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DOCTOR WHO MAGAZiNE #135: READYiNG DEATH’S HEAD

When this edition of Doctor Who Magazine hit newsstands I hadn’t even watched a single episode yet! It wouldn’t be long before I was a fan though and today I most certainly am, but I’ll get to that at the end of this post when I point something out in the news column of the issue. That’s not why we’re here though. We’re here for the comic strip starring a certain Freelance Peace-Keeping Agent, yes?

The last anyone saw of Death’s Head was when he disappeared through an exploding time portal in the pages of Transformers #151. While we saw the others he shoved through the portal survive the implication was clear he was missing rather than dead and readers eagerly awaited a surprise return at some point. That inevitable return was only two months later, but what was even more surprising was where it happened: in a different publication.

Written by Simon Furman and drawn by Geoff Senior with letters by Zed and edited by Richard Starkings (actually Zed is Richard), The Crossroads of Time was a one-off eight-page strip in #135 of DWM (which is at #588 at the time of writing). The magazine was a very different publication back then, with 36 pages and only the covers and middle four in colour (as opposed to the 84 full-colour pages it has today, complete with regular Lew Stringer Daft Dimension strip), but just like the best of the black and white stories in later issues of Transformers I think this really highlights Geoff’s inks and gorgeous details, some of which are very funny.

The opening page sets things up straight after The Legacy of Unicron with Death’s Head still travelling through space and time and crashing into the TARDIS. Soon both he and the Doctor (their seventh television incarnation, portrayed by Sylvester McCoy) find themselves on a random, barren planet along with a Time Warden, an impartial arbitrator. The warden weighs up the situation by taking one look at Death’s Head and decides they’ll have to come to an agreement without him.

Ever the opportunist, Death’s Head gives the Doctor a choice between bargaining or dying, and asks if he has anything to trade. Realising jelly babies aren’t going to cut it the Doctor realises he has one of the Master’s Tissue Compression Eliminators. This is a device his evil counterpart would use to shrink people down into tiny little toy solder-esque versions of themselves, effectively killing them.

It was actually seen in one of the more recent series when my own personal favourite Doc, Jodie Whittaker’s take on the character, went up against Sacha Dhawan’s highly memorable Master. In it he used the compressor to kill quite a few people in a particularly nasty fashion. Indeed, back in our strip the Doctor acknowledges it’s a horrible device but that “desperate situations call for desperate measures”. But the fact Death’s Head is already so huge has an unexpected result.

Despite wracking his body with pain, instead of shrinking him to minuscule size its power only brings him down to the same size as the Doctor. While it’s not a large image of Death’s Head’s face, you can clearly see his shock even from the side angle. After being a Transformer-sized mechanoid who could strike fear into his targets just by being there I find his face here so funny! The Doctor’s reaction is also meant to be funny, but I find it rather out of character.

Yes, he was obviously in danger but he hadn’t even really tried to talk himself out of the situation at hand before turning to a device he hoped would “eliminate” Death’s Head? That sounds more like something a Dalek would do. Even when I started watching Doctor Who with season 25 it was clear he didn’t go around simply killing the villains when he first bumped into them. This story was set during McCoy’s first year as the Doctor when he was still very much a slapstick, comedy version of the character with some elements of Colin Baker’s previous, darker incarnation thrown in, so I think this is just a joke comment rather than anything else.

Death’s Head would pop up in one more Marvel UK comic before his starring role, namely Dragon’s Claws

The following season (my first) he was a mysterious, thoughtful Doctor, often initialising the stories rather than reacting to some evil doer. I absolutely loved that portrayal, so reading this from the year before feels strange to me. But hey, I should’ve started watching it earlier! There’s a fast-paced chase to add some action, culminating in the Doctor finally getting an idea as to how he can turn the situation around and he calls out to Death’s Head that he has a trade to make.

I love that moment. It perfectly demonstrates the character of Death’s Head, his disappointment that he can no longer kill the Doctor because business always comes first. I’m sure I can look forward to a lot more of this humour in his own comic.

But what does the Doctor have that could possibly be of any use in a trade? Obviously, the TARDIS. We know he’ll have no intention of honouring this trade and anyone who has seen the show in recent years can probably predict what happens next. First of all though, it’s a bit of a thrill for this fan of both these characters to have Death’s Head get that enjoyable moment usually reserved for new companions, when they get to see the interior of the phone box for the first time.

The Doctor successfully bluffs his foe into his own fate by quickly running through some technobabble by means of instructions on how to time travel (remember, Death’s Head wasn’t a time traveller, he used others’ tech to do so in Transfomers), before pretending to leave it in the hands of its new owner. Death’s Head stops him, convinced if he did as instructed it would turn out to be a trap and tells him they’ll travel together for the first trip. Of course, this is what the Doctor planned all along and he sets the controls for Earth in the year 8162, concentrating the time circuits on the mechanoid who dematerialises accompanied by the text of that famous sound effect.

Why did the Doctor choose Earth to send a dangerous bounty hunter to? (…Ouch!! Sorry! Freelance Peace-Keeping Agent!…) He’s spent most of his life trying to save us daft humans and the strip even ends with him telling us our home is his favourite planet. Oh well, it’s still been a fun strip even if it’s left me a bit confused with The Doctor’s actions at times. But most importantly it’s set things up perfectly for Death’s Head’s monthly and that was its purpose in the end. (UPDATE: Actually, three months after writing this post, having now reviewed the first issue of another comic that date suddenly seems awfully familiar.)

So he’s now ready to interact with all manner of human characters and by the looks of the advert in the introductory post he even gets a human sidekick. In fact, I think I can just about remember him. I’ll find out in November I guess. I do know from seeing images of the covers over the years that he meets a couple of Marvel’s superheroes along the way so it’ll be interesting to see those interactions, what with his single-mindedness and dark sense of humour. (Kind of makes me think of Deadpool actually.) The TARDIS is even on one cover so there must be a rematch to come!

Before I round things up I wanted to show you the news story that stood out to me.

The story Remembrance of the Daleks was my first encounter with the series. It was a brilliant introduction! Made to mark the 25th anniversary of the Daleks I’d never seen anything like it and I was a fan straight away. This issue breaks the news of the new season’s opening story and it really took me back to that evening sitting in front of the portable TV in my bedroom when I decided on a whim to tune in. There are other points of interest in the magazine too.

It’s edited by Shiela Cranna who was the launch editor of Transformers and friend of the blog John Freeman is the designer and gets plenty of praise on the letters page. On those pages there’s also evidence nothing changes though, with some readers complaining others who like the new Doctor and the current show runner “aren’t true fans”. (Sigh.) It’s like Twitter before Twitter. There’s also a mention of a new Holywood movie which as we know would eventually become the 1996 TV movie pilot. I always find it interesting to read old magazines like this when I know how things turned out.

But anyway, back to the main subject at (detachable) hand.

Things may be all set for a brand new monthly comic starring one of the greatest comics creations of all time (in my opinion) but we’ve a while to wait, what with the first issue’s release date being 5th November. That TARDIS would come in handy. But actually, we haven’t got quite that long to wait and this is where I break the news of the next real time read through to come to the OiNK Blog. Death’s Head would pop up in one more Marvel UK comic before his starring role, namely Dragon’s Claws also created by Simon and Geoff.

For now don’t forget there’s an introductory post showing highlights from Death’s Head’s stories in Transformers (and links to all of the Instagram posts from that multi-year read through too) along with more details about his creation and some insights from the comic’s editor Richard Starkings who very kindly contributed. The Dragon’s Claws will join the blog on Sunday 14th May 2023, #5 featuring Death’s Head will be reviewed on Sunday 17th September and then his own debut issue will be here on Sunday 5th November. I think it’s going to be a good year, yes?

GO TO DRAGON’S CLAWS 5

DEATH’S HEAD MENU

WiLDCAT WiNTER SPECiAL: GLOSSY GALACTiC GAMES

With this review we tie up the Wildcat real time read through. Yes, there are two recent graphic novel collections and the merge with Eagle to round up, but for the original comic this marks the end and I can’t help but feel a bit sad about that. The Wildcat Winter Special has a lot to live up to then, it’s been a long time coming after all. The comic finished in March and we’ve had nothing since the Holiday Special in May. So did it satiate the cravings for fans?

Earlier in the year Eagle announced there would be a Wildcat Holiday Special and an annual. While the latter never materialised I think it’s clear the content for it ended up in the Winter Special instead. (Just like the OiNK Winter Special in that regard.) Things kick off inside with a reprint of the preview issue’s cover and strip, a black and white reprint of a former gorgeously coloured Joe Alien pin up by Ron Smith (which results in his eyes looking hauntingly dead) and then two whole pages are taken up with a ‘Spot the Difference’, which boils down to a page from Eagle (I presume, I’ve never seen it before) reprinted twice.

In fact we don’t get anything new until page 16! Not a reassuring start for a special which cost a little less than the thicker, hardback annuals but it does come on lovely glossy paper throughout and a nice, thick (even shinier) cover, hence the price. I suppose we could call it a premium special of sorts (like the Super Naturals Adventure Book from the previous year) and various titles in Fleetway’s range would get one of these over the next few years. It’s strange reading the preview strip again, before the character of Turbo Jones softened and developed in the fortnightly. Here he comes across as a bit of a nonce.

The gorgeous new Ian Kennedy cover portrays the first original strip inside which stars all of our team leaders, the first time this has happened since the preview issue in fact. The Games, drawn by John Gillatt (Jet-Ace Logan, Billy’s Boots, Ring Raiders), is a six pager that is annoyingly split into two-page chunks throughout the first half of the issue. It quite clearly wasn’t written to be read this way, meaning it keeps stopping mid flow. Still, it’s nice to see the whole team together and the first couple of pages do get the blood pumping.

Unfortunately it never really develops beyond this initial excitement. The idea of aliens forcing the humans into a death match against their will isn’t original even for Wildcat. In the Holiday Special Loner was already put through something similar in a quite brilliant prose story and later in this edition the same thing happens to him again(!), so the fact he’s caught up in a similar plot for the third time is damned bad luck on his part.

Pitted against some suitably retro-attired warriors, each member of the Wildcat crew takes it in turn to see off their individual opponents by using the weapons or skills we’ve seen in the regular comic. This and the reprint of the origin story seem to be introducing new readers to Wildcat, which is grand if this were indeed a big, fat annual for an ongoing comic. But by this stage only Loner’s story still continued in the pages of Eagle so it feels strange a lot of this special so far isn’t really aimed at established fans.

At least those fans do get to see more of Loner’s various bullets at last. We knew his modified antique six-shooter Babe had a variety of different futuristic bullets so it’s fun to see the boomerang one here. Of course, we could’ve seen more of these in the pages of Eagle but I haven’t read those stories yet. I’ll explain more about that at the end of the review. In between the tiny chunks of this story are other complete tales.

First up is Turbo Jones who by this point feels like a completely different character to that in the preview’s reprint, such was his character development. Off on another mission illustrated by Vanyo, set some time after his first adventure, he and Robo are plucked from the air and dragged underwater by a mad alien who forces them to help him. One thing that immediately stands out here is the amount of story crammed into the six pages it takes up. It’s like the exact opposite of The Games.

In fact, I’d go as far as to say every couple of pages here could’ve been made into a full chapter in the original comic without feeling too padded out. It does feel a bit rushed as a result but that’s probably only because I was so used to the slow build and ever increasing drama of the fortnightly serials. That’s not an problem unique to Wildcat. I remember when I used to buy 2000AD how I’d sometimes feel a bit underwhelmed by some of the strips in the annuals or specials because I was so used to epic storytelling.

So Turbo and Robo have been captured to help this crazed alien with his insane plan to destroy the off-world mine where the materials to make the planet’s currency come from. Initially I was confused. The comic told us way back in the second issue how a planet-wide lung condition stopped anyone from being able to live above ground level, so how could their currency be mined off world? Well, this is actually only one source of this material.

Anyway, the nefarious plot is right out of Goldfinger, which is not a complaint at all by the way. If the material, and thus the currency, is contaminated the economy tanks and the value of anyone’s own personal stash skyrockets. It’s an insane strip! It suits Wildcat perfectly and I’d have loved seeing this mystery play out over a serial. It’s fun and shows the potential of Wildcat to really tell any story it wanted to. This comic had no limits to its imagination.

In the Holiday Special there was something called a Robot File, a four-page feature of images from several different Wildcat stories all featuring the various futuristic companions humans are living alongside in their search for a new home, with small panels detailing each one. A fun recap for fans and a way for new readers to see some of the interesting storylines they’d missed out on so far. We get something similar here with the wide variety of friendly and not-so-friendly aliens the crew have met along the way.

It may be reusing panels from Wildcat and Eagle but it doesn’t feel like filler. In fact for me there’s some new material here from after the merge, like the end of the war and the fact The Brain had a body. This really would’ve been perfect in an annual too. I have to say that’s a fantastic selection of allies, friends, creatures and monsters, isn’t it? I’m going to miss this comic.

But let’s cheer up, we’ve got more goodies here and The Wildcat Complete (this time not given its own name) was always something to look forward to. This one even refers back to the stories in #6 and #8. In the second of those tales loveable Gliz sacrificed himself after piloting a shuttle to the far side of the first moon and getting hijacked by pirates. In the first we found out multiple crews had disappeared on the near side when they’d eaten poisonous fruit which mutated them, making them look like threatening aliens and thus killed by rescue teams, who in turn would eat the fruit and continue the cycle.

Due to the horrendous weather pilot Tovey crashes on the surface just like Kurby did in #6. He notices he’s accidentally killed a lizard-type alien and then finds himself inextricably drawn to a distant hill. Everything seems very familiar but he can’t place his finger on it. Captured by aliens who plant a device on his head to speak, it’s soon clear they don’t exactly see him or the Wildcat as friends.

More horrifying is the side effect the translation device has on him. Breaking free, out of desperation Tovey discovers a dimensional portal generator the aliens happen to have nearby and throws himself through it to escape his captors. Flicking between different realities he finally seems to choose the right one to get back to where he belongs. He’s back on the moon and sees a craft approaching. He’s saved! The Wildcat must’ve sent another rescue team. But as it approaches it’s clear it’s also been caught up in the weather conditions, and this isn’t the only bit of de ja vu for Tovey.

He sees it’s his shuttle craft, with him at the controls. The caption points out time is the fourth dimension, and it was on his fourth attempt that he ended up here. Again, the cycle will be never ending as he crash lands, killing himself and then ending up right back in his own path again. It’s similar in some ways to that earlier Wildcat Complete, although it wasn’t time that repeated but rather the actions of the humans. It’s also very similar to the final Scary Cat Challenge in Super Naturals #9 (also from editor Barrie Tomlinson) when a greedy boy wishing on a genie’s lamp ends up in a repeated cycle of time.

It’s a well worn story trope, I know, but to see it in two of my comics so close to each other, and when this was a sequel to a tale with a similar ending, it feels a bit underwhelming, with the twist not really a twist anymore. Such a shame, because I’ve loved Joan Boix’s artwork on all of the Complete tales they’ve illustrated over Wildcat’s short life. Don’t get me wrong, it’s not a bad story, it just feels a bit recycled.

The same plot being used for two of Loner’s stories in a row (and also two strips in this issue) is a real disappointment

What’s much more exciting is seeing a brand new Loner strip written by editor Barrie Tomlinson and drawn again by David Pugh! Barrie’s prose story in the Holiday Special was excellent but I missed having new art from David (the illustrations were lifted from previous issues) and by this stage in Eagle he’d moved on to drawing Dan Dare, an opportunity he just couldn’t pass up but which meant Loner, who had been created with David in mind, had to be passed on to another artist.

Ah yes, that does look lovely, doesn’t it? Welcome back Loner! Regular blog readers will know he was my favourite character in Wildcat and his first adventure was absolutely riveting. Unfortunately his second was less so, but here we’ve got a brand new one-off tale of him exploring the planet’s surface and once again he’s fallen into some trouble. I do like the way the sequence of him falling down that wheel mechanism is shown through clever use of a main panel and some smaller ones overlaid on top.

In the Holiday Special he’d found himself the prisoner of an underground group of aliens who captured creatures to force them into a kind of gladiatorial combat. (Similar to The Games, above.) So what brand new adventure do we have here for our former mercenary? The hole he’s fallen into leads him to a group of aliens who sit on a kind of observation gallery, then behind him a trap door opens up and a huge, tentacled beast appears who they want Loner to fight in a kind of gladiatorial combat. Um…

Oh come on now, this is getting a bit ridiculous. While it’s wonderful to see David’s art again and there are some genuinely funny moments, such as Loner cursing the fact his first reaction to new alien beings often lands him in trouble and the quip above about arm to arm combat, the fact the same plot has been used for two of his stories in a row (and now two strips in this special) is a real disappointment. It takes the edge off seeing him back in strip form. But that art is wonderful, especially when the big bad looks this good.

I just can’t quite wrap my head around the decision to basically rerun the same story twice over. As a kid I never had the two specials so I can’t say for certain if I’d have been as disappointment, or even have noticed, what with them being months apart. But as an adult fan the Winter Special isn’t measuring up to the incredibly high bar of the regular comic, not with reprint material and reused plot lines. Damn.

The second half of the issue has a full colour Joe Alien story split up into little two-page pieces just like The Games. While David Robinson‘s story isn’t technically a reused one, it does set itself neatly into the serial from the fortnightly, seeing as how Joe and his team were captured by the alien plant life on more than one occasion. Basically, they get captured again, Joe’s brain becomes disconnected again, then they escape again. But I find it strangely enjoyable.

I think I enjoy it more because it’s honest about the fact it’s not a new story, that it’s an additional chapter to Joe’s main strip. This approach is much preferred over the other strips so far. It also shows a lighter side to the character. He quips and shows proper affection towards the men he’s been fighting alongside. We also see how he eats through the vines when he’s lost his brain pack, making us wonder if there’s still some form of intelligence in there, only for us to realise he was just hungry in his crazed state!

Instead of regular Joe artist Ron Smith we have instead Keith Page and, while I do like his very alien main character, I miss Ron’s sharp lines and exaggerated action. José Ortiz returns for Kitten Magee though, his scratchy visuals once again the perfect fit for the jungle-based action written by James Tomlinson. This time our heroic female team are entering an area apparently guarded by the terrifying Ikarzeytak. But searching for a new home for the human race is more important than local legends, especially when it’s apparently already long dead.

In Kitten’s regular story she and her teammates would come up against a never ending array of imaginative alien creatures, each one displaying some kind of innovative ability that they’d have to outthink on the fly in order to survive. From monsters with heads for hands, to gigantic leviathans with multi-headed pet dogs and beasts with see-through stomachs. The Kitten Magee strip also had strong ongoing stories and mysterious character arcs, however a big part of the fun was seeing what kind of monster would be thought up next.

I never expected a one-off strip in the special to advance any of the ongoing arcs but the Kitten Magee story certainly doesn’t disappoint with its always enjoyable characters and the next in its long line of original beasties to fight. In this case that skeleton was indeed the Ikarzeytak, which can regenerate from nothing but rainwater much to the surprise, and then horror, of the team. It’s ludicrous. But it’s ludicrous fun! That’s what Wildcat was all about and so the Winter Special ends on a high.

Kitten’s friends Cassandra, Bonnie and Aurora also star in the four-page Weapons File which follows the same formula as the alien and robot ones and then that’s it, Wildcat’s real time read through comes to an end. As I’ve previously said I never followed the characters into the pages of Eagle and, with over 50 issues of it to collect before I can read the end of all the stories, I wanted to complete the read through of the main comic first. It felt right to do so.

The Winter Special feels very much like a publication of two halves. Perhaps I’d overhyped it for myself in the intervening months, but there’s a disappointing amount of reprint material or reused story ideas, however even in those the art is superb and the remaining stories are all as excellent as we’ve come to expect. It feels like a premium comic in my hands and I think giving Wildcat this glossy treatment for its final edition was a great idea; the fortnightly was a lot bigger and brighter than its contemporaries after all.

At a future point on the blog I’ll finally be able to see what happened next for Turbo, Loner, Kitten, Joe and the Wildcat, beginning with the Turbo Jones and Loner graphic novel collections, before I focus on those Eagle issues with the remaining Kitten Magee, Joe Alien and Wildcat Complete stories. Plenty to come then. However, it’s still a sad moment to close the final issue that’s 100% Wildcat from cover to cover. A childhood favourite originally aimed at younger readers it holds up incredibly well and I’d highly recommend any adult comics or sci-fi fan to jump on board and take the ride.

BACK TO HOLiDAY SPECiAL

WiLDCAT MENU

JURASSiC PARK #16: FACiNG EXTiNCTiON

There’s no mention of it on the cover along with Michael Golden‘s image, nor in the editorial. In fact they’re still offering subscriptions to the comic, and there are just two little ‘The End’ captions attached to the final panels of each strip. But this is the last issue of Jurassic Park. As discussed last time, new publisher Manga Publishing knew this was going to be the end, so it’s rather misleading of editor Dick Hanson not to edit out the subscriptions!

We finish what was originally Dark Horse International’s series with another 40-page issue, although the inner 32 pages are of pretty poor stock compared to previous issues. The back up is the second half of last month’s Xenozoic Tales, but first we’ve the final part of the four-issue American mini-series ‘Raptors Attack’, which is the name referred on the cover. As mentioned before, this meant nothing to us UK readers because we didn’t know how the comic series was broken up into mini-series over there, so this just confused us.

The first chapter of the mini-series was called Rush! but the following three had much more imaginative titles that changed to match the evolving storyline. Back in #14 we had Animals/Men, then Animals/Gods and this issue’s final story is Gods/Men as the now wild Velociraptors once more become the stars of the strip. Written by Steve Englehart who has been responsible for every chapter since the adaptation ended, it’s again pencilled by Chaz Truog and inked by Paul Fricke, letters are by new addition Brad K. Joyce (Marvel What The..?!, The Ren & Stimpy Show, The Sensational She-Hulk) and Renée Witterstaetter colours and story edits.

For a final chapter there’s more background character information than actual plot. There are quite a few pages given over to the history between Robert Muldoon and the late George Lawala, how even though they were rivals Lawala saved his life so Robert will avenge George’s. I don’t see the point in this at this late stage and it’s all rather predictable. Much better are the pages given over to developing our dinosaur characters Alf, Betty and Celia, mainly through a lengthy dream sequence as they finally sleep in peace away from us apes.

Clearly we’re getting a translated version of the information their mother passed on to them, correctly identifying the humans behind Jurassic Park as apes. The resting ‘raptors (only three of them left now) continue to dream about being captured and losing their family, reminding them that humans are their enemy. We get more chances to see them acting as regular wild animals too, drinking, playing and basically living and enjoying life. Then we find out one of the tribal men from last issue has survived and finds his gods, who are tempted to kill him as they did the rest, although he’s making such strange hand movements they begin to feel uneasy and take off instead.


“They’re so alien, so different from us — maybe they are gods — because it’s sure that we’re only men…!”

Dr Alan Grant

He was trying to warn the ‘raptors of the humans nearby, our main characters, and how they were in the area to hunt his gods. Drs Ellie Satler, Alan Grant and Ian Malcolm have joined Muldoon as he hunts, the three of them making it very clear they are not there to kill. There are local villagers tagging along to help and Muldoon comes across as a bit of a racist, although thankfully called out on it by Alan. I really don’t like this version of the game warden character from the film and novel. Much more entertaining, as always, is Ian.

Still flirting with Ellie, despite Alan being right there, it’s clear it’s meant in good jest and his continual talking annoys Muldoon which is a bonus. Yes I still have a bee in my bonnet over the return of Muldoon and I’ve already gone into the ridiculousness of his survival. Here, it’s also explained that the reason the ‘raptors already had a family of adolescents was because they were able to escape their cage in Jurassic Park, find a secluded spot to lay their eggs away from the humans and then… went back inside their cage?!

Clearly this makes absolutely no sense whatsoever. It could easily have been avoided by having a larger gap between the end of the movie and the beginning of the comic’s continuation instead of picking things up only three days later (back in #6). The whole series hinges on these animals so it’s annoying to read this so-called explanation, it kind of ruins the whole set up. It’s ill-conceived and reads as a lazy way of getting the action going. Add in Muldoon’s survival and this official sequel is contradicting the movie it’s based on more and more.

Shoving these inconsistencies to the back of my mind, the race towards this particular story’s climax is exciting. They track the Velociraptors to a part of the jungle separated from the humans by a long rope bridge. Muldoon is stopped from sniping them from afar by the locals, which attracts their attention. The ‘raptors sprint across the bridge to attack, coming face to face with an unarmed Ellie first of all.

Due to Ellie and Alan’s capture alongside the dinosaurs in previous issues and being forced to tend to Celia’s wounds, they’ve formed some form of cautious bond with these creatures. Indeed, we’ve seen Celia stop her siblings from killing them. But it looks like Alf and Betty no longer care about this. They’ve suffered enough at the hands of the apes. In the first of the two pages below I particularly like the ‘raptor on the bottom left, it’s a classic pose from the films and really gets across their ferocity.

Then the unthinkable happens. 

This genuinely shocked me. I half expected Muldoon to fire at this point despite currently being attacked and restrained by the villagers and it was still sad to see one of them fall, despite the fact they were about to attack. However, who actually fired was the shocking part! This went against everything Alan stands for, everything he was trying to achieve. But he had no choice, it was either Betty or Ellie.

This was always the dilemma in the Jurassic franchise, the danger of these wild animals against the need to preserve them, to understand they’re just acting naturally, to nurture their instincts and let them be themselves. But of course, a little bit of Chaos Theory always got in the way and made it more exciting for us. In the end Muldoon is subdued by the villagers and the ‘raptors are poised to attack again, no longer in any mood to discern friendly human from foe. But the villagers and their strange movements jump in front of them and kneel before their gods.

With the death of their sister, the confusion over friend and foe and now these strange people Celia and Alf decide to take off. There are only two of them now. They know they’re the only ones but the world is a big place, so they run across the bridge, chew at its ropes to collapse it and head off in search of more of their kind. The last word is left to Alan Grant.

In America readers got another mini-series and an annual before a short-lived ongoing monthly, altogether another 14 stories which we never got here. In fact, it wasn’t until I was researching the comic’s origins for the blog that I discovered there had been any more after this. Back in the 90s it was a couple of months before I realised the comic had officially finished, what with it having taken a lengthy break before between #10 and #11 and of course the Christmas season kept me busy after this issue.

When I eventually realised the next issue was overdue I went back and checked and of course there was no date for its release, but as discussed above there wasn’t really any finality either. But I have to say I ended up really liking this ending, with the three ‘raptors out in the wild they could pop up anywhere in the world. Who knew what chaos could be sowed from having extinct creatures back in the world. In fact, 24 years later this was how Jurassic World: Fallen Kingdom ended.

Before this comic series is over there’s the small matter of what caused the future cataclysm in Mark Shultz’s Xenozoic Tales: History Lesson, written and drawn by him and coloured by Christine Courtier. It was renamed Cadillacs and Dinosaurs for these final issues (although a story has been chosen without dinosaurs) because the cartoon based on Mark’s comics had begun in the UK, but these are the original comic strips, so the blurb on the cover is somewhat misleading. So, do we get our answers as promised last month? Annoyingly, no.

My annoyance isn’t Mark’s fault though. This was an early story of his, meant to drop hints, not offer an answer. It was this comic’s editor who decided to use it as a finale and hype it up for Jurassic Park readers last time. As a result of this I’m feeling rather short changed.

Hannah discovers a shell of an atomic bomb in the secret library within the catacombs and we’re led to believe this is what caused the world to basically end. This is also what some of those present believe. However, researching the books it then transpires the world was on the cusp of nuclear war when the cataclysm happened and stopped it, so it was a separate event (thus no straight answer). Then the library descends into chaos in a way that’s scarily prophetic of where we find ourselves in the world right now.

Hannah and most of those present know the bomb is just a shell. It’s been dismantled and emptied, they know it didn’t cause the cataclysm because of facts in the books. However, there are a band of people who don’t care about facts and instead believe the bomb itself is ‘evil’ and should be destroyed, even if that means taking the library and the entirety of human history with it, along with everything they could learn about their history, the actual cataclysm and how they can overcome it.

In other stories in this enjoyable back up it hinted that the cataclysm was caused by climate change, not least thanks to Hannah’s disgust at Jack’s garage of old cars. These mechanical relics may have been converted by Jack to run on dino doo-doo but they were referred to as being partly responsible for the destruction in the first place.

The Jurassic Park comic was a big deal to me as a teen and I’ve really enjoyed reliving it 28 years later

Back to this issue and Hannah’s frustration is palpable and I can imagine how this would’ve read in the early days of the original comic, so that’s how I’m reviewing it, instead of the disappointing climax it was never intended to be. She pulls a gun on one of the workers and demands to be taken to the sluice gate where she’s able to stop the flood and save about half the books from being completely destroyed, almost losing her life in the process.

Read in the correct order this would’ve solidified Jack and Hannah’s friendship (and perhaps more) for Mark’s original readers, with Jack’s concern for Hannah written as being something of a surprise to him. Then, as you can see on this final page he doesn’t understand the importance of the books, putting the two characters back to being at odds with one another as their relationship developed. Unfortunately we never got to enjoy this aspect of Xenozoic Tales because all our chapters were out of order.

So that’s it for the UK’s version of Jurassic Park. Back in the 90s the movie’s comic sequel was left hanging yet at the same time it felt like the perfect end. Taking these characters and dinosaurs so far outside of the confines of the movies had enthralled me and they’ve held up really well. Yes, I didn’t like the contradictions to the original film and so sadly by the end the strip simply can’t fit in with the movie sequels anymore.

Steve Englehart had been given free rein to do whatever he wanted, which is surprising given the high profile nature of the new franchise and the fact Amblin knew Michael Crichton was writing The Lost World novel. Clearly, having two sequels being written at the same time was never going to work. The Jurassic Park comic was a big deal to me as a teen and I’ve really enjoyed reliving it 28 years later.

The last back page finally announced the release of the movie on VHS to buy, which I’d very gratefully receive for Christmas in a special fossil box (you can see an image of it in the original introductory post) and let’s not forget you could also buy it on Laserdisc! How very 90s.

As I close this final issue it’s reassuring to know that I’m not done yet with Jurassic Park on the blog. This isn’t the end, only a bit of a pause.

There was another, short-run UK Jurassic Park comic a few years later that I only recently discovered, so watch out for that in 2023 and while I can’t see me being able to collect the rest of Xenozoic Tales, thankfully the same isn’t true of the main strip. IDW reprinted the series in graphic novel form over a decade ago and I’ve finally been able to collect the ones I needed to finish the story. I haven’t read them yet, I will when I’m ready to write about them but I’m sure they’ll make an excellent addition to the blog. They’d better, given what they cost!

“Spared no expense.”

BACK TO iSSUE 15

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SUPER NATURALS ADVENTURE BOOK: ALL iN THE NAME

Originally due on the blog at the beginning of February, like the Ring Raiders Special this had been loaned to a friend who I don’t get to see too often and I’ve just gotten it back. So here we are, rounding off the Super Naturals read through at last. The Adventure Book went on sale alongside #8 (the penultimate issue) and while it was a strange time of year for a special, it was probably originally aimed at all those potential new festive toy owners.

While reference is made to the comic it’s usually in a past tense, looking back at previous issues and stories. There’s no mention of it being on sale or placing an order in newsagents, even the page of readers’ drawings doesn’t include the address to send more in. Sadly, while the original idea may have been to lure new readers in it appears the writing was already on the wall by the time this went to the printers. But let’s concentrate on the fact we have an extra edition to enjoy.

It certainly feels special as soon as you pick it up. It’s a chunky 68-page book with high quality internal pages and a very glossy card cover with new, gorgeous painted Ian Kennedy art. Excuse the marks on mine, tracking this down was difficult (I didn’t know it existed until a few years ago) and I even had to hang it outside to get rid of the wet grass smell it had for whatever reason. It must’ve been stored in a garden shed by the eBay seller. It’s all good now though so I can read it without gagging.

There’s nothing from The Doll unfortunately but there is one particularly superb feature

That’s a very full contents list but when you go through the actual book it’s not as packed as it initially seems. There’s only one original Super Naturals strip with the main characters, although there are two new Ghostlings tales and a text story. There’s a lot of reprint though, like the preview issue’s cover, strip and free card, the masks given away previously (printed as basic images now, not masks), a Scream strip and some of the toy photographs are reused too.

There are some new photos though, as well as a disappointing quiz which amounts to nothing more than drawings of the characters and asking readers to identify them, some new illustrations from readers as mentioned and one particularly superb feature which I’ll get to in a bit. No, there’s nothing from The Doll unfortunately, the terrifying dummy being contained within the fortnightly only, but let’s take a look at the new stories beginning with Destruction Run.

Skull, Burnheart, Snakebite and Weird Wolf break through into our world in the middle of a shopping mall. An earthquake has struck the west coast of America and an aid train is speeding its way there filled with vital medicines and personnel. The comic established the characters never knew where they’d end up but this contradicts that; Skull has a pre-formed plan to destroy the track ahead of the train with the Bat Bopper, causing a devastating crash to kill everyone on board and stop the supplies reaching those in need, leading to more deaths.

The artwork is more simplistic than we were used to in the fortnightly, in fact Geoff Campion (Lion, Valiant, Battle Picture Weekly) definitely doesn’t bring the level of detail fans of his would be used to. I loved his work in Ring Raiders but here it feels rushed. I do like his background colouring when our characters are in Ghostworld though. His version is a psychedelic nether region that would’ve been impossible in the comic’s black and white strips.

The story is a basic one, which is understandable as it’s really for new readers and doesn’t have the luxury of being multipart, with only a limited amount of pages to get a satisfying conclusion. The evil doers destroy the bridge as the train rumbles across it then somehow Eagle Eye’s ‘Powers of Truth’ create lightning bolts, his electrical charges holding the collapsing iron girders together just long enough. It makes no sense and contradicts Eagle Eye’s powers from the fortnightly so not a great start.

After several pages of toy photographs lifted directly from the comic and the aforementioned reprint of the preview issue (which ended on a cliffhanger, surely frustrating for new readers) we come to the first thing in this special edition that truly excited me as a fan. It’s a look at artist Sandy James’ original concept drawings which he created when the comic was being developed.

A brief introduction explains to the readers how Tonka would’ve supplied basic details about the characters and it was up to Sandy to take the toys and turn them into proper comics characters that other artists could work with. While Sandy never illustrated any of the strips in the comic he did produce some of the fun covers and his artwork made up the preview’s character introduction card, reprinted here.

Sandy’s ability to bring those plastic action figures (whose faces were only ever shown in holographic form) to life on the page is pretty incredible. Editor Barrie Tomlinson’s Wildcat comic would do something similar in its Holiday Special, although there artist Ian Kennedy was creating all original characters, not working from tiny toys. I loved Sandy’s bold, colourful work in Ring Raiders where he also brought toys to life in incredible fashion. It’s such a shame he never got to draw a strip for the Super Naturals.

Given his fascination with football and the fact he also edited Roy of the Rovers, Tiger, Hot-Shot etc, it’s pretty clear our text story set inside Wembley Stadium was written by editor Barrie Tomlinson. Teenager Davey Johnson and his school team are on their way to a match when the windows of their bus suddenly cave in! This is a particular aspect of Super Naturals I liked, the fact any piece of glass could end up suddenly becoming a gateway from Ghostworld with terrifying skeletal monsters, witches and snakes piling out.

The story conjures up a pretty terrifying image of the windows of a school bus caving in around a load of children, then trapping them inside amongst the shards of glass with the evil Super Naturals. Skull’s plan this time is to destroy the stadium while it’s filled with 75,000 spectators, killing as many as possible and spreading fear through those that survive. What stands out in the story is how we humans know of the existence of the Super Naturals, even who’s who!

While it was only a matter of time until this happened it does seem very quick. The fortnightly was still building their mythology and they were scarier when humans didn’t know what they were. It also contradicts the strips in this very book where police opened fire on the good guys because they didn’t know there were two sides. But that’s just me quibbling. The story is well written and reminds me of the ‘Story So Far’ tales at the beginning of some Transformers Annuals which placed a young person into the fantastical world of the characters, painting a picture from the viewpoint of the readers themselves.

Particularly good here are the moments when Barrie takes his time to describe the abilities of the Super Naturals as they attack. Here’s a good example, as evil Ghostling Rags is hit by lightning from Viking Thunder Bolt‘s hammer: “Changing from Egyptian Pharaoh to wrapped Mummy, Rags gave a scream of pain and lurched forward, his dirty bandages flicking this way and that, every length of cloth eager to bind, hold and smother.” Wembley War is the best Super Naturals story here.

There are two Ghostlings stories included, the light-hearted strips in the regular comic that would cut through the children’s horror. It’s nice to see Mr Lucky and See-Thru get starring roles for the first time. Mr Lucky is pitted against Scary Cat, fulfilling the prophecies of a madman who thinks aliens are due to land on Earth, before it becomes a chase across the city, turning each other into ever more ludicrous creatures or objects via their magical spells. Drawn by Keith Page (M.A.S.K., Commando, Thunderbirds The Comic) it’s actually quite funny.

The other strip is drawn by regular Ghostlings artist Anthony Williams and sees the good and evil servants of the Super Naturals arrive during the Great Fire of London. The evil Ghostlings wish to use it to their advantage and it’s up to Spooks and See-Thru to head them off, all the while being careful not to help the humans too much or else they could affect history. Samuel Pepys even pops ups. It’s fun and interesting in equal measure and as the last strip with the licenced characters it rounds things off nicely.


He hides the body in the box alongside the puppets and simply goes to bed


The regular comic’s anthology series The Scary Cat Challenge, in which readers’ ideas were turned into full comic strips didn’t exactly hold back on the horror. For a kid’s comic it wasn’t afraid to kill off characters in some rather shocking ways, children included, for example in #6 which had the best entry of the series. Unfortunately we don’t get a reader idea here, instead it’s a Scream reprint from #7 of that legendary but equally short-lived comic of Barrie’s.

Freddie Fresco hates his job as a Punch and Judy performer, often cursing the puppets, kicking them into their box at the end of each day. But one night his manager tells him the show is over, the crowds have dwindled and he’ll no longer pay Freddie to perform. Already on edge with frustration and anger at his everyday existence this news pushes Freddie over the edge and he wallops Sam with a plank of wood, meaning to wound and scare him into changing his mind. Instead, he kills him.

He hides the body in the box alongside the puppets and simply goes to bed. He’s taken care of his problem and will dispose of the body the next day. It’s not like he has anybody in his life that could question it. But in the middle of the night he suddenly awakes to find his puppets have attached themselves to his hands and they threaten him, telling him they’ll turn him in for murder unless he takes them back to the booth on the beach so they can continue entertaining the children.

He tries to remove them but they beat him again and again with the hard wooden clubs he used on them for so long. Eventually he gives in and on the final page we see how the show goes on, day after day, week after week. At the end of the season Freddie doesn’t pack up and leave and when the council arrive to forcibly remove his sideshow they make a startling discovery.

The story is a great fit for the book, what with it being based around small toys. It’s written by James Tomlinson (credited as James Nicholas), Barrie’s son whose work I enjoyed so much in Ring Raiders the year after Super Naturals. The artist was Brendan McCarthy whose comics work includes 2000AD, DC’s Solo and Crisis. But it’s Brendan’s TV and film work which really astounds, as he went on to work as a designer on ReBoot and the original Teenage Mutant Ninja Turtles live-action movie (both childhood faves) and was co-writer on Mad Max: Fury Road.

To finish off I’d just like to show you a couple of the toy pages which I think show the quality of the range. One hologram I’ve wanted to see since I started this read through is the inside of the Tomb of Doom but unfortunately every photo so far has had its doors closed. In the first part of The Legend of the Super Naturals back in the preview issue (and reprinted here) we saw a spooky staircase leading into Ghostworld drawn in the strip. It was all very atmospheric but what did the toy it was based on look like?

While photographs will never convey the full 3D nature of holograms it’s clear from this just how intricate the original models used to create them must’ve been. I’d love to see photos of the creation process. The holograms in each character model were just as good and the second spread above shows the tomb alongside more from the series. It’s just a shame the Bat Bopper is missing its superb vampiric hologram sticker on its front for some reason.

The Punch and Judy Horror Show ended up being a real highlight here, which when you consider it was made for another comic doesn’t seem to bode well for the review, but I think overall the Adventure Book would’ve done a good job introducing new toy owners to the Super Naturals comic. But then again, if the toys and thus the comic had been a success this would’ve been all new content. It doesn’t feel like the surprising children’s horror comic we’ve come to know on the blog, but then again the clue is in the name ‘Adventure Book’ I guess. It’s still an interesting addition to the series even if it doesn’t live up to what came before.

iSSUE EiGHT < > iSSUE NiNE

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JURASSiC PARK #15: ANiMAL iNSTiNTS

Another exciting cover from Michael Golden, right? Shame it has absolutely nothing to do with what’s inside. In fact, Drs Ellie Satler and Alan Grant don’t even see the Velociraptors, none of our regular human characters do, so this is a somewhat misleading choice by editor Dick Hansom to pull readers in. That’s not to say the strip isn’t entertaining, it’s just not Ellie-holding-on-for-dear-life entertaining.

After last issue’s ‘Animals/Men’ story comes Animals/Gods!, as ever written by official sequel scribe Steve Englehart with the same art team as last time I’m very happy to say. Chaz Truog is on pencils, Paul Fricke is inking, letters are by John Costanza with Renée Witterstaetter bringing it all to colourful life as well as being story editor.

We have two completely separate stories happening here, our people becoming reunited while the ‘raptors enjoy life as wild animals. Things kick off with the dinosaurs hunting down a cheetah. Naturally the big, powerful cat comes off the worst against these new-old predators but it’s still a thrilling chase. We get four pages of Alf, Betty and Celia living free, ending with them relaxing as they finish off their meal, having a roll about in the sun and simply enjoying time together as a family unit without us humans ruining everything.

They really are the stars this issue, but then Alf starts to become ill, sneezes and collapses. During the human half of the story we find out there’s been a severe flu virus going around and both Alan and Robert Muldoon have come down with it. As Ian Malcom suggests, the Velociraptors aren’t predictable, they aren’t simple free animals (despite the animals thinking this themselves). Interacting with humans, something dinosaurs were never meant to do, will change them.

Ian’s scenes are the most interesting in the other half of the story. I still take issue with Muldoon having survived and his explanation just doesn’t make any sense, completely contradicting what we saw with our own eyes in the film. It’s also rather insulting for the reader to see him up and about perfectly fine, yet have Ian tells us he was laid up in hospital for months on end with his injuries, and he didn’t have a raptor’s jaw squeeze his skull! Anyway, we have to live with this for now and we find out Muldoon knew big game hunter George Lawala, the man whose work started this whole mess back in #7.

What I do enjoy though is any chance Ian Malcolm gets to talk Chaos Theory. If you haven’t read Michael Crichton’s original novel I highly recommend it for the pages and pages of monologues we get from Ian describing the intricacies of Chaos and his predictions for the park. It’s fascinating stuff. The movie did a great job of distilling these into short little scenes to get the essence across and here we get something of a cross between the two extremes. It’s clear Steve has gone back to the original source material when writing this.

That’s basically the entirety of the human story this time, to give some context to the story of the ‘raptors who take up a whopping 19 of the 27 pages of Jurassic Park strip. As I said, they really are the stars this time. We catch up with them as a local indigenous tribe watches these unknown animals succumb to their illness from a safe distance, believing them to be their gods taken animal form. Celia realises they’re being watched and attacks but despite the anger in her eyes she’s too weak to take them all on, reminding us that she may have shown a kindness towards Ellie last time but she’s still very much the same animal.

She finds a dead, sacrificed animal and tries to drag it to her siblings but struggles to do so and collapses. We get a few pages of the tribe gathering around their gods, feeding them elixirs, bringing idols of worship, generally looking after them and taking part in religious chants to impart strength. A long time passes and slowly they return to full strength. The tribe gather tentatively but it doesn’t quite go as they’d thought.

Everyone is slaughtered, but not eaten. These human creatures are now the enemy after all they’ve done to them. It’s as simple as that. The chapter concludes with the Velociraptors disappearing off into the jungle once more, one simple caption underneath: ‘It’s good to be free and wild again…’

While I do enjoy seeing the ‘raptors portrayed in this way I have to say this is probably the weakest of the strips so far because not enough happens. The main bulk of the story could’ve been told in a fraction of the pages without losing any of its impact and the human half is simply a (albeit good) speech by Ian and that’s about it. It feels like a stop-gap, like the comic was taking a beat while it puts the pieces into place for the next story. Transformers would sometimes do this for example and you’d know what it was up to. But with the gift of hindsight there’s one key difference here: the next issue is the last.

At the end of the strip is the line, ‘Next: The Thrilling Climax!’. As a teen I just thought it meant the end of this particular story before the next one kicked off, so this issue’s breather felt like it was gearing up for an awesome finale with the Veliciraptors before leading on to further adventures with the human characters. I now know this meant the end of the comic. Only for UK readers though, which I’ll get into next time.

It’s sad to think this real time read through is almost over

While not designed as the penultimate story it was for us and in this regard it’s lacking. Previous back up strip Age of Reptiles told a better story in a fraction of the pages in any one issue, which is a hard thing for me to say because I’ve been such a fan of the main strip up until the moment they brought back Muldoon, and now it feels like it’s padding itself out, treading water. Maybe it’ll make sense next month and read better as a result, but as it stands this was a fun strip but not worth the 26 pages it took to tell it and would’ve worked much better as a shorter, additional back up.

Moving on and after an advert for the soon-to-be-relaunched Manga Mania (now that the new publisher had gotten their hands into it properly) we move on to Cadillacs and Dinosaurs, or Xenozoic Tales by another name. History Lesson is one of those rare things, a quite lengthy story by creator Mark Shultz (coloured by Christine Courtier), lengthy enough for it to be split into two parts over these final two issues. Taken from #4 of Mark’s original comic it takes place before some of the strips featured already in Jurassic Park.

In fact this picks up directly from the story in #7 and didn’t make a lot of sense to me at the time. It made it seem like they’d had all these other adventures before realising Gorgostamos was missing. I now know better but in the days before having the internet to research it just felt off. Obviously it wasn’t Mark’s fault. What is also not his fault is the fact nothing much of consequence happens here either. Perhaps when both halves are read altogether the story will be much more interesting, but it’s cut off before it gets going.

After finding Gorgostamos’ remains Tenrec and Hannah debate whether the Grith killed him in order to save them, and Hannah once again wants to know more (remember, this happened long before last month’s story). Tenrec tells her of catacombs underneath the city where a library has been found, guarded by keepers of knowledge who don’t want outsiders let in. They fear that with knowledge of how to rebuild humans will just cause another cataclysm. Hannah insists on seeing it and these ten pages are about Tenrec meeting with allies to get them inside. Then, just as they do get in the story frustratingly stops for now.

The only really exciting part is the caption beneath the final panel! As a teen I looked forward to finding out the mystery once and for all but now, knowing the previous strips were actually later chapters in the story and the mystery wasn’t solved in them, I don’t think we’re going to get as many answers as this suggests, which actually makes me all the more intrigued as to what the caption means. If it gives at least a hint of what happened (or maybe the answer without the characters knowing) then at least that would explain why it was used as the final story for this comic.

I may have been none the wiser but it’s clear the new Manga Publishing knew the end was nigh, even if they were still offering subscriptions on the contents page. It’s sad to think this real time read through is almost over. This is the first issue I’ve been disappointed with as a whole, but after 15 of them that’s not a bad track record. It feels like no time since I was reviewing the very first issue and thinking back the comic has changed a lot in a relatively short amount of time. Let’s hope for a spectacular send off. Well, a send off for the time being anyway. I’ll elaborate in #16’s review on Thursday 3rd November 2022.

iSSUE 14 < > iSSUE 16

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