Category Archives: Comic Reviews

WiLDCAT #9: HiTCHCOCK iN SPACE

While we’ve already seen Turbo Jones as a captive of The Great Ark, the latest Wildcat cover still gets the heart to pumping after last issue’s darker turn of events for the lead character. Now he’s going to be pulled in front of the living skulls and I’m excited to see what’s going to happen next. He was ordered to take the Arglons’ army and use his battle tactics against his friends and I don’t think these creatures are going to take no for an answer. But it looks like I’m going to have to wait just a little longer to find out because first up is James Tomlinson‘s Kitten Magee.

From the very first panel I’m somewhat captivated because the huge beast they’re up against appears to have a transparent stomach! Inside we see the skeletal remains of animals broken down by the acidic digestive juices swirling about. With Doc and Cassandra in either hand Kitten and the remainder of her team try to shock it into dropping them by firing near it, but this just angers the beast and next thing we know Aurora appears to have met her fate! I’ll admit when this happened I was shocked, I thought they’d killed her off! Until I turned the page that is.

You can’t get much more original action than dangling by a wire inside a monster’s stomach. Outside, the team are at a loss as to what to do, but in the end a bat-like creature they’d captured for Doc to examine breaks free and it seems it and the beast are natural enemies. With its teeth crushed after trying to chow down on Crud it attacks the beast’s neck with its claws while Crud bites at its feet, much to Kitten’s chastising. But it works and it falls over, unconscious.

The final page of this chapter begins with a bit of comic relief as we get Aurora’s speech balloon coming from within the giant jaws, which are locked tight. Not wishing to harm the animal now that they can escape, they lament not having any choice but to place small explosives on its teeth to free their friend. What imagination there is on show here. Wildcat has proven several times already how original it can be and if any one strip could be held aloft to prove that, it’d be this chapter of Kitten’s story. Straight after, artist José Ortiz treats us to this issue’s pin up of the manipulative Hobos, and despite his horrid appearance it’s still beautifully rendered in a different style than José’s previous posters.

From vicious monsters with see-through bellies back we go to killer vegetation, only this time there’s a giant slug for Joe Alien to deal with too. (Really, where else would you get this kind of fun? Writer David Robinson is another whose imagination knows no bounds.) Ron Smith‘s art truly excels here, like when the approaching trees suddenly stop and Joe starts to pick up words within his head, a telepathic message telling him their execution squad are on the way. There’s little to no hope left. Surrounded on all sides Joe tells his men they have no option but to try and fight their way out.

Suddenly all the trees start disappearing into the ground; one after the other they’re violently pulled down and then it starts to open up. Just when you think things couldn’t get any more out there after the Kitten story, up pops a ginormous slug-type creature, no eyes but all teeth. It moves about in a large circle before disappearing back down the hole, only for its heads to pop back up for a few seconds and then disappear again. Believing it to be a signal that it wants them to follow it, Joe leads his men down the slime covered sides of the giant hole.

I love the look of the slug, with its big mouth full of teeth, seemingly grinning at them. Has it just saved them from certain death? Is it really leading them to salvation? Or have they just gotten themselves into bigger problems? It’s not long before they lose their footing and slide all the way to the bottom, landing in a huge puddle of mucus, Joe’s brain dislodging as they do so. Again.

Yep, this is the cliffhanger. Where they find themselves would’ve been enough in my opinion. Leave the brain falling off until next time. It’s exciting enough and in fact having this happen yet again takes away from the originality and excitement of this episode somewhat. The ‘Next Issue’ page highlights this strip and it looks like the looney version of Joe has gone and flung himself into the slug’s mouth. There’s still no indication he’ll be eaten though, or that the slug is an enemy, so we’ll wait and see. Cliffhanger aside, it’s been a rollicking ride.

Loner‘s shrinking may have seemed like a silly idea to begin with in Barrie Tomlinson‘s story but on the very first page here we can see it’s suddenly being taken a lot more seriously, when the owner of the giant web he got tangled in comes home to feed. The opening image was shown as the Next Issue picture previously, so go and check that out if you’d like a sense of how things kick off for our mercenary friend.

He’s surely done for but at the last moment unlikely saviours appear in the shape of the two-headed ants he escaped from. They attack the giant (well, normal sized really) spider, climbing all over its body and chewing on its legs, eyes and basically anything else they can get their mandibles into. The spider isn’t going to let them interrupt dinner though and as you can see its doing its own fair share of killing, taking out three of the ants in this one gruesome panel alone.

This issue it’s basically a big monster movie, or rather a small person monster movie. Loner escapes from the webbing as the spider loses its grip, then kills one of the ants with Babe (his specially modified gun) before it can eat him too. Clearly, they aren’t the saviours after all, the spider was just in the way. They were still out for revenge after he killed one of their kind in #8. Escaping outside, Loner rests up on top of a flower for the night, before being rudely awakened by a benign animal simply eating breakfast.

After this he walks about wondering what to do and spots an even smaller insect than he. He takes comfort in this for a few seconds before it jumps in the air, lets out a shriek and wraps itself around his neck. To Be Continued. Loner is still my favourite character in the comic but his story is beginning to feel a little disjointed, like it doesn’t really know where to go next. I’ll be disappointed if it’s just going to be a series of bugs attacking him. The spider/ants had real potential but already they’ve been left behind and another random insect provides the cliffhanger. I’ll wait and see, but with some trepidation.

Moving on to our lead character and cover star now, Turbo Jones. As Robo arrives a carnival is starting in the city of the warrior Arglons. During this their enemies are sacrificed to their god by tossing them into a flaming pit and Turbo is in line for such an end if he doesn’t lead their almost-defeated army back against his friends, the Burroids. Below, you can see two Arglons leave their post, thinking the border guards are just overreacting. It’s nice that the characters painted somewhat as cartoony soldiers/henchmen of the Great Ark are being given individual personalities now. Although they are tossed in the pit later in the chapter for this.

Turbo is taken to the council where they demand his answer, Robo hidden in the background watching the proceedings. Turbo spots but ignores him, not wishing to give away his friend’s position. It’s all setting itself up to have Turbo agree to their demands and for Robo to think he’s turned traitor in a clichéd misunderstanding. But it takes a surprising turn when Turbo is told they have the Wildcat itself locked in their sights, ready to launch their troops and arrest all on board. So he lets them lead him to the council.

But seeing Robo shows him he has a chance to escape, so instead Turbo makes a run for it, hoping Robo has a way out. His treachery is the last straw and the Great Ark orders that the people of the Wildcat are no longer to be made prisoners of war, they are to be destroyed. Now this is how you do an exciting, shocking cliffhanger that still feels like a natural evolution of the story.

It should really go without saying by now how Vanyo brings the goods with Turbo every single time, but with last issue and this one they’ve done such an amazing job in altering the tone of their drawing to suit the darker elements of the story. I love how the Ark is a bigger part of the tale now and they feel like a real threat. It’s also a story that’s very organically shifted from one scenario to another. While the Loner strip has made quite a jarring transition, Turbo’s is telling different stories within the same scenario.

His strip is definitely my favourite here. Something I’ve noticed in reading the comic in real time is how my favourite shifts from issue-to-issue. From memory I thought Loner would always be the top strip but they’ve all taken their fair share of the accolade. This isn’t to take away from Loner of course, it’s just that the others have really excelled far beyond expectations, and my expectations were high. It’s a comic which continues to surprise every fortnight.

Chirpers is our Wildcat Complete this issue. Drawn by Jesús Redondo and it begins with a man feverishly writing at a (retro style) computer about things tapping at the walls, trying to get in. We begin by thinking it’s someone on board the Wildcat who has gone space crazy. This follows the revelation on the letters page that the Wildcat is only a quarter-of-a-mile long. I had always assumed it was much bigger than that, especially with some of the interiors we’ve seen. I thought this was far too small for nearly 1000 people but then I remembered Babylon 5 had a quarter-of-a-million people on board and was five miles long. So really, Wildcat is a bit roomy.

They strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more

Once again the fact the exploration teams have been out of contact since they landed is brought up, but now the crew are doing something about it. They launch a fifth expedition team who land in an exotic jungle and of course they immediately lose their communications (due to the radiation storm centuries before). But it’s a paradise so they don’t care. They change into skimpier clothing and make friends with little friendly birds they nickname Chirpers.

That is, all except for one of the team. Grucker is busy taking soil and plant samples and the others ridicule him for taking things too seriously. They believe the Wildcat will realise what’s happened and send a rescue team down to pick them up and in the meantime they should treat it like a holiday. But Grucker is adamant they’re on a scientific research mission. For the others the only things that aren’t completely idyllic are the predatory birds that appear every now and again to feed on their cute little friends.

The group leader finally decides to help their little buddies out, against all of Grucker’s protestations. He’s right of course, they don’t know anything about the balance of nature here but it all falls on deaf ears. The predators look big and scary, their little bird pals are small and cute, so the decision is made. The results are disastrous. Very quickly over the next two weeks the skies fill with more and more of the Chirpers until suddenly they start to swarm and attack. Like a more vicious version of Hitchcock‘s The Birds, they strip skin and flesh down to the bone in seconds and the Wildcat death toll continues to rise once more.

So in the end it wasn’t a crazy old man going space crazy in the cramped conditions of the Wildcat, threatening to go to the ship’s ammunitions store and cause goodness knows what havoc. It was Grucker, the only sensible person in the entire team, trapped in their shed-like compound writing a diary for anyone who would find his body, knowing he was about to die. In fact the last panel is just his skeleton, with a few Chirpers happily sitting on top. It’s a rather grim ending and I love it.

Another issue under our belt and it’s been a belter. While three of the four serials concentrated more on action and were plot-lite, their originality and fun more than made up for that. Turbo and The Chirpers then brought a great, story-driven climax to the comic, so I’m really glad the running order was changed about again, with a double dose of great writing after all the action. It’s such a strong comic and it has a confidence in itself that would make you think it was going to run and run. We may be nearing the end of that run but there’s a lot still to enjoy.

The review of the tenth issue of Wildcat will be here from Friday 25th February 2022.

iSSUE EiGHT < > iSSUE TEN

WiLDCAT MENU

SUPER NATURALS #8: ESCALATiNG ECTOPLASM

The Ghostlings strip makes the cover of the latest Super Naturals as Spooks faces up against the monsters of Earth in the far future. Anthony Williams is the cover artist for the first time and it may not look like it but the story itself remains the lighter, more comedic of the comic inside. It’s also the first cover to directly relate to a chapter of a strip. Previously they’ve been general images of characters or scenarios to lure fans in, and #6 was a collage of panels from the Scary Cat story. I can understand why early issues of a new comic, especially a licenced one, would have more generalised covers so maybe this one was a sign of things to come.

Although things weren’t to come. We’ll get to that a little further down the review but first up let’s get stuck into the continuing Legend of the Super Naturals which has technically been ongoing since #1, although it did sort of start a new story within itself in #6 when they made their way to the Cornish coast. As Skull and his team get ever closer to the location of Excalibur, the good Super Naturals are split in two, beginning with leader Lionheart and Thunderbolt making quite the entrance.

Accidentally scaring some local farmers away, the weakened heroes hop aboard their abandoned tractor to give very slow pursuit in a small moment of comic relief. The next page on from this takes us across the breadth of the entire story and you can see it below. It begins with the tractor pootling along before we catch up with those upon the Bat-Bopper. I wonder if these acts of violence towards Skull’s underlings would’ve developed into a plot point further down the line. While the good guys see their Ghostlings as helpers, it’s clear their counterparts view them as slaves, only to do their bidding.

They come across a local village and just for the sake of spreading fear they tear it apart with flames and missiles, basically for their own amusement. We also catch up with the team on the Ghost Finder who have stopped off on another small rock outcrop in the middle of the ocean to let their vehicle recharge itself, just like I assumed they would’ve had to do. I’m glad to see this wasn’t overlooked for the sake of expediency.

Eagle Eye senses some unknown mineral beneath the surface and a quick missile blast later Hooter is getting to work with his little-used alchemy abilities to turn it into a useable fuel. Once on their way for the final part of their journey Eagle Eye says he’ll fly solo alongside them. But really, he just wants to use his own powers of instant transference (which the others used to their detriment last time) and doesn’t want to be talked out of it. As Spooks wishes “Feathers” well the cliffhanger has us back at the destroyed village, Lionheart and Thunder Bolt looking on, desperate to help but unsure how they won’t just make it worse!

There’s certainly a lot happening this issue. However, none of it is rushed and it’s become the best of the licenced strips by far, with multiple points of view all playing out independently from each other. It feels like a much meatier read than five pages would normally contain and in fact I had to go back and check there weren’t any extra pages added to the tale. The writer (most likely editor Barrie Tomlinson) has an expert hand on these characters now and having Sandy James as the artist is the perfect choice. After all, he developed the comic versions of the toys in the first place. I’m looking forward to seeing how all these elements come together for a surprise finale.

The Ghostlings strip is beginning to feel like it’s running out of steam story-wise, but artist Anthony Williams certainly seems to be having a blast. His designs for the dinosaur-like Surface-Stampers and the giant insects the Crevice-Crawlers are great fun, as is his interpretation of Eagle Eye who makes a surprise appearance here, big heroic chin and all. Back in Ghost World, the all-knowing being Specter may not care about sides, but it would appear he can be coaxed (or tricked) into giving away a location and the door to get there.

Weird Wolf is quite angry none of his teammates came to rescue him so he turns into his animal form and howls, summoning the beasts above, which in turn attracts the Crawlers who see the stampede as dinner on the go. It’s all rather inconsequential after the interesting story we’ve been treated to so far and unfortunately the ending is worse. It’s just annoying. It happens off to the side, with Spooks simply describing what’s happening.

This feels like a cheat to shoehorn in a cliffhanger. Without showing the apparent danger it feels cheap, like a lazy last-minute way to attempt a dramatic ending without putting the effort into writing or drawing it. It’s such a shame because it’s been a good story until now, and Anthony’s art was saving this episode somewhat until this. I do wish Anthony had been enlisted to draw a full Super Naturals strip though, I’d loved to have seen his versions of the other main characters.

After not actually showing himself in last issue’s chapter (but having his presence very much felt) The Doll is about to make up for lost time. Simon Wickham appears to be trapped in the caterpillar-laden basement, the stairs have collapsed and the doll is closing in, axe in hand. Swing after swing almost connects before the ventriloquist’s dummy throws it at him in frustration and it sticks in the wall. Using it as a step up, Simon leaps for the door and escapes in a very exciting sequence I’m sure had child readers thrilled.

Artist Francesc Masi seems to relish being able to finally draw more of the murderous toy. Its expressions would’ve been terrifying for the target audience and his relentlessness in trying to kill Simon, who the readers would’ve been able to identify with, is quite severe. It’s clear by now the doll isn’t out to make mischief or harm, he’s a killer! This is confirmed by Simon’s foster mum, Louise.

When Simon discovers a broken ventilation cover leading to the basement he realises the doll has been able to come and go undetected. Louise, knowing David is on his way to visit Uncle Frank in hospital and that he left with a suitcase big enough to house the doll, rushes them both there in the car. On the way she comes clean and finally admits, to herself as much as to Simon, her previous foster child Alan was killed. It was no accident and it’s now clear to her the doll, now on its way to her comatose husband, was responsible.

There’s a blink-and-you’ll-miss-it moment here which may be a hint of what’s to come in the finale. Look at David’s face while the monster that’s possessed him is beating Frank. Is he starting to break through the spell? The strip ends with him leaving, suitcase in hand, just as the others arrive and Simon tentatively opens the door to Frank’s hospital room, now in darkness. I’ve loved this chapter and it’s definitely building to a climax. Of course I only know this with the gift of hindsight but it makes for a breathless episode and I’m excited to see the next issue.

However, I can’t help but be a tiny bit concerned about the amount there still is to wrap up in just four pages. We’ve the mystery of Alan, David’s possession, the outcome of the attack on Frank and hopefully the defeat of the doll itself. I have faith in this comic though. Let’s just hope it’s not left too open-ended as a result. I want a nice, satisfying end to the doll’s murderous rampages!

It’s hardly a sign of a comic series about to be cancelled

Eagle-eyed (no pun intended) readers may have spotted something was missing on the letters and drawings pages, the end of The Doll and the final panel of the Scary Cat Challenge strip. Namely, the address for the comic. Clearly its fate was known in advance (unlike Ring Raiders) and it would’ve been unfair to ask the young readers to send in more contributions when they would only have been received after the final issue had gone to the printers. But on Spooks’ letters page there’s an advertisement which gives a different sense of how the title was performing.

On the same day as this issue went on sale, the Super Naturals Adventure Book was also released. A thick, glossy publication along the lines of the OiNK and Wildcat Winter Specials and most likely timed to entice all the new toy owners from Christmas to buy it (and through it discover the comic). It’s hardly a sign of a comic series about to be cancelled. Obviously it would’ve been created a long time before this point when hopes for Super Naturals were high but still, I can imagine the shock of readers who picked it up only for the next regular issue to announce it was the end!

Speaking of readers, let’s have a quick look at a couple of contributions to Spooks’ letters pages. I really like this Tom Williams drawing of George Michael as a Ghostling, created to beat the evil Weird Wolf‘s terrible singing. Reading this today and seeing him as a ghost has a different feeling to it, but as a fan I like the idea of him protecting us mortals with his music. Also, Mr. Lucky grants a reader’s wish in a moment which reminds me this is very much a Barrie Tomlinson comic.

The Scary Cat Challenge this issue is based on an idea sent in by reader Jonathan Williams of Liverpool. It takes place in India where Professor Ronald Barton is in his element, enjoying the culture and people and paying his respects to the history of the country. His ungrateful son Julian however doesn’t even want to go. When they get there he’s foul to every local, intolerant to the ways of the people, their way of life, food and language and even thinks the Taj Mahal is nothing compared to Wembley Stadium! He reminds me very much of a certain kind of British tourist we all know too well from holidaying abroad.

Julian ends up insulting many of the locals. One particular temple guide doesn’t take kindly to one of his comments. Standing in front of a golden statue depicting The Snakes of Panatha Julian scoffs at the prophecy, that “one day the golden snakes of Panatha will reincarnate”. The guide asks Julian to respect their ways but is instead verbally abused. Apologising on his behalf, his father the Professor tries to reason with Julian but his son is just as rude to him. By this stage I felt myself becoming frustrated with the character, which is the whole point. We can also see where this story is going when he returns to his hotel room to find a smaller version of the same statue as part of the decor.

He throws a blanket over it and climbs into bed to read a football magazine he brought from home to “get away from a load of old mumbo-jumbo”. We see the blanket move and golden snakes appear, one after the other, accompanied by the eerie caption, “A moving snake makes no noise”. Screaming in fright, Julian ends up entangled among them and we suddenly find the story jumping forward to the next morning and a local doctor is examining him.

While the comic doesn’t go so far as to scare a kid to death this time (see #6), the outcome could actually be worse for this particular brat. The final page shows his body stiff but still breathing, his heart racing but no movement or reactions whatsoever. He’s been frozen in fear, possibly for the rest of his life. These final panels showing Julian’s facial expression are the creepiest of the whole story, but add these to the moments of the snakes surrounding his bed and that silent panel in particular (first panel in the second picture above) and Julio Vivas once again captures the potentially scary moments perfectly. I’m sure young fans would’ve loved his work.

After a brief Ghostling Tale involving a fairground ghost train we move on to our final strip which as per usual is The Curse, drawn by Alan Langford. In the tombs under the Thames Skull, Burnheart and Scary Cat have discovered where Britannicus lies and are attempting to open his casket to release his curse upon the world. Knowing they’re late to the party, Lionheart and Eagle-Eye take up arms against Burnheart outside and we finally get some Super Natural-on-Super Natural fight scenes. Don’t get me wrong, the story has been intriguing and I’ve been eager to see what this Britannicus fella is all about, but Alan did such an amazing job of the fight scenes in his previous story I’ve been looking forward to their next clash.

There are spells and flames and swords and guns aplenty but the setting just can’t relive that epic feeling from the previous story. However, it’s still fun and as always we have to remember the original audience. Eventually, as the good guys recover from a spell cast by Scary Cat, she and Burnheart race inside to recharge the flame gun and finally free Britannicus’ body. But it appears the Romans knew it could be of value to evil and so they sealed it within a further casing, this time made of brass. Knowing it’ll take longer to break into this, Skull and his cronies retreat through the underground sewers until they reach a dead end.

The final panel halts the action as the Bat Bopper unleashes one of its flying bombs and the ‘Next Issue’ panel simply states, “The Flood!” so I think we can guess what’s on the other side of that dead end. It’s a much lighter episode this time compared to the atmosphere-rich story we’ve had thus far. There are also more examples of using Skull for comedy which I found humorous last time because it hadn’t been done before, but now I feel it’s taking away from that gloriously scary leader Alan is so good at portraying.

Nevertheless, knowing the final chapter is upon us I’m still looking forward to seeing how this one is resolved, even if it’s now looking very unlikely we’ll get to see what Britannicus looks like or what his curse entailed.

It’s sad to think there’s only one more issue of the regular comic to go, but I’m excited by the Adventure Book, which as I explained above also went on sale on this day back in 1988. So I’ll be spending time this week reading that for the full review in seven days, to fill the gap between the penultimate and climactic issues of Super Naturals. So come back to check that out on Sunday 13th February 2022 and then the following Sunday 20th February for the finale.

iSSUE SEVEN < > ADVENTURE BOOK

SUPER NATURALS MENU

WiLDCAT #8: THE MORE THiNGS CHANGE…

Ron Smith kicks off this issue of Wildcat with tthis fun Joe Alien cover and I have no idea what’s going on here. Joe’s story has centred around killer plants but it appears there’s more to the region he’s found himself in. I’ll get to that below. Inside, everyone has shifted back to their original places after editor Barrie Tomlinson shook things up a bit for a couple of issues, so first up is Turbo Jones and we pick up the story with the Arglon leaders having captured him and demanding he lead their army to victory against his friends.

I have to say this issue’s Turbo chapter is by far the best yet, taking a somewhat dark turn which I love. It contains some genuine shocks and a very surprising turn of events for one set of evil characters. Robo also really comes to the fore. As the Arglons believe Turbo has defected they assume Robo is a traitor too and capture him. Their leader The Brain demands he tell them where Turbo is (Robo doesn’t know, he had a system shutdown during the whole debacle) and he’s taken away to be tortured.

For a comic marketed towards a younger demographic than Fleetway‘s other action titles this is really quite dark. Transformers got away with quite severe violence because the characters were robots. Along the same lines, here we see Robo being tortured in very specific ways relating to his robotic parts. Even so, it’s quite heart-wrenching because Robo has been such a loveable character so far. The final panel, when they callously suggest throwing his apparently dead body on the rubbish heap is the darkest the whole comic has got so far, which is a shock to read in the usually safe, action-orientated Turbo Jones story.

I love it!

In the end Robo’s back-up battery was overlooked and he’s able to use it to recharge himself and get back on his feet. He commandeers one of the flying dinosaurs and takes off to find Turbo after overhearing some Arglons saying he’d defected to the other side. He knows it isn’t true and heads off to find out what’s going on. As we check in on Turbo we find him tied up in a prison cell and we get something of a revelation about the grand council and The Great Ark!

Up to this point we’ve only seen the council behind their lofty pulpits, armour shoulder plating giving the impression they had full skeletal bodies. The mechanics inside their mouths hinted they were more than just decomposing bodies. I’d thought maybe they weren’t alive, that they were controlled by someone else behind the scenes but it appears I couldn’t have been more wrong. Suddenly we see one confronting Turbo and they’re just a skull and spine, yet appear to be alive! This is a much creepier revelation. They’re even the star of the pin-up. What a fantastic chapter in this story and a brilliant start to this issue.

Ron Smith‘s cover star Joe Alien is up next and his five pages are taken up with his team’s escape from their predicament last time and not much else. But that’s okay. Every issue of Wildcat is perfectly balanced. Each of the four serials can have chapters which are more character focussed, or which develop the plot or further mysteries in the overall story, or concentrate on some action instead. This means we’re guaranteed to get at least one example of these elements across each issue, bringing depth to the action every fortnight.

Written by David Robinson, as the trees tighten their grip on Joe and encircle his men, he uses his extendable limbs to reach through the thorns and grab one of the lasers, killing the plant that has him captive. We then get this amusing panel (below left) showing him helping his men to escape, before they spot commotion in the distance where a giant caterpillar is being attacked by the trees. They pick it up and throw it to the side as they chase down the landing party, but then Joe has an idea. Still a few miles from their shuttle craft they climb on board the giant insect and throughout this increasingly dangerous situation Joe can’t help but be enthralled by it all.

In the end the caterpillar starts to chew down on the attacking trees and the team take their leave, now that much closer to their landing site. But when they get there the shuttle is missing. Of course it is! Escaping death from plant life, a crazy human god and riding atop a giant caterpillar obviously wasn’t enough. The story continues next issue, but for now this was a fun diversion and the perfect accompaniment to the darker Turbo story.

Kitten Magee and her team are still being led by Hobos in writer James Tomlinson‘s latest chapter, but surely what happens this time will finally make them realise what’s really going on. Leading them to a cave where he claims they can take shelter from the dangerous animals in the swamp, they find the ground covered in bones, stripped bare by some savage beast. Hobos claims the creature was killed long ago and the team just accepts that! However, Doc takes a closer look at a skull as the others gather wood and thinks to herself it couldn’t have been there for more than a few days. She doesn’t get to air her suspicions before things kick off.

The rest of the team follow, lasers ready and are attacked by a swarm of bats which are easily fended off before the creature reveals itself in the final panel. Thing is, the cliffhanger image was already used as the Next Issue promo last time, so the big reveal isn’t new. This is a bit disappointing because the whole strip has been leading to something monstrous by artist José Ortiz but we’ve already seen it. However, what I did really enjoy was Crud, Kitten’s little robotic pet. After being absent in the previous chapter for some reason he’s really making up for it here as a true member of the team. As you can see above and below he even gets some genuinely funny comedy moments.

A whole new chapter in Barrie Tomlinson’s Loner‘s adventure begins and it takes a turn for the truly bizarre. Finally leaving the underground world he’s been trapped in since the first issue, he finds himself in the jungle, still unable to contact the Wildcat. Frustrated, he goes to kick what looks like a random round object on the ground but it squeals in pain, floats up into the air, expands and surrounds Loner, trapping him inside what looks like a giant jelly. Still able to breathe, he tries to reason with whatever this creature is and apologise. At this point something happens that I have no recollection of reading as a kid.

That shrinking panel is expertly drawn by David Pugh and while we don’t get to find out anything about the strange transforming blob as it floats off leaving our hero stranded, there’s a wonderful sense of scale to the final panel on this page. Indeed, in the hands of another artist this might have come across as a somewhat silly outcome for the strip which was, up to this point, the most serious. But instead of roaming into 60s Doctor Who or Land of the Giants territory, David’s art adds a real feeling of isolation and danger.

It reminds me of a certain film though, especially when Loner comes up against this two-headed ant below. But such is the forward-thinking nature of Wildcat, Honey I Shrunk the Kids wasn’t even released until later the same year. Of course, other previous small-people-in-giant-surroundings will have had similar battles before, but for the target audience this was most likely their first such experience.

As an adult it’s initially a bit of a shift for the Loner strip but nevertheless it’s a fun outing with some great imagery of the world around him. But it appears the fun will soon be taking a decidedly darker tone, back to more of what we had before. Suddenly surround by three giant ants who have just watched Loner kill their buddy, he tries to make a run for it and ends up caught in a huge spider’s web. But it’s the Next Issue page that really shows us where we’re headed.

Now that’s a monster and a suitable foe for my favourite character! I feel like we’ve been misdirected into believing the strip was taking a lighter approach, only for us to be hit with this image. What a bluff! What an issue the next one is going to be too, what with the Turbo strip’s revelations and tone and then this to look forward to now. But we’re not quite finished with issue eight yet. The Wildcat Complete tale has a strong message and, while it’s a coincidence, a question on the letters page sets it up for us.

Kathleen probably wrote in while reading those first few issues. As I said at the time, the comic started off with some brilliant misdirection. (Wildcat was good at this.) As the stories developed, what Kathleen had witnessed would be turned on its head, teaching us all not to judge a creature (or indeed anyone) by their looks alone. Aliens advertised as hideous monsters became allies, scary ones were shown to be simply defending themselves, and often humans were the worst culprits of the horrors to be found in deep space, especially in the anthology stories. This issue is no exception.

Just when you think the human race can’t disappoint us any further

Gliz, drawn by Joan Boix, tells the tale of an alien worker on board the Wildcat. With a lizard-like face and two extra arms resembling tentacles he’s the butt of constant jokes from his small-minded work colleagues in the scientific research department, where he works as a cleaner. You’d think scientists would know better. Their constant bullying, just because he’s different, makes him uncontrollably nervous and this results in him being rather accident prone. Of course, when accidents happen the humans only see these as proof that they were right, even though it’s their fault.

He’s a sympathetic character and lovable straight away. His wish to make friends, to fit in with the humans and be the best he can be is endearing. Only one human by the name of Grenzel gives him the chance to be himself and open up about the treatment he receives. But Grenzel’s mother doesn’t take kindly to her son mingling with an alien and in a rather shocking scene punches her son to teach him a bigoted, racist lesson. No pun intended, but it’s quite the hard-hitting start to a story in a children’s comic and I like how it doesn’t hold back. His mum threatens him with a beating from his father and as a result Grenzel ignores Gliz the next day at work.

Depressed more than ever, Gliz jumps at the chance to show his abilities on a dangerous mission to one of the planet’s moons after the pilot becomes ill and Gliz is the only one left who knows how to fly the shuttle. Once there, the crew are set upon by space pirates and the humans immediately try to use Gliz as a bargaining tool! The pirates crash-landed and need to get off the moon but, upon finding out only Gliz can fly, the humans’ cowardly plan backfires. Deemed unnecessary, they’re all killed.

On the final page Gliz realises the pirates are going to hijack the Wildcat and kill everyone on board. Setting the controls to self-destruct he consoles himself that at least he’ll die a hero and be redeemed in the eyes of the people he just wanted to be close to. But just when you think the human race couldn’t disappoint us any further the story finishes on this note below.

It’s a real downer to end the issue on and I salute Barrie and his team in doing so. Unfortunately it’s a tale that could be told today and still be just as relevant. Today, we’d probably have the ancient ancestors of those scientists attacking the comic on Twitter for it, but that would just prove its point. It’s a powerful end to what has been a surprising issue of this fantastic comic. But surely questions would have to be asked of Turbo’s selection process. Several hundred of our best and brightest and these xenophobes still get to partake in taking humans to the stars?

Darker stories, surprising twists, fun adventures and a message I can really get behind. I’d say this has been the best issue of Wildcat yet. How can it improve on this? All I know is I’m sure it’ll manage to. Somehow. We’ll find out when the next review hits the blog on Friday 11th February 2022.

iSSUE SEVEN < > iSSUE NiNE

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JURASSiC PARK #8: PURE ESCAPiSM

A simple cover of an iconic movie scene by Dave Cockrum welcomes us to #8 of Dark Horse International‘s Jurassic Park. The cover is from the first issue of the American movie adaptation so really shouldn’t make sense here, after all the Velociraptors are no longer caged up, but it reminded us of the danger from the film that was now running loose. Inside we’ve less adverts and more comics, making for a very satisfying read this month and the title strip no longer has the least amount of pages.

The well chosen cliffhanger last month saw the original US strip cut out at the point Dr Alan Grant and Dr Ellie Satler‘s theories were proven terrifyingly correct. Now they and new character, big game hunter George Lawala are faced with a fully grown mother raptor and her juvenile offspring and she isn’t happy. Grant pushes some boulders, causing a chain reaction, giving them just enough time to make their escape, but it isn’t long until she’s out and chasing Lawala.

Here we get a few action pages of a chase on the beach, ending with the raptor being shot. Lawala muses over the fact the injured animal isn’t what his employer wanted so he shoots it again to kill it. Surprised there are actual dinosaurs here, that it wasn’t some case of mistaken identity he lets his concentration slip, not realising she isn’t quite dead yet and with her dying breath she snaps her jaws around his ankles. He’s able to squeeze himself free and limps off in search of the others.

It’s hard to believe this is the same artistic team (penciller Armando Gil, inker Dell Barras and colourist Renée Witterstaetter) as those thrilling first few pages back in #6. This feels rushed by comparison and overly simplistic. To be fair this is only a problem for a few pages, but they’re the ones involving what should be the highlight of any chapter in a Jurassic Park comic strip, a dinosaur attack! It all feels rather muted as a result.


“He’s got us and the raptors! He’s won!”

Dr. Ellie Satler

Things pick back up again as we rush towards the end of the first chapter to our sequel story. Our heroes are captured by Lawala who had waited near the cave, knowing they’d return to make sure the dinosaurs were okay. Just as with the movies, while the Velociraptors are dangerous, it’s also important to protect them from the dangers of humans. A fight ensues and of course Alan and Ellie are outmatched, although they do give a valiant effort. Alan tries in vain to convince Lawala he must realise the animals can’t be taken off the island, that what happened to the park could happen to the world. But Lawala readily admits he’s too greedy to care.

Beaten unconscious, Ellie and Alan eventually wake to find themselves in a somewhat impossible position, just right for an almighty cliffhanger with suitably dramatic lettering by John Costanza. Although, it does unintentionally raise a few chuckles because it reminds me of the ending to Finding Nemo, which of course came much later. This story by Steve Englehart reminds me very much of where the Jurassic World trilogy has been heading. I’m writing this before the third movie (sixth in the overall series) is released, the previous movie having ended with dinosaurs out in the world among us. I’m really excited for that film and I think that’s the same excitement I had when I first read this back in 1994.

“The world swarms with the living evidence of a billion years of evolution!” Thus begins the next chapter in the ongoing Xenozoic Tales saga, the first of our two dino-themed backup strips. The story here (as ever written and drawn by Mark Schultz) is the classic sci-fi scenario of losing contact with a research outpost and going in to find out what’s wrong. We know it’s clearly going to be bad news but that’s not the point of the story, it’s all about what has gone wrong and exploring a little more of this strange new world, its dangers and having some action and excitement along the way.

The first thing I noticed was the bold colouring, which is a lot more colourful than in previous issues. This is because we have a new contributor and it’s none other than Transformers colourist and Visionaries editor Steve White. In the earlier years of Transformers the colours were all beautifully hand-painted, before a new system was introduced that produced much flatter results initially. But in the right hands it could be stunning. Steve’s were one such pair of hands. His colours really pop, bringing depth and excitement to a story that’s already fun to read.

I asked Steve about his time working on Jurassic Park and he told me that while it was a work-for-hire gig he was a big fan of Mark’s and of Xenozoic Tales. He produced these beautiful results with markers on photocopies of the art, and he’d travel to North London to Dark Horse International’s little (according to Steve) office to pick up and return the pages.

Months previous, a great scientist by the name of Fessenden had asked Jack Tenrec to take him and his team out to a swamp for their research, explaining he’d discovered a secret to saving their crops. Now returning with a rescue team, Jack faces off against vicious, overgrown versions of dinosaurs that are usually tiny and docile. They start to show hunting skills they’re simply not meant to have, circling the team and attacking systematically. Eventually they make it to the station which is now a crumbling wreck and discover the shocking transformation of Fessenden.

His team are nowhere to be found, he isn’t doing any of the work he was there to accomplish and his head has become a strange elongated shape, covered in what looks like pulsating veins, like his brain is trying to push itself out through his skull. Jack sets out to find the missing researchers, only to literally stumble upon creepy blob-like creatures not dissimilar to his old friend’s head, then a mass grave in the final panel.

While so far there’s nothing particularly original here, these little blobs are intriguing and having read Mark’s other tales printed in this comic so far I know the payoff will be excellent. Its pacing is perfect and I can’t overemphasise how much Steve’s colouring adds to the rich atmosphere.

While this is listed as ‘Chapter Five’ on the contents page it’s actually the first strip in the series, originally published in Death Rattle magazine in the States in 1986. It acted as a kind of pilot, a testbed for a possible series. This explains why this particular chapter is simply called Xenozoic. It was clearly well received because Mark would go on to sporadically release more stories in his own comic. Jurassic Park editor Dick Hansom decided to print the few strips already coloured in a Marvel US reprinting first so we’re getting the story out of order. But it did mean we could enjoy this one coloured by Steve so I’m happy he waited.

Moving on to Ricardo Delgado‘s Age of Reptiles (coloured by James Sinclair) and it takes up less space this issue to make way for much more of the title strip, but it’s no less enthralling. We were left wondering what was going to happen next after the Deinonychuses stole the unhatched eggs from the Tyrannosaurus rex nest, but this issue the battle of the species takes a back seat, the pace slowing down and showing the dinosaurs going about their lives as dawn breaks. It begins with a pack of Parasaurolophuses lazily drinking by a waterfall, unaware they’re being watched.

I don’t think I picked up on this until a later issue when I was a teenager, but this is clearly a different T-rex than the one we’ve seen in previous issues. Only when both appeared together in a later chapter did I notice the completely different sets of markings, probably because I didn’t go back and read previous issues of comics before reading new issues back then, so when I saw this T.rex I incorrectly assumed I knew who it was. I love the little bird picking out a borrowing critter from its head and the dark shadows obscuring the hunter as he stalks his prey. The Parasaurolophuses are so delightfully drawn I can’t help but feel sorry for this one.

We see the predator begin to feast before cutting away to the silhouettes of the Deinonychuses making their way through the thick jungle. We’re not sure where they’re going yet and we don’t find out this issue, but what does happen here is highly entertaining and builds to a surprise cliffhanger. One of them gets distracted by a fish flopping about on the ground near a body of water and wants to stop to feed. You can see the distinct head markings of each character here, their leader not impressed with being slowed down and this little silent exchange did make me laugh.

That little red wiggle and that glare are comedy gold.

In the panel before it you’ll see some little bubbles appearing in the water beside them. Ignoring their leader (and not noticing there’s something in the water), the hungry dino picks up the fish and opens wide, presenting us with a full page of this action, panel-by-panel, the shadow of the mouth engulfing the fish, saliva dripping from its mouth, only for us to turn the page over and be confronted with this image below.

This was such a surprise ending. I’d forgotten all about it in the intervening years but seeing it now brings back the memory of having a feeling of real impatience and frustration at having to wait a month to see the next part. I think you’ll agree that’s understandable.

So this is where my monthly dive into this brilliant comic comes to an end once more. Three superb cliffhangers (even though only one was originally intended as such), interesting stories, plenty of action, loveable characters and the surprise addition of a favourite Marvel UK colourist. It’s been an absolute joy yet again. It will continue in this format for a little while yet, so there’s much to look forward to over the coming months and the next bit will be here on Tuesday 22nd February 2022.

iSSUE SEVEN < > iSSUE NiNE

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SUPER NATURALS #7: LiCENSED TO THRiLL

After the festive cover for #5 and the fantastic montage that made up last issue’s, this Super Naturals cover by Sandy James is initially a little disappointing. But that’s only because of the comparison to the more elaborate ones that went before. It may be a lot simpler but it does focus on possibly the best of the evil Super Naturals so perhaps it’s a sign of some fiery content. We’ll see. Inside, The Doll remains in its position as our first strip and the opening page includes this fantastic image by way of a recap.

As well as looking great, there’s another good reason behind this image of the doll looming large over the house; the little wooden murderer doesn’t actually appear in the strip this issue. Regular readers might’ve felt a little short-changed if his evil face wasn’t included somewhere, but quite possibly it was more to clue in new readers to who we were dealing with. This issue’s chapter focusses entirely on Simon Wickham as he searches the house on his own, so this recap panel reminds us of the larger story and the implications of the doll’s continued survival.

Also, it’s just such a brilliant, atmospheric picture.

While the dummy doesn’t appear, this chapter has what is arguably one of the most memorable moments in Super Naturals’ whole run. Those caterpillars above make a gross reentry into the story just a few panels later as Simon thinks to himself that his chicken tastes a bit “odd”. Queue the following image which made me gag a little at the thought, I’ll admit. I do hope Francesc Masi knows how some fans reacted to the artwork he produced.

Once recovered from this shock the rest of the story has Simon make his way into the cellar of the house after hearing a noise from underneath the floor. Convinced the doll is trying to scare him into inaction, he braves the dark and makes his way down. The floor is a sea of caterpillars and, after Simon becomes trapped on a crumbling staircase, they begin to crawl all over him before a cackling shape starts to rise up out of them for this issue’s cliffhanger.

Apart from the gross-out moment above, the main purpose of this chapter is to build upon some of the already established mysteries, such as the fate of previous foster child Alan, who is described as having met some terrible but undefined end because of the doll. Most likely in relation to this is the fact the Marshall’s cellar door is boarded up with several planks of wood. Simon has been told no one has been down there for years. Is this where Alan met his doom? Is this where the doll was trapped? Or originally found? A shocking but ultimately intriguing chapter that heightens anticipation for what could come next.

The additional features have moved up from the second half of the comic. There’s another one-page Ghostling Tale in which a scientist perfects some form of death stare to kill any living thing by looking at it. He kills his cat and several plants before looking in the mirror to congratulate himself, with predicable results. Serves him right for the cat. On Spooks‘ letters page a reader asks for Anneka Rice to be placed into the Tomb of Doom because of her continuous smile. But it appears Spooks (or should that be editor Barrie Tomlinson) is a bit of a fan. There’s also an advert to hype up the new Eagle and Battle weekly when Battle folded after a successful run of 664 issues since its creation in 1975!

While I’ve now left Twitter (both personal and blog accounts) and can no longer access the tweet, I did share the letters page photo above and tagged Anneka Rice in it, not really thinking she’d see it. But she did! Barrie (always so forthcoming with information about his comics and support for this site) commented how he just couldn’t banished her, to which Anneka replied and thanked him! As a fan to this day Barrie seemed quite taken. It was quite the moment.

A high-speed escape down a mountain on top of a log and coming face-to-face with a giant mammoth and sabre-toothed tiger

The Scary Cat Challenge has a lot to live up to this issue after the stunning strip we were treated to last time thanks to Massimo Belardinelli‘s art. Food For Thought is based upon an idea sent in by reader Daniel Bridge of Hull. While it’s unknown who developed these into full scripts (most likely editor Barrie Tomlinson) the artist is Jim Watson. It involves a school visit to a life-size prehistoric model village and one of the kids sneaks off to rest behind some rocks away from his class on a hot summer’s day. We see this exact location in prehistoric times as rather clichéd cave people summon their god to bring them food.

Some kind of portal in time opens and they see Kenny Warren, our school kid. Initially thinking he’s a god, they soon turn on him as a trickster when he can’t produce any food for the starving group. They give chase and the main bulk of the strip is his attempt to flee, involving a high-speed escape down a mountain on top of a log and coming face-to-face with a giant mammoth and sabre-toothed tiger.

Yes, he really did just say he was always good at tobogganing! In the end it’s the usual scenario where Kenny wakes up just before he’s killed by the cave people, figuring out it’s all a dream before he spots something spooky which suggests it really happened. In this case, he still has snow on his shoes. It’s all rather tame after the spectacle in #6 but for the target audience it had a high stakes chase and big prehistoric beasts so I’ll assume it went down a treat at the time.

The Legend of the Super Naturals is now in the middle of the comic and continues to build on the lore. Lionheart and Thunder Bolt materialise in England and Burnheart naturally tries to incinerate them. However, even though they’re in a weakened state from their transference (see last issue) no harm comes to them because they’re in their secondary state. Each character has their original human ghost form and their solid, real world animal form. In between is this “secondary state”, their humanoid shape but baring the features of their animal totem. It’s while in this form that they can unleash their hidden magical powers.

This is the most interesting of the various layers the comic has been adding to what the toys established, and it means the cool holograms weren’t just for looks anymore. No longer are the battles just simple fist fights and magic spells, each of their forms carries advantages and disadvantages for all of them and I just hope this can be built upon further before the final edition. The battles in this issue are certainly a step up from all that came before! It’ll be such a shame to see all of this potential go unrealised, much like fellow holographic toy franchise comic, Visionaries.

The creepy art of the first chapter in this story was expertly crafted by John Gillatt before Dave D’Antiquis brought a more action-packed approach to the strip. Now, regular contributor to Barrie’s comics Sandy James has taken the helm. Known for his full-colour covers and posters, at first I didn’t recognise the art as last issue, simply because it’s unusual for me to see his work in black and white (he also drew a fantastic full-colour strip for Ring Raiders). The solid line work, this version of Skull and the panel showing the Tomb of Doom (of which he drew a poster for #1) are classic Sandy.

Speaking of his posters, this takes up the middle pages and takes a break from the usual individual character portraits to bring us the evil Super Naturals’ vehicle, the Bat Bopper. Tonka were renowned for their toy trucks and the ones in the Super Naturals range looked they would’ve been great fun to have as a kid.

After seeing it munch its way through a wall at the end of last issue’s The Curse it’s confirmed here that it’s a sentient being in its own right. The ghostly face on the front was a superb three-dimensional hologram on the toy and I remember the adverts featured it rearing up on its back wheels as described here. As always Sandy has produced a very colourful, fun poster and it’s probably my favourite so far.

Moving on to our more light-hearted strip, Ghostlings. Drawn by Anthony Williams, Spooks takes up arms (geddit?) against the future human tribe’s enemies. In fact, he even gets a little bit carried away with all of the bravado in this funny moment as the last of the Crevice-Crawlers makes its escape.

The human Troggers still claim all of this was foretold and want to elevate Spooks to be their leader as they reclaim the surface. But Spooks knows he can’t abandon his comrades and so uses the fact he’s about as typical a ghost as you can get and disappears, materialising outside. However, he then has to sneak past the guards because he’s used up all his energy and can’t disappear again. This must mean he can’t even slide through walls (or in this case the rocks) like a ghost normally would until he recovers.

Initially I thought the cliffhanger didn’t make any sense (you can see it below). My first reaction was one of confusion, I’ll admit. He’s a ghost, surely the rock would just pass through him. But rereading his dilemma above I’m going to assume the fact he can’t disintegrate himself or pass through the rocks is the basis for the cliffhanger, as he could actually get crushed now. Of course the perpetuator of this falling boulder, Weird Wolf wouldn’t have known all this, so it still begs the question why would he think this would hurt a ghost.

I’m well aware I’m probably overthinking this children’s comic. But that’s the thing with reading these childhood favourites without the rose-tinted glasses. We may remember the wonder and enjoyment these comics brought and reliving those feelings is great fun, but we also can’t help but view them through adult eyes. I think I’m right though about Spooks’ energy being low and that’s the reason behind the ending. I have faith the answer will be forthcoming in 14 days. (It also explains why he needed rescued in #5.)

The final strip continues Skull, Burnheart and Scary Cat‘s Christmas Day quest to find the Tomb of Britannicus in 19th Century London and unleash his dire curse upon the world. As I predicted last time the human soldiers the good Super Naturals Lionheart, Eagle Eye and Spooks find themselves up against can cause them no harm in their primary form but they can be slowed down. They can’t allow this to happen. They also can’t transform into their animal forms because they could be gunned down, but most importantly to Lionheart they can’t scare the men away, not when the soldiers have guns and in their panic could hurt each other.

In the end, as the terrified men realise their bullets are simply passing through the so-called “fiends”, their commander takes charge with a sword, only for a very apologetic Eagle Eye to grab him by the throat, instantly putting the man to sleep. He tries to explain to the troops that they’re here to help and he salutes them as he leaves, but he knows how fear and reason make bad bedfellows and so he casts a “Blessing of Forgetfulness” over them and they fall asleep too. It shows how they have to be more thoughtful in their dealings with us humans, not just simply blasting through in the name of the greater good. It’s quite refreshing, actually.

So the tomb has been found and as Burnheart goes to stand guard outside (knowing Eagle Eye will sense where they are) he leaves his flame gun behind so his leader can unleash the curse. We’ve seen reference to their weapons running low and having to recharge their magical energies in previous issues. When the magical power of Burnheart’s gun runs out it leaves the all-conquering Skull and his frightful Ghostling quite literally left in the dark as to what to do.

The Doll’s skin-crawling moments aside this issue might be short on the frights but it’s been an entertaining read nonetheless. With more being established about the licenced characters the writers are really getting to grips with them and it shows. I could easily have said the non-licenced strips were the highlights in most of the previous issues but here the Super Naturals themselves have reclaimed their namesake comic in three highly entertaining tales that have left me eager for more.

It’s just as well #8 is already sitting here on my shelf waiting to be devoured for the next review on Sunday 6th February 2022. A curse upon you if you’re not here on that day.

iSSUE SiX < > iSSUE EiGHT

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