JURASSiC PARK #9: SPARED NO EXPENSE

This review was due on 22nd February, click here to find out about the delay. More catch-ups to come this week.

The cover for issue nine of Dark Horse International‘s Jurassic Park is a strange beast, showing what appears to be Dr Alan Grant killing a Tyrannosaurus rex! Drawn by Gil Kane it’s completely uncharacteristic not only of Alan but for the comic too, which so far has stayed true to the book and movie. Seeing one of our heroes with a massive gun taking down one of the animals like a clichéd action hero, while a second T-rex comes up behind has nothing to do with Jurassic Park!

The cover is taken from the US comic series’ preview issue which contained two small prequel strips. It had two different covers, neither of which reflected in any way to anything that happened within the stories (a pet peeve of mine). They were also seemingly drawn long before the artists even knew what the script for the movie contained. A bizarre thing to begin with then, even more so to choose it for the UK comic when so many other more suitable ones were available in the US series by now. But the real news was those prequel strips had arrived.

In fact there are no less than four strips this month, but with no extra pages some of our regulars have a little less room to breathe. Things kick off with the eight-page prequel story Genesis which shows us the moment ill-fated lawyer Donald Gennaro is shown the secret heartbeat (as John Hammond describes it here) behind the island, which up to this moment Donald thought was simply a luxurious tropical adventure park. Much of the movie adaptation team are back including writer Walter Simonson, Gil is pencilling, Renée Witterstaetter is on colours, John Workman‘s speech balloons are back and they’re joined by new-to-JP inker Mike de Carlo (Crisis on Infinite Earths, Legion of Super Heroes, Animaniacs).

Ground is being broken for Jurassic Park and Gennaro is there for the first of his many visits. Set several years before the movie there’s obviously going to be a distinct lack of dinosaurs for the most part, but this is all about the background to the story, which already had such a solid grounding thanks to Michael Crichton‘s original novel, from which writer Walter is choosing individual scenes. There’s also a baby T-rex and some lovely foreboding imagery, such as the use of an excavator’s clamp digging a deep trench beside the dirt road. It’s clear what this represents to the reader. A nice touch.

Hammond takes Gennaro to a small cabin and shows him some old monster movies, full of stop-motion dinosaurs and the like (a simple trick to get them into the comic), and gets really excited as he explains how these thrilled audiences and the advances in technology have made them more realistic and thus more exciting, a nod to the revolutionary CGI of the film. Gennaro doesn’t care and soon the two men are on their way to the famous hatchery where Dr Henry Wu has summoned them to see the birth of InGen‘s very first dinosaur. It’s a tiny T.rex but Gennaro is still unimpressed.

He’s a numbers man, he wants to see the final product, the things that are going to get people spending money on over-priced tickets to get there. While that much is in keeping with the movie character, I still feel he would’ve had some form of awe towards the first living, breathing dinosaur baby in millions of years! The fact he’s actually disgusted by it is a bit much. For me there are also too many instances of movie dialogue being used. It’s meant to come across as clever foreshadowing, but with the amount that’s used it just feels forced and unoriginal.

Because of the overuse of this dialogue for all three characters these final scenes come off as plain silly. Gennaro saying he wouldn’t walk out of a men’s room to see the T.rex is an oddly specific thing for someone to say, and of course it’s only written here because of how he’d memorably meet his fate in the film. Perhaps without all the other movie dialogue (and especially without Hammond’s retort!) it would’ve been a funny touch to end on. All-in-all, it’s a strange little strip. It adds nothing to the Jurassic Park story and actually does a bit of a disservice to the characters involved.

The war is on

Much better is the next chapter of Age of Reptiles. The ongoing Jurassic Park sequel is still in here but 11 pages of Ricardo Delgado‘s incredible creation is next up, breaking the comic up a little. After the cliffhanger last issue there are no prizes for guessing the pack of Deinonycuses are down another member. After one of their friends has his head bitten off and his body dragged back into the water we get a funny moment of the fish (which distracted him in the first place) wriggling its way across the rocks and plopping safely back into the lake.

The two remaining members of the group, leader Dark Eye and Quetzal are spending their day stalking a giant T.rex called Long Jaw, the same one we got acquainted with last time. What are they hoping to find out? That’s for another episode. This issue, they witness from afar the ‘rex challenging the leader of a herd of Triceratops, each one beautifully and individually coloured by James Sinclair. The leader of the herd isn’t backing down and roars at the ‘rex, the giant predator remaining silent, the small bird on his nose responding instead.

However, as you can see from the second photo above, after many cries from his mate the male Triceratops takes a look at the Tyrannosaur‘s slowly opening mouth and decides to heed her warnings, leaving a miffed T.rex behind in a moment that did make me laugh. It was a fight for the sake of a fight, it was never about predator and prey, but that panel with the little squiggly line above Long Jaw’s head depicting his annoyance is a great comedy moment after a few pages of tense build up.

We rejoin our two smaller dinosaurs as they return to their nest only to find that while they’ve been following one of the Tyrannosaurs, Blue Back (who they originally ran into back in #6 when all this began) took advantage of their absence and has killed everyone else in their pack in revenge for the theft of his family’s eggs in #7. Once he sees the shocked look on their faces he simply drops the final body and leaps across the chasm in an echo of their escape from him, disappearing into the jungle. The war is on.

Once again Ricardo’s pacing is superb and his art gorgeous, with James’ colours the perfect accompaniment. There’s action, an interesting story, individual characters and some genuinely funny humour. It was always a highlight of each issue and was the first strip I’d read every month. While it was originally released as a book I prefer getting little chunks of it at a time. It highlights the tension and obviously makes it last longer.

Every creature here is so full of character but where did I get those wonderful names from if there are no written words in the strip? Well, included in this issue is a bonus Cast of Characters page from the book. It would’ve been good to have had this alongside the first chapter but it’s better late than never. Also, there appear to be some interesting new characters to come. I can’t remember them so I’m excited to see where they fit in with everything. More exciting times ahead.

Our regular Jurassic Park strip has been cut down to only six pages but we can’t really complain when we’ve already had an additional prequel, totalling 14 pages for our title strip. Our regular sequel team return for the first (little) chunk of Dark Cargo; writer Steve Englehart, penciller Armando Gil, inker Dell Barras, letterer John Costanza and colourist/story editor Renée Witterstaetter. Confusingly, the story is called ‘Raptor – Part Four’ on the contents page because Dark Cargo was the second issue in the original American Topps Comics ‘Raptor’ mini-series, and the first (‘Aftershocks‘) was split across the three previous UK issues. This confusing decision to list the strip after the US comic’s individual series rather than the actual strips would continue all the way to the final issue.

Doctors Ellie Satler and Alan Grant awake locked in a cage on a cargo boat with big game hunter George Lawala in charge. The juvenile Velociraptors have been locked up separately right next to them, already wide awake and alert to everything going on around them. This is key (no pun intended for what I’m about to describe), as we see the ‘raptors in the background of nearly every panel of the humans talking, watching what they’re doing. Alan realises his belt is the one with the buckle he’s used as a substitute knife before on digs and perfect to pick the lock, before Ellie notices something happening in the other cage.

We also see the dinosaurs hissing and clicking at each other, Alan deducing they’re discussing them and how to escape. I can remember pieces of what’s to come and it’s definitely a story centred around the intelligence and learning capabilities of these juveniles, and their instincts and observations of the various humans around them. I’m looking forward to reading it again after so long with a fresh set of eyes, especially after enjoying the four movie sequels (so far) which have really delved deep into this.

There’s a funny moment when Alan comments how these are adolescents, the equivalent of human teenagers and says, “Not quite fully grown but wanting to take on the world! The absolute worst group to let loose!” But before they can warn Lawala of the lock picking he sprays them and the ‘raptors with a sleeping agent and off they all nod until next month. Before they pass out Lawala shows us he’s the atypical Jurassic Park villain (before there was such a thing); he’s never encountered a dinosaur before, but he’s a human, and a man, and thus is more intelligent and can control them just like any other animal he’s hunted. We just know that’s going to work out well, don’t we?


“The necessary sacrifices were made.”

Fessenden

It may be just one small scene on board the boat, but it’s atmospheric stuff and has plenty for readers to get their teeth into, building excitement for the chapters to come. I’m actually surprised at just how much of this could’ve been the basis for some of the main stories in the sequels, especially Jurassic Park III and Jurassic World which both did a superb job of building on the themes presented here. It also doesn’t feel like we’re being short-changed with only six pages this month because it’s a perfect little strip in its own right and acts as a prelude to the disaster to come.

Mark Schultz‘s Xenozoic Tales rounds off the issue, once more beautifully coloured by one of my favourite Transformers colourists Steve White (whose current dinosaur artwork needs to be seen) but we only get a measly four pages this time. Obviously, editor Dick Hansom would’ve had this all worked out in advance to give us as much as possible every issue, knowing we’d have extra content this month. As such, there were only four pages left of this particular story to tell. But what four pages they are.

It not only solves the mysteries of that cliffhanger but also grosses us out a little on the way to its conclusion

So Tenrec returns to Fessenden after the shock cliffhanger and demands a full explanation. The swamp had taken over body, mind and soul of his entire research team, everyone driven to the edge of nervous collapse. But Fessenden was getting incredible results from his experiments; he could solve the food shortage crisis. As you can see above he started performing autopsies on the local dinosaurs and experimenting on his own people, deliberately cutting them off from the outside world so they’d have no choice but to take part. Soon they were thriving in the swamp and even communicating with the animals. But then the physical changes began.

He doesn’t delve deeper, instead making a sudden run for the swamp. For the final page of the story and the comic we’re presented with this below. It not only solves the mysteries of that cliffhanger but also grosses us out a little on the way to its conclusion.

At its centre it’s a typical tale of humans messing with nature and suffering the consequences, so it’s quite appropriate for a Jurassic Park comic. However, it’s told in a very engaging way, is beautifully drawn and I’m so glad Steve was brought on to colour it, he takes it to a whole other level. Any fans of Mark’s comic really need to hunt this down because this particular coloured version is exclusive to Jurassic Park.

Despite the rather average headline prequel story this month, this is still one of the best issues yet thanks to just how enjoyable the three ongoing serials have been. It bodes well for next month, that’s for sure. The next issue’s review will be here from Tuesday 29th March 2022.

iSSUE EiGHT < > iSSUE TEN

JURASSiC PARK MENU

OiNK! #22: MAGiCAL MAYHEM

This review was due on 21st February, click here to find out about the delay. More catch-ups to come this week.

After all our characters became so loved up in the Valentine’s issue it’s time for them to face adventure, danger, fantasy quests and newly discovered Egyptian tombs in back gardens in Timperley. The 22nd issue of OiNK is the Magic and Fantasy Issue and kicks off with a gorgeous Andy Roper cover that ties in (sort of) to the first episode of The Spectacles of Doom inside. Not only that though, but this is that staple of 80s and 90s UK comics, a wraparound cover poster. Have a look.

So how does it only sort of tie in with the strip? Well, that figure on the front is clearly modelled on main character Prince Endor but he’s actually the dimwitted hero of the tale, whereas above he’s portrayed as a vicious butcher, complete with apron and sausages wrapped around his neck. That’s certainly not who he is, so I’m not at all sure why he’s been drawn as the baddie here. Maybe it’s just an example of another 80s thing we all knew very well, the evil twin! Yes, that’ll do, I’ll go with that.

The strip itself is the first of a short two-part mini-series written by one of OiNK’s creators/editors Tony Husband and drawn by Andy. Taking a shot at the fantasy adventure movies of the 80s which all seemed to involve epic journeys across dangerous, impossibly-named lands with very specific ways of dying around every corner, Tony’s script is full of originality and wit. I particularly like the solution to crossing the Valley of a Million jokes.

The Spectacles of Doom proved popular and returned for a longer five-part serial later and then again in a spectacle-arly illustrated final episode in the second (and last) OiNK Book. Both of these would be in colour and were just as much a treat for the eyes as they were for the funny bone. You can see an example of the art from the annual story in the obituary for the late and very, very great Andy.

Under a Weedy Willy strip a few pages later in the comic the remainder of the page is seemingly filled up with a few advertisements. There are the usual ones for stamp collecting and practical jokes which I’m sure readers of basically any comic from the mid-80s will remember, but something stuck out about the one next to them, something created by Patrick Gallagher.

Oh, that tin can! I can still remember seeing that tin can for the first time. I’m sure it took all of five minutes to put together but I found it so funny as a kid that I haven’t forgotten it. It’s strange the things that left a lasting impression on us from this comic. Sometimes the simplest ideas really are the best.

There’s one line from a particular strip which has been quoted more often than any other

Over the past several years I’ve had the pleasure of chatting away with fellow pig pals across social media, sharing memories as we reminisce about our OiNK comic collections which were lost to house moves or decluttering parents over the years. Thinking about those conversations there’s one line from a particular strip which has been quoted more often than any other. That line is in the following Mr. Big Nose strip by the incredibly talented Jeremy Banx. I’m sure you’ll be able to work out which line it is.

Every now and again in a string of comments an OiNK fan will randomly proclaim, “And the dolphin’s name was Keith” and everyone will know exactly what they’re referring to. I do remember laughing hysterically at the caption when I first read it way back in 1986 and even now as an adult, knowing it’s coming, it elicits childish giggles in me every single time. I also love how Jeremy has drawn the dolphin! One of my very favourite strips from all of OiNK’s issues and a fan favourite with many others it would seem. A lovely little random gem.

Elsewhere in this issue Pete and his Pimple visits a witch who concocts a rather dodgy solution to his problem, then perhaps a relative of her’s in one-off strip The Magic Forest second-guesses her own recipe list, and Nigel and Skrat the Two-Headed Rat makes a surprise reappearance to con some magic fans into handing over their money so they can chow down on their favourite food stuff.

Now, back at school a few friends became obsessed with fantasy role-playing games, playing with nothing more than dice and their imagination. I always wondered how they kept track of everything and what stopped them from cheating, but a few years later the board game HeroQuest came along and I saw first-hand how it all worked, albeit with a game board and actual player pieces. (Actually, now that I’m thinking about it I remember the Space Crusade board game in the 90s and coming up with a version of that which utilised the Barcode Battler! Do you remember that thing? Whoa, sorry, that just came back to me.)

Anyway, it would appear OiNK decided to have a little stab at its own version of one of these games with The Sword of Blatterlee. Played over two pages, it all kicks off with a quick scenario containing more strange names and a map of the castle you’re going to raid (one room now more sinister than it would’ve been at the time). Below that are the instructions for playing with dice and they’re just as straight forward and as easy to follow as I remember when my friends were trying to describe their game in the playground. Then it’s on to page two and the conclusion of your quest, so enjoy.

Of course it all has to end with a good (bad?) old pun, doesn’t it? I feel a bit guilty setting you up for that. But just a little. I asked co-editor Patrick Gallagher who created this when I spotted a tiny little “AW” behind our hero character, the initials unfamiliar to me. He’s not sure who the artist was (possibly a junior artist from Cosgrove Hall) but he’s almost certain Mark Rodgers wrote it. With that pun right at the end I’d have to agree.

From spoofing the games we now move on to having a giggle at the fans themselves, all in an affectionate way of course and a strip I’m sure my friends would’ve appreciated and found just as funny. Dice Maniac was created by Lew Stringer and only appeared in two issues of OiNK, but both were winners. The name (specifically the logo as seen below in an image from Comic Vine) was a parody of a short-lived 2000AD spin-off comic which only ran for five issues and had already been cancelled by this time.

Lew’s take focussed more on the fans of the dice-based role-playing games and young Frodo Johnson (funny use of the fantasy and the mundane) has taken his obsession of rolling dice to battle beasts and find treasures and brought it into his real life. No decision is made without a roll and every person or thing he encounters, no matter how ordinary, is transformed by his imagination into a quest to be undertaken or an enemy to defeat. Of course, every time he decides to use the dice it ends in disaster, but he’s never phased and I love that about him. Such a shame he would only appear in one later edition.

A double dose of David Haldane now, beginning with a quick trip to Zootown. The best episodes of these mini-strips were always the ones where the animals were dressed as we would be, with jobs or personal events taken straight from the human world, but with their animal traits providing the laughs. This is the perfect example and another classic funny strip.

David’s other highlight is one of the best pages of the whole issue. Conan the Barbarian as played by Arnold Schwarzenegger had been a massive hit in 1982, but between then and OiNK’s creation its sequel and attempted spin-off Red Sonja both flopped at the box office. Spoof movie sequels were some of the very best one-off strips in OiNK and David’s take on the genre is no exception.

Perhaps due to the original’s success and Arnie’s role still very much being in the public consciousness (or maybe inspired by the unsuccessful sequels) David has created the origin story for his own muscle-bound fantasy hero, Konan the Accountant. Action, adventure, thrills, spills and a twist ending. What’s not to love?

That final panel is just brilliant. All of that build up, all of that gorgeous grey-shaded extravagances to the story, all brushed aside for a plainly drawn office job and the whole narrative completely forgotten about with one hilariously written caption. Brilliant stuff.

We’re almost done for another issue of the world’s greatest comic and one lovely treat awaits. As someone who is fascinated with Ancient Egypt, last Halloween (#13) Banx’s The Curse of the Mummy really was a special one for me. Now it’s the turn of OiNK’s superstar in residence, Frank Sidebottom (aka Chris Sievey) to bring us a page of Pharaohs, pyramids and ancient tombs, all in his unique style. There’s a lot to love here for me personally, but also simply in the fun and imagination on show.

Frank wearing a burial mask had me sold from the start, but also the way it’s laid out, the writing and the colouring reminds me so much of the homemade comics my best friend and I would’ve created for each other back in primary school. (He created School Busters and The Battle-Oids, mine were called The Real Smokebusters and War-Bots… I wonder what inspired us.) Frank’s pages were unlike anything you’d find in any other comic. Period. Perfect for OiNK. My particular favourite moment here is how the name King Maurice Karmen reads just like another random name until we find out his brother’s first name.

Classic.


“And the dolphin’s name was Keith.”

Mr. Big Nose (Jeremy Banx)

That just about wraps up our trip into dangerous lands, ancient curses and medieval quests. Next, OiNK comes bang up to date* with the All-Electric Issue on Monday 7th March 2022. So that gives you time to recharge, before you lead yourself back here to power through more of the same shockingly good humour.

*for the 80s

iSSUE 21 < > iSSUE 23

OiNK READ THROUGH MENU

MAiN OiNK MENU

SUPER NATURALS #9: FiNAL FRiGHTS

This review was due on 20th February, click here to find out about the delay. More catch-ups to come this week.

Alas, we come to the end of a superb run of comics. Editor Barrie Tomlinson’s Super Naturals has been such fun and, while there’s still a special to come, the fact this is the end of all the ongoing serials is a sad moment. Things kicks off for the final time with this intense image of the doll by Francesc Masi and I’ve some faint memory of seeing this cover at a few friends’ houses at the time. They all loved being scared by its story.

It’s not all an original, with the panel of David falling into the water taken from the strip instead. The image of the doll is one we haven’t seen before though. When you think about it, it’s a bold move to feature the non-licenced strip on the cover of a licenced toy comic. That beautiful bold logo aside there’s nothing associated with the Tonka toys on display. To me, this sums up the anthology feel of Super Naturals and its original approach to a licence title. But inside we start as always with one of the strips based on the toys, The Legend of the Super Naturals, drawn by Sandy James.

It all begins with the good guys dealing with the aftershocks of Skull‘s attack on the English village last issue. But instead of the drama of trying to save the town while being attacked by the terrified villagers, the Ghost Finder and its crew simply swoop in and Hooter casts a spell. Poof! All solved. It’s clear this Excalibur story was to continue for at least another issue or two before moving on, but needs must, what with this being the final edition, so shortcuts had to be taken.

Eagle-Eye‘s selflessness in instantly transferring himself into battle in a weakened state doesn’t have the tension it should’ve had because his friends once again swoop in on their flying vehicle to save him and quite easily defeat the evil Super Naturals, even though they’ve been pretty evenly matched with them since the outset. Meanwhile, Skull has gone ahead to the lake and summons King Arthur’s sword. It’s here we get some genuine comedic moments and an inkling of where the comic could’ve gone in the future.

I love the way the mythical Lady of the Lake just plays with Skull before giving him a cheeky bop across the head. It’s a funny, surprising moment and it could’ve opened the door to these characters interacting with mythical, magical legends from throughout our history. I mean, the Super Naturals themselves fit that description, so why not? But for now this is all we’d see of this potential.

The Legend of the Super Naturals has been gathering pace in recent weeks, becoming the best of the licenced material by far, which makes the final page here all the more frustrating. I know it couldn’t be helped, the plug had been pulled and they had to try and wrap it all up. My frustration and disappointment doesn’t lie with anyone working on the comic, rather with the fact the comic was cancelled in the first place, putting the creative team in this position.

Between Mr. Lucky telling us the evil ones have been thrown back through the Tomb of Doom and Spooks mentioning what happened with Excalibur, both occurring off-page, it’s all a bit of an anti-climax. Then we see Skull, trapped in our real world with the Bat Bopper, which in itself could’ve made for an interesting tale, their leader trapped here with no way back and no henchmen to assist him. I think this serial would’ve been written by Barrie himself since it’s the main story, and he’s done everything he could to give us as satisfying an ending as possible, which is to be commended.

Next up are the reader contribution pages and as per usual there’s a page of drawings followed by the Letter From Spooks letters pages. There’s a particularly good drawing of Thunder Bolt from reader Christopher Evans which deserved to be a lot bigger so I’ve zoomed right in to show you it. Then the letters pages opens with a sad note which I can remember bummed me out big time as a kid, even though I wasn’t a regular reader.

I’d been interested in the toys when I first saw the advertisements on the TV in the Autumn of 1987 and Santa did bring me a Ghostling (Scary Cat). But between seeing those adverts and Christmas itself Visionaries from Hasbro had grabbed my attention and so I concentrated on them that holiday season instead. I did buy the first two issues of Super Naturals and really enjoyed them, but my attention was being pulled elsewhere. However, in the shiny new year of 1988 my interest in Tonka’s toy line resurfaced. I knew the Visionaries line had been cancelled and when I saw all the cool looking figures and trucks on the back of Scary Cat’s packaging I wanted more!

I didn’t understand why it was finishing so soon. I just assumed comics kept on going

I reread the comics I had and loved them, so one day on the way to the dentist I picked up the latest issue. It’s funny the things we remember, isn’t it? I have this memory buried somewhere in my grey cells of being in the back of my late nanny’s car, with my mum in the front on our way back home. I was excited because these toys and comics were going to be my new fascination and the first story (above) completely rocked! I loved it! I was convinced I’d found my new obsession, so you can imagine how gutted I was when I read Spooks’ introduction.

I didn’t understand why it was finishing so soon. I just assumed comics kept on going. I was in a household where my brother read the Beano and Roy of the Rovers (another of Barrie’s titles) and OiNK was still going strong at this stage. The previous magazines I’d collected had been Story Teller partworks which had a pre-planned run, but comics weren’t supposed to end, definitely not after nine issues. I was really upset and within the space of ten minutes had gone from wanting to go to the toy shop to thinking there was no point, so I never did collect them.

This sad news is quickly followed up by this full-page advert for the Super Naturals Adventure Book as a way of perking up the readers and I’m sure for regular devotees it helped ease the pain. The thing is, as I now read through the rest of this issue nothing is jumping out at me with any form of recognition. It could be I simply don’t remember reading these stories, but I now wonder if I read them at all when I got home that day, knowing there were no more to come.

So while I did own this issue the rest of it feels brand new to these eyes. First up is the final Scary Cat Challenge. Genie is based on an idea sent in by reader Keith Scott and drawn by Alan Burrows (Beano, Red Dwarf, Transformers). It begins as we meet trespassing kid Jason Watkins just before he discovers an old lamp after falling through the roof of some buried Roman ruins. The genie that pops out is brilliantly snarky, a far cry from those we’d seen in movies up to this point (before Disney‘s Aladdin). Young Jason wishes himself out of the pit and is flown out by the magic of the genie. Awed by this, Jason starts to eye up what else he could wish for.

He sees some of the popular school kids nearby on their skateboards and wishes he had all the latest gear and the skills to match. Moments later he’s making new friends, whom he soon confides in by showing them the lamp. He begins to wish for treasure (“Getting greedy now are we?”, booms the Genie, knowing where this is headed) and then a palace with servants and everything. He demands his new friends kneel before him, and when they don’t he wishes for them to be thrown in the dungeon.

This the Genie does not obey and instead warns the boy that while no harm will come to the other kids, some harm will come to him if he carries on down this path. But Jason won’t listen, he knows the Genie must serve his every need. His final wish is to do something no human has ever done before, to travel at the speed of light. The genie all too happily grants this wish and we see Jason take to the sky, travelling faster and faster until his body starts to break apart! At this point the comic clarifies what has happened.

Just before his transformation into those zillions of particles is complete he screams one more wish to the Genie and it’s here we get our twist ending. Just as he’s about to disappear he wishes for everything to return to that moment before he found the lamp. It’s the last new wish he’ll ever make, because the genie places him back where we found him on that first page, unaware of what has happened and he stumbles upon the lamp all over again, thus beginning a never-ending cycle for all eternity.

So, initially I thought the strip would end with Jason alone and friendless. He’d be wealthy beyond imagination but would have learned the lesson that this can’t buy happiness. I should’ve known better than to guess where a strip in this comic was headed. Scary Cat herself returns to wish us harm instead of the usual request for more ideas, and that’s the final reader story we’ll see. Such a shame. I’m not aware of how detailed the original ideas were, or how much of each plot was taken from the readers or crafted by the writer, but it’d be interesting to find out. When reading these strips and seeing the letters and drawings sent in it’s clear Super Naturals had fired some great imaginations.

Since it’s the final issue and the last of Sandy James‘ posters I thought I’d better show it off to you and Snakebite is the star of the middle pages this time. We don’t get to see his full snake form but it does seem the comic has settled on how to consistently refer to each form a Super Natural can take and in which order. That’s a brilliant shield totem design too.

So here we are then, the moment a lot of readers of these reviews have been waiting for, it’s the final chapter of The Doll! Will we get an ending? Will it be a satisfying one? Will it be left open-ended even though with hindsight we know the strip would never return? It kicks off with Simon saving his foster dad’s life when he spots a caterpillar on his hospital drip, a doctor confirming it had been tampered with. A few minutes more and Frank would’ve been dead.

Leaving the hospital with his foster mum Louise, Simon demands to know the truth at last about their previous foster son, Alan. We’ve had hints of his story before but never all the details. Now we get to know all about the doll’s previous interference in their lives right before history is about to repeat itself. I’ll admit there’s a feeling of things needing to be tied up here, rather than this being the natural ending point, but it’s a necessary evil in this case and it’s carried off more successfully this time.

We finally get to see just how crazed Alan became under the doll’s control, a stage that young David hadn’t gotten to, at least until the final panel on this page. I do like the background of how the doll became a part of their lives. Alan’s dad was part of a travelling circus as a magical ventriloquist. (Obviously we know why he appeared to be so good at it.) But he died in a mysterious circus fire and when the doll is handed on to Alan the Marshal’s almost ended up dying the same way. This repeating of events is key here. It’s the doll’s whole M.O.

Clearly not expecting them back quite so soon, the doll is taken by surprise during it’s final acts of destruction at the home before, I would assume, he was to set it alight. He bursts out through the window, David apparently willingly going with him. Giving chase, Louise and Simon are horrified to see David running down to the lock where Alan had died. David falls in, in exactly the same place but the key difference here is Simon’s on hand and he dives straight in to save his brother.

We then get the obligatory family scenes of everyone together by Frank’s hospital bed. Everything is going to be okay again. A happy ending for all involved. Except, this is a children’s horror comic so we can’t just leave it at that, can we? Of course not. So the final two panels see the suitcase containing our murderous doll pop back up to the surface of the water down by the lock, an evil laugh emanating from within.

And that’s where the strip is left, forever.

I don’t think it was meant to end quite so quickly. If this had all happened a handful of issues later, would the doll have been picked up by someone else to terrify anew? Or would we have had a brand new strip in its place, with perhaps the chance of a return at a later point? We’ll never know. This last chapter does raise some questions, ones which unfortunately will go unanswered.

How far back did the doll’s murderous legacy begin? Was it hiding out in the basement waiting for another susceptible foster kid to turn up so it could take revenge out on the family? Why was the basement all sealed up tight by Frank? If he thought the doll would return why not just move home? Why did the doll make both Alan and David run for the lock? Was that simply its best means of escape since it had worked before? (Also, last issue we saw David fighting the doll’s grip but we never got a chance to see that elaborated on.) Don’t get me wrong, having so many unanswered questions isn’t a slight on the writing here, not at all. I’m positive these mysteries were laid out with full intentions of being answered later if not for the comic’s cancellation.

What we have ended up with is a 38-page children’s horror masterpiece (it began with five pages per issue but quickly became four) which deserves to be reprinted in its own graphic novel, perhaps with some of the better Scary Cat Challenge strips to make the page count up. It’s been full of suspense, some genuinely creepy moments even for this adult reader and plenty of thrills worthy of all the playground talk at the time. It was definitely a surprise for it to be part of a licensed toy comic, but let me reiterate from previous reviews, no, The Doll was not made for another publication and then shoved into Super Naturals. It had a perfectly timed Christmas episode, interactive elements for readers to send in suggestions and a conclusion in the final issue. I personally think it was a genius move to include this in Super Naturals, it hooked a few of my friends into buying (and reading) the whole comic who had no interest in the toys, for a start.

While The Doll was clearly brought to an earlier end than originally planned, it didn’t detract too much from the impact of its final chapter. Such a pity the same can’t be said of Ghostlings. I still love Anthony Williams‘ art but I’ve not been particularly enamoured with this story I have to say. The cliffhanger happening out of shot last time didn’t build confidence for the conclusion and I’m genuinely sad to say I was right.

To get things back to some form of status quo Weird Wolf is thrown off his clifftop perch and by complete coincidence the Tomb of Doom appears beneath him, doors open for him to fall into, even though that contradicts Spooks’ previous predicament of finding the tomb’s location before it disappeared. Then the huge battle of the beasts is discussed by Spooks and (the brilliantly drawn) Thunder Bolt and that’s pretty much it before they disappear through the Tomb too. There are one or two action panels but for all intents and purposes the story is basically concluded with a, “oh well, nothing we can do, let’s go home”.


“Open the coffin and release the dreaded curse of Britannicus that will destroy these British Islands!”

Skull

Let’s hope for more than this from our final strip, The Curse and the spooky Victorian setting is still oozing atmosphere thanks to artist Alan Langford, so its conclusion is off to a good start anyway. To speed things along the slightly harder edge Alan’s strips have had has been somewhat lost. Although things do start off excitedly enough with Skull and Burnheart looking likely to succeed in releasing the curse of Britannicus upon the UK.

The wall they came up against last time did indeed unleash a torrent of water, which both the good and bad vehicles barely escape. It’s all ready for an epic confrontation. They’ve been fighting over this ever since Christmas after all, but in the end one panel showing Lionheart and Eagle Eye bopping their evil counterparts is all the battle we’ll get. In the background, Spooks loads the coffin on to the Ghost Finder and Skull just admits defeat. He even tells his cronies to stop fighting and retreat.

Outside, the military have set up a line of defence against all of the Super Naturals. But hang on, weren’t their memories wiped by Eagle Eye back in #7? We’ll just assume it’s a different bunch of soldiers who witnessed the horrors in previous issues. The church within which Lionheart and his men have been valiantly fighting is levelled, giving Skull a chance to escape in the confusion. The story ends back in Ghostworld where the coffin now resides, unable to be used because no fighting or advantageous actions can be taken there.

Add in a corny 80s cartoon-style ending and it’s all over. Again, it had to be done. Things had to be wrapped up and concluded, what with the comic not merging into any other title and the upcoming Holiday Special was already complete so they couldn’t have continued there either. I wonder, if the story had been allowed to continue was there ever the intention to show us the Curse of Britannicus? As it stands, all that mystery and intrigue around the coffin in previous issues was for nought and it now feels more like a McGuffin for all the running about rather than anything substantial.

At least we got to see Alan’s superb depiction of Skull a few more times before we bid adieu. A temporary adieu, what with that Holiday Special still to come and the Adventure Book was on the shelves for anyone who hadn’t bought it yet. As I close over the final issue I have to say I’ll really miss my friendly fortnightly frights. It’s been a very different reading experience to anything else on the blog and a great example of a licence taken in an original direction. Quality-wise it really paid off.

For now, The Great News For All Readers is the Holiday Special review will be here from Thursday 26th March 2022.

ADVENTURE BOOK < > HOLiDAY SPECiAL

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