Category Archives: Comic Reviews

WiLDCAT #8: THE MORE THiNGS CHANGE…

Ron Smith kicks off this issue of Wildcat with tthis fun Joe Alien cover and I have no idea what’s going on here. Joe’s story has centred around killer plants but it appears there’s more to the region he’s found himself in. I’ll get to that below. Inside, everyone has shifted back to their original places after editor Barrie Tomlinson shook things up a bit for a couple of issues, so first up is Turbo Jones and we pick up the story with the Arglon leaders having captured him and demanding he lead their army to victory against his friends.

I have to say this issue’s Turbo chapter is by far the best yet, taking a somewhat dark turn which I love. It contains some genuine shocks and a very surprising turn of events for one set of evil characters. Robo also really comes to the fore. As the Arglons believe Turbo has defected they assume Robo is a traitor too and capture him. Their leader The Brain demands he tell them where Turbo is (Robo doesn’t know, he had a system shutdown during the whole debacle) and he’s taken away to be tortured.

For a comic marketed towards a younger demographic than Fleetway‘s other action titles this is really quite dark. Transformers got away with quite severe violence because the characters were robots. Along the same lines, here we see Robo being tortured in very specific ways relating to his robotic parts. Even so, it’s quite heart-wrenching because Robo has been such a loveable character so far. The final panel, when they callously suggest throwing his apparently dead body on the rubbish heap is the darkest the whole comic has got so far, which is a shock to read in the usually safe, action-orientated Turbo Jones story.

I love it!

In the end Robo’s back-up battery was overlooked and he’s able to use it to recharge himself and get back on his feet. He commandeers one of the flying dinosaurs and takes off to find Turbo after overhearing some Arglons saying he’d defected to the other side. He knows it isn’t true and heads off to find out what’s going on. As we check in on Turbo we find him tied up in a prison cell and we get something of a revelation about the grand council and The Great Ark!

Up to this point we’ve only seen the council behind their lofty pulpits, armour shoulder plating giving the impression they had full skeletal bodies. The mechanics inside their mouths hinted they were more than just decomposing bodies. I’d thought maybe they weren’t alive, that they were controlled by someone else behind the scenes but it appears I couldn’t have been more wrong. Suddenly we see one confronting Turbo and they’re just a skull and spine, yet appear to be alive! This is a much creepier revelation. They’re even the star of the pin-up. What a fantastic chapter in this story and a brilliant start to this issue.

Ron Smith‘s cover star Joe Alien is up next and his five pages are taken up with his team’s escape from their predicament last time and not much else. But that’s okay. Every issue of Wildcat is perfectly balanced. Each of the four serials can have chapters which are more character focussed, or which develop the plot or further mysteries in the overall story, or concentrate on some action instead. This means we’re guaranteed to get at least one example of these elements across each issue, bringing depth to the action every fortnight.

Written by David Robinson, as the trees tighten their grip on Joe and encircle his men, he uses his extendable limbs to reach through the thorns and grab one of the lasers, killing the plant that has him captive. We then get this amusing panel (below left) showing him helping his men to escape, before they spot commotion in the distance where a giant caterpillar is being attacked by the trees. They pick it up and throw it to the side as they chase down the landing party, but then Joe has an idea. Still a few miles from their shuttle craft they climb on board the giant insect and throughout this increasingly dangerous situation Joe can’t help but be enthralled by it all.

In the end the caterpillar starts to chew down on the attacking trees and the team take their leave, now that much closer to their landing site. But when they get there the shuttle is missing. Of course it is! Escaping death from plant life, a crazy human god and riding atop a giant caterpillar obviously wasn’t enough. The story continues next issue, but for now this was a fun diversion and the perfect accompaniment to the darker Turbo story.

Kitten Magee and her team are still being led by Hobos in writer James Tomlinson‘s latest chapter, but surely what happens this time will finally make them realise what’s really going on. Leading them to a cave where he claims they can take shelter from the dangerous animals in the swamp, they find the ground covered in bones, stripped bare by some savage beast. Hobos claims the creature was killed long ago and the team just accepts that! However, Doc takes a closer look at a skull as the others gather wood and thinks to herself it couldn’t have been there for more than a few days. She doesn’t get to air her suspicions before things kick off.

The rest of the team follow, lasers ready and are attacked by a swarm of bats which are easily fended off before the creature reveals itself in the final panel. Thing is, the cliffhanger image was already used as the Next Issue promo last time, so the big reveal isn’t new. This is a bit disappointing because the whole strip has been leading to something monstrous by artist José Ortiz but we’ve already seen it. However, what I did really enjoy was Crud, Kitten’s little robotic pet. After being absent in the previous chapter for some reason he’s really making up for it here as a true member of the team. As you can see above and below he even gets some genuinely funny comedy moments.

A whole new chapter in Barrie Tomlinson’s Loner‘s adventure begins and it takes a turn for the truly bizarre. Finally leaving the underground world he’s been trapped in since the first issue, he finds himself in the jungle, still unable to contact the Wildcat. Frustrated, he goes to kick what looks like a random round object on the ground but it squeals in pain, floats up into the air, expands and surrounds Loner, trapping him inside what looks like a giant jelly. Still able to breathe, he tries to reason with whatever this creature is and apologise. At this point something happens that I have no recollection of reading as a kid.

That shrinking panel is expertly drawn by David Pugh and while we don’t get to find out anything about the strange transforming blob as it floats off leaving our hero stranded, there’s a wonderful sense of scale to the final panel on this page. Indeed, in the hands of another artist this might have come across as a somewhat silly outcome for the strip which was, up to this point, the most serious. But instead of roaming into 60s Doctor Who or Land of the Giants territory, David’s art adds a real feeling of isolation and danger.

It reminds me of a certain film though, especially when Loner comes up against this two-headed ant below. But such is the forward-thinking nature of Wildcat, Honey I Shrunk the Kids wasn’t even released until later the same year. Of course, other previous small-people-in-giant-surroundings will have had similar battles before, but for the target audience this was most likely their first such experience.

As an adult it’s initially a bit of a shift for the Loner strip but nevertheless it’s a fun outing with some great imagery of the world around him. But it appears the fun will soon be taking a decidedly darker tone, back to more of what we had before. Suddenly surround by three giant ants who have just watched Loner kill their buddy, he tries to make a run for it and ends up caught in a huge spider’s web. But it’s the Next Issue page that really shows us where we’re headed.

Now that’s a monster and a suitable foe for my favourite character! I feel like we’ve been misdirected into believing the strip was taking a lighter approach, only for us to be hit with this image. What a bluff! What an issue the next one is going to be too, what with the Turbo strip’s revelations and tone and then this to look forward to now. But we’re not quite finished with issue eight yet. The Wildcat Complete tale has a strong message and, while it’s a coincidence, a question on the letters page sets it up for us.

Kathleen probably wrote in while reading those first few issues. As I said at the time, the comic started off with some brilliant misdirection. (Wildcat was good at this.) As the stories developed, what Kathleen had witnessed would be turned on its head, teaching us all not to judge a creature (or indeed anyone) by their looks alone. Aliens advertised as hideous monsters became allies, scary ones were shown to be simply defending themselves, and often humans were the worst culprits of the horrors to be found in deep space, especially in the anthology stories. This issue is no exception.

Just when you think the human race can’t disappoint us any further

Gliz, drawn by Joan Boix, tells the tale of an alien worker on board the Wildcat. With a lizard-like face and two extra arms resembling tentacles he’s the butt of constant jokes from his small-minded work colleagues in the scientific research department, where he works as a cleaner. You’d think scientists would know better. Their constant bullying, just because he’s different, makes him uncontrollably nervous and this results in him being rather accident prone. Of course, when accidents happen the humans only see these as proof that they were right, even though it’s their fault.

He’s a sympathetic character and lovable straight away. His wish to make friends, to fit in with the humans and be the best he can be is endearing. Only one human by the name of Grenzel gives him the chance to be himself and open up about the treatment he receives. But Grenzel’s mother doesn’t take kindly to her son mingling with an alien and in a rather shocking scene punches her son to teach him a bigoted, racist lesson. No pun intended, but it’s quite the hard-hitting start to a story in a children’s comic and I like how it doesn’t hold back. His mum threatens him with a beating from his father and as a result Grenzel ignores Gliz the next day at work.

Depressed more than ever, Gliz jumps at the chance to show his abilities on a dangerous mission to one of the planet’s moons after the pilot becomes ill and Gliz is the only one left who knows how to fly the shuttle. Once there, the crew are set upon by space pirates and the humans immediately try to use Gliz as a bargaining tool! The pirates crash-landed and need to get off the moon but, upon finding out only Gliz can fly, the humans’ cowardly plan backfires. Deemed unnecessary, they’re all killed.

On the final page Gliz realises the pirates are going to hijack the Wildcat and kill everyone on board. Setting the controls to self-destruct he consoles himself that at least he’ll die a hero and be redeemed in the eyes of the people he just wanted to be close to. But just when you think the human race couldn’t disappoint us any further the story finishes on this note below.

It’s a real downer to end the issue on and I salute Barrie and his team in doing so. Unfortunately it’s a tale that could be told today and still be just as relevant. Today, we’d probably have the ancient ancestors of those scientists attacking the comic on Twitter for it, but that would just prove its point. It’s a powerful end to what has been a surprising issue of this fantastic comic. But surely questions would have to be asked of Turbo’s selection process. Several hundred of our best and brightest and these xenophobes still get to partake in taking humans to the stars?

Darker stories, surprising twists, fun adventures and a message I can really get behind. I’d say this has been the best issue of Wildcat yet. How can it improve on this? All I know is I’m sure it’ll manage to. Somehow. We’ll find out when the next review hits the blog on Friday 11th February 2022.

iSSUE SEVEN < > iSSUE NiNE

WiLDCAT MENU

JURASSiC PARK #8: PURE ESCAPiSM

A simple cover of an iconic movie scene by Dave Cockrum welcomes us to #8 of Dark Horse International‘s Jurassic Park. The cover is from the first issue of the American movie adaptation so really shouldn’t make sense here, after all the Velociraptors are no longer caged up, but it reminded us of the danger from the film that was now running loose. Inside we’ve less adverts and more comics, making for a very satisfying read this month and the title strip no longer has the least amount of pages.

The well chosen cliffhanger last month saw the original US strip cut out at the point Dr Alan Grant and Dr Ellie Satler‘s theories were proven terrifyingly correct. Now they and new character, big game hunter George Lawala are faced with a fully grown mother raptor and her juvenile offspring and she isn’t happy. Grant pushes some boulders, causing a chain reaction, giving them just enough time to make their escape, but it isn’t long until she’s out and chasing Lawala.

Here we get a few action pages of a chase on the beach, ending with the raptor being shot. Lawala muses over the fact the injured animal isn’t what his employer wanted so he shoots it again to kill it. Surprised there are actual dinosaurs here, that it wasn’t some case of mistaken identity he lets his concentration slip, not realising she isn’t quite dead yet and with her dying breath she snaps her jaws around his ankles. He’s able to squeeze himself free and limps off in search of the others.

It’s hard to believe this is the same artistic team (penciller Armando Gil, inker Dell Barras and colourist Renée Witterstaetter) as those thrilling first few pages back in #6. This feels rushed by comparison and overly simplistic. To be fair this is only a problem for a few pages, but they’re the ones involving what should be the highlight of any chapter in a Jurassic Park comic strip, a dinosaur attack! It all feels rather muted as a result.


“He’s got us and the raptors! He’s won!”

Dr. Ellie Satler

Things pick back up again as we rush towards the end of the first chapter to our sequel story. Our heroes are captured by Lawala who had waited near the cave, knowing they’d return to make sure the dinosaurs were okay. Just as with the movies, while the Velociraptors are dangerous, it’s also important to protect them from the dangers of humans. A fight ensues and of course Alan and Ellie are outmatched, although they do give a valiant effort. Alan tries in vain to convince Lawala he must realise the animals can’t be taken off the island, that what happened to the park could happen to the world. But Lawala readily admits he’s too greedy to care.

Beaten unconscious, Ellie and Alan eventually wake to find themselves in a somewhat impossible position, just right for an almighty cliffhanger with suitably dramatic lettering by John Costanza. Although, it does unintentionally raise a few chuckles because it reminds me of the ending to Finding Nemo, which of course came much later. This story by Steve Englehart reminds me very much of where the Jurassic World trilogy has been heading. I’m writing this before the third movie (sixth in the overall series) is released, the previous movie having ended with dinosaurs out in the world among us. I’m really excited for that film and I think that’s the same excitement I had when I first read this back in 1994.

“The world swarms with the living evidence of a billion years of evolution!” Thus begins the next chapter in the ongoing Xenozoic Tales saga, the first of our two dino-themed backup strips. The story here (as ever written and drawn by Mark Schultz) is the classic sci-fi scenario of losing contact with a research outpost and going in to find out what’s wrong. We know it’s clearly going to be bad news but that’s not the point of the story, it’s all about what has gone wrong and exploring a little more of this strange new world, its dangers and having some action and excitement along the way.

The first thing I noticed was the bold colouring, which is a lot more colourful than in previous issues. This is because we have a new contributor and it’s none other than Transformers colourist and Visionaries editor Steve White. In the earlier years of Transformers the colours were all beautifully hand-painted, before a new system was introduced that produced much flatter results initially. But in the right hands it could be stunning. Steve’s were one such pair of hands. His colours really pop, bringing depth and excitement to a story that’s already fun to read.

I asked Steve about his time working on Jurassic Park and he told me that while it was a work-for-hire gig he was a big fan of Mark’s and of Xenozoic Tales. He produced these beautiful results with markers on photocopies of the art, and he’d travel to North London to Dark Horse International’s little (according to Steve) office to pick up and return the pages.

Months previous, a great scientist by the name of Fessenden had asked Jack Tenrec to take him and his team out to a swamp for their research, explaining he’d discovered a secret to saving their crops. Now returning with a rescue team, Jack faces off against vicious, overgrown versions of dinosaurs that are usually tiny and docile. They start to show hunting skills they’re simply not meant to have, circling the team and attacking systematically. Eventually they make it to the station which is now a crumbling wreck and discover the shocking transformation of Fessenden.

His team are nowhere to be found, he isn’t doing any of the work he was there to accomplish and his head has become a strange elongated shape, covered in what looks like pulsating veins, like his brain is trying to push itself out through his skull. Jack sets out to find the missing researchers, only to literally stumble upon creepy blob-like creatures not dissimilar to his old friend’s head, then a mass grave in the final panel.

While so far there’s nothing particularly original here, these little blobs are intriguing and having read Mark’s other tales printed in this comic so far I know the payoff will be excellent. Its pacing is perfect and I can’t overemphasise how much Steve’s colouring adds to the rich atmosphere.

While this is listed as ‘Chapter Five’ on the contents page it’s actually the first strip in the series, originally published in Death Rattle magazine in the States in 1986. It acted as a kind of pilot, a testbed for a possible series. This explains why this particular chapter is simply called Xenozoic. It was clearly well received because Mark would go on to sporadically release more stories in his own comic. Jurassic Park editor Dick Hansom decided to print the few strips already coloured in a Marvel US reprinting first so we’re getting the story out of order. But it did mean we could enjoy this one coloured by Steve so I’m happy he waited.

Moving on to Ricardo Delgado‘s Age of Reptiles (coloured by James Sinclair) and it takes up less space this issue to make way for much more of the title strip, but it’s no less enthralling. We were left wondering what was going to happen next after the Deinonychuses stole the unhatched eggs from the Tyrannosaurus rex nest, but this issue the battle of the species takes a back seat, the pace slowing down and showing the dinosaurs going about their lives as dawn breaks. It begins with a pack of Parasaurolophuses lazily drinking by a waterfall, unaware they’re being watched.

I don’t think I picked up on this until a later issue when I was a teenager, but this is clearly a different T-rex than the one we’ve seen in previous issues. Only when both appeared together in a later chapter did I notice the completely different sets of markings, probably because I didn’t go back and read previous issues of comics before reading new issues back then, so when I saw this T.rex I incorrectly assumed I knew who it was. I love the little bird picking out a borrowing critter from its head and the dark shadows obscuring the hunter as he stalks his prey. The Parasaurolophuses are so delightfully drawn I can’t help but feel sorry for this one.

We see the predator begin to feast before cutting away to the silhouettes of the Deinonychuses making their way through the thick jungle. We’re not sure where they’re going yet and we don’t find out this issue, but what does happen here is highly entertaining and builds to a surprise cliffhanger. One of them gets distracted by a fish flopping about on the ground near a body of water and wants to stop to feed. You can see the distinct head markings of each character here, their leader not impressed with being slowed down and this little silent exchange did make me laugh.

That little red wiggle and that glare are comedy gold.

In the panel before it you’ll see some little bubbles appearing in the water beside them. Ignoring their leader (and not noticing there’s something in the water), the hungry dino picks up the fish and opens wide, presenting us with a full page of this action, panel-by-panel, the shadow of the mouth engulfing the fish, saliva dripping from its mouth, only for us to turn the page over and be confronted with this image below.

This was such a surprise ending. I’d forgotten all about it in the intervening years but seeing it now brings back the memory of having a feeling of real impatience and frustration at having to wait a month to see the next part. I think you’ll agree that’s understandable.

So this is where my monthly dive into this brilliant comic comes to an end once more. Three superb cliffhangers (even though only one was originally intended as such), interesting stories, plenty of action, loveable characters and the surprise addition of a favourite Marvel UK colourist. It’s been an absolute joy yet again. It will continue in this format for a little while yet, so there’s much to look forward to over the coming months and the next bit will be here on Tuesday 22nd February 2022.

iSSUE SEVEN < > iSSUE NiNE

JURASSiC PARK MENU

SUPER NATURALS #7: LiCENSED TO THRiLL

After the festive cover for #5 and the fantastic montage that made up last issue’s, this Super Naturals cover by Sandy James is initially a little disappointing. But that’s only because of the comparison to the more elaborate ones that went before. It may be a lot simpler but it does focus on possibly the best of the evil Super Naturals so perhaps it’s a sign of some fiery content. We’ll see. Inside, The Doll remains in its position as our first strip and the opening page includes this fantastic image by way of a recap.

As well as looking great, there’s another good reason behind this image of the doll looming large over the house; the little wooden murderer doesn’t actually appear in the strip this issue. Regular readers might’ve felt a little short-changed if his evil face wasn’t included somewhere, but quite possibly it was more to clue in new readers to who we were dealing with. This issue’s chapter focusses entirely on Simon Wickham as he searches the house on his own, so this recap panel reminds us of the larger story and the implications of the doll’s continued survival.

Also, it’s just such a brilliant, atmospheric picture.

While the dummy doesn’t appear, this chapter has what is arguably one of the most memorable moments in Super Naturals’ whole run. Those caterpillars above make a gross reentry into the story just a few panels later as Simon thinks to himself that his chicken tastes a bit “odd”. Queue the following image which made me gag a little at the thought, I’ll admit. I do hope Francesc Masi knows how some fans reacted to the artwork he produced.

Once recovered from this shock the rest of the story has Simon make his way into the cellar of the house after hearing a noise from underneath the floor. Convinced the doll is trying to scare him into inaction, he braves the dark and makes his way down. The floor is a sea of caterpillars and, after Simon becomes trapped on a crumbling staircase, they begin to crawl all over him before a cackling shape starts to rise up out of them for this issue’s cliffhanger.

Apart from the gross-out moment above, the main purpose of this chapter is to build upon some of the already established mysteries, such as the fate of previous foster child Alan, who is described as having met some terrible but undefined end because of the doll. Most likely in relation to this is the fact the Marshall’s cellar door is boarded up with several planks of wood. Simon has been told no one has been down there for years. Is this where Alan met his doom? Is this where the doll was trapped? Or originally found? A shocking but ultimately intriguing chapter that heightens anticipation for what could come next.

The additional features have moved up from the second half of the comic. There’s another one-page Ghostling Tale in which a scientist perfects some form of death stare to kill any living thing by looking at it. He kills his cat and several plants before looking in the mirror to congratulate himself, with predicable results. Serves him right for the cat. On Spooks‘ letters page a reader asks for Anneka Rice to be placed into the Tomb of Doom because of her continuous smile. But it appears Spooks (or should that be editor Barrie Tomlinson) is a bit of a fan. There’s also an advert to hype up the new Eagle and Battle weekly when Battle folded after a successful run of 664 issues since its creation in 1975!

While I’ve now left Twitter (both personal and blog accounts) and can no longer access the tweet, I did share the letters page photo above and tagged Anneka Rice in it, not really thinking she’d see it. But she did! Barrie (always so forthcoming with information about his comics and support for this site) commented how he just couldn’t banished her, to which Anneka replied and thanked him! As a fan to this day Barrie seemed quite taken. It was quite the moment.

A high-speed escape down a mountain on top of a log and coming face-to-face with a giant mammoth and sabre-toothed tiger

The Scary Cat Challenge has a lot to live up to this issue after the stunning strip we were treated to last time thanks to Massimo Belardinelli‘s art. Food For Thought is based upon an idea sent in by reader Daniel Bridge of Hull. While it’s unknown who developed these into full scripts (most likely editor Barrie Tomlinson) the artist is Jim Watson. It involves a school visit to a life-size prehistoric model village and one of the kids sneaks off to rest behind some rocks away from his class on a hot summer’s day. We see this exact location in prehistoric times as rather clichéd cave people summon their god to bring them food.

Some kind of portal in time opens and they see Kenny Warren, our school kid. Initially thinking he’s a god, they soon turn on him as a trickster when he can’t produce any food for the starving group. They give chase and the main bulk of the strip is his attempt to flee, involving a high-speed escape down a mountain on top of a log and coming face-to-face with a giant mammoth and sabre-toothed tiger.

Yes, he really did just say he was always good at tobogganing! In the end it’s the usual scenario where Kenny wakes up just before he’s killed by the cave people, figuring out it’s all a dream before he spots something spooky which suggests it really happened. In this case, he still has snow on his shoes. It’s all rather tame after the spectacle in #6 but for the target audience it had a high stakes chase and big prehistoric beasts so I’ll assume it went down a treat at the time.

The Legend of the Super Naturals is now in the middle of the comic and continues to build on the lore. Lionheart and Thunder Bolt materialise in England and Burnheart naturally tries to incinerate them. However, even though they’re in a weakened state from their transference (see last issue) no harm comes to them because they’re in their secondary state. Each character has their original human ghost form and their solid, real world animal form. In between is this “secondary state”, their humanoid shape but baring the features of their animal totem. It’s while in this form that they can unleash their hidden magical powers.

This is the most interesting of the various layers the comic has been adding to what the toys established, and it means the cool holograms weren’t just for looks anymore. No longer are the battles just simple fist fights and magic spells, each of their forms carries advantages and disadvantages for all of them and I just hope this can be built upon further before the final edition. The battles in this issue are certainly a step up from all that came before! It’ll be such a shame to see all of this potential go unrealised, much like fellow holographic toy franchise comic, Visionaries.

The creepy art of the first chapter in this story was expertly crafted by John Gillatt before Dave D’Antiquis brought a more action-packed approach to the strip. Now, regular contributor to Barrie’s comics Sandy James has taken the helm. Known for his full-colour covers and posters, at first I didn’t recognise the art as last issue, simply because it’s unusual for me to see his work in black and white (he also drew a fantastic full-colour strip for Ring Raiders). The solid line work, this version of Skull and the panel showing the Tomb of Doom (of which he drew a poster for #1) are classic Sandy.

Speaking of his posters, this takes up the middle pages and takes a break from the usual individual character portraits to bring us the evil Super Naturals’ vehicle, the Bat Bopper. Tonka were renowned for their toy trucks and the ones in the Super Naturals range looked they would’ve been great fun to have as a kid.

After seeing it munch its way through a wall at the end of last issue’s The Curse it’s confirmed here that it’s a sentient being in its own right. The ghostly face on the front was a superb three-dimensional hologram on the toy and I remember the adverts featured it rearing up on its back wheels as described here. As always Sandy has produced a very colourful, fun poster and it’s probably my favourite so far.

Moving on to our more light-hearted strip, Ghostlings. Drawn by Anthony Williams, Spooks takes up arms (geddit?) against the future human tribe’s enemies. In fact, he even gets a little bit carried away with all of the bravado in this funny moment as the last of the Crevice-Crawlers makes its escape.

The human Troggers still claim all of this was foretold and want to elevate Spooks to be their leader as they reclaim the surface. But Spooks knows he can’t abandon his comrades and so uses the fact he’s about as typical a ghost as you can get and disappears, materialising outside. However, he then has to sneak past the guards because he’s used up all his energy and can’t disappear again. This must mean he can’t even slide through walls (or in this case the rocks) like a ghost normally would until he recovers.

Initially I thought the cliffhanger didn’t make any sense (you can see it below). My first reaction was one of confusion, I’ll admit. He’s a ghost, surely the rock would just pass through him. But rereading his dilemma above I’m going to assume the fact he can’t disintegrate himself or pass through the rocks is the basis for the cliffhanger, as he could actually get crushed now. Of course the perpetuator of this falling boulder, Weird Wolf wouldn’t have known all this, so it still begs the question why would he think this would hurt a ghost.

I’m well aware I’m probably overthinking this children’s comic. But that’s the thing with reading these childhood favourites without the rose-tinted glasses. We may remember the wonder and enjoyment these comics brought and reliving those feelings is great fun, but we also can’t help but view them through adult eyes. I think I’m right though about Spooks’ energy being low and that’s the reason behind the ending. I have faith the answer will be forthcoming in 14 days. (It also explains why he needed rescued in #5.)

The final strip continues Skull, Burnheart and Scary Cat‘s Christmas Day quest to find the Tomb of Britannicus in 19th Century London and unleash his dire curse upon the world. As I predicted last time the human soldiers the good Super Naturals Lionheart, Eagle Eye and Spooks find themselves up against can cause them no harm in their primary form but they can be slowed down. They can’t allow this to happen. They also can’t transform into their animal forms because they could be gunned down, but most importantly to Lionheart they can’t scare the men away, not when the soldiers have guns and in their panic could hurt each other.

In the end, as the terrified men realise their bullets are simply passing through the so-called “fiends”, their commander takes charge with a sword, only for a very apologetic Eagle Eye to grab him by the throat, instantly putting the man to sleep. He tries to explain to the troops that they’re here to help and he salutes them as he leaves, but he knows how fear and reason make bad bedfellows and so he casts a “Blessing of Forgetfulness” over them and they fall asleep too. It shows how they have to be more thoughtful in their dealings with us humans, not just simply blasting through in the name of the greater good. It’s quite refreshing, actually.

So the tomb has been found and as Burnheart goes to stand guard outside (knowing Eagle Eye will sense where they are) he leaves his flame gun behind so his leader can unleash the curse. We’ve seen reference to their weapons running low and having to recharge their magical energies in previous issues. When the magical power of Burnheart’s gun runs out it leaves the all-conquering Skull and his frightful Ghostling quite literally left in the dark as to what to do.

The Doll’s skin-crawling moments aside this issue might be short on the frights but it’s been an entertaining read nonetheless. With more being established about the licenced characters the writers are really getting to grips with them and it shows. I could easily have said the non-licenced strips were the highlights in most of the previous issues but here the Super Naturals themselves have reclaimed their namesake comic in three highly entertaining tales that have left me eager for more.

It’s just as well #8 is already sitting here on my shelf waiting to be devoured for the next review on Sunday 6th February 2022. A curse upon you if you’re not here on that day.

iSSUE SiX < > iSSUE EiGHT

SUPER NATURALS MENU

WiLDCAT #7: A COMiC WITH TEETH!

Just. Look. At. That. Cover. I mean, just look at it. David Pugh brings Loner to the cover of Wildcat for the first time in a suitably over-the-top way. The huge Beast he’s currently battling in his strip was a major highlight of the comic’s run; its terrifyingly giant mouth and dead eyes have proven unforgettable. It’s also just as exciting to have one of my most fondly remembered characters from any comic finally make the front page.

Inside, just as he did with #6 of Ring Raiders and #6 of Super Naturals, Wildcat’s creator and editor Barrie Tomlinson has decided it’s time to shake the running order up a bit, with the all-female crew and their leader Kitten Magee now the first all-action strip we encounter, written by Barrie’s son James. Still following Hobos, who is pretending to be their ally while leading them into all sorts of danger in an attempt to kill them, they finally make their way out of the jungle to an apparently safe swamp area. But when have you ever known a swamp to be a safe haven?

This horror goes by the name of a Zicker Beast and with Hobos floating high in the air out of harm’s way is Kitten starting to see through their apparent friend? To be fair, she’s been the only one in the team to distrust him so far. In an attempt to save her teammates, Kitten blasts at the monster and as it swipes at her with its giant claw she puts herself in front of its smaller head, only jumping out of the way at the very last moment. I love artist José Ortiz‘s depiction of the beast’s shock and pain at this point.

The resolution to this episode is even more creative. The smaller head is still alive and attempts to eat Doc as she’s trying to recover blood and tissue samples. Kitten kicks the head out of the way and it begins to bounce down the slope towards the swamp, where it appears to have summoned its body back (which had slipped away in defeat). Grabbing Casandra‘s trademark bazooka she blasts the ground underneath the bouncing head, flinging it into the air and straight into the open mouth of its body, which swallows it whole! Predictable this strip is not, and it’s followed up by the next mini-poster, of Kitten’s pet robot Crud, making up for his conspicuous absence in the story.

Still in his usual place is David Robinson‘s Joe Alien, his colour pages split as always into 3-page and 2-page chunks. He rescues his team member from a watery death by using his extendible arms but soon finds they’re all going to face trial by a court of trees! The crazy old human man who has assumed the role of god of the continent’s vegetation presides over the telepathic trial. Even’s Joe’s men can sense them talking and arguing but are unable to hear them or take part. The vote ends up split and the old man’s casting vote is to let them all leave in peace. It would seem the tale is at an end, until a tragic accident changes everything.

Fascinated by Joe’s external brain pack the man grabs it, snapping it off Joe’s head and turning him into the gibbering buffoon we last saw back in #3. He’s quickly saved by one of his troopers who snatches it back and replaces it onto Joe’s noggin. But in doing so he’s shoved the old man out of the way, who slips and falls down a hill, banging his head on a rock at the bottom. This is where the story stops while we catch up with Loner, but for the sake of the review we’ll jump ahead to the conclusion on the centre pages, which open up to reveal this spread.

I know I bang on about Ron Smith‘s art every fortnight, but can you blame me? Joe’s pages were always surround by a bright colourful panel to make them stand out as the only colour ones in the comic, but Ron has added his own border here too. This, combined with the dynamic panels and the strip reading across the spread rather than as individual pages, makes this a stunning work of art in its own right worthy of a place on the wall!

The story rockets into top gear here. From Joe realising the trees are going to kill them all and using his extending legs to track down their only hope of escape, to that cliffhanger with a superbly drawn, truly painful expression on his face. I mentioned last time how I was interested in the story with the old man and I was looking forward to seeing where it would lead. I’m disappointed he’s died and the story appears to have refocussed again on the basic action plot we had previous to his introduction. But I’ve learned never to second guess this comic. Plus, even if it has reverted to a more action-based story again, Ron’s art makes it a thrill to read.

Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment

I made reference to Loner‘s placing in the comic. He’s been moved up the running order to Kitten’s previous position in the middle of the comic and it’s time for the climactic battle with the Beast. There are some lovely atmospheric panels here from artist David Pugh which may be small on the page but pack a big punch in Barrie Tomlinson‘s script. Using his telepathic weaponry on it seems to make it retreat at first, slinking into the shadows. But when it spits acid out of one of its tentacles (previewed on the cover) it’s clear that wasn’t the case at all.

When he’s fired upon again the acid takes out Loner’s shoulder armour, leaving him vulnerable. One more blast and he’s dead. Over the last few issues the tension has been ramped up to such a degree that this is a genuinely exciting moment. We’ve had glimpses of the creature, we’ve seen the devastation left in its wake, the bodies in its lair and the minions sent out in advance. Now it’s all or nothing for Loner as he takes aim at its chest, small as it is, seeing it as the only potential weak spot when it’s basically all mouth.

He soon realises this could take hours if he was going to try to beat it down bit by bit and the telepathic nature of the weaponry just won’t allow for that. He’s already exhausted, his mental energy completely drained, his brain fried from the exertion of such a powerful weapon even though it’s only making small dents in his enemy. But he notices it’s slowly sliding itself backwards with every blast. The vast cavernous lair has already been established as having great drops, jagged rocks and huge spikes sticking out of the ground, so it’s time for some lateral thinking from our former mercenary.

As excellent as this ending is, I do have a bit of a problem with it. In my head this beast was a ginormous snake-like being. I was sure a later pin-up showed this but maybe I was wrong? I checked back over previous issues (because I don’t want to skip ahead) and found a panel from #4 I didn’t share at the time. When the Bellari lizard who sent Loner on this quest was describing what must be done we were shown an image of the Beast and I was right, it had been depicted as a snake (below is a photo of a panel from #4), but for some reason in our current issue it’s more of a massive head.

Maybe it was curled up? Perhaps its natural state is as shown in our current issue but it can extend its body out to form a snake-like shape for reasons we haven’t been privy too? Unfortunately it’s unlikely we’ll ever find out. After these scenes Loner is de-evolved back to his original form and given a headband to block telepathic signals from the lizard, who he dispatches in a couple of panels, thus ending the first chapter in his quest on the new planet.

I was a little disappointed the Bellari was dispatched so easily and surprised the story is wrapped already. The furballs wish him well, telling him the headband has attached itself to his brain and can’t be removed, but will translate all alien languages for him. It’s a very handy piece of equipment for the Wildcat crew to have at their disposal, so off he goes to explore more and hopefully make his way back to the ship. I’d thought this story lasted for at least the original 12 issues so I’m excited to see what completely new Loner tale will take its place. I have absolutely no recollection so I eagerly await the next issue in a fortnight’s time.

Turbo Jones is the last of our expedition team leaders we catch up with this issue and things are going from bad to worse, which is par for the course on this planet, let’s face it. The story takes an unexpected turn this time, ending with everything turned around and heading off in a different direction. The Arglons send in a team to place a receiver underneath the collar of Turbo’s giant Terrosauron so they can control it remotely. Normally Robo would detect such signals (as has happened previously) but he decides he’s had enough and stays behind as Turbo leads some of the army out to capture the remaining enemy soldiers trapped within the city.

But as they approach the signal is sent out and he loses control of his dinosaur which begins viciously attacking all of the other creatures. The Burroids‘ leader The Brain (that still hasn’t been explained) assumes Turbo has turned on them, that he’s been biding his time until they were at their weakest. Meanwhile, The Ark has commanded Turbo is not to be killed and so the signal is sent for the Terrosauron to stop its attack. Instead, as Turbo climbs back on, it begins to lead him elsewhere through the night.

What I particularly like here is how, even after almost being killed, it’s clear Turbo has some kind of affection for his creature. While he’s not aware of the receiver or The Ark’s plans he somehow just knows that he’s safe again, that this was out of character for the animal and it’s now over. His affectionate “big fella” in the panel above says it all. He clings on, waiting to see where he’s being taken across the great plains. It’s not explained how they get out of the city after the defensive fences were raised last issue (which does appear to be something of an oversight) but they end up in enemy territory.

This creepy image by Vanyo is the last panel and shows The Ark in all of their skeletal glory, complete with a nice close-up of those mechanics inside the jaw we’ve only seen in smaller images before. While the cliffhanger itself is a good one in its own right, this image raises those questions again of whether The Ark and their council are truly alive or if they’re being controlled by someone or something behind the scenes, Wizard of Oz-style. With Turbo now their captive I’m hoping for some answers soon.

It’s a sudden change in direction for the story and I think it works a treat. There’s only so much we can get as an audience from a constant battle but I also like the fact it hasn’t been wrapped up. It’s still ongoing but with an ill-equipped army now on the defensive. An army that now sees Turbo as a deserter. A story that could’ve easily become repetitive and just an excuse for big battles has cleverly twisted itself and has piqued my interest again.

Jesús Redondo returns to illustrate The Wildcat Complete: A Perfect Crime?, the latest in our anthology thrillers featuring the Wildcat itself. A crew has been assigned to clean the outer hull of moulds and growths before they become a problem to the ship’s integrity. One member of the team, Stefano, has career ambitions that require rather unorthodox means of promotion; kill off his teammates and by default he’ll be the boss. Seeing off his captain on the first page he’s passed over for his colleague Roderick Serling, which is a particularly apt name here.

In previous reviews I’ve mentioned how these stories have often felt like an episode of The Twilight Zone and I can only assume that was Barrie’s intention all along, now that they’ve used a very similar name to that of the show’s creator, Rodman (Rod) Serling. Furious that he’s still not captain, Stefano relishes another opportunity when a deserted alien craft drifts into their area of space and both he and Serling are sent to investigate. Upon arrival they discover an oxygen-rich atmosphere but decayed alien bodies. Concluding it’s a relic from a distant alien war, Stefano sees his chance and kills Serling, reporting back to base that a disease killed the crew, not a battle, and that Serling is sick.


“When your body gases start expandin’ you’re bound to… explode!”

Stefano to the body of Serling

Contacting Wildcat every few hours and falsely reporting how Serling is getting worse until he apparently succumbs to the disease, he dumps the body out of the airlock, telling Wildcat Serling didn’t want his wife and children to see his mutated body. He knows exactly what will happen when the body’s gases start expanding in the vacuum of space, as you’ll see below in the first panel of the last page. But this is when everything backfires for Stefano and his so-called perfect crime in a somewhat timely ending when read today.

An eternal quarantine. Forced isolation for the rest of his life. It makes ten days seem somewhat trivial, doesn’t it? Trapped knowing he either has to serve his time out where he is, surrounded by alien corpses, or admit to what he’s done and possibly face execution, we’re left not knowing which option he’ll choose. I think it’s a very worthy strip for Rod’s name.

We finish the issue with a quick look at the next one featuring a dark, foreboding image from what looks like the Kitten Magee story and a bright and cheerful back page strip from one of those lovely retro Weetabix advertisements from the late 80s.

If there’s one word to sum up this issue it would be “surprising”. I mean this in the best possible way, of course. The shifting about of the contents freshened things up, the strips contained twists and turns and new beginnings and Loner’s in particular has me puzzled as to what’s next. I’ll wait, even though a fortnight can feel like a long time when the next issue is sitting on the shelf behind me. Needless to say, please join me back here in 14 days as I continue rediscovering this childhood favourite.

Issue eight of Wildcat will be reviewed on Friday 28th January 2022.

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SUPER NATURALS #6: MONSTROUSLY GOOD ART!

My favourite Super Naturals cover so far wasn’t initially drawn as one. So impressive are Massimo Belardinelli‘s monstrous creations in one of the strips inside that they were used in a montage, with an image of Scary Cat by Sandy James hiding the seams (the strip was part of her reader challenge after all). The black and white images work perfectly with that logo and I can only imagine what could’ve been if Massimo had been given the chance to design and colour a cover of his own.

The images are for the anthology tale not related to the licence and we surprisingly kick things off with the other original story, The Doll. Moving from the middle of the comic to pole position could be a sign of the strip’s popularity and it’s got the shock factor to perfectly kick things off. It’s still Christmas Day and the family game of hide and seek almost ends in tragedy. Uncle Frank is rushed to hospital with the horrible knowledge that the doll (which he believed was somehow responsible for the death of previous foster child Alan) is alive and murderous.

He’s able to whisper this to Simon before he falls into unconsciousness and rushed away. Simon is the only one who knows the truth, apart from his seemingly hypnotised younger brother David of course. Speaking of David, he’s almost party to his older sibling’s murder in this issue. There really is a feeling of the stakes being upped here.

An angry Simon takes to searching the house, determined to finish this. But while looking out a suddenly opened window the doll creeps up from behind and pushes him out from the upper floor of the house. Luckily able to grab a drain pipe, it buckles under his weight while David just watches, his facial expression almost matching that of the doll’s. But when the Marshall’s son Clive enters the room David’s attitude completely changes and he rescues his brother from certain death.

Did he do this himself so as not to get caught? To play along as the innocent bystander? Or did the doll relinquish its spell over him, to keep his hypnotised state a secret for now? Maybe the doll simply ran off before being detected and its grip on David was lost. Intriguing questions and I look forward to answers soon. With the comic coming to an early end just three issues from now, I suppose the only upside to its cancellation is knowing answers should be forthcoming a lot quicker.

The layers are building; Frank’s hospitalisation while knowing the truth, David’s apparent willingness to see his brother die, the fact the doll is clearly out to kill and not just terrorise. It’s wonderfully paced and Francesc Masi‘s artwork is perfect for a horror story like this, setting an idyllic scene with a horror element right in its centre. It ends with Simon hoking about under his mattress for Alan’s diary and his hand comes across something moving. I remember what comes next from the last time I read these a few years back and it’s probably the most memorable moment from the entire story. You won’t want to miss the next review.

Anthony Williams is the artist for Ghostlings which continues its future tale and the underground-dwelling humans are now officially called Troggers, our ghostly characters foretold as “the great deliverers from beyond”. Convinced both Super Naturals are there to help they won’t listen as Spooks tries to explain. We see Weird Wolf battling one of the Crevice-Crawlers and the strip ends with Web-Winders invading the caverns. The comic really is trying to get as many creepy crawlies into this strip as possible.

The evil Super Naturals have made it all the way to the Cornish coast

The Ghostlings form a truce, knowing it’s their only chance of escape back to the Tomb of Doom but this lasts all of a handful of panels before Weird Wolf takes off, too scared to fight these monsters and leaving Spooks to defend the humans alone, possibly losing his only chance of leaving before the Tomb disappears again. Despite his comical appearance, Spooks is developing into quite the hero and I really like that. I’m also enjoying the setting, which feels very much like classic Doctor Who‘s depiction of future worlds. I’m sure kids would’ve relished the giant insects, dinosaurs and spiders. As an adult it’s great fun and isn’t that the whole point of a comic?

The lead strip, Legend of the Super Naturals is now taking up residence in the middle pages and the evil Super Naturals have made it all the way to the Cornish coast in their flying Bat Bopper car. It’s interesting to read about the limits of the powers these characters and their vehicles have, the comic has rules within which it operates and they make for better story choices. Here, the Bopper needs time to recharge its “aerial energy” and the good guys are in an even worse state which I’ll get to soon. But first I wanted to point out some wonderful little parts to this story.

Sandy James takes over from Dave D’Antiquis and does a superb job of bringing the toys to the page and even though I really liked Alan Landford‘s faceless Burnheart in #4, I think Sandy’s more toy-accurate depiction here is also superb. The powerful image makes the fact the Ghostlings undermine his transformation in the same panel all the funnier too. Then Snakebite takes centre stage for what is a quite dark sequence when you really think about it.

He morphs into this reptilian humanoid form to use his hypnotising powers on three huntsmen who have discovered the Bat Bopper. His face in this form reminds me of the aliens in V, which would’ve still been on TV at the time so this may have heightened the thrills for the young readers. But what stands out is the fact he’s hypnotising the three men to take aim at each other and fire their shotguns. Yes, their barrels are empty by this stage but the intent is there for a truly horrific scene, making this probably the darkest moment in this story since #1‘s church scene.

While strong in other ways, the good guys’ Ghost Finder isn’t that great at flying and has to make its trip across the Atlantic Ocean in stages. While it’s not explained here I’m going to assume that means jumping from ship to ship, terrifying the crews along the way for the greater good. Knowing that will take too long Lionheart and Thunderbolt use a little-used power to travel from New Orleans to England instantly, even though this will mean they’ll not only be vastly outnumbered initially, they’ll also be weakened by the transference.

This is what I meant about restrictions on their powers being better for the story. If they all just had unlimited powers the comic would be nothing more than one repetitive battle after another. I’m not sure if the limitations were outlined in the toy range of if the comic created them, but either way it works. The three licenced strips have been doing a good job of defining these characters enough that I care about what happens to my favourites. These limits add some tension on top.

The issue has another one-page Ghosting Tale of a bully trying to scare some campers with his shadow, only for that shadow to turn into a creature of the night and attack its owner, and there’s another poster by Sandy James in the centre pages. The above contribution to the letters pages caught my eye, not only because Mahmoud Youssef is from Northern Ireland where I reside, but also his heritage links him to the Ghostling he wanted to write to. As before, the accompanying illustration is by Fleetway stalwart Tom Williams.

The absolute star strip of this issue is the latest Scary Cat Challenge called Nightmare, which is based on an idea sent in by reader Trevor Knott of Plymouth. The story revolves around a young boy who ditches school and ends up in the supposedly haunted Bedlington Castle on a tour to kill time. The castle is shrouded in mist and the tour guide is suitably creepy so we know there’s going to be something else going on. The young boy quickly gets bored and decides to wander off, poking about inside the castle’s restricted areas. However, the tour guide sees all and soon decides to teach the lad a lesson “better than he would have learned at school today”.


“The boy trembles… shivers… and sits transfixed with fear…”

Nightmare

After making jokes about the tour guide’s looks and sneaking inside one too many private areas, the kid soon finds himself locked in a room full of medieval torture equipment. Thinking he’s not going to get out until the castle opens again the next morning he starts to cry, thinking of the trouble he’ll be in with his parents. It’s at this point, when he’s at his lowest, that he spots a shape taking form in the air around him. A man wearing an old-fashioned actor’s collar tells him he’s going to put on a show as a way of apologising for such an apparently boring tour. This is when artist Massimo Belardinelli unleashes his imagination!

Panel after panel we’re treat to (and the boy is terrified by) more and more horrifying creatures. Each one is an original, highly detailed masterpiece! This carries on for a few pages and there are some truly creepy and, depending on the age of the target reader, scary images here. Those same readers would’ve loved every panel though. They were buying Super Naturals for things like this!

Massimo was an Italian artist whose work I discovered as a kid when he drew the first two chapters of Joe Alien in editor Barrie Tomlinson‘s Wildcat comic, an original science fiction title published a year after Super Naturals. (You can check out Massimo’s work in the Wildcat reviews.) He’s also known for his work on 2000AD‘s Ace Trucking Co. and Sláine amongst many others, where his highly detailed and highly imaginative alien/mythical art was a hit with readers.

I think the level of detail here is just incredible. The amount of time and effort afforded to this one strip, a one-off in a toy licence comic based on an idea from a reader, must’ve made young Trevor’s year! Any one of these panels could’ve been a splash page but Massimo packs them in instead, and we see the boy becoming more and more terrified with each one. This is the kind of quality we had in our toy licence comics and the licence holders must’ve been thrilled with what Barrie and his team were producing for them.

The story concludes the next day and I have to say, even as an adult, it shocked me. As the tour guide unlocks the door I was expecting the kid to either run out screaming, having learnt his lesson, or to be a gibbering wreck and ready to apologise for his behaviour. I did not expect him to be dead! To have been scared to death. So much so in fact, he’s become a petrified skeleton overnight, still inside his pristine clothes. What a shame this is somewhat ruined by the panel which immediately follows it.

While we’ll most likely never know for sure, I have a feeling the discovery of the skeleton was where Trevor’s original idea may have ended. The panel with the child turning the television off isn’t in keeping with the rest of the strip at all. Could it have been added so the story didn’t end with the death of a child? It’s quite possible and I’d understand why, of course. Although I would’ve thought Scary Cat‘s appearance would’ve had the same effect anyway (drawn by Massimo instead of Sandy).

Nothing could take away from the art on display over these six pages though. It’s sad to think of work like this being forgotten, that the comic wasn’t successful enough to last longer and keep on producing strips of this quality, earning itself a reputation for doing so. Today there are those online who still scoff at the idea of licenced comics, who unfortunately will forever miss out on reading and enjoying things like this.

The licenced strips themselves don’t let the side down either. As Legend of the Super Naturals continues to lay out the ground rules and develop the background to these characters, the final strip would be set at some later point in their story, gorgeously illustrated by Alan Langford. While he’s now decided to give Skull eyeballs (as opposed to the especially creepy version in his previous serial, Mount of Athos) his work is no less suited to the horror comic genre.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh

In England to uncover the lost tomb of Britannicus, a fictional barbarian sorcerer, last issue the evil Super Naturals explained if Britannicus is freed evil will break loose and rule the world. As this issue’s chapter starts they’re still racing down the Thames in a wonderfully atmospheric opening panel. Last time we had a classic Victorian Christmas as our opener for the festive special, but this time it’s quite the opposite, gloomy scene.

As for our heroes, they’ve become pinned in by locals determined to protect their families from them. To be fair, given the setting the locals are just as scared of the vehicles, so no wonder they’re unable to distinguish between the two sides. There’s a scene of Eagle Eye having to scare the “valiant citizens” away (I’m assuming they’re allowed to unlike the Ghostlings) so they’re not harmed in the pursuit of Skull and his cronies. It goes against everything they stand for but it’s for the greater good and concludes with this brilliant juxtaposition of Christmas Card-like imagery and Tonka truck.

The characters are settling into their different personalities, distinguishing themselves from each other in their actions. It took a lot longer than six issues for more successful comics such as Transformers to do this as successfully. They’re also starting to use more of their unique special powers, which you can see below on the final page when we go back down the river and catch up with Skull, Burnheart and Scary Cat as they find what they’re looking for thanks to Skull’s x-ray vision.

I particularly love how they set the Bat Bopper to work eating its way through the wall, that definitely raised a laugh, while at the same time it kind of makes sense when you consider the huge row of teeth the front of the possessed truck has. What a fun way to give us half of our cliffhanger. The other half is the final panel at the bottom, where we see the humans have regrouped and summoned the military.

There’s still that mystery around Britannicus and who or what he actually was to solve too, so the next chapter should be particularly interesting.

The Christmas issue still remains my favourite so far. That could be because of my love of the season combined with the festive ghost stories of course, but nonetheless #5 just pips this issue to the top of the list. But I must say there’s a real feeling of confidence about this issue. From the scope of its stories and some truly incredible artwork, to pushing at the boundaries of what a children’s horror comic can publish.

What a shame there are only three regular issues left in the series. However, there are also two big Super Naturals special editions, the first of which will be reviewed before the final issue, and I’m really looking forward to getting my fangs stuck into that one. Before then are a couple more issues, the next of which will be reviewed on Sunday 23rd January 2022.

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