Tag Archives: Jesús Redondo

WiLDCAT HOLiDAY SPECiAL: ANOTHER BiTE

It hasn’t really been that long since the final issue of Wildcat, two months in fact, but it’s great to hold another edition in my hands, especially one I’ve never actually read before. I wasn’t aware of it as a child because I hadn’t followed the characters into Eagle when the comics merged. There’s a rather lengthier wait after this but I’ll get to that at the end of the review. So what we have here is the standard Fleetway Holiday Special format of 48 large, glossy pages full of strips, a prose story and extra features thrown in for good measure.

After a contents page and a recap of the set up from the preview issue Turbo Jones reclaims his position as the lead strip (now drawn by Keith Page) and like all of the stories here it’s a standalone tale and not linked to the ongoing serials that all ended with cliffhangers in the last issue. Of course, by now those stories could have concluded or moved on to goodness knows what in the pages of Eagle. (That’s something I’ll look into in future posts.) Some of these read a little strangely because of this.

For example, as far as I was concerned Turbo was still languishing on his quest through the Valley of Death, but here we’ve skipped forward to the next chapter in his adventure on the new planet. We find him and his robotic friend Robo accidentally stumbling across two aliens out for blood (or whatever runs through their veins. If they have veins). This isn’t a quick summing up of things either, in the end they realise the two creatures have no interest in our heroes, they have literally stumbled upon this fight. But of course if they don’t defend themselves they’ll go the same way as the loser.

Turbo is knocked unconscious by a falling branch and Robo saves the day by knocking coconut-like fruits off the trees onto the heads of the aliens. No, really. It ends with Turbo disbelieving this tale of heroism and Robo talking directly to the reader, asking them to write in and tell Turbo what happened. It’s a fun diversion of an opener but feels very slight in comparison to the fortnightly. However, I do love that alien design. Moving on now to something somewhat darker stalking the corridors of the Wildcat itself in The Wildcat Complete, brought to life by Jesús Redondo.

That’s right, we have an actual vampire onboard. There’s also plenty of well-judged humour here too so it’s unfortunate we don’t know who wrote the script. Here on the first page the casual thoughts of our victim raise a laugh as he catches himself on about the “misty evening” before meeting his end, and later on as another victim is running late in getting home he thinks to himself how he’ll “get it in the neck” from his wife! These are the only people we see die (taking the Wildcat Death Toll up to 40) but mention is made of them being only the latest in a series of disappearances, so our toll is actually unknown.

During the day our vampire goes by the name Dr. Joseph Lugosi, obviously a play on the name of renowned actor Bela Legosi who is probably best remembered for playing the title character in the 1931 film Dracula. It’s not just his name the story pays homage to either, just take a look at the doctor in this close-up frame.

There’s a rather dark moment where we see him dispose of a body by taking it to the food recycling plant, which is basically a bunch of retro-futuristic robots munching down on anything thrown into their pit. We get a little internal monologue of how Lugosi applied to be on Wildcat because there’d be no sunlight in space to stop him feeding, and we see him queued up to get on board, everyone else in casual gear, him in his dark cloak, standing out a mile. Given his appearance and dress sense, when he thinks his plan is foolproof and no one would ever suspect him it seems ridiculous, but it’s actually all explained in the end.

When an attack is disturbed mid-feast he has to leave the body behind and as Wildcat Commander Griffin reviews the tapes he sees Lugosi disappear into thin air. He ends up tricking Lugosi into believing he’s replacing an ill doctor on an expedition to one of the planet’s moons, but before anyone else boards the shuttle craft it’s launched out of the Wildcat on autopilot. The last page of the strip is below and very neatly wraps up the story.

I really like how Griffin had to research what a vampire is (so far into the future are we, their legends appear to have been lost) and that he simply reacts logically to the problem. There’s no disbelief, just a problem to solve and the history tapes give him the answer. While I can only show you a little bit here he’s a cool-as-a-cucumber character and one I wish we’d gotten to know properly in the comic. Check out that final caption too, vampires are now extinct! Another great anthology story, one that’s made me realise just how much I’m missing them every two weeks.

Loner gets a good bit of space in the special but unfortunately there’s not a comic strip in sight. There’s a two-page spread of pictures taken from the early issues and his initial scraps with, and ultimately friendship with, The Fuzzballs. There are also two pin ups, both drawn by David Pugh. One is brand new and the other is a reprint of the cover to #7 which was so good it deserved another outing as a mini-poster without the title and issue details. To this day it’s probably my favourite piece of art from Wildcat. In fact it’s one of my favourite pieces of comic art ever.

On top of all this we get a Loner story written by editor Barrie Tomlinson, however it’s told in prose with images of David’s taken from the regular comic. At five pages and full of text it’s a meatier read than I expected and actually a whole lot better than the strip we’d been reading for the last handful of issues. Falling into a chasm he’s apparently rescued by an alien slug creature who carries him to a large cave full of slugs where he also sees another, two-headed alien. They have to fight to the death for the entertainment of the slugs! (Are they an unfriendly relation of the Dargonlites from the Joe Alien story?)

It’s a struggle. The two-headed creature is relentless but soon Loner is able to escape by causing chaos in the audience (he throws one of the slugs into the crowd as a distraction). Back outside the alien is on Loner’s tail and in what looks like the end of the fight Loner’s gun Babe ends up pressed against the creature’s throat. But Loner backs off, trying to communicate he doesn’t want to kill him, he has no beef with him.


Both heads broke into hideous grins, then it turned and walked away.

Loner prose story

Communicating is difficult however and relies on body language more than anything, which is interesting. However, I’m disappointed he no longer has the headband from previous stories. It’s only given a passing explanation that he’d returned to Wildcat and had it removed before coming back down. This completely contradicts the story where he received it! Such a shame, but perhaps a necessary evil because the images they had to use didn’t include it, rather than it being a story choice.

Anyway, the two-headed creature continues to follow Loner at a distance. When our mercenary gets back to his shuttle it appears to attack, throwing Loner to the side and leaping into the craft. Are they going to steal it? Nope, there was a deadly snake-like predator inside. The alien had saved Loner’s life. But before Loner can try to communicate a thank you, he’s attacked by the alien again! He wins the battle by unhappily having to end its life, or be killed himself.

In the end, the creature had been a warrior and it was always going to be a fight to the death, but Loner had saved him from the underground slug beings and he’d had to repay that debt first. This would’ve made for a great multipart strip in the regular comic, it’s full of character and paints a wonderful, exciting picture. Such a shame it’s only illustrated by images from unrelated stories.

There’s one more special to come and I’m very excited by it

Alongside the double-page spread of Loner’s furry friends there’s a four-page feature about some of the robots that reside aboard the Wildcat and which have featured in previous stories, most notably the Wildcat Complete series. Features like these act as a nice way for new readers to catch up and get an idea of what Wildcat is all about, but unlike some of the Super Naturals Holiday Special features which felt like filler, these are nicely put together and are still enjoyable for regulars.

Alongside more reprinted pin ups there’s another new one which hadn’t made its way into the fortnightly and it’s of one of my favourite characters from the Kitten Magee story, Bonnie. As regular readers of the comic (or even these reviews) will attest, Kitten’s team were just starting to get fleshed out some more, even going on their own adventure without their leader in the final issue. I look forward to reading the ongoing tales in Eagle and Wildcat at a later date, mainly for them.

Their story is up next in fact, as always (and just like the pin ups) drawn by José Ortiz and written by James Tomlinson. Stalked by a three-headed giant cat-like predator it ends up capturing Kitten’s robotic pet, Crud. Tracking the beast down they find a ginormous cyclops, but as they try to save Crud the cat-like creature attacks and is shot and killed. The previously monstrous cyclops bursts into tears and the team realise they’ve made a horrible mistake, they’ve killed the giant’s pet. Not only that, but upon discovering a giant spacecraft overgrown with weeds they piece together a fascinating backstory.

It’s important for me to note here that at the beginning of the strip the team had captured a docile kind-of-giraffe animal for study by Doc. You’ll see below how that comes back right at the end. This story contains hints at the world building Wildcat could have achieved if it had carried on for years to come. We had some in the twelve regular issues but of course everything was still in its early stages of development. We can only imagine the epic, overarching stories editor Barrie Tomlinson and his team could’ve concocted over time.

Four pages within this special are made up of a Tiger comic reprint called Jet-Ace Logan, a pilot who works for the futuristic interplanetary C.I.D. approximately 100 years in the future. Two stories are included here, two pages apiece and the one I wanted to show is called Haywire House. A modern home exhibition is about to be robbed and Logan stops the burglars in their tracks in a suitably ingenious way. I particularly like the art by Brian Lewis (Eagle, TV Action, Countdown), with so much of it crammed on to the page and jam-packed with details, all without losing any of its clarity.

In his book Comic Book Hero, Barrie explains how he was the editor of Tiger from 1969, after these strips appeared originally. He turned the comic into one with exclusively sports-related strips but he always had a fondness for Logan. Back to the special and perhaps the couple of reprinted pin ups and the Logan pages were marked for something else but after the cancellation of the comic plans changed. A very real possibility.

Before a very special ending to the issue there’s one more strip to read. Wildcat fans will know that must mean it’s time for David Robinson‘s Joe Alien, although not in his usual full-colour format which is a shame (in fact apart from the pin ups and a readers’ drawing spread the whole issue is black and white) but Ron Smith’s artwork still shines. The strip itself finally gives us some background information on the interesting character and how he ended up as the last of his race. In fact, for fans of his this was a hugely important strip!

Tracking a massive meteoroid heading towards their planet, his people soon discovered it was being pushed from the other side by a fleet of Kargroz ships. Joe’s race had long before abandoned space travel, keeping only one small shuttle and so he was sent up to negotiate, but the Kargroz kill for fun and for honour and couldn’t be bargained with. Almost blasting Joe out of existence they hurled the meteoroid into his planet, destroying it and all who lived there.

Fuelled by revenge Joe hijacked one of the enemy ships and crashed it into the side of one of the others, all of which were in a straight line formation, side-by-side with each other. Where Joe had crashed, his ship now faced down the long line of enemy ships. Firing one huge laser blast it tore through them all, killing everyone and leaving him the only survivor of the battle and of his race. This next page of Ron’s reminded me he drew for Marvel UK‘s Transformers. It has that feel about it. Looking into that however, I was surprised to see he only ever drew one strip (#82)! Such was the impact he must’ve made on me I thought he’d been a semi-regular artist on it.

Joe’s men console him and try to tell him they agree with his seeking revenge, but the strip ends with our hero rejecting this. “Revenge? How can any revenge balance the millions who were killed? I am only pleased that my external brain pack allows me to switch off such memories… forever!” That is about as heartbreaking an ending as you can get as he switches off all memories of his loved ones.

One final feature rounds off this edition and it’s a special Back to the Drawing Board spread of Ian Kennedy’s original design sketches for the Wildcat itself and some of its characters. At the time of writing this Ian has only recently passed, so seeing these drawings and his superb cover (which is on the back as well) is tinged with sadness. I’ve always loved his Wildcat design and his originality, not only with its shape but also its bright colours. I think we can all agree he also did a superb job of realising Barrie’s desire for a truly diverse cast of exciting heroes, which was rare.

Thus ends our look at the Wildcat Holiday Special from 1989. As I’ve said before I do own the graphic novel collections for two of the characters so I’ll be covering them at a future date, and I’m going to be tracking down the others through the individual issues of Eagle and Wildcat. But in the meantime we haven’t quite finished with Wildcat in its own form just yet.

There’s one more special to come and I’m very excited by it. Once again it’s an issue I’ve never read before. It’s even bigger than the Holiday Special and comes with a simply gorgeous high gloss, high quality cover. The Wildcat Winter Special was released several months later so look out for its review on Thursday 17th November 2022. Now that’s going to take some will power on my behalf, it’s sitting on that shelf right over there looking at me! I’m sure it’ll be worth the wait though.

iSSUE 12 < > WiNTER SPECiAL

WiLDCAT MENU

WiLDCAT #11: NET YOURSELF SOME ACTiON

Kitten Magee makes the cover of the penultimate issue of editor Barrie Tomlinson‘s superb creation, Wildcat. Kitten’s regular artist José Ortiz brings the style he used for #9‘s pin up to the front page, complete with very strategically placed controls on that front hover machine! I hadn’t realised some of Hobos’ people were naked floating about in the story until I saw this. Not something I expected to see on a cover of one of my comics, but that’s Wildcat, always surprising me.

Kitten starts us off inside on page two and it’s a very exciting strip this issue, as always written by James Tomlinson. There’s a lot of action happening and it varies so much throughout its five pages it stays fresh. All-in-all it’s a great action sequence with Kitten finally going up against Hobos and his followers. It’s felt like the story has been building towards this for a long time now and I haven’t been left disappointed in the slightest.

There’s one particular aspect of this chapter which really took me by surprise, I’m sure you can guess what it was from the panels above. So when Kitten and her team were dumped into the city’s ponds, ready to be electrocuted to death by the floating fat men and their cattle prod-like devices, the fish they’d been torturing for sport rise up in support and start killing them. Not only that, but it appears they can talk, or at the very least scream” Kill!” as they do so. There we go with the surprises again.

This happens thanks to Kitten firing back with her wrist lasers, something overlooked when they were disarmed last time. This causes one of the men to fall off his hover pad and another to fly in low to attack Kitten, forgetting to stay at a certain height above the water. Kitten grabs his platform and climbs aboard to fight back at long last, and soon a huge battle is raging over the skies of the Hoboan city. I love the fact there are dozens of these men, over-sure of themselves after countless years of suppressing everyone else, their privilege and lifestyle obvious on their bodies, and they’re all being taken out by one woman.

It feels like a very modern strip, and most likely one which certain dark, dank corners of the internet would criticise if it was written today because one heroic woman is fighting off dozens of evil men. I think it’s great we were getting this kind of storytelling as kids, we were exactly the right age to take on the subtext without realising. OiNK definitely helped form my sense of humour as a child, it’s not unbelievable that comics such as Wildcat helped shape other parts of my character too.

In the end, Kitten goes up against Hobos himself but as leader he’s been afforded the luxury of a force shield. Now surrounded, with no escape, he instructs his men to fire their Sleep Rays, leading her to collapse on her hover pad for the cliffhanger. While I understand he can now use Kitten as a hostage to capture the rest of the team, it seems out of character for him to spare her. We’ve seen electric rods, death rays and even a Shatter Gun this issue (freezes and shatters upon impact), but he decides to send Kitten to sleep when he finally has her in his grasp? Our final Wildcat chapter should be interesting.

The trees have sent troops down on a suicide mission to poison the gigantic slugs

David Robinson‘s Joe Alien is up next and after the shocking conclusion last time (pun very much intended), time flashes forward a couple of hours and he and his team slowly start to come around. Forcing Joe to the ground, one of his men cleans his brain pack and reattaches it. Joe tries to explain to the slug creatures (the Dargonlites, as they introduced themselves last time) but they stop him and tell him they already know why it happened, they’re “not unintelligent beings”, correcting an assumption made just because of their looks and slow nature, again a good lesson for the kids (and adults) reading. Suddenly some tree roots begin to break in above and the slugs attack. It seems like a stupid decision by the vegetation, until we get to our middle pages.

As I have (very happily) become accustomed to as of late, the second half of Joe’s strip in the middle pages is a beautiful double-page spread in which artist Ron Smith takes full advantage of the layout. The trees have sent troops down on a suicide mission to poison the gigantic slugs (there’s my pull quote right there) and one by one they die off, leaving Joe and his team vulnerable to attack. It looks like all-out war is approaching fast. It’s another winning entry in the series and, mainly thanks to Ron’s art, another hugely exciting strip for this issue.

I felt genuinely sad to see the “slurp creatures” die. Even though they’ve only been in the strip for a couple of issues I loved their design and the playfulness with which they first appeared. We were just about to find out more about them too. Their leader was beginning to open a dialogue with Joe and find out why the humans were landing on the planet. I don’t think they’ll be back, but that’s the nature of Wildcat, you can’t get too attached to things, you just don’t know where these stories will go next. With one more chapter to go, and knowing there’s be a wait before Joe appears in the pages of Eagle (which Wildcat merged into), I hope we’re in for a great climax next time, or at least a temporary one.

So on to Barrie Tomlinson‘s Loner who easily escapes last issue’s cliffhanger by simply jumping out of the huge mouth he found himself in. Much more interesting is the strange creature he was riding on the back of in the previous ‘Next Issue’ promo. He’d even given it a name and so I thought we were about to head off an a big adventure with the mercenary atop Dobbin. But one page later a fire inexplicably breaks out in the forest (of course it does) and naturally a stampede of all the animals takes place, Loner and Dobbin likely to get trampled on, so his new friend pushes him off and buries his way underground to safely, never to be seen again!

I’ll admit, when the fire broke out I kind of rolled my eyes because it was just the latest in a long line of seemingly random dangerous events that by this stage were getting comical and rather ridiculous. Yes, I realise Loner has been shrunk to the size of an ant on an alien planet by a large blob, but I can live with that, it’s an alien planet after all. I was excited by the prospect originally, but by now it’s quite clear there’s no real aim for the character or plot. Quite possibly very exciting for twelve-year-old me but now it’s just not gripping.

Things end with Loner climbing a tree and grabbing hold of a bird’s foot as it takes off, trying to fly away to safety. But it shakes Loner off and he’s plummeting back down again as the story ends for another fortnight.

Before I move on though, let’s just take a moment to once again admire the saving grace of this strip, the always gorgeous artwork of David Pugh‘s. Loner himself is still a great character too, his inner thoughts and outbursts are often funny and he hasn’t lost any of his edge from his first story. If the comic had continued perhaps this would’ve been a fun intermediate period for the kids between two proper stories, but as it stands this makes up half of Turbo’s run in Wildcat and just can’t reach the heights of those first issues.

But what gorgeous art that is.

It plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon

On the letters page Kitten’s pet robot Crud is asked by reader Hilary Thompson what planet he was made on. The response is brilliant and here it is in its entirety: “Deep in the 5th planetary system of the Outer Glorky galaxy, there’s a little planetoid called Nomond-X. On the island south of the main land mass in the Northern hemisphere of that planetoid, there’s a river. At the exact centre of that river, near a mighty waterfall, is a little workman’s hut. It was nowhere near there.” It begins by having the reader think there are some great background details to even the smallest of characters, then the “workman’s hut” had me laughing at the silliness of it, and that’s before that final line. Classic 80s UK comic letter answering.

In Turbo Jones‘ strip we get our first space battle in the Wildcat comic and it’s exciting for the kids while also including some great visual humour. The robotic crew sent to destroy the Wildcat turn to take on Turbo and Robo and somehow from within the infrastructure of their tiny shuttle out pops a gigantic claw and a net! It’s ridiculous of course and I love it. You can’t say it’s unoriginal, that’s for sure. Artist Vanyo brings this scene to life and when the Wildcat joins in it plays like a cross between Babylon 5 and a Marvin the Martian Looney Tunes cartoon. It’s hugely enjoyable.

The Wildcat may only have a brief cameo but it’s nice to see those weapons on the huge human lifeboat finally get some use. The crew on board are completely unaware of who is in the shuttles and initially don’t know what they should do. Only when Turbo destroys the claw, sending the shuttle it was attached to into an uncontrollable spiral towards Wildcat do they intervene to save themselves from a collision. The radiation around the planet is still interfering with radio communications, even in orbit, so Turbo has no choice but to return to the planet.

I could feel Turbo’s frustration here. He was so close to reestablishing contact with the Wildcat after so long away. He could’ve updated them on their findings so far, explained why comms were down and perhaps those on board could’ve found a way around it, he could even have taken more troops back down. Between having none of the correct fuel and, probably more importantly, the fear of being shot down by his own people he has no choice but to return to the planet. They decide to return to their allies the Burroids, but upon touching down we get a rerun of the events in #1. Captured by the same aliens who now believe he’d defected, they tell him he’ll be standing trial for his life.

Layer upon layer keeps being added to this story. From landing and being captured, then befriending those aliens, helping them fight an enemy, being captured by said enemy, having to take to space to save humanity, then back to being captured by the original friendlies and standing trial for being a traitor. Turbo doesn’t have the best luck in the world, but he’s definitely come a long way since that first issue when he was an abrupt individual and deliberately one-dimensional. He was in charge of the future of an entire species after all, so he was deadly serious and prone to assuming the worst as a defence mechanism. But he’s softened, he’s learned and he’s grown on me. He’s a great character and I found myself empathising with his plight this issue.

‘Great News For All Readers’

The Wildcat Complete this issue doesn’t have a story name and we kick things off in the Wildcat Robot Research and Technology Centre where some of the older robot helpers are told they’re being replaced by more up-to-date models and nano-tech. The robots summoned before the professor breaking the bad news are all lovingly designed retro-styles by Jesús Redondo with each baring a passing resemblance to certain sci-fi characters such as Darth Vader (called Mek), C3PO or even a Cylon from Battlestar Galactica, but each altered so as not to infringe copyright. It’s a nice nod and perhaps showed how Wildcat was pushing itself as a really futuristic story compared to those older franchises. It did raise a chuckle.

The small group of robots decide on an uprising and systematically go about taking revenge on those humans who have been treating them badly, or who use robots for their own entertainment or financial gain. A man who beats his robot gets beaten to death, a foreman known for slave-driving his robots is forced to carry the heavy loads he forces upon them and is squished flat, and two men who run illegal for-profit robo-fights are pushed into the ring and made to fight to the death. It’s a grim tale at times and perfect for the Wildcat Complete.

It’s a clear analogy for the class system and it’s unfortunate (but refreshingly realistic in a children’s sci-fi comic) that this far into the future we still face the same problems we do today; it’s not some Star Trek-like utopia. I think this reads even better today as a result. There’s still room for humour amongst the gruesome moments, such as the ever-so-politely-programmed robots apologising to each other as they’re forced to fight, but even then the humour just highlights what’s wrong here. As such, it’s a strip that can produce conflicting responses from the reader and I think that’s the whole point. The robots have been treated so badly we root for them, but their actions are played out like a horror story.

After murdering four people they head back to the professor and destroy his equipment for making the new robots, before they themselves are destroyed by security. Just before its shattered body stops for good, the Vader-esque robot uses its last little bit of power to say they succeeded, the Wildcat doesn’t have the equipment to replace all the robots now. The human leaders find themselves in a predicament that isn’t immediately solvable but they do unveil a statue of Mek in the robots’ rest area, to smooth over human-robot relations.

While it has some comical ‘bots, funny nods to the era’s sci-fi and an overall feeling of fun, just like the best Wildcat Completes there’s a dark streak running through the strip. It’s probably more in-your-face here than normal, but perhaps that’s down to the fact I’m a lot older and its symbolism is clear to me now. Let’s also not forget that Wildcat Death Toll either. With four more people added to it our total is 36 so far.

As this is indeed the penultimate edition, there’s the usual ‘Great News For All Readers’ message on the Next Issue page.

I certainly didn’t find the news special when #12 landed on my lap back then! To round off the issue is an advertisement for the NatWest bank with a central message which is unfortunately just as relevant today as it was in 1989. Finally, the pin up returns to the back cover and it’s Turbo’s deputies Wok and Glune of the Burroids who sign off the comic for its last two weeks.

The final regular issue of Wildcat will be reviewed in a fortnight and you can read it from Friday 25th March 2022.

iSSUE TEN < > iSSUE TWELVE

WiLDCAT MENU

WiLDCAT #9: HiTCHCOCK iN SPACE

While we’ve already seen Turbo Jones as a captive of The Great Ark, the latest Wildcat cover still gets the heart to pumping after last issue’s darker turn of events for the lead character. Now he’s going to be pulled in front of the living skulls and I’m excited to see what’s going to happen next. He was ordered to take the Arglons’ army and use his battle tactics against his friends and I don’t think these creatures are going to take no for an answer. But it looks like I’m going to have to wait just a little longer to find out because first up is James Tomlinson‘s Kitten Magee.

From the very first panel I’m somewhat captivated because the huge beast they’re up against appears to have a transparent stomach! Inside we see the skeletal remains of animals broken down by the acidic digestive juices swirling about. With Doc and Cassandra in either hand Kitten and the remainder of her team try to shock it into dropping them by firing near it, but this just angers the beast and next thing we know Aurora appears to have met her fate! I’ll admit when this happened I was shocked, I thought they’d killed her off! Until I turned the page that is.

You can’t get much more original action than dangling by a wire inside a monster’s stomach. Outside, the team are at a loss as to what to do, but in the end a bat-like creature they’d captured for Doc to examine breaks free and it seems it and the beast are natural enemies. With its teeth crushed after trying to chow down on Crud it attacks the beast’s neck with its claws while Crud bites at its feet, much to Kitten’s chastising. But it works and it falls over, unconscious.

The final page of this chapter begins with a bit of comic relief as we get Aurora’s speech balloon coming from within the giant jaws, which are locked tight. Not wishing to harm the animal now that they can escape, they lament not having any choice but to place small explosives on its teeth to free their friend. What imagination there is on show here. Wildcat has proven several times already how original it can be and if any one strip could be held aloft to prove that, it’d be this chapter of Kitten’s story. Straight after, artist José Ortiz treats us to this issue’s pin up of the manipulative Hobos, and despite his horrid appearance it’s still beautifully rendered in a different style than José’s previous posters.

From vicious monsters with see-through bellies back we go to killer vegetation, only this time there’s a giant slug for Joe Alien to deal with too. (Really, where else would you get this kind of fun? Writer David Robinson is another whose imagination knows no bounds.) Ron Smith‘s art truly excels here, like when the approaching trees suddenly stop and Joe starts to pick up words within his head, a telepathic message telling him their execution squad are on the way. There’s little to no hope left. Surrounded on all sides Joe tells his men they have no option but to try and fight their way out.

Suddenly all the trees start disappearing into the ground; one after the other they’re violently pulled down and then it starts to open up. Just when you think things couldn’t get any more out there after the Kitten story, up pops a ginormous slug-type creature, no eyes but all teeth. It moves about in a large circle before disappearing back down the hole, only for its heads to pop back up for a few seconds and then disappear again. Believing it to be a signal that it wants them to follow it, Joe leads his men down the slime covered sides of the giant hole.

I love the look of the slug, with its big mouth full of teeth, seemingly grinning at them. Has it just saved them from certain death? Is it really leading them to salvation? Or have they just gotten themselves into bigger problems? It’s not long before they lose their footing and slide all the way to the bottom, landing in a huge puddle of mucus, Joe’s brain dislodging as they do so. Again.

Yep, this is the cliffhanger. Where they find themselves would’ve been enough in my opinion. Leave the brain falling off until next time. It’s exciting enough and in fact having this happen yet again takes away from the originality and excitement of this episode somewhat. The ‘Next Issue’ page highlights this strip and it looks like the looney version of Joe has gone and flung himself into the slug’s mouth. There’s still no indication he’ll be eaten though, or that the slug is an enemy, so we’ll wait and see. Cliffhanger aside, it’s been a rollicking ride.

Loner‘s shrinking may have seemed like a silly idea to begin with in Barrie Tomlinson‘s story but on the very first page here we can see it’s suddenly being taken a lot more seriously, when the owner of the giant web he got tangled in comes home to feed. The opening image was shown as the Next Issue picture previously, so go and check that out if you’d like a sense of how things kick off for our mercenary friend.

He’s surely done for but at the last moment unlikely saviours appear in the shape of the two-headed ants he escaped from. They attack the giant (well, normal sized really) spider, climbing all over its body and chewing on its legs, eyes and basically anything else they can get their mandibles into. The spider isn’t going to let them interrupt dinner though and as you can see its doing its own fair share of killing, taking out three of the ants in this one gruesome panel alone.

This issue it’s basically a big monster movie, or rather a small person monster movie. Loner escapes from the webbing as the spider loses its grip, then kills one of the ants with Babe (his specially modified gun) before it can eat him too. Clearly, they aren’t the saviours after all, the spider was just in the way. They were still out for revenge after he killed one of their kind in #8. Escaping outside, Loner rests up on top of a flower for the night, before being rudely awakened by a benign animal simply eating breakfast.

After this he walks about wondering what to do and spots an even smaller insect than he. He takes comfort in this for a few seconds before it jumps in the air, lets out a shriek and wraps itself around his neck. To Be Continued. Loner is still my favourite character in the comic but his story is beginning to feel a little disjointed, like it doesn’t really know where to go next. I’ll be disappointed if it’s just going to be a series of bugs attacking him. The spider/ants had real potential but already they’ve been left behind and another random insect provides the cliffhanger. I’ll wait and see, but with some trepidation.

Moving on to our lead character and cover star now, Turbo Jones. As Robo arrives a carnival is starting in the city of the warrior Arglons. During this their enemies are sacrificed to their god by tossing them into a flaming pit and Turbo is in line for such an end if he doesn’t lead their almost-defeated army back against his friends, the Burroids. Below, you can see two Arglons leave their post, thinking the border guards are just overreacting. It’s nice that the characters painted somewhat as cartoony soldiers/henchmen of the Great Ark are being given individual personalities now. Although they are tossed in the pit later in the chapter for this.

Turbo is taken to the council where they demand his answer, Robo hidden in the background watching the proceedings. Turbo spots but ignores him, not wishing to give away his friend’s position. It’s all setting itself up to have Turbo agree to their demands and for Robo to think he’s turned traitor in a clichéd misunderstanding. But it takes a surprising turn when Turbo is told they have the Wildcat itself locked in their sights, ready to launch their troops and arrest all on board. So he lets them lead him to the council.

But seeing Robo shows him he has a chance to escape, so instead Turbo makes a run for it, hoping Robo has a way out. His treachery is the last straw and the Great Ark orders that the people of the Wildcat are no longer to be made prisoners of war, they are to be destroyed. Now this is how you do an exciting, shocking cliffhanger that still feels like a natural evolution of the story.

It should really go without saying by now how Vanyo brings the goods with Turbo every single time, but with last issue and this one they’ve done such an amazing job in altering the tone of their drawing to suit the darker elements of the story. I love how the Ark is a bigger part of the tale now and they feel like a real threat. It’s also a story that’s very organically shifted from one scenario to another. While the Loner strip has made quite a jarring transition, Turbo’s is telling different stories within the same scenario.

His strip is definitely my favourite here. Something I’ve noticed in reading the comic in real time is how my favourite shifts from issue-to-issue. From memory I thought Loner would always be the top strip but they’ve all taken their fair share of the accolade. This isn’t to take away from Loner of course, it’s just that the others have really excelled far beyond expectations, and my expectations were high. It’s a comic which continues to surprise every fortnight.

Chirpers is our Wildcat Complete this issue. Drawn by Jesús Redondo and it begins with a man feverishly writing at a (retro style) computer about things tapping at the walls, trying to get in. We begin by thinking it’s someone on board the Wildcat who has gone space crazy. This follows the revelation on the letters page that the Wildcat is only a quarter-of-a-mile long. I had always assumed it was much bigger than that, especially with some of the interiors we’ve seen. I thought this was far too small for nearly 1000 people but then I remembered Babylon 5 had a quarter-of-a-million people on board and was five miles long. So really, Wildcat is a bit roomy.

They strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more

Once again the fact the exploration teams have been out of contact since they landed is brought up, but now the crew are doing something about it. They launch a fifth expedition team who land in an exotic jungle and of course they immediately lose their communications (due to the radiation storm centuries before). But it’s a paradise so they don’t care. They change into skimpier clothing and make friends with little friendly birds they nickname Chirpers.

That is, all except for one of the team. Grucker is busy taking soil and plant samples and the others ridicule him for taking things too seriously. They believe the Wildcat will realise what’s happened and send a rescue team down to pick them up and in the meantime they should treat it like a holiday. But Grucker is adamant they’re on a scientific research mission. For the others the only things that aren’t completely idyllic are the predatory birds that appear every now and again to feed on their cute little friends.

The group leader finally decides to help their little buddies out, against all of Grucker’s protestations. He’s right of course, they don’t know anything about the balance of nature here but it all falls on deaf ears. The predators look big and scary, their little bird pals are small and cute, so the decision is made. The results are disastrous. Very quickly over the next two weeks the skies fill with more and more of the Chirpers until suddenly they start to swarm and attack. Like a more vicious version of Hitchcock‘s The Birds, they strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more.

So in the end it wasn’t a crazy old man going space crazy in the cramped conditions of the Wildcat, threatening to go to the ship’s ammunitions store and cause goodness knows what havoc. It was Grucker, the only sensible person in the entire team, trapped in their shed-like compound writing a diary for anyone who would find his body, knowing he was about to die. In fact the last panel is just his skeleton, with a few Chirpers happily sitting on top. It’s a rather grim ending and I love it.

Another issue under our belt and it’s been a belter. While three of the four serials concentrated more on action and were plot-lite, their originality and fun more than made up for that. Turbo and The Chirpers then brought a great, story-driven climax to the comic, so I’m really glad the running order was changed about again, with a double dose of great writing after all the action. It’s such a strong comic and it has a confidence in itself that would make you think it was going to run and run. We may be nearing the end of that run but there’s a lot still to enjoy.

The review of the tenth issue of Wildcat will be here from Friday 25th February 2022.

iSSUE EiGHT < > iSSUE TEN

WiLDCAT MENU

WiLDCAT #7: A COMiC WITH TEETH!

Just. Look. At. That. Cover. I mean, just look at it. David Pugh brings Loner to the cover of Wildcat for the first time in a suitably over-the-top way. The huge Beast he’s currently battling in his strip was a major highlight of the comic’s run; its terrifyingly giant mouth and dead eyes have proven unforgettable. It’s also just as exciting to have one of my most fondly remembered characters from any comic finally make the front page.

Inside, just as he did with #6 of Ring Raiders and #6 of Super Naturals, Wildcat’s creator and editor Barrie Tomlinson has decided it’s time to shake the running order up a bit, with the all-female crew and their leader Kitten Magee now the first all-action strip we encounter, written by Barrie’s son James. Still following Hobos, who is pretending to be their ally while leading them into all sorts of danger in an attempt to kill them, they finally make their way out of the jungle to an apparently safe swamp area. But when have you ever known a swamp to be a safe haven?

This horror goes by the name of a Zicker Beast and with Hobos floating high in the air out of harm’s way is Kitten starting to see through their apparent friend? To be fair, she’s been the only one in the team to distrust him so far. In an attempt to save her teammates, Kitten blasts at the monster and as it swipes at her with its giant claw she puts herself in front of its smaller head, only jumping out of the way at the very last moment. I love artist José Ortiz‘s depiction of the beast’s shock and pain at this point.

The resolution to this episode is even more creative. The smaller head is still alive and attempts to eat Doc as she’s trying to recover blood and tissue samples. Kitten kicks the head out of the way and it begins to bounce down the slope towards the swamp, where it appears to have summoned its body back (which had slipped away in defeat). Grabbing Casandra‘s trademark bazooka she blasts the ground underneath the bouncing head, flinging it into the air and straight into the open mouth of its body, which swallows it whole! Predictable this strip is not, and it’s followed up by the next mini-poster, of Kitten’s pet robot Crud, making up for his conspicuous absence in the story.

Still in his usual place is David Robinson‘s Joe Alien, his colour pages split as always into 3-page and 2-page chunks. He rescues his team member from a watery death by using his extendible arms but soon finds they’re all going to face trial by a court of trees! The crazy old human man who has assumed the role of god of the continent’s vegetation presides over the telepathic trial. Even’s Joe’s men can sense them talking and arguing but are unable to hear them or take part. The vote ends up split and the old man’s casting vote is to let them all leave in peace. It would seem the tale is at an end, until a tragic accident changes everything.

Fascinated by Joe’s external brain pack the man grabs it, snapping it off Joe’s head and turning him into the gibbering buffoon we last saw back in #3. He’s quickly saved by one of his troopers who snatches it back and replaces it onto Joe’s noggin. But in doing so he’s shoved the old man out of the way, who slips and falls down a hill, banging his head on a rock at the bottom. This is where the story stops while we catch up with Loner, but for the sake of the review we’ll jump ahead to the conclusion on the centre pages, which open up to reveal this spread.

I know I bang on about Ron Smith‘s art every fortnight, but can you blame me? Joe’s pages were always surround by a bright colourful panel to make them stand out as the only colour ones in the comic, but Ron has added his own border here too. This, combined with the dynamic panels and the strip reading across the spread rather than as individual pages, makes this a stunning work of art in its own right worthy of a place on the wall!

The story rockets into top gear here. From Joe realising the trees are going to kill them all and using his extending legs to track down their only hope of escape, to that cliffhanger with a superbly drawn, truly painful expression on his face. I mentioned last time how I was interested in the story with the old man and I was looking forward to seeing where it would lead. I’m disappointed he’s died and the story appears to have refocussed again on the basic action plot we had previous to his introduction. But I’ve learned never to second guess this comic. Plus, even if it has reverted to a more action-based story again, Ron’s art makes it a thrill to read.

Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment

I made reference to Loner‘s placing in the comic. He’s been moved up the running order to Kitten’s previous position in the middle of the comic and it’s time for the climactic battle with the Beast. There are some lovely atmospheric panels here from artist David Pugh which may be small on the page but pack a big punch in Barrie Tomlinson‘s script. Using his telepathic weaponry on it seems to make it retreat at first, slinking into the shadows. But when it spits acid out of one of its tentacles (previewed on the cover) it’s clear that wasn’t the case at all.

When he’s fired upon again the acid takes out Loner’s shoulder armour, leaving him vulnerable. One more blast and he’s dead. Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment. We’ve had glimpses of the creature, we’ve seen the devastation left in its wake, the bodies in its lair and the minions sent out in advance. Now it’s all or nothing for Loner as he takes aim at its chest, small as it is, seeing it as the only potential weak spot when it’s basically all mouth.

He soon realises this could take hours if he was going to try to beat it down bit by bit and the telepathic nature of the weaponry just won’t allow for that. He’s already exhausted, his mental energy completely drained, his brain fried from the exertion of such a powerful weapon even though it’s only making small dents in his enemy. But he notices it’s slowly sliding itself backwards with every blast. The vast cavernous lair has already been established as having great drops, jagged rocks and huge spikes sticking out of the ground, so it’s time for some lateral thinking from our former mercenary.

As excellent as this ending is, I do have a bit of a problem with it. In my head this beast was a ginormous snake-like being. I was sure a later pin-up showed this but maybe I was wrong? I checked back over previous issues (because I don’t want to skip ahead) and found a panel from #4 I didn’t share at the time. When the Bellari lizard who sent Loner on this quest was describing what must be done we were shown an image of the Beast and I was right, it had been depicted as a snake (below is a photo of a panel from #4), but for some reason in our current issue it’s more of a massive head.

Maybe it was curled up? Perhaps its natural state is as shown in our current issue but it can extend its body out to form a snake-like shape for reasons we haven’t been privy too? Unfortunately it’s unlikely we’ll ever find out. After these scenes Loner is de-evolved back to his original form and given a headband to block telepathic signals from the lizard, who he dispatches in a couple of panels, thus ending the first chapter in his quest on the new planet.

I was a little disappointed the Bellari was dispatched so easily and surprised the story is wrapped already. The furballs wish him well, telling him the headband has attached itself to his brain and can’t be removed, but will translate all alien languages for him. It’s a very handy piece of equipment for the Wildcat crew to have at their disposal, so off he goes to explore more and hopefully make his way back to the ship. I’d thought this story lasted for at least the original 12 issues so I’m excited to see what completely new Loner tale will take its place. I have absolutely no recollection so I eagerly await the next issue in a fortnight’s time.

Turbo Jones is the last of our expedition team leaders we catch up with this issue and things are going from bad to worse, which is par for the course on this planet, let’s face it. The story takes an unexpected turn this time, ending with everything turned around and heading off in a different direction. The Arglons send in a team to place a receiver underneath the collar of Turbo’s giant Terrosauron so they can control it remotely. Normally Robo would detect such signals (as has happened previously) but he decides he’s had enough and stays behind as Turbo leads some of the army out to capture the remaining enemy soldiers trapped within the city.

But as they approach the signal is sent out and he loses control of his dinosaur which begins viciously attacking all of the other creatures. The Burroids‘ leader The Brain (that still hasn’t been explained) assumes Turbo has turned on them, that he’s been biding his time until they were at their weakest. Meanwhile, The Ark has commanded Turbo is not to be killed and so the signal is sent for the Terrosauron to stop its attack. Instead, as Turbo climbs back on, it begins to lead him elsewhere through the night.

What I particularly like here is how, even after almost being killed, it’s clear Turbo has some kind of affection for his creature. While he’s not aware of the receiver or The Ark’s plans he somehow just knows that he’s safe again, that this was out of character for the animal and it’s now over. His affectionate “big fella” in the panel above says it all. He clings on, waiting to see where he’s being taken across the great plains. It’s not explained how they get out of the city after the defensive fences were raised last issue (which does appear to be something of an oversight) but they end up in enemy territory.

This creepy image by Vanyo is the last panel and shows The Ark in all of their skeletal glory, complete with a nice close-up of those mechanics inside the jaw we’ve only seen in smaller images before. While the cliffhanger itself is a good one in its own right, this image raises those questions again of whether The Ark and their council are truly alive or if they’re being controlled by someone or something behind the scenes, Wizard of Oz-style. With Turbo now their captive I’m hoping for some answers soon.

It’s a sudden change in direction for the story and I think it works a treat. There’s only so much we can get as an audience from a constant battle but I also like the fact it hasn’t been wrapped up. It’s still ongoing but with an ill-equipped army now on the defensive. An army that now sees Turbo as a deserter. A story that could’ve easily become repetitive and just an excuse for big battles has cleverly twisted itself and has piqued my interest again.

Jesús Redondo returns to illustrate The Wildcat Complete: A Perfect Crime?, the latest in our anthology thrillers featuring the Wildcat itself. A crew has been assigned to clean the outer hull of moulds and growths before they become a problem to the ship’s integrity. One member of the team, Stefano, has career ambitions that require rather unorthodox means of promotion; kill off his teammates and by default he’ll be the boss. Seeing off his captain on the first page he’s passed over for his colleague Roderick Serling, which is a particularly apt name here.

In previous reviews I’ve mentioned how these stories have often felt like an episode of The Twilight Zone and I can only assume that was Barrie’s intention all along, now that they’ve used a very similar name to that of the show’s creator, Rodman (Rod) Serling. Furious that he’s still not captain, Stefano relishes another opportunity when a deserted alien craft drifts into their area of space and both he and Serling are sent to investigate. Upon arrival they discover an oxygen-rich atmosphere but decayed alien bodies. Concluding it’s a relic from a distant alien war, Stefano sees his chance and kills Serling, reporting back to base that a disease killed the crew, not a battle, and that Serling is sick.


“When your body gases start expandin’ you’re bound to… explode!”

Stefano to the body of Serling

Contacting Wildcat every few hours and falsely reporting how Serling is getting worse until he apparently succumbs to the disease, he dumps the body out of the airlock, telling Wildcat Serling didn’t want his wife and children to see his mutated body. He knows exactly what will happen when the body’s gases start expanding in the vacuum of space, as you’ll see below in the first panel of the last page. But this is when everything backfires for Stefano and his so-called perfect crime in a somewhat timely ending when read today.

An eternal quarantine. Forced isolation for the rest of his life. It makes ten days seem somewhat trivial, doesn’t it? Trapped knowing he either has to serve his time out where he is, surrounded by alien corpses, or admit to what he’s done and possibly face execution, we’re left not knowing which option he’ll choose. I think it’s a very worthy strip for Rod’s name.

We finish the issue with a quick look at the next one featuring a dark, foreboding image from what looks like the Kitten Magee story and a bright and cheerful back page strip from one of those lovely retro Weetabix advertisements from the late 80s.

If there’s one word to sum up this issue it would be “surprising”. I mean this in the best possible way, of course. The shifting about of the contents freshened things up, the strips contained twists and turns and new beginnings and Loner’s in particular has me puzzled as to what’s next. I’ll wait, even though a fortnight can feel like a long time when the next issue is sitting on the shelf behind me. Needless to say, please join me back here in 14 days as I continue rediscovering this childhood favourite.

Issue eight of Wildcat will be reviewed on Friday 28th January 2022.

iSSUE SiX < > iSSUE EiGHT

WiLDCAT MENU

WiLDCAT #6: ROARiNG GOOD FUN

On the final day of 1988 there was just enough time to squeeze in one final issue of Barrie Tomlinson‘s Wildcat before the new year. Kicking off with Ian Kennedy‘s interpretation of José Ortiz‘s Kitten Magee strip, the cover includes the tagline ‘The Ultimate Adventure’. I remember associating this with the comic as a kid, so it’s strange to see it appear for the first time only now. Perhaps it’ll pop up again. For now though, let’s see if the inside matches the hype.

The Arglons have dispatched two of their own Terrosaurons to kill Turbo Jones atop his own dino in the opening strip. Controlled by computerised radio waves, these are detected by Robo before they even get close. Very quickly he’s jamming the signal and any hope of control over the creatures is lost. The Ark doesn’t take too kindly to their great plan being thwarted and soon the general in charge is on the chopping block. It appears these skeletal figures have zero tolerance for failures.

Having already attacked Turbo’s Terrosauron and getting a taste for blood, when the commands are interrupted the others attack the nearest target, which is each other. Limbs are torn off, gaping wounds in full view and we young readers loved it. It felt so gory to us.

Now easily able to pick off the enemy Turbo finishes the fight and returns to the main base of operations where he finds out about an underground defence system, a huge electronic fence which is activated and surrounds the city. That’s it as far as plot goes but this episode was all about the fight, the big battle between the three giant Terrosaurons. While I can’t remember reading it at the time, I’m sure I loved it as it would’ve been right up my street.

As an adult I do miss the plot developments, the intrigue around The Ark and Turbo’s growth as a character. But sometimes it’s just fun to have a completely ludicrous, over-sized battle! In the final panel Turbo says the enemy is trapped inside the city behind the fence, so they can pick them off more easily. Has he forgotten they got in via a tunnel? We’ll find out next time I’m sure. It’s throwaway stuff but fun, and I’m only a little disappointed because the comic has set such high standards for itself.

It’s clear power has gone to this man’s head. Does he truly believe he is a god?

More interesting for this old man is another much older man in the Joe Alien story by David Robinson, as the human who seems to be the leader of the killer plant life tells his story. He was the sole astronaut on the first manned rocket heading for Mars. At the time of Wildcat’s publication we never thought it’d happen any time soon, so his tale takes place in 2079. Travelling through an asteroid belt one of the huge rocks begins to open up, drawing his craft inside like a scene from You Only Live Twice.

He makes reference to it looking like “jaws” and with that word choice I can’t help but make the comparison to the big fish from my favourite movie of all time. The asteroid itself, as drawn by Ron Smith, bares a striking resemblance to Steven Spielberg‘s classic movie monster, right down to the oversized jowls (needed on the mechanical shark in Jaws for its mouth to open and close without folding or breaking the rubber skin). I’m really rather thrilled to see this as a fan of the movie and this comic, I love seeing inspiration from one turning up in the other.

Upon arriving on the continent where our adventure is taking place a great war was being fought between the trees and the other vegetation. There’s always a great war behind these stories isn’t there? As you can see in this gloriously illustrated page below he negotiated a peace between the two sides. But how, when the participants in the war couldn’t speak? This question is asked by one of Joe’s men later in the issue. An explanation is given about how the plants can absorb sound as vibrations in the ground through their roots, and how they had spent hundreds of years studying our radio waves to learn our language.

As the years passed the man aged very slowly compared to back on Earth, so generations of plant life passed before his eyes and eventually they began seeing him as a kind of god. His word is now law and when one of Joe’s team makes a joke about the plants the old man punches him with the force of ten, sending him flying into the water where he’s attacked by vicious teeth-baring vegetation. It’s clear power has gone to this man’s head. Does he truly believe he is a god? It feels like a story from the Stargate SG-1 TV series, albeit several years before it.

The standout thing here is Ron’s art. His style perfectly compliments the story and setting, his characters really embody what they’re saying, Joe is the best he’s ever looked and the flashbacks are extraordinary and fascinating. Incredible artwork. Simply gorgeous. While Loner may still be my favourite, Joe’s strip is running a very close second which I didn’t expect when I started this read through. Saying that, all the strips are so good this changes on a regular basis.

James Tomlinson‘s Kitten Magee takes a break from relentless fighting to advance her story a little. She saved herself from the bomb last time by grabbing her teammate and leaping into one of the holes bored by the tribal robots. So the fat alien Hobos decides it’s time to try a different tactic. Pretending to save her life from a threat of his own creation (a destabilising beam making Kitten lose balance just before this page below), he befriends the women and tells them he’ll lead them through the dangerous jungle to his village.

There’s one disappointing aspect of the story here, and that’s how easily the other four members of the team trust Hobos. Only Kitten herself is unsure, thinking he’s too friendly, too nice and appeared at too convenient a time for this all to be coincidence. The other members of the team have all been so capable and interesting in the previous issues it’s a shame to see them played for fools so easily.

We do get a little bit of action as a torg-lion attacks the group, the one we saw on the cover. Hobos’ plan seems to be to lead them through the most dangers part of the continent, using a scent of raw meat to attract the biggest, most vicious predators out into the open. Of course Kitten wins this battle, pricking the animal with the pointed edge of her poison-filled ring. Just when I thought I’d seen all of her cool jewellery-based weaponry too.

There are still many questions needing answered here, not least of which is why Hobos was determined to kill the women in the first place. Is it a male thing? Are women a threat? Even alien women? I know we’ll get our answers eventually, so don’t for one moment think this is any kind of complaint because it isn’t. The story does feel like it could be heading towards some answers over the next few issues, which is exciting. Kitten remains an interesting character and the one most shrouded in mystery in the whole comic.

That cover by Ian Kennedy is a fantastic piece of art, as are all of his covers across the range of Barrie’s comics I’m reviewing (Ring Raiders and Super Naturals being the others). He gets a bit of further recognition on the letters page this issue and yes, that monster is one of his designs from the premiere issue.

Loner, written by editor Barrie Tomlinson is up next and if you thought the scale of what he was up against was massive in that final image last issue, then you haven’t seen anything yet, to use a cliché. I can remember this snake-like monster but I had no idea of just how big it was. In fact, it’s so big that in the first panel of this chapter we only get to see a few teeth next to our hero and his now rather pathetic looking new gun.

My overall opinion of this instalment of my favourite Wildcat strip is, just when I thought David Pugh‘s art couldn’t possibly get any more spectacular he blows me away again, and a lot more successfully than Loner’s attempt to do so with the beast above. But seriously, just look at that first panel, those teeth and that tusk look so solid, so terrifying that I’m sure I was in awe of it back in 1988. This was playing to everything kids would want from a new sci-fi adventure. However, as always I review these comics as I read them now, without the rose-tinted glasses, as a man in his mid-40s.

And I bloody loved it!

We even get to see the thing asleep at one stage, it’s head full of thick veins, it’s eyes popping open suddenly as the tiny Loner nears. It’s all incredibly atmospheric. I can’t show you it all obviously, that’s what the graphic novel collecting this entire story is for, but I can show you some of the other highlights of this issue’s chapter. Complete with ridiculously large brain hooked up to the equally ridiculous helmet, Loner discovers the ground of the beast’s layer is covered with thousands upon thousands of tiny little skulls.

I actually felt sorry for the little furballs with him, seeing generations of their kind dead all around them. It’s at this point the burgeoning relationship between Loner and these little critters, as unlikely as it seemed a few issues ago, solidifies. Anger fills his very being at seeing the skulls. Whether he likes it or not his cold, hard persona is warming to these little beings and he begins to track down the monster again, which has moved deeper into the caves. Bent on revenge, we’re left with no doubt that the odds against him aren’t relevant anymore.

This friendship and how it developed slowly over the course of a handful of issues is something I still remember all these years later, although I can’t remember any of the details so it’s a delight to be reading it again in real time. Instead of bingeing, I’m getting the developing friendship in fortnightly stages as intended and it doesn’t feel rushed or forced in any way, and that’s pretty incredible when you think about the scenario here and who these characters are. It’s so far-fetched and yet feels so natural, a testament to the writers behind it, namely Barrie and his son James Tomlinson.

Just when the odds against Loner’s survival (never mind his success) seem stacked enough against him, the beast releases its minions and these aren’t the small, yellow, goggle-wearing kind. These minions of death wouldn’t look out of place in an adult comic today but here they were in the pages of our Wildcat, terrifying the youth. Although not directly referenced here, these are the beings from #1. Of course Loner is the cool hero when he wants to be and he skillfully dispatches them with his telepathic weaponry before the beast itself moves in for the kill, and the cliffhanger.

The little pieces of character development and banter between him and the furballs are nice touches and advance things a little in the overall story, but this is really all about the hunt and finally coming up against this monstrosity. But it doesn’t feel like the plot has been left to the side for the action, it’s all nicely balanced. David’s artwork is so incredible I’m completely absorbed in it every issue, and while it’s an exaggeration to say my breath is taken away each time, I’ll say it to get across just how much I’m enjoying this.

The Wildcat Complete is called Moon of Terror and concerns pilot Kurby being sent to one of the moons orbiting the planet after a previous crew went missing upon landing. Unable to spare more crew members they have to send Kurby alone. Barrie and his writing team really are stacking up the death count.

Artist Jesús Redondo returns (he supplied the art for #2‘s Wildcat Complete) and his shuttle craft bares a striking resemblance to a certain television show’s fighter craft. I mentioned before about the similarities between the Wildcat story and that of Battlestar Galactica even though that was more coincidence than anything else. Jesús’ shuttle could easily have been influenced by that show’s Vipers. Or it could simply be another coincidence and they were based upon real world jet aircraft. Either way, I like the design.

The cloud cover is so dense all of his computer equipment can’t track the ground and when he comes out of the blackness he’s already too close. After impact his shuttle explodes and so he goes to find the missing crew, hoping the Wildcat will send another rescue ship. At least it’s looking hopeful. After all, they may have just crashed and lost contact for the same reason he has. But as he explores he’s attacked by some form of mutant creature that tries to kill him.


“Don’t want me eating your fruit, eh? One thing I can’t stand is a selfish mutant.”

Kurby

He’s able to break free and shoots it just before being set upon by another. At this stage I’d worked out what was going on. I’m not sure if I would have when I was just eleven-years-old, not having been exposed to many sci-fi stories at that point in my life. A third mutant appears just as Kurby is about to get stuck into some of the local fruit for sustenance. Thinking it’s just another attack and the creature is swatting away the fruit to get to him and kill him, he kills it too. Exhausted, he sits down and eats.

You can see the mutant creatures are humanoid in nature and have a distinct face so I’m sure you can also see where this is going. Unknowingly, Kurby has just picked off the three Wildcat crew members he was sent to save, who had been transformed by eating the same fruit. I do like Jesús’ action man panels of Kurby firing directly towards the reader as he’s attacked. Kurby comes across as quite arrogant in the story but that’s the point I think. We humans are out amongst the stars but still we think we know everything about the world around us, that we are lords of all that we survey.

As you can see the story ends with him slowly turning into one of the mutants himself, the horrible truth about what he’s done becoming apparent. The last mutant swiping the fruit away was doing so as a warning, not an attack. As he transforms he knows the Wildcat will send another team, that he’ll try to warn them, that they’ll kill him and the cycle will repeat. Human arrogance will see the small population dwindle by how many more before it stops?

For now, the death toll six issues in stands at 18 if we include Kurby himself. Maybe this is why the comic stopped at #12, there was no one else to write about!

The Next Issue page is printed sideways and taken over by this picture of Turbo and a Terrosaurus. Is this his dinosaur? I wonder. But given the excitement of the Loner strip I’m surprised that isn’t the story to feature here. Finally on the back cover is this issue’s pin up and it appears these two are continuing their partnership for now anyway.

So that’s us officially at the halfway point of the comic’s regular run already. The next issue, the first of the new year, will be here on Friday 14th January 2022. This has been a blast and at six issues in it’s already far better than its already impressive start. The next six are going to be phenomenal. I hope.

iSSUE FiVE < > iSSUE SEVEN

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CHRiSTMAS 2021