SUPER NATURALS: BLOCKBUSTER ADVERT

When I was building up to OiNK‘s own read through I wrote about how IPC Magazines promoted its release in new ways compared to previous comics. These included a four-page ‘Blockbuster Advert’. Rather than a regular advertisement these actually added four pages to those comics that contained it and acted as a large pull-out promo which could be enjoyed separately, just one week after the preview issue had also been given away. By 1987 Fleetway had taken over IPC’s comics and decided to employ this tactic for Barrie Tomlinson‘s Super Naturals tie-in.

So, one week after the free preview comic and on the same day as the premiere issue went on sale (Hallowe’en 1987) came the Super Naturals’ own Blockbuster Ad. At the same bigger-than-A4 paper size it surely must’ve made an impact when Sandy JamesSkull fell out of readers’ regular comics. Unfortunately just like the preview issue this wasn’t given away with OiNK so I didn’t discover it until decades later. The exact comics that included this is unknown but I think it’s a given the likes of Eagle and the licenced Mask would have.

The Blockbuster Advert, as seen below, included samples of Super Naturals art by Sandy James, Francesc Masi, John Gillatt, Jim Watson and Alan Langford.

So it was included in the issues released on 31st October, the perfect day for some added spookiness to tempt new readers over. Inside, the layout shows off all the main highlights of the issue in stores that very day, including that bloody doll as drawn by Francesc Masi. (I mean this endearingly because I loved being scared by that thing.) A few of the toy characters are shown in their new comic form and there’s a preview of three of the strips, perfectly highlighting the creepy artwork to be found in this very different publication. I must admit though, I’m not entirely sure what the “Be Patient” is all about.

The back page highlights the free gift and the physical details of the comic. I always did love the way Fleetway would draw pages behind the cover, something they did with adverts for their annuals. It gives the impression of a thick, meaty read and that was no word of a lie with this one.

Back on Hallowe’en 1987 I discovered the comic by accident in the shop, but if this had fallen out of one of my OiNK’s I’d have been right back down to the newsagent straight away anyway!

There was definitely a big promotional push behind Super Naturals both in terms of the toys and the comic.  It was all set to be a hit for Tonka and Fleetway, but alas it was not to be. Let’s not get hung up on that though, instead let’s enjoy the journey through all the regular issues and specials to come.

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WiLDCAT #2: STiCKiNG AROUND

We all know the risks of buying classic comics on eBay and that’s why I always check either in the description or with a message to the seller that all the pages are included and intact. This was listed as being in mint condition and it really is, but what the seller failed to mention was that it also came complete with its free gift. In fact two copies of the gift. To go along with that lovely depiction of the Wildcat spaceship by Ian Kennedy are stickers also drawn by the man himself.

These were to be attached to the free poster that came with the previous issue, which I haven’t been able to acquire yet, but even on their own they’re a cool gift. None of the aliens (at least in these stickers, there were more given away with the first few issues) relate to any of the stories inside, so this was simply a case of Ian’s imagination running wild. I think you’ll agree they’re great and very typical of his work. Brilliant stuff.

With this being only the second issue there’s another recap page to kick things off for new readers who missed out on the preview and issue one, although the comic does ask them why they missed it! The page itself feels a bit like an 80s tabloid layout which is a nice touch, giving the headline news of the story an immediacy I’m sure was appreciated at the time.

After this it’s on to the second part of Turbo Jones‘ story and unfortunately it looks like Ian is no longer the artist for the leader of the daring planetary expedition.

But you needn’t fear because in his place is Vanyo (Death Wish, Storm Force, Ghost Squad), which was actually the pseudonym used by two Spanish brothers, Vicente Vano Ibarra and Eduardo Vano Ibarra. I asked Barrie if he remembers which brother drew Turbo but because they worked through an agency he was never sure which one was contributing which art to his comics. However, on their work he did say, “I do know they kept up a very high standard of artwork and I am a great fan of their work.” I think we can all agree on that.

Their line work brings dramatic facial expressions to Turbo that really humanise him, and adds a real solid feel to the ground-shaking action throughout. In this part of the story we find out the aliens who captured Turbo last issue are called the Burroids and they aspire to be a peaceful race. However, their war with the savage Arglons has been raging for so long now they were instantly suspicious of these new human aliens. Their leader is a giant brain suspended in a large glass dome, who tells Turbo of the history of their races, the war and of the planet itself.

A radiation storm, not unlike that which Turbo predicted for Earth (coincidence?) struck the planet a millennia ago. The resultant conditions upon the world resulted in all species developing a lung deformation and the inability to survive for any length of time above ground level. This rules out air travel and with giant monsters and raging seas stopping travel across the oceans each continent was thus cut off from their neighbours. This also explains the interference in communications prevalent in all of the strips.

This is the perfect set up for the comic. Each continent evolved across a million years separate from all others, meaning each of our landing parties (and our strips) can discover completely different environments and inhabitants, and are all cut off from calling for help, meaning they must explore. It’s quite an ingenious idea by Wildcat‘s creator and editor Barrie Tomlinson. It’s like having lots of different planets to explore all at once.

The Brain explains the two races signed an anti-nuclear treaty to ensure their war wouldn’t destroy the planet or negatively impact those on other continents. But the Burroids are still losing and need a new military leader. Guess who they want? That’s the set up to Turbo’s initial story arc complete and it’s an original one. Let’s see how it develops.

The scenes of murder and mayhem feel like they’re drawn with real relish

David Robinson‘s Joe Alien is up next and his team aren’t really having the best of days. Confirming contact with the Wildcat is being disrupted, I like the fact this only happens after Turbo’s strip has given us readers the explanation why (Loner was cut off last time but we figured it was just the area he was in). It’s just one way in which each strip feels connected to the larger story, which was the whole point of the comic in the first place.

The bad luck continues as he loses another team member, all the while taking shelter from their stalker among the thick vegetation, unable to work out that this is actually the source of their woes. Joe himself keeps sensing danger all around them but continues to be just as confused as his men. When they see something move in the shadows they open fire and hear a scream but find no body. It was the tree that screamed, unbeknownst to them.

I know I’m making a bit of an assumption here but the scenes of murder and mayhem feel like they’re drawn with real relish, like artist Massimo Belardinelli is really enjoying drawing this strip with its weird and wacky antagonists. I do hope that was the case, as it’s such gruesome fun so far. A real classic gem.

We return to Kitten Magee next, written by James Tomlinson and drawn by José Ortiz, and she finally meets some of the locals. First they befriend a cute little furry eight-legged creature, only for it to be eaten on the very next page by flying blobs with big teeth. Her team fire back to scare them off, Kitten stopping her team from killing them, pointing out this is just nature’s way and their lives aren’t in danger. This is a nice moment because after the action of last issue it could’ve been easy to make these characters trigger-happy. Instead, the readers were given all-out action in issue one to draw them in but now things are settling a little more and proper exploration and research is beginning.

There’s quite a funny moment here when two of the team members are talking about when the next attack will come. They draw the conclusion it’ll be a while because their initial actions probably scared off the animals, when this happens.

The two-headed, three-mouthed tiger and its dinner disappear as quickly as they appeared, not even noticing the humans, making for nothing more than a fun piece of comic timing. The laughs soon stop when a tribe of multi-eyed men walk out of the shadows, not flinching when warning shots are fired in an attempt to halt their advance. Cassandra wants to fire directly upon them, based solely on how scary they look, but she’s told by Kitten she’s assumed incorrectly. The tribe are instead conveying a message through a form of sign language.

They wish for their leader to fight Kitten, who they’ve observed as the leader of this strange new tribe. Accepting the challenge, it doesn’t go her way but despite the cliffhanger of a giant rock held over her head, ready to crush her, she tells her team they can’t interfere if this is the custom of the local people. With what seems like an endless array of weaponised jewellery, we’ll have to wait 14 days to see which one she pulls out of the bag (figuratively speaking) to get herself out of this one.

The art here is suitably creepy or suitably action packed when it’s called for. José’s use of dark shadows and scratchy lines is a great contrast to the glorious full-colour assault on the eyes that is Joe’s strip. In fact, I think Kitten’s really benefits from being in this place in the line-up right after Massimo’s work. The sudden change almost forces us to read this differently. The contrast is striking and helps the story convey the darker tone it wants to get across.

There are then two pages of reader’s letters and drawings, although most likely not by actual readers of the comic yet (I explained where #1’s came from last time). One of the alien designs stands out, although not for the reason you might think. Take a look at ‘The Mighty Mouth Monster’ by Paul Ramsey. The second I saw it I recognised it from the myriad of marketing images for The Real Ghostbusters, a franchise which had only just launched in the UK (complete with its own comic) at the beginning of the same year. Here’s the image in Wildcat alongside one of the TV tie-in novels. Notice anything similar? (Novel photo taken from eBay.)

The question about the destruction of our home planet being different to that predicted by Turbo is raised on these pages too, answered with the hope that six pages will be devoted to explaining it in a future issue. Intriguing, although I do know from speaking with Barrie that this story was never developed. What a shame.

On to my favourite strip now and former mercenary Loner uses his modified six-shooter Babe to fire flares into the air, scaring off the cute-but-deadly little furballs from last issue’s cliffhanger. Loner was created by editor Barrie Tomlinson and written by both him and his son, James Tomlinson (Johnny Red, Storm Force, Ring Raiders) and I think you can tell they were having a blast with the scripts here. As he tries to run for his life, Loner jumps into the water but there are floating versions of the little balls of fluff. Then on higher ground he gets attacked by cuddly bat versions!

It doesn’t descend into farce but it’s still quite comical without ever losing its edge or drama. Quite the feat considering how they look. What I particularly like is how he recognises himself as the intruder. He laments having to use his gun to scare them and he refuses to open fire. Again, Wildcat lured its younger readers in with the action but is now showing them there’s more to being a hero than fighting. Constantly getting stung, becoming weaker and weaker he’s unaware of a pair of lizard eyes watching his every move and reading his every thought, or that this creature is controlling the furballs with his mind.

When Loner comes up against a wall of the little creatures the image makes the reader stop and take notice! It’s a great looking page; the wall of electrified death is the background, the panels leading up to that moment on top. I especially like the perfectly aligned little row of eyes between the two groups of panels. But nothing could’ve prepared the young version of me for what was on the next page.

Wow. This is the creature that’s been in control this whole time and would you just look at this image! The detail here is quite remarkable. I love the little details such as the scars, the veins, the shading giving real weight to the figure and that hand in particular. When you have an artist of the calibre of David Pugh drawing something like this it’s almost criminal to know the likes of 2000AD told its readers Wildcat was for their little brothers or sisters. Well, it was their loss and those of us who bought Wildcat were treated to the very best.

Across the page, under those adverts for stamp collecting that seemed to appear in every comic throughout the 80s is the Next Issue panel. At the end of Joe’s strip he used his telescopic limbs to grab hold of a small plant high up on a cliff, trying to look down and see who was attacking them. But the plant started to unravel its roots from the rocks and Joe realised they’re more alive than he bargained for. His realisation came too late though as it ended with him plummeting to the ground. Below you can see what happens next.

The second Wildcat Complete is called Space Madness and readers of classic 2000AD might feel right at home with this one. Although not 100% confirmed, my usual sources of help in identifying artists believe this issue’s story was drawn by Jesús Redondo (Dan Dare, M.A.C.H. 1, Nemesis the Warlock). It all kicks off with a DJ at the ship’s radio station being murdered by a robot while he’s still broadcasting to the last several hundred human beings in existence. As his death is played out live one of his listeners suffers the exact same fate in her room somewhere else on board.

Their untimely deaths make the front page of The Wildcat Express newspaper, which now feels somewhat quaint for being set in the far future (there are even horoscopes despite them being in deep space), but I always enjoy seeing how the future was predicted in stories from our youth. Anyway, I digress. Panic hits the Wildcat, which is understandable given the fact there appears to be a serial killer among them when there really aren’t that many people left, and they’re all trapped inside an orbiting tin can.

As the killings continue you begin to realise each one could be a major blow to the mission. For example a professor is carrying out experiments into the thoughts and feelings of plants in an attempt to understand them. I could see that being of particular use to Joe! Remember, as stated in the preview issue everybody was handpicked by Turbo and his team to be the best of the human race and here the story is just picking them off one by one.


“Mad Newspaper Boss Responsible For Wildcat Murders”

Newspaper headline

In the end, a witness to a fourth murder identifies the culprits as printing robots, leading security to the editor of the paper whose sales were failing because everything was so peaceful on board. It wasn’t exactly a hard case to solve but that’s not the point. The editor is diagnosed with Space Madness, “a kind of insanity triggered off by dwelling too long on the fact that Earth is destroyed and we’re in an unknown galaxy”. Apparently it’s happening across the ship.

It sounds similar to ‘Future Shock’ from the earliest 2000ADs, although here it makes a lot more sense. (It always confused me why people in the future would diagnose others as being unable to cope with living in the future; it’s not the future to them!) I instantly think this would’ve been interesting to expand upon, perhaps it spreading across the Wildcat could’ve been the basis for future stories. I’m not alone in this thinking, because that’s exactly what happens in #10. The fact the doc’s experiments could’ve related to Joe’s story is also interesting. Perhaps if the comic had lasted longer we’d have seen plot points from the strips develop, crossing over into others since they’re all part of one bigger story after all. We’ll never know.

The back page pin up is Joe Alien this time and it’s drawn by the hugely talented Ron Smith (Transformers, The Dandy, Harlem Heroes) and I’m happy to say there’ll be more of Ron in future issues. With all the danger inside, it’s nice to see Joe taking a moment to do some alien meditation surrounded by his new, erm, friends.

Just one thing I’d like to add before I sign off. During The Wildcat Complete I reiterated the point about how so few people were actually saved from the cataclysm. This hasn’t stopped Barrie and his writers from killing off plenty of them so far though! Between Joe Alien and the Wildcat Complete stories so far we’ve lost seven of our survivors already and we’re only two issues in. I think I’ll have to keep tabs on this, just for fun.

Already showing confidence in its scenario and where it wants to take us, this second issue has been a joy to read from beginning to end. If it were in the hands of anyone other than Barrie this is the kind of solid quality we wouldn’t expect until much later in the run, so we really are off to a flying start. Come on back on Friday 19th November 2021 to see where he takes us next.

iSSUE ONE < > iSSUE THREE

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OiNK! #14: THE BEGiNNiNG

So this is an exciting review for me. This was the first issue of OiNK I ever read back as a kid. Not only that, this was the first ever comic I could call my own. While my brother and sisters had been reading the likes of The Beano, Bunty and Look-In this was the first comic bought specifically for me, after I saw this funny Jeremy Banx cover in the newsagent. But it was a certain page inside which has made me recognise this as my first issue today and we’ll get to that below.

Once I knew this fact the memories came flooding back, like seeing the cover for the first time and being introduced to my first OiNK spoof, The Unprofessionals. Based on the iconic television show, my dad and brother used to watch it all the time so I was fully aware of it and thought this was such a funny take on it. I’m sure I must’ve showed it to them. Drawn by Ron Tiner (The Hotspur, Battle Action, Hellblazer) if there had been an official comic based on the show some of these caricatures wouldn’t have looked out of place.

It’s a lovingly crafted spoof and superbly highlights the over-the-top violence of the series but in a funny, kid friendly way. Ron would go on to contribute to 16 issues of OiNK including two further parody serials based on Sherlock Holmes and King Solomon. I didn’t know comics did this kind of thing. Of course, they didn’t really, OiNK was unique. Being a fan of Spitting Image at the time (my brother watched it and we shared a room, I didn’t really understand what was going on but I found it funny) this really appealed and was a big reason I wanted to read more OiNK.

Marc Riley’s appearances as Snatcher Sam were always highlights of the issues he appeared in

Crime might seem like a strange topic for a kids’ comic, but Mary Lighthouse (critic) and her real world counterpart had nothing to worry about, the message was very clear that crime doesn’t pay. Criminals and bullies met their comeuppance in highly imaginative ways throughout, and in one case a thief actually came good and became a private detective. That thief was of course Snatcher Sam, as portrayed by Marc Riley. This being my first encounter with him I was unaware of his dodgy past but that didn’t make this any less funny.

Marc’s appearances as Sam were always highlights of the issues he appeared in, though I was surprised to find out the character only appeared in nine of the editions I owned as a child (and only 16 altogether). I could’ve sworn he was in almost every single one, but perhaps I just reread them a lot! People sometimes doubt me when I say this comic still makes me laugh but if any proof was needed the second panel on the second page had me roaring.

A character who had been a regular in the early issues but whose appearances had reduced by this stage was Maggie Pie, Collector of Weird Things, a young girl with an obsession of finding new things to collect no matter how weird, random or disgusting. Always written by Tony Husband and drawn by Clive Collins (Punch, Reader’s Digest and Life Vice-President of The Cartoonists’ Club of Great Britain) her earlier strips have been a bit hit-and-miss with me personally but this one gave me a good old giggle.

Maggie appeared in just ten editions including the first annual and many remember her as a regular, maybe because it looked like she was going to be one at the very beginning when she appeared in nearly every issue. Clive would return a few more times, most memorably for some brilliant Walt Disney parodies and when it was announced he’d won an award for cartooning excellence.

This was the first appearance of Jimmy ‘The Cleaver’ Smith!

This issue also introduces another semi-regular character. After the skeleton staff accidentally let butchers into the pages of the comic while Uncle Pigg was on holiday in #8, Jeremy Banx began a series of Butcher Watch Updates with various exaggerated butcher caricatures, each more menacing than the last. While they all seemed to like their jobs a little too much, one stood out enough that he’d return now and again as the nemesis of anthropomorphic pigs everywhere. This was the first appearance of Jimmy ‘The Cleaver’ Smith. A small part of the issue this time around, he’d soon ascend to become a menace we’d all love to hate.

Other highlights also include Ian Knox‘s background animals in Roger Rental, He’s Completely Mental, Horace (Ugly Face) Watkins being set up for something and the hidden evidence is just ridiculous and in Tom Thug the bullying pillock faces his own nemesis, a victim’s big sister.

Regular blog readers will no doubt remember the insane amount of puns written by Graham Exton for Fish Theatre in #6 a few months back. Of course, depending on how well you received those puns you may have tried to blank it from your memory! I was a big fan though, in fact the more groans a pun can produce the better. Graham said he used up enough puns for several scripts on that one page, just giving himself more work in the long run. Well, it appears he hasn’t learned his lesson.

Graham has decided to revisit the idea with Agadoo (push a pineapple?) Christie’s Murder in the Orient Express Dining Car, a murder mystery where all the characters are vegetables, drawn by Ian Knox. It might not contain puns in every single panel this time around but that doesn’t mean the volume is any more bearable. Just to make sure you don’t miss a groan, each pun is even underlined.

If you can peel your eyes away from that overload of gags the next two highlights confirmed for me this was my first issue. I had the huge three-part poster calendar up on my walls as a kid. The first part was given away free with #15 so I knew I had to have started reading OiNK by that stage at least. Then this half-page promo for it rang a big bell in my head. I remember seeing this little corner of part one and being excited my second issue was going to have such an exciting gift.

I’ve been able to collect the whole calendar again and it now takes pride of place on the wall of my home office inside which I write this very blog. It’s right behind me as I type in fact, in the perfect position for FaceTime calls. With the next three issues I’ll show you the individual parts and then the complete calendar afterwards. Even after all these years it’s a sight to behold, thanks to Ian Jackson‘s brilliant take on Mount Rushmore, Mount Rushboar.

This next page was the conclusive proof this was my first issue. When I did my previous read through seven years ago this was the first page I recognised from any of the early issues. I did a little research to make sure it wasn’t reprinted later in the run and lo and behold it wasn’t, so here we are! You Are The Detective is a riff on the Cluedo board game, complete with suspects and a murder weapon. All the reader had to do was match the cause of death to the suspect. The only thing is, it looks like figuring out something as simple as the weapon isn’t as easy as it sounds.

Hilariously drawn by Mike Roberts (who as I explained in #10’s review was a big part of my teen years) it’s a brilliant piece with a great puzzle to work out. There is an answer there. You just won’t get it. As a kid I spent forever trying to figure this out, determined I wouldn’t look at the answer until I got it myself. I remember lying in bed with the lamp on, still awake late on a school night no less, eventually giving up and checking the answer later in the issue. Needless to say I laughed and then couldn’t believe I’d missed it!

Try to work it out for yourself. The answer is further down this review but the punchline will be so much funnier if you give it a go first. No peeking!

With this being my first issue it was also my first exposure to all of OiNK’s art styles. I’d always assumed most comics had similar styles. That was certainly the impression I got when I browsed through my brother’s Beano and Dandy annuals every Christmas. OiNK was an explosion of creativity and fun by comparison. Even when it came to its back cover it still had so much to give with the brilliant The Hold-Up written by Mark Rodgers and so expertly crafted by Ian Jackson.


“Some shops think OiNK is so clever that they won’t display it with the kids’ stuff!”

Uncle Pigg in reaction to W.H. Smith

The Hold-Up was the best possible sign off from the first time I had a comic all to myself. To be exposed to Ian’s style at such a young age was an incredible experience and I’m sure I’m not alone in thinking this. But to have this as my first issue and then his huge poster straight after, I know it’s a cliché to say it but it blew my little mind.

Before we go there’s the little matter of the solution to the puzzle, which was found under the newsagent reservation coupon which took a dig at W.H. Smith, who by this time had top-shelved OiNK after a couple of parents had complained about a strip. You can read all about this silliness in the review to #7.

Above this was the Next Issue promo and the main event was going to be a certain Ham Dare, Pig of the Future. I’ll show you that promo box before the next review as always but for now that’s it, my trip back to a very special moment in my life is complete. I’d buy the next issue and then place a regular order, staying with the comic all the way through to the final issue.

The next OiNK will be reviewed on Monday 15th November 2021, however next Monday the 8th there’ll be that special post to mark the actual anniversary of my reading this issue. I hope you’ll join me then to mark the occasion.

iSSUE 13 < > iSSUE 15

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COMiNG UP: OiNK! #14

Coming up later today is the latest OiNK review and it’s personally a very special edition for me. You see, #14 of the funniest comic ever created was my first ever issue back when I was a mere eight-years-old (well, at the time I would’ve said nearly nine) and it was quite the experience! But not only was this issue my first OiNK, it was my first comic.

I didn’t get it until the following week after release though, because I distinctly remember being excited at how it was only one week instead of two until the next issue. So next Monday I’ll be posting up a little something to mark the occasion. For now, please look forward to the review and a few select highlights of the one that started this whole shebang.

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