WiLDCAT: PREViEW iSSUE

It originally took me the best part of a week before I read this free preview of brand new sci-fi comic, Wildcat. It wasn’t from lack of interest but rather the fact it was inside the last issue of OiNK. After realising this I wasn’t in the mood to read my favourite comic, never mind the free gift inside. But when I got around to it I found an original, exciting and yet oh so bleak story awaiting me. A day or two later I was in the shop buying the first issue proper and placing a regular order.

Created by editor Barrie Tomlinson it was very much his baby. It would be a comic with one story told over various strips but it had to kick off with a big, dramatic event, something so huge it would justify having all the strips tied in together. So how about the end of the world? The cover may have Earth at the mercy of meteors but it’s the first page inside, where these have turned into meteorites striking the surface that really hit home to me. This was a seriously attention grabbing start.

The first page makes no bones about what the predictions for Earth are and I can remember being shocked as a kid. I didn’t think comics could do that and so I was instantly hooked into the scenario. It has all the markings of a disaster movie, right down to the government ignoring the expert and as I continued to read I was surprised this awesome Wildcat spacecraft, humanity’s last chance of survival, was only going to hold several hundred of us.

Quite brutal for kids to read. That’s why I loved it so much back then!

This preview story is all about introducing life on board and the regular characters. Written by Barrie and drawn by Ian Kennedy the eleven pages of strip action cover a lot of ground, move at a blistering pace and conclude with a cliffhanger to get the young readers excited for the premiere issue. Also given away inside Fleetway’s 2000AD, Eagle, Buster, Whizzer and Chips, Roy of the Rovers and Mask it certainly had a large pool of potential readers to pull from.

Predicting the end of everything is our main character, research scientist Turbo Jones. An apparent billionaire through some form of inheritance (being rich allows him to address the governments of the world, so some things don’t change) he buys worldwide advertising space, asking for volunteers to take humans into the stars, but he only has room for several hundred. He mentions picking suitable colonists but not what makes someone suitable, and the whole project is handily funded by more inheritances and lottery wins. While this reads as convenient nowadays, as a young reader these sorts of things wouldn’t have interested us anyway so they only needed glossed over in the first place.

Saying that, Kitten Magee‘s finances seem to have a shady history and later she asks her robotic assistant, Crud (whose voice I always end up reading as K-9‘s from Doctor Who) to ensure her entire supply of something called ‘Lifedust’ is stored safely aboard. Along with animals reacting badly to her presence and even plants pulling away from her, there’s definitely a lot more to this particular character than her colleagues realise.

Given the welcome changes happening in our modern world now, I also like the fact she was once part of the World Campaign Against Male Domination and how she’ll lead an all-female team. Forward thinking for the day, it actually reads as quite topical now.

This is in contrast to all the lovely 80s futuristic spaceships and cityscapes. Think of the best sci-fi movies from that time and the kind of visuals they’d portray for future worlds. We’ve got shuttles that wouldn’t look out of place in Thunderbirds, self-flying taxis, futuristic “vid screens” which are clearly chunky CRT TVs with extra bits added on, as well as references to “massage slippers” (no, really), hi-tech shops, light-reactor engines and more. All this while at the same time Robo tells Turbo he’s successfully videoed the latest episode of EastEnders. It’s all great fun and has a lovely retro feel to it.

While the purpose of the preview is to set up the main story and make people aware of the new comic, with Kitten it feels like those early episodes of Babylon 5 when hints, questions and mysteries abounded, setting up larger stories for the unwitting audience. Loner and Joe Alien are introduced although their development is kept for the regular comic. Turbo himself comes across as rather self-important to begin with, but given the circumstances this is understandable. He does seem to relax a little when around his new seconds-in-command though.

He has a robotic aid called Robo who appears to be a hybrid between robot and chimp and Turbo can be rather snappy with him, but only because Robo insists on calling him ‘Master’ which irks Turbo. He tells Robo his friends call him Turbo, but his companion has his programming and keeps on using the term. It’s clear this back and forth has been going on for quite a while, which explains Turbo’s responses. It makes for a unique partnership and one I’m looking forward to more of.

The main characters and the Wildcat itself were all originally designed by Ian Kennedy although various artists would take them on for the fortnightly. (In the Wildcat Holiday Special you’ll be able to see some of those original designs.) Above is a small poster which makes up the middle pages and shows just how colourful the spacecraft responsible for the survival or extinction of the human race actually was.

An interesting little coincidence I spotted was how Turbo’s calculations proved the extinction level event he predicted happens to Earth every 67 million years. At one point he says, “It’s happened before… and it’s about to happen again” which coincidentally is similar to a popular phrase in the newer Battlestar Galactica produced years later. In the previous post I’ve already covered the similarities between Wildcat and the original version of that series, and Barrie’s assurances it had no influence over his idea. It’s a nice coincidence though and, given how Earth is to be destroyed by collision with natural forces that orbit our galaxy, it makes sense in this story.

Or at least that’s true as far Turbo’s prediction goes anyway. But on the last page at all suddenly changes. Just after the crew finally (after what must have been months of searching) find a planet which could in theory support human life, and a few years before the predicted event, planet Earth just blows up! No meteors, no long-term destruction, no slow deaths by radiation. Just like that the entire planet and the billions left behind are gone.


“I was piling on the pressure, indicating that anything could happen in this story!”

Barrie Tomlinson (Editor)

I asked Barrie about this sudden change in the final panels. “It was creating a mystery which perhaps would never be solved,” says Barrie. “Turbo had predicted something different but it happened quicker than he had anticipated. It had a shock element for characters and for readers. I was piling on the pressure, indicating that anything could happen in this story!”

Whether we’d ever have found out what really happened will itself remain a mystery but for now it ends a chapter which was quite brutal for kids to read. That’s why I loved it so much back then! As as adult I can see how it had to rush through so much in such a short period of time, because the comic was going to kick off its regular strips with all of the teams landing to explore this potential new planet.

I was engrossed as a ten-year-old and now as adult I’ve enjoyed the rollercoaster and am in awe of how much Barrie and Ian were able to squeeze in here. The exhilarating ride of the strip has me hyped for next week and as such the pages of “The Creatures to Come!” aren’t even needed, but I can understand why they’re here. Again, you have to remember the target audience.

I do recall the so-called “Nightmare Alien!” is actually one of Turbo’s allies but this is just one piece of the misdirection the comic would be great as, which you’ll see as its stories develop.

The preview issue was smaller than the comic it was slipped into. It’s about the height of an American comic while being a little wider but the fortnightly was going to be the same size as the monthly OiNK. A small panel on page two of the piggy publication pointed this out, as did the promo on the back of the preview itself.

There was plenty to look forward to including free gifts, lots of serials and an anthology, all on big, glossy pages that I remember made the action feel epic in scale. That premiere issue of Wildcat will be reviewed on the OiNK Blog in just seven days on Friday 22nd October 2021.

Wildcat had landed.  Figuratively speaking. For now, anyway.

GO TO iSSUE ONE

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RiNG RAiDERS #3: CHiLL OUT & ENJOY

Skull Commander Chiller pops up on the cover to the latest Ring Raiders introducing the free Skull Squadron poster, which I’ll show you later in the review. He’s easily the star inside too; a main character of two strips and he’s also the star of the pin up. Chiller was a fan favourite, so much so that his Wing was hard to come by. By the end of my obsession over a year later I still hadn’t been able to add him to my collection.

With a sleek plane equipped with a freeze ray and an equally slick haircut equipped with a cool white stripe he was the epitome of 80s villainy, probably more so than their leader Scorch at this early stage. Although to be fair the comic is slowly moving its way through the large ensemble cast, taking its time with certain individuals. In the final issue we’ll start to see the second batch of stories begin and the focus moving slightly, so over time all of the characters would’ve received fair development.

In part two of Barrie Tomlinson‘s Battle Zone ’99 the remaining gravity-powered submarine is still under attack, as part of Skull’s aim to destabilise the governments of the world. This is a vital part of their overall goal of assuming control through a mix of all-out warfare and covert operations. Here, dozens are already dead but while trying to fire upon the sub Skull Leader Scorch accidentally damages Chiller’s F-104 ‘Ice Machine’ when Ring Commander Vector expertly dodges an attack, forcing his comrade to eject and abandon his craft to the waters below.

Adding insult to injury, Chiller is almost killed when his leader fires upon the sub again, not knowing he’s been pulled onboard and is assuming control. The episode is left with us unsure if Chiller is going to complete his mission or take revenge on Scorch. There’s a certain air of Starscream about this character. What I love the most is Carlos Pino‘s energetic, colourful art. In particular that panel of the F-104 being shot down. For my younger eyes his work was an action-packed start to each issue.

Apart from Thundercloud‘s Rescue Wing launching there are none of the toy range’s planes in the third part of Angus Allan‘s Trackdown. Instead the action takes part either on the ground or aboard (and hanging off of) a forestry service helicopter. A rather bold move for a tie-in based on those toys but it just goes to show the team wouldn’t confine their characters and stories to the cockpit.

The scale of these stories compared to what we might’ve expected was incredible to our young minds

It was exciting to see our Matchbox planes in action but look at that opening panel by John Cooper; the scale of these stories compared to what we might’ve expected (given the toy line) was incredible to our young minds. There’s a real feeling of confidence here, of being unrestricted and free to tell the story the writer wanted to. Trackdown is the best example of how they weren’t being expected to shoehorn the planes into the stories. Character, action and story came first, and the planes became an organic part of the stories.

Our two original characters are still the stars, with Ring Raider Freddie Riley and the professor commandeering a helicopter to get above the mountains and radio for help. Runtz, however, clings to the side and the chapter ends with him bursting in and holding the professor by the throat! There’s a great little bit of humour above too from the Skull when he contacts Scorch. It’s an exciting read and, even though at this point we had no idea how long Trackdown would last, something in the way it was being told made it stand out as the main strip.

Trackdown might be the most fondly remembered tale in the whole run but this is the best strip in this issue. The complete character story is all about the leader of Bandit Wing, Chiller and it’s his turn to reminisce about an important part of his past to his wingmen. But first can I just point out he’s killed a Ring Raider! Max Miles has only appeared briefly and his Bravery Wing haven’t made the pages yet, but he’s definitely a man down, one of his pilots frozen into place in his cockpit, no parachute visible and the plane shattered on the mountainside. It’s dealt with in a throwaway manner but again backs up how the comic depicted the Skull Squadron, as I mentioned last time.


“You’re gonna stay down here and freeze like the scum you are!”

Skull Commander Chiller

The story continues with its bleak theme and the bodies really do pile up. I know you’ll think I’m cracking a joke when I say it’s a chilling tale but there’s no other way to describe what is the best of these anthology stories. Writer Scott Goodall depicts Chiller as an average guy with a job as a freelance mail service pilot flying between the mountains and the sea. Bitter and angry it’s clear he has an issue with the wider world and (as well as beginning his obsession with the killing potential of cold and ice) this moment appears to push him over the edge and become the kind of person Skull Squadron would appeal to.

Remember that “twisted by war’s cruelties” line from last issue’s brief look at the history of the Squadron? That rings true here. We’re not told (yet) what made him into the character we see here but perhaps if the comic had continued we’d have had a look further into his past. The person hiring him ends up forcing him at gunpoint to land on the Devil’s Throne mountain where his diamond smuggling partner crashed his plane, within which he still sits.

John Gillat‘s art certainly sent a shiver down my spine when I first read this back in 1989. It was the most adult tale the comic would produce in its short life and cemented Chiller as the best villain and the most defined. It looks like the Devil’s Throne is going to encase him and the criminal who hired him until he sees a mountain climber, dead and perfectly preserved in the ice. Chipping away with his knife for a long time he lets the smuggler (whose leg broke in their fall into a newly opened crevasse) tell him what he needs to do to lift him out.


“Time’s running out, Kirkov! You can’t fly on Ring-Power forever or you’ll burn out your nervous system!”

Skull Commander Mako

Letting the man think he’s listening, he gets a sudden awakening as he watches Chiller climb out, leaving him to freeze to death. The takeaway from all this is how hardened it’s made a man who previously had a chip on his shoulder, but who wouldn’t necessarily have considered leaving someone to die. This was his tipping point and it’s expertly brought to the page as a tense little thriller.

Leaving with the diamonds, when he was approached to join Skull Squadron he helped fund their efforts and I’m sure they welcomed him, given how his appearances seem to be amassing the biggest death toll in the whole comic. In addition, though it isn’t confirmed, the way he berates the American makes me think he’s actually British. Given his dress sense I think this could very well be the case and I hear a British accent every time I read his stories. A brilliant character.

With this third issue some input from the readers has made its way in and it’s been decided the Skull Squadron will get first crack at choosing who gets to appear. The opposing sides would take it in turns each fortnight, with the prizes also changing between those featuring the good guys or the baddies. The toy package images have also been replaced by a Sandy James illustration of the guest editor and icing things off is the big bad himself, Scorch.

Just across from this is the first proper Next Issue promo and it looks like the plane stars will be back in full force in Trackdown. Just to answer the question posed here, yes my copy was on order at the paper shop, in fact it had been ever since I bought issue one, before I even took it home.

Just below this is a coupon for The Ring Raiders Club. This was just a preliminary coupon to show interest, a bit like when we sign up for updates on new websites or Kickstarters today. When the final issue of the comic arrived I was desperate for more Ring Raiders action and sent off my own coupon but I never heard anything back. With a different address to the comic this wasn’t a Fleetway club and in fact I’m unsure who was actually planning it, but unfortunately it looks like it never took off (ba-doom-tish).

Moving on to writer James Tomlinson and artist Don Wazejewski‘s Bomber Blues and after a last minute pull out of a crash dive, ‘Cub’ Jones crashes through the air traffic control tower and pancakes his F-5 ‘Sky Tiger’, destroying its undercarriage and rendering it unusable. The World War II airfield has been destroyed, the leader of Hero Wing is down and Hubbub‘s Rebel Wing are returning with replacement planes to attack at full strength and enact his revenge on the American pilots. He and his men could easily wipe them all out.

Don’s artwork is gorgeous here and oozes atmosphere, whether that’s on the eerie, flattened airfield or just a couple of panels later with the Air Carrier Justice cruising the night skies. Vector stops any rescue attempt, telling the other Raiders this is a personal mission for the new pilot Jones and it’s something he has to figure out for himself. Well, figure it out he does with a rather surprising moment you can see above.

It’s a fun solution to the problem although my adult mind can’t help but think how that possibly worked? The bomber wouldn’t have been able to hover over the F-5 while they attached it, so are they meant to have scooped it up on a flypast? Oh, who cares?! Given the set up for the whole comic I’m not going to get hung up on this! Plus, as a kid I loved it, it was genuinely surprising, I laughed and I do believe I reenacted it when the larger bomber toys were launched the next year. It’s fun! That’s the point and it certainly ticks all the boxes in that regard.

The Skull Squadron weren’t just the stars of the letters page, they also had a full page advert all to themselves. With illustrations by Sandy James and some rather lacklustre toy photographs, it was still enough to elicit excitement for the upcoming Christmas season in this young reader. With my birthday four days before Christmas Day it was a bumper Matchbox festive season so these adverts were all hype to me, tying these tiny planes into the characters from my new favourite comic.

I do wonder if the comic and toys had carried on for longer (as they both deserved to) would we have seen this relationship develop further and where would it have led? Would we have seen Sandy’s artwork on the toy packaging? Would Barrie and his team have taken responsibility for the little comics we got with our planes? Just wondering aloud as someone who really saw their potential and continues to do so to this day.

Chiller continues his comic takeover with this issue’s pin-up, also drawn by Sandy. In fact, the last several pages pretty much belong to Sandy as this leads on to the final strip, part three of Freedom Flight and his glorious, full-colour artwork bringing Tom Tully‘s script to life. It was a particularly exciting one for readers because this was the first time we saw a ring being used to connect pilot and plane.

As well as communicators or time-traversing warning signals the rings could be used to “receive improved flying skills in times of crisis”, to quote last month’s issue. By being inserted into a special part of the cockpit they flood the plane and its pilot with raw energy. At the end of last issue’s episode Commander Kirkov was plummeting towards the fort in his F-4 Phantom ‘Comet’, his death (and the destructive changing of history) seemingly imminent. Here’s how it’s picked up.

With the energy of the ring the plane gets a burst of power. However, in order to control it so does Kirkov. While the ring is inserted it’s obviously affecting his body too. (Each ring was programmed specifically for each pilot and their own aircraft.) The fact it could be incredibly damaging to the human behind it means this use is only brought into play in absolute emergencies, as a last resort and can’t be used for long for fear of the pilot passing out.

Mako makes reference to this while he tries to gun down Kirkov, but the two men are such incredible pilots they can’t get a lock on each other. But this doesn’t matter to Mako, he knows all he has to do is keep Kirkov in the air long enough for him to either disengage the ring and lose control of the failing aircraft, or pass out and crash anyway.

In desperation Kirkov banks into the smoke-filled sky above the battle and loses his pursuer. But he’s still in a predicament and upon spotting a landing strip behind friendly lines he lands so quickly he doesn’t spot it’s about to be overrun by the rebels. It’s an exhilarating ride and even all these years later a real thrill to see the ring power finally used in this way, bringing back many happy memories. There are so many fantastical elements to introduce in the world of the Ring Raiders it makes sense to do them a little at a time and this was well worth the wait.

On a side note, in the cartoon the ring power was used to kind of ‘supercharge’ the planes and a previously unseen silver armour would slide out from hidden panels and cover the entire aircraft, even the cockpit. How did they see out? I much prefer the comic’s version. Why would you want to cover these wonderfully designed decals?

There’s the free poster, up on the wall of my current home office. I’ve various free posters and the like plastered all over these walls, making it the perfect spot to write the blog. Now if only I could track down the Ring Raiders one to go with it! It’s been lost over the years but one day I will reunite them.

So that’s it. The third issue of Ring Raiders comes to an end and it’s been a rollicking good read. I can’t wait for the rest of the series simply because I know it just keeps getting better. You’ll see what I mean in a fortnight when #4 lands on the OiNK Blog on Thursday 28th October 2021.

iSSUE TWO < > iSSUE FOUR

RiNG RAiDERS MENU

WiLDCAT: iN REAL TiME

OiNK launched itself into the world with a preview issue, something new for IPC Magazines in the 1980s. When its final issue rolled around (now published by Fleetway) it in turn contained a free preview for a brand new comic, coming full circle as Uncle Pigg sailed off into the sunset.

During OiNK’s two-and-a-half year run and 68 regular issues we were treated to a total of 12 free gifts, each one a special treat and this was probably the best of them all. It felt like my first comic was passing the baton to a new kid on the block, and that new kid was Wildcat.

After 11 years 2000AD had matured along with its audience, appealing more to parents who had grown up with it than the ten-year-olds it was originally aimed at. Quite violent by the standards of the day, some of its contents was no longer deemed suitable for such young eyes. (This is something Rebellion have tried to counter with the 2000AD Regened series in recent times.) Fleetway saw a chance to launch a new sci-fi title aimed at 80s children within that original target audience and so they approached Group Editor of Sport and Adventure, Barrie Tomlinson.

At the time Barrie was editing such comics as Eagle and Roy of the Rovers. The previous year he’d also launched Super Naturals which is coming to the blog very shortly and in 1989 fellow real time read through comic, Ring Raiders. But these are just a small part of his incredible career.

You can’t get much more shocking than Earth exploding, killing billions and leaving only several hundred survivors on a hastily crafted spaceship

Barrie came up with the idea of a storyline which would run through all of its the strips; a storyline launched with a dramatic, shocking event to pull readers into the concept. Well, you can’t get much more shocking than Earth exploding, killing billions and leaving only several hundred survivors on a hastily crafted spaceship in a desperate search for a new world. In some ways it may sound slightly familiar to fans of Battlestar Galactica, but it was in no way inspired by that series. Besides, at the time the original 70s version of that show hadn’t been successful and wasn’t known to those of us Wildcat was being aimed at.

Inside each issue we’d follow the adventures of four teams as they navigated our species’ potential new home, a planet found only after an extensive search. Each strip would be named after the team’s leader; we had research scientist and Wildcat spacecraft creator Turbo Jones, the mysterious warrior Kitten Magee, former mercenary Loner and last survivor of his alien race Joe Alien. We’d also get glimpses inside the orbiting Wildcat in complete tales which would build up into a Twilight Zone-esque series of anthology stories, often leaning towards a kind of claustrophobic horror.

The idea was we’d eventually realise this planet wasn’t the right place to settle and the comic would move on to another and another, with an almost endless variety of different stories to tell. But it wasn’t only in the comic’s story that Wildcat was innovative, it was truly groundbreaking in its choice of characters. Barrie was adamant he wanted strong female and black leads, which we got in the magnificent Kitten Magee and Loner who were easily my favourite characters.

The team working on the comic included such renowned names as Ian Kennedy, Vanyo, James Tomlinson (who went by ‘James Nicholas’ at the time), Massimo Belardinelli, José Ortiz, David Pugh, Enrique Alcatena, Joan Boix, Jesús Redondo and Ron Smith. Make no mistake, this was a quality comic and one I just had to have on regular order! I was allowed a maximum of four comics on my reservation list at the newsagent’s and in October 1988 these spaces were filled with OiNK, The Real Ghostbusters, Big Comic Fortnightly and Thomas the Tank Engine & Friends, so when OiNK was cancelled logically I had a spare place on my list.

It’s heart-warming to see how highly regarded Wildcat is with comics fans young and old

I adored every issue and was crestfallen when #12 told us it was merging with Eagle comic. How could this happen again and so soon after OiNK’s demise? It may have been described as being for younger siblings in the pages of 2000AD but it never felt that way and never spoke down to us. Perhaps it’s marketing made it sound unappealing to older teens, which is a real shame because it reads so well today. But the whole point of Wildcat was to go after the younger readers who were becoming more interested in video games and TV and who didn’t have their own sci-fi comic.

It’s heartwarming to see how highly regarded it is with comics fans young and old these days thanks to its solid, layered storytelling and gorgeous art. Wildcat‘s legacy is solid and it’s about to join the OiNK Blog with its own real time read through on Friday 15th October 2021 when I’ll be taking a closer look at the preview, followed a week later with the first fortnightly issue.

GO TO THE PREViEW iSSUE

WiLDCAT MENU

OiNK! #12: MOViE MAGiC & MiRTH

We’re already a dozen issues (and a preview) in to the real time read through of the funniest comic ever produced. Where has the time gone? I suppose it just goes to prove it does fly when you’re laughing at one ridiculous gag after another. This issue we’re off to the movies in proper OiNK fashion, which is quite apt seeing as how I had my first trip to the cinema in about two years this weekend thanks to the pandemic.

One of the biggest events in 80s cinema was Steven Spielberg‘s E.T. The Extra Terrestrial and I remember having to wait a while for the home video release to see it, which was delayed by five years! So this OiNK parody was created before we even got to see it at home. Featuring Nick Bell again as Swindler Sid, this would be his last appearance in the comic but he got quite the send off in the double-page spread spectacular that is E.T. (Extremely Thick).

I contacted co-editor Patrick Gallagher to ask about the making of this particular photo story and the people involved. From what Patrick can remember the costume was hired from a local fancy dress shop in Manchester called The Stage Door, run by 70s comedian Jackie Carlton. The “lucky youngster” who found themselves inside it was James O’Malley who starred in human form as Jelly-Belly Johnson in #10, Professor Potts was actually Patrick’s younger sister, Bernie Gallagher (below left), their family dog Dandy played Jimbo the Jabbering Jack Russell and friend Richard Cobey (below right) played the “ugly little squirt”, to quote E.T.!

Swindler Sid may be gone now but we’ve still got Marc Riley as Snatcher Sam who would continue to pop up in various photo strips and GBH Madvertisements during the fortnightly portion of OiNK’s run, so you won’t be short of mischievous, yet somehow loveable thievery as the read through continues.

Billy’s Boots may have been a strip in a sister title to OiNK but that didn’t mean it wasn’t ripe for sending up

Billy’s Boots was a classic adventure serial strip which appeared in Scorcher comic in 1970, moving to Tiger in 1974 when the comics merged, then Eagle in 1985 and in the year OiNK appeared he transferred to the pages of Roy of the Rovers. He definitely had staying power. It starred Billy Dane who inherited an old pair of football boots which once belonged to ‘Dead-Shot’ Kean and somehow enabled Billy to play in the style of the soccer superstar.

It may have been a strip in a sister title to OiNK, also published by IPC Magazines, but that didn’t mean it wasn’t ripe for sending up.

Apart from the character names, the captions in the first two panels are nearly word-for-word how the original strip was introduced in the pages of Roy’s weekly. This just makes what comes after even funnier of course. Just like in that strip, there’s no reason given as to how the boots have these powers. I doubt they laughed at Billy Dane’s expense either! A brilliant spoof that just gets more and more ludicrous as it goes along and it wouldn’t be the last time OiNK would take aim at its stablemates, it does so again in this very issue.

Bobby’s Boots was drawn by Chas Sinclair, a prolific OiNK cartoonist who’d contribute to 37 issues altogether. Before he was hired by Uncle Pigg his work included Basil Brush for TV Comic and Crazy Horse in Plug, the Bash Street Kids spin-off. I was delighted to find out he’s still drawing and regularly updates his Instagram account with doodles, illustrations and full strips. It was written by Lew Stringer and according to Lew it was one of the first scripts he’d written for someone else to draw, and he was thrilled Chas was selected because he’d read those Basil Brush strips himself as a child and been a fan. (Watch out for a sensational Lew script drawn by the equally sensational J.T. Dogg starting in #15.)

Some other highlights from this issue include The Sekret Diary ov Hadrian Vile – Aged 7 5/8 (yearƨ) in which we find out Hadrian had a sister, even though she’d only be born in the comic some time next year. Maybe this one had enough of her little brat of a brother and scarpered. On the Grunts letters page we did actually get a winner to the afterthought of a competition written below #7‘s postcards, my favourite movie featured in Hot News From Hollywood and in Tom Thug a little sign signals a tiny one-off strip from #6 is returning as a serial. Excited yet?

Back at the beginning of the comic, David Haldane‘s Billy’s Brain strip saw a kid inherit his genius Uncle Vincent’s brain which could think for itself and move of its own accord. Every issue a pair on inept thieves would try to steal the brain from Billy but in the last handful of issues this concept has been changed somewhat. Dropping the thieves completely the strip now focused almost entirely on Vincent’s brain going off on solo adventures, and it’s a lot more enjoyable as a result.

I can remember Billy’s Brain from childhood so I was surprised to find out my first issue back then (#14) would be his last regular appearance. He’d pop up in a special, an annual and two issues further down the line though. I was sure he was a regular when I read the comic back in the 80s but with so many strips coming and going from OiNK, perhaps the fact I did see him a few times tricked my own brain when thinking back.

I do love an 80s movie, especially if it contains a good soundtrack, but I don’t think Mary Lighthouse (critic) was as appreciative at the time. Up next is her top ten movie list, although these are films she insists you do not see. Given her appearances so far you’d expect her to hate anything with a smidgen of violence, but wait until you read her reasons for wanting to ban E.T., Cinderella and even The Sound of Music.

Her comments about Cinderella in particular had me roaring! In a later interview with editors Patrick Gallagher, Tony Husband and Mark Rodgers in computer magazine Crash we’d find out the real Mary Whitehouse’s people were constantly checking the pages of OiNK for libel, though I know of no point when they actually complained about this character. The thing is, to check for libel they had to buy the comic!

Ed McHenry was the go-to guy for OiNK’s little puzzle sections and in this issue he brings us Barry Norham’s Movie Quiz. It contains the usual seemingly easy questions with silly, bizarre answers (upside-down at the bottom of the page). For example, “In which film does The Invisible Man appear?” Easy, right? The answer is, “He never appears, he’s invisible.” See what I mean?

With that in mind, do you think you can complete the answer to this brain teaser? Who is this?

The answer is at the bottom of the review.

Moving on now to our final highlight for this issue. OiNK was my first comic and before I started discovering adventure titles and the like I would sometimes pick up other humour comics to try them out. This would normally be when I had to go somewhere with my parents on the train and I can remember a few journeys with a copy of Whizzer and Chips. It felt a little different to the others, none of which really made me laugh, probably due to my being used to OiNK’s humour!


“Take that, you stereotype Whizzer-and-Chips bully!”

Tom in Tom’s Toe


While it was still more of a traditional comic, Whizzer and Chips felt like two in one (Whizzer for the outer 16 pages, Chips for the inner 16) and while it wasn’t laugh-out-loud funny it certainly raised a smile. OiNK was anything but traditional and would often poke fun at more established comics, labelling them as boring and predictable. I remember The Dandy and Beano being particular favourite targets, though in reality Mark Rodgers was a huge fan of both. You see, there’s a difference between parody, which is what these were, and satire. I’ll go into that in more depth in a later review.

Here, co-editor and writer of this strip Tony Husband teams up with legendary cartoonist John Geering to poke fun directly at the aforementioned comic. Even the strapline is hilariously generic!

John should surely need no introduction, having created Bananaman and worked on many traditional DC Thomson comics such as the two mentioned above, alongside some of IPC’s own titles like Cheeky Weekly and Knockout. I think it was a genius idea to have him come on with his signature artwork to do Tom’s Toe and send up the kind of strips he’d normally contribute to other comics! However, unlike his other work he was given full credit on the page for this one.

“John Geering was an acquaintance of Tony’s from pre-OiNK days whom I was introduced to later when OiNK first started,” Patrick told me. “John was working for Cosgrove Hall at the time on Danger Mouse and Count Duckula, alongside Andy Roper – they were both frequent visitors to the OiNK studio and John was delighted at the suggestion that he should parody his own style. And [Group Editor of Humour] Bob Paynter thought it was a great idea, too (albeit, to bite the hand that fed him!)” Brilliant stuff!

Unfortunately John is no longer with us, having passed away in 1999, working on Beano right up to the end. An obituary to this great talent can be found on The Independent website.

So the screen fades to black on another issue of OiNK, the lights have come back on and we’ve got sticky soda-encrusted popcorn stuck to our shoes. In two weeks the gang will all be back with the perfectly timed #13, the Hallowe’en Special, so come back on Monday 18th October 2021.

QUIZ ANSWER: “________ knees and booms-a-daisy.

iSSUE 11 < > iSSUE 13

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COMiNG UP: OiNK! #12

In just two days the latest (in 1986) issue of OiNK arrives and you’ll be able to read the full review with selected highlights right here. So what’s the theme this time and what can you expect to see? Let artist Ian Jackson tell you with this subtle little promo from the pages of #11.

Don’t miss out on the fun, it’s sure to brighten up anyone’s Monday. Follow the blog by tapping the Follow button along the bottom of your screen and get a notification when new reviews are published for all the comics having their own real time read throughs, or do so through the magic of social media with the OiNK Blog on Instagram and Facebook.

So watch out for shoddy alien costumes, a certain critic’s film recommendations and even one of IPC Magazine‘s top artists taking the hand out of his own creations! All in OiNK #12, coming Monday 4th October 2021.

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