Tag Archives: Will Simpson

ALiENS #22: GAME OVER, MAN. GAME OVER!

This Duncan Fegredo (Crisis, Hellboy, Lucifer) cover takes me back to travelling through Scotland on a train during an Easter holiday as a teenager. I’d flicked through a close friend’s issues before but this was the first Aliens I owned. I’d never read anything like it and I loved every page, even if I was a bit lost in the continuing stories at times. It’d be the only one I’d read until 2024 because it was also the last before its publisher, Dark Horse International went bust.

While Jurassic Park would get a reprieve and return after a few months under the Manga imprint (at least for a little while), DHI’s flagship title wasn’t so lucky and #23 would never appear. As you can see from the editorial it must’ve happened quickly because it’s business as usual. With hindsight, there’s even a somewhat unfortunate opening sentence from Dick Hansom, standing in for regular editor Cefn Ridout for the month.

Despite previous promises, Crusade hasn’t returned so we remain two parts away from the end, Colonial Marines has been with us since #9 and we’re still several months of issues away from wrapping that up, and there’s a new eight-part UK strip from Ian Edginton (Batman: No Man’s Land, The War of the Worlds, The Terminator) and wonderful Transformers artist (also Judge Dredd, Hellblazer) Will Simpson. Nice to see Northern Ireland get a wee mention, too. Although I was mistaken back in #9‘s review when my ageing memory told me this last issue also had a prose story!

Rogue gets 13-pages to spread its wings yet very little of consequence happens, but that’s only a complaint in the context of this being the final issue. Normally, I’d be praising it for the characters it establishes really well here, particularly the two female pilots. But knowing this is all we’ll get does affect things, which is unfair on the strip I know, but it can’t be helped.

One thing I really don’t like isn’t unique to Rogue, it’s across the whole Alien comics franchise (and the fourth film, Resurrection) and it’s how the aliens are now seen as a commodity. Yes, I know the company is always after them for their biological weapons potential but in a lot of the strips that’s already been successfully accomplished. They’re even milked (for want of a better term) for a recreational drug, reducing these supposedly terrifying monsters to cattle.

The best stories have been those that remember how the aliens are meant to be seen, in my eyes anyway. The human politicking, the nature of human greed and the associated social commentary are some of my favourite aspects of the Alien series, I just think it can be done without desensitising us to the xenomorphs. In fact, Rogue begins with a narration that explains humanity have forgotten we were once the prey instead of the predator, but it only acts to remind me of my above points.

One such boss, Ernst Kleist has sent Marines to recover an alien and berates them when one is killed, despite the fact it had ripped one of them apart! Will’s art, coloured by Robbie Busch (Babylon 5, Black Panther, Huntress) is great and pilots Zajer and Deegan are enjoyable. I assume they’ll end up fighting for their lives at some point as the main characters. For now, their banter is enjoyable while they bring a man called Mr. Kray to meet Kleist, although there’s no indication yet as to why. However, he does describe his trip with them as “enlightening” to Kleist, who just looks down his nose at the pair.

There’s definitely potential here. If you’ve read the full story (or indeed, any of the unfinished tales here) please don’t tell me what happens, I intend to finish them someday. After this there’s a competition to be a Colonial Marine at Alien War, despite the criticisms the comic had levelled at it. Then it’s on to our final slice of contemporary sci-fi news. I’ve enjoyed Dave Hughes’ Motion Trackers and my trips back to the mid-90s, the latest releases and the predictions for the then-future. Here, the Aliens toys do look fun but the column even states these are for kids so you have to wonder why they existed when the films were all ’18’-certificates.

That ‘Pixelvision’ short isn’t some cool retro-styled computer graphic film, despite its name and the fact it prominently features a computer game. It was a children’s film camera manufactured by Fisher Price, believe it or not. Director Michael Almereyda’s short documentary-of-sorts is on his website, although don’t expect to be too thrilled by it and prepare to struggle to hear what the two boys are saying. Frustratingly, you’ll want the camera to sit still while showing clips from the Alien³ game instead of all the stylistic shaking.

Colonial Marines starts a new chapter and it’s all change for the creative team. For the UK comic this is part 14 of what was meant to be a 24-part series and isn’t it typical that one of the best episodes of the whole thing so far arrives in the final issue. Writing, layouts and inks are by Paul Guinan, pencils by Tony Akins, colouring by Pamela Rambo (Preacher, Star Wars, Y: The Last Man) and lettering by Clem Robins

There are some great new characters here. I’m simply loving all of the robots who bring much needed levity to the comic. The art is a huge step up too and the human characters are once again easily identifiable so things are easier to follow. But why did they have to do the dirty to Billy? He could’ve been a star! These new robots and the synth are part of Beliveau’s secret group hiding out on a dirt ball orbiting the planet, where he’s stashed a secret supply of his company’s weapons for the inevitable fight ahead.

So, I thought he was the obvious mysterious bad guy to begin with but I couldn’t be happier to have been proven wrong. I love well-written misdirection. Marine Chen’s addiction to the alien jelly almost causes more disaster but I was less interested in that than the introduction of this hideout and its wonderful array of new additions. Like Rogue before it, this is about establishing characters and a scenario more than moving the plot forward.

But it still had me gripped thanks to this mechanical ragtag team and I’m gutted I won’t see them develop further. The overall Colonial Marines story had gone a bit stale in my opinion, possibly from the lack of an overall guiding hand (as I detailed last time) but this has reignited my interest again, just in time for us to say goodbye. I won’t forgive them for Billy, though.

The last Technical Readout is for those big-ass guns used in the movie that had to be attached to their users by a hip mechanism, then it’s time to move on to our final strip of the read through, the still-confusingly titled Aliens: Alien. Just eight pages but there are some great moments here. The hunting party keep failing to track the alien properly but for the readers its presence is always felt in neat little panels like this one below. You can also see what I meant last time about how Vickie Williams’ lettering hints at an alien tongue.

The teenager sees the men gruesomely taken out one-by-one, and even when they do manage to spear the monster they’re unaware of what its body contains. He tries to save his mentor by dragging him across the desert, desperate for somewhere to hide in the barren landscape. While the xenomorph retreats to heal, they come across a strange, alien (to them) structure in which they take shelter. But this sanctuary has more to it. In the morning he steps outside and, while he doesn’t realise it, we can see it’s a crashed spaceship. We also see a broken sleep chamber and the source of the xenomorph, which he remains blissfully unaware of.

This moment is a classic bit of Alien atmosphere. Things end when he spots a human in their full space gear, face obscured, making their way back. With a “To be concluded next issue” adding to my frustration, this neat this tale leads us into a four-page interview with no less than Bishop himself, Lance Henriksen. When I bought these comics for the read through I thought the cover was familiar, but it was the inclusion of this interview that confirmed this was the issue I’d bought as a teenager.

It’s a fascinating read, although it does annoy me somewhat that Dave Hughes concludes Alien³ didn’t work when he’s been happy to promote it in the comic and even work on the spin-off mini-series. I’m saddened that Lance didn’t like the film and I wonder what he’d have thought of the special edition released later, which also confirmed the Bishop cameo mystery. I’ve a funny memory of this article. Back in 1994 I was disappointed his role in the Super Mario Bros movie wasn’t mentioned anywhere, but seeing as how his cameo in that amounted to one line and about ten seconds of screen time I can understand why.

While I remember my surprise at seeing Bishop pop up briefly in Close Encounters of the Third Kind, I’d forgotten all about him being in The Terminator until I saw it for the first time in years a few weeks ago on TV. There are a multitude of roles that sound interesting here, as well as some truly awful schlock horror. I’m intrigued with the idea of what The Terminator could’ve been like with him in the title role, although of course I think Arnie’s depiction is perfect.

Lance states the audience’s familiarity with him playing villains kept them on their toes with Aliens, but I think he’s selling himself short. That was the first film I saw him in and how he played the role did that anyway. I agree completely with him about that scene with Hudson, too. With the gift of hindsight of what he later directed (including the restoration of his original Alien³ vision), leaving David Fincher out of the great directors list doesn’t seem fair. It’s an interesting interview nevertheless, before we round things off with Bug Hunt and the Checklist.

As with Star Wars and Dracula before it, Total Carnage bit the dust after ten issues, and after we had to miss out on the AvP strip so it could print it instead! Gotta say Alex Impey’s complaint about “scrubby little sound effects or speech” ruining the strips is… a unique opinion. The Checklist shows us what might’ve been with #23. Crusade, Rogue developments and the conclusion of the teen alien’s story. Even a Chris Halls cover! Damn. Then, just to confuse things further the next page rounds the final issue off with subscription offers for all of DHI’s freshly canned range.

I have mixed emotions about the end of Aliens. It’s always disappointing when a comic just ends with no proper conclusion, even more so when it’s an anthology. All-in-all it’s been a fun ride. Nothing truly scary but plenty of atmospheric moments. The stories didn’t always hit the spot, but when they did they really did and the good definitely outweighed the bad. It ended because the publisher itself imploded, so its premature end shouldn’t reflect on its quality.

As it stands, Dark Horse International’s UK Aliens comic wasn’t just a flagship title for the publisher, for me it stands as a flagship for the UK comics scene of the 90s. Big, bold, brash, adult, gripping and, despite its limited subject matter, hugely varied. I’m so happy I finally got to read it all. I just wish teenage me hadn’t missed out. He’d have been thrilled with it!

BACK TO iSSUE 21

ALiENS MENU

ViSiONARiES ANNUAL 1988: REPEAT PERFORMANCE

When I reviewed Marvel UK‘s monthly Visionaries comic earlier this year the general reaction on social media fell into two camps. There were those who’d forgotten all about the comic and those who never knew it existed. Even fewer knew about this annual. Exactly 33 years ago to the day, back in 1988 I received it on Christmas Day, not knowing about the existence of a regular comic until it was mentioned inside. I was gutted I’d missed out, being such a fan of the cartoon, so finally reading their origin story (which I’d missed on TV) was a thrill.

Of course, today that thrill is diminished somewhat after reading that story several months ago in the comic. I can imagine fans weren’t too pleased that over half the book was reprint material either. But let’s start at the beginning with that eye-catching cover by Martin Griffiths (Thundercats, The Real Ghostbusters, 2000AD) and John Burns (Transformers, Sable and Fortune, G.I. Joe). Only upon reading these for the blog did I realise this was the image produced for the premiere issue marketing. But still, original Marvel UK pieces like this are the envy of American Visionaries fans, just like this opening spread by Dougie Braithwaite (The Punisher, The Real Ghostbusters, Batman) and John.

There’s an editorial matching the comic’s design, although at least here it’s all hype for the annual in the reader’s hands rather than advertising for other titles. Surprisingly it explains the strip is a reprint but it does make a big deal of the fact there are two brand new prose stories and a handful of fact-files. There’s also the obligatory space to fill in your name in case your friends decided to steal it away from you.

Monthly Visionaries editor Steve White is credited as designer here, most likely because most of the design is lifted straight from the comic with minimal changes. The editor is Marvel UK stalwart Richard Starkings (Transformers letterer, The Real Ghostbusters launch editor, Elephantmen writer and Comicraft founder) and with limited resources to produce an annual for a comic which had proven unsuccessful, meaning no UK originated strips, he’s done a fine job in pulling together a book I have very happy memories of.

So yes, the most exciting thing in this annual for me originally was finally reading how it all began and it’s always a good read, no matter how many times I do so. The End… The Beginning takes up a whopping 38 of the 64 pages available here and is the original version of the strip, minus the great big lump of text that removed some important panels from the start of the second half when published in #2 (see below).

Based on the teleplay by Flint Dille, adapted by Jim Salicrup, pencilled by Mark Bagley, inked by Romeo Tanghai, lettered by Janice Chiang and coloured by Julianna Ferriter it’s still a masterpiece in origin storytelling today, however I’m not going to read it again for this review. It may have been brand new and exciting 33 years ago but I read it for the comic’s reviews last spring and again in the pages of Transformers this year on the blog’s Instagram! (I’ll explain that at the end of the review.) So for the full details of this story check out the reviews of #1 and #2 of the comic.

So I’m just reading the parts that are new and as such it’s a much different, much shorter experience this time around. We begin with the fact-files, of which there are six featuring Spectral Knights Leoric, Witterquick and Arzon, and Darkling Lords Darkstorm, Cindarr and Cravex. I’m not sure who drew the images for them but they are rather basic. Four of them were used for the editorial page, although just their faces. Given how far in advance annuals are created I think we can conclude these were drawn for these fact-files and then used in the monthly.

The descriptions have basically been lifted from the toy packets, reworded slightly to include the occasional reference to the origin strip. While the cartoon and comic had our heroes turn into the animals on their chest plates, the toys simply said these totems “represented” the characters’ personalities and you can see that’s used here too, which is a bit strange. Also, by this stage Darkstorm‘s goal had been established as more than simply wanting to conquer his foes (I’ve gone into that in depth in the monthly reviews) so it’s a shame to see that included.

I loved getting my Marvel annuals every year with their mix of strips and text stories. Unbelievably, some of my friends didn’t read the prose tales and wished their books were strips from cover to cover. They really missed out, these were some of the very best stories told by Marvel UK; it was one of the annual text stories that created Megatron‘s background of being a gladiator before the war, something that’s canon in basically every interpretation of Transformers today.

The writers would often concentrate on a couple of characters for the whole story, using the format to have some fun with them. While Transformers used it to develop them, for most of the other annuals it was a chance to take one small battle or incident and create a story full of personality and humour. That’s definitely the route the two new stories take here. First up is The Edge written by Ian Rimmer (Zoids, Action Force, Transformers) with art by Will Simpson (Transformers, Hellblazer, Rogue Trooper) and colour by Stuart Place (Captain Britain, Transformers (yes, again!)).

The story is bookended with Merklynn playing a game of chess, or whatever the Prysmos equivalent is, and equating his game to the ongoing battles between the two factions of warriors he’s created. The theme here is luck; no matter the strategy in the game chance will always play a part. The story itself is simple but fun and these bookends are an attempt to make it all feel more substantial than it actually is. It’s an interesting way of doing it and a good example of the more experimental writing techniques used in the text stories.

Reekon and Virulina are stalking about the lake near Leoric‘s compound when they happen upon Cryotek gathering drinking water and immediately hatch a plan to take him out involving both of their totems, a plan which is actually quite smart and very entertaining. In the midst of the fight the wooden shaft of the Spectral Knight’s staff gets snapped in two and the magic power itself disappears from within. This is a moment of revelation for the Darkling Lords but surely they’d have known this already? Has no damage come to their own wooden staffs in all this time?

The Lords launch a mass attack in which their targets aren’t the Knights themselves but their staffs, and they begin destroying them one by one. Surely a risky manoeuvre since their own staffs would be just as vulnerable, surely? Cryotek is holding the two pieces of his and needs a free hand to fight, so he holds them together in one hand at the point where they snapped apart. The magical energy returns, all it needed was to be held together and connected via the inner energy of the person whose persona is embodied within it. The battle ends in a draw and we read about Merkylnn resetting his chess game ready for the next battle and laughing.

It’s a strange little tale that doesn’t make an awful lot of sense if you think about it too much but there are some nice character moments, particularly for Reekon and Virulina. The dialogue between the two is snappy and funny as they whisper and bicker about their plan, and Reekon shows a masterful mathematical mind in working out the odds of success (and survival), an aspect of his character we never got to see in the comic before its premature cancellation. Definitely worth it for these moments alone.

The second prose story is the final new Visionaries story of the whole run, so in hindsight it has an awful lot to live up to. I’m very happy to say it does so with aplomb. False Light at Fulch Rock stars Arzon, Darkstorm and Cravex and is written by Dan Abnett (Doctor Who, Knights of Pendragon and a legend on The Real Ghostbusters), with accompanying art by Dougie Braithwaite and Cam Smith (Supergirl, Sinister Dexter, New Mutants), and colours by Chris Mattews (Thundercats, Mighty Max).

I was won over from the very first sentence, which paints the picture of a monastery on a cliff edge in the middle of a “dark storm”. With an image of the similarly named leader of the Darkling Lords on a purple horse across the page it immediately draws you in; we’re in for a treat with this one in atmosphere alone. However, everything else about the story is a winner too.


Darkstorm: “The Crystal of Light. With it, I will be supreme.”

Cravex: “You?”

Darkstorm: “The Darkling Lords. Whatever. Now come on!”


It tells the story of the Knights and Lords travelling to townships offering protection in this new dangerous age and Arzon’s next stop is Fulch Rock where the Order of the Lightfinders have taken refuge, led by Murnoc. Before he can get inside he’s set upon by Darkstorm and Cravex, barely escaping thanks to his Power of Knowledge spell poem, with which he’s able to predict the most likely next attack from his foes. However, he eventually falls over the cliff, transforming into his eagle form at the last second, slowing his decent enough to survive although he’s badly injured. He’s found by the Lightfinders and brought inside, where Darkstorm is ordered not to harm Murnoc’s guest while he works out which side to accept protection from.

It’s a great start. The rest of the story explains how the Lords are only offering protection because of the rumour of a Crystal of Light much like Merklynn’s hidden inside. There’s some cracking dialogue here which we’ve come to expect from Marvel UK text stories and in the end we find out it’s all been a ruse to lure the Lords there to steal their armour, what these religious nuts call “Aftertech” and view as their salvation, to power themselves and take over the land. The crystal is a fake and the three Visionaries must work together to escape due to the vast numbers of followers Murnoc has amassed.

Dan’s writing paints a picture in the mind and I think the story works so much better as prose than I think a strip would have. The Visionaries comic was always very good at building atmosphere with its descriptive panels, but having what is essentially seven pages of that kind of writing is something else. After the final battle Arzon tells Darkstorm the lesson to be learned is not judging others by appearance alone and that it’s a shame the two sides, so formidable together for the greater good, couldn’t work together to rebuild the planet. Darkstorm actually hesitates here. But in the end they leave as enemies. It’s a nicely written reference back to the monthly and the fact Darkstorm truly believed he was just doing what was best for his world.

See if you can track the whole series down, you’ll enjoy some of the very best 80s comics you’re ever likely to read

So if you’ve read the strip already is it worth your while picking this book up? Most definitely. The exclusive art and text stories are worth the entry fee and it’s essential for the completist. It’s also a bittersweet moment because as I finished Fulch Rock I realised that was the last story these wonderful characters had. There’d be a Spring Special a few months into 1989 which was a page-for-page reprint of #5 of the comic, released to plug the fact Visionaries were returning to the Transformers comic, which I’m reading in real time on the blog’s Instagram. But when they did reappear it was yet another reprint of The End… The Beginning, making it three times it was published in the UK in one year!

It’s been a blast reliving the feeling of receiving this annual all those years ago. It’s sad to know there are no more stories to come when the comic had some of the greatest potential of any licenced title. It started off in such strong shape and was developing so fast. I truly believe it’s a great loss we didn’t get to see what could’ve happened if the lifespan fellow Hasbro franchises like Transformers and G.I. Joe had, had been granted to the Visionaries.

After Christmas get yourself on to eBay and see if you can track the whole series down (it won’t take too long to complete), you’ll enjoy some of the very best 80s comics you’re ever likely to read.

TRANSFORMERS Pt.2 < > SPRiNG SPECiAL

ViSiONARiES MENU

ANNUALS MENU

CHRiSTMAS 2021