
Last month there was a feeling this fantastic comic was shifting gears towards a suddenly imposed ending, which with hindsight we know is coming in #10. At the very end of this penultimate issue of Dragon’s Claws it feels like there’s a rush to finish it all off before the unfortunate cancellation. For the majority of the strip however this isn’t obvious and it’s another belter of a chapter with these sadly short-lived characters.
The issue’s FastFax, normally a way of adding depth to the world in which the comic resides or hinting about future storylines or guest characters, is a more straightforward ‘Story So Far’ page like we’d get in other comics. While the fictional news service would obviously focus on the events in N.U.R.S.E.’s headquarters, it adds to the feeling of the title wrapping things up, when I was so used to this page being used as a way of looking forward. A sad reminder the end is nearly here.

The strip itself is called Treatment and the main focus is Matron’s capture of both Dragon and The Evil Dead’s leader Slaughterhouse. All three of them are linked up to a mind control machine Matron uses as a way of accessing their memories, then torturing them with those same memories. Yes, it’d be much easier to just kill them both and she mentions this at one point, but like all the best James Bond villains she wants to have her fun first.
She’s completely confident in her success and feels the destruction of both teams and the deaths of Deller and Golding are inevitable, so she wants to drag it out and savour it as much as possible. Despite an underwhelming cliffhanger involving Matron last month, the character is superbly written by Simon Furman here, her psychotic nature making me wish we’d seen more of her all along.




We get to see inside the minds of both team leaders, with Dragon being made to watch as his wife Tanya and son Michael confront him before being killed by Deller, which as we know didn’t happen despite Matron’s orders. In fact, I’m assuming their arc will be the final part of the story to get wrapped up next time. In a particularly dark and shocking scene Deller shoots and kills the young boy! We see the shot and then his dead body on the ground in the next panel!
It’s all rather harrowing for a Marvel UK title young Transformers fans may have been collecting after it was heavily promoted in that comic. Outside of his mind we see Dragon curled up and crying desperately, his own insecurities around the ones he loves leading to that scene playing out in his mind, Matron merely triggering them rather than forcing the scenario. At this point I was intrigued as to what resided in Slaughterhouse’s mind!

But first we head back down the building to catch up with the rest of the characters. Matron has seen on her screens that Stenson is dead, The Evil Dead and Dragon’s Claws are about to decimate each other’s ranks and World Development Council ambassador Golding and Deller are trapped in a burning room dozens of floors up from the ground. No wonder she’s confident.
For the unlikely pairing of Golding and Deller there’s only one option for escape, and that’s out the window and back in again to a different room. There’s a pole sticking out from the building which Deller can use to swing out and back in again through another window, then break down the locked door to get Golding out. But first he must overcome his fear of heights!

This is something that hasn’t cropped up before simply because the story has never put him in such a position. It adds drama to a sequence that plays out over a few pages scattered throughout the rest of the issue. In fact, we come back a few pages later to see he’s frozen to the spot and it’s Golding who encourages him to take the leap, to believe in himself after all the humiliation he’s faced in previous issues (albeit by screaming at him).
There’s a definite theme this issue of people from all sorts of backgrounds and from completely different sides coming together to fight a greater enemy. An enemy that’s using them all, that’s creating division and fomenting hatred to turn the populace against each other for their own selfish needs. I’ve said it before and I’ll say it again, Dragon’s Claws could easily be released today and be just as relevant, if not more so than it was in the 80s.

Death Nell and Steel’s romantic history gives the story an opening to bring the two teams together to launch a united frontal assault on the upper floors of the building where the majority of security has amassed to protect Matron. As a reader you know it’s coming, even as the opposing sides continue to fight, Mercy in particular sticking the boot in. (Boom, boom!)
On a side note, I was surprised to read Nell saying, “Wise Up!” because as far as my friends and I were concerned this was always a Northern Ireland phrase. Indeed, when I used it myself in Scotland with some friends there in my teenage years it completely confused them. Perhaps we were wrong, but most likely it’s just a coincidence and wasn’t known to be a popular phrase in this part of the UK.

It’s at this point we finally get a look into the mind of Slaughterhouse. I was really looking forward to this and Simon doesn’t disappoint. His memories start off hard with an abusive father hitting him with a baseball bat because Slaughterhouse’s own mum died during child birth. Damn, this goes dark. This was enough to lead him to a life of crime, then once captured the corrupt government experimented on him in return for reducing his sentence.
The side effects included his pointed teeth, his skin colour and blood red eyes and Slaughterhouse, who was very much the victim of his life’s circumstances, couldn’t handle it and he turned on the whole world, the world that had beaten him down so cruelly time and again. But his mind was lost by this stage and he began killing people, seeing everyone as an imaginary enemy, and within just a couple of pages Slaughterhouse’s entire origin story is told.
“We do this my way!”
Dragon’s Claws and The Evil Dead
“The weak way… the stupid way!”
“Let’s just kill ’em!”
“Try it, curly!”
We can only guess if it would’ve been told at this stage (or so quickly) had the comic not been cancelled but somehow it doesn’t feel rushed. In fact, it just makes me lament the fact we can’t see more character development for him now that we (and Dragon) know the truth. The whole chapter is a great piece for both leads. Dragon’s own insecurities while leading his team and in his position in the world could’ve made for a wonderfully deep character too.
As the Claws and The Evil Dead make an uneasy alliance to take down N.U.R.S.E. and rescue their respective leaders, the two men’s minds are thrown into a climactic final battle, one which Matron fully expects will mentally tear them apart, leaving them gibbering wrecks and essentially dead. But she hasn’t reckoned on the power of said minds. Dragon slowly realises he’s in his old Game uniform and tries to convince Slaughterhouse it’s all fake.



He does so through reasoning. Yes, they’re physically fighting of course, we have to have our action in an action comic, but they come to realise they’re flip sides of the same coin, that they both do what they do because they believe in it, they’ve both been manipulated into becoming what they are and they agree giving in now would be the easy way out. But they don’t do easy. For once the hardest thing to do isn’t to fight each other, it’s to work together and they turn their minds on Matron’s.
They start to take her mind down in another physical battle but we’re inside her thoughts now so she’s all-powerful and the two men have to fight side-by-side if they’re to survive. Dragon only wants her beaten, so she can face justice for her crimes in the real world, but Slaughterhouse can’t stop himself. His thirst for revenge is too much and inside the mind machine he slits her throat just as Nell does so to her physical body.

It’s a shock ending but then it all kind of deflates on the next page, the final one of the strip. In just five panels we get a lot of exposition and explanations about what takes place next instead of actually seeing anything. The Evil Dead are let go, Dragon knowing they could never work together, Deller is somewhat redeemed in his own eyes, the team decide what they’re going to do now their employer is no more… a lot happens ‘off-screen’, dealt with through a very quick conversation between the team.
I understand the next issue is the last and it’ll most likely wrap things up for the Dragon family’s arc, but so many other important story arcs just seem discarded far too easily, like one of those final scenes you’d see at the end of an old 80s cartoon. To be clear, it’s only disappointing because of the quality of what came before, not just in this exciting chapter but in the whole run up to now.

The team should be incredibly proud of this chapter though. Writer Simon Furman, artist Geoff Senior, colourist Steve White and editor Richard Starkings are to be congratulated. What the final page lacks is what the other 21 pages do superbly, quickly wrapping up as much of the main story as possible without feeling rushed. Which is why page 24 feels so unlike what we’ve come to expect.
To round off this penultimate review is Digit’s fact-file and more interesting tidbits of information on Dragon’s teammate that would’ve been elaborated on in future issues. These include the fact he’s Scottish, a missing amount of time in his life and just how stable/unstable he actually is. I bet his lost memories would’ve made for some great stories. Instead, we must say goodbye. That’ll happen a little over a month from now. The final issue didn’t go on sale the same day as Death’s Head for the first time, instead it appeared a week later. So watch out for the review of #10 of Dragon’s Claws on Monday 11th March 2024.
iSSUE EiGHT < > iSSUE TEN

















































