said he never would because James Cameron did such an amazing job with the sequel’s explanation of the eggs.

Colonial Marines is our final strip for the month, coming in at a meatier 11 pages. On Bracken’s World the kelp beds are mysteriously disappearing across the planet and we see this lovely detailed opening of a colony hub on the agricultural world by Tony Akins, Paul Guinan and Matt Hollingsworth. Lt. Henry has explained the situation to the council but they’re angry with his team for upsetting their order, only half-believing him about the aliens.

Still, they demand he help but he can’t without orders, or at least that’s what he says. He’s playing something very close to his chest since the firefight last issue but even his sergeant can’t get it out of him. He won’t tell the council he can’t establish comms with HQ, and just tells his sergeant neither the council nor she need all the facts. This is out of character for him. All we know is that he saw “something” during the fight.

We get more questions than answers when he confronts Alphatech’s supposed “glorified accountant” Beliveau about the bug men having Alphatech weaponry. Aha! He’s convinced Beliveau is a bigger player than he’s been letting on, however Beliveau counters by asking why a new multi-million dollar synth prototype has been assigned to Henry’s babysitting team. Henry has no answers. Conspiracies abound. Intriguing.

Henry buys black market remote bombs and when asked by a different council member to help even though they can’t afford it (the capitalist future of the Alien universe in full effect), Henry says that they’re there until morning, they’ll help until then. This is an interesting, suspenseful and now a mysterious story with great characters and it’s back to full strength after getting lost in a sea of too many characters at once and overblown fight scenes.

There are some moments that hint at aliens attacking ships but otherwise this is again alien-free, concentrating solely on the humans involved in fighting them. So that means three of the four strips have no visible aliens in them whatsoever. In an Aliens comic. You know what? I didn’t even notice until I went back over the issue to make notes for this review. The Alien universe has always been about more than just the xenomorphs, as the brilliant Alien Earth has been expertly proving.

On the letter’s page there’s a brief mention of a new RoboCop comic in the new year, beginning with an adaptation of the upcoming third movie. It would never appear, what with DHI going out of business a few short months later. Marvel UK had also announced a RoboCop fortnightly in the pages of Transformers back in 1990 but that never happened either. He’d eventually pop up on these shores in the pages of Havoc. However, definitely coming next month is a cover drawn by and a strip written by the legendary comics star (and one-time OiNK contributor) Dave Gibbons.

It may have been released a month too early for the Christmas-inspired cover but #18 of Aliens has been a delightful surprise. The fact the stories didn’t need much in the way of alien action for the issue to be compulsive reading (their presence always felt) has ironically made it a highlight of the run so far. I’m intrigued to see what we have in store when the first post-holidays issue hits the blog before the Big Day on Tuesday 23rd December 2025.

iSSUE 17 < > iSSUE 19

ALiENS MENU

CHRiSTMAS 2025

DEATH’S HEAD – THE BODY iN QUESTiON: DADDY iSSUES

This week back in 1990 the editorial in Marvel UK’s Transformers announced the exciting news that Death’s Head was finally back. Not in a reprint of a previous story (something they still liked to hype) but a brand new graphic novel. In reality it collected together his run from Strip comic, and this is the final piece of the jigsaw for the blog’s real time read through of the original incarnation of the character.

Coming in at 68 pages including a card cover, inside is all glossy and beautiful, the paper upgrade allowing artist Geoff Senior (who co-created the character for the Transformers but only drew one of the monthly issues) to return to the character in style and bring us a new level of colouring. Helen Stone (The Sleeze Brothers, The Real Ghostbusters, Knights of Pendragon) joins the team as letterer, Steve White (Xenozoic Tales, Rogue Trooper, The Lost World Jurassic Park) returns to edit and of course it’s all written by co-creator Simon Furman (Transformers, To the Death, Doctor Who), with Geoff (Hell’s Angel, Dragon’s Claws, Judge Dredd) and Walt Simonson (The Star Slammers, Jurassic Park, Thor) teaming up on the cover.

We begin in a strange land that apparently doesn’t adhere to time or meaning, with someone being tracked down and killed, the perpetrator only seen from one angle, their arm looking suspiciously like Death’s Head’s original design from Transformers and Doctor Who. Then it’s back to 2020, where he ended up at the end of his comic’s run and an electrifying chase as the Freelance Peacekeeping Agent hunts down his latest bounty and it’s full of all the usual quips and comedy action.

Rogan accuses Death’s Head of enjoying the chase and this really gets into his head. As he runs he questions himself. Is he really enjoying the hunt more than the profit? At the end he believes Rogan is about to take a woman hostage so he kills him, but he was running to her apartment for safety. She’s his partner and she screams that Death’s Head ran him down like it was sport. He walks away, solemn, trying hard to convince himself that she’s wrong.

Initially I thought this wasn’t going to feature Spratt but suddenly we’re back in 8162 and he’s meeting with his boss’ mysterious love who was hinted at in the monthly. (He doesn’t look like Spratt at all though.) It’s good to see the vulture is still on the team too. So apparently the not-a-bounty hunter is her husband and she has “vengelust” for him. Big Shot is also back and just as angry as ever. Spratt tries to escape, so Nightweaver reads his mind and finds out her love has time travelled. All the while in some void-like world the lookalike looks on. So far, so intriguing.

As in the comic the year 2020 looks just as futuristic as thousands of years into the future and given what actually happened in the world in 2020 maybe this version would’ve been preferred. I don’t want to ruin any possible future you may have in reading this graphic novel, so I must warn you this review will obviously contain spoilers. It should go without saying by this stage, this blog is all about classic comics, but more than any of the monthly stories the shocks and surprises in this are an integral part of the plot and thus the reading experience. To tell you about them would be to ruin the experience for you if you intend to read this one day. So consider yourself warned.

My favourite parts always involve our lead character and his quips, his inner thoughts and biting humour. Such as the moment above. He ends up flashing back and forth between the real world and the void and slowly the identity of the lookalike reveals himself. However, surprisingly this is seen in flashback form inside our anti-hero’s mind. He begins to question his own origin, something he’s never done until now. The same goes for the reader, but I’ll get to that below as it’s the only real bone of contention I have with this.

It doesn’t stop the rest of this graphic novel from being highly enjoyable. For example, despite Death’s Head initially being joyful that Spratt wasn’t there, the banter between the two during action scenes is better than ever. I think he secretly loves it! Or how about another scene when he realises he hadn’t previously defeated Big Shot and he strops like a child, proclaiming it’s unfair while having the huffiest of faces his angular jawline will allow. Then things take a turn when Big Shot says all bounty hunters are the same, that they all enjoy their work. Following up from earlier in the story, this leads us to the main event, the creation of Death’s Head.

Meet Lupex. He’s the fella in the void universe who bares a striking resemblance to the star of the piece and whose catchphrase is also somewhat familiar. He’s a warlord and Nightweaver, known here as Pyra, was his wife; a woman who wanted all the power he had but who was in love with another. Lupex possessed bodies to survive and did so with her lover’s body out of spite. He was also creating a robotic form for himself so he could live forever without the need of new flesh.

But in an act of revenge Pyra finished programming the robot and made him autonomous with a mind and soul of his own. Not just any mind, a business-like mind, a clinical assassin whose only goal was to do the job and get paid. The opposite of Lupex. She thought this would create the only one who could go up against her husband (whose love of killing drove him). It’s a hell of a story but I’m not sure if it fits within the Death’s Head comic for me. It feels too mythical. Then again, he did fight Unicron, the God of Chaos on the astral plane so maybe it’s just that I’m used to the more grounded stories of the monthly by now.

What definitely doesn’t gel for me is the retconning. Don’t get me wrong, I like stories that add to previous ones, that surprise us and take things in new directions or give us previously unknown facts to completely redefine characters and settings. But what I don’t like is when this completely contradicts what went before, and we’d already been told by Death’s Head himself he was created as the plaything of a very rich, very bored individual who he later killed.

However we are told here that his body was subsequently stolen by an unknown party so there’s always a chance the previous origin could be woven in, in the time before his first appearance in Transformers. Did Simon intended to do so or was this was replacing what went before? I’ve convinced myself it’s the former because the rest of this book is so much fun, so full of superb action, great character moments and lots of laugh-out-loud moments that it really is classic Death’s Head.

The story culminates in a chase echoing that from the beginning, only with Death’s Head as the one being chased and taunted. This creature also has control over the land in this realm, which is split into ‘magik’ and ‘techno’ sectors. In each he can realign his powers to shape the ground and use it to attack his victims, and he almost destroys Death’s Head by doing so. However, he cannot control the borders between these sectors or when they change from one to the other independently.

We see Death’s Head almost enjoying each successful escape, leading him to question himself again. That is, until he remembers his one true love. No, not Pyra. He remembers how much he loves money! This is enough to refocus him, and I’ll admit I had a little inward cheer and fist bump when this happened. It’s almost a spoof of scenes in superhero comics when doubts are washed away and the hero emerges ready for battle after thinking about the reasons they’re fighting, their cause for good. Here, the cause is cash.

In the end Death’s Head takes a gamble that Lupex doesn’t know he’d spent so long in 8162 (in his own comic and Dragon’s Claws) and as a result has become much more advanced as he repaired and added to his tech. In the end he’s playing the victim but in reality his computer systems are calculating where a magik zone is about to change into a techno one. We think the final blow is about to fall but Lupex unknowingly tries to use magik as the zone changes and it no longer works. The few seconds it takes him to correct his attack is just enough for our star to use his built-in hidden spike.

It’s a thrilling conclusion. It rockets along but never fails to hit the right character beats as it goes. Lupex feels like a genuine threat for the seemingly indestructible Death’s Head, all the while our hero (I’m just going to call him that from now on, I think he deserves it after all this) quips escalate the more desperate he gets, almost like he’s trying to use humour to keep himself going. After it’s all over he even begins to gloat, but he stops himself. He doesn’t want to end up like his father!

Even the vulture gets a funny moment alongside Spratt before Death’s Head gets to round everything off with his usual blasé attitude, despite the scale of the battle that’s just occurred. While I’m still in two minds over the retconning, the story told here is a fascinating one. If we hadn’t been told something different beforehand this would be faultless. In fact, it near enough is anyway!

What a fantastic send off for one of my very favourite comics characters. Apparently this first incarnation of Death’s Head appeared in Marvel US’ Fantastic Four #338 so I might track that down some day as an extra for the blog, but in the meantime it’s a very, very fond farewell to the greatest Freelance Peacekeeping Agent any world, any time or any universe has ever seen. What an ending! Kudos to all involved.

BACK TO iSSUE TEN

DEATH’S HEAD MENU

ALiENS #17: iT’S GOOD FOR YOU, BOY. EAT iT

This cover by Robert Mentor (Sex Warrior, Star Wars, Vamperotica Magazine) is partially obscured by the latest free gift of an Aliens postcard, one half of a set showing a xenomorph facing up to a Predator. Don’t be expecting the other half next month, it was given away with a totally different comic, Total Carnage. Having linking postcards seems a bit strange. Were we meant to send them to the same person? The other postcard also marks the beginning of a new Aliens/Predator crossover strip in that comic. Why is it not in this comic where it belongs? Damn, that’s not fair. An advert for this issue also featured in Jurassic Park #5’s review.

As per usual here’s the editorial page with all of the credits for the issue and we kick things off with another short two-part story from the pages of anthology US title Dark Horse Comics. Part one of Dan Jolley’s (G.I. Joe Frontline, Vampirella, Warriors) Cargo is eight pages long and full of classic Alien atmosphere.

Gerald Coile is a smuggler who’s getting out of the game by informing to the DEA and escaping to anonymity, but he can’t help making one last run. In this universe we know this is likely to be a bad decision. He delivers his illicit cargo to a large ship and when he sees no one about he takes control of one of its cranes to get it on board so he can get paid and skedaddle. He doesn’t notice something automatically release itself and fall back into his boat.

Once his cargo is in the hold he wanders around a bit and realises he’s completely alone and the ship is powered down. He decides to go and check on the cargo he’s still to be paid for. Noticing it has a bleeping video screen his heart sinks. A video of the man he informed on pops up and Gerry’s boat explodes thanks to that earlier device. I do love the explosion picture, the bright colours against the dark shadows on the water are great, John Nadeau’s (Star Wars X-Wing, Wolverine, Colonial Marines) art compliments the atmosphere perfectly. As for Gerry, that’s not the end of his problems as the cargo he delivered opens up…

Of course this asks a lot of questions, like how Vasco got hold of an alien, what he originally wanted it for and what is the reference to its “home”. But this is a short two-part story and those answers may or may not have be answered elsewhere. It doesn’t matter though, we’re here for this tale and it’s a classic Aliens set up. I’m looking forward to seeing how (or if) Gerry gets out of this one.

There’s more of interest in the Motion Tracker news section than there has been these last few months. Not necessarily tying in with Aliens but I do love a good contemporary news article in these old comics and this one is very 90s indeed. The Difference Engine movie never got made in the end but I remember playing The Chaos Engine game on a friend’s Commodore Amiga and it was actually based on the novel. I never knew that! Penal Colony would get made but was renamed No Escape and it had a comics adaptation too.

I’ve never seen Time Cop but I remember reading about its short-lived TV show sequel in the excellent TV Zone magazine in the 90s and it seemed like fun. As for news centred around the comic’s inspiration I’d say the news Alien³ is the first of the series to make profit is probably only how the studio’s creative accounting saw it and our previous prose story Tribes won a very well deserved award.

Part five of Michael Cook’s Crusade takes up 11 pages in the middle of the comic and Christian Gorny’s art has improved immensely! The aliens and action scenes in particular are wonderful. Why was it not this good previously? It’s revealed Rani the seer is searching for her missing childhood friend Martha and her narration is a welcome addition. Coupled with the upgrade in art it makes things a lot less confusing.

This chapter is their escape from the sewer but unlike previous entries it has satisfying character development too, thanks to there only being three characters now and the art making each more distinctive. Running from the aliens, Minecorp marine Channon saves Rani and one of the male Marines (his name isn’t given here and trying to work out who he was previously was impossible) but the narration tells us they couldn’t save her in return, so they made their escape without her. We think this is because Channon is about to be killed by the alien but it’s actually a smart bit of misdirection.

Instead, she faces it down, shoots it and for once in the Alien franchise doesn’t get covered in acid, so kudos to her! However, once out of the sewer a gun is held to her face by an unknown person. Rani and the male marine are all that’s left as far as they’re concerned and we find out the missing team they were sent to find included his wife. This changes Rani’s opinion of him. She knows he’s no solider (he’s actually a company man, not a marine as its turns out) and they disagree on pretty much everything, but she respects how much he believes in his wife’s abilities to survive.

They realise the horses that birthed the aliens had been drinking from the Thames, and if that’s how they got infected then the creatures must be all over the city by now, in every river and stream. The slower, quieter moments with proper dialogue instead of the forced ‘chat’ of the earliest chapters and the upgrade in art have really surprised me, and raised Crusade’s prospects immensely.

The Technical Readout is getting less and less technical as the comic goes on, unfortunately. This month it’s about Dropship markings, nothing more than a few identical drawings of drop ships coloured differently. Much better as a feature is the next Q and Aliens, with the trickier questions from readers put to the publication’s experts.

That’s an interesting image by John Bolton and the Question of the Month has a fun answer, staying within character and defending the company, and I like that comparison to bees. But most intriguing is the mention of Skeleton Crew magazine and why its Aliens Special was withdrawn from sale. The magazine was actually created by this comic’s Dave Hughes but as it says here it’s a rare issue and the only one I can’t track down on eBay. Possibly a future special feature for the blog.

Chris Warner’s Colonial Marines is next and with their APC damaged they’re awaiting rescue from their second dropship when loads of finned aliens with fish tails instead of legs break through the surface of the kelp beds. There’s even one huge mother of an aquatic alien who clearly wants to challenge Daryl Hannah as the Queen of the mermaids.

While it should be a tense scene with nowhere to run except to sit on top of their APC and fight off hoards of aliens (why not go inside the heavily armoured vehicle?), unfortunately this usually superb strip has gone in the opposite direction of Crusade. Here, there are just too many characters who all look like each other. I can’t even tell who Lt. Henry is, who I’d been enjoying so much in previous issues, so this means I’m suddenly not as invested as I was in what happens. Eventually Vasquez arrives piloting the dropship and rescues everyone, redeeming herself after she’d previously froze on the spot mid-battle. There’s a funny reference to this on the final page and this is pretty much all we get as far as character moments go. The first disappointing chapter in this lengthy tale.

Next is a follow-up feature to the excellent alien autopsy from #11. This time, Jim Campbell’s Under the Knife cuts deep into a facehugger and its alien egg or, to give it its proper name, the ovomorph. I’ve been really looking forward to this and, as it’s once again written from the perspective of the future scientists doing the dissecting, it’s another fascinating read. For starters, I never thought of the eggs as separate lifeforms until now. It makes sense, of course.

Jim gives us a reason as to how they survived so long on LV426 before discovery in the first film, something which is key to the aliens’ survival. How the egg detects potential hosts makes these things even creepier and how it can configure a facehugger in much the same way as an alien adapts to its host is really well written. In fact, the whole feature is brilliantly written. Again.

The apparent science behind the actual face-hugging is compulsive reading, from how it’s awoken to how it samples its host’s respiratory system to determine the best way to keep them alive. Then the fact the alien is created inside the host rather than being implanted actually pairs up with the prequel movies decades later. Towards the end I did laugh at the typically horrific reasoning of the company when it reveals the only thing stopping them from carrying on their research!

Believe it or not we finish on a four-page humour strip. Not that you’d know it from the first few pages. Coming straight after the dissection feature the images on the first page instantly set me on edge. Aliens: Taste is written by Edward Martin III (a Dark Horse US editor for Dark Horse Presents, Aliens and Predator), drawn by Mark Nelson (Graphic Classics Bram Stoker, Native American Classics, Rosebud), coloured by Ray P. Murtaugh (Splatter, Star Wars, Elementals) and lettered by Willie Shubert (Legends of The Dark Knight, Deathstroke, Robin).

The narration talks about life forms dying of ennui (boredom, lethargy), then builds tension as it talks about those of us who experience bits of danger everyday, then those who like it for the adrenalin rush, those who seek it out, right up to those who actively court danger. All the while the facehugger is slipping further out of its egg until it lunges towards the reader… but a giant clawed hand grabs it before we turn to the final page below.

I didn’t expect this to be a funny strip until I actually read it and got to this page. It was certainly a surprise inside the pages of this particular comic! This many issues in and Aliens continues to shock us in terms of its horror stories and now a shock dose of humour. One of the very best all-round issues yet, it begs the question of what will #18 contain to improve upon it? We’ll find out together on Tuesday 18th November 2025.

iSSUE 16 < > iSSUE 18

ALiENS MENU

BRiCKMAN #1: A SMASH HiT

It’s always exciting news when Lew Stringer (Tom Thug, Pete and his Pimple, Combat Colin) announces another of his self-published comics. Regular readers of the OiNK Blog will recognise the star of his latest release from Lew’s Barmy Comix and Comic Sampler collections. Starring one of his earliest creations, Brickman #1 is the first of three ‘Best Of’ comics for the spoof superhero (“Britain’s Greatest Super-Pillock”) and his alter ego, Loose Brayne.

I’ll admit I own some of the previous Brickman releases but, while there’s no new material here, if you haven’t read any before this is unmissable. Actually, even if you do own the 2005 book Brickman Begins you should check this out as it’s in a much bigger and easier to read format, the strips really shining on the high quality paper. Included is the 1985 3-page introductory strip from Swiftsure and the 20(!)-page Brickmania Caper from a one-off comic for the character back in 1986.

This first page is the perfect example of what to expect, with loads of laughs not only from the main characters (his origin story) and plot (having his secret hideout above ground and his house buried is genius) but also from all of the little background details. Check out his underwhelming chest logo, the glue-drinking copper, the reader’s thumb and even Lew’s own credit. The comic is chock full of things like this.

If you’ve read Barmy Comix you’ll have already seen Brickman meets The Mad Cobbler. That was actually the first chapter in the huge second story here (renamed and presented in Barmy as a complete strip). Here though, it’s just one small part of a much larger whole, although the chapters do work to some degree on their own. Tied altogether like this it’s a relentlessly funny read.

There are a lot of gags at the expense of Thatcher’s 80s Britain and as someone who grew up in that time and remembers the likes of Spitting Image’s jokes about the politics of the day, high unemployment, privatisation etc. a lot of this takes me right back and I had a good chuckle at the expense of the time. Hey, we had to laugh back then!

Those hidden background gems had me laughing the hardest at times, like the ‘How to Sue the Marvel Way’ book on the shelf in the above panel. Next to that you’ll also spot a mention of none other than OiNK. This strip was originally released during OiNK’s first year and Lew takes every opportunity to add in a little plug. There are quite a lot of little Easter eggs for OiNK fans actually, including a cameo or two. There are also pages drawn by some guest artists who’ll be very familiar to pig pals.

At least it wasn’t a Venezuelan boat! This is just one example of the comedy here that still feels very contemporary decades later. The page was drawn by Dave Gibbons (Ro-Busters, Rogue Trooper, Doctor Who) who drew Lew’s script for the brilliant Superhero’s Day Off in OiNK. Also contributing here are Mike Higgs, Mike Collins, Mark Farmer and the late Kevin O’Neill being very, very Kevin O’Neill! What a line up.

So what super powers does Brickman actually have? Well, chucking bricks basically. That, and just happening to have exactly the right gadget to hand, quite like how 60s Batman did, only here it’s exaggerated to even more ludicrous levels. But that brick throwing! It may be a silly comic but those brick impacts don’t half look painful! But the more painful they look the funnier they get. I’m not sure what that says about me.

A couple of years ago in the actual Batman comic Bruce Wayne found himself without his mansion and his millions, diddled out of it by the Joker. Here, all it takes is a quick visit from someone claiming to be from the Inland Revenue and Loose gives away all of his money, instantly growing stubble to heighten the broke look. It’s a perfect example of the speed of storytelling in this comic.

My personal favourite baddies are The Poker (he loves to poke people) and Man-Brick, but it’s Lew’s pitch-perfect barbs at everyday life and the world we live in that really hit home for me. Superhero movies and fandom are targets you might expect, but the (many, many) other surprising topics in here can range from unfair representation of women in media to how the press manipulates the fickle nature of humans.

It’s testament to Lew’s skill as a comedy writer that these topics are handled in such a way that we laugh along while also acknowledging the points being made. There are many more examples I could give but that would ruin the experience for you, and discovering them all for yourself is something you simply must do. There’s a joke about a certain tropical fruit that resulted in me having to stop reading just to catch my breath!

What we have here are 28 pages packed with so many gags they could fill three issues, so it’s an absolute bargain at only £5 (plus postage). You can grab your copy direct from Lew by visiting his Ko-Fi shop. On his main Ko-Fi page you’ll also see regular blog updates and other comics of his for sale, so make sure you check that out while you’re there. This is only the first issue! I can’t wait to see where it goes from here.

OiNK CONTRiBUTORS’ RELEASES MENU

OiNK CONTRiBUTORS MENU

MAiN OiNK MENU

ALiENS #16: A DAY iN THE MARiNE CORPS iS LiKE A DAY ON THE FARM

This cover by Carl Critchlow (Thrud the Barbarian, Flesh, Batman/Judge Dredd) has got to be one of the best covers so far, encapsulating a moment with the twisted Doctor Cutlow character in the final chapter of our prose story, Tribes. So, only six issues to come after this one, eh? Yes, but calm down, that’s still half a year and a lot of aliens!

Editor Cefn Ridout mentions a sea-faring (“sea-scaring”) tale beginning next month and teases us about some other surprises to come. Colour me intrigued. After the editorial (included here so you have access to the full credits) we’re straight into the concluding half of Jim Woodring and Killian Plunkett’s superb Backsplash. After the cliff collapse there are only two Marines left, Gibbs and Crespi and these eight pages depict their desperate escape bid from the alien-infested cavern to their drop ship outside.

This is great fun! It’s also tense in all the right places which is quite the feat when we’ve gotten so used to seeing the aliens in comic form. Smacking an alien over the head with the limb of one of its fallen siblings, the pair make their way outside just before everything collapses around them. Not that this stops one of the aliens making a surprise reappearance to grab Crespi as they make a bolt for it.

Gibbs saves him only for things to take a turn for him. Hanging on to the ship’s entrance ramp he’s suddenly choking and an inner alien mouth bursts out of his own in a scary moment of synchronicity. His decapitated body falls to the ground as the ship takes off and a quick lever pull by Crespi opens the floor beneath the beast and, mirroring that earlier arm smack, poor Gibbs’ head is used in a moment of alien frustration!

This has been a brilliant little tale. Okay, so it’s light on plot and the characters are interchangeable with pretty much any Colonial Marine from the comic or movie, but through its sheer relentlessness and imaginative situations it’s a standout. But Kilian’s art is the main reason for its success in my eyes. His aliens are superbly detailed, his humans full of character even if the script doesn’t really call for it, and he heightens the horrific moments perfectly.

On to the news and I take issue with the Director’s Cut/Special Edition of a movie being referred to as “diluted”. Also, “already hailed as the best platform game for the Super Nintendo”? Really, Dave Hughes? Better than Mario? Better than Yoshi? The Alien³ game did very well across the board in all versions too, so I think maybe Dave owned a SNES. Ah, the days of unrivalled loyalty to a games platform. (For me it was still the C64 at this point.)

The game was notable for not following the plot of the film at all, with Ripley running around with a huge variety of weapons killing hoards of xenomorphs. Kind of defeats the purpose of having an Alien³ licence, no? At least she was bald! I still think a creepy platform game of stealth and a lack of weaponry with one alien roaming about would’ve been much better, like a 90s version of the more recent Alien: Isolation.

British strip Crusade begins with the Archbishop confronted by his suspicious followers, but he just keeps coming up with ludicrous excuses. “The wind whistling through broken stones” really placates people who’ve heard the alien Queen? Then our tribe and Minecorp marines are attacked by another tribe but the art is too messy to work out what’s going on. In the end the survivors continue on with their two horses into the sewers beneath London and now we can’t even see their hair colours in the dark, one of the few things we could use to tell characters apart. Suddenly their motion tracker starts to bleep and Rani’s spidey senses start to tingle. That can’t be good.

Back in the “big building for tiny minds” (as one of the Marines describes the church) it becomes clear that the Archbishop thinks he’s actually doing god’s work by keeping the alien threat contained within the tower via human sacrifices. But an attack and a hole in the wall recently saw some eggs roll down into the river, however he thinks if he keeps the aliens fed with outsiders they won’t leave their tower. In reality of course he’s just adding to their army.

The world building is potentially great but it’s that lack of visual clarity that’s just so frustrating. This issue’s chapter ends with one of the horses suddenly writhing in pain and an alien bursting from its chest, so the thrills and danger should be tangible but it just requires a bit too much effort for you to feel it.

One moment almost ruins the whole months-long story for me

Much better, as per usual, is prose story Tribes. This concluding chapter is, to use a clichéd phrase, a thrill ride. The whole place is rigged to explode any minute and Rat is stuck in a refuge unit with an alien climbing down through the rubbish. Bort realises he’s always loved her and risks his life to release the unit into deep space so she’ll finally be at peace, dead from the vacuum instead of being an alien incubator and reliving those nightmares of her childhood with her father.

In a tense moment she’s finally able to activate her oxygen supply and the story is left with her floating (alone, sans alien) in space. But one moment almost ruins the whole months-long story, for me anyway. The doctor of the religious extremists trying to help the aliens finds himself in an escape pod with a newborn Queen and a human baby. He was going to use this baby to feed the Queen but the baby dies in his arms slowly from a lack of oxygen.

Look, I know Alien is a horror franchise but I just felt this was an unnecessary use of a mental image of a dying baby to try to elicit an emotional response from the reader. It wasn’t needed and it cheapened all of the excellent work up to this point by writer Steve Bissette. Colton is also dying but knows the Queen will feed on him, providing her with sustenance until the pod lands and she can free herself. Tribes has been a real highlight and if it hadn’t been for that one moment I’d have been singing its praises for months to come.

The Technical Readout pages seem to have done away with the intricate technical cutaways, somewhat making the name of the feature redundant. While I do miss those earlier entries I have to say I really like this most recent one showcasing the military gear worn by two female Colonial Marines. There’s no credit anywhere for the artist, perhaps they were drawn by Lee Brimmincombe-Wood himself?

Our final strip is Colonial Marines and it’s been reduced in pages again after a bumper chapter last time but it’s still a meaty 12-page read. Leaving the sun gun they get distracted on the way to their main mission by a kelp bed on a planet that’s somehow keeping a comms channel open with the HQ they can’t reach, and on a planet that’s not meant to be inhabited. So off they go, with their bug man prisoner in tow.

Unfortunately, things don’t start off too well when the comic’s habit of printing errors sees spread above in the wrong order. The bug man is somehow able to produce the addictive alien slime we humans can’t get enough of and it’s handed around the marines like a drug. Meanwhile there’s an underlying current of distrust in Vasquez after her freak out as people begin to question whether they can rely on her to save their lives like they did hers. With less characters now we can begin to familiarise ourselves with some of the personalities in the ragtag team during these downtime scenes, instantly improving what was already a good strip.

Once they’re flying over the planet they spot an outpost where there shouldn’t be one and, once inside and cornered, they find out it belongs to the bug men. That of course means the aliens can’t be far away. The Marines attempted escape in the people carrier had the same music from the Hadley’s Hope escape scene in the movie playing over and over in my head as I read the end of this month’s chapter.

The cliffhanger sees their drop ship explode and now they’re stuck on this mysterious planet. Chris Warner’s story began as a fun take on the movie but little did I know that was only the starting point. I’m still not convinced about these bug men but given how much I’m enjoying the rest of it (at least they’re no longer 70s Doctor Who aliens) I have hope they’ll develop further too.

The Genre Gap is a strange little page, taking a long time to come to the conclusion we knew already that the Alien films are horrors. They just so happen to be set in a futuristic sci-fi setting, with a sci-fi entity as the main scare. When Stephen King says so is there really any need to question it? Then on the Bug Hunt letters page I’m not too sure about the name given to describe fans of fellow horror franchise, Predator!

There’s a healthy variety of places of origin for the readers this month. Back then it was rare to see letters in our comics from anywhere other than England. There also appears to have been a great deal of positivity for not only Tribes, but for the very idea of having a prose story in the comic, which I’m all for too. The sequel idea for an Alien 4 movie is just ridiculous… I mean, Madonna doing a movie song after that thing that I had to endure at the start of Die Another Day?!

Backsplash and Tribes may be over but that means more new stories next month which is always exciting. Colonial Marines continues to get better and better, and Crusade certainly has loads of potential that hopefully it can begin to fulfil. Even more excitedly there’s talk in this issue of a second autopsy feature (the first in #11 was fascinating) next month, this time for the alien eggs. Things can only get better, so be here in one month to check out Aliens #17.

iSSUE 15 < > iSSUE 17

ALiENS MENU