Category Archives: Comic Reviews

SUPER NATURALS #6: MONSTROUSLY GOOD ART!

My favourite Super Naturals cover so far wasn’t initially drawn as one. So impressive are Massimo Belardinelli‘s monstrous creations in one of the strips inside that they were used in a montage, with an image of Scary Cat by Sandy James hiding the seams (the strip was part of her reader challenge after all). The black and white images work perfectly with that logo and I can only imagine what could’ve been if Massimo had been given the chance to design and colour a cover of his own.

The images are for the anthology tale not related to the licence and we surprisingly kick things off with the other original story, The Doll. Moving from the middle of the comic to pole position could be a sign of the strip’s popularity and it’s got the shock factor to perfectly kick things off. It’s still Christmas Day and the family game of hide and seek almost ends in tragedy. Uncle Frank is rushed to hospital with the horrible knowledge that the doll (which he believed was somehow responsible for the death of previous foster child Alan) is alive and murderous.

He’s able to whisper this to Simon before he falls into unconsciousness and rushed away. Simon is the only one who knows the truth, apart from his seemingly hypnotised younger brother David of course. Speaking of David, he’s almost party to his older sibling’s murder in this issue. There really is a feeling of the stakes being upped here.

An angry Simon takes to searching the house, determined to finish this. But while looking out a suddenly opened window the doll creeps up from behind and pushes him out from the upper floor of the house. Luckily able to grab a drain pipe, it buckles under his weight while David just watches, his facial expression almost matching that of the doll’s. But when the Marshall’s son Clive enters the room David’s attitude completely changes and he rescues his brother from certain death.

Did he do this himself so as not to get caught? To play along as the innocent bystander? Or did the doll relinquish its spell over him, to keep his hypnotised state a secret for now? Maybe the doll simply ran off before being detected and its grip on David was lost. Intriguing questions and I look forward to answers soon. With the comic coming to an early end just three issues from now, I suppose the only upside to its cancellation is knowing answers should be forthcoming a lot quicker.

The layers are building; Frank’s hospitalisation while knowing the truth, David’s apparent willingness to see his brother die, the fact the doll is clearly out to kill and not just terrorise. It’s wonderfully paced and Francesc Masi‘s artwork is perfect for a horror story like this, setting an idyllic scene with a horror element right in its centre. It ends with Simon hoking about under his mattress for Alan’s diary and his hand comes across something moving. I remember what comes next from the last time I read these a few years back and it’s probably the most memorable moment from the entire story. You won’t want to miss the next review.

Anthony Williams is the artist for Ghostlings which continues its future tale and the underground-dwelling humans are now officially called Troggers, our ghostly characters foretold as “the great deliverers from beyond”. Convinced both Super Naturals are there to help they won’t listen as Spooks tries to explain. We see Weird Wolf battling one of the Crevice-Crawlers and the strip ends with Web-Winders invading the caverns. The comic really is trying to get as many creepy crawlies into this strip as possible.

The evil Super Naturals have made it all the way to the Cornish coast

The Ghostlings form a truce, knowing it’s their only chance of escape back to the Tomb of Doom but this lasts all of a handful of panels before Weird Wolf takes off, too scared to fight these monsters and leaving Spooks to defend the humans alone, possibly losing his only chance of leaving before the Tomb disappears again. Despite his comical appearance, Spooks is developing into quite the hero and I really like that. I’m also enjoying the setting, which feels very much like classic Doctor Who‘s depiction of future worlds. I’m sure kids would’ve relished the giant insects, dinosaurs and spiders. As an adult it’s great fun and isn’t that the whole point of a comic?

The lead strip, Legend of the Super Naturals is now taking up residence in the middle pages and the evil Super Naturals have made it all the way to the Cornish coast in their flying Bat Bopper car. It’s interesting to read about the limits of the powers these characters and their vehicles have, the comic has rules within which it operates and they make for better story choices. Here, the Bopper needs time to recharge its “aerial energy” and the good guys are in an even worse state which I’ll get to soon. But first I wanted to point out some wonderful little parts to this story.

Sandy James takes over from Dave D’Antiquis and does a superb job of bringing the toys to the page and even though I really liked Alan Landford‘s faceless Burnheart in #4, I think Sandy’s more toy-accurate depiction here is also superb. The powerful image makes the fact the Ghostlings undermine his transformation in the same panel all the funnier too. Then Snakebite takes centre stage for what is a quite dark sequence when you really think about it.

He morphs into this reptilian humanoid form to use his hypnotising powers on three huntsmen who have discovered the Bat Bopper. His face in this form reminds me of the aliens in V, which would’ve still been on TV at the time so this may have heightened the thrills for the young readers. But what stands out is the fact he’s hypnotising the three men to take aim at each other and fire their shotguns. Yes, their barrels are empty by this stage but the intent is there for a truly horrific scene, making this probably the darkest moment in this story since #1‘s church scene.

While strong in other ways, the good guys’ Ghost Finder isn’t that great at flying and has to make its trip across the Atlantic Ocean in stages. While it’s not explained here I’m going to assume that means jumping from ship to ship, terrifying the crews along the way for the greater good. Knowing that will take too long Lionheart and Thunderbolt use a little-used power to travel from New Orleans to England instantly, even though this will mean they’ll not only be vastly outnumbered initially, they’ll also be weakened by the transference.

This is what I meant about restrictions on their powers being better for the story. If they all just had unlimited powers the comic would be nothing more than one repetitive battle after another. I’m not sure if the limitations were outlined in the toy range of if the comic created them, but either way it works. The three licenced strips have been doing a good job of defining these characters enough that I care about what happens to my favourites. These limits add some tension on top.

The issue has another one-page Ghosting Tale of a bully trying to scare some campers with his shadow, only for that shadow to turn into a creature of the night and attack its owner, and there’s another poster by Sandy James in the centre pages. The above contribution to the letters pages caught my eye, not only because Mahmoud Youssef is from Northern Ireland where I reside, but also his heritage links him to the Ghostling he wanted to write to. As before, the accompanying illustration is by Fleetway stalwart Tom Williams.

The absolute star strip of this issue is the latest Scary Cat Challenge called Nightmare, which is based on an idea sent in by reader Trevor Knott of Plymouth. The story revolves around a young boy who ditches school and ends up in the supposedly haunted Bedlington Castle on a tour to kill time. The castle is shrouded in mist and the tour guide is suitably creepy so we know there’s going to be something else going on. The young boy quickly gets bored and decides to wander off, poking about inside the castle’s restricted areas. However, the tour guide sees all and soon decides to teach the lad a lesson “better than he would have learned at school today”.


“The boy trembles… shivers… and sits transfixed with fear…”

Nightmare

After making jokes about the tour guide’s looks and sneaking inside one too many private areas, the kid soon finds himself locked in a room full of medieval torture equipment. Thinking he’s not going to get out until the castle opens again the next morning he starts to cry, thinking of the trouble he’ll be in with his parents. It’s at this point, when he’s at his lowest, that he spots a shape taking form in the air around him. A man wearing an old-fashioned actor’s collar tells him he’s going to put on a show as a way of apologising for such an apparently boring tour. This is when artist Massimo Belardinelli unleashes his imagination!

Panel after panel we’re treat to (and the boy is terrified by) more and more horrifying creatures. Each one is an original, highly detailed masterpiece! This carries on for a few pages and there are some truly creepy and, depending on the age of the target reader, scary images here. Those same readers would’ve loved every panel though. They were buying Super Naturals for things like this!

Massimo was an Italian artist whose work I discovered as a kid when he drew the first two chapters of Joe Alien in editor Barrie Tomlinson‘s Wildcat comic, an original science fiction title published a year after Super Naturals. (You can check out Massimo’s work in the Wildcat reviews.) He’s also known for his work on 2000AD‘s Ace Trucking Co. and Sláine amongst many others, where his highly detailed and highly imaginative alien/mythical art was a hit with readers.

I think the level of detail here is just incredible. The amount of time and effort afforded to this one strip, a one-off in a toy licence comic based on an idea from a reader, must’ve made young Trevor’s year! Any one of these panels could’ve been a splash page but Massimo packs them in instead, and we see the boy becoming more and more terrified with each one. This is the kind of quality we had in our toy licence comics and the licence holders must’ve been thrilled with what Barrie and his team were producing for them.

The story concludes the next day and I have to say, even as an adult, it shocked me. As the tour guide unlocks the door I was expecting the kid to either run out screaming, having learnt his lesson, or to be a gibbering wreck and ready to apologise for his behaviour. I did not expect him to be dead! To have been scared to death. So much so in fact, he’s become a petrified skeleton overnight, still inside his pristine clothes. What a shame this is somewhat ruined by the panel which immediately follows it.

While we’ll most likely never know for sure, I have a feeling the discovery of the skeleton was where Trevor’s original idea may have ended. The panel with the child turning the television off isn’t in keeping with the rest of the strip at all. Could it have been added so the story didn’t end with the death of a child? It’s quite possible and I’d understand why, of course. Although I would’ve thought Scary Cat‘s appearance would’ve had the same effect anyway (drawn by Massimo instead of Sandy).

Nothing could take away from the art on display over these six pages though. It’s sad to think of work like this being forgotten, that the comic wasn’t successful enough to last longer and keep on producing strips of this quality, earning itself a reputation for doing so. Today there are those online who still scoff at the idea of licenced comics, who unfortunately will forever miss out on reading and enjoying things like this.

The licenced strips themselves don’t let the side down either. As Legend of the Super Naturals continues to lay out the ground rules and develop the background to these characters, the final strip would be set at some later point in their story, gorgeously illustrated by Alan Langford. While he’s now decided to give Skull eyeballs (as opposed to the especially creepy version in his previous serial, Mount of Athos) his work is no less suited to the horror comic genre.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh

In England to uncover the lost tomb of Britannicus, a fictional barbarian sorcerer, last issue the evil Super Naturals explained if Britannicus is freed evil will break loose and rule the world. As this issue’s chapter starts they’re still racing down the Thames in a wonderfully atmospheric opening panel. Last time we had a classic Victorian Christmas as our opener for the festive special, but this time it’s quite the opposite, gloomy scene.

As for our heroes, they’ve become pinned in by locals determined to protect their families from them. To be fair, given the setting the locals are just as scared of the vehicles, so no wonder they’re unable to distinguish between the two sides. There’s a scene of Eagle Eye having to scare the “valiant citizens” away (I’m assuming they’re allowed to unlike the Ghostlings) so they’re not harmed in the pursuit of Skull and his cronies. It goes against everything they stand for but it’s for the greater good and concludes with this brilliant juxtaposition of Christmas Card-like imagery and Tonka truck.

The characters are settling into their different personalities, distinguishing themselves from each other in their actions. It took a lot longer than six issues for more successful comics such as Transformers to do this as successfully. They’re also starting to use more of their unique special powers, which you can see below on the final page when we go back down the river and catch up with Skull, Burnheart and Scary Cat as they find what they’re looking for thanks to Skull’s x-ray vision.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh, while at the same time it kind of makes sense when you consider the huge row of teeth the front of the possessed truck has. What a fun way to give us half of our cliffhanger. The other half is the final panel at the bottom, where we see the humans have regrouped and summoned the military.

There’s still that mystery around Britannicus and who or what he actually was to solve too, so the next chapter should be particularly interesting.

The Christmas issue still remains my favourite so far. That could be because of my love of the season combined with the festive ghost stories of course, but nonetheless #5 just pips this issue to the top of the list. But I must say there’s a real feeling of confidence about this issue. From the scope of its stories and some truly incredible artwork, to pushing at the boundaries of what a children’s horror comic can publish.

What a shame there are only three regular issues left in the series. However, there are also two big Super Naturals special editions, the first of which will be reviewed before the final issue, and I’m really looking forward to getting my fangs stuck into that one. Before then are a couple more issues, the next of which will be reviewed on Sunday 23rd January 2022.

iSSUE FiVE < > iSSUE SEVEN

SUPER NATURALS MENU

WiLDCAT #6: ROARiNG GOOD FUN

On the final day of 1988 there was just enough time to squeeze in one final issue of Barrie Tomlinson‘s Wildcat before the new year. Kicking off with Ian Kennedy‘s interpretation of José Ortiz‘s Kitten Magee strip, the cover includes the tagline ‘The Ultimate Adventure’. I remember associating this with the comic as a kid, so it’s strange to see it appear for the first time only now. Perhaps it’ll pop up again. For now though, let’s see if the inside matches the hype.

The Arglons have dispatched two of their own Terrosaurons to kill Turbo Jones atop his own dino in the opening strip. Controlled by computerised radio waves, these are detected by Robo before they even get close. Very quickly he’s jamming the signal and any hope of control over the creatures is lost. The Ark doesn’t take too kindly to their great plan being thwarted and soon the general in charge is on the chopping block. It appears these skeletal figures have zero tolerance for failures.

Having already attacked Turbo’s Terrosauron and getting a taste for blood, when the commands are interrupted the others attack the nearest target, which is each other. Limbs are torn off, gaping wounds in full view and we young readers loved it. It felt so gory to us.

Now easily able to pick off the enemy Turbo finishes the fight and returns to the main base of operations where he finds out about an underground defence system, a huge electronic fence which is activated and surrounds the city. That’s it as far as plot goes but this episode was all about the fight, the big battle between the three giant Terrosaurons. While I can’t remember reading it at the time, I’m sure I loved it as it would’ve been right up my street.

As an adult I do miss the plot developments, the intrigue around The Ark and Turbo’s growth as a character. But sometimes it’s just fun to have a completely ludicrous, over-sized battle! In the final panel Turbo says the enemy is trapped inside the city behind the fence, so they can pick them off more easily. Has he forgotten they got in via a tunnel? We’ll find out next time I’m sure. It’s throwaway stuff but fun, and I’m only a little disappointed because the comic has set such high standards for itself.

It’s clear power has gone to this man’s head. Does he truly believe he is a god?

More interesting for this old man is another much older man in the Joe Alien story by David Robinson, as the human who seems to be the leader of the killer plant life tells his story. He was the sole astronaut on the first manned rocket heading for Mars. At the time of Wildcat’s publication we never thought it’d happen any time soon, so his tale takes place in 2079. Travelling through an asteroid belt one of the huge rocks begins to open up, drawing his craft inside like a scene from You Only Live Twice.

He makes reference to it looking like “jaws” and with that word choice I can’t help but make the comparison to the big fish from my favourite movie of all time. The asteroid itself, as drawn by Ron Smith, bares a striking resemblance to Steven Spielberg‘s classic movie monster, right down to the oversized jowls (needed on the mechanical shark in Jaws for its mouth to open and close without folding or breaking the rubber skin). I’m really rather thrilled to see this as a fan of the movie and this comic, I love seeing inspiration from one turning up in the other.

Upon arriving on the continent where our adventure is taking place a great war was being fought between the trees and the other vegetation. There’s always a great war behind these stories isn’t there? As you can see in this gloriously illustrated page below he negotiated a peace between the two sides. But how, when the participants in the war couldn’t speak? This question is asked by one of Joe’s men later in the issue. An explanation is given about how the plants can absorb sound as vibrations in the ground through their roots, and how they had spent hundreds of years studying our radio waves to learn our language.

As the years passed the man aged very slowly compared to back on Earth, so generations of plant life passed before his eyes and eventually they began seeing him as a kind of god. His word is now law and when one of Joe’s team makes a joke about the plants the old man punches him with the force of ten, sending him flying into the water where he’s attacked by vicious teeth-baring vegetation. It’s clear power has gone to this man’s head. Does he truly believe he is a god? It feels like a story from the Stargate SG-1 TV series, albeit several years before it.

The standout thing here is Ron’s art. His style perfectly compliments the story and setting, his characters really embody what they’re saying, Joe is the best he’s ever looked and the flashbacks are extraordinary and fascinating. Incredible artwork. Simply gorgeous. While Loner may still be my favourite, Joe’s strip is running a very close second which I didn’t expect when I started this read through. Saying that, all the strips are so good this changes on a regular basis.

James Tomlinson‘s Kitten Magee takes a break from relentless fighting to advance her story a little. She saved herself from the bomb last time by grabbing her teammate and leaping into one of the holes bored by the tribal robots. So the fat alien Hobos decides it’s time to try a different tactic. Pretending to save her life from a threat of his own creation (a destabilising beam making Kitten lose balance just before this page below), he befriends the women and tells them he’ll lead them through the dangerous jungle to his village.

There’s one disappointing aspect of the story here, and that’s how easily the other four members of the team trust Hobos. Only Kitten herself is unsure, thinking he’s too friendly, too nice and appeared at too convenient a time for this all to be coincidence. The other members of the team have all been so capable and interesting in the previous issues it’s a shame to see them played for fools so easily.

We do get a little bit of action as a torg-lion attacks the group, the one we saw on the cover. Hobos’ plan seems to be to lead them through the most dangers part of the continent, using a scent of raw meat to attract the biggest, most vicious predators out into the open. Of course Kitten wins this battle, pricking the animal with the pointed edge of her poison-filled ring. Just when I thought I’d seen all of her cool jewellery-based weaponry too.

There are still many questions needing answered here, not least of which is why Hobos was determined to kill the women in the first place. Is it a male thing? Are women a threat? Even alien women? I know we’ll get our answers eventually, so don’t for one moment think this is any kind of complaint because it isn’t. The story does feel like it could be heading towards some answers over the next few issues, which is exciting. Kitten remains an interesting character and the one most shrouded in mystery in the whole comic.

That cover by Ian Kennedy is a fantastic piece of art, as are all of his covers across the range of Barrie’s comics I’m reviewing (Ring Raiders and Super Naturals being the others). He gets a bit of further recognition on the letters page this issue and yes, that monster is one of his designs from the premiere issue.

Loner, written by editor Barrie Tomlinson is up next and if you thought the scale of what he was up against was massive in that final image last issue, then you haven’t seen anything yet, to use a cliché. I can remember this snake-like monster but I had no idea of just how big it was. In fact, it’s so big that in the first panel of this chapter we only get to see a few teeth next to our hero and his now rather pathetic looking new gun.

My overall opinion of this instalment of my favourite Wildcat strip is, just when I thought David Pugh‘s art couldn’t possibly get any more spectacular he blows me away again, and a lot more successfully than Loner’s attempt to do so with the beast above. But seriously, just look at that first panel, those teeth and that tusk look so solid, so terrifying that I’m sure I was in awe of it back in 1988. This was playing to everything kids would want from a new sci-fi adventure. However, as always I review these comics as I read them now, without the rose-tinted glasses, as a man in his mid-40s.

And I bloody loved it!

We even get to see the thing asleep at one stage, it’s head full of thick veins, it’s eyes popping open suddenly as the tiny Loner nears. It’s all incredibly atmospheric. I can’t show you it all obviously, that’s what the graphic novel collecting this entire story is for, but I can show you some of the other highlights of this issue’s chapter. Complete with ridiculously large brain hooked up to the equally ridiculous helmet, Loner discovers the ground of the beast’s layer is covered with thousands upon thousands of tiny little skulls.

I actually felt sorry for the little furballs with him, seeing generations of their kind dead all around them. It’s at this point the burgeoning relationship between Loner and these little critters, as unlikely as it seemed a few issues ago, solidifies. Anger fills his very being at seeing the skulls. Whether he likes it or not his cold, hard persona is warming to these little beings and he begins to track down the monster again, which has moved deeper into the caves. Bent on revenge, we’re left with no doubt that the odds against him aren’t relevant anymore.

This friendship and how it developed slowly over the course of a handful of issues is something I still remember all these years later, although I can’t remember any of the details so it’s a delight to be reading it again in real time. Instead of bingeing, I’m getting the developing friendship in fortnightly stages as intended and it doesn’t feel rushed or forced in any way, and that’s pretty incredible when you think about the scenario here and who these characters are. It’s so far-fetched and yet feels so natural, a testament to the writers behind it, namely Barrie and his son James Tomlinson.

Just when the odds against Loner’s survival (never mind his success) seem stacked enough against him, the beast releases its minions and these aren’t the small, yellow, goggle-wearing kind. These minions of death wouldn’t look out of place in an adult comic today but here they were in the pages of our Wildcat, terrifying the youth. Although not directly referenced here, these are the beings from #1. Of course Loner is the cool hero when he wants to be and he skillfully dispatches them with his telepathic weaponry before the beast itself moves in for the kill, and the cliffhanger.

The little pieces of character development and banter between him and the furballs are nice touches and advance things a little in the overall story, but this is really all about the hunt and finally coming up against this monstrosity. But it doesn’t feel like the plot has been left to the side for the action, it’s all nicely balanced. David’s artwork is so incredible I’m completely absorbed in it every issue, and while it’s an exaggeration to say my breath is taken away each time, I’ll say it to get across just how much I’m enjoying this.

The Wildcat Complete is called Moon of Terror and concerns pilot Kurby being sent to one of the moons orbiting the planet after a previous crew went missing upon landing. Unable to spare more crew members they have to send Kurby alone. Barrie and his writing team really are stacking up the death count.

Artist Jesús Redondo returns (he supplied the art for #2‘s Wildcat Complete) and his shuttle craft bares a striking resemblance to a certain television show’s fighter craft. I mentioned before about the similarities between the Wildcat story and that of Battlestar Galactica even though that was more coincidence than anything else. Jesús’ shuttle could easily have been influenced by that show’s Vipers. Or it could simply be another coincidence and they were based upon real world jet aircraft. Either way, I like the design.

The cloud cover is so dense all of his computer equipment can’t track the ground and when he comes out of the blackness he’s already too close. After impact his shuttle explodes and so he goes to find the missing crew, hoping the Wildcat will send another rescue ship. At least it’s looking hopeful. After all, they may have just crashed and lost contact for the same reason he has. But as he explores he’s attacked by some form of mutant creature that tries to kill him.


“Don’t want me eating your fruit, eh? One thing I can’t stand is a selfish mutant.”

Kurby

He’s able to break free and shoots it just before being set upon by another. At this stage I’d worked out what was going on. I’m not sure if I would have when I was just eleven-years-old, not having been exposed to many sci-fi stories at that point in my life. A third mutant appears just as Kurby is about to get stuck into some of the local fruit for sustenance. Thinking it’s just another attack and the creature is swatting away the fruit to get to him and kill him, he kills it too. Exhausted, he sits down and eats.

You can see the mutant creatures are humanoid in nature and have a distinct face so I’m sure you can also see where this is going. Unknowingly, Kurby has just picked off the three Wildcat crew members he was sent to save, who had been transformed by eating the same fruit. I do like Jesús’ action man panels of Kurby firing directly towards the reader as he’s attacked. Kurby comes across as quite arrogant in the story but that’s the point I think. We humans are out amongst the stars but still we think we know everything about the world around us, that we are lords of all that we survey.

As you can see the story ends with him slowly turning into one of the mutants himself, the horrible truth about what he’s done becoming apparent. The last mutant swiping the fruit away was doing so as a warning, not an attack. As he transforms he knows the Wildcat will send another team, that he’ll try to warn them, that they’ll kill him and the cycle will repeat. Human arrogance will see the small population dwindle by how many more before it stops?

For now, the death toll six issues in stands at 18 if we include Kurby himself. Maybe this is why the comic stopped at #12, there was no one else to write about!

The Next Issue page is printed sideways and taken over by this picture of Turbo and a Terrosaurus. Is this his dinosaur? I wonder. But given the excitement of the Loner strip I’m surprised that isn’t the story to feature here. Finally on the back cover is this issue’s pin up and it appears these two are continuing their partnership for now anyway.

So that’s us officially at the halfway point of the comic’s regular run already. The next issue, the first of the new year, will be here on Friday 14th January 2022. This has been a blast and at six issues in it’s already far better than its already impressive start. The next six are going to be phenomenal. I hope.

iSSUE FiVE < > iSSUE SEVEN

WiLDCAT MENU

CHRiSTMAS 2021

JURASSiC PARK #7: ON THE HUNT

The Christmas festivities may still be upon us but you wouldn’t know it from the latest edition of Dark Horse International‘s Jurassic Park from 1993. Released just three days after Christmas Day itself there’s not a hint of snow or any festive wishes for its readers. The cover is really special though and the first by Michael Golden to feature on the UK title. I love its mix of the natural and technological (the computer circuits in the background), perfectly summing up the world of Jurassic Park in one gorgeous and eye-catching piece of art.

What it does have are the next chapters in its three fantastic strips and a competition that takes me right back to late nights in bed exploring Isla Nublar on a tiny little electronic screen. It’s another phone-in and states it’s been made particularly easy for all to enter, then goes and continues its tradition of misspelling the island name! But let’s not fuss, the screenshots here may not look like much compared to today’s games but this was such fun to play and kept me awake far past lights out on many a school night.

In the second part of the first official follow-up to the film, as InGen attempt to recapture all the dinosaurs they ignore Dr Alan Grant‘s warnings that there are more Velociraptors out in the wild, so Alan and Dr Ellie Satler decide to take things into their own hands. They head for the other side of the island, scientific reasoning given for every step they take in tracking the animals. They end up on a beach searching caves and in the background a little boat putt-putts along the coast in some scenic panels by penciller Armando Gill and inker Dell Barras (Samsona, Conan the Barbarian, Batman) who criminally wasn’t mentioned in the previous issue’s credits. This is a shame because his deep blacks and line work bring a real sense of action amid a gritty, realistic atmosphere.

There are some nice references to the other surviving characters from the film and where they are now, all of which track with the as yet unwritten sequels, before a new character literally pops up, having come from that small boat I mentioned. After The Lost World this new addition of big game hunter George Lawala may not seem that original, but remember this was published just a few months after the first film. Amongst the dark caves colourist (and story editor) Renée Witterstaetter gives his entrance a burst of surprising colour, matching the sudden change of pace.

He instantly recognises the duo as a threat to his income, resulting in a chase deeper into the cave. He picked this particular cave to land because of its cover, easy access and the fact it’s far from the humans on the island, unaware of what could be living within. Alan and Ellie are fully aware (in fact they’d already deduced this was the perfect spot) but have no choice but to run further inside. The chase is rather exciting, the deep colours and camera angels drawing us in until we turn the page and both us and the characters are confronted with the ‘raptors.

George will be key in developing the story further and, eventually, in getting us off the island for the first time in the franchise. For now though this is our cliffhanger for another month after a dramatic, beautifully drawn eight-page adventure. Again, the Jurassic Park strip has the least pages of the three stories but it doesn’t feel like that while reading, and where it’s been cut into parts by editor Dick Hansom we’ve ended up with two opening chapters that feel very different from each other (even though they were part of the same issue in the States), as if it was written for this format.

Mark Schultz‘s Xenozoic Tales is next up and it’s the second half of the story from last time. The mysterious lizard people that appeared to be kidnapping Hannah Dundee are revealed to be The Grith, a race of people who work with the Earth to grow both their own health and that of the planet. Despite correctly identifying humans as fighting against the Earth, Jack Tenrec was able to befriend them, communicating through a system of ancient tiles, the meaning of which have been lost to time. They might seem familiar to the reader though.

They appear to be a peaceful race but as you’ll see from the end of this chapter they’re quite capable of defending themselves, their friends and the Earth from any danger. The fact they can use the Scrabble tiles (a funny touch to the story) might be because they’re descended from ancient humans, or from other creatures that were around at that time, or maybe there’s some other, simpler reason behind how they can communicate this way. They’re also so in tune with the planet they’re able to predict an earthquake about to hit a cliffside farming community, so Jack and Hannah set off to save them.

Their journey takes them through deep caverns and past a huge, sleeping lizard monster. They must sneak past or be devoured! But the beast wakes up, sees our heroes and simply goes back to sleep, completely disinterested. I love these little moments in Xenozoic Tales that run contrary to our expectations. The stories are full of them. Funny moments also include The Grith making gestures with their bodies and Jack explaining how difficult it has been to communicate with them, priding himself on the use of the tiles. But of course, Hannah is able to decipher their body language easily, completely stealing Jack’s thunder.

For some reason The Grith trust Hannah. They can foretell she’ll help them, so her protestations and claims she’ll report all of this to the council back in the city fall on Jack’s deaf ears; he knows once The Grith have decided to trust her, that’s it. It makes for more crackling dialogue between the pair. But just before things can be wrapped up with a neat bow and a happy ending, we get a glimpse into the darker side of these new additions to the story.

This feels like it’s building on the way the Velociraptors communicated in Jurassic Park

Gorgostamos, a man who had pretended to help Hannah find Jack last issue (as a trap to kill both her and Tenrec) comes face to face with at least one of them, and when we return to him all we see are these rather grisly final panels below. Was this to defend our heroes? Was there no other way? Or are The Grith more capable of violence than Jack thinks?

Jurassic Park would only print a selection of Mark’s strips because most were in black and white and this was a full-colour publication. (This story was reprinted by Marvel US in a colour edition around this time, coloured by Christine Couturier). Thankfully Dick brings in some local artists to colour some as the series continues. I do hope we don’t miss out on any of the answers this intriguing strip continues to raise every month.

Finally it’s time to return to the Cretaceous era and Ricardo Delgado‘s sublime Age of Reptiles. Last time a huge Tyrannosaurus rex stole the newly killed dinner of a pack of Deinonycuses, killing one of them in the process in what was actually a very funny moment. This issue kicks off with them returning to their nest and communicating via sound and body movements what had just happened. Even though it was created before the movie was released, this feels like it’s building on the way the Velociraptors communicated in Jurassic Park. It’s clear they’re now out for revenge.

But first we get a few pages of the T-rex simply making his way back home, through forests and across large expanses of water. The art here is gorgeous and I find myself taking more time to ‘read’ this strip than either of the others. I just want to take in all the details, not only in the characterisations on the faces and bodies of the animals (which really do tell the story) but in the backgrounds too. Just look at this page below and you’ll see what I mean. Taking up a full page with these two panels of him simply walking home could be seen as dragging out the scene if it weren’t for Ricardo’s art, which demands this kind of space.

As you drink in these pages it also deliberately slows down the story. Ricardo is a master of pacing. You simply can’t rush through this, and if you did you’d be losing out. Just because there’s not one single written word, no captions, no sound effects screaming off the page, doesn’t mean there isn’t a lot to this in terms of characterisation, drama and scene building, and it only gets more intense as the months go on.

It’s so unfortunate the comic wouldn’t keep to this format for very long but we’ll get to that next year

When he returns to his nest we see his family waiting. He lovingly rubs heads with the female looking after their eggs, while the other looks on a bit jealously, although we do find out she is the mother of the adolescent T.rex, who is currently learning to hunt by chasing a small creature about the rocks and trees. I felt transported back to this time and involved in the natural lives of dinosaurs like no prose story or documentary before it.

Subsequent Jurassic Park/World movies have built upon the original’s emphasis on dinosaurs just being animals, not the monsters of older films and books. Age of Reptiles does a great job of this too, and moments like the one below remind me of the Tyrannosaur family from The Lost World: Jurassic Park.

This instalment ends with the Deinonychuses sneaking into the nest at night and stealing all of those eggs, but the adolescent awakes and raises the alarm. Giving chase, our male closes in on them as they dart through the forest, but eventually the smaller, more agile dinos leap across a chasm and escape, the T.rex left roaring into the night. I remember roughly how this develops and it’s well worth sticking around for. Brilliant, beautiful stuff.

What a superb issue! The three strips come together to create a whole that’s hugely entertaining yet again. Yes, they may be cut down every month and as previously explained this wasn’t technically necessary, but with the three of them side-by-side like this they never felt like anything but three complete strips every issue. It’s so unfortunate that it wouldn’t keep to this format for very long but we’ll get to that next year. Before we go though, a quick look at the adverts within its pages, including news of a new magazine from Dark Horse which sounded awful to me as a kid.

I loved my computer games magazines (in particular Commodore Format and GamesMaster) but the idea of something like that with lots of comic strips in it felt like a gimmick. Although I wasn’t sure if the gimmick was comic strips in a gaming magazine, or gaming features in a comic; it sounded confused. Elsewhere, a chain of comic shops uses a painfully strenuous link to the comic to justify its advert, and a comics and sci-fi merchandise shop I’ve never heard of takes the inside back cover. It’s rather quaint seeing these now, what with comic shops being so much more prevalent today, but back then mail order was much more necessary.

So as far as Jurassic Park‘s stories go and where they’ve left us this month, it appears there’s a lot to look forward to in 2022. Or should I say 1994. The new year of dinosaur action kicks off on Tuesday 25th January.

iSSUE SiX < > iSSUE EiGHT

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CHRiSTMAS 2021

SUPER NATURALS #5: FESTiVE FRiGHTS

Super Naturals and Wildcat may have been released a year apart but they shared more than their editor, their fifth issues were also their festive specials. I’m a huge fan of Christmas but even I would’ve forgiven the Super Naturals team for not going overboard since the comic had just begun, however editor Barrie Tomlinson made sure it was a special treat with festive themes in four of the five strips, as well as an additional one-page strip, decorative trimmings around the letters page, a Christmassy poster and that fun Ian Kennedy cover of the Ghost Finder and its crew.

The issue is dated Boxing Day but would’ve been released early, arriving into eager young hands a few days before Christmas Day which, given the cover and the contents would’ve made for a wonderful treat. I just can’t help but feel happy when reading a seasonal issue of a favourite comic and this is one of the very best examples. Ghost stories always go down well at this time of year too, so surely this is a comic that can’t fail to entertain. Let’s see.

I was surprised when I picked up this issue because the glossy paper had gone, replaced with the same matte-finish stock all other Fleetway comics had at the time. But that doesn’t take away from any of the enjoyment in our first story, The Legend of the Super Naturals drawn by Dave D’Antiquis, which quite literally heads off in a different direction. The battle in New Orleans comes to its conclusion but not before Eagle Eye‘s predicament raises some interesting questions.

He’s injured when fired upon by an Air Force jet while in his eagle persona, but when he changes back to his humanoid form he’s healed and the bullets pass straight through him. The healing part has already been established in the comic, he’s already dead after all, and they can’t actually kill each other never mind us having a shot at it. But it appears they don’t turn into mystical versions of their animal totems, they must actually turn into real, solid animals, capable of being killed. It certainly adds another dimension to the set up and one I hope is explored more. For now, he’s rescued by Spooks before Skull decides to take his team across the Atlantic (the trucks can fly) to England to destroy the mythical Excalibur and show them evil now rules. Told you it was heading off in a different direction for the new year!

In Ghostlings, drawn by Anthony Williams, we get confirmation it is indeed set on Earth in the far future where humans have regressed and now live in fear underground, calling themselves Guardians of the Underworld (so our self-importance hasn’t diminished then). What they live in fear of are the Surface Stompers, the dinosaur-like creatures we’ve seen already and the Crevice-Crawlers which are giant, intelligent, talking insect-like beings that prey on humans for food. Spooks is rescued by these future humans when he becomes trapped amongst rocks after being pushed over a cliff by Weird Wolf. I’ll assume it’s his clothing that’s stuck, not him, seeing as how he’s a ghost and all.

We can finally put to rest the myth that The Doll was produced for another comic

While trapped his supernatural powers are able to recognise the time of year on this future Earth as Christmas and he reminisces about when he was alive centuries earlier. When he’s rescued he discovers the humans have a Christmas tree in their caves, although they don’t recognise the name, only that it’s a tradition they follow despite the meaning being lost centuries ago. The story ends with a cliffhanger for Weird Wolf as he encounters the beasts above ground. There’s also mention of a Rock-Ruler, so there’s definitely more scenario building to come. While Christmas feels a bit forced into this one, it’s still as interesting as last issue and shows the potential for Super Naturals stories to really go anywhere.

Moving on and hopefully the setting in our next strip can finally put to rest the myth that The Doll was produced for another comic (and just published within the pages of Super Naturals). I’ve known this all along but some online refuse to accept such a quality horror strip was intended for a licenced toy comic. In this seasonal issue the strip jumps forward a little, the ground is covered in snow as the police pull the body of the dead homeless man from the skip outside the Marshal’s home, while an evil figure watches from the roof, where clearly it’s been gleefully watching for a while as it’s covered in a thick layer of snow. Even his hands appear to have not moved. Creepy.

After Simon saves his foster dad from a falling roof slate (I wonder how that happened), noticing how his younger brother David didn’t even flinch when it fell, the story skips forward to Christmas Day. Peace has descended upon the house. It’s clear the doll’s presence hasn’t been felt in a while and David is glum as the family open gifts from each other. This doesn’t go unnoticed and the Marshals try hard to cheer him up, even giving him a brand new ventriloquist’s dummy! A window smashes at this exact moment and it’s assumed vandals threw something from outside, but Simon isn’t so sure.

The glass is all on the outside, meaning it was broken from inside the house. But how? A game of hide and seek brings the answers out into the open but first I do love a certain moment here. First, look at the one above on the right where Simon is convinced the doll was responsible but he can’t see anywhere for it to hide. Of course the readers’ eyes are drawn to the Santa Claus ornament on the side table, but it’s the next panel which I’m sure stuck in the minds of all those young readers, as Simon turns to leave.

Artist Francesc Masi is just superb at conveying real threat from what is essentially a toy. Again, the suspense is palpable in this chapter. What on the surface might’ve looked like a diversion from the main story to placate the Christmas issue is anything but. A game of hide and seek in the house builds tension with Simon hiding in dark, cramped places, hearing noises but then just discovering other family members in there with him.

Meanwhile foster father Frank sneaks about the house looking for everyone when he comes across the new dummy torn to pieces, then hears a terrible scream as the doll swings down from a curtain, the arm of the new toy in its mouth, hurling himself at Frank as the chapter closes.

While it’s only a toy arm full of foam padding, the meaning is clear; the doll has ‘killed’ its replacement and now intends to take revenge on the person responsible for its purchase. In the final panel there’s the usual caption asking readers to send in their ideas for what could happen next, any printed on the letters page earning their senders a crisp five pound note.

Perhaps this was included to balance out any shock from the last panels? Instead of the children having a murderous cliffhanger in their minds, instead they’d be thinking of what they would have happen next? It’s a good idea and no other strip does this.

A wonderful, colourful poster by Sandy James brings a rare piece of relief and happiness for the good Ghostlings, but not so much for their evil counterparts who are strung up and used as decorations on the Super Naturals Christmas tree. After that there’s a festively decorated double-page spread of letters before we move on to The Scary Cat Challenge and the second in the series based on an idea sent in by a reader. This time it was Clive Sheppard of Lincoln who got two Christmas gifts of a £10 prize and the pleasure of seeing his imagination brought to life in his favourite comic.

Finding an empty box among their Christmas presents, an unnamed family decides it must have been wrapped up by accident and placed underneath the tree. No one owns up to the error and they simply decide to ignore it (okay, that part is unbelievable) and go about celebrating the rest of Christmas Day. However, while they’re eating breakfast in the next room a mist rises out of the empty, unwrapped box and slowly takes on a ghostly shape.

Obviously surprised to find a strange old man in their living room the father of the house goes to ring the police, but the rest of the family implore him not to. Looking dishevelled and hungry, they don’t have the heart to turn him out on this particular day of the year, instead inviting him to stay for Christmas dinner. He remains mysterious about where he came from but this doesn’t appear to put the kind-hearted family off and soon they’re all gathered around the table. After dinner they realise they forgot to pull their crackers and this is when the visitor reveals he isn’t any old homeless person.

From the cracker pulled by dad spills thousand of pounds in notes, from mum’s comes handful after handful of diamonds. When the children pull theirs a magical dust fills the room. “The stuff dreams are made of” explains the old man as he takes their hands and they begin to fly, visiting the moon, the pyramids, undersea reefs, the Himalayas and then flying back home sitting on the back of Concorde.

The family are awestruck and want to thank him but he insists he was the one who needed to thank them; they gave a stranger a warm place to be on Christmas Day, opening their home and their hearts and sharing their food. One of the young boys asks what would’ve happened if their dad had called the police and he shows them an illusion of all their worldly belongings disappearing and the whole family ageing far beyond their years. As he cancels the illusion he leaves their house and looks out through the page to the readers and wonders aloud who he could be visiting the next year.

The message is clear to the impressionable youth and is one that’s just as important in the world we now find ourselves in: Be kind. While it does centre around material possessions it’s actually a nice little metaphor for Christmas itself and taking that spirit of giving with you everywhere, and not just once a year. So not a scary tale but a nice addition to this particular issue before we head on to the new serial drawn by Alan Langford, which I was very pleasantly surprised to see starting off with possibly the most Christmassy of Christmas opening pages possible.

Last time the excellent Mount of Athos came to an end and I’ve tentatively waited to see what the team would replace it with.  Thankfully keeping Alan on to draw it, The Curse starts off with this gorgeous page of a festive Victorian London. The title at the top stands in stark contrast with the artwork which wouldn’t look out of place on a greetings card. But turn the page and into this Dickensian scene crashes Skull, Burnheart and Scary Cat on the Bat Bopper.

This opening chapter is all about setting the scene and it does a wonderful job. It feels like Alan has really got to grips with these characters and is having a great time drawing their creepy adventures. In the end, as they make their way up the Thames we find out Skull and his cronies are in search of the Tomb of Britannicus, the last resting place for a savage barbarian sorcerer, who if released is said to bring evil never seen before upon the world who entombed him. But first there’s the obligatory chase as Lionheart and his heroes try to catch them.

As you can see the evil Super Naturals have caused destruction and terror in no time at all, though the strip does manage to squeeze in some comedy. For example, at one point the horse on the first page bolts, the family inside thrown from their carriage as it crashes and their Christmas supplies are strewn everywhere, including their turkey which Burnheart can’t resist roasting with this flame power as he speeds past!


“London, 1972. Under a drift of gentle snow, the city glows with all the festivity of Christmas Eve!”

The Curse

While I have no idea what Spooks is on about when he says he’s going so fast he’s almost overtaking himself (that just makes no sense whatsoever) I do enjoy how the humans are just as terrified of them, and how they’re stopped by Skull taking out an entire house. Great action, gorgeous visuals and a real festive ghost story feel to it all. Wonderful stuff and already a worthy follow-up to the Mount of Athos, which is no small feat.

One final thing before I wrap up this review. You remember how our comics had little coupons to cut out and give to our newsagents, or small reminders to place our orders so we never missed out on an issue? Well, Super Naturals decided to do something a little different (in keeping with the comic as a whole) and gave us a full-page strip. While it doesn’t actually say anything about placing a regular order it kind of works in that regard and really would’ve make a wonderful advert to have appeared in other Fleetway comics at the time.

It’s actually the first in a series of small stories which would all fall under the banner A Ghostling Tale, each hosted by a different character. Another nice little addition to the comic.

So that’s it for now. This has been a blast from beginning to end. Having the Christmas vibe throughout was a surprise and an absolute delight, but then again maybe I shouldn’t have expect anything less from Barrie Tomlinson! Issues like this reaffirm the whole concept of this site. If I’d just binged on this series earlier in the year it wouldn’t have been as special as reading it at Christmastime, it’s been evermore enjoyable reading it in real time. The next review will be here on Sunday 9th January 2022 and it would appear there’s a lot to look forward to in the New Year.

iSSUE FOUR < > iSSUE SiX

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CHRiSTMAS 2021

ViSiONARiES ANNUAL 1988: REPEAT PERFORMANCE

When I reviewed Marvel UK‘s monthly Visionaries comic earlier this year the general reaction on social media fell into two camps. There were those who’d forgotten all about the comic and those who never knew it existed. Even fewer knew about this annual. Exactly 33 years ago to the day, back in 1988 I received it on Christmas Day, not knowing about the existence of a regular comic until it was mentioned inside. I was gutted I’d missed out, being such a fan of the cartoon, so finally reading their origin story (which I’d missed on TV) was a thrill.

Of course, today that thrill is diminished somewhat after reading that story several months ago in the comic. I can imagine fans weren’t too pleased that over half the book was reprint material either. But let’s start at the beginning with that eye-catching cover by Martin Griffiths (Thundercats, The Real Ghostbusters, 2000AD) and John Burns (Transformers, Sable and Fortune, G.I. Joe). Only upon reading these for the blog did I realise this was the image produced for the premiere issue marketing. But still, original Marvel UK pieces like this are the envy of American Visionaries fans, just like this opening spread by Dougie Braithwaite (The Punisher, The Real Ghostbusters, Batman) and John.

There’s an editorial matching the comic’s design, although at least here it’s all hype for the annual in the reader’s hands rather than advertising for other titles. Surprisingly it explains the strip is a reprint but it does make a big deal of the fact there are two brand new prose stories and a handful of fact-files. There’s also the obligatory space to fill in your name in case your friends decided to steal it away from you.

Monthly Visionaries editor Steve White is credited as designer here, most likely because most of the design is lifted straight from the comic with minimal changes. The editor is Marvel UK stalwart Richard Starkings (Transformers letterer, The Real Ghostbusters launch editor, Elephantmen writer and Comicraft founder) and with limited resources to produce an annual for a comic which had proven unsuccessful, meaning no UK originated strips, he’s done a fine job in pulling together a book I have very happy memories of.

So yes, the most exciting thing in this annual for me originally was finally reading how it all began and it’s always a good read, no matter how many times I do so. The End… The Beginning takes up a whopping 38 of the 64 pages available here and is the original version of the strip, minus the great big lump of text that removed some important panels from the start of the second half when published in #2 (see below).

Based on the teleplay by Flint Dille, adapted by Jim Salicrup, pencilled by Mark Bagley, inked by Romeo Tanghai, lettered by Janice Chiang and coloured by Julianna Ferriter it’s still a masterpiece in origin storytelling today, however I’m not going to read it again for this review. It may have been brand new and exciting 33 years ago but I read it for the comic’s reviews last spring and again in the pages of Transformers this year on the blog’s Instagram! (I’ll explain that at the end of the review.) So for the full details of this story check out the reviews of #1 and #2 of the comic.

So I’m just reading the parts that are new and as such it’s a much different, much shorter experience this time around. We begin with the fact-files, of which there are six featuring Spectral Knights Leoric, Witterquick and Arzon, and Darkling Lords Darkstorm, Cindarr and Cravex. I’m not sure who drew the images for them but they are rather basic. Four of them were used for the editorial page, although just their faces. Given how far in advance annuals are created I think we can conclude these were drawn for these fact-files and then used in the monthly.

The descriptions have basically been lifted from the toy packets, reworded slightly to include the occasional reference to the origin strip. While the cartoon and comic had our heroes turn into the animals on their chest plates, the toys simply said these totems “represented” the characters’ personalities and you can see that’s used here too, which is a bit strange. Also, by this stage Darkstorm‘s goal had been established as more than simply wanting to conquer his foes (I’ve gone into that in depth in the monthly reviews) so it’s a shame to see that included.

I loved getting my Marvel annuals every year with their mix of strips and text stories. Unbelievably, some of my friends didn’t read the prose tales and wished their books were strips from cover to cover. They really missed out, these were some of the very best stories told by Marvel UK; it was one of the annual text stories that created Megatron‘s background of being a gladiator before the war, something that’s canon in basically every interpretation of Transformers today.

The writers would often concentrate on a couple of characters for the whole story, using the format to have some fun with them. While Transformers used it to develop them, for most of the other annuals it was a chance to take one small battle or incident and create a story full of personality and humour. That’s definitely the route the two new stories take here. First up is The Edge written by Ian Rimmer (Zoids, Action Force, Transformers) with art by Will Simpson (Transformers, Hellblazer, Rogue Trooper) and colour by Stuart Place (Captain Britain, Transformers (yes, again!)).

The story is bookended with Merklynn playing a game of chess, or whatever the Prysmos equivalent is, and equating his game to the ongoing battles between the two factions of warriors he’s created. The theme here is luck; no matter the strategy in the game chance will always play a part. The story itself is simple but fun and these bookends are an attempt to make it all feel more substantial than it actually is. It’s an interesting way of doing it and a good example of the more experimental writing techniques used in the text stories.

Reekon and Virulina are stalking about the lake near Leoric‘s compound when they happen upon Cryotek gathering drinking water and immediately hatch a plan to take him out involving both of their totems, a plan which is actually quite smart and very entertaining. In the midst of the fight the wooden shaft of the Spectral Knight’s staff gets snapped in two and the magic power itself disappears from within. This is a moment of revelation for the Darkling Lords but surely they’d have known this already? Has no damage come to their own wooden staffs in all this time?

The Lords launch a mass attack in which their targets aren’t the Knights themselves but their staffs, and they begin destroying them one by one. Surely a risky manoeuvre since their own staffs would be just as vulnerable, surely? Cryotek is holding the two pieces of his and needs a free hand to fight, so he holds them together in one hand at the point where they snapped apart. The magical energy returns, all it needed was to be held together and connected via the inner energy of the person whose persona is embodied within it. The battle ends in a draw and we read about Merkylnn resetting his chess game ready for the next battle and laughing.

It’s a strange little tale that doesn’t make an awful lot of sense if you think about it too much but there are some nice character moments, particularly for Reekon and Virulina. The dialogue between the two is snappy and funny as they whisper and bicker about their plan, and Reekon shows a masterful mathematical mind in working out the odds of success (and survival), an aspect of his character we never got to see in the comic before its premature cancellation. Definitely worth it for these moments alone.

The second prose story is the final new Visionaries story of the whole run, so in hindsight it has an awful lot to live up to. I’m very happy to say it does so with aplomb. False Light at Fulch Rock stars Arzon, Darkstorm and Cravex and is written by Dan Abnett (Doctor Who, Knights of Pendragon and a legend on The Real Ghostbusters), with accompanying art by Dougie Braithwaite and Cam Smith (Supergirl, Sinister Dexter, New Mutants), and colours by Chris Mattews (Thundercats, Mighty Max).

I was won over from the very first sentence, which paints the picture of a monastery on a cliff edge in the middle of a “dark storm”. With an image of the similarly named leader of the Darkling Lords on a purple horse across the page it immediately draws you in; we’re in for a treat with this one in atmosphere alone. However, everything else about the story is a winner too.


Darkstorm: “The Crystal of Light. With it, I will be supreme.”

Cravex: “You?”

Darkstorm: “The Darkling Lords. Whatever. Now come on!”


It tells the story of the Knights and Lords travelling to townships offering protection in this new dangerous age and Arzon’s next stop is Fulch Rock where the Order of the Lightfinders have taken refuge, led by Murnoc. Before he can get inside he’s set upon by Darkstorm and Cravex, barely escaping thanks to his Power of Knowledge spell poem, with which he’s able to predict the most likely next attack from his foes. However, he eventually falls over the cliff, transforming into his eagle form at the last second, slowing his decent enough to survive although he’s badly injured. He’s found by the Lightfinders and brought inside, where Darkstorm is ordered not to harm Murnoc’s guest while he works out which side to accept protection from.

It’s a great start. The rest of the story explains how the Lords are only offering protection because of the rumour of a Crystal of Light much like Merklynn’s hidden inside. There’s some cracking dialogue here which we’ve come to expect from Marvel UK text stories and in the end we find out it’s all been a ruse to lure the Lords there to steal their armour, what these religious nuts call “Aftertech” and view as their salvation, to power themselves and take over the land. The crystal is a fake and the three Visionaries must work together to escape due to the vast numbers of followers Murnoc has amassed.

Dan’s writing paints a picture in the mind and I think the story works so much better as prose than I think a strip would have. The Visionaries comic was always very good at building atmosphere with its descriptive panels, but having what is essentially seven pages of that kind of writing is something else. After the final battle Arzon tells Darkstorm the lesson to be learned is not judging others by appearance alone and that it’s a shame the two sides, so formidable together for the greater good, couldn’t work together to rebuild the planet. Darkstorm actually hesitates here. But in the end they leave as enemies. It’s a nicely written reference back to the monthly and the fact Darkstorm truly believed he was just doing what was best for his world.

See if you can track the whole series down, you’ll enjoy some of the very best 80s comics you’re ever likely to read

So if you’ve read the strip already is it worth your while picking this book up? Most definitely. The exclusive art and text stories are worth the entry fee and it’s essential for the completist. It’s also a bittersweet moment because as I finished Fulch Rock I realised that was the last story these wonderful characters had. There’d be a Spring Special a few months into 1989 which was a page-for-page reprint of #5 of the comic, released to plug the fact Visionaries were returning to the Transformers comic, which I’m reading in real time on the blog’s Instagram. But when they did reappear it was yet another reprint of The End… The Beginning, making it three times it was published in the UK in one year!

It’s been a blast reliving the feeling of receiving this annual all those years ago. It’s sad to know there are no more stories to come when the comic had some of the greatest potential of any licenced title. It started off in such strong shape and was developing so fast. I truly believe it’s a great loss we didn’t get to see what could’ve happened if the lifespan fellow Hasbro franchises like Transformers and G.I. Joe had, had been granted to the Visionaries.

After Christmas get yourself on to eBay and see if you can track the whole series down (it won’t take too long to complete), you’ll enjoy some of the very best 80s comics you’re ever likely to read.

TRANSFORMERS Pt.2 < > SPRiNG SPECiAL

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CHRiSTMAS 2021

WiLDCAT #5: CHRiSTMAS ‘CAT

It’s probably the most unique cover you’re ever likely to see on this blog, that’s for sure! I originally thought it was by Ian Kennedy but he’s informed me it wasn’t, so at the moment I’m at a loss to who drew the giant pud. Even more unbelievably the cover represents an actual story inside this latest issue of creator/editor Barrie Tomlinson‘s Wildcat, and that story is one of the best so far. You’ll have to wait until further down the review before I show you that particular Christmas miracle. After this cover image the next thing that grabs the attention is the paper.

Specifically, the paper quality. Half of the comic is made up of the kind of paper Rebellion‘s modern day 2000AD is printed on (at the time of writing). This issue goes back and forth between this and the regular, thinner gloss paper but basically any sheet that has colour somewhere over its four pages will be of this thicker, heavier, higher grade. It feels wonderful in the hand and gives the comic a sense of high production values.

Moving on to the content and our four main strips obviously aren’t festive tales, what with being ongoing serials (although that didn’t stop Super Naturals, another of Barrie’s). Turbo Jones has a wonderful monster movie feel to it, like the Japanese kind I’d have watched late at night on TV back when I was a child. It’s not just dinosaurs anymore, there are giant mantises and other insects, as well as original creations such as Turbo’s Terrosauron. The imagination on show is wonderful.

The Arglons are attacking the Burroids‘ city from underground and by the time Turbo and his army make it back a lot of it has already been destroyed. The Ark and his cronies are in charge of the enemy army and here we can again see the mechanics within their skeletal mouths. The frequently used alien terms add a nice touch too. Normally a strip might contain one or two such made up words but Barrie hasn’t held back when writing this script and I love that. Where does he get all this terminology from? It adds to the absurdity of the situation, the alienness of this planet and the originality of the story.

There’s a nice little touch there with Turbo tying up his flying beast like a pet, but it’s not long before he’s taking to the skies for more thrilling battles. This particular episode really does have it all. The action is truly thrilling, Vanyo‘s artwork sizzles in the action scenes, conveying real scale in the destruction of the city, creepiness in the council and lots of little background details to pour over again and again. While the action builds so do the questions for this reader, with details about The Ark and the history of this war being drip fed to us. Wonderful stuff indeed.

Joe Alien has had enough in the next chapter of David Robinson‘s story. After falling for a trap set by the trees(!) he draws the logical conclusion this continent they’ve landed upon is not hospitable for human life. It’s simply too dangerous; the killer vegetation can’t be communicated or reasoned with, despite finding out they can understand our language. Resistance is futile, so he orders a hasty retreat for his team but the plant life won’t let them leave. However, they’re not trying to kill them anymore either.

This is where a surprising turn of events takes place. We knew the trees were intelligent, able to uproot themselves and walk, they could communicate with each other and they appeared to be attempting to do so with us. Their murderous instincts were always front and centre but as Joe points out, while he has lost some team members, if the plants wanted them all dead they would be.

A vehicle made of rock glides in over a body of water and from within it steps out a man. A human man from Earth! Our heroes have been corralled, now trapped on an outcrop surrounded by this body of water full of man-eating plants ready to chomp the legs off anyone who attempts to escape. But for this man they spread out their lily pad-like leaves and let him cross to within talking distance of Joe and his men.

I didn’t expect this! I have no recollection of this twist at all. A nice touch is the fact his speech is broken and slow because it’s been so many years since he last needed to do so. The plants treat him reverently, he’s quite clearly in charge and yet very frail, at least upon first glance. It ends with him promising to tell a surprising story. I bet! I have so many questions. But that’s the whole point of the story. It’s layering mystery upon mystery, and just when you think you’ve got one or two bits sussed out it pulls the rug from under you.

Yes, that last sentence was a bit clichéd but there’s nothing unoriginal about this story. Ron Smith‘s artwork really comes into its own too, like he’s had a couple of issues to settle in and is now confidently in charge of the world originally created by Massimo Belardinelli. The rock vehicle feels suitably solid, the old man is an intriguing character even just to look at and the uprooted killers remind me of the tree that came in through the window in Poltergeist. Genuinely threatening. Two for two, the strips this issue have depth, character and intrigue. Shall it continue?

Just before the Kitten Magee strip here’s artist José Ortiz‘s pin up of one of her teammates Casandra Cardeti. While I do really enjoy José’s work and it’s nice to see some colour work from him, I always had an issue with how female characters would be dressed in our sci-fi comics. While Turbo, Joe and Loner are properly equipped for whatever is thrown at them, women always seemed to go up against the same dangers with a lot less clothing. It’s a sign of the times of course but it was always a niggle I had, not just with Wildcat so I’m not singling it (or José) out.

Unfortunately, out of all the strips in this issue Kitten Magee’s has the least development plot-wise. Basically a fight to the death between them and the robotic tribe, there’s plenty of action and a few close shaves until right at the end one of the robot heads pops off and explodes, leaving a crater where Kitten and Aurora were standing. But even within a basic plot this time around there are some really nice little nuggets by writer James Tomlinson to sink our teeth into. Have a look at these two panels by way of example.

The robots have suddenly become rather interesting. Their techniques for dispatching foes get more and more creative, my particular favourite being this ground drilling monster that pops up just when the battle seems over. Then there’s a gaffe Kitten herself makes. In saving Casandra from a dropped explosive by expertly kicking it into the hole from the previous panel, she mentions how keenly she played football as a kid. The thing is, the sport was deemed too violent and banned more than one hundred years ago. Add this to how old she looked in #3 and we’re beginning to get a glimpse into just how much of a lie she’s living. An interesting plot point which I’ve a feeling will become the main thread in issues to come. I certainly hope so anyway.

Just before Loner there’s another double-page spread of letters although none from the readers. Instead, every contribution has been signed off by an alien being from some distant world. The letters page had been hacked! I asked Barrie if this was due to a lack of letters but he assured me it was probably just for a bit of fun for the Christmas issue. He says he’s a big kid at this time of year (just like myself) so I can believe it.


“The creature is preserving their bodies… so it can eat them when it pleases.”

One of the little furballs

Barrie Tomlinson‘s Loner gets a bit of a new look but whether I’d call it an upgrade is something else. The furry little pets of the extinct alien race told him the weapons he’d found could only be controlled by his mind and thus he was made to sit in a chair to prepare himself for using them. The end result makes for a rather startling image and he’s not best pleased with the finished result.

It’s a bit of an anti-climax when one of the furballs casually says they can change him back afterwards, what with the transformation being part of the cliffhanger last time. But it does mean he’s all set to take to the caverns and hunt down the creature the lizard demanded he kill. There are also some nice humorous touches in the dialogue and you get a sense of the beginnings of a friendship between the former mercenary and these cute little beings.

This episode is all about stalking through the underworld and it contains some wonderful imagery from David Pugh, especially within the lair of the beast.

The detail here is stunning. I love the webs, the rock formations and the skeletal remains of the critters, which is a bit sad with rotting corpses and imprisoned furries strung up everywhere. It’s quite the panel!

As he tracks down the beast we’re treated to a suspenseful atmosphere. Take your time reading this, taking in all the fine details of the art and the fact the lettering of the homing beep gets slightly bigger and smaller as Loner attempts to find it, and it gives off a tense Aliens vibe. As for the beast itself, well I remembered it being a hideous snake-like creature with huge black eyes and long, pointed teeth. An image in a previous issue confirmed my grey cells hadn’t let me down, but I’d assumed it was about the size of a large Earth anaconda. How wrong was I.

In #2 I was under the impression the crazed lizard was a giant beast in itself, only to find out in the next issue he was about twice the size of our hero. With the predator Loner has been sent to dispatch, I’m very glad to say I was wrong in a completely different way. Just look at that final page! What an image to leave in the minds of young readers. This is the best cliffhanger in all of Wildcat’s run so far.

They’re tracking the huge dessert making its way towards them through the darkness outside

How on Earth (or wherever they are) can Loner hope to take on this thing, even with the advanced weaponry? We know it has no brain patterns to speak of, that it operates purely on survival instinct (this is why the telepathic lizard can’t kill it). Is that information in itself a clue? I can’t see how. But isn’t that the best kind of cliffhanger? One where you can’t think of any possible way beyond it, but you know the answer has probably already been hinted at, that it’ll be an organic and ultimately satisfying resolution. Wildcat has proven itself in this respect many times over already. A tense chapter with a stunning final scene.

Our last strip takes us back to that giant Christmas pudding on the cover. It’s the festive season for the last human beings in existence and there’s some nice scene setting, including mention of the fact there’s been no communication with the landing parties, a running theme throughout all the stories and a nice reminder each one is part of a larger whole. We also get to see the bridge and the captain in charge of Turbo’s ship when he’s not around, while they track the huge dessert making its way towards them through the darkness outside.

For such a ludicrous thing to see they take it very seriously. Some crew members joke but they’re soon put in their place. It could’ve been so easy to reduce the whole story to a farce but I’m glad to say the characters treat it very seriously. Various attempts are made to communicate, they see it as an imminent threat, sounding the alarms and even opening fire, but their laser beams go straight through it. As does the Wildcat when the pudding surrounds them. “It’s like being wrapped in cotton wool”, one engineer scanning the impact (or lack thereof) states. Stranger and stranger.

It’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet

The lights go out and a mysterious glow signals someone or something beaming aboard. It’s Santa and an elf! With presents for everyone they explain they disguised their ship as something they thought couldn’t possibly be seen as a threat and they apologise. The image of the Wildcat within the actual ship itself is a striking one too and provides an “ahh” moment for the reader after that cover. The captain takes some convincing and they don’t immediately win everyone over. Even after they’ve gone no one is sure it wasn’t some form of mass hallucination.

It’s a fun little story but then the final page makes everything click into place. The large Death Star-esque vehicle morphs into a sleigh and reindeer, another illusion. But it’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet. I’m left with just one question. Were they impersonating someone we humans associate with gift giving (apparently what they love to do as a species) or is this Santa’s true form?

It’s left without an answer of course, like all good Twilight Zone twists, leaving the readers much to discuss with their friends. I know I’ve mentioned that show before in reviewing these anthology stories, but to me that’s just the vibe I’m getting. I’m all for it, and even though the stories can be so different from the rest of the comic they manage to fit perfectly. While it can’t be officially confirmed at this time, we believe the artist is Manuel Carmona Ruiz (2000AD, James Bond). The way they so effortlessly blend the hard sci fi with a very traditional way of illustrating Santa Claus in his close up, in a completely different artistic style, is extraordinary.

A wonderful Christmas feast of a story to end another fantastic issue. The way the dates fell in December 1988 there was another issue in the festive period, in fact it’s dated New Year’s Eve. It was probably released early like most comics scheduled around that time but I’ll be reviewing it on the last day of the year. If it’s anything like this issue it’ll give 2021 one hell of a send off. Join me then.

iSSUE FOUR < > iSSUE SiX

WiLDCAT MENU

CHRiSTMAS 2021

SUPER NATURALS #4: MURDER & MAYHEM

The latest issue of editor Barrie Tomlinson‘s Super Naturals from Fleetway decided the best way to get new readers on board was to bribe them with cold, hard cash. I’m joking, of course, the fact was this Sandy James cover informed potential readers of the prizes for their submissions used in the pages of the comic. As Super Naturals continued some of the best strips would be those based on reader ideas too. For now though, let’s stick to the issue at hand and it kicks off as usual with the latest chapter of The Legend of the Super Naturals, as drawn by Dave D’Antiquis.

Continuing to terrorise the streets of New Orleans during Hallowe’en 1987, the evil forces of Skull seem to be having the time of their afterlives, especially when human law enforcement begins to fight back. The police officers are easily dispatched by Snake Bite who transforms, hypnotising them to the spot.  As he closes in to bite them (and kill them I’m assuming) Lionheart and his noble warriors turn up to save the day.  Or at least attempt to.

The thing is Skull’s on a roll with his seemingly unstoppable Bat Bopper truck. He goes beyond the police lines, seeking out the military defence cordon we saw mobilise last time. But they’re nothing against this possessed vehicle, their weaponry literally bouncing off the supernatural force behind it. Just to drive home the point it rams the tanks, flipping them out of the way as if they themselves were toys and firing bat bombs at the approaching air forces.

As is the case in stories like this we humans can’t tell the difference between the good and bad guys when we’re faced with something different and the strip ends with Eagle Eye fired upon in his bird form after a pilot saw him transform. Of course, Eagle Eye actually did so in order to take to the air and help protect the pilots. What’s curious here is how he refers to his ‘Power of Truth’ at one stage, but that just results in a powerful energy beam coming from his chest in the midst of battle with his foes. Surely that power would be used to force people to tell the truth?

Anyway, Legend sets quite the pace and while it remains light on plot it continues to do its job of introducing our characters and their abilities brilliantly. This chapter in particular feels like a truly huge battle, the reader left wondering if there could ever be anything us humans could do to stand up against these supernatural forces if they truly turned against us. Or are we forever to rely on the good guys to swoop in and save us, which given the fact we’re shooting them down doesn’t bode well. A good bit of old-fashioned, grand scale action to begin proceedings before we move on to the light-hearted Ghostlings drawn by Anthony Williams.

A new story begins this issue and it has the potential to be quite interesting and a lot of fun. Colliding as they crash through another barrier from Ghostworld, the opposing forces of good and evil appear to have lost a couple of their helpers. Both Weird Wolf and Spooks have fallen off at the moment of transition and ended up in some kind of limbo or void between realities, or so it initially seems. There are only hints so far about where they actually are and I like that, adding a bit of mystery to the fun.

When faced with a giant dinosaur-like creature Spooks immediately concludes they’ve been thrust into the past but Weird Wolf isn’t so sure. For once the dimwitted punk rocker may be on to something. The dino only has one eye and he’s never heard of anything like it before in all his years. Most of all, he sees a chance to do a rare thing for a Ghostling and make a meaningful contribution to the cause.

It’s actually not a bad plan. While the first Ghostlings strip was fun (and actually quite funny in places) this one is far more interesting. Everything from the sudden change in setting, the mystery and Weird Wolf becoming more than the petulant teen wolf of previous issues is really enjoyable. This is only four pages into the tale so I’m looking forward to seeing where it goes from here. A big improvement so far.

Now we go from the interesting to the outright murderous, right from the very first panel! Knowing this is a comic aimed at kids who were the same age as me at the time (that is, roughly ten-years-old or so) this is quite the shocking image from artist Francesc Masi when you turn the page. Any mystery behind whether The Doll would actually kill is wiped away here, but what’s even more shocking is the reveal in the second panel.

Initially, just for a second, I thought the fact it was just younger brother David Wickham was to alleviate the horror, but then I thought about it and it’s so much worse! David’s face says a lot about his state of mind and now that first panel is very clear in its intentions, finding out David was attached to the doll makes this all the creepier.

This is a particularly dark episode of the story. Hearing the commotion, their foster dad enters the room and David throws the doll at Simon for him to take the blame of rescuing it from the bin outside. Well, actually there’s a hint the doll may have leapt onto Simon by itself, but it’s deliberately not overly obvious. Uncle Frank understandably goes ballistic (see earlier reviews to understand why) and, grabbing Simon by the ear, marches them all to the fireplace and throws the doll into the flames. (The scene is completed with a tiny safety message from the comic.)

We know this won’t be the end though, and just a short while later a noise from the living room alerts the family and they find the doll has somehow fallen out of the fire. It would seem the fireguard wasn’t secured properly (or was unlocked from the inside) and the doll’s charred remains have set the carpet ablaze. Again, it’s all smoke (literally in this case) and mirrors.

The Marshalls’ teenage son Clive goes to lift the toy to throw it outside but burns his hand. However, David picks it up with ease, proclaiming Clive must’ve been “unlucky” and touched the wrong bit. Frank is furious, blaming Simon for everything and after the fire brigade have put out the fire he asks them to dispose of the “rubbish” that caused it. This leads on to the final page of the strip for this issue, in which a homeless man searching for scraps of food does so in the skip outside.

The individual events here might seem a little clichéd today but taken altogether they can make for a tense read. You also have to remember this was written in 1987 and for an audience who wouldn’t have been exposed to horror films yet. For all intents and purposes this was their introduction to the genre, and let’s make no bones about it, that homeless man has been murdered by the doll. Its capabilities are now very clear.

Two of the letters sent in by young readers were illustrated by Tom Williams which was quite the honour

That could be harrowing stuff for young kids and while I only read the first two issues (and the last) back then, what I read did frighten me. I don’t know what this chapter would’ve done, but I’m sure I would’ve enjoyed it. Oh, how the other kids in the playground loved being scared by this character. It was fun to be scared by a comic, knowing it was just that, a comic and we could stop at any time, close it and walk off. But we dared ourselves on and kept coming back.

Reader contributions were gathering pace with this issue. Not only was there a gallery page for drawings, A Letter From Spooks had a double-page spread. Two of the letters sent in by young readers were also illustrated by Tom Williams (Creature Teacher, Tiny Tycoon, Dandy and Beano Comic Libraries) which was quite the honour. One asked Mr Lucky to cast a magic spell for better weather, the other asked Rags to wrap up the reader’s school bus driver!

What could be better than seeing your idea brought to life by a pro and then receiving a fiver in the post for it? How about receiving a tenner in the post when one of Super Naturals’ writers and another pro comics artist turned your story idea into a full six-page strip? That’s exactly what happened for reader Tony Ashworth when his idea became the first to be used for the Scary Cat Challenge.

His Monster of the Lake is a basic tale but it’s well presented. It begins millions of years ago as a Tyrannosaurus rex and a Brontosaurus fight to the death atop a cliff face. Spanish artist Julio Vivas (Tammy, Jinty, Valentine) really exaggerates the creatures which, while they’re not for me, I’m sure young Tony appreciated. The Brontosaurus (which wouldn’t really have been a fighter like this) triumphs and the T-rex falls to its death beneath the waves.

Through some unclear imagery we surmise she was pregnant and for whatever reason the egg inside not only remains perfectly preserved as her body decomposes, but over millions of years grows to huge proportions. None of this is explained. But millions of years later is where we pick up the story when Lieutenant-Commander John Cartwright‘s nuclear submarine hits the giant egg and unleashes a T-rex upon his boat. Again, how did it survive in there? Who knows. It even absorbs one of the Commander’s missiles, then destroys the sub and kills all on board.

Eleven years later young Kevin Cartwright is being taken on a camping trip by his mum to the lake where his dad, John, died under mysterious circumstances. Yes, I wondered why they’d want to do that too. During the night Kevin is summoned by a mysterious voice telling him to walk to a certain cliff face near the lake. Sleepwalking, completely unaware of where he is or what he’s doing, he comes face to face with the dinosaur who lashes out at the young boy.


“I build the flames of my being to the strength of a thousand furnaces!”

Burnheart

But Kevin starts to emit a ghostly glow, startling the ‘rex who then topples over the same cliff as featured earlier. It’s a story full of plot holes but that could be more to do with it being based on a young reader’s imagination and I wouldn’t have cared at the time. But it does have some nice imagery in the latter pages, like the panel showing the passage of time after the sub is destroyed and the final image of father and son.

Much better is the final part of Mount of Athos, as ever drawn to epic proportions by Alan Langford. Each issue, the opening panels of this story have really drawn me in and this time is no different, with his superb depiction of Skull looking on as Burnheart transforms into living flame, ready to destroy the symbol of peace they’ve all been fighting over. It’s a dramatic opening worthy of the longest-running comics of the time, once again making me lament the fact this publication wasn’t to sit alongside them.

Just as Alan crafted his own version of Skull from the toy design, his Burnheart disregards the fiery face the toy’s action figure and shield had. It was never too obvious anyway and was a subtle face in the flames, but Alan instead opts for pure flame and I think it works so much better. It’s scarier to have pure fire, it feels more dangerous than a spooky face.

In this last chapter of the best licenced strip so far, it all boils down to a bit of quick thinking deception by Lionheart. First, Scary Cat transforms into her feline form (which last issue revealed was her true form) to take the container from him by force and once again Alan knocks it out of the park. A stray cat is no match against a lion and ultimately she’s thrown aside, so it’s only a small moment but I just love how it’s been drawn, particularly the attacking cat emerging from the disappearing form of the old witch.

He seems to particularly relish bringing the evil Super Naturals to the page and I hope, like editor Barrie’s Ring Raiders where the same creative teams would continue to bring each subsequent serial to life, that Alan returns for the next story. We’ll find out in a fortnight.

The battle has gone back and forth several times by this point over the issues, frustrating Lionheart so much he appears to suddenly lose it! Screaming at Skull and his henchmen for daring to challenge him he transforms into his lion persona and takes them all down in a wild fury. However, he knows this will only delay them, that the battle can’t be won and so in desperation decides on another way of getting the relic out of Skull’s reach, which involves a bit of trickery.

Hiding the actual contents of the casket under a heavy stone in the body of the monastery, he makes a run for it with the now empty canister. Apparently backed into a corner overlooking a cliff he has no option but to throw the canister over the edge into a vast forest below in a final desperate bid to push it beyond the reach of Skull.

Of course, it’s not a desperate bid and even getting cornered was deliberate. Skull and the others take off after the relics. There’s no longer a need to waste time by doing battle, they will spend their time hunting them down and destroying them instead, despite the size of the forest below. He questions Lionheart’s rationale and later we see him come to the realisation he’s been duped.

It’s a basic idea but it’s still early days for the comic and the character of Lionheart, however it’s great to see him beginning to grow beyond the simple fighting warrior. His character has just started to come through and I’m hoping we get to see more of it before we get to the end of the comic’s short run. The story itself has been a blast but it’s the imagery that will stay with me, with plenty of epic scenes and creepy imagery for fans to lap up.

With the back page competition being the exact same as the one in #1 all there is left to write about is the Next Issue promo.

The fifth issue gets a full page promotion because it’s the Christmas issue! Christmas editions of comics are always special, especially for me because I’m a huge nut for the season! Perhaps my comics really celebrating it helped form that part of me that I’d never grow out of. It looks like most of our stories are going to be festive entries too (even some of the serials which surprised me) and that front cover is another piece of Ian Kennedy gorgeousness. So, plenty to look forward to. After all, there’s nothing quite like good ghost stories at Christmastime.

The date on the cover is 26th December but it would’ve been released early because of publisher deadlines and limited opening hours for our shops. While the whole point of this site is to read everything in real time I’ve no way of knowing the exact date it would’ve arrived in my newsagent, so I’ll be sticking to the date on the cover. Come back on Boxing Day 2021 for the full review of Super Naturals #5.

iSSUE THREE < > iSSUE FiVE

SUPER NATURALS MENU

WiLDCAT #4: TREE-RiFiC FUN

I love this Ian Kennedy cover based on the Wildcat Complete tale inside. We’ve had deaths in pretty much every part of the anthology series so far, but this shows us there’s a ferocious animal-like killer on board, running rampant amongst the last several hundred humans in existence. The claustrophobic horror of being in that situation is perfectly captured here.

This issue we’ve got man vs dinosaur, alien vs murderous plants, woman vs robot men, man vs crazed newt and spacecraft vs Mr Hyde. So a busy issue of editor Barrie Tomlinson‘s creation then. We start off as always with Turbo Jones and the first page is no less thrilling than that cover. Turbo has decided he’s going to tame the untameable Terrosauron and over the course of the first couple of pages the huge beast underestimates the tiny opponent time and again. Using his small weapons in clever ways, Turbo manages to outsmart his opponent and soon he has his steed of choice.

The ‘Next Issue’ promo last time was just an image of The Great Ark, leader of the Arglons. It appears they were just one of a handful of animated corpses. A row of skeletal beings led by The Ark itself bark orders at their minions, killing one of their top military leaders for their apparent failure. Some close up angles of this council (like the one used for the promo a fortnight ago) show what look like mechanics behind their jaws. Could it be they’re all dead? Is this all going to lead to a Wizard of Oz moment later in the series? That’s my guess at the moment although I’ve no recollection of the story beyond this point.

From here the story cleverly flips back and forth between Turbo training the Burroid army and the Arglons using giant mantis-like creatures to dig a tunnel right underneath their enemy, straight to their capital city. There are no captions to explain the back and forth between the two scenes, which to be honest I’d have expected in any comic of mine from back then. But writer Barrie and artist Vanyo credit the kids reading with the intelligence to not need their hands held.

The cliffhanger sees giant cracks appear in the roads of the city and it feels like it’s all building up to an epic climax. It isn’t though. Each character’s story is one ongoing saga rather than being split up into smaller individual tales. So if they’d spent a year on this planet each character would’ve had a 26-part epic, which was an original way to go about things! The tension is building however and by the end of these five pages it’s palpable.

The tree is an alien being that plucked him off the ground and is now holding him hostage

Our pinup jumps from the back cover to page seven and this issue it’s my favourite character, Loner and his new found friends the little fuzzballs. Reading the black and white strip I (for some reason) made the assumption these little balls of fur were a sandy colour but here David Pugh has decided that’s not the case. More from Loner in a bit.

On to Joe Alien now, who we last saw stuck up a tree. Well, it’s a lot more dramatic than that. The tree is an alien being that plucked him off the ground and is now holding him hostage. Joe’s dislodged brain pack is in the hands of his teammates so he’s completely incapable of helping himself. But what about that rather horrific cliffhanger? It’s washed away with a quick douse in a nearby pool of water which luckily (as stated by one of the team) seems pretty normal for once. That is, until some form of seaweed starts to crawl out of the water and wrap itself around their limbs. It seems danger really is lurking everywhere.

Easily able to break free, they’re still at a loss over how to rescue Joe, precariously held high up in the air. To me, it looks like this tree could be planning on using Joe to communicate but maybe that’s the wrong assumption on my part, because his team obviously don’t agree. Their solution? Blow it up, of course.

As you can see it makes a piercing scream as it comes crashing down, so the silent killers from previous issues aren’t quite so silent after all. With his brain pack clicked back into place, Joe has had enough and orders them all to quickly retreat back to their shuttle and return to the Wildcat. This is no place for them to plant their feet (boom) and put down roots (boom, boom) but on their way back they hear another cry, this time a cry for help from deep within a hole in the ground.

What they see down the pit is a two-headed alien covered in bright blue feathers. Speaking our language (able to translate other tongues quickly explained as an ability of his race), Joe and his team set about freeing him from the roots that appear to have trapped him. I’ll admit alarm bells went off for me the second I saw this and it slowly dawns on the team all is not as it seems.

A line of huge trees marches up to surround them, seemingly to make a final stand but suddenly stop. Forming a wide circle around the landing party they just stand there, unmoving. The final panel shows our team looking out at the killer jungle, knowing something is wrong but they can’t quite put their fingers on it, while we the readers see the alien is but a suit and it’s being quietly ripped open. Inside, a few plants are playing the part! This is great fun.

This must mean they’re able to communicate properly (beyond painful screams) as they were able to impersonate this fictional alien creature and, maybe more importantly, decipher our language. Does this mean I was right when I guessed it looked like the tree earlier was attempting to use Joe to communicate? Out of all the strips so far this feels the most alien (suitably enough given its name) so kudos to writer David Robinson, although it’s in no small part thanks to the highly original artwork of Ron Smith.

I don’t quite know what to make of the Kitten Magee strip this issue. First up though, it begins with Kitten receiving the life dust from her robotic pet Crud via something beneath her collar. Whether it’s a device, an injection or an opening in her skin isn’t clear in the shadowy forest and I’m guessing it’s been left deliberately ambiguous by writer James Tomlinson and artist José Ortiz at this point, so hopefully a future issue will clarify.

So the tribes from previous episodes to whom Kitten proved herself by fighting their leader are now attacking her team, and to begin with we think it’s some form of mind control by the fat men hovering above. But when Kitten returns to rescue her teammates one of the aliens is blasted open and it’s revealed they’re actually robots. This is where I don’t know how to feel about it. At this point I had to remind myself this was the 80s, because having fully organic beings revealed as being robots on the inside is a cliché I’ve grown very tired of over the years. But this was written a few decades ago so I have to remember that context. But why would the fat men (one of whom gets the name ‘Hobos‘ this issue) go to all the bother of creating them?

When the innards are revealed all of the other machines stop, as if awaiting instructions. At this point Hobos is spotted and Bonnie tries to take out his hovercraft device with her sniper rifle. Fleeing, he flicks a switch and the tribesmen take to the air, their laser eyes firing upon the women while others take suicidal bombing runs. Where on Earth (well, not-Earth) did all of this come from?

At the time I can imagine I would’ve been thrilled with this sudden change to the situation, but now I found it a bit clunky. But that’s more the fault of the passing of time rather than the comic itself. So who is Hobos? Did his race create these robots? Or maybe they are sentient machines that have been hacked, which would be more original. Perhaps there’ll be some answers next time, although I’ve a feeling I’ll be left waiting for a while longer.


“I still have to go back upstairs and finish off that overgrown newt!”

Loner

There are a couple of interesting nuggets of story information in the Wildcat Time-Warp Data Link pages in response to readers’ letters. One asks how many people are on board since the terms “hundreds” and “over a thousand” have both been used by now and in reply we’re told that it was meant to be around 500 (in the preview it was over 700) but it became clear after leaving Earth an enormous amount of stowaways got on board. Was the number increased when they realised they’d want to kill off plenty of people in the stories (and had been doing so a lot already)? Interestingly, we’re told that, coupled with the animal and plant life, these stowaways have given Wildcat a total weight load far in excess of its original specifications. Will this be a plot point we’ll return to?

Begging for the hallucinations inside his mind to stop, Barrie Tomlinson‘s Loner agrees to the terms of the villainous lizard to track down the beast that poses a threat to him. Making his way into the depths of the caverns with the furry little ball creatures in tow, Loner wonders inwardly how he’s going to be successful when all he has is his six-shooter. A voice echoes in his mind, “We can help you” and he’s surprised to find that outside of the overgrown newt’s telepathic range these little critters can talk to him, and are intelligent.

Their backstory is that they were the pets of the people who once lived on the continent, content and happy with their existence and loved by their owners. But the people soon became obsessed with creating bigger and more destructive weaponry, their wars became deadlier and soon they had wiped themselves off the face of the planet, their pets hiding out in this underground world. What’s more, underneath the fur their flesh is poisonous, sending anybody stupid enough to eat them completely crazy, hence our giant lizard friend’s state of mind. (This is a much better development than humanoid robots.)

They lead Loner to a cave full of the weaponry they gathered and hid away from visitors after the last war. More than enough to see off the beast and free them all from the lizard toom but there’s a catch. The people of this continent had built weapons controlled by mental power alone, so in order to stand a chance Loner will have to undergo a transformation or the weapons will destroy his mind. As you can read above he isn’t keen but the furballs don’t give him any choice in the matter.

We’re left with this image of him screaming in agony as a warning rings out, “At the end, you will consider yourself quite monstrous!” I couldn’t remember anything about this but one look at the Next Issue promo at the back of this issue (further below) brought it all back. What I’ve particularly liked is seeing a slight softening of Loner as he begins to bond with the little creatures.

Boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche

Every five-page chapter of this strip takes a big step forward in developing the story and when something this fun to read is all wrapped up in superlative David Pugh artwork it’s no wonder this was my favourite part of the comic. It’s hard to believe we’re only 20 pages in! I think of that thick trade paperback graphic novel collecting the entire Loner saga together and I can only imagine what will happen in all of those pages. I’ll be finding out the slow way.

I mentioned a fortnight ago how 11 people had already died in the pages of the comic and, although we now know there are more on board than originally thought, the Wildcat Complete on which the cover is based is called Death on Wildcat so I’m assuming the trend is going to continue. But first things first, has that picture of the Wildcat craft been pasted on top of the scene? It certainly looks that way. It could be because it looks like a special technique was used to draw the planet and its rings. It’s a lovely effect and then the spacecraft could have been drawn separately and placed on top. Works for me!

The artist hasn’t been confirmed but I believe it to be Enrique Alcatena‘s work, returning for the first time since the premiere issue’s ghosty story, this time with a Dr Jekyll and Mr Vampire Werewolf tale. The Duty Commander, John Anderson is getting a bit cocky with the fact no crime has been reported on board for weeks. (Obviously some time has passed since the last issue.) Now convinced Wildcat is a safe ship with a complete lack of lawlessness, his statement is predictably followed by an alarm.

The Chief of Security barely has a moment to explain how boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche before they’re alerted to a murder on board. It’s a simple tale with obvious clues for the chief to follow and soon enough he’s tracked it down to Dr Timothy Lee who had been conducting experiments on animals back on Earth with the hope of creating an army of controllable killers. With Earth evacuated and all animals on board accounted for he had continued his experiments on himself.

The most interesting bits for me are the emphasis on just how fragile the peace is on the ship and the fact there are aliens already on board. They work alongside us, are part of the crew and are helping us navigate the galaxy in search of a new home. With the comic set in 2250 it’s not beyond the realm of believability that we’d have made contact with some races, although this is the first we’ve seen anything of them, when they’re the target of a crazed, bigoted killer.

Wildcat death toll: 14

That’s us for the first of three issues this festive season. The next is the Christmas one itself with a strange cover I clearly remember picking up from the shop. When you see it you’ll understand why it’s so memorable. How about a Christmas pudding wrapped around a spaceship? Think I’m joking? You’ll see.

Just to finish off this issue is the advertisement on the back page. Sharing these contemporary adverts is part of the fun of this site. This is the first time Wildcat has included one in its pages and it’s for a favourite childhood cereal (which I’ll admit is still bought from time to time today).

The special Christmas edition of Wildcat will be reviewed right here on Friday 17th December 2021.

iSSUE THREE < > iSSUE FiVE

WiLDCAT MENU

JURASSiC PARK #6: THE LOST WORLDS

By 1993 I’d moved on from comics into the world of computer games magazines, but when I saw that ‘Jurassic Park‘ title with that tagline peering over the other comics on the shelves I was quick to grab it! Previously put off by the movie adaptation, here was the first official continuation of the movie’s storyline. But there was more, beginning with that brill Walter Simonson cover! As I flicked through to get an idea of what it was about I noticed back up strips too. On first sight it felt like the Transformers comic I’d loved so much. I was sold and bought my first comic in over a year.

Of course this wasn’t to remain the official sequel for long. Just a few years later Michael Crichton would release his novel The Lost World and the subsequent film was based upon that. But the American Topps Comics was the first to do so and Dark Horse International published it here in a typical UK comic format, meaning they were chopped up into smaller parts and backed up with other strips following the central theme. To the uninitiated it might sound like this would drag a story out unnecessarily but that couldn’t be farther from the truth.

UK readers were used to monthly stories from across the pond being split up in weekly or fortnightly comics out of necessity. This may have been a monthly but it still felt completely normal, it was just how things worked over here. Also, the Topps stories were split into mini-series with an unspecified gap between each so editor Dick Hansom‘s decision also made sense. If the comic had kept to this format a four-issue mini-series in the States could’ve lasted a full year over here. If the publishers themselves hadn’t gone bankrupt we could’ve had multiple years of Jurassic Park here.

The first thing this issue hits us with isn’t a comic strip but it still takes me right back. I may not have had a Sega Mega-CD (or any wish to own one) but I do remember the onslaught of new gaming consoles at the time, investing in the 3DO myself which I adored. My computer was the Commodore 64 but I loved reading up on the latest tech and the Jurassic Park game for the Mega-CD was completely different than all the others and looked like a proper adventure on the island. The constant hype for all these new machines was so exciting for me back then, like the future was arriving!


“That T-rex saved us from the ‘raptors! By the time we left Jurassic Park, I was almost — hell, I WAS in love with her!”

Dr. Alan Grant

So let’s get started with our three strips. While Dark Horse’s Aliens had various stories within that universe to pull from, joining the eight pages of Aftershocks (our main strip) here is the return of Xenozoic Tales (at ten pages) and new back up Age of Reptiles (at 12 pages). Yes, our main strip is shorter than the others but cliffhangers in all three had to be carefully chosen. With a unique dinosaur theme throughout – movie sequel set in the present, sci-fi action set in the far future and historical adventure set in the actual time of the dinosaurs – I never felt short changed and it never felt like anything other than a proper Jurassic Park title.

The first story begins with a narrative caption simply stating, “Three days later” above the body of a furious Tyrannosaurs rex. Writer Steve Englehart (The Avengers, Doctor Strange and creator of Star-Lord) was given free rein to develop the movie story as he saw fit, picking up the story with Dr Alan Grant and Dr Ellie Satler returning to Isla Nublar to supervise InGen‘s military-style cleanup operation. This already contradicts what came later (Hammond told us in The Lost World they’d been left alone) but let’s go with it as an alternative storyline.

We turn over to this great double-page spread above, narrated by Alan as he watches the ‘rex destroy jeeps, tanks and anything else thrown at her. She’s furious with her prey but Alan’s inner thoughts are ones of love, of being grateful that she saved all their lives. Her very existence in the modern world is a miracle and , just like in the novel and the film, even though he and Ellie are frightened they’re equally in awe of her.

InGen want to regain control, contain the animals and begin scientific experiments on them in an attempt to make back some of the money they’ve lost. They don’t want to reopen the park. A new character called Dr. Fischer is the face of the corporation. He believes Ian Malcolm‘s predictions were coincidence rather than proof of Chaos Theory and he makes it clear he stands for advancing the scientific community, rather than science itself, putting him at odds with Alan.

It’s a small slice of action but it’s a great start and thought provoking at the same time

There’s a hint in here too that the Velociraptors had managed to escape their enclosure earlier than we’d thought, because no eggs were found in there and we knew they were able to breed. This ties in with the book but not the film. In Michael Crichton‘s original story the ‘raptors were able to get in and out of their enclosure at will without the humans noticing. In fact, some had made it on to one of the boats for the mainland, which added more tension to Alan and the kids’ return to the Visitor Centre because they had to warn the boat before it docked. But in the film they clearly didn’t get out.

The art style is a world apart from what we had in the adaptation. Armando Gil (The ‘Nam, Savage Sword of Conan, The Punisher) brings a gritty, mature style to the art. His T-rex certainly looks the part, closely resembling the actual dinosaur and he really captures her size and power. (Also, an uncredited Dell Barras, see next issue’s review.) Alongside Armando comes letterer John Costanza (Green Lantern, Batman, Ronin) and colourist and story editor Renée Witterstaetter (Silver Surfer, The Sensational She-Hulk, Jason Vs. Leatherface) whose subdued colours suit the wonderfully scratchy artwork perfectly. It’s a small slice of action but it’s a great start and thought provoking at the same time. I like InGen’s desperation and the fact Dr. Fischer believes he’s right, that what he’s doing is for the greater good. I hope it develops these threads.

Carrying on the theme of not learning from past mistakes comes the first backup strip, Xenozoic Tales in which our hero Jack Tenrec finds himself at odds with the council and his new friend Hannah Dundee. Both his and Hannah’s tribes want to stop his campaigns against their poaching. But Jack is standing firm, knowing he’s baring witness to humans going back down the very same path that led to the cataclysm in the first place. Creator, writer and artist Mark Schultz has been very clear from the first chapter this is a story about the dangers humans pose to our world.

Benefactor is the seventh story in the series but only our third, something I went into more detail on last time. This could be because only some of the tales had been published in colour by this time, done so here by Christine Courtier. It ends with a cliffhanger for the first time and I remember these strange creatures from later in the run. Hannah has been sent to look for Jack after he’s stormed off. Using her tracking skills, unaware the council man who accompanies her is intending to kill Jack, she catches a glimpse of his Cadillac shining in the hot afternoon sun but gets more than she bargained for as she approaches it. The back-stabbing and the politics, wrapped up in an adventure in a land populated by dinosaurs is unique and really fun to read.

When I scanned over this issue in the newsagent’s my eyes lit up when I saw the final strip. I know it’s a cliché and an exaggeration to say “it took my breath away” but you’ll get my point. Set in the Mesozoic period it follows a pack of Deinonycuses and a T-rex family as they do battle after one steals the meal of the other. Created and intricately drawn by Ricardo Delgado and beautifully coloured by James Sinclair it contains no narrative captions at all. Everything is told solidly in pictures only, without even any lettered sound effects.

Ricardo is an artist working in the movie and television industries, whose credits include everything from The Real Ghostbusters and WALL-E to Jurassic Park III, suitably enough. James’ credits have also included Legends of The Dark Knight, Hellblazer and The Mask comics. Age of Reptiles was Ricardo’s first book in a series and hadn’t been released here yet when it became serialised in the pages of Jurassic Park, where it’s an even better fit than Xenozoic Tales for obvious reasons.

It tells an absorbing story through great art and wonderfully designed characters. The Deinonycuses kick things off by taking down their dinner, a giant Brontosaurus. Originally I thought these were Velociraptors until I read the catch up on the contents page of the next issue, although to be fair they are a very closely related species. I love how each one has particular markings and by paying attention to such things we get to know each one over the next few months. How Ricardo imbued each one with individual personalities through facial expressions and movements is simply genius.

They begin to feast but are rudely interrupted when a giant T-rex jumps on top of their prize and roars at them to back off. But they aren’t giving up so easily and one leaps in to slice at the bigger beast. The strip was quite gruesome and violent for the time and, while there’s nothing to put off younger readers yet, it will build upon this as the story develops. But it also had its lighter comedic moments, one of my favourites coming up right now. After the smaller dinosaur leaps and slices we turn over to be met with the page on the right below.

This still makes me laugh to this day. As the story develops we’d see an ever-increasing battle of revenge between these characters which would include ferocious fights, some tender moments and one surprisingly heartbreaking scene. Don’t believe me? You’ll just have to wait and see. It’s not an exaggeration to say it’s a thrill to be reading Age of Reptiles again after so long. The collected books go for silly prices online these days so I’m happy to wait and play the slow game with this serialisation. It’s worth the price of admission alone.

To finish off here’s a look at the advertisement on the back cover for the Jurassic Park videogame which was being released on a variety of platforms. It’s the tagline I love the most here. This was around the time Street Fighter II was everywhere (it would even be a comic advertised in these pages soon enough!), making this a brilliant piece of competitive marketing for the time!

I remember playing the Nintendo Game Boy version. Even though it didn’t follow the plot of the film at all and had Alan Grant out in the park collecting all the eggs with a gun, firing tranquillisers at all the dinosaurs as if they were all out to eat him, it was still a really fun game to play. Especially at night when I was meant to be asleep for school the next day, having to play it using that heavy, cumbersome light attachment on the supposedly handheld console.

This was a brilliant start to my Jurassic Park comics journey. Surely here was a title that I could collect without fear of it being prematurely cancelled? How could a comic based on the hottest thing on the planet be anything other than a runaway success for years and years? Well, if the comic had kept to this format and continued until the end of the US strips, those 19 American issues would’ve spanned a whopping 57 British editions over nearly five years! The next one is #7 and its review will be up on the blog on Tuesday 28th December 2021.

iSSUE FiVE < > iSSUE SEVEN

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SUPER NATURALS #3: ACTiON, HORROR, LAUGHS!

One thing that’s very apparent with this particular issue of Super Naturals is how each artist has a very different way of interpreting the characters. In fact, artist Sandy James even changes his Skull from the rotting flesh colour of the cover to a bright green for the poster (the same as the hologram on the toy). The cover itself is more simplistic this time with the main focus being the competition inside.

The logo is also bigger, making an even bolder statement on the newsagent shelves than before. First up inside is the next chapter of The Legend of the Super Naturals and time to introduce two new toys into the fray, the Tonka trucks Bat Bopper and Ghost Finder. These possessed vehicles were great looking additions to the range and I’m happy to say they make quite the entrance here, drawn by Dave D’Antiquis.

With facial features like these I imagine they’ve been bestowed with some form of spirit, although how this was achieved in the real world and without Ghostworld‘s overlord Specter isn’t explained. Controlled by Ghostlings Vamp-Pa and Spooks they battle it out and in the process destroy half a city block when they blow up a tanker truck. 

I think it’s safe to say this strip has now fully committed to going down the action route rather than the creepy horror-tinged story we got as an opening chapter when it was drawn by John Gillatt. Perhaps the action genre better suited Dave’s style, and in no way am I disappointed, just to be clear. So surely all this destruction can’t go unnoticed in our world?  As a matter of fact no, it doesn’t.

This final page brings a sudden maturity to the strip which was a surprise.  Seeing real world (as it were) military people and their response makes this far-fetched tale suddenly feel grounded in some form of reality and in turn brings a whole other level of drama to the proceedings. The fact this small band of Super Naturals are about to face the full force of all this military might may seem like overkill, but as humans we really didn’t know what we were up against.

These generals, despite brushing aside as absurd the theory that’s actually closest to the truth, have concluded this is the appropriate, balanced response. If that’s the case then we’re in for one hell of a fight next issue. It may have moved away from horror but this has been a blast and the sudden change in tone has me very interested in the next instalment.

The Ghostlings strip drawn by Anthony Williams continues to bring the laughs like it did last time. There are a couple of genuine giggles here too, for example Scary Cat falls off a high beam above the stage and Vamp-Pa turns into his bat form to save her. But she doesn’t want nor need saved, as she can simply transform into her cat persona to land on her feet. As cats do. In the end the two of them are so busy bickering they plummet right through the stage below!

With some fun banter again, whoever wrote this strip seems to have been having a ball with the possibilities of these characters and I hope one day I can properly identify and credit them. It all comes to a satisfying end with both sets of Ghostlings returning to Ghostworld, eager to do battle but once again stuck in the one place they’re forbidden to do so. However, Spooks isn’t done yet and on the next page shows off the first contributions from readers.

They don’t disappoint. My favourite is the one in the Big Battles box where David Phethean has just written in to tell Spooks what toys he has and that he’s trying to save up for some Ghostlings. The fact he’s going to receive five pounds from the comic that could buy him one of the toys is really rather heartwarming.

After the action and humour so far it’s time to get back to some classic children’s horror stories

There’s a funny non-answer to the question of why the Ghostlings all have four arms, and with hindsight a comment in Spooks’ introduction about “sold out signs appearing in paper shops, referring to Super Naturals comic” almost reads like a jinx. It reminds me of the prediction in the Ring Raiders preview comic of readers needing to place an order because it was about to become the biggest selling comic in the shops. When both of these comics were starting out everything was pointing towards these franchises taking off as the Next Big Things.

After the action and humour of the issue so far it’s time to get back to what we were promised and some classic children’s horror stories. First up is The Doll, another strip I wish I knew the writer of, to see who was responsible for this masterpiece. When the strip began we thought young David Wickham would be the star when he found the creepy ventriloquist’s doll in his new foster home, but interestingly it’s older brother Simon who appears to be the lead. The chapter begins with a visit to the hospital to visit their single father, the whole reason they’ve been placed into temporary foster care.

Poor cat! David’s blasé response to the shocking death of the family pet is completely out of character. Even though we only really saw his true self in a few pages of #1, he was written well enough for us to recognise something is clearly wrong here, even without the explanation from Simon. As the story progresses Simon keeps tabs on his younger brother and at one point in the day is searching for him in the garden when he notices the garden shed is open. Assuming David is inside he starts to poke about.

We may not know the writer but we certainly know the artist. Francesc Masi is once again quite the master of horror. His use of shadows, quick movements and silhouettes is fantastic, building a feeling of suspense as Simon catches little glimpses of things out of the corner of his eye, or outside his bedroom window late at night. At one point his uncle sneaks up behind him with a small toy action figure to scare him, but it’s drawn in such a way the reader thinks it’s the doll (who we’d seen in the shadows with a weapon ready to pounce).

It’s perfectly clear here the doll is out to kill Simon, which for a kid’s comic based on a toy franchise was shocking. In a good way of course. It’s no wonder this strip was talked about in the school playground so much. Simon finds the diary of the previous foster child, Alan and it’s full of hatred towards his guardians, a world away from the kid described previously. Clearly something changed him.

Picture the scene of young children reading this comic in bed late at night by lamp light. That’s how I did it with my first two issues back in 1987. We wanted to be frightened by this comic and The Doll was a guaranteed scare. I may now be an adult but if a (much) younger comics fan was to read this now I doubt it would have lost any of its edge.


“The Death Mask of M’Tali! No-one must wear that! I promised!”

Dudley Carrington OBE

The next strip is a bit lighter by comparison but the Scary Cat Challenge anthology series is definitely beginning to step up a gear. Simon’s Mask is all about Simon Purcell, a lonely schoolboy with no real friends, a quiet lad largely ignored by his peers. Invited to a costume party he sees a chance to stand out from the crowd, to make an unforgettable impression and hopefully find some friends to boot. He visits his uncle Dudley Carrington OBE, a former world explorer and his collection of masks from every corner of the globe.

The one Simon wants to borrow, the Death Mask of M’Tali is grotesque and he is forbidden from taking it. No explanation is given other than his uncle promised someone, so he is adamant it’s not to be touched. Simon tricks him into believing he’s taking a different one but the Death Mask is hidden under his shirt. On the night of the party he frightens all those around him and he’s loving every minute of it.

The whole idea of the party was that no one was to reveal their identity until a certain point in the proceedings, after the prize giving for best costume. As he frightens people they congratulate him on giving them a scare and on his apparently homemade mask. He’s sure he’s going to surprise them even more when he reveals himself. Everything is going exactly as planned. That is, until the moment comes for him to unmask.

I had predicted by this stage the mask simply wouldn’t come off, however in a neat twist it does but underneath it Simon’s own face has been transformed. He rushes to the nearest telephone to contact his uncle for help, only to be told by the butler that he’s died. Seeing the Death Mask had been taken by Simon terrified him so much he had a sudden fatal heart attack. The realisation that he’s never going to return to his normal self hits Simon and we’re left with this final panel below.

Simon screams and the story fades to black. It’s a great wee complete tale, a quick but interesting set up, a well-paced build and a twist at the end for the well-meaning kid who lied and stole from his uncle. It’s quite ‘Twilight Zone‘ and is the best of the series so far, but still tame compared to what the young readers themselves would send in (as I recall from reading these about seven years ago)! You’ll have to keep coming back for the rest of the reviews to see what I mean.

On to that competition that was hyped on the front cover, with 50 Super Naturals action figures of either Lionheart or Skull to give away. What’s a little strange is the fact the back page competition run by Tonka themselves is in every single issue, so we were already getting lots of chances to win these. In fact, the competition on the back page this time is for a Tomb of Doom playset with lots of action figures as runner-up prizes, which is an even bigger haul than here. But this one was organised by Fleetway themselves, so it got front page coverage.

Alan Langford‘s Skull is a much more horror-inspired interpretation in the continuing saga of Mount of Athos. Having stolen the sacred casket it looks like his plan to spread a little chaos and evil is about to come to fruition, until Eagle Eye literally swoops in to save the day.

It all leads up to another battle between these giant forces of supernatural energy and the clashes feel suitably epic. We get to see many of their special powers in use, such as Burnheart‘s flames where his entire body inside his armour turns to fire which he projects all around him. There’s an air of Judge Fire from the Judge Dredd comic strips with him. Snakebite tries to use his hypnotising eyes but Lionheart is able to project this right back at him using the mystical jewel hanging from his neck.

There may be less in the way of frights this issue in the Super Naturals stories themselves but the large scale battles are perfectly presented in Mount of Athos, complementing the lighter but no less action-packed vehicular destruction in the first strip. Athos culminates in a one-on-one between the two brothers, and it’s no exaggeration (for me anyway) to say this feels like a clash of the titans on an early Optimus Prime/Megatron scale.

The comic may only be three issues in and this may have been the first I didn’t buy when I was a kid, but it’s my favourite so far. It’s perfectly balanced between the action, the horror and the comedy. Usually we’d be celebrating if a comic was able to achieve a good level of enjoyment in one of these genres, but for editor Barrie Tomlinson and his team to give us all three has been a delightful surprise. As I’ve been writing these reviews, blog readers have been commenting on social media about their memories of Super Naturals and how wonderful it was. It gladdens my heart to know I’m not alone in my high praise for the work put into this comic.

Just to finish off, here’s a look at a large advertisement that graced an eye-catching double-page spread inside this issue. I can remember my friend having the ZX Spectrum +2 with the cassette deck and going to his house to play it for hours at a time. It would be four years later when I’d finally replace my brother’s hand-me-down Atari computer with my own Commodore 64, but this advert takes me right back. For younger readers of the blog I’m sure this looks so quaint.

As I end this review I look around my living room and the Christmas tree is blinking away (my office upstairs where I usually write also has its own little desktop tree) as my very favourite thing in the world is getting closer. Getting to relive this classic comic again over Christmas is going to be so enjoyable; there’s just something wonderful about reading ghost stories around the festive season. Especially when they’re as good as these.

The next issue’s review will be up on the blog on Sunday 12th December.

iSSUE TWO < > iSSUE FOUR

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