All posts by Phil Boyce

OiNK! FREE CRASH EDiTiON

This is a somewhat unique addition to OiNK’s run and one I missed out on at the time, despite it being briefly advertised in #32. I can only blame my young self’s lack of attention span for that one. Given away free with #48 of ZX Spectrum computing magazine Crash, this 16-page freebie (the pages are smaller than usual, made to slide inside the A4 Crash) contained all new material from a variety of OiNK contributors. As a tie-in with the new computer game it was an original idea and a smart move, potentially a great way of bringing new readers over to the comic.

I’ve already covered the magazine’s OiNK article which contained an interview with co-editor Tony Husband and a special Frank Sidebottom page, so let’s take a look inside the comic that came with it. We’ve a superb Ian Jackson cover to begin, with Uncle Pigg playing the game on a Spectrum computer which leads to a strip inside featuring him and Mary Lighthouse (critic) in a take on Max Headroom. But it’s across the page from this that things take a turn for the weird.

Lew and Mark decided the strips would work best if they reflected the gameplay

Lew Stringer’s Pete and his Pimple and Tom Thug strips feel a little off and originally I couldn’t quite put my finger on why. Pete’s strip has a different name and basically his pimple goes on a bouncing spree (complete with dog-like yelping noises), flattening some bullies in the process. It’s a bit tame compared to normal, and in Tom’s strip he’s driving about in a ‘Thugmobile’ shooting bovver boots out of a cannon at invading zombies! It’s a dream of course. He awakes to say he’s doesn’t know why he’d dream that but his bedroom is full of zombie posters and toys, something never mentioned before in OiNK. How bizarre.

Don’t get me wrong, both are enjoyable strips, however there’s a reason they feel very different than normal. Lew and co-editor Mark Rodgers decided they’d work best if they reflected the gameplay in the OiNK game. But since that didn’t really reflect the comic (and instead was made up of mini-games with the characters shoehorned in) their strips in turn don’t really reflect their usual hilarious outings. Pete’s game was a Breakout clone, bouncing a ball (his pimple) to break bricks, for example. I’m also not quite sure why Pete’s pus is suddenly green, although Patrick Gallagher did confirm they did the colour separations and not Crash.

There are some funny moments here, like the sound effects used in Pete’s strip being classic comic titles such as ‘Pow!’ and ‘Wham!’ and of course the word ‘Crash’ is used as much as possible! David Haldane’s Rubbish Man is the third and final strip of a character featured in the game and unfortunately it’s pretty poor, with Boy Blunder playing the game while our hero dispatches some random vegetable villains in the background. None of his smelly powers (or even his smell) feature at all, so as a pig pal it just feels rather bland.


“He defeated the dreaded Three-headed Politician of Gassbagg!!”

Mutant Space Barbarian Magic Warriors of Doom

Much better is the double-page spread in the middle of the comic drawn by J.T. Dogg. Written by Mark Rodgers the title Mutant Space Barbarian Magic Warriors of Doom sums up some of the ludicrous names we were subjected to for some of the less-than-great gaming titles back in the 80s. It centres on an arcade machine with somewhat magical powers. Perhaps inspired by Tron, it’s a much more colourful affair with Dogg’s excellent artwork.

With its fast-paced humour, daft ending and some 80s satire it’s the best introduction to OiNK possible for Crash readers. That ending in particular had me laughing. With all of that build up, the heroic deeds and all of Mike’s victories, for it all to be torn down in a couple of sentences and the whole world to fall into despair as a punchline is great stuff. Classic Mark, really. Billed as “An Interactive Comic Strip” for the computer mag, in reality it boils down to a competition for the readers to send in suggestions of what poor Mike saw that turned him into a pile of Angel Delight.

The address for this competition is OiNK’s, meaning the winning entrants would be published in the comic instead of the magazine. We’re almost at a simply superb contribution from Frank, but first here’s a quick look at some of the other highlights. Mary Lighthouse (critic) isn’t too happy with Uncle Pigg’s simulation of her in that Max Headroom-inspired strip, you can see part of Tom Thug’s strange dream based on the game, Harry the Head scares a show off on the school computers and this issue was the perfect place for a reader’s Groovy Graphics.

Up next Frank Sidebottom has a text-heavy (which suits the magazine) double-page spread and it contains an extraordinary amount of work on the part of his alter ego, Chris Sievey. From the introduction that pokes some fun at the Sinclair ZX81 (accurate though, so he’s done his research) to his piece about the “fiddly bits inside computers” and his funny facts about the machines (and neighbours) that includes praise for Clive Sinclair’s infamous C5 personal cycle, it’s a delight to read.

It also contains some actual working type-in programs for ZX Spectrum users. These little gems are not only working programs, they’re funny in their own right. Complete with cut-out cassette covers which hilariously had nothing to do with what was on the screen (but none for Little Frank‘s game, naturally), one ‘game’ would basically select a random point on the screen and you had to use your cursor to find it in a trial-and-error fashion. The other was a linear romantic story where all you’d do is hit a key to read the next line and it’d give you a couple of choices to get slightly different compliments about what a nice young woman you are.

Oh and Little Frank’s program prints “l.f. is better than f.s.” at random points on the screen. Silly and pointless, but that in itself was the whole point.

To round things off for potential new OiNK readers what else could be on the back page but a GBH madvertisement? The 80s was a very exciting time for what would become a multi-billion pound industry worth more than the movie and television markets! Everything was brand new and younger people in particular jumped at the chance to become part of it, creating their own games from home, just like a lot of the mainstream games were back then. GBH clearly saw an opening in the market for ripping people off.

The pictures for this were taken by OiNK’s resident photographer John Barry and that lady at the computer (that contraption is so funny in itself!) is John’s wife at the time, Ike Walton. Thanks to co-editor Patrick Gallagher for the info. Unfortunately the names of the children and that wonderful old man have been lost to the mists of time.

If you’re interested in tracking down this unique little issue of OiNK it also includes Billy Bang, Horace (Ugly Face) Watkins, Mr Big Nose, Burp and Hugo the Hungry Hippo. While I do believe some strips would’ve been a much better introduction for their characters and the comic if they hadn’t tried to tie themselves into the game, I completely understand why they chose to do so. It’s still a funny wee comic and a unique edition that no OiNK collection is complete without.

Quite a few posts make up the blog’s coverage of the OiNK game, beginning with the preview in Zzap!64, an in-depth look at the Crash magazine this comic was bundled with and a Retro Gamer article from 2021 containing an interview with the game’s creator. Still to come on is the Zzap!64 review of the game itself and later in the year a couple of issues of Commodore Format in which they gave the game away free but under a different name, then detailed how to beat it.

But probably most excitedly for established pig pals who picked this issue up were the first images of two things coming later in 1987, in a promo by Patrick. Stick with the blog, folks.

iSSUE 30 < > iSSUE 31

OiNK READ THROUGH MENU

OiNK SPECiALS & BOOKS MENU

THE OiNK COMPUTER GAME MENU

OiNK MERCHANDiSE MENU

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COMiNG UP: FREE CRASH EDiTiON

Coming up in a couple of days is a very unique little edition of our favourite comic, the free OiNK Crazy Computer Comic! Only available free in an issue of ZX Spectrum computing magazine Crash, it was a 16-page sampler with all brand new strips and features, released to tie in with the new computer game (which was a tie-in with the comic). I’ve already covered the excellent OiNK feature inside the magazine so up next is the main event. Below is a scan of the only time it was promoted in OiNK.

As a kid this passed me by so it’s a shame it wasn’t given a proper advert at the time, more of us may have picked it up. But I’ve now corrected this oversight and some highlights I’ll be showing are a rather different Pete and his Pimple, another gorgeous J.T. Dogg strip, a GBH Hardware catalogue and a simply jam-packed spread by Frank Sidebottom! You can see these and more in the full review.

GO TO FREE CRASH EDiTiON

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HAVOC: iN REAL TiME

It’s time to add another comic to the blog, to relive another cherished childhood title in real time and it’s from Marvel UK. Previously from the same publisher the blog has covered the short-lived Visionaries, over on OiNK Blog’s Instagram I’m still reading Transformers and approaching the sixth anniversary of that particular read through at the time of writing this, and there’s a one-off post celebrating #1 of The Real Ghostbusters. Back in July 1991 the latter two were the only comics I had a regular order for when a new weekly called Havoc caught my eye.

The first issue of a brand new comic was always an exciting prospect and this front cover was enough for me to know I just had to try it out. The free booklet which introduced us to all five strips inside blended into the cover image of Deathlok and when I pulled it back to see what was underneath I had a hunch straight way this would be a regular purchase. (You’ll see the image contrast in the first review.) Recognising Robocop and Conan and seeing a fiery skeleton riding a motorcycle convinced me this was going to be new, exciting and unlike anything I’d read before. I wasn’t wrong.

Launched and initially co-edited by John Freeman (he of Down the Tubes) and Harry Papadopoulos, the writing of both I’d previously enjoyed in The Real Ghostbusters, although I didn’t realise that at the time. Most likely forgotten by many because it only lasted a couple of months, Havoc was a weekly 36-page anthology comic featuring five action-packed strips from the US which hadn’t seen print over here. To me, it felt like a really meaty read, a meaner, grittier, more mature version of my school friends’ 2000AD (I’d only read a handful of Tharg’s organs). Indeed, some of those zarjaz friends loved Havoc just as much as I did.

I decided to be nice to my parents and cancelled The Real Ghostbusters after 150 issues so I could order Havoc

I was only 13 when I read Havoc, lured in by that cover and the promise of RoboCop comic strips. It was heavy on character as well as action, the choice of strips was original and it worked. It was the perfect package. After reading only the first issue a reservation at the newsagent was in order so, even though I’d been allowed up to four regular comics previously and was currently only getting two, I still decided to be nice to my parents and cancelled Ghostbusters after more than 150 issues so that I could order something brand new.

At Marvel UK new Editorial Director Paul Neary had a remit to expand the company’s originated content, especially in exporting it Stateside. The ‘Marvel Genesis’ project would kick off with Death’s Head II and Overkill the following year, the idea being to have a range of US-format comics alongside the latter’s UK-size anthology featuring all new, original material. However, this new project was going to take a while to get off the ground.

The company still had a large range of titles at the time, from nursery to teen, but lost a bunch when former Managing Director Robert Sutherland was able to take some of the licences with him to Regan Publishing. Paul had to be seen to be creating new titles, they couldn’t just wait a year or more for the new comics and so Havoc and its sister title Meltdown (basically a larger monthly along the same lines) appeared. They were essentially stop gaps while everything else was slotted into place, but also designed to compliment the new Genesis titles when they rolled in. Unfortunately neither comic’s sales were good enough to last that long.

Meltdown lasted six issues, Havoc for nine. The first issue coincided with the beginning of my school summer holidays, the final one released the Saturday before we started again for the next term, so it was the perfect summer comic for me that year. I loved every single strip, surprisingly enjoying the characters I’d never heard of more than the ones that had grabbed my attention in the first place. As I said, it was a more mature read and so at that age I felt it really spoke to me, like the editors knew exactly what I wanted to read next, even before I did.

It also contained a weekly news column and I’m really looking forward to reading those for its contemporary look at the entertainment of the day. Later issues would include a letters page full of very keen readers. It really felt like it was here to stay. Then, after #9 left us with another weekly dose of cliffhangers the next issue… just didn’t appear. I remember thinking it must be late, so I was popping into the shop every day over the next week asking for it. When it and the following week’s issue didn’t arrive I got the hint and I was crushed. Again! Too many of the comics I’d started collecting from #1 had been cancelled.

While the sales just weren’t there it apparently proved the concept enough for Marvel UK to move ahead with their project. But as regular blog readers will know, just because a comic wasn’t popular enough at the time doesn’t necessarily mean it wasn’t great for those that did read it. I’ve only recently been able to complete my collection so I’m now ready to read them for the first time in 31 years. Even though I know the stories will just suddenly end, I can’t wait to relive the excitement these characters brought to me every Saturday morning (albeit on Wednesdays in 2022).

Deathlok, RoboCop, Conan, Ghost Rider and the Star Slammers, it’s going to be fun getting reacquainted with you all. The first review (which I’m really looking forward to) will be here from Wednesday 6th July 2022.

GO TO iSSUE ONE

HAVOC MENU

OiNK! #31: BiG! BOLD! BRASH! AMERiCA!

This issue of OiNK sits on my shelves as a loose collection of pages, although you wouldn’t know it until you picked it up. But if I’m not careful all its pages will fall out and become strewn all over the floor. Why have I taken one of my precious comics apart like this? There’s a very good reason and we’ll get to that later in the review, but for now you’ll just have to trust me when I say I had no choice. Hopefully that’s got you suitably intrigued to stick around for the remainder of this post about the Star-Spangled USA Issue, as if you couldn’t tell from that logo.

Andy Roper’s cover art makes just as big an impression, his King Pong strip the star of the inner pages. The recreation of the famous New York finale makes the perfect cover and the strip itself is written by Mark Rodgers. Rather than ape (sorry) a human character by putting a pig snout on them, Mark has taken another animal and pig-ified them, creating the “giant ape-like pig”, which is a bit of a stretch. But ridiculous scenarios are par for the course with OiNK and the more ludicrous the better, so we’re off to a swinging (sorry again) start.

Cutting the plot of the epic film down to a couple of pages we do without the love story, instead when King Pong’s smell gets too much for the city his captor turns into that favourite villain of OiNK’s, a butcher. Taking him captive in return it’s up the Empire State Building we go and just when you think it can’t get any more silly the sad ending is swapped out for a really, really stupid heroic getaway. Wrap it all up in one of the comic’s trademark pun-riddled morals and it’s another classic.

The amount of tiny details Andy squeezes in over the two pages is remarkable, with plenty to keep the eyes occupied and the reader chortling along. From one iconic American character to another, new OiNK writer Vaughan Brunt makes his debut with The American Super-Hero, drawn by Mike Green. I remember telling my friends in school about this one. I took every chance I could to highlight OiNK’s jokes, especially when it was parodying something they enjoyed. I was always trying to make pig pals out of them.

Vaughan would contribute to 17 issues of OiNK altogether before moving on. While he was solely a writer (a very funny writer) on the comic, away from the sty he’s an accomplished artist. While he doesn’t have his own online presence, a fan site for classic television series The Prisoner includes an art gallery of his paintings of Portmeirion, Wales where the show was set. You can check out his work here. Remembering those OiNK spoofs (such as Ann Martin‘s Watery Down and Simon Thorp’s movie posters) it’s such a shame Vaughan didn’t draw for the comic in his gorgeous painted style too.

Hadrian Vile’s strip returns to its diary format with some big news for him and his family. Writer Mark Rodgers and artist Ian Jackson’s creation is about to have a baby sibling. As I’ve pointed out before Hadrian’s age increased in OiNK’s birthday issue and now we’d see his mum’s pregnancy for a number of months almost in real time, from the moment Hadrian notices her belly and her rather strange appetite (to say the least). What we have here is a typically funny Hadrian strip with a surprisingly sweet ending.

Hadrian would continue to make his mark on his mum’s pregnancy and in the end we’d see the big day arrive in a family-orientated issue with a special three-page strip. That’ll be in the latter part of this year. I do remember the strip didn’t go down the well-trodden route of the rebellious boy not having any interest with a cutesy baby in his life or disliking his younger sibling. Instead, Hadrian was instantly besotted and took her under his wing as his potential protégé! The regular strip was already a favourite, but with things like this it became an even more unique and original OiNK highlight.

OiNK had an eclectic style, drawing in established artists from the world of children’s comics, adult newspapers and magazines, as well as a range of younger contributors whose careers were only beginning. While other comics may have given the established cartoonists the larger pieces of work and the newcomers the smaller strips, in OiNK they were all treated as equals. For example, alongside those new to the world of kids’ comics were the likes of Mike Higgs, this issue contributing a simple half-page strip about the Statue of Liberty taking a hygiene break.

A couple of highlights from Steve Gibson’s contributions are next. At this point in the run Steve’s style was being used mainly to illustrate quizzes and fact sheet pages, such as the Coast-to-Coast Quiz where we see his version of Snatcher Sam aka Marc Riley, and then Hogathan King brings us Entertainments USA and a recently released cinema flop was squarely in Steve’s sights.

The next highlight was an easy choice to include. Jeremy Banx’s Mr Big Nose has done many things, such as playing Rambo in Little Bo Beep, having Christmas dinner with a turkey and hoovering with a dolphin (named Keith), but here in just half a page he succinctly sums up the US of A like no one else could. A publication like Private Eye could run this strip today and it’d be met with just as many laughs.

If any part of this issue could summarise the attitude OiNK had towards America it was that.

So why is my copy of #31 of my favourite comic of all time falling apart at the seams? Because it doesn’t have its staples anymore. But it’s not my fault they had to be removed. In the centre of this issue is a superb J.T. Dogg Street-Hogs poster showing Dirty Harry trailing a reluctant Hoggy Bare into action. But this is only one half of a double-sized gift from our ever-so-generous Uncle Pigg.

My personal favourite is the Sinclaire C500 Electrodustbin

The top half featuring Emma Pig and Hi-Fat can be found on the inside front and back covers, so to put the whole thing together kids were instructed to carefully undo the staples (don’t just pull!) and remove the middle poster, then pull the staples out from the rest of the comic, put the cover pages to the side and then somehow push the staples back in through the remaining 24 pages. Unless you have one of those really long office staplers that is impossible, it certainly was for me at this ripe old age never mind back then (I never pulled it apart as a child).

But in order to show you this as intended I couldn’t just pick up the middle of the comic and try to get a photo of the inside covers, so just for you lot my copy shall forever fall apart. See what I do for this site? Anyway, it really is a thing of beauty, just like all J.T. Dogg art. I also love the names of the bikes which I don’t think have been mentioned before; the Hogley-Davison Porkchopper 222, the Yakawaki Trikey-Wikey 5000 and my personal favourite the Sinclaire C500 Electrodustbin, a little dig at the Sinclair C5 personal electric cycle from the 80s.

The ‘Hogs will be back in the next issue with the start of their brand new adventure The Day of the Triffics, which was first name checked way back in #11. This, along with the back page of #27 acted as a way of hyping up the readership for their long-awaited return, although it was kind of lost on me because I hadn’t read their earlier strip, what with my first issue being #14. The artwork looked wonderful though and very funny, but nothing could prepare me for how much I’d fall in love with the characters just two weeks after these posters.

This issue has a “fantastic” back page too. When you flip the comic over you might think there’s been a printing error because it’s upside down but in reality it’s just another clever gag on the part of Chris Sievey aka Frank Sidebottom. Frank’s showbiz career and (probably more importantly) lifestyle was his main running gag, with strips featuring him mingling with celebrities who in reality were cut-out photos glued to the page. With this issue of OiNK and you’ll see he’s taken it to the next level as a cover star of Time magazine.

Having this printed upside down means the comic opens on the correct side of this faux cover, which in itself is a little bit of genius. As ever, his attempts to convince us of his worldwide fame are hilariously portrayed. For example, one very quick glance at the background of the supposed Yellowstone National Park photograph will give the game away. Chris’ creations, showing his character’s poor attempts at creating a fictional reality around Frank’s ego were always a highlight and actually, as fun as the strips were, I think I preferred it when he did stuff like this.

I’ve (carefully) placed the comic back on to the shelf now as we’ve come to the end of yet another review. The next issue of OiNK is themed around sport which is not my favourite topic (Olympics aside) so it’ll be interesting to see how it tickles my funny bone. Remember, just the day before this review was published there was an in-depth look at Crash magazine #42 which featured an interview with OiNK’s three human editors and a lot more besides. The special free issue of OiNK given away with that magazine also has its own review. If you need to, catch up on those and then #32 of the regular comic will be here from Monday 11th July. Phew! See you soon I hope.

CRASH EDiTiON < > iSSUE 32

OiNK READ THROUGH MENU

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CRASH #42: A SPECTRUM OF PiGGY PiNK

In 1987 “The Mag That Saves Your Bacon”, Sinclair ZX Spectrum computing magazine Crash (which ran for 98 issues between 1984 and 1992) approached IPC Magazines about interviewing the OiNK editors regarding the comic for a special preview of the forthcoming computer game. During these conversations the idea of producing a special edition of the comic to give away inside Crash came up. Co-creator/co-editor Patrick Gallagher told me the magazine’s publishers Newsfield were receptive to the idea, very open-minded about what it could contain and paid the OiNK team to produce it. That issue of Crash went on sale today 35 years ago.

So, with a special feature and an extra edition of my favourite comic of all time I just had to track this down on eBay. This is the only issue of Crash I’ve ever read. I found myself reading more than just the OiNK related pages too and have included some highlights I found particularly interesting below. First up though is the interview and a special page from Frank Sidebottom. The comic itself I’ll keep for a review post of its own, which you’ll be able to read in a few days. So what exactly would an issue of Crash involve? Here’s the contents page, with a little guest appearance from a certain explosive personality.

What it means by “it’s not really page 59″ is the fact the free comic was in the centre of the issue so if you opened at page 59 it would plop out. The title of the interview is another reference to George Orwell‘s Animal Farm, which OiNK parodied in #30, on sale at the same time coincidentally enough. In the editorial Roger Kean kicks things off by pointing out the free comic and the article, noting this is the first time they’ve ever teamed up with another publication.

Graeme Kidd‘s article is longer and more in-depth than the one featured in Zzap!64 the month before. While the Zzap preview had told the origin story of OiNK, Crash spoke with Tony Husband directly and there’s some wonderful pieces of information for pig pals. Zzap mentioned the initial idea had been for a fanzine, here Tony is able to elaborate on the reasons behind that. The initial chance meeting in a local library between Patrick and Mark Rodgers (both working on Whizzer and Chips without knowing each other) is also mentioned, a tale I’ve heard before briefly but again there’s more detail here.


“It’s a success story the comic’s creators hardly dreamed of.”

Graeme Kidd, Four Legs Good

There are some little factoids for fans such as OiNK’s sales, the dummy issue being met with a divided opinion at IPC Magazines but ultimately championed by the people who would make the call (Youth Group Managing Director John Sanders and ‘John Painter’ is an error, that should be Bob Paynter Group Editor of Humour Comics), the original strategy in its creation and how the idea of putting together a small, weekly comic was changed to a larger, fortnightly one. Of course, that weekly format is the one OiNK would eventually turn into (much to the annoyance of some).

There’s a funny moment when we find out a certain comics publisher wasn’t too happy with OiNK spoofs of their characters (one example mentioned can be seen in #18‘s review) and a horrific episode for a young reader whose mum showed just how hypocritical those who think they’re morally superior to others can really be (like certain scaremongering tabloids). At the end there’s a very quick preview of the game which, after painting a fascinating picture of the comic, shows us probably the most uninspired screenshot possible.

To see the original Janice & John strip Tony mentions check out #7‘s review and for OiNK’s response to the complaint make sure to read #28‘s!

Over the page from this piggy pink spread we get a little something extra from Frank Sidebottom in the shape of a guide to computers, which is really a competition page with rather wonderful prizes. If I’d known Crash had a free issue of OiNK and the chance to win original artwork, t-shirts, mugs etc. I’d have been all over this as a child, even if I wouldn’t own my own computer for another four years.

I must add a little caveat here. This doesn’t look like Frank’s usual handwriting and it’s been signed “Topbottom”. I initially thought he’d been in a rush to complete it for Crash’s deadline and that was the reason for the change in style slightly, but some fans believed it wasn’t his work when I initially shared this post on social media. I checked with Patrick who can’t remember if that was the case, but he’s certain Chris (Sievey, the man behind the mask) wouldn’t have knowingly let anyone else do it, especially if it meant copying his OiNK work. So I’m going to say it was him.

Just wait and see Frank’s contribution to the OiNK pullout comic, it’s proof indeed of just how much he’d put into his work for kids.

So that’s OiNK’s contribution to the magazine itself and strangely enough I can’t find evidence of the all-important game review in any following issue. Does this not bode well for the quality of the finished product? No, even if the game had been absolute trash the magazines of the time would’ve reviewed it and given it an appropriate score. But from my extensive research into the rest of that year’s issues (and those from 1988 as well) it just wasn’t reviewed by Crash. However, Zzap!64 did so watch out for that soon.

The debut of the brand new 007,
Timothy Dalton!

Back to Crash and as I said the free comic will be getting its own review post (as well it should) but I wanted to highlight two particular features in the magazine that stood out for me personally in this delightfully retro read. I’m a big fan of both James Bond and Nintendo, so first up was news of not only the next Bond computer game but also the brand new movie it was based on, The Living Daylights and the debut of a brand new 007 which is always an exciting occasion.

That actor of course was Timothy Dalton, who is still my favourite in the role to this day. His second movie, Licence To Kill is not only the best Bond film in my opinion it’s also my second favourite movie of all time (behind only Jaws, in case you were wondering). Unfortunately, with MGM going bankrupt a year or so later the movies paused until the mid-90s and by that stage Dalton wanted to move on. But The Living Daylights is a superb film and here Curtis Hutchinson took a look at its stunt work. Special mention must also go to that gorgeous Oliver Frey cover above! That would’ve made for an excellent poster but alas it was only ever to be found in A4 size and covered with text.

There’s also an advertisement for the game, which like a lot of our gaming adverts back then didn’t include a single screenshot. The Spy Vs Spy game was also a favourite later on when I got my Commodore 64, based upon characters from Mad Magazine, itself one of the influences behind OiNK’s sense of humour and satirical edge.

I do love a good contemporary retro article about new releases in the things I’m interested in. It’s always fascinating to look back at how they were written about at the time. The next thing I want to show you is another such example. As a kid I remember friends getting so incredibly hyped over new Nintendo consoles but I only became a fan later down the road with the Game Boy and GameCube machines. These days I’m fanatical about my Nintendo Switch and so this was a very enjoyable read about “Mattel’s Nintendo”. Mattel helped Nintendo with distribution in the UK but it was wrongly labelled as their machine and simply called “a Nintendo” by many at the time.

What’s lovely and quaint here is how the ZX Spectrum range of computers are compared very favourably to the flashy new Japanese console by Crash’s whole team. Of course this is a Spectrum magazine and so it was always going to be that way. I remember later issues of Commodore Format in the mid-90s comparing the ageing machine (which I still adored and used even then) favourably against the latest gaming tech. Bless. This article in particular is like a snapshot of the industry at the time. Oh, and for those Nintendo fans reading, the news pages carried information on a price cut to the system already but it must’ve been too late to edit the article. The two bundles had been chopped down to £99.99 and £155.00, which was fierce competition for the home computers of the day!

This has been a surprisingly magical trip down memory lane, one I’ve enjoyed immensely. Don’t forget about that Zzap!64 preview of the game and a Retro Gamer article from 2021 has also featured on the blog, containing an interview with the man behind the game. But we’ve not quite finished with this edition of Crash, as the free comic is still here waiting to be seen by blog readers. I’d assume for many it’ll probably be the first time you’ll have seen it too. It’s blog review will be here in a few days. After that the Zzap!64 review of the OiNK computer game itself will reveal how good/bad it turned out, which you’ll be able to read from Saturday 9th July. Later in the year I’ll have some articles from my own teenage favourite, Commodore Format to share later with you too. Plenty to het stuck into then. Bye for now.

THE OiNK! COMPUTER GAME MENU

OiNK MERCHANDiSE MENU

MAiN OiNK MENU