THE LOST WORLD JURASSiC PARK #1: LiP SERViCE

Well isn’t this a pleasant surprise? We thought we’d seen everything the UK comics scene had to offer for Jurassic Park fans back when Dark Horse International’s excellent comic came to an end with #16 in November 1994. While it was a suitably open-ended finish to the first official sequel it had actually been cancelled with several more chapters of the American comic to go. Not that we knew this.

Three years later in the summer of 1997 Steven Spielberg’s The Lost World Jurassic Park appeared in cinemas and I have very fond memories of going to see it, at one point jumping out of my skin so much (when one of the Velociraptors poked its head beneath a door, if you’ve seen it you’ll know the moment I’m referring to) that I made my friend beside me jump, which in turn made me jump again! Cue nervous laughter while our hearts came back down to a normal rate. I loved that film. I didn’t know there was a comic to match though, something I’m making up for now. Here is #1, edited by Down the TubesJohn Freeman, no less.

Despite this being from a completely different UK publisher (Titan Magazines) the US strip is once again from Topps Comics. Their continuation had come to an end and now their adaptation of this movie would contradict everything they’d previously created. Obviously this couldn’t be avoided, Michael Crichton’s second novel and the sequel movie were never going to follow what the comics had done. That ‘What Has Gone Before’ is lifted straight from those Dark Horse issues which is a nice touch.

However, the opening editorial seemingly makes some early errors straight out of the gate. Already established is how John Hammond spent many, many years with his dinosaurs before inviting Dr. Alan Grant and Dr. Ellie Satler to the island, it wasn’t something he threw together in a few years. More glaring for us with hindsight is the suggestion the dinosaurs were destroyed. We know they weren’t but only from later films and to be fair the sequel novel also said they were all destroyed, so that’s lifted from the book rather than the film.


“All along we have held significant product assets that we have attempted to hide, when we could have safely harvested them for enormous profit!”

Peter Ludlow

I should mention I haven’t read Michael Crichton’s second Jurassic Park book, in fact I was surprised to find out recently Dr. Ian Malcolm was the main character in it after he died at the end of the first book. (That’s properly explained, apparently.) Of course in the movie he didn’t die so we don’t need to worry about that here. The opening scene is from The Lost World movie but was actually based upon a story point from the first novel that didn’t make it into the original film. The differences between the second book and movie is something this issue will touch upon later. For now, let’s see how that story translates to comic form.

After the opening comes the first of two deleted scenes which were filmed but never made it into the final cut, although they can be viewed as extras on DVD, Blu Ray and digital. It involves the loathsome, slimy character of Peter Ludlow, nephew to John Hammond, perfectly portrayed by Arliss Howard in the movie. Cut by Spielberg because he felt it slowed the pace of the film, I initially thought it should’ve been included. While it’s particularly pertinent today when certain politicians seem more determined than ever to rape the natural world (as Ian Malcolm put it) for profit, now I agree it was right to cut it, although for different reasons.

It mentions the destruction of all the animals and the park after the first film and buying media and political silence, as well as paying out millions of dollars in wrongful death settlements to the families of the characters who perished. Just as a side note, for the first time John Arnold’s death is mentioned in comic form after he just disappeared in the first adaptation. As such, this scene’s inclusion means the editorial was actually correct for this version, but it’s good it was deleted from the movie so that the animals survived.

The other deleted scene involves Pete Postlethwaite’s animal hunter Roland Tempo. I’m still sad about this being cut from the film because it adds some more depth to his character. While a person who hunts animals for sport and money is always going to be loathsome, at the end of the film after he’s helped capture the Tyrannosaurus rex alive for InGen he’s mournful for what he’s done. Through his experience in the story he changes and realises the devastating consequences his actions have had.

A perfect balancing job of having a clear likeness without sacrificing what makes a good comic book character

This scene sees him standing up for the honour of a lady some American tourists are hassling and he does it in a rather funny way, playing on the fact he knows they’ll assume he’s a fragile old man. He has no interest in further game hunting until his friend and assistant Ajay tells him what it is InGen want him to hunt! Again cut for pace, when viewed the scenery and setting do feel a bit too similar to the scene setting up the character of Denis Nedry in the original, even though it plays out very differently.

This is about as in-depth as I’ll go into the story of The Lost World during these reviews, after all it’s the movie’s story so I don’t really need to. Just as I did with the first five issues of the original Jurassic Park I’ll be assuming you know it already and I’ll be concentrating on the adaptation itself. The next big difference I notice is one I’m not sure I can come to terms with. Maybe it’ll grow on me as I read the series, but it’s an addition I just feel isn’t needed. I mean, just look at Jeff Goldblum’s moustache!

Maybe Dr. Ian Malcolm has one in the novel. Apart from that I am taken with the likenesses here. A lot of times in comics based on TV shows or movies the characters either look nothing like the actors or the artists concentrate so much on making them look identical that they lose all ability to emote. Here penciller Jeff Butler (Godzilla, The Green Hornet and TSR’s Dungeons & Dragons games) and inker Armando Gil (who brought a scratchy realism to the previous sequel strip) do a perfect balancing job of having a clear likeness without sacrificing what makes a good comic book character.

For most of this opening chapter it feels very much like your typical comics adaptation, writer Don McGregor (James Bond 007, Black Panther, Killraven) taking the main beats of the script and moving between them with as little fuss as possible, cutting and trimming a lot as he goes. Funny moments are pretty much eliminated too which is a shame because the movie was full of them. A particularly memorable scene when Ian, Eddie Carr (Richard Schiff) and Nick Van Owen (Vince Vaughn) are calling out for Sarah Harding (Julianne Moore) when they land on Isla Sorna is conspicuous by its absence.

The scenes with Ian’s daughter Kelly (Vanessa Lee Chester) are there but again have been chopped down to their bare minimum which is a real shame as they felt really genuine on the screen. The chapter ends with the Stegosaurus scene although the grandeur of their entrance is lost when our characters are just miling about among them. Also the baby, key to what happened next, isn’t involved and it all feels rather rushed to get to some form of cliffhanger. But what is quite wonderful is the depiction of the Stegosauruses. It’s certainly more detailed than the previous adaptation and a lot more so than Armando’s sequel art.

Ken Lopez is our letterer for this story and returning story editor Renée Witterstaetter’s colours are a particular highlight, especially on these final pages in the jungle. In fact I’d say in the three short years between the comics there’s been a marked improvement across the board in terms of looks, even with a team made up of some very familiar names. Speaking of familiar names, that cover (taken from #3 of the American comic) is by original adaptation writer Walter Simonson and Richard Ory (Cloak and Dagger, Marvel Fanfare, Doctor Fate).

Regular blog readers will know I’m not usually a fan of movie adaptations but that the original Jurassic Park one had me thinking differently. At least for the first three chapters anyway, with their added information from an earlier script draft, passages from the book and interesting ways in which it shook up and changed key parts of the movie in order to make it work in a new medium. I enjoyed that. But the final two chapters became what I abhor about all other adaptations I’ve read.

Instead of being a considered reworking for the comic, the finale just jumped from one key scene to the next as quickly as it could to get to the end of the story, excising whole chunks of it in the process (including just suddenly forgetting about the only black character mid-story), eliminating anything that wasn’t basic plot, combined with what felt like rushed artwork to meet the deadline of the movie’s release. While the art is a big step up in my books, The Lost World Jurassic Park seems to be more along the lines of those final chapters, unfortunately. But it has time to improve and it’d be a shame if it didn’t, what with that lovely art.

This being a UK comic there are of course extras. The four middle pages are made up of a poster of one of the film’s best scenes, a profile of the more rugged (but still sans moustache) Ian and a page about the T-rex written by Steve White. There’s a lot of information here but for some reason it doesn’t mention their visual acuity, the whole “it can’t see us if we don’t move” thing which was so important in these first two movies. The page actually looks messy and unfinished, with what seems to be a placeholder rectangle, a clip art frame and an image sitting waiting to be edited together, with text over the top that’s difficult to read as a result . Strange.

Towards the back is Something Has Survived by Jim Swallow (who’d go on to write Marc Dane, Sundowners and Warhammer 40,000 novels), a text article which basically reiterates what we know already from the strip, although it does give an interesting nugget of information about the film’s ending. There’s also an advert for the graphic novel of the comic which is a bit weird to include when you want people to buy it in individual chapters instead (although the original comic did run a competition for its graphic novel after it had printed the whole story already) and the Next Issue page is rather basic with two different versions of “buy it or else”, the second of which just feels wrong!

The most exciting extra for me is actually an advertisement for a completely different magazine.

I loved Babylon 5 from the moment I decided to tune in to the first episode broadcast on Channel Four. I was completely hooked and I remember the magazine fondly, placing a regular order before the first issue appeared if memory serves me right, so I must’ve seen an advert for it somewhere else. I remember being particularly fond of show creator J. Michael Straczynski’s column and his brutal honesty when discussing working in the television industry and how hard it is to make a living as a writer. I’d no idea John Freeman edited it until just recently. I’m beginning to think he and Steve White (colourist and editor at Marvel UK and who did exceptional colouring work for Xenozoic Tales in the original Jurassic Park comic) are a bit like Lew Stringer in that there seem to be very few publications from my youth they weren’t involved in!

Unlike most comics at the time The Lost World Jurassic Park was fortnightly rather than monthly. With no further strips coming from the States there was never any intention of continuing it beyond the adaptation so, just like over there, it was a mini-series of four. The artwork has saved this opening chapter, will the writing catch up? You can find out in two weeks on Monday 24th July 2023.

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DRAGON’S CLAWS #2: COLOUR ME iMPRESSED

It’s been a long time coming but Dragon’s Claws’ sophomore issue is finally here. After spending the first couple of years on the blog covering fortnightly and weekly comics (the one exception being the short-lived Visionaries right at the beginning of the blog) it’s strange to find myself in a position where, at the time of writing this, both Dragon’s Claws and even the site’s namesake comic OiNK are monthly. I’ve gotten so used to what came before that the four-week wait between issues feels so long!

Could this have been an attributing factor to Marvel UK’s new range of US-sized comics not being the success they may have deserved to be? British comics were often more frequent, and if any did become monthly you always knew that meant they wouldn’t be lasting much longer. Things would change a lot in the 90s of course when most comics became monthly but sales figures also declined drastically across the board at that time. A month was a very long time to wait for us back then, especially when computer and videogames were now grabbing our attention.

If last month’s debut felt like a typical yet very enjoyable 80s action flick, this feels like it could actually be the second half of that movie. The threat of The Evil Dead teased in the premiere issue’s opening pages comes full force this time around. The opening pages once again see that Game team take on a trained group of fighters, this time at a weapon’s depository that was apparently built to withstand an entire army. Over the course of these first seven pages they decimate the defence and make off with the weapons.

What I particularly like here is just how very ‘English’ The Evil Dead are, especially their leader Slaughterhouse. Shouting “Orf with their heads” before two soldiers get brutally decapitated, tutting when others put up a fight, using drawn out proper grammar and such words as “splendid” while all around is death and destruction. Believe it or not, there’s even a funny moment used to lighten the dark opening when they win their battle and dead bodies are strewn everywhere.

There’s something of note right off the bat with this issue’s story. The government is referred to as that of ‘Greater Britain’. Now for any readers of an international flavour who may not be aware, ‘Great Britain’ as we know it today is made up of England, Scotland and Wales. I live in Northern Ireland and that’s part of ‘The United Kingdom (UK) of Great Britain and Northern Ireland’. Northern Ireland is separate from ‘Great Britain’, a mistake many make. The fact the Dragon’s Claws comic refers to the government of Britain rather than the UK makes me think we’ve scarpered and rejoined Ireland away from the dystopia of the land within which The Game is set. Thank goodness! But anyway, I digress.

The one surviving soldier is taken to N.U.R.S.E. where Dragon, his team and the already irritating Deller (he’s meant to be irritating) are assigned their first mission by Stenson to kill The Evil Dead, as if they were nothing more than an irritant rather than murderers. The order is given in such a blasé way it’s clear N.U.R.S.E. care not for those they’ve hired. They give the orders and the foot soldiers must obey. This results in Dragon losing his temper because as far as his was concerned his team were independents, going out into Britain to clear up the mess of the government’s Game on their own. But Stenson has them over a barrel, he knows their lives felt meaningless without The Game and they back down.


“Mercy – you let your father’s business go bankrupt while you chased vendettas”

Stenson

We find out a little more about the various members of Dragon’s Claws here after last issue concentrated almost solely on Dragon. The most interesting one for me is Mercy, the sole woman of the team. Since they withdrew from The Game she’s used all the money from her father’s business to chase after those lawbreakers who had enough money to stop any potential repercussions from occurring. In the current climate we find ourselves in I do hope we find out more about her time doing that, it’s quite topical after all. (There’s also something very ‘Knight Rider‘ about that, a show where the hero chased after “criminals who operate above the law”.)

Dragon takes off and over the next couple of pages we see him back at his farm, now a desolate, abandoned wreck after the battle with the Wildcats last time. It’s these little quieter moments that have made these first two issues for me. It would’ve been very easy to have action from cover to cover but in such a fantastical set up these scenes ground our characters, the result being we believe in them, and care for them and the outcome of the story more. His family haven’t returned and then Scavenger turns up to warn him Deller has pulled rank and taken the team out in search of The Evil Dead.

Dragons Claws were opponents worthy of his skills, now he sees them as mere government lackeys

Deller is desperate to be the hero, the leader responsible for bringing them in or killing them, obsessed with personal glory. Of course, we can immediately see where this kind of character will end up leading the team, and that’s into immediate danger. The team’s protestations and attempts to quell his blood lust and self-importance fall on deaf ears. Seeing the lion-like Feral feasting on a dead body out in the open Deller immediately gives chase into an enclosed area, the Claws trying to stop him but it’s too late. Of course it’s a trap.

Another little moment here is the area this is taking place in is referred to as ‘The ‘Pool’. Clearly meaning Liverpool, it’s an area Steel stays away from because it’s known as The Evil Dead’s home, somewhere they know like the backs of their hands and would obviously have the advantage. One-by-one this advantage see the Claws fall. Captured, Slaughterhouse is more disappointed than angry. Dragons Claws were opponents worthy of his skills, now he sees them as mere government lackeys.

As you can see Dragon appears at the last moment, saving Deller’s life. He’s no stranger to having an advantage himself and as the Grim Reaper-esque Kronos sneaks up behind him Feral notices Dragon has no scent. He’s a hologram and there’s a pressure pad just behind it, which Kronos steps on, instantly exploding. The other members of The Evil Dead are Hex, a circus showman with poisonous darts and hypnotising eyes and Death Nell, Slaughterhouse’s other half who appears to have had some kind of romantic history with Steel!

Anyway, the battle we’ve been building up to is rather short and sweet but no less entertaining and ultimately satisfying. On one page Slaughterhouse’s order to kill the Claws falls on deaf ears, or rather dead ears. Scavenger, a master of stealth if last issue’s cameo and the fact he was able to sneak up on Dragon on his farm are anything to go by, has quietly severed his team mates’ bindings (without even them knowing how), meaning Steel can surprise Nell in a moment that initially confused me. Initially, I questioned why he didn’t just hit her earlier? It hadn’t been clear from previous panels they’d had their hands tied behind their backs until Mercy’s explanation made me go back and check.

Dragon is sniping from scaffolding on top of a very tall building nearby and as Slaughterhouse lunges at him he’s apparently taken by surprise, getting scraped by huge nails and kicked in the head in the process. But like the hologram there’s a bit of clever misdirection here on Dragon’s part. Riling Slaughterhouse up until his anger takes over and he leaps through the air, Dragon doesn’t dodge out of the way or put up a fight, instead grabbing Slaughterhouse and letting his momentum push them both over the edge.

Special mention must be made of Steve White’s colouring. It’s glorious!

Then, as we turn to the final page we can see he’d actually tied his ankle to the building, stopping him as Slaughterhouse falls to his apparent doom.  Of course with a team made up of such characters as The Evil Dead, and with hints in the story that they may actually be dead already, there’s no sign of his body. As for Feral, it looks like Scavenger made a meal out of dealing with him! Their leader and his girlfriend may be the only ones to have survived now that Dragon’s Claws have been sanctioned to kill.

Written by Simon Furman and enthusiastically brought to the page by Geoff Senior, with editor Richard Starkings on lettering (under the pseudonym ‘Zed’), special mention must be made of Steve White‘s colouring. It’s glorious! His work on Transformers was always exemplary but this surpasses even that. His backgrounds are atmospheric, shading can be subtle in places like faces and in-your-face in others. It’s big, brash and bold in the very best possible way. (Check out his colour work for Xenozoic Tales in an issue of Jurassic Park too!) This is a collection of creative people that could give Dragon’s Claws a run for their money in the teamwork stakes.

Strangely one of the Marvel UK adverts in this issue is for the comic the reader was actually holding. Weird. There’s also a humour strip, a constant in most of the publisher’s action titles. The Reverend P. Gunn’s debut last issue wasn’t great but this one is funny and the art is great fun. Along with Richard and Steve, writer John Carnell and artist Andy Lanning were well known to me at the time from The Real Ghostbusters and this is a perfect outlet for their bizarre sense of humour that I loved so much in the licenced comic. Would further strips have been funny or more like last month’s? Who knows? This was also Gunn’s final appearance!

So yes, Dragon’s Claws has produced another dynamite issue. It feels very much like the second part of last issue’s introduction and I am perfectly fine with that. I want to find out so much more about these characters already and I know there’s the real potential here for that to happen while not skimping on the action, thanks to Simon’s writing. If I’d known about the comic at the time these first two issues would’ve had me hooked and placing a regular order at my newsagent. Today I’m hooked and you can look forward to regular coverage, the next bit of which will be the review for #3 on Sunday 13th August 2023.

iSSUE ONE < > iSSUE THREE

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UNCLE PiGG’S CRACKLiNG TALES: VOLUMES OF FUN

In the issue of OiNK on sale now (at the time of writing) back in 1988 a special competition was published in which pig pals could win a set of two new books called From the Pages of OiNK!: Uncle Pigg’s Crackling Tales, new entries in publisher Knockabout’s Jester range. These were novel-sized collections of strips from the first couple of dozen issues of our favourite comic. The competition in #64 also acted as the only advert they’d ever receive. They passed me by as a kid and I only found out about them again a handful of years ago.

I’ve read online from certain quarters that apparently they were of very low quality, that all the reprints were very badly reproduced and that they felt like cheap cash-ins, but nothing could be farther from the truth! So today, at the point in OiNK’s real time read through when they were first announced to the readers I’ve decided to take a closer look at both books, while showing you just how good they actually are.

Given the rough matt quality of paper used for novels these feel like OiNK has been given the Big Comic Book treatment. Novel-sized and with 100 pages each, volume one contains a whopping 53 strips and the second has even more, with 63 classic funnies. They both come with new introductions, the first from Uncle Pigg and both books finish with a little promotion to buy OiNK every week using the design from the OiNK 45 record (the comic was still weekly when these were put together but monthly by the time they were released).

Uncle Pigg’s introduction is full of his usual boasts and I like what the initials after his name really stand for. Rhyming off the achievements of the comic up to this stage makes it all the more saddening to know that at the time of their release we were only a handful of issues away from the end! Also, while he tells the reader to watch out for her, unfortunately Mary Lighthouse (and Uncle Pigg himself) is nowhere to be seen in strip form.

But it’s the person who wrote the introduction to the second book that’s a real surprise. It’s none other than Alan Moore himself (Watchmen, V for Vendetta, Batman: The Killing Joke). Yes, that Alan Moore has written his own personal introduction for this OiNK collection. While it’s great to find out such a legendary comics writer was a fan, initially I thought it was a shame he seemed to get some facts wrong and didn’t seem to have gotten the point about a character. Thankfully Lew Stringer has clarified the latter.

It did read like Alan had missed the point about Tom Thug somewhat in his comparison to Dennis the Menace, which would be completely wrong; Tom was just a bully and always the loser and butt of the jokes. “Alan Moore’s comment about Tom Thug is tonue in cheek of course,” Lew has says in his comment below this post. “He certainly gets what Tom’s about as he compares him to a fascist movement.”

Mad Magazine’s satire and the wish to make something relevant to kids of the 80s inspired OiNK

While some did liken OiNK to Viz after it was released, its three creators certainly did not take their lead from Viz, a myth that particularly irks me as it takes away from its (and their) originality. Viz had no influence on the team’s creation whatsoever. Mad Magazine’s satire and the wish to make something relevant to kids of the 80s inspired creators Patrick Gallagher, Tony Husband and Mark Rodgers. That last important point Alan correctly points out.

I asked Patrick about the books and Alan’s inclusion. “From what I remember, when we were working on the Crackling Tales books, we were also really busy dealing with the early stages of the TV side of things, which, initially, was to produce OiNK! for TV,” he told me. “I think we allowed [publishers] Knockabout to produce the Crackling Tales covers to our specifications but we provided everything else. I also think that Knockabout was the contact for Alan Moore.”

These are excellent additions to anyone’s OiNK collection

So what makes up both books? There’s a star strip in each, with 12 Burp strips by Jeremy Banx in the first volume and a ten-part Horace (Ugly Face) Watkins story by Tony Husband in the other. Things kick off with the very first Burp strip in fact and after reading his misadventures all the way through to the final weekly by now, these early editions feel so different. That’s not to say they’re any less funny than they were originally of course. Both characters are perfect ways to highlight OiNK’s uniqueness.

As you can see the strips are printed sideways which makes more sense when you think about how much smaller these pages are than the comic’s; if they’d been printed normally they’d be far too small to enjoy properly. With 100 pages the books aren’t thick enough for this to get in the way of the strips and their middle panels are still easily read, even spaced out a little more when the art allows. This makes for a decidedly different reading experience, which let’s face it suits the OiNK perfectly.

Alongside Burp and Horace you’ll find a selection of other regulars such as Tom Thug, Weedy Willy, Cowpat County, Zootown, Hugo the Hungry Hippo, even the likes of Lashy the Wonder Pig and a Butcher Watch are included. Also here are some others who never made it past the first year of the comic, like Maggie Pie, Pete’s Pup and Kid Gangster. There are also a selection of one-offs like Jeremy’s excellent Curse of the Mummy and Mrs Warsaw-Pact which I found so funny back in #13 and #10 respectively. Absolute classics!

As you can see from these photos of one-off Scruff of the Track and a Cowpat County the reproduction is superb even on this very different paper, all of the intricate details of Andy Roper’s and Davy Francis’ artwork still as crisp as they were on OiNK’s much larger glossy pages. It’s great to see things like Scruff here too, especially for readers who had come to OiNK much later and could use these books to catch up on some of what they missed. I expected these to be made up solely of the regulars still in the comic at the time of publication, so I’m glad to see I was wrong.

Below you can see the smaller strips look just as good with anything between two and four of them fitting in when spread across this format. Some of my favourites from the whole run are here too such as Henry the Wonder Dog by Davey Jones and Ian Knox’s Roger Rental He’s Completely Mental, who I’ve been really missing from the comic for a while now. The regulars also have a chance to share this space, their half-page entries sitting alongside their larger strips elsewhere, as you can see in two from Lew Stringer here.

When OiNK was printed on gloss paper (up to #35) greyscale colouring was something unique for us to enjoy, with other humour comics printed on newsprint of much lesser quality they were unable to produce the same result. Even when it changed to matt paper initially it was of a good enough stock for artists such as Lew to continue with this style (although it did stop when the comic went weekly for a while due to the paper). Pete and his Pimple above may not look quite as good as they did originally but I don’t think it looks bad at all for this paper.

So where did all those criticisms of the reproductions come from? There are some examples of strips losing detail in the transition to these books, although across the combined total of 116 only three strips suffer from this. One is below and unfortunately it’s a really rather good Burp strip. I’m not sure how this was okay for the publishers, maybe it just slipped through by accident, but to write off these books because of three such instances is just silly.

It’s great to see Willy here too in some of his earliest adventures back when he was guaranteed to pop up in every issue. His earliest pages were definitely among his strongest (not an adjective Willy was used to) and it’s been great to see him back on form these past few months in the read through ever since the second Holiday Special. Reading those and his starring role in these books, it’s clear he was a good choice to make the transfer to Buster later in the year.

Some other pages I was very happy to see reprinted were an early Tom Paterson contribution when it was still a possibility he could’ve been a regular cartoonist for Uncle Pigg, there are a few Christmassy strips which made me very happy indeed including a classic entry from The Sekret Diary ov Hadrian Vile, it was great to see Pete’s Pup again from the late Jim Needle, a character who really should’ve stayed around, and the first appearance of Tom’s Toe poking fun at conventional comics still grabs your attention thanks to his cartoonist being none other than John Geering!

These books appear on eBay quite regularly for a few quid each and for anyone who wants to relive some of their favourite childhood comics but doesn’t know which issues to choose from, or who likes the fact they can do so while storing them easily on a book shelf, these are a must. Unfortunately, there would be no more volumes in the series. “I don’t think we had any concrete plans to produce any more Crackling Tales books,” Patrick says. “That would have been dependent on how the first couple sold. But by the time that information might have come through, OiNK was probably history!”

Sadly that was most likely the case. I doubt these got much of a promotional push by Fleetway by this late stage in OiNK’s lifetime, especially seeing as how it had basically been rebooted as a monthly ‘magazine’ for teenagers by now. As it stands though, these are excellent additions to anyone’s OiNK collection, or even for your book collection as a great round up of OiNK’s crackling sense of humour.

iSSUE 64 < > iSSUE 65

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