Category Archives: Comic Reviews

DRAGON’S CLAWS #7: NO MERCY!

As I mentioned last month the cover for this issue of Dragon’s Claws caught my eye. Finally, I’ve been able to take a closer look at the first guest artist cover and it’s none other than Dave Gibbons. Dave’s work has featured on the blog before, namely in the hilarious Superhero’s Day Off in OiNK, written by Lew Stringer which lampooned the comics Dave would draw. This is a great Dragon’s Claws cover, but does the inside match up to this first impression?

The Fastfax catches us up on the secondary plot from last issue which spills over to become our main story this month, with Mercy stopping herself from falling to certain death by grabbing a power line, nearly dislocating her shoulder and ploughing through a barber shop window! The Fastfax sums up the whole “criminals who operate about the law” Knight Rider-esque vibe of the people she used to hunt and who her copycat is now killing.

We also get a quick introduction to the L.W.J., the League of World Justice which is investigating the World Development Council, the organisation behind The Game and the bosses of N.U.R.S.E. Will the LWJ prove to be just as corrupt in this future Earth of 8162? Will we find out more in the next three months?

For now, Mercy is not as down-and-out as we think as she springs back up to confront her copycat, Scourge.

Simon Furman is paying homage to the Marvel UK series that made him

Hmm, last month in Dragon’s fact-file a previous Claws member was called ’Megaton’ and now this lady is called Scourge. I don’t think these are coincidences somehow, so either writer Simon Furman can’t think of any new names or he’s paying homage to the Marvel UK series that made him, namely The Transformers. Clearly, I think it’s the latter.

Scourge is hunting a villain named Judden, a small, fat slimy guy who reminds me a bit of Penguin. He was cleared of all charges but Scourge is convinced the system is corrupt and that he bought his freedom. (Now we know the Fastfax was laying some groundwork.) Interestingly, it’s never revealed if he’s innocent or not. Perhaps it was to be picked up on in a later issue but his story isn’t the point here.

Scourge is very much a mirror image of Mercy before she accidentally killed an innocent woman and joined the Claws, now fighting from the right side of the law. Scourge even carries the same Black Dagger symbol Mercy used. Meanwhile, while assessing the mess at Dragon’s farm in Norwich, Stenson mentions someone called ‘Matron’ for the first time, giving the smallest of clues to the real boss.

Scavenger’s mutt also gets an easier name to roll off the tongue than ‘Lady Killer’. Scratch will end up playing an important role in this issue’s story, more important than any of the other male members of the team. Then a couple of pages later we catch a glimpse of this Matron person and how the all-important Stenson is really nothing more than another gopher, another cog in the machine.

It’s all very cloak and dagger and I hope we have time over the next three months to get some answers. Having the head of N.U.R.S.E. called ‘Matron’ and wearing what appears to be a nurse-like hat behind the shadows has me intrigued as to the real nature of this organisation. Obviously the Claws are key to her plans but what is this empire she’s built up? What is N.U.R.S.E. really? What do they control already?

Mercy easily tracks Scourge down to the roof of a shopping mall as she’s basically living Mercy’s earlier life. Knowing she’d need a place just like this to rest, recuperate and stash weapons, Mercy reveals she killed an innocent woman during her revenge spree, that she’d become a murderous menace just like those she was fighting against. But it falls on deaf ears as Scourge is just as entrenched in her vendetta as Mercy was.

Accusing Mercy of being brainwashed a fight ensues and once again our heroine finds herself falling off another tall building. At least this time the landing is much easier on her. Meanwhile, the “guest” referred to is Ambassador Golding of the W.D.C., who Dragon’s Claws rescued from a rebel group gone rogue in #4. Back then he got to speak to the group and Dragon promised him he had a lot more to find out.

It appears he’s done so. He tells Stenson while inspecting the Claws’ HQ that N.U.R.S.E.’s independence has come into question, that there are fears of the Game team being misused against their knowledge and he demands to meet Matron. Stenson objects but then Deller pops up for the first time after last issue’s shoot-out, ready and willing to be questioned. I’m finding all of this particularly fascinating but for now it’s just ticking over until it can be addressed further in an upcoming issue (I hope).

Back to the action and the object of Scourge’s revenge is having a night out at a club so the Claws are assigned to undercover protection detail, although Dragon’s more concerned about the whereabouts of Mercy and why she didn’t talk to the team about what’s going on. Distracted, they miss Scourge, who’s easily able to identify the team in their weak disguises and sets off the fire alarms with a smoke bomb.

Among the chaotic evacuation she grabs Mister Judden and takes him to a back corridor to force him to confess to some previous killings. Adamant that he’s innocent, Scourge doesn’t care, she wants a confession to justify what she’s about to do. As I said, we don’t find out if he’s innocent or not but that’s not the point, judgement has come first and the evidence will bend to it rather than the other way around.

After this page comes my only disappointment with this chapter when the final confrontation isn’t even seen! Although, story-wise, I can understand why the fight between Mercy and Scourge happens off-camera (as the phrase goes) it still feels like an anti-climax. The Claws come to her rescue to find Judden saved but Scourge lying dead. Mercy just tells Dragon she’s faced some of her own demons that day and walks off. As she leaves a confused Dragon turns to Steel who simply says, “There but for the grace of God”, pointing out how Mercy could’ve shot to wound.

Mercy’s fact-file essentially ruins all of the drama surrounding the character

A cliffhanger involving the return of a newly assembled Evil Dead takes second place to this temporary (I hope only temporary) end to Mercy’s development as the most interesting of the Dragon’s Claws team. It has expertly answered some questions and opened her up a bit while at the same time leaving plenty of mysteries (and adding new ones) to solve in the future. That is, until we come to the next page in the comic which somewhat ruins that brilliantly written ending.

Mercy is the star of this month’s fact-file and while it starts off with some interesting background, such as her father being of Irish descent and the tragic loss of her mother to cystic fibrosis, it goes into far too much of her own mysterious background which I’ve enjoyed being drip fed in these past two issues, essentially ruining all of the drama surrounding the character. In fact, by the time I finished this page it felt like there were no more mysteries to be discovered!

This feels like a very strange thing for the comic to do. Why give the game away for so much of her character in an extra page separate from the strip? Maybe as a kid I’d have enjoyed getting these insights but all I can think of now is that the intrigue is completely gone. Not through intelligent, enjoyable storytelling like the other characters either, but in a chunk of text instead. It’d also mean any graphic novel reprint would most likely leave readers unaware of these details. Strange, indeed.

On the letters page a reader asks how Digit ended up with a computer instead of a human brain and the answer given is that this will form the basis of a future storyline. Seems rather unfair on Mercy to be honest, unless of course a future Digit fact-file spoils this for us too. Anyway, not wishing to end on a sour note I’ll leave the final words to Mercy who got the whole back page to herself as a nice extra and tell you that the date for the review of Dragon’s Claws #8 will be Sunday 7th January 2024.

iSSUE SiX < > iSSUE EiGHT

DRAGON’S CLAWS MENU

CHRiSTMAS 2023

NOUNS: A DAViD LEACH EXPERiMENT

I need to explain the premise of this comic’s existence before the review, so bear with me. Okay, so Web3 is a new-fangled idea for the next version of the internet which is meant to de-centralise the whole thing away from the small group of companies some feel have too much control over it. Web3 is based around things you may have heard about such as blockchains and token-based currencies and NFTs. (If you’re having to search for meanings for these terms I sympathise.)

It has its sceptics who believe it would simply take control away from one group of people and place it in the hands of another and that without regulation a whole heap of trouble could be the result (but Elon Musk hates it so it has that going for it). The push continues and many are behind the idea. I personally have no opinion because I’m lost already and I’m the one writing this introduction! Anyway, this is where the ‘Nouns’ come in.

You know that whole NFT craze that seems to have died a death? That’s what these are. Every day (apparently forever) a new Noun character will be created and sold at auction. Despite that character being bought by someone it remains devoid of ownership rights and anyone can use that character in any way they see fit. Seems counterproductive but apparently if they’re popping up everywhere then that’ll increase their worth to the person who owns them. Clear? Nope? Thought so, but this is where we find ourselves.

Whether this reverses the downward trend to obscurity that NFTs seem to be on is anyone’s guess but we’re here to read this premiere issue of a new comic based on the idea. Why? Because it’s been written by OiNK’s very own David Leach of Psycho Gran and Dudley DJ fame. In a nutshell, apparently public domain brands are going to “change the game”, the plan being that creators could then concentrate on the quality of what they produce and smaller creatives could share this space. So as a starting point does the Nouns comic work?

The story concentrates on a group of Nouns (basically human bodies with a wide range of completely random heads, anything from an onion to an old boot) making a pilgrimage to Nountown, where all of their kind came from, to meet their creator. It’s all quite overwhelming to begin with; it feels like all the characters are trying to talk at once in a sort of random, unfiltered fashion, perhaps like that used online by people who would have these as their avatars.

Over the first few pages it has a feeling of promoting these NFTs rather than telling a good story or developing characters, but thankfully this seems to be by design. It gives us a sense of their chaotic nature and the world in which they inhabit. In the second half of the comic it settles a bit, we get a decent (and funny) plot and two or three of these strange creatures come to the fore to become genuinely identifiable and likeable. 

It’s all drawn endearingly by illustrator Danny Schlitz, David handles the lettering too and colours are by Braga. It looks like a fun, innocent little children’s comic and for the most part it is. There’s some nudge-nudge, wink-wink bits of non-explicit adult humour that teenage readers will get a kick out of and which I found genuinely funny, but for the most part it’s child-friendly. Different audiences will get different things out of it, basically.

Pay attention and there are some genuinely hilarious callbacks to earlier scenes and dialogue towards the end of this first chapter. Once the plot itself gets going it’s fun and topical too. I won’t ruin it for you because it’s a nice surprise and the best part of the comic, so I wouldn’t want to take that away from the experience for any potential readers. I’ll just say it’s bang up to date and involves climate change, fast food and veganism in a clever way that’ll have you laughing.

The narrative captions in particular have many of the best lines. It’s a shame then that a few spelling and grammatical errors seem to have slipped through. These give it a sense of maybe being somewhat rushed to get it out into the market (while the market these are based on is crashing). I may be wrong of course, but it’s just the feeling I get. David’s name is also spelled wrong on the credits page so it may have been more to do with the editing rather than our lettering friend. These few errors (and it’s only a few) don’t take away from the fun to be had though.

At the end of the comic are adverts for various other projects based on Web3 and Nouns and they all went over my head but then again I’m not the target audience for such things. Speaking of which, this comic does have a very specific target audience, basically those clued into everything it’s based upon. I am very much not one of those people, so the fact I genuinely found this to be such a good laugh should say a lot.

I can see what the comic is attempting and it’s an audacious idea. Based on its originality alone it deserves some success. With David at the helm it has a good chance. As a fan of his OiNK work there are moments here that harken back to the best of his Psycho Gran strips and that same sense of dark, chaotic humour. It’s not often a truly experimental comic comes along and as pig pals I’m sure we can all appreciate that.

Nouns is a mini-series from Titan Comics and is available from all good comic book stores.

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MONOLiTH: AN ACE ODYSSEY

Hot on the heels of Lew Stringer’s Fanzine Funnies which reprinted the misadventures of The Prisoner’s large white ball, including his attempts to get another acting job after the cult television series ended, comes fellow OiNK cartoonist and Psycho Gran creator David Leach’s Monolith. Based upon the flat matte slab and key mysterious element at the centre of the plot to the movie 2001: A Space Odyssey, just like the Monolith itself this is a comic of few words. Or rather, no words for the most part.

While it only appeared in two films (Stanley Kubrick’s original and 2010: The Year We Make Contact) it appears their lack of a long and satisfying Hollywood career wasn’t for the lack of trying. Each of David’s three A5-size comics features 25 full-page movie poster-like illustrations of the Monolith in key leading roles from some of the most successful and memorable films in cinematic history. Naturally I’ll start with my favourite movie of all time.

While I half expected the Monolith to be in place of the shark, with perhaps a corner poking out of the water, the point here is that they’ve auditioned for lead human roles in all of these films, in this case the character of Quint from Jaws who was just perfectly played by Robert Shaw. Another Steven Spielberg movie favourite of mine is also a highlight from this first issue, as is a certain slice of 80s cinema magic starring the hugely missed Prince.

As you can see there are no captions or movie titles on any of these and part of the fun is the surprise when you see an image and realise it’s one of your favourite films. There were a couple here and there throughout the three issues that took me a few seconds to work out which film they were simply because I wasn’t that familiar with the original promotional image, but needless to say you should know them all, or at least the vast majority.

The middle issue starts off strong with a Free Willy piece, the best page in the whole issue for me. I just found it so funny to see this great lumbering rectangle replace the natural, elegant imagery of an orca. (That’ll be one hell of a belly flop.) So maybe he could’ve been Jaws’ shark after all. The Monolith’s impression of a Dalek somehow captures the cheap and thrown-together feel of those 60s serials, and for me David’s take on The Exorcist poster is infinitely better than the movie was.

At the rear of each issue are the answers to which movies have been pastiched and the Monolith explains why he didn’t get each and every part. For a movie prop they’ve certainly been subjected to an awful lot of allergies in their professional career. Thankfully that didn’t stop them from enjoying a full and fulfilling life if #3 is anything to go by. After a handful of new movie posters the rest of the final issue is made up of photos from the Monolith’s personal albums, beginning with that fateful audition day.

As well as having the obligatory James Bond movie poster this issue has images of all the key moments from an average person’s life. Such events as their first bike, first school play, Hallowe’ens and Christmases and even graduation are all given a new, and very funny, makeover thanks to David’s imagination.

This is just a small selection of the 75 illustrations David has completed for Monolith. Everything from Alien to Singing in the Rain, from Citizen Kane to Dirty Dancing is included. But you don’t have to take my word for how enjoyable this mini-series is, also included is a page of praise from some of those given an early look at the comics including a couple of notable OiNK alumni, namely co-creator Tony Husband and cartoonist Davey Jones.

Comedian Rob Deering gets the best quote, though: “Thanks – I’ll have a look and get back to you.”

This irreverence kind of sums up David’s work better than anything. If you were a fan of his OiNK contributions then I can’t recommend these highly enough. At £5 per issue you can get yours from Dead Universe Comics in Aylesbury by contacting them on 07852 836307.

Go on, treat yourself, or since the festive season is just around the corner throw a Christmas hint at a loved one!

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DEATH’S HEAD #1: BACK TO THE FUTURE

This is an exciting one! I’ve only ever read this first issue of Death’s Head. As a kid I originally became acquainted with his time in Marvel UK’s Transformers a year later through reprints in the comic and my friend giving me his back issue collection. However, I’d seen some of the funny comic strip adverts in the likes of The Real Ghostbusters and my Transformers-loving friends raved about him, so I had to try it out. I loved him.

There was a problem though. I was only allowed a few comics on order at any one time and so there was no room for Death’s Head in my reservation list as far as my parents were concerned. I didn’t want to stop any of the others I had on order so instead I bought #1 with my own pocket money and thought I would do so every month. However, a month is a long time at that age, so when #2 came along I’d forgotten all about it and instead that week bought some other random comic with my pennies.

He did pop up in The Marvel Bumper Comic upon occasion but apart from that this was all I ever read beyond Transformers. I rediscovered this issue in my collection about a year later and was really disappointed to learn it was no longer being published and that I’d missed out. Thankfully I have a much better attention span these days so it’s time to correct my oversight. Even this opening spread of pages two and three brings back the memories of reading this on a day off sick from school and all the thrills and laughs it contained. Let’s see if they’re still there today.

One little niggle straight out the gate though. Those tours, often hyped up in the pages of Marvel’s comics, always irritated me as a kid because they never came to Northern Ireland. We were always ignored back then despite us buying their comics. But we’ll move on from that and this issue is made up of three flashbacks told from the perspective of the Freelance Peace-Keeping Agent, which split up scenes of his reconstruction after being almost destroyed by Dragon’s Claws in #5 of their comic (from last month, no longer on sale despite what Head Lines says).

Some interesting bits of information come from his inner thoughts throughout, such as him having an original programmer. This may be obvious to some, but seeing as how he originally came from the story universe of the Transformers I’d always assumed he didn’t have one and was instead a sentient being much along the same lines as the Cybertronians. Sentient he is, obviously, but did he have a human programmer? I think that might be what’s hinted at here, but he killed them anyway so that’s all we’re getting for now.

Why? Well it would appear he was created as a rich man’s plaything, but knew he was destined for more. However, beyond that things are kept a mystery which I enjoy. These flashbacks all see him in his original body and given the timeline of events he must still be in his original gigantic form. After battling Unicron on the Planet of Junk he was zapped through time where he literally bumped into The Doctor who shrank him to human size before being zapped through time again and meeting Dragon’s Claws. These stories are then set sometime before his final story with the Robots in Disguise.

So a Game team called The Chain Gang discovered his remains and resurrected him in order to carry out a contract on someone. The member of their team tasked with this is called Spratt, the same Spratt we’d see in adverts for the comic across other Marvel titles. His own background is also a mystery, all we know is he’s a scavenger and thief and was able to track down the parts needed to repair Death’s Head’s body, make improvements and kit him out with a new set of clothes. Thankfully, his humour was still in good knick.

I particularly like the moment in one of his flashbacks where he disguises himself as a blonde-haired woman in a gangster’s local hairdressing salon and, among his recollections of all the chaos and violence, he laments the fact he had to give the wig back. Setting him up as a new lead comics character for both old and new readers alike, his sense of humour was always going to be key and thankfully this issue has it in spades.

His three stories all address different rules: always honour a contract but never trust a client, make no concessions for age, size or gender and never kill for free but it pays to advertise. All three of these are played out as mini-stories and work perfectly, especially the last one which sees him do something for free, but only because he’s about to go broke and the result of his advertising is a long list of clients eager to hire him after a display of prowess.

His office is the same we’ve seen before on the blog in the High Noon Tex strip advert and plays up to the old fashioned detective/ganster movies writer Simon Furman must’ve been such a fan of. He used these as an influence in part of the Matrix Quest epic in Transformers (on the planet Pz-zazz, although set way back in 1990) and the setting perfectly suits Death’s Head and his peace-keeping business, surrounded as he is by a world that is anything but peaceful but which he ignores unless paid.

I also love how the facade slips now and again, even within his own inner thoughts as he calls himself a bounty hunter before correcting his narration. For the uninitiated, he was very much a bounty hunter but hated the term and so called himself a ‘Freelance Peace-Keeping Agent’, and woe betide anyone who used the wrong description!

One thing that took me by surprise because I’d completely forgotten in the years since was the fact Geoff Senior, despite being co-creator of the character, wasn’t the regular artist on the series. Instead our penciller is Bryan Hitch (The Batman’s Grave, Hell’s Angel, The Transformers including Death’s Head final appearance) with inker Mark Farmer (Slaine, Excalibur, Doctor Who). Colouring the proceedings is Nick Abadzis (Rogue Trooper artist, Vector 13 writer, The Amazing Mr Pleebu creator), lettering is by Annie Halfacree (Knight Rider, 2000AD, Lion) and Richard Starkings is editing as always (Elephantmen, The Real Ghostbusters, Dragon’s Claws).

I’ll admit it took a while for me to get used to the new art style, so sure was I that Geoff would be the artist; the lack of jaggy edges and exaggerated facial expressions is disappointing initially, even though Bryan’s earlier work I’d seen in Transformers was more like that. Only initially though. The first chance the comic has of giving Death’s Head a different facial expression than the one people may assume is his only one (on the cover) I was sold! This happens on only the third page of the strip when he shushes someone he’s knocked unconscious, so I was sold pretty quickly.

His trademark speech patterns return too of course, yes? His ability to talk reasonably and calmly no matter what’s going on around him, almost like he’s enjoying the fact he can remain detached, remains too. I genuinely inwardly giggled when, in the last of these mini-stories, he takes out a robot much larger than him and for a moment his confidence waivers. Just for a moment.

The issue ends back in the world of Dragon’s Claws and Greater Britain as he finally begins to move his apparently non-functioning frame and punches out the member of The Chain Gang who had berated him. Shocked, Spratt asks him why he didn’t move before if he was able to, instead of leading them to believe something had gone wrong with his reconstruction. Death’s Head simply tells him he needed to order his thoughts, which is why we’ve been treated to these flashbacks.

Reliving these key moments from his (distant) past and running over his rules in his head were the perfect way to introduce him. Including the interludes we’ve been treated to four completely different scenarios, meaning the comic can formally begin his adventures quickly with a fully-fledged character in #2 rather than slowly introducing elements as the early issues proceed. It’s a good balance for a first issue, one which would appeal to new readers and those who already knew him. Of course, there’s more to him and the ongoing series, but this is a strong start.

Apart from catching glimpses of his new body (and clothing) in the interludes, the remainder of the issue sees him as we all knew him before now. As such, when the big reveal is made on the last page of the strip my initial reaction is that I much prefer the original look. I’ve a feeling it’ll grow on me though, because this is all about the character himself and he’s very much the same mechanoid he always was, I’m very happy to report.

I mentioned above the disappointment I felt when I found this issue amongst my pile of random comics in 1989, after its unfortunate cancellation with #10. I can remember that feeling like it was yesterday, so knowing I can finally read what I’ve been wanting to read for 35 years is bloody exciting! There’s no Next Issue promo but I’ve seen the cover (and nothing else) of the next edition on my shelf and I can’t wait for Sunday 3rd December 2023 when Death’s Head #2 sees him crossing back over into the world of Dragon’s Claws! Join me then, eh?

DRAGON’S CLAWS FiVE < > iSSUE TWO

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DRAGON’S CLAWS #6: FAMiLY TiED

After the crossover story to help launch a brand new Marvel UK comic last month how can writer Simon Furman and his team of artist Geoff Senior, colourist Steve White and editor Richard Starkings hope to top that this month? What event could possibly follow what was surely an ‘event’ comic? Judging by the cover it appears to be the death of Tanya Dragon, that’s what!

Seen through a silhouette of Dragon’s head it’s a shocking front page for regular readers, with spurned ex-Game player and Dragon’s rival Deller holding her lifeless body, having killed her himself as per Stenson’s instructions last issue. But surely this is a huge spoiler? All of the build up and tension will be ruined somewhat by having what appears to be the resolution right there before we read a single page. As it turns out, not so much. However, that leads to another issue with this, erm, issue altogether. I’ll explain as we go.

The story begins showing Kurran as head of Shrine, a group who worship an ancient god with 82nd century technology. Once an almighty Game team before his brother was killed by Dragon in #1, now they’re out for revenge. But Kurran knows it wasn’t Dragon’s fault, that Deller paid his brother’s team to kill Dragon, knowing they’d be outmatched. Elsewhere the Claws are on their way to track down the Canadian Vigilante mentioned in #4’s Fastfax and we get to see them in some rare lighter moments which is a nice change of pace.

Once in the land of Ryan Reynolds it appears we’re going to finally get some background into Mercy, who seemed to be the most intriguing member of the team from the very first issue. She picks up a lead with something she finds at the scene of a killing but keeps it to herself. Back in Greater Britain (Norwich to be precise) Tanya and her family are toiling at their farm and she’s as determined as ever to lure her love back into retirement to be with her and their adopted son, Michael

The story jumps about a lot over these first handful of pages and it appears there are a few different plots vying for position, then in a genuinely shocking moment we soon realise two of these are about to converge. Deller seethes about the job at hand outside Tanya’s home. He’s still going to go through with it though. His anger at how N.U.R.S.E. has sidelined him for Dragon lays the groundwork for the rest of this issue but unbeknownst to him the watcher is being watched.

Believing this to be Deller’s family home, Kurran assembles his team upon his position. With his brother dead, could this mean Shrine will also be aiming to take out who they mistakenly see as being Deller’s family? A little tension is back in the story. As a side note that woman in the previous issue’s promo is Clarity, a team member who fawns over Kurran and is by his side when they storm the house.

The next handful of pages are non-stop action and if it weren’t for that cover it’d be full of suspense. Deller simply asks Tanya if he can come in to discuss Dragon before pulling a gun on her, then just as he’s about to pull the trigger Saul the farmhand enters and saves her. Easily dispatched by Deller with several kicks to the head, another of his targets is more work than he bargained for.

While Michael may not be Dragon’s biological son (we find out here he’s Tanya’s and was adopted by Dragon when they married) he clearly has his fighting spirit. That is, until Deller flings him across the room and with a gun hovering over both him and his mum Tanya snaps! Michael asks why this man wants them dead and Tanya screams back that Deller is nothing but a “good little boy” doing what his superiors told him to do.

It’s a powerful moment. However, just as Deller realises the truth about himself and how far he has fallen, dropping his gun to the floor, the door explodes open. Shrine burst through, Kurran demanding vengeance upon his brother’s murderer. This confuses the hell out of Deller and catches him off guard but in an exciting moment he’s given a shot at fighting back from a surprising source.

It was at this moment I realised I was so caught up in this part of the story I hadn’t noticed that Dragon’s Claws themselves are the B-plot in their own comic. This isn’t a complaint. In fact, it cements what the comic has hinted at in previous issues, that if it had continued in the long term its story was going to encompass this whole world and its myriad of characters. It could’ve been both truly epic and deeply personal.

With a gun back in his hand Deller fights hard but a stray shot from Shrine hits Tanya and he suddenly finds himself worrying about the target he was sent to kill. He realises in order to save her he’s going to have to flee for now and jumps out of a window, injuring himself in the process. But unbeknownst to him Kurran believes Tanya, her father and Michael are Deller’s family, someone Kurran wants to hurt as much as possible.

As Tanya slips into unconsciousness she hears a member of the Game team announce Saul is dead and she realises she had loved him, that everything could’ve been fine if she’d reciprocated his feelings instead of trying to get Dragon back. This is the annoying bit though. Not the character beat, that’s a heartbreaking moment which adds to the drama, but the fact that the cover sells us a completely different outcome to this chapter.

I’m more thrilled by the development of Mercy’s story than the cliffhanger

With the way this has played out the exciting cover now feels like a cheap trick to lure potential readers into buying it, but none of it happens. Tanya is alive (I’m very happy with that by the way), Deller never killed her and Dragon was nowhere near the incident. This may not annoy anyone else but it’s a pet peeve of mine when modern comics do this. The overall story and in particular these several pages have made up for it though, this has been a great issue so far.

The story ends back with Mercy tracking down the Canadian Vigilante and the cliffhanger has the Claw plummeting to her apparent doom from a skyscraper. The vigilante is an apparent copycat, going after the same kind of elites Mercy killed before joining the team. Part of her wants to let her copycat get on with it, but she knows the ultimate outcome if someone doesn’t help her and stop her, like Dragon did for Mercy. I’m more thrilled by the development of Mercy’s story than the cliffhanger and I’m glad this looks like it’ll be the main plot next time.

The Reverend. P. Gunn humour strip has disappeared already and been replaced with a new fact-file series which naturally starts with the main character himself. It’s an interesting read that asks more questions and appears to set up lots of potential future plot lines. No knowledge of his parents, the mysterious tragedy that befell his sporting career and the Miami bloodbath that was the catalyst for withdrawing from The Game, all of these could be starting points for stories.

I did notice a familiar-sounding name there, one of their former teammates was named ‘Megaton’. A little nod at a certain other comic Simon was writing? Elsewhere in the issue the Fastfax on the editorial page also hints at things to come with a headline involving a famine in Moscow and news happening at a London Labour Camp! The future sounds oh-so 80s-dystopian. A quick flick to the back page would’ve been exciting for regular readers too.

Hopefully it’s just as exciting today for blog readers. I don’t just mean “today” in the general sense of the modern world, either. I actually mean today, the day this post is being published. That’s because #1 of Death’s Head’s own comic was also released on this date back in 1988, so later on today the first monthly review will also be up on the blog. Don’t forget to come back for that, yes?

With that #6 of Dragon’s Claws goes back upon the shelf and I catch a glimpse of the cover for #7 and a Dave Gibbons signature at the bottom, so that’s me already excited to take a closer look at the next issue, and that’s even before we catch up with Mercy inside. The next issue will be right here for you to check out on Sunday 3rd December 2023.

iSSUE FiVE < > iSSUE SEVEN

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