OiNK! #64: WAKA-WAKA-WiT

The second of our monthly OiNKs brings a surprise cover star in the shape of Police Vet, a character who had appeared before in The OiNK! Book 1988 in a funny take on 70s police dramas, with a pre-Ace Ventura slant of an officer who only investigates missing pets etc. While it’s easy for us to look back on the 80s and have a well meaning giggle, here we have the 80s and its excesses taking the hand out of the decade that preceded them. So it’s a retro look at a different retro time and I think it’s great fun.

On the inside cover is the most blatant example of how OiNK had been rebooted for an older teen audience. Mark Rodgers’ script for the latest Rotten Rhymes completely baffled me at the time. I was only ten-years-old and firmly inside the original target bracket for the comic. Reading this now, as funny as it is it would suit another publication more, inside OiNK it just feels out of place. I know that’s the way the comic was heading but it’s jarring after 63 issues of hilarious children’s comics. They had been suitable for all but now this was aimed way over the heads of the loyal fans who’d been pig pals since the start, for the first time excluding a part of the audience.

It reads like a cross between Austin Powers and Ace Ventura which is quite the feat when neither existed yet, with a liberal sprinkling of Starsky and Hutch thrown in for good measure

The rest off the issue is more like the OiNK we knew and loved. The main event is the six-page Police Vet story written by Mark and drawn by cover artist Eric ‘Wilkie’ Wilkinson. Beginning with its own version of a Shaft-like theme tune we soon shift to some pretty awful (read: funny) puns as our hero gets his assignment. This reads like a complete strip and not a serial originally meant for several weeklies pasted together. The monthlies will have a mixture of these kinds of larger strips (edited serials and tailor-made). This could also have been made for a future special or annual and brought forward for the new format. As such it changes the pacing of this particular story and is all the better for it.

It reads like a cross between Austin Powers and the aforementioned Jim Carrey movies which is quite the feat when neither existed yet, with a liberal sprinkling of Starsky and Hutch thrown in for good measure, particularly in Police Vet’s nonchalance of being in an exciting car chase. The best bit for me is how he deduces Foxy isn’t a real woman because she was too much of a bad stereotype, only for the culprit to be the most stereotypical French person imaginable. Brilliance.

We even have an example of the 70s laughing at the fashion of the 80s! It’s a shame we never got to see the character return, as after this he’d hang up his platforms for good. Maybe it was for the best before the joke wore thin. To perk me up from knowing that was the end of Police Vet is Misplaced in Space on the very next page with a very surprising special guest artist, following the likes of Dave Gibbons in #49 and Kevin O’Neill in the first special and book. Pencilling Davy Francis’ script here is none other than John McCrea (Hitman, The Boys: Herogasm, 2000AD).

Another local (to me) talent like Davy and OiNK’s Ian Knox, John was born in Belfast and good pals with Davy, who approached him about contributing to the comic. Renowned for his 2000AD strips in particular his body of work is quite staggering and in 1988 he added a page of OiNK to that list. Written and then inked by Davy, John brings a unique look to the strip. Especially unique because he didn’t normally do humour comics work. What a treat to see these two completely different talents combine their styles inside my favourite comic. OiNK really was one of a kind.

I have a vague recollection of news bulletins in the 80s being filled with something every night that seemed to unite mainland Britain in anger, and which Spitting Image took great delight in poking fun at. It didn’t affect the populace of Northern Ireland but that didn’t stop me from knowing just enough to enjoy this next piece written by Howard Osborn. I am of course talking about the Poll Tax. OiNK taking its role as a children’s comic very seriously for a moment here to educate us on the latest piece of legislation.

As I mentioned in the preview for this issue there’s a page in here that would end up being read out in the House of Commons. No piggy prizes for guessing correctly this was it. OiNK would actually tell its readers about this in a future issue so we’ll check back in on what happened when we get there. I wonder what Howard thought of that! It feels very current too, especially the digs it takes with points five, six, seven and the final sentence. Unfortunately some things just don’t change, eh?

A couple of quick Lew Stringer highlights next. A quite monumental moment was approaching for Tom Thug, something that had never happened before in children’s funny comics. Reminding me somewhat of how The Sekret Diary ov Hadrian Vile saw his mum go through an actual pregnancy before his new baby sister appeared in the story, Tom would actually leave school and go out into the adult world. But he still has to finish his final year of course. Then in Pete and his Pimple, with the Zitbusters from #41 back a lucky reader got to see themselves as the person who saves the day! Sort of. Well, basically how Lew imagined they might look anyway.

This issue leans more towards the text-heavy pages than normal and there are more examples of the partnership that seems to have blossomed between young writer Charlie Brooker and the unique art of Steve Gibson on these pages, specifically Doctor Jonathan Swiller’s Home Health Check-Up. The character is a parody of Dr Jonathan Miller, a physician who also happened to be a director, author and actor, and was well known in the 1980s.

The following self-diagnosis test asks the readers to answer honestly so they can get a free and easy assessment of their overall health. With only eight questions in total, to get the thorough diagnosis we’re expecting surely these questions will really probe deep, right? Not quite, no. Starting with the insanely easy and making its way to the ludicrous in no time at all, this is genuinely very funny and, even though I never knew the person this was based on, I remember finding it just as funny as a child. Sometimes the silliest ideas just work.

Charlie’s work as both cartoonist and writer in OiNK is a highlight of the whole run for me. He contributed a lot for still being at school, appearing on no less than five pages out of the 42 pages of new content here (#6’s Watery Down and two of the OiNK Superstar Posters are reprinted). Speaking previously with co-editors Patrick Gallagher and Tony Husband on separate occasions both praised Charlie’s work, remembering how the amount of his contributions kept rising, so impressed were they with what he was producing.

Before I show you a handful of the issue’s great mini-strips we’re off to the sunny climes of the Bahamas once more after we visited there in #61 for the GBH Desert Island Survival Kit. Clearly co-editor Mark Rodgers, his partner Helen Jones and writer Graham Exton felt the gorgeous setting and opportunities it provided were ripe for more than one OiNK moment. This issue we find ourselves on a golden beach (albeit in black and white) as bored Robina finally finds what’s been missing in her life in Castaway, a “Heart-Wrenching Photo-Story”.

I think this is all the funnier knowing now that’s real-life partners Helen and Mark. Playing on the expectations of those typical love photo-stories found in women’s weekly magazines (which have been a target since the very beginning of OiNK) I love how Helen’s acting is deemed to need a large arrow telling the reader what she’s portraying, plus her goofy look in the panel below. This must’ve been so much fun to produce.

The characters of When Dinosaurs Ruled the Earth sign off with one of their best entries

While the issue has its fair share of text-heavy pages and the like it’s also got a particularly good selection of mini-strips sprinkled throughout. Below are the best of the crop. A recent addition to the regular OiNK team that’s becoming just as prolific as Charlie is Kev F Sutherland whose Rotten Rhymes version of Polly Put the Kettle On is classic OiNK. Marc Riley’s Harry the Head is still in mini-strip form from the weeklies and appears to be staying that way with this acknowledgement of the new look.

Davy FrancisDoctor Mad-Starkraving (a spin-off from Davy’s Greedy Gorb) tells a great gag that in hindsight is actually the most obvious time travel joke! It’s just that no one had thought it up yet. An instant classic gag from Davy then. Finally, Marc’s zany characters in When Dinosaurs Ruled the Earth make their final appearance in a new strip (they’d return next issue but as a reprint before disappearing) and they sign off with one of their best entries.

There’s one more page I’ll show in a special post next week. It’s a competition to win a couple of books of particular interest to pig pals and I’ve been able to procure them in time to have a closer look at, so watch out for that post.

While OiNK would take another issue or two to truly settle into its new guise this issue has still been a belter. As more and more gets created with the new look in mind we’d see bigger and better strips from all of our favourites and some truly memorable moments that are among the very best OiNK produced. The Next Issue promo in this issue elicited real excitement too when it signalled the return of The Street-Hogs at last in ‘Malice in Underland!’ You’ll see that promo in the preview post on Thursday 13th July 2023, swiftly followed by the review of #65 itself on Sunday 16th

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COMiNG UP: OiNK! #64

This Sunday on the blog OiNK returns at last after what feels like a small lifetime since the last issue. As a child it did take some time getting used to only having one issue every four or five weeks but when the big, fat comics arrived they made the wait worth it. Another 48 pages of prime pork awaits, but what does it contain?

The Next issue promo would have you believe there’d be a starring role for David Haldane‘s Torture Twins, but in actual fact this was just a funny promotional piece (the twins would have their usual half-page strip). What we do get is the return of Police Vet who was first seen in The OiNK! Book 1988 and a couple of memorable OiNK additions in the shape of a John McCrea pencilled strip and a page that would go on to be read out in the House of Commons! Check back anytime from Sunday 18th June 2023 to see that one.

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DRAGON’S CLAWS #1: SiNK YOUR TEETH iN

The start of a new real time read through is always an event on the blog, this one particularly so because I’ve never read a single issue of Dragon’s Claws before. So why is it here when all previous read throughs have been based on comics I collected (or tried to) as a kid? I may not have started buying Marvel UK’s Transformers in time to see the Dragon’s Claws hype, but I was aware of its final few issues and was always intrigued by these smaller, US-style comics by the publisher.

However, with a maximum on the number of comics I could reserve, and only 50p pocket money for any more beyond that, I only ever bought the first issue of Death’s Head out of the whole range. Despite wanting to read them that pocket money got spent on more familiar comics every time. I feel like I missed out, so this is the start of me catching up on what appeared at the time to be excellent comics. It’s off to a good start with that Geoff Senior cover.

The Dragon’s Domain editorial page introduces us to the concept. (To be honest, I’m surprised the human race lasted another 6000 years!) So in the year 8162 Earth is dying. The governments of the world could work to do something to help people but instead they just distract the populace (surprise, surprise). This distraction is The Game. A violent event in which teams basically kill each other while it’s all broadcast live, The Game kept the civilians in line with something to enjoy as the world crumbled around them and off the government’s back.

Created by writer Simon Furman and artist Geoff Senior, legends with the Robots in Disguise, their new creation starts off hard

When it descended into chaos it was cancelled and sure enough the public, with no outlet for their fears and anger, turned to rioting and civil unrest. The Fastfax (with a date that was meant to coincide with #1’s launch before it was delayed) gives us an update on the state of the country and it’s a shock to see how many civilians died during a sanctioned game. How many innocent casualties did The Game have? I’m guessing the government nor the viewing public actually cared, this is meant to be an 80s dystopian future after all.

Richard Starkings was the editor of Dragon’s Claws. He was also the launch editor of a comic I was collecting at the time, namely The Real Ghostbusters. Also going by the name ‘Zed’ when lettering there were very few Marvel UK comics I bought as a kid that he didn’t have a hand in. Also listed is designer John Tomlinson, writer for Rogue Trooper: Remembrance Day in #2000 of 2000AD, Armoured Gideon and one of those other oft-advertised-in-Transformers US-size comics, Knights of Pendragon. Dragon’s Claws itself was created by writer Simon Furman and artist Geoff Senior, legends with the Robots in Disguise and their new creation starts off hard.

“Earth 8162. Not a nice place to live… But a good place… to die!” Thus starts a three-page teaser as a military group are pinned down and under fire. Obviously highly trained, they’re no match for the five individuals hunting them. We see glimpses of large guns, huge claws and even bigger hair as the team are all picked off one-by-one, like a scene from Aliens. This is the Evil Dead mentioned in the Fastfax, the group who appear to be the main cause for The Game’s cancellation.

Their visual identity is kept secret for now but it’s confirmed it’s them when we pay a brief visit to the headquarters of the National Union of Retired Sports Experts (N.U.R.S.E). Officially created to help former game players into post-career employment, it reeks of a shady government department with an ulterior motive. They hire former player Deller to track down and reactivate the Dragon’s Claws team to stop the Evil Dead. He isn’t happy. He wanted that job for himself.

This is when we meet Dragon. The top team of The Game have all gone their separate ways and their leader has been living a happy life on his farm with his wife Tanya and their son Michael. A very happy life actually. What with real fruit and vegetables being so rare they’ve got quite the happy life together growing their produce and selling it at the ginormous Marketplace. Michael is seven-years-old, which gives you some indication of how long after The Game this is for them.

But as we’re introduced to Dragon it’s clear something is very wrong. He’s not sleeping, he’s tense, stressed, quick to lose his temper and he’s become obsessed with viewing old recordings of The Game in which the Claws were undefeatable. He doesn’t know why he’s doing this (as he subtly hints at above) and no answer is given yet, so already we’ve got an interesting character plot point to build upon. Not knowing Michael has sneaked out of bed and is watching from behind, Dragon replays the team’s final victorious game.

This is the only time we see any of his teammates Mercy, Steel, Digit and Scavenger in the issue despite their appearance on the cover. As such, I think the strip advert for the comic actually did a better job of introducing them (and included their dog). What this does very successfully is show how well they worked together as a team. With Dragon seemingly making an unwise solo run for the finish all the other teams ganged up to kill him. Not that any of them could’ve won the trophy with The Evil Dead in such a close second place, they just wanted to stop the Claws from winning yet again.

But it was all part of the plan and as each team member makes an appearance the tide of battle turns, just as they planned. But Tanya isn’t happy. Angry that Michael is being exposed to such violence and frustrated at Dragon’s recent behaviour a huge argument is interrupted by the arrival of Deller, who calls Dragon “old man”, emphasising again the passage of time since the action we’ve just seen. He’s already visited the others to recruit them and every one of them has said they’ll only join if Dragon does. But Dragon turns Deller away, explaining that when he retired he meant it, and returns to his family.

It’s clear you’d need to be of a certain mindset to want to take part in The Game

We started the story with an action teaser to show the dire situation and set up the hero’s replacement who doesn’t want the hero back, but has no choice but to work with him. We saw the hero now a shadow of his former self, surely unable to be that hero again and he turns down the opportunity. So far, so typical of many classic action movies. What would happen next in those films is the former hero would find himself in a situation where he has no choice but to fight, which he discovers he’s missed, leading him to change his mind and return to being the hero once more, albeit reluctantly. Well, it just so happens the next day at the Marketplace things don’t go too well, coincidentally enough.

The Wildcats are also a former Game team who’d let the power go to their heads. Terrorising the market one of them tries to steal from the wrong stall. Easily beating him up and scaring the rest of them off for now, Dragon is chastised by Tanya for resorting to violence so easily and they pack up and leave, along with Michael and their farm hand Saul. But on the way home the Wildcats catch up and try several times to kill them. Trying to save his family Dragon drives too fast, losing control and crashing into their home.

Tanya is convinced this is all part of some wider plot to lure Dragon back to The Game. She just wants them all to flee together and find somewhere peaceful to live. But Dragon can’t. He struggles with the decision but ultimately feels he can’t back down, he has to fight back, so he orders Saul to take his family and run. One by one he picks off the Wildcats until one of them panics and turns the huge turret on the whole home, including one of their own in a darkly funny moment here.

It’s clear there’s some psychological issue at play with Dragon. His teammates all seem like very unique individuals to say the least, and the other teams we’ve seen so far are way out there. Given what The Game is, it’s clear you’d need to be of a certain mindset to want to take part. Dragon had been genuinely happy for a long time, so maybe something triggered this mental issue he’s been suffering recently, or maybe it was just inevitable. I hope we get to see plenty of character development in future issues to explore this and the reasons he (and the rest of his team) think like this.

I’m not doubting Simon’s ability to develop character, after all he took small plastic robots and turned them into incredible three-dimensional individuals for years. But with hindsight we know Dragon’s Claws only lasted for ten issues, so it’s whether or not Simon had the time to delve into his characters. This initial chapter certainly sets things up in a way that shows there’s plenty of scope for such development, not just with the people he’s created but with the wider world including the suspicious N.U.R.S.E. It’ll be interesting to see how the next nine months play out.

That “Nuff Said” phrase was really overused by Marvel UK at the time! Anyway, the beats of the story may not be that original but the fact it feels like a bit of a clichéd 80s action flick just makes me love it more, and remember this is only chapter one. I can’t wait to see how Simon develops this initial idea. Geoff’s art is sublime throughout too. (Even if a story is rubbish I think Geoff would have the ability to make it enjoyable.) His clean lines, hard edges and ability to not only produce highly animated action scenes on the static page, but also emotive characters so effectively adds the kind of depth those 80s movies could only have dreamed of.

Alongside Steve White’s colours this was a winning team on Transformers and so far that’s translating perfectly to this original property. No wonder it was so hyped in the pages of Transformers (even if they didn’t mention the creative team to begin with), this was right up the readers’ alley. There are enough little details to establish a complete world too, such as a ‘Game Tax’ where every citizen must pay towards the games whether they want to or not (and you thought the Licence Fee was bad?). I’m left with the overriding feeling of a solid foundation that’s ready to explore some really interesting possibilities.

I have every faith that what lies ahead will just get better and better

The strip takes up 22 pages of this 28-page comic, the remainder including a humour strip called Reverend P. Gunn and a few adverts for other Marvel UK publications. First up is Speakeasy, the ‘Comics Newspaper’. I actually have #76 of this because it contains an article about OiNK. I like how it’s sold at the same size as a regular comic or magazine only to fold out to actual newspaper size. Anyway, that’ll be added to the blog at some point so watch out for it.

The first issue of the new Action Force Monthly (another of the US-size comics launched) doesn’t exactly have the most inspiring cover for new readers. For fans like me who had been following along with the back up strip in Transformers, before it was unceremoniously yanked mid-story, it’s great to see certain characters together again. But for potential new readers it doesn’t exactly get across the action-packed storylines, does it? Action Force Monthly would last for 16 issues and get repackaged for the states as G.I. Joe The European Missions.

Much better is the advert for the publisher’s ongoing top-seller and a real favourite of mine, Transformers. I mentioned in the introductory post for Dragon’s Claws how Richard Starkings had requested one-page stories from a range of their comics, each in the style of the strips they’d normally create as a way of promoting what they contained. I’ve already shown you the ones produced for both Dragon’s Claws and Death’s Head and this next one takes pride of place on the back page of this issue.

Written by Simon with art by Lee Sullivan, letters by Glib (Action Force, Doctor Who, Digitek) and colours by Steve I think this perfectly sums up where the comic was at this point, with the hype machine really making its mark in that final panel. Very exciting times! Speaking of summing up its time I did so for #1 of Dragon’s Claws which has had a very strong start.

Ten issues doesn’t feel like enough time to fully explore the amount of possibilities this one issue has shown us, but I have every faith that what lies ahead will at the very least just get better and better. From the feedback and site views already received I can tell this is one read through many others are looking forward to as well. You (and I) can look forward to the review of #2 on Sunday 9th July 2023.

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DRAGON’S CLAWS: iN REAL TiME

The year of 1988 was a big one for new releases from Marvel UK. One such comic was The Real Ghostbusters which I began collecting as soon as it launched that March, however most of its advertising space was taken up with the new franchise’s own merchandise. Marvel UK news and promotions were for the most part kept within the pages of their truly epic top-selling Transformers comic, which I only began collecting in November 1988, so I missed this little announcement on its 7th May editorial page.

Dragon’s ‘Teeth’? We’ll get to that. So, all was set for the UK arm of Marvel to release its first original smaller format monthly. Regular readers of the blog will know I’ve already begun the Death’s Head read through with an introductory post and his guest appearance in Doctor Who Magazine. His own US-format comic would appear in November 1988, but up first came Simon Furman and Geoff Senior’s other original creation, although Transformers doesn’t mention they’re the pair behind it yet.

For it being set so far into the future Dragon’s Claws certainly has an air of familiarity about it

Marvel UK was having great success with licenced titles, in particular the likes of the two mentioned which mixed original strips with American reprints (the latter would come eventually in the case of The Real Ghostbusters). But the company wanted to expand. They’d had a success with Captain Britain and now the focus was on producing mature titles very much in the tradition of their parent company. Dragon’s Claws was to be the first of these, comics that Marvel UK could export back to the States. Even Action Force got a revamp the same month as a physically smaller monthly comic and was sold in the US as ‘G.I. Joe The European Missions’.

On 21st May there was an update in Transformers and a half-page ‘feature’ explaining the premise in more depth (in the same issue as Death’s Head’s High Noon Tex, I should mention). In a dystopian future 6000 years from now Earth is dying, the seas are drying up, animals are becoming extinct and civil unrest is widespread as poverty and starvation take hold. Instead of actually doing anything about it the world government instead distracts the populace to bring them in line. For it being set so far into the future it certainly has an air of familiarity about it.

A violent, deadly televised game (simply referred to as ‘The Game’) is created and for a moment unrest is calmed. But then the game itself descends into chaos. It becomes a free-for-all where teams begin playing outside the rules for their own dreams of power beyond the game. The Dragon’s Claws team drop out as a result. Now they’re being reassembled by the government to go out into the world and bring down those teams causing so much of the terror their game was meant to quell.

In Transformers #167 the announcement was made that the premiere issue of this bold new comic was to hit newsstands within the week, although it’s strange the creative team still isn’t mentioned, especially given how Simon and Geoff were such a huge part of Transformers’ success. (Fans would’ve recognised Geoff’s art, but still.) Thing is, the first issue wouldn’t appear for another few weeks and when it did it’d have a different name. Both of these factors can’t have helped sales of the first issue.

In fact, the first issue didn’t go on sale until 11th June (according to the Mighty Marvel Checklist in other Marvel UK comics of the time) and under the name Dragon’s Claws, yet a week later on 18th June Transformers #171 ran another editorial calling it by the original ‘Teeth’ and hyping #2. Of course, deadlines being what they are this would’ve been written before the name change and the subsequent delay. At least they were finally promoting who was behind it to Simon’s and Geoff’s fans.

Eventually in #174 of Transformers, not on sale until 9th July(!), the date the second issue was actually released the name change was finally mentioned. That was a bit of a rocky launch, wasn’t it? So what happened? At the last moment it had come to Marvel UK’s attention a small press comics company had the same name and so ‘Teeth’ became ‘Claws’, although the logo (created by editor Richard Starkings) stayed the same. I’ll admit I never knew of the original name until decades later and yet the logo never seemed out of place. Now, it’s obvious why it’s a set of teeth, of course.

Knowing Simon’s Transformers writing I’m really looking forward to seeing how this one plays out

Simon Furman was inspired to create Dragon’s Claws after Live Aid which brought a higher awareness of global differences and injustices to the rest of the world. On the surface the reason behind The Game sounds quite similar to that in Walter Simonson’s Star Slammers which I’ve covered in the Havoc read through, although having not yet read Dragon’s Claws I’m only going by these initial press releases. I may not have been a huge fan of Slammers, but knowing Simon’s Transformers writing I’m sure there’s more to it, so I’m really looking forward to seeing how this one plays out.

As a preview, an advertisement featuring a one-page comic strip was produced, running for the first time in Transformers #171.

Whoops, a mention of the team’s original name slipped through in the second panel there, although it was picked up on by the time it was published in Visionaries. (I do like the not-so-subtle hint in panel four.) Adverts like these were Richard’s idea, who wanted individual comics to create a one-page strip very much in the style of the comic. This seemed like the perfect way to promote them and the likes of this, Death’s Head, Transformers and The Sleeze Brothers did just that. For some reason Doctor Who Magazine decided to do a humour strip instead (you can see in this Visionaries post). Each are highly memorable to this day so clearly did their job with this reader anyway.

Saying that, Dragon’s Claws only lasted for ten issues before it was cancelled. Around this time the UK comics market was becoming overly-saturated, a problem I’ve mentioned before in other read throughs. It was much like the videogames market before it collapsed a few years previous. Take Barrie Tomlinson’s Wildcat for example, a superb original title that deserved to thrive. If that can get lost on the shelves then these tinier monthlies were always going to struggle. Richard has previously told me the costs of originated material required higher than normal sales to succeed too.

Now at least three of these are going to get the OiNK Blog treatment, beginning with Dragon’s Claws, then Death’s Head and another I’ve already mentioned will join in due course.

I missed all the hype at the time or I’d have definitely tried this comic out in the 80s. It’s time to rectify that. I’ve had this collection sitting on my shelves since before I launched the blog in April 2021, so you can imagine how excited I am that the time has finally come when I can read them! (The blog has rules to follow, will power is needed to run this site, you know.) There was also a one-page epilogue produced in 2004 by Simon and Geoff but for now let’s concentrate on the original run. The Dragon’s Claws real time read through begins in just one week on Sunday 7th June 2023. I can’t wait!

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