Tag Archives: Vanyo

WiLDCAT #8: THE MORE THiNGS CHANGE…

Ron Smith kicks off this issue of Wildcat with tthis fun Joe Alien cover and I have no idea what’s going on here. Joe’s story has centred around killer plants but it appears there’s more to the region he’s found himself in. I’ll get to that below. Inside, everyone has shifted back to their original places after editor Barrie Tomlinson shook things up a bit for a couple of issues, so first up is Turbo Jones and we pick up the story with the Arglon leaders having captured him and demanding he lead their army to victory against his friends.

I have to say this issue’s Turbo chapter is by far the best yet, taking a somewhat dark turn which I love. It contains some genuine shocks and a very surprising turn of events for one set of evil characters. Robo also really comes to the fore. As the Arglons believe Turbo has defected they assume Robo is a traitor too and capture him. Their leader The Brain demands he tell them where Turbo is (Robo doesn’t know, he had a system shutdown during the whole debacle) and he’s taken away to be tortured.

For a comic marketed towards a younger demographic than Fleetway‘s other action titles this is really quite dark. Transformers got away with quite severe violence because the characters were robots. Along the same lines, here we see Robo being tortured in very specific ways relating to his robotic parts. Even so, it’s quite heart-wrenching because Robo has been such a loveable character so far. The final panel, when they callously suggest throwing his apparently dead body on the rubbish heap is the darkest the whole comic has got so far, which is a shock to read in the usually safe, action-orientated Turbo Jones story.

I love it!

In the end Robo’s back-up battery was overlooked and he’s able to use it to recharge himself and get back on his feet. He commandeers one of the flying dinosaurs and takes off to find Turbo after overhearing some Arglons saying he’d defected to the other side. He knows it isn’t true and heads off to find out what’s going on. As we check in on Turbo we find him tied up in a prison cell and we get something of a revelation about the grand council and The Great Ark!

Up to this point we’ve only seen the council behind their lofty pulpits, armour shoulder plating giving the impression they had full skeletal bodies. The mechanics inside their mouths hinted they were more than just decomposing bodies. I’d thought maybe they weren’t alive, that they were controlled by someone else behind the scenes but it appears I couldn’t have been more wrong. Suddenly we see one confronting Turbo and they’re just a skull and spine, yet appear to be alive! This is a much creepier revelation. They’re even the star of the pin-up. What a fantastic chapter in this story and a brilliant start to this issue.

Ron Smith‘s cover star Joe Alien is up next and his five pages are taken up with his team’s escape from their predicament last time and not much else. But that’s okay. Every issue of Wildcat is perfectly balanced. Each of the four serials can have chapters which are more character focussed, or which develop the plot or further mysteries in the overall story, or concentrate on some action instead. This means we’re guaranteed to get at least one example of these elements across each issue, bringing depth to the action every fortnight.

Written by David Robinson, as the trees tighten their grip on Joe and encircle his men, he uses his extendable limbs to reach through the thorns and grab one of the lasers, killing the plant that has him captive. We then get this amusing panel (below left) showing him helping his men to escape, before they spot commotion in the distance where a giant caterpillar is being attacked by the trees. They pick it up and throw it to the side as they chase down the landing party, but then Joe has an idea. Still a few miles from their shuttle craft they climb on board the giant insect and throughout this increasingly dangerous situation Joe can’t help but be enthralled by it all.

In the end the caterpillar starts to chew down on the attacking trees and the team take their leave, now that much closer to their landing site. But when they get there the shuttle is missing. Of course it is! Escaping death from plant life, a crazy human god and riding atop a giant caterpillar obviously wasn’t enough. The story continues next issue, but for now this was a fun diversion and the perfect accompaniment to the darker Turbo story.

Kitten Magee and her team are still being led by Hobos in writer James Tomlinson‘s latest chapter, but surely what happens this time will finally make them realise what’s really going on. Leading them to a cave where he claims they can take shelter from the dangerous animals in the swamp, they find the ground covered in bones, stripped bare by some savage beast. Hobos claims the creature was killed long ago and the team just accepts that! However, Doc takes a closer look at a skull as the others gather wood and thinks to herself it couldn’t have been there for more than a few days. She doesn’t get to air her suspicions before things kick off.

The rest of the team follow, lasers ready and are attacked by a swarm of bats which are easily fended off before the creature reveals itself in the final panel. Thing is, the cliffhanger image was already used as the Next Issue promo last time, so the big reveal isn’t new. This is a bit disappointing because the whole strip has been leading to something monstrous by artist José Ortiz but we’ve already seen it. However, what I did really enjoy was Crud, Kitten’s little robotic pet. After being absent in the previous chapter for some reason he’s really making up for it here as a true member of the team. As you can see above and below he even gets some genuinely funny comedy moments.

A whole new chapter in Barrie Tomlinson’s Loner‘s adventure begins and it takes a turn for the truly bizarre. Finally leaving the underground world he’s been trapped in since the first issue, he finds himself in the jungle, still unable to contact the Wildcat. Frustrated, he goes to kick what looks like a random round object on the ground but it squeals in pain, floats up into the air, expands and surrounds Loner, trapping him inside what looks like a giant jelly. Still able to breathe, he tries to reason with whatever this creature is and apologise. At this point something happens that I have no recollection of reading as a kid.

That shrinking panel is expertly drawn by David Pugh and while we don’t get to find out anything about the strange transforming blob as it floats off leaving our hero stranded, there’s a wonderful sense of scale to the final panel on this page. Indeed, in the hands of another artist this might have come across as a somewhat silly outcome for the strip which was, up to this point, the most serious. But instead of roaming into 60s Doctor Who or Land of the Giants territory, David’s art adds a real feeling of isolation and danger.

It reminds me of a certain film though, especially when Loner comes up against this two-headed ant below. But such is the forward-thinking nature of Wildcat, Honey I Shrunk the Kids wasn’t even released until later the same year. Of course, other previous small-people-in-giant-surroundings will have had similar battles before, but for the target audience this was most likely their first such experience.

As an adult it’s initially a bit of a shift for the Loner strip but nevertheless it’s a fun outing with some great imagery of the world around him. But it appears the fun will soon be taking a decidedly darker tone, back to more of what we had before. Suddenly surround by three giant ants who have just watched Loner kill their buddy, he tries to make a run for it and ends up caught in a huge spider’s web. But it’s the Next Issue page that really shows us where we’re headed.

Now that’s a monster and a suitable foe for my favourite character! I feel like we’ve been misdirected into believing the strip was taking a lighter approach, only for us to be hit with this image. What a bluff! What an issue the next one is going to be too, what with the Turbo strip’s revelations and tone and then this to look forward to now. But we’re not quite finished with issue eight yet. The Wildcat Complete tale has a strong message and, while it’s a coincidence, a question on the letters page sets it up for us.

Kathleen probably wrote in while reading those first few issues. As I said at the time, the comic started off with some brilliant misdirection. (Wildcat was good at this.) As the stories developed, what Kathleen had witnessed would be turned on its head, teaching us all not to judge a creature (or indeed anyone) by their looks alone. Aliens advertised as hideous monsters became allies, scary ones were shown to be simply defending themselves, and often humans were the worst culprits of the horrors to be found in deep space, especially in the anthology stories. This issue is no exception.

Just when you think the human race can’t disappoint us any further

Gliz, drawn by Joan Boix, tells the tale of an alien worker on board the Wildcat. With a lizard-like face and two extra arms resembling tentacles he’s the butt of constant jokes from his small-minded work colleagues in the scientific research department, where he works as a cleaner. You’d think scientists would know better. Their constant bullying, just because he’s different, makes him uncontrollably nervous and this results in him being rather accident prone. Of course, when accidents happen the humans only see these as proof that they were right, even though it’s their fault.

He’s a sympathetic character and lovable straight away. His wish to make friends, to fit in with the humans and be the best he can be is endearing. Only one human by the name of Grenzel gives him the chance to be himself and open up about the treatment he receives. But Grenzel’s mother doesn’t take kindly to her son mingling with an alien and in a rather shocking scene punches her son to teach him a bigoted, racist lesson. No pun intended, but it’s quite the hard-hitting start to a story in a children’s comic and I like how it doesn’t hold back. His mum threatens him with a beating from his father and as a result Grenzel ignores Gliz the next day at work.

Depressed more than ever, Gliz jumps at the chance to show his abilities on a dangerous mission to one of the planet’s moons after the pilot becomes ill and Gliz is the only one left who knows how to fly the shuttle. Once there, the crew are set upon by space pirates and the humans immediately try to use Gliz as a bargaining tool! The pirates crash-landed and need to get off the moon but, upon finding out only Gliz can fly, the humans’ cowardly plan backfires. Deemed unnecessary, they’re all killed.

On the final page Gliz realises the pirates are going to hijack the Wildcat and kill everyone on board. Setting the controls to self-destruct he consoles himself that at least he’ll die a hero and be redeemed in the eyes of the people he just wanted to be close to. But just when you think the human race couldn’t disappoint us any further the story finishes on this note below.

It’s a real downer to end the issue on and I salute Barrie and his team in doing so. Unfortunately it’s a tale that could be told today and still be just as relevant. Today, we’d probably have the ancient ancestors of those scientists attacking the comic on Twitter for it, but that would just prove its point. It’s a powerful end to what has been a surprising issue of this fantastic comic. But surely questions would have to be asked of Turbo’s selection process. Several hundred of our best and brightest and these xenophobes still get to partake in taking humans to the stars?

Darker stories, surprising twists, fun adventures and a message I can really get behind. I’d say this has been the best issue of Wildcat yet. How can it improve on this? All I know is I’m sure it’ll manage to. Somehow. We’ll find out when the next review hits the blog on Friday 11th February 2022.

iSSUE SEVEN < > iSSUE NiNE

WiLDCAT MENU

WiLDCAT #7: A COMiC WITH TEETH!

Just. Look. At. That. Cover. I mean, just look at it. David Pugh brings Loner to the cover of Wildcat for the first time in a suitably over-the-top way. The huge Beast he’s currently battling in his strip was a major highlight of the comic’s run; its terrifyingly giant mouth and dead eyes have proven unforgettable. It’s also just as exciting to have one of my most fondly remembered characters from any comic finally make the front page.

Inside, just as he did with #6 of Ring Raiders and #6 of Super Naturals, Wildcat’s creator and editor Barrie Tomlinson has decided it’s time to shake the running order up a bit, with the all-female crew and their leader Kitten Magee now the first all-action strip we encounter, written by Barrie’s son James. Still following Hobos, who is pretending to be their ally while leading them into all sorts of danger in an attempt to kill them, they finally make their way out of the jungle to an apparently safe swamp area. But when have you ever known a swamp to be a safe haven?

This horror goes by the name of a Zicker Beast and with Hobos floating high in the air out of harm’s way is Kitten starting to see through their apparent friend? To be fair, she’s been the only one in the team to distrust him so far. In an attempt to save her teammates, Kitten blasts at the monster and as it swipes at her with its giant claw she puts herself in front of its smaller head, only jumping out of the way at the very last moment. I love artist José Ortiz‘s depiction of the beast’s shock and pain at this point.

The resolution to this episode is even more creative. The smaller head is still alive and attempts to eat Doc as she’s trying to recover blood and tissue samples. Kitten kicks the head out of the way and it begins to bounce down the slope towards the swamp, where it appears to have summoned its body back (which had slipped away in defeat). Grabbing Casandra‘s trademark bazooka she blasts the ground underneath the bouncing head, flinging it into the air and straight into the open mouth of its body, which swallows it whole! Predictable this strip is not, and it’s followed up by the next mini-poster, of Kitten’s pet robot Crud, making up for his conspicuous absence in the story.

Still in his usual place is David Robinson‘s Joe Alien, his colour pages split as always into 3-page and 2-page chunks. He rescues his team member from a watery death by using his extendible arms but soon finds they’re all going to face trial by a court of trees! The crazy old human man who has assumed the role of god of the continent’s vegetation presides over the telepathic trial. Even’s Joe’s men can sense them talking and arguing but are unable to hear them or take part. The vote ends up split and the old man’s casting vote is to let them all leave in peace. It would seem the tale is at an end, until a tragic accident changes everything.

Fascinated by Joe’s external brain pack the man grabs it, snapping it off Joe’s head and turning him into the gibbering buffoon we last saw back in #3. He’s quickly saved by one of his troopers who snatches it back and replaces it onto Joe’s noggin. But in doing so he’s shoved the old man out of the way, who slips and falls down a hill, banging his head on a rock at the bottom. This is where the story stops while we catch up with Loner, but for the sake of the review we’ll jump ahead to the conclusion on the centre pages, which open up to reveal this spread.

I know I bang on about Ron Smith‘s art every fortnight, but can you blame me? Joe’s pages were always surround by a bright colourful panel to make them stand out as the only colour ones in the comic, but Ron has added his own border here too. This, combined with the dynamic panels and the strip reading across the spread rather than as individual pages, makes this a stunning work of art in its own right worthy of a place on the wall!

The story rockets into top gear here. From Joe realising the trees are going to kill them all and using his extending legs to track down their only hope of escape, to that cliffhanger with a superbly drawn, truly painful expression on his face. I mentioned last time how I was interested in the story with the old man and I was looking forward to seeing where it would lead. I’m disappointed he’s died and the story appears to have refocussed again on the basic action plot we had previous to his introduction. But I’ve learned never to second guess this comic. Plus, even if it has reverted to a more action-based story again, Ron’s art makes it a thrill to read.

Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment

I made reference to Loner‘s placing in the comic. He’s been moved up the running order to Kitten’s previous position in the middle of the comic and it’s time for the climactic battle with the Beast. There are some lovely atmospheric panels here from artist David Pugh which may be small on the page but pack a big punch in Barrie Tomlinson‘s script. Using his telepathic weaponry on it seems to make it retreat at first, slinking into the shadows. But when it spits acid out of one of its tentacles (previewed on the cover) it’s clear that wasn’t the case at all.

When he’s fired upon again the acid takes out Loner’s shoulder armour, leaving him vulnerable. One more blast and he’s dead. Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment. We’ve had glimpses of the creature, we’ve seen the devastation left in its wake, the bodies in its lair and the minions sent out in advance. Now it’s all or nothing for Loner as he takes aim at its chest, small as it is, seeing it as the only potential weak spot when it’s basically all mouth.

He soon realises this could take hours if he was going to try to beat it down bit by bit and the telepathic nature of the weaponry just won’t allow for that. He’s already exhausted, his mental energy completely drained, his brain fried from the exertion of such a powerful weapon even though it’s only making small dents in his enemy. But he notices it’s slowly sliding itself backwards with every blast. The vast cavernous lair has already been established as having great drops, jagged rocks and huge spikes sticking out of the ground, so it’s time for some lateral thinking from our former mercenary.

As excellent as this ending is, I do have a bit of a problem with it. In my head this beast was a ginormous snake-like being. I was sure a later pin-up showed this but maybe I was wrong? I checked back over previous issues (because I don’t want to skip ahead) and found a panel from #4 I didn’t share at the time. When the Bellari lizard who sent Loner on this quest was describing what must be done we were shown an image of the Beast and I was right, it had been depicted as a snake (below is a photo of a panel from #4), but for some reason in our current issue it’s more of a massive head.

Maybe it was curled up? Perhaps its natural state is as shown in our current issue but it can extend its body out to form a snake-like shape for reasons we haven’t been privy too? Unfortunately it’s unlikely we’ll ever find out. After these scenes Loner is de-evolved back to his original form and given a headband to block telepathic signals from the lizard, who he dispatches in a couple of panels, thus ending the first chapter in his quest on the new planet.

I was a little disappointed the Bellari was dispatched so easily and surprised the story is wrapped already. The furballs wish him well, telling him the headband has attached itself to his brain and can’t be removed, but will translate all alien languages for him. It’s a very handy piece of equipment for the Wildcat crew to have at their disposal, so off he goes to explore more and hopefully make his way back to the ship. I’d thought this story lasted for at least the original 12 issues so I’m excited to see what completely new Loner tale will take its place. I have absolutely no recollection so I eagerly await the next issue in a fortnight’s time.

Turbo Jones is the last of our expedition team leaders we catch up with this issue and things are going from bad to worse, which is par for the course on this planet, let’s face it. The story takes an unexpected turn this time, ending with everything turned around and heading off in a different direction. The Arglons send in a team to place a receiver underneath the collar of Turbo’s giant Terrosauron so they can control it remotely. Normally Robo would detect such signals (as has happened previously) but he decides he’s had enough and stays behind as Turbo leads some of the army out to capture the remaining enemy soldiers trapped within the city.

But as they approach the signal is sent out and he loses control of his dinosaur which begins viciously attacking all of the other creatures. The Burroids‘ leader The Brain (that still hasn’t been explained) assumes Turbo has turned on them, that he’s been biding his time until they were at their weakest. Meanwhile, The Ark has commanded Turbo is not to be killed and so the signal is sent for the Terrosauron to stop its attack. Instead, as Turbo climbs back on, it begins to lead him elsewhere through the night.

What I particularly like here is how, even after almost being killed, it’s clear Turbo has some kind of affection for his creature. While he’s not aware of the receiver or The Ark’s plans he somehow just knows that he’s safe again, that this was out of character for the animal and it’s now over. His affectionate “big fella” in the panel above says it all. He clings on, waiting to see where he’s being taken across the great plains. It’s not explained how they get out of the city after the defensive fences were raised last issue (which does appear to be something of an oversight) but they end up in enemy territory.

This creepy image by Vanyo is the last panel and shows The Ark in all of their skeletal glory, complete with a nice close-up of those mechanics inside the jaw we’ve only seen in smaller images before. While the cliffhanger itself is a good one in its own right, this image raises those questions again of whether The Ark and their council are truly alive or if they’re being controlled by someone or something behind the scenes, Wizard of Oz-style. With Turbo now their captive I’m hoping for some answers soon.

It’s a sudden change in direction for the story and I think it works a treat. There’s only so much we can get as an audience from a constant battle but I also like the fact it hasn’t been wrapped up. It’s still ongoing but with an ill-equipped army now on the defensive. An army that now sees Turbo as a deserter. A story that could’ve easily become repetitive and just an excuse for big battles has cleverly twisted itself and has piqued my interest again.

Jesús Redondo returns to illustrate The Wildcat Complete: A Perfect Crime?, the latest in our anthology thrillers featuring the Wildcat itself. A crew has been assigned to clean the outer hull of moulds and growths before they become a problem to the ship’s integrity. One member of the team, Stefano, has career ambitions that require rather unorthodox means of promotion; kill off his teammates and by default he’ll be the boss. Seeing off his captain on the first page he’s passed over for his colleague Roderick Serling, which is a particularly apt name here.

In previous reviews I’ve mentioned how these stories have often felt like an episode of The Twilight Zone and I can only assume that was Barrie’s intention all along, now that they’ve used a very similar name to that of the show’s creator, Rodman (Rod) Serling. Furious that he’s still not captain, Stefano relishes another opportunity when a deserted alien craft drifts into their area of space and both he and Serling are sent to investigate. Upon arrival they discover an oxygen-rich atmosphere but decayed alien bodies. Concluding it’s a relic from a distant alien war, Stefano sees his chance and kills Serling, reporting back to base that a disease killed the crew, not a battle, and that Serling is sick.


“When your body gases start expandin’ you’re bound to… explode!”

Stefano to the body of Serling

Contacting Wildcat every few hours and falsely reporting how Serling is getting worse until he apparently succumbs to the disease, he dumps the body out of the airlock, telling Wildcat Serling didn’t want his wife and children to see his mutated body. He knows exactly what will happen when the body’s gases start expanding in the vacuum of space, as you’ll see below in the first panel of the last page. But this is when everything backfires for Stefano and his so-called perfect crime in a somewhat timely ending when read today.

An eternal quarantine. Forced isolation for the rest of his life. It makes ten days seem somewhat trivial, doesn’t it? Trapped knowing he either has to serve his time out where he is, surrounded by alien corpses, or admit to what he’s done and possibly face execution, we’re left not knowing which option he’ll choose. I think it’s a very worthy strip for Rod’s name.

We finish the issue with a quick look at the next one featuring a dark, foreboding image from what looks like the Kitten Magee story and a bright and cheerful back page strip from one of those lovely retro Weetabix advertisements from the late 80s.

If there’s one word to sum up this issue it would be “surprising”. I mean this in the best possible way, of course. The shifting about of the contents freshened things up, the strips contained twists and turns and new beginnings and Loner’s in particular has me puzzled as to what’s next. I’ll wait, even though a fortnight can feel like a long time when the next issue is sitting on the shelf behind me. Needless to say, please join me back here in 14 days as I continue rediscovering this childhood favourite.

Issue eight of Wildcat will be reviewed on Friday 28th January 2022.

iSSUE SiX < > iSSUE EiGHT

WiLDCAT MENU

WiLDCAT #6: ROARiNG GOOD FUN

On the final day of 1988 there was just enough time to squeeze in one final issue of Barrie Tomlinson‘s Wildcat before the new year. Kicking off with Ian Kennedy‘s interpretation of José Ortiz‘s Kitten Magee strip, the cover includes the tagline ‘The Ultimate Adventure’. I remember associating this with the comic as a kid, so it’s strange to see it appear for the first time only now. Perhaps it’ll pop up again. For now though, let’s see if the inside matches the hype.

The Arglons have dispatched two of their own Terrosaurons to kill Turbo Jones atop his own dino in the opening strip. Controlled by computerised radio waves, these are detected by Robo before they even get close. Very quickly he’s jamming the signal and any hope of control over the creatures is lost. The Ark doesn’t take too kindly to their great plan being thwarted and soon the general in charge is on the chopping block. It appears these skeletal figures have zero tolerance for failures.

Having already attacked Turbo’s Terrosauron and getting a taste for blood, when the commands are interrupted the others attack the nearest target, which is each other. Limbs are torn off, gaping wounds in full view and we young readers loved it. It felt so gory to us.

Now easily able to pick off the enemy Turbo finishes the fight and returns to the main base of operations where he finds out about an underground defence system, a huge electronic fence which is activated and surrounds the city. That’s it as far as plot goes but this episode was all about the fight, the big battle between the three giant Terrosaurons. While I can’t remember reading it at the time, I’m sure I loved it as it would’ve been right up my street.

As an adult I do miss the plot developments, the intrigue around The Ark and Turbo’s growth as a character. But sometimes it’s just fun to have a completely ludicrous, over-sized battle! In the final panel Turbo says the enemy is trapped inside the city behind the fence, so they can pick them off more easily. Has he forgotten they got in via a tunnel? We’ll find out next time I’m sure. It’s throwaway stuff but fun, and I’m only a little disappointed because the comic has set such high standards for itself.

It’s clear power has gone to this man’s head. Does he truly believe he is a god?

More interesting for this old man is another much older man in the Joe Alien story by David Robinson, as the human who seems to be the leader of the killer plant life tells his story. He was the sole astronaut on the first manned rocket heading for Mars. At the time of Wildcat’s publication we never thought it’d happen any time soon, so his tale takes place in 2079. Travelling through an asteroid belt one of the huge rocks begins to open up, drawing his craft inside like a scene from You Only Live Twice.

He makes reference to it looking like “jaws” and with that word choice I can’t help but make the comparison to the big fish from my favourite movie of all time. The asteroid itself, as drawn by Ron Smith, bares a striking resemblance to Steven Spielberg‘s classic movie monster, right down to the oversized jowls (needed on the mechanical shark in Jaws for its mouth to open and close without folding or breaking the rubber skin). I’m really rather thrilled to see this as a fan of the movie and this comic, I love seeing inspiration from one turning up in the other.

Upon arriving on the continent where our adventure is taking place a great war was being fought between the trees and the other vegetation. There’s always a great war behind these stories isn’t there? As you can see in this gloriously illustrated page below he negotiated a peace between the two sides. But how, when the participants in the war couldn’t speak? This question is asked by one of Joe’s men later in the issue. An explanation is given about how the plants can absorb sound as vibrations in the ground through their roots, and how they had spent hundreds of years studying our radio waves to learn our language.

As the years passed the man aged very slowly compared to back on Earth, so generations of plant life passed before his eyes and eventually they began seeing him as a kind of god. His word is now law and when one of Joe’s team makes a joke about the plants the old man punches him with the force of ten, sending him flying into the water where he’s attacked by vicious teeth-baring vegetation. It’s clear power has gone to this man’s head. Does he truly believe he is a god? It feels like a story from the Stargate SG-1 TV series, albeit several years before it.

The standout thing here is Ron’s art. His style perfectly compliments the story and setting, his characters really embody what they’re saying, Joe is the best he’s ever looked and the flashbacks are extraordinary and fascinating. Incredible artwork. Simply gorgeous. While Loner may still be my favourite, Joe’s strip is running a very close second which I didn’t expect when I started this read through. Saying that, all the strips are so good this changes on a regular basis.

James Tomlinson‘s Kitten Magee takes a break from relentless fighting to advance her story a little. She saved herself from the bomb last time by grabbing her teammate and leaping into one of the holes bored by the tribal robots. So the fat alien Hobos decides it’s time to try a different tactic. Pretending to save her life from a threat of his own creation (a destabilising beam making Kitten lose balance just before this page below), he befriends the women and tells them he’ll lead them through the dangerous jungle to his village.

There’s one disappointing aspect of the story here, and that’s how easily the other four members of the team trust Hobos. Only Kitten herself is unsure, thinking he’s too friendly, too nice and appeared at too convenient a time for this all to be coincidence. The other members of the team have all been so capable and interesting in the previous issues it’s a shame to see them played for fools so easily.

We do get a little bit of action as a torg-lion attacks the group, the one we saw on the cover. Hobos’ plan seems to be to lead them through the most dangers part of the continent, using a scent of raw meat to attract the biggest, most vicious predators out into the open. Of course Kitten wins this battle, pricking the animal with the pointed edge of her poison-filled ring. Just when I thought I’d seen all of her cool jewellery-based weaponry too.

There are still many questions needing answered here, not least of which is why Hobos was determined to kill the women in the first place. Is it a male thing? Are women a threat? Even alien women? I know we’ll get our answers eventually, so don’t for one moment think this is any kind of complaint because it isn’t. The story does feel like it could be heading towards some answers over the next few issues, which is exciting. Kitten remains an interesting character and the one most shrouded in mystery in the whole comic.

That cover by Ian Kennedy is a fantastic piece of art, as are all of his covers across the range of Barrie’s comics I’m reviewing (Ring Raiders and Super Naturals being the others). He gets a bit of further recognition on the letters page this issue and yes, that monster is one of his designs from the premiere issue.

Loner, written by editor Barrie Tomlinson is up next and if you thought the scale of what he was up against was massive in that final image last issue, then you haven’t seen anything yet, to use a cliché. I can remember this snake-like monster but I had no idea of just how big it was. In fact, it’s so big that in the first panel of this chapter we only get to see a few teeth next to our hero and his now rather pathetic looking new gun.

My overall opinion of this instalment of my favourite Wildcat strip is, just when I thought David Pugh‘s art couldn’t possibly get any more spectacular he blows me away again, and a lot more successfully than Loner’s attempt to do so with the beast above. But seriously, just look at that first panel, those teeth and that tusk look so solid, so terrifying that I’m sure I was in awe of it back in 1988. This was playing to everything kids would want from a new sci-fi adventure. However, as always I review these comics as I read them now, without the rose-tinted glasses, as a man in his mid-40s.

And I bloody loved it!

We even get to see the thing asleep at one stage, it’s head full of thick veins, it’s eyes popping open suddenly as the tiny Loner nears. It’s all incredibly atmospheric. I can’t show you it all obviously, that’s what the graphic novel collecting this entire story is for, but I can show you some of the other highlights of this issue’s chapter. Complete with ridiculously large brain hooked up to the equally ridiculous helmet, Loner discovers the ground of the beast’s layer is covered with thousands upon thousands of tiny little skulls.

I actually felt sorry for the little furballs with him, seeing generations of their kind dead all around them. It’s at this point the burgeoning relationship between Loner and these little critters, as unlikely as it seemed a few issues ago, solidifies. Anger fills his very being at seeing the skulls. Whether he likes it or not his cold, hard persona is warming to these little beings and he begins to track down the monster again, which has moved deeper into the caves. Bent on revenge, we’re left with no doubt that the odds against him aren’t relevant anymore.

This friendship and how it developed slowly over the course of a handful of issues is something I still remember all these years later, although I can’t remember any of the details so it’s a delight to be reading it again in real time. Instead of bingeing, I’m getting the developing friendship in fortnightly stages as intended and it doesn’t feel rushed or forced in any way, and that’s pretty incredible when you think about the scenario here and who these characters are. It’s so far-fetched and yet feels so natural, a testament to the writers behind it, namely Barrie and his son James Tomlinson.

Just when the odds against Loner’s survival (never mind his success) seem stacked enough against him, the beast releases its minions and these aren’t the small, yellow, goggle-wearing kind. These minions of death wouldn’t look out of place in an adult comic today but here they were in the pages of our Wildcat, terrifying the youth. Although not directly referenced here, these are the beings from #1. Of course Loner is the cool hero when he wants to be and he skillfully dispatches them with his telepathic weaponry before the beast itself moves in for the kill, and the cliffhanger.

The little pieces of character development and banter between him and the furballs are nice touches and advance things a little in the overall story, but this is really all about the hunt and finally coming up against this monstrosity. But it doesn’t feel like the plot has been left to the side for the action, it’s all nicely balanced. David’s artwork is so incredible I’m completely absorbed in it every issue, and while it’s an exaggeration to say my breath is taken away each time, I’ll say it to get across just how much I’m enjoying this.

The Wildcat Complete is called Moon of Terror and concerns pilot Kurby being sent to one of the moons orbiting the planet after a previous crew went missing upon landing. Unable to spare more crew members they have to send Kurby alone. Barrie and his writing team really are stacking up the death count.

Artist Jesús Redondo returns (he supplied the art for #2‘s Wildcat Complete) and his shuttle craft bares a striking resemblance to a certain television show’s fighter craft. I mentioned before about the similarities between the Wildcat story and that of Battlestar Galactica even though that was more coincidence than anything else. Jesús’ shuttle could easily have been influenced by that show’s Vipers. Or it could simply be another coincidence and they were based upon real world jet aircraft. Either way, I like the design.

The cloud cover is so dense all of his computer equipment can’t track the ground and when he comes out of the blackness he’s already too close. After impact his shuttle explodes and so he goes to find the missing crew, hoping the Wildcat will send another rescue ship. At least it’s looking hopeful. After all, they may have just crashed and lost contact for the same reason he has. But as he explores he’s attacked by some form of mutant creature that tries to kill him.


“Don’t want me eating your fruit, eh? One thing I can’t stand is a selfish mutant.”

Kurby

He’s able to break free and shoots it just before being set upon by another. At this stage I’d worked out what was going on. I’m not sure if I would have when I was just eleven-years-old, not having been exposed to many sci-fi stories at that point in my life. A third mutant appears just as Kurby is about to get stuck into some of the local fruit for sustenance. Thinking it’s just another attack and the creature is swatting away the fruit to get to him and kill him, he kills it too. Exhausted, he sits down and eats.

You can see the mutant creatures are humanoid in nature and have a distinct face so I’m sure you can also see where this is going. Unknowingly, Kurby has just picked off the three Wildcat crew members he was sent to save, who had been transformed by eating the same fruit. I do like Jesús’ action man panels of Kurby firing directly towards the reader as he’s attacked. Kurby comes across as quite arrogant in the story but that’s the point I think. We humans are out amongst the stars but still we think we know everything about the world around us, that we are lords of all that we survey.

As you can see the story ends with him slowly turning into one of the mutants himself, the horrible truth about what he’s done becoming apparent. The last mutant swiping the fruit away was doing so as a warning, not an attack. As he transforms he knows the Wildcat will send another team, that he’ll try to warn them, that they’ll kill him and the cycle will repeat. Human arrogance will see the small population dwindle by how many more before it stops?

For now, the death toll six issues in stands at 18 if we include Kurby himself. Maybe this is why the comic stopped at #12, there was no one else to write about!

The Next Issue page is printed sideways and taken over by this picture of Turbo and a Terrosaurus. Is this his dinosaur? I wonder. But given the excitement of the Loner strip I’m surprised that isn’t the story to feature here. Finally on the back cover is this issue’s pin up and it appears these two are continuing their partnership for now anyway.

So that’s us officially at the halfway point of the comic’s regular run already. The next issue, the first of the new year, will be here on Friday 14th January 2022. This has been a blast and at six issues in it’s already far better than its already impressive start. The next six are going to be phenomenal. I hope.

iSSUE FiVE < > iSSUE SEVEN

WiLDCAT MENU

CHRiSTMAS 2021

WiLDCAT #5: CHRiSTMAS ‘CAT

It’s probably the most unique cover you’re ever likely to see on this blog, that’s for sure! I originally thought it was by Ian Kennedy but he’s informed me it wasn’t, so at the moment I’m at a loss to who drew the giant pud. Even more unbelievably the cover represents an actual story inside this latest issue of creator/editor Barrie Tomlinson‘s Wildcat, and that story is one of the best so far. You’ll have to wait until further down the review before I show you that particular Christmas miracle. After this cover image the next thing that grabs the attention is the paper.

Specifically, the paper quality. Half of the comic is made up of the kind of paper Rebellion‘s modern day 2000AD is printed on (at the time of writing). This issue goes back and forth between this and the regular, thinner gloss paper but basically any sheet that has colour somewhere over its four pages will be of this thicker, heavier, higher grade. It feels wonderful in the hand and gives the comic a sense of high production values.

Moving on to the content and our four main strips obviously aren’t festive tales, what with being ongoing serials (although that didn’t stop Super Naturals, another of Barrie’s). Turbo Jones has a wonderful monster movie feel to it, like the Japanese kind I’d have watched late at night on TV back when I was a child. It’s not just dinosaurs anymore, there are giant mantises and other insects, as well as original creations such as Turbo’s Terrosauron. The imagination on show is wonderful.

The Arglons are attacking the Burroids‘ city from underground and by the time Turbo and his army make it back a lot of it has already been destroyed. The Ark and his cronies are in charge of the enemy army and here we can again see the mechanics within their skeletal mouths. The frequently used alien terms add a nice touch too. Normally a strip might contain one or two such made up words but Barrie hasn’t held back when writing this script and I love that. Where does he get all this terminology from? It adds to the absurdity of the situation, the alienness of this planet and the originality of the story.

There’s a nice little touch there with Turbo tying up his flying beast like a pet, but it’s not long before he’s taking to the skies for more thrilling battles. This particular episode really does have it all. The action is truly thrilling, Vanyo‘s artwork sizzles in the action scenes, conveying real scale in the destruction of the city, creepiness in the council and lots of little background details to pour over again and again. While the action builds so do the questions for this reader, with details about The Ark and the history of this war being drip fed to us. Wonderful stuff indeed.

Joe Alien has had enough in the next chapter of David Robinson‘s story. After falling for a trap set by the trees(!) he draws the logical conclusion this continent they’ve landed upon is not hospitable for human life. It’s simply too dangerous; the killer vegetation can’t be communicated or reasoned with, despite finding out they can understand our language. Resistance is futile, so he orders a hasty retreat for his team but the plant life won’t let them leave. However, they’re not trying to kill them anymore either.

This is where a surprising turn of events takes place. We knew the trees were intelligent, able to uproot themselves and walk, they could communicate with each other and they appeared to be attempting to do so with us. Their murderous instincts were always front and centre but as Joe points out, while he has lost some team members, if the plants wanted them all dead they would be.

A vehicle made of rock glides in over a body of water and from within it steps out a man. A human man from Earth! Our heroes have been corralled, now trapped on an outcrop surrounded by this body of water full of man-eating plants ready to chomp the legs off anyone who attempts to escape. But for this man they spread out their lily pad-like leaves and let him cross to within talking distance of Joe and his men.

I didn’t expect this! I have no recollection of this twist at all. A nice touch is the fact his speech is broken and slow because it’s been so many years since he last needed to do so. The plants treat him reverently, he’s quite clearly in charge and yet very frail, at least upon first glance. It ends with him promising to tell a surprising story. I bet! I have so many questions. But that’s the whole point of the story. It’s layering mystery upon mystery, and just when you think you’ve got one or two bits sussed out it pulls the rug from under you.

Yes, that last sentence was a bit clichéd but there’s nothing unoriginal about this story. Ron Smith‘s artwork really comes into its own too, like he’s had a couple of issues to settle in and is now confidently in charge of the world originally created by Massimo Belardinelli. The rock vehicle feels suitably solid, the old man is an intriguing character even just to look at and the uprooted killers remind me of the tree that came in through the window in Poltergeist. Genuinely threatening. Two for two, the strips this issue have depth, character and intrigue. Shall it continue?

Just before the Kitten Magee strip here’s artist José Ortiz‘s pin up of one of her teammates Casandra Cardeti. While I do really enjoy José’s work and it’s nice to see some colour work from him, I always had an issue with how female characters would be dressed in our sci-fi comics. While Turbo, Joe and Loner are properly equipped for whatever is thrown at them, women always seemed to go up against the same dangers with a lot less clothing. It’s a sign of the times of course but it was always a niggle I had, not just with Wildcat so I’m not singling it (or José) out.

Unfortunately, out of all the strips in this issue Kitten Magee’s has the least development plot-wise. Basically a fight to the death between them and the robotic tribe, there’s plenty of action and a few close shaves until right at the end one of the robot heads pops off and explodes, leaving a crater where Kitten and Aurora were standing. But even within a basic plot this time around there are some really nice little nuggets by writer James Tomlinson to sink our teeth into. Have a look at these two panels by way of example.

The robots have suddenly become rather interesting. Their techniques for dispatching foes get more and more creative, my particular favourite being this ground drilling monster that pops up just when the battle seems over. Then there’s a gaffe Kitten herself makes. In saving Casandra from a dropped explosive by expertly kicking it into the hole from the previous panel, she mentions how keenly she played football as a kid. The thing is, the sport was deemed too violent and banned more than one hundred years ago. Add this to how old she looked in #3 and we’re beginning to get a glimpse into just how much of a lie she’s living. An interesting plot point which I’ve a feeling will become the main thread in issues to come. I certainly hope so anyway.

Just before Loner there’s another double-page spread of letters although none from the readers. Instead, every contribution has been signed off by an alien being from some distant world. The letters page had been hacked! I asked Barrie if this was due to a lack of letters but he assured me it was probably just for a bit of fun for the Christmas issue. He says he’s a big kid at this time of year (just like myself) so I can believe it.


“The creature is preserving their bodies… so it can eat them when it pleases.”

One of the little furballs

Barrie Tomlinson‘s Loner gets a bit of a new look but whether I’d call it an upgrade is something else. The furry little pets of the extinct alien race told him the weapons he’d found could only be controlled by his mind and thus he was made to sit in a chair to prepare himself for using them. The end result makes for a rather startling image and he’s not best pleased with the finished result.

It’s a bit of an anti-climax when one of the furballs casually says they can change him back afterwards, what with the transformation being part of the cliffhanger last time. But it does mean he’s all set to take to the caverns and hunt down the creature the lizard demanded he kill. There are also some nice humorous touches in the dialogue and you get a sense of the beginnings of a friendship between the former mercenary and these cute little beings.

This episode is all about stalking through the underworld and it contains some wonderful imagery from David Pugh, especially within the lair of the beast.

The detail here is stunning. I love the webs, the rock formations and the skeletal remains of the critters, which is a bit sad with rotting corpses and imprisoned furries strung up everywhere. It’s quite the panel!

As he tracks down the beast we’re treated to a suspenseful atmosphere. Take your time reading this, taking in all the fine details of the art and the fact the lettering of the homing beep gets slightly bigger and smaller as Loner attempts to find it, and it gives off a tense Aliens vibe. As for the beast itself, well I remembered it being a hideous snake-like creature with huge black eyes and long, pointed teeth. An image in a previous issue confirmed my grey cells hadn’t let me down, but I’d assumed it was about the size of a large Earth anaconda. How wrong was I.

In #2 I was under the impression the crazed lizard was a giant beast in itself, only to find out in the next issue he was about twice the size of our hero. With the predator Loner has been sent to dispatch, I’m very glad to say I was wrong in a completely different way. Just look at that final page! What an image to leave in the minds of young readers. This is the best cliffhanger in all of Wildcat’s run so far.

They’re tracking the huge dessert making its way towards them through the darkness outside

How on Earth (or wherever they are) can Loner hope to take on this thing, even with the advanced weaponry? We know it has no brain patterns to speak of, that it operates purely on survival instinct (this is why the telepathic lizard can’t kill it). Is that information in itself a clue? I can’t see how. But isn’t that the best kind of cliffhanger? One where you can’t think of any possible way beyond it, but you know the answer has probably already been hinted at, that it’ll be an organic and ultimately satisfying resolution. Wildcat has proven itself in this respect many times over already. A tense chapter with a stunning final scene.

Our last strip takes us back to that giant Christmas pudding on the cover. It’s the festive season for the last human beings in existence and there’s some nice scene setting, including mention of the fact there’s been no communication with the landing parties, a running theme throughout all the stories and a nice reminder each one is part of a larger whole. We also get to see the bridge and the captain in charge of Turbo’s ship when he’s not around, while they track the huge dessert making its way towards them through the darkness outside.

For such a ludicrous thing to see they take it very seriously. Some crew members joke but they’re soon put in their place. It could’ve been so easy to reduce the whole story to a farce but I’m glad to say the characters treat it very seriously. Various attempts are made to communicate, they see it as an imminent threat, sounding the alarms and even opening fire, but their laser beams go straight through it. As does the Wildcat when the pudding surrounds them. “It’s like being wrapped in cotton wool”, one engineer scanning the impact (or lack thereof) states. Stranger and stranger.

It’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet

The lights go out and a mysterious glow signals someone or something beaming aboard. It’s Santa and an elf! With presents for everyone they explain they disguised their ship as something they thought couldn’t possibly be seen as a threat and they apologise. The image of the Wildcat within the actual ship itself is a striking one too and provides an “ahh” moment for the reader after that cover. The captain takes some convincing and they don’t immediately win everyone over. Even after they’ve gone no one is sure it wasn’t some form of mass hallucination.

It’s a fun little story but then the final page makes everything click into place. The large Death Star-esque vehicle morphs into a sleigh and reindeer, another illusion. But it’s what the Wildcat crew don’t see that elevates the story into being the best Wildcat Complete yet. I’m left with just one question. Were they impersonating someone we humans associate with gift giving (apparently what they love to do as a species) or is this Santa’s true form?

It’s left without an answer of course, like all good Twilight Zone twists, leaving the readers much to discuss with their friends. I know I’ve mentioned that show before in reviewing these anthology stories, but to me that’s just the vibe I’m getting. I’m all for it, and even though the stories can be so different from the rest of the comic they manage to fit perfectly. While it can’t be officially confirmed at this time, we believe the artist is Manuel Carmona Ruiz (2000AD, James Bond). The way they so effortlessly blend the hard sci fi with a very traditional way of illustrating Santa Claus in his close up, in a completely different artistic style, is extraordinary.

A wonderful Christmas feast of a story to end another fantastic issue. The way the dates fell in December 1988 there was another issue in the festive period, in fact it’s dated New Year’s Eve. It was probably released early like most comics scheduled around that time but I’ll be reviewing it on the last day of the year. If it’s anything like this issue it’ll give 2021 one hell of a send off. Join me then.

iSSUE FOUR < > iSSUE SiX

WiLDCAT MENU

CHRiSTMAS 2021

WiLDCAT #4: TREE-RiFiC FUN

I love this Ian Kennedy cover based on the Wildcat Complete tale inside. We’ve had deaths in pretty much every part of the anthology series so far, but this shows us there’s a ferocious animal-like killer on board, running rampant amongst the last several hundred humans in existence. The claustrophobic horror of being in that situation is perfectly captured here.

This issue we’ve got man vs dinosaur, alien vs murderous plants, woman vs robot men, man vs crazed newt and spacecraft vs Mr Hyde. So a busy issue of editor Barrie Tomlinson‘s creation then. We start off as always with Turbo Jones and the first page is no less thrilling than that cover. Turbo has decided he’s going to tame the untameable Terrosauron and over the course of the first couple of pages the huge beast underestimates the tiny opponent time and again. Using his small weapons in clever ways, Turbo manages to outsmart his opponent and soon he has his steed of choice.

The ‘Next Issue’ promo last time was just an image of The Great Ark, leader of the Arglons. It appears they were just one of a handful of animated corpses. A row of skeletal beings led by The Ark itself bark orders at their minions, killing one of their top military leaders for their apparent failure. Some close up angles of this council (like the one used for the promo a fortnight ago) show what look like mechanics behind their jaws. Could it be they’re all dead? Is this all going to lead to a Wizard of Oz moment later in the series? That’s my guess at the moment although I’ve no recollection of the story beyond this point.

From here the story cleverly flips back and forth between Turbo training the Burroid army and the Arglons using giant mantis-like creatures to dig a tunnel right underneath their enemy, straight to their capital city. There are no captions to explain the back and forth between the two scenes, which to be honest I’d have expected in any comic of mine from back then. But writer Barrie and artist Vanyo credit the kids reading with the intelligence to not need their hands held.

The cliffhanger sees giant cracks appear in the roads of the city and it feels like it’s all building up to an epic climax. It isn’t though. Each character’s story is one ongoing saga rather than being split up into smaller individual tales. So if they’d spent a year on this planet each character would’ve had a 26-part epic, which was an original way to go about things! The tension is building however and by the end of these five pages it’s palpable.

The tree is an alien being that plucked him off the ground and is now holding him hostage

Our pinup jumps from the back cover to page seven and this issue it’s my favourite character, Loner and his new found friends the little fuzzballs. Reading the black and white strip I (for some reason) made the assumption these little balls of fur were a sandy colour but here David Pugh has decided that’s not the case. More from Loner in a bit.

On to Joe Alien now, who we last saw stuck up a tree. Well, it’s a lot more dramatic than that. The tree is an alien being that plucked him off the ground and is now holding him hostage. Joe’s dislodged brain pack is in the hands of his teammates so he’s completely incapable of helping himself. But what about that rather horrific cliffhanger? It’s washed away with a quick douse in a nearby pool of water which luckily (as stated by one of the team) seems pretty normal for once. That is, until some form of seaweed starts to crawl out of the water and wrap itself around their limbs. It seems danger really is lurking everywhere.

Easily able to break free, they’re still at a loss over how to rescue Joe, precariously held high up in the air. To me, it looks like this tree could be planning on using Joe to communicate but maybe that’s the wrong assumption on my part, because his team obviously don’t agree. Their solution? Blow it up, of course.

As you can see it makes a piercing scream as it comes crashing down, so the silent killers from previous issues aren’t quite so silent after all. With his brain pack clicked back into place, Joe has had enough and orders them all to quickly retreat back to their shuttle and return to the Wildcat. This is no place for them to plant their feet (boom) and put down roots (boom, boom) but on their way back they hear another cry, this time a cry for help from deep within a hole in the ground.

What they see down the pit is a two-headed alien covered in bright blue feathers. Speaking our language (able to translate other tongues quickly explained as an ability of his race), Joe and his team set about freeing him from the roots that appear to have trapped him. I’ll admit alarm bells went off for me the second I saw this and it slowly dawns on the team all is not as it seems.

A line of huge trees marches up to surround them, seemingly to make a final stand but suddenly stop. Forming a wide circle around the landing party they just stand there, unmoving. The final panel shows our team looking out at the killer jungle, knowing something is wrong but they can’t quite put their fingers on it, while we the readers see the alien is but a suit and it’s being quietly ripped open. Inside, a few plants are playing the part! This is great fun.

This must mean they’re able to communicate properly (beyond painful screams) as they were able to impersonate this fictional alien creature and, maybe more importantly, decipher our language. Does this mean I was right when I guessed it looked like the tree earlier was attempting to use Joe to communicate? Out of all the strips so far this feels the most alien (suitably enough given its name) so kudos to writer David Robinson, although it’s in no small part thanks to the highly original artwork of Ron Smith.

I don’t quite know what to make of the Kitten Magee strip this issue. First up though, it begins with Kitten receiving the life dust from her robotic pet Crud via something beneath her collar. Whether it’s a device, an injection or an opening in her skin isn’t clear in the shadowy forest and I’m guessing it’s been left deliberately ambiguous by writer James Tomlinson and artist José Ortiz at this point, so hopefully a future issue will clarify.

So the tribes from previous episodes to whom Kitten proved herself by fighting their leader are now attacking her team, and to begin with we think it’s some form of mind control by the fat men hovering above. But when Kitten returns to rescue her teammates one of the aliens is blasted open and it’s revealed they’re actually robots. This is where I don’t know how to feel about it. At this point I had to remind myself this was the 80s, because having fully organic beings revealed as being robots on the inside is a cliché I’ve grown very tired of over the years. But this was written a few decades ago so I have to remember that context. But why would the fat men (one of whom gets the name ‘Hobos‘ this issue) go to all the bother of creating them?

When the innards are revealed all of the other machines stop, as if awaiting instructions. At this point Hobos is spotted and Bonnie tries to take out his hovercraft device with her sniper rifle. Fleeing, he flicks a switch and the tribesmen take to the air, their laser eyes firing upon the women while others take suicidal bombing runs. Where on Earth (well, not-Earth) did all of this come from?

At the time I can imagine I would’ve been thrilled with this sudden change to the situation, but now I found it a bit clunky. But that’s more the fault of the passing of time rather than the comic itself. So who is Hobos? Did his race create these robots? Or maybe they are sentient machines that have been hacked, which would be more original. Perhaps there’ll be some answers next time, although I’ve a feeling I’ll be left waiting for a while longer.


“I still have to go back upstairs and finish off that overgrown newt!”

Loner

There are a couple of interesting nuggets of story information in the Wildcat Time-Warp Data Link pages in response to readers’ letters. One asks how many people are on board since the terms “hundreds” and “over a thousand” have both been used by now and in reply we’re told that it was meant to be around 500 (in the preview it was over 700) but it became clear after leaving Earth an enormous amount of stowaways got on board. Was the number increased when they realised they’d want to kill off plenty of people in the stories (and had been doing so a lot already)? Interestingly, we’re told that, coupled with the animal and plant life, these stowaways have given Wildcat a total weight load far in excess of its original specifications. Will this be a plot point we’ll return to?

Begging for the hallucinations inside his mind to stop, Barrie Tomlinson‘s Loner agrees to the terms of the villainous lizard to track down the beast that poses a threat to him. Making his way into the depths of the caverns with the furry little ball creatures in tow, Loner wonders inwardly how he’s going to be successful when all he has is his six-shooter. A voice echoes in his mind, “We can help you” and he’s surprised to find that outside of the overgrown newt’s telepathic range these little critters can talk to him, and are intelligent.

Their backstory is that they were the pets of the people who once lived on the continent, content and happy with their existence and loved by their owners. But the people soon became obsessed with creating bigger and more destructive weaponry, their wars became deadlier and soon they had wiped themselves off the face of the planet, their pets hiding out in this underground world. What’s more, underneath the fur their flesh is poisonous, sending anybody stupid enough to eat them completely crazy, hence our giant lizard friend’s state of mind. (This is a much better development than humanoid robots.)

They lead Loner to a cave full of the weaponry they gathered and hid away from visitors after the last war. More than enough to see off the beast and free them all from the lizard toom but there’s a catch. The people of this continent had built weapons controlled by mental power alone, so in order to stand a chance Loner will have to undergo a transformation or the weapons will destroy his mind. As you can read above he isn’t keen but the furballs don’t give him any choice in the matter.

We’re left with this image of him screaming in agony as a warning rings out, “At the end, you will consider yourself quite monstrous!” I couldn’t remember anything about this but one look at the Next Issue promo at the back of this issue (further below) brought it all back. What I’ve particularly liked is seeing a slight softening of Loner as he begins to bond with the little creatures.

Boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche

Every five-page chapter of this strip takes a big step forward in developing the story and when something this fun to read is all wrapped up in superlative David Pugh artwork it’s no wonder this was my favourite part of the comic. It’s hard to believe we’re only 20 pages in! I think of that thick trade paperback graphic novel collecting the entire Loner saga together and I can only imagine what will happen in all of those pages. I’ll be finding out the slow way.

I mentioned a fortnight ago how 11 people had already died in the pages of the comic and, although we now know there are more on board than originally thought, the Wildcat Complete on which the cover is based is called Death on Wildcat so I’m assuming the trend is going to continue. But first things first, has that picture of the Wildcat craft been pasted on top of the scene? It certainly looks that way. It could be because it looks like a special technique was used to draw the planet and its rings. It’s a lovely effect and then the spacecraft could have been drawn separately and placed on top. Works for me!

The artist hasn’t been confirmed but I believe it to be Enrique Alcatena‘s work, returning for the first time since the premiere issue’s ghosty story, this time with a Dr Jekyll and Mr Vampire Werewolf tale. The Duty Commander, John Anderson is getting a bit cocky with the fact no crime has been reported on board for weeks. (Obviously some time has passed since the last issue.) Now convinced Wildcat is a safe ship with a complete lack of lawlessness, his statement is predictably followed by an alarm.

The Chief of Security barely has a moment to explain how boredom and the vast emptiness that surrounds them can, and will, have an effect on the human psyche before they’re alerted to a murder on board. It’s a simple tale with obvious clues for the chief to follow and soon enough he’s tracked it down to Dr Timothy Lee who had been conducting experiments on animals back on Earth with the hope of creating an army of controllable killers. With Earth evacuated and all animals on board accounted for he had continued his experiments on himself.

The most interesting bits for me are the emphasis on just how fragile the peace is on the ship and the fact there are aliens already on board. They work alongside us, are part of the crew and are helping us navigate the galaxy in search of a new home. With the comic set in 2250 it’s not beyond the realm of believability that we’d have made contact with some races, although this is the first we’ve seen anything of them, when they’re the target of a crazed, bigoted killer.

Wildcat death toll: 14

That’s us for the first of three issues this festive season. The next is the Christmas one itself with a strange cover I clearly remember picking up from the shop. When you see it you’ll understand why it’s so memorable. How about a Christmas pudding wrapped around a spaceship? Think I’m joking? You’ll see.

Just to finish off this issue is the advertisement on the back page. Sharing these contemporary adverts is part of the fun of this site. This is the first time Wildcat has included one in its pages and it’s for a favourite childhood cereal (which I’ll admit is still bought from time to time today).

The special Christmas edition of Wildcat will be reviewed right here on Friday 17th December 2021.

iSSUE THREE < > iSSUE FiVE

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