Tag Archives: Paul Guinan

ALiENS #22: GAME OVER, MAN. GAME OVER!

This Duncan Fegredo (Crisis, Hellboy, Lucifer) cover takes me back to travelling through Scotland on a train during an Easter holiday as a teenager. I’d flicked through a close friend’s issues before but this was the first Aliens I owned. I’d never read anything like it and I loved every page, even if I was a bit lost in the continuing stories at times. It’d be the only one I’d read until 2024 because it was also the last before its publisher, Dark Horse International went bust.

While Jurassic Park would get a reprieve and return after a few months under the Manga imprint (at least for a little while), DHI’s flagship title wasn’t so lucky and #23 would never appear. As you can see from the editorial it must’ve happened quickly because it’s business as usual. With hindsight, there’s even a somewhat unfortunate opening sentence from Dick Hansom, standing in for regular editor Cefn Ridout for the month.

Despite previous promises, Crusade hasn’t returned so we remain two parts away from the end, Colonial Marines has been with us since #9 and we’re still several months of issues away from wrapping that up, and there’s a new eight-part UK strip from Ian Edginton (Batman: No Man’s Land, The War of the Worlds, The Terminator) and wonderful Transformers artist (also Judge Dredd, Hellblazer) Will Simpson. Nice to see Northern Ireland get a wee mention, too. Although I was mistaken back in #9‘s review when my ageing memory told me this last issue also had a prose story!

Rogue gets 13-pages to spread its wings yet very little of consequence happens, but that’s only a complaint in the context of this being the final issue. Normally, I’d be praising it for the characters it establishes really well here, particularly the two female pilots. But knowing this is all we’ll get does affect things, which is unfair on the strip I know, but it can’t be helped.

One thing I really don’t like isn’t unique to Rogue, it’s across the whole Alien comics franchise (and the fourth film, Resurrection) and it’s how the aliens are now seen as a commodity. Yes, I know the company is always after them for their biological weapons potential but in a lot of the strips that’s already been successfully accomplished. They’re even milked (for want of a better term) for a recreational drug, reducing these supposedly terrifying monsters to cattle.

The best stories have been those that remember how the aliens are meant to be seen, in my eyes anyway. The human politicking, the nature of human greed and the associated social commentary are some of my favourite aspects of the Alien series, I just think it can be done without desensitising us to the xenomorphs. In fact, Rogue begins with a narration that explains humanity have forgotten we were once the prey instead of the predator, but it only acts to remind me of my above points.

One such boss, Ernst Kleist has sent Marines to recover an alien and berates them when one is killed, despite the fact it had ripped one of them apart! Will’s art, coloured by Robbie Busch (Babylon 5, Black Panther, Huntress) is great and pilots Zajer and Deegan are enjoyable. I assume they’ll end up fighting for their lives at some point as the main characters. For now, their banter is enjoyable while they bring a man called Mr. Kray to meet Kleist, although there’s no indication yet as to why. However, he does describe his trip with them as “enlightening” to Kleist, who just looks down his nose at the pair.

There’s definitely potential here. If you’ve read the full story (or indeed, any of the unfinished tales here) please don’t tell me what happens, I intend to finish them someday. After this there’s a competition to be a Colonial Marine at Alien War, despite the criticisms the comic had levelled at it. Then it’s on to our final slice of contemporary sci-fi news. I’ve enjoyed Dave Hughes’ Motion Trackers and my trips back to the mid-90s, the latest releases and the predictions for the then-future. Here, the Aliens toys do look fun but the column even states these are for kids so you have to wonder why they existed when the films were all ’18’-certificates.

That ‘Pixelvision’ short isn’t some cool retro-styled computer graphic film, despite its name and the fact it prominently features a computer game. It was a children’s film camera manufactured by Fisher Price, believe it or not. Director Michael Almereyda’s short documentary-of-sorts is on his website, although don’t expect to be too thrilled by it and prepare to struggle to hear what the two boys are saying. Frustratingly, you’ll want the camera to sit still while showing clips from the Alien³ game instead of all the stylistic shaking.

Colonial Marines starts a new chapter and it’s all change for the creative team. For the UK comic this is part 14 of what was meant to be a 24-part series and isn’t it typical that one of the best episodes of the whole thing so far arrives in the final issue. Writing, layouts and inks are by Paul Guinan, pencils by Tony Akins, colouring by Pamela Rambo (Preacher, Star Wars, Y: The Last Man) and lettering by Clem Robins

There are some great new characters here. I’m simply loving all of the robots who bring much needed levity to the comic. The art is a huge step up too and the human characters are once again easily identifiable so things are easier to follow. But why did they have to do the dirty to Billy? He could’ve been a star! These new robots and the synth are part of Beliveau’s secret group hiding out on a dirt ball orbiting the planet, where he’s stashed a secret supply of his company’s weapons for the inevitable fight ahead.

So, I thought he was the obvious mysterious bad guy to begin with but I couldn’t be happier to have been proven wrong. I love well-written misdirection. Marine Chen’s addiction to the alien jelly almost causes more disaster but I was less interested in that than the introduction of this hideout and its wonderful array of new additions. Like Rogue before it, this is about establishing characters and a scenario more than moving the plot forward.

But it still had me gripped thanks to this mechanical ragtag team and I’m gutted I won’t see them develop further. The overall Colonial Marines story had gone a bit stale in my opinion, possibly from the lack of an overall guiding hand (as I detailed last time) but this has reignited my interest again, just in time for us to say goodbye. I won’t forgive them for Billy, though.

The last Technical Readout is for those big-ass guns used in the movie that had to be attached to their users by a hip mechanism, then it’s time to move on to our final strip of the read through, the still-confusingly titled Aliens: Alien. Just eight pages but there are some great moments here. The hunting party keep failing to track the alien properly but for the readers its presence is always felt in neat little panels like this one below. You can also see what I meant last time about how Vickie Williams’ lettering hints at an alien tongue.

The teenager sees the men gruesomely taken out one-by-one, and even when they do manage to spear the monster they’re unaware of what its body contains. He tries to save his mentor by dragging him across the desert, desperate for somewhere to hide in the barren landscape. While the xenomorph retreats to heal, they come across a strange, alien (to them) structure in which they take shelter. But this sanctuary has more to it. In the morning he steps outside and, while he doesn’t realise it, we can see it’s a crashed spaceship. We also see a broken sleep chamber and the source of the xenomorph, which he remains blissfully unaware of.

This moment is a classic bit of Alien atmosphere. Things end when he spots a human in their full space gear, face obscured, making their way back. With a “To be concluded next issue” adding to my frustration, this neat this tale leads us into a four-page interview with no less than Bishop himself, Lance Henriksen. When I bought these comics for the read through I thought the cover was familiar, but it was the inclusion of this interview that confirmed this was the issue I’d bought as a teenager.

It’s a fascinating read, although it does annoy me somewhat that Dave Hughes concludes Alien³ didn’t work when he’s been happy to promote it in the comic and even work on the spin-off mini-series. I’m saddened that Lance didn’t like the film and I wonder what he’d have thought of the special edition released later, which also confirmed the Bishop cameo mystery. I’ve a funny memory of this article. Back in 1994 I was disappointed his role in the Super Mario Bros movie wasn’t mentioned anywhere, but seeing as how his cameo in that amounted to one line and about ten seconds of screen time I can understand why.

While I remember my surprise at seeing Bishop pop up briefly in Close Encounters of the Third Kind, I’d forgotten all about him being in The Terminator until I saw it for the first time in years a few weeks ago on TV. There are a multitude of roles that sound interesting here, as well as some truly awful schlock horror. I’m intrigued with the idea of what The Terminator could’ve been like with him in the title role, although of course I think Arnie’s depiction is perfect.

Lance states the audience’s familiarity with him playing villains kept them on their toes with Aliens, but I think he’s selling himself short. That was the first film I saw him in and how he played the role did that anyway. I agree completely with him about that scene with Hudson, too. With the gift of hindsight of what he later directed (including the restoration of his original Alien³ vision), leaving David Fincher out of the great directors list doesn’t seem fair. It’s an interesting interview nevertheless, before we round things off with Bug Hunt and the Checklist.

As with Star Wars and Dracula before it, Total Carnage bit the dust after ten issues, and after we had to miss out on the AvP strip so it could print it instead! Gotta say Alex Impey’s complaint about “scrubby little sound effects or speech” ruining the strips is… a unique opinion. The Checklist shows us what might’ve been with #23. Crusade, Rogue developments and the conclusion of the teen alien’s story. Even a Chris Halls cover! Damn. Then, just to confuse things further the next page rounds the final issue off with subscription offers for all of DHI’s freshly canned range.

I have mixed emotions about the end of Aliens. It’s always disappointing when a comic just ends with no proper conclusion, even more so when it’s an anthology. All-in-all it’s been a fun ride. Nothing truly scary but plenty of atmospheric moments. The stories didn’t always hit the spot, but when they did they really did and the good definitely outweighed the bad. It ended because the publisher itself imploded, so its premature end shouldn’t reflect on its quality.

As it stands, Dark Horse International’s UK Aliens comic wasn’t just a flagship title for the publisher, for me it stands as a flagship for the UK comics scene of the 90s. Big, bold, brash, adult, gripping and, despite its limited subject matter, hugely varied. I’m so happy I finally got to read it all. I just wish teenage me hadn’t missed out. He’d have been thrilled with it!

BACK TO iSSUE 21

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ALiENS #21: FOUR MORE WEEKS AND OUT

This month’s cover by Ilya (Ed HillyerCrisis, Manga Mania, Jean Genii) isn’t one of my favourites I have to say. It feels unfinished but his style certainly has its fans and so it’s just not for me I guess. It represents the final part of Salvation, even if the headlines make it look like it’s for Colonial Marines. There’s also a feature about H.R. Giger in this issue, so let’s get stuck in and see what we think.

I can’t believe it! With hindsight we know the next issue will be the last, so for Crusade to take a month off is devastating, meaning it definitely won’t be completed in time. The strip may have started off poorly but it’s become a real treat these last six months or so. Let’s hope we at least get some closure next time. It’s funny to read about the readers writing in requesting the comic change to a weekly schedule too.

We just didn’t consider the amount of work that went into our comics and always wanted more of them. I personally never looked at the date my next issue of the monthly Jurassic Park was due because then it’d feel like forever, instead I just let its arrival in the shop surprise me. The response here also reminds me of OiNK’s co-editor Tony Husband and how he felt that comic’s transition to a weekly (from a fortnightly) sucked the fun out of it for him. I do get the irony of this topic coming up in the penultimate issue of Aliens, too.

Dave Gibbon’s Salvation finale is first up with a huge 16-page chunk of the issue, and as Selkirk fights for his life atop the crashed spaceship the ground caves in and he finds himself dangling in front of a nightmare. There are bodies of the crew and the local creatures everywhere with holes in their chests but somehow he’s able to creep into the escape pod and meet back up with Dean. I said last time there was something more about her and I was right, she’s an artificial person (as Bishop would say).

In a shocking turn of events, Selkirk’s prejudices come to the fore and he tortures her for information, all while his internal monologue preys to his Christian god about how he’s doing good. Mike Mignola’s bold, shadowy art adds to the horror of this moment. Yes, she’s a synth but it’s gruesome stuff! Then, when he gets what he needs he simply kills her. He’s a twisted character and it’s a bleak strip because of this. Selkirk’s hatred for synths makes him blind to the fact that without Dean’s programming to save human life he’d be dead by now too. It’s compulsive reading! I find myself hoping more and more he gets his comeuppance.

Basically, the military wants the aliens wiped out but the company wants its bioweapons. This planet had one land mass and a species that reproduced quickly, so perfect for the company, the ship used to deliver the aliens whether the crew survived or not. Selkirk concludes it’s the company, not the aliens, that has been sent by satan and he takes it upon himself to be a martyr for Christianity, to self-destruct the ship and wipe out the entire land mass and all sentient life.

Wiping out all life not like him, seeing non-Christians as inferior, killing someone he liked when he finds out they were different to him, all while going “god’s work” is a scary enough conclusion until we get to the last page. Seeing this huge ship with its even bigger cross traversing the universe and bringing their god’s word to alien worlds is a more terrifying conclusion than anything I’ve read in this comic to date.

The next story is called Alien. Which isn’t confusing at all, is it? Seriously, Aliens: Alien is the name of a new short tale (will we see it conclude next issue?) written by John Arcudi (Barb Wire, The Mask, BPRD), drawn by Paul Mendoza (Tensor Matrix, Rage Across Las Vegas, Dark Horse Comics) and lettered by Vickie Williams (The Web, Star Wars Legends, Spider-Man 2099). Given the name of the original film couldn’t they have thought of another title for this? Very strange.

Set on an alien planet in a small village where the men are in charge and the women are subservient (yawn, how original), their individual face paint markings indicate they’ve made kills during their hunts for food. A teen is the star of this strip and he’s not allowed to join the hunts yet, but while the ‘big, powerful men, ug, ug, ug’ are out on a hunt an alien attacks the village and kills a family, leaving the boy as the only witness.

In fact, the alien has attacked every time the men have been on a hunt recently but there have been no male witnesses until now, so the boy is ordered to join them the next night. They’re going to find and kill the alien. That’s it for this part so there’s not much of a story to sink two jaws into yet, but the art and lettering make up for this. I particularly like Paul’s xenomorph and Vickie’s lettering in speech balloons (you’ll see them next month) which suggests everything is being spoken in an alien tongue and translated for us mere humans.

The H.R. Giger feature is actually written by horror writer and creator of Hellraiser and Candyman, Clive Barker. Initially I thought this was a hell of a coup for the comic, so it’s almost criminal how it’s presented on the page. The choice of background and text colours makes it difficult to read, in particular the first page is almost unreadable. Then there’s the admission at the end that it’s actually an introduction from an already released book, so not the coup I thought it was.

It’s more of an essay on general fantasy art rather than Giger (which makes it a strange introduction to a Giger book) and Clive rightly criticises the “pseudo-sophisticated” rubbish that people often use to write about art and how Giger doesn’t need that kind of review. Yet this reads just like that at times! It’s a bit of a disappointment overall, however I’m intrigued by the image of what looks like a female alien, as it’s very similar to the mysterious female the current Alien comic from Marvel have in their stories. Clearly they went back to the original inspiration.

The last strip this month is the next part of Colonial Marines, an epically-long tale when cut up into chunks for this comic, and one I’ve known from the off we wouldn’t get to the end of because I remembered reading a chapter of it in the final issue, the only one I owned as a kid. Back then I didn’t know anything about the characters but today I’ve been following them from the beginning and so I can’t help feeling somewhat betrayed by the main character, Lt. Henry.

Basically, he’s turned into a bit of a bastard. He doesn’t care at all about helping any of the innocent people he and his team’s actions have hurt by thinking they could outwit the aliens. He also doesn’t care about said team placing their lives on the line for him, as he’s placed explosives in their necks while they were in cryogenic sleep! So now, if they don’t follow his brutish orders he can threaten to detonate them! What?!

What happened to the fun character we got introduced to months ago, the character that’s meant to be someone we care about? Now I’m hoping he gets implanted! The story has changed writers a couple of times and perhaps this is part of the problem. There doesn’t seem to have been any coordination between them to ensure continuity, or any kind of long form plan or overall writer to steer this particular ship.

The new mission is to rid Alpha Tech of the bug men who have infiltrated the company, Beliveau not being a villain after all but someone trying to do the same thing from within. But subtlety is no longer an option. Things don’t get off to a great start when their captured bug man deals some alien jelly to the pilot of their space cruiser, deliberately overdosing him. High as a kite, instead of coming into orbit to collect the team he ends up getting too close and burns the whole thing up on reentry, the bug man sacrificing himself for his cause.

What’s so frustrating is how this started off so well way back in #9 and Henry was the main reason. I’m all for character development and when dealing with the aliens of course people are going to come undone somewhat. But Colonial Marines now feels like a collection of different stories with completely different characters, like each writer wanted to write something else. Such a shame it’s all come crashing down towards the end. No pun intended.

The Technical Readout is nothing to write home about this month, being a simple drawing of the comms panel of the Armoured Personnel Carrier and a lot of bland text, so the final highlight of the issue is a page reporting on the release of the Terminator 2: Judgement Day Special Edition on Laserdisc. Back then I used to lap up details like this about restored deleted scenes etc., but today I much prefer to find out for myself by watching the movies instead, like I did with the superb Alien³ Special Edition.

I have to laugh at the “Why bother with video?” comment. VHS would continue to dominate for a long time after this and even made advances in picture and sound quality. It only eventually gave way when DVD took off. The extortionately-priced Laserdisc could only dream of such success. Saying that, remember this was 1994 and as such we’ll forgive Terry Jones here. After all, who am I to judge when I went all-in on the supposed new entertainment standard, 3DO around the same time?

Oh now I’m reminiscing… how I loved those 3DO machines!

Ahem, anyway, a quick glance of the comics checklist on the letters page confirms Crusade will return next month for its penultimate chapter. Noooo! So close! Oh well, I’ll get back into my 90s head space and try to forget #22 will be the final issue until it’s all over. It feels like no time at all since I kicked off this real time read through, I can’t quite believe we’ve been on this ride together for over 20 months. Just the one terrifying (hopefully) trip to go on Tuesday 24th March 2026.

iSSUE 20 < > iSSUE 22

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ALiENS #19: DiD iQs JUST DROP SHARPLY WHiLE i WAS AWAY?

It’s only a couple of days before Christmas Day, so where’s the special cover? Well, Aliens mightn’t have had the easiest of logos to cover in snow, but we did get a (somewhat) festive themed front page last month instead. In case you missed it, you can go and check out Chris Halls’ second yearly seasonal treat in #18’s review. For now, it’s back to the January edition.

Dave Gibbons (Watchmen, Ro-Busters, Doctor Who) joins the Aliens fold at Dark Horse International with the brilliant cover and as writer on a new strip inside. Of course, long-time blog readers will have seen Dave’s work before on the site in the read throughs for OiNK, Death’s Head and Dragon’s Claws, as well as a post about his autobiography Confabulation, so it’s great to see his work back on the site, especially in this comic. A comic which is very strip-heavy this month.

As you can see the Features side of the contents is rather bare looking and this is mentioned by editor Cefn Ridout. It certainly sounds like they’re going to make up for it next month though. Of course this issue has to kick off with Dave’s story as the headline event. Salvation was an American one-shot comic split over two issues this side of the Atlantic and the artist bringing Dave’s script to the page is just as exciting.

Mike Mignola, whose dramatic and original artwork I enjoyed so much in the comics adaptation of Bram Stoker’s Dracula recently on the blog (also see Hellboy, Rocket Racoon) makes his Aliens debut and these 15 pages are dripping in atmosphere, his art taking an already interesting story and making it absolutely compelling. And this is even before we’ve seen him really handle the aliens themselves. We only see part of one dead xenomorph here but that’s enough to have me anticipating the next chapter.

Matt Hollingsworth provides the suitably subdued colours and Clem Robins the lettering to Dave’s story of the survivors of the Nova Maru, a ship whose company trawled backwater planets looking for people desperate for no-questions-asked work to deliver a cargo to a deserted planet. I think we can all guess what the cargo is. Our main character is Selkirk, a religious cook who is mocked both for his religion and the fact he can’t actually cook.

When an alarm sounds we know exactly what’s happened, we’ve seen and read enough Aliens by now. The captain picks Selkirk at random to pilot an escape craft to get him off the ship, so horrified and scared is he by what he saw in the cargo hold he abandons his crew to die. After the crash the captain starts going insane, thinking the aliens are behind every tree, even suspecting Selkirk of being an alien trick. This leads to Selkirk killing him in self-defence in a particularly tense moment, made all the more so by the pitch black shadows of Mike’s art.

All through this Selkirk’s been praying (more Aliens+religion, there’s definitely been a theme recently) and every time a tiny bit of good luck comes his way he thinks it’s a sign and has occurred only because of his prayers. After discovering a half-submerged dead xenomorph and witnessing a bright light in the sky he deduces the Nova Maru has landed or crashed and will be stocked with provisions. Before heading off though, he’s hungry and needs energy for the journey. Looking at the captain’s body he believes god has provided for him again… and he cooks him.

By the end of this first chapter he’s completely relying on prayers and sees everything as intervention from his god, believing he’s being tested. All of the death, all of the people wiped out, and all because god wants to test him? It’s obviously hard to empathise with this lunatic. I’d be quite happy for him to be impregnated but we’ll see what happens next time in this short two-part tale.

In the Motion Tracker news pages Dave Hughes tries his very best to provide yet more hype for the interactive Alien War experience by reporting on its grand opening night. However, it still doesn’t come across great, does it? I had my doubts when it was previously announced it’d been cut down by half to squeeze more people in each day, and I think I was right. I also think he’s imagining things with the Dave movie poster.

Part 12 of Colonial Marines has a new creative force at the helm. Kelley Puckett (Batgirl, The Comet, Kinetic) takes over as writer and in comes Allen Nunis (Classic Star Wars, Images of Omaha, The Frankenstein Dracula War) on pencils and inker Paul Guinan is now joined by John Dell (Speed Racer, Lobo, Femforce). I do prefer this team for the aliens and layouts but the humans seem to have lost their defining characteristics.

Lt. Henry’s plan is to defend Bracken’s World’s central harbour with its tall concrete walls and one entry point, but this is Aliens and we know us humans are spectacularly bad at trying to outthink them. It’s also not much of a plan, simply sending some of the team out to lure the aliens back into a trap. It isn’t the most exciting of plots. Of course, the aliens are actually already at the harbour entrance, predictably lying in wait under the surface and quickly overpower the marines while the rest are out at sea.

Then the drop ship pilot disobeys orders to protect the harbour and instead, in an attempt to save her teammates, she destroys a huge alien Queen right next to the harbour wall, its acid blood producing multiple holes and weak points, eventually leading to its collapse and leaving the harbour exposed. This is the main bulk of the story and it’s just too predictable to be exciting. However, goings on elsewhere intrigue me.

Again the huge bulking android refuses to fight because of how much he cost to make, so are Beliveau’s comments last month ringing true yet for Henry? They seem to be, because amongst the chaos he orders his tech to hack into the android. That’s a big gamble when there’s a battle afoot but Henry must be thinking it might be worth the risk. I’ll look forward to afinding out more about that at least.

Moving on to the concluding part of Chris Claremont’s Renegade, this aliens-less prequel to the new Predator crossover would’ve been better in Total Carnage and the crossover in this comic, surely! But nope, that other comic would get the main event instead. So it turns out Ash’s big secret is that she’s really an android. To be fair, I should’ve clocked that the moment her name was given last issue. However, throughout the galaxy she’s known as Renegade and here she shows us why.

The Ransome ship’s security spot a small 12-year-old girl on a hill with binoculars watching them and immediately classify her as a threat, despite clearly identifying her as a child. When they take aim, meaning to kill her, Ash takes them all out. I’ll admit, it’s a thrilling read and in places Vince Giarrano’s art is powerful! But it’s all tempered by my original point, that it’s being used to promote Total Carnage to Aliens readers, while we miss out.

Crusade may have been the UK exclusive strip at the time but with everything else included this month it’s been reduced to a measly five pages and it suffers as a result. Foston and Rani try to explain to the Archbishop they need to evacuate the cathedral because the aliens are loose in the city. When he can’t convince them to put their faith in god he finally admits he’s been sheltering the aliens in the tower.

He moves to lead them out the door but the aliens from the sewers are there, waiting to get inside, which they can now do easily and immediately start killing his innocent followers. I’m not saying it’s impossible to tell a good story in five comic pages, but writer Michael Cook usually had more space to work with. The story had also started to become more interesting and involving in recent months, so this quick in-and-out is a bit of a let-down; it feels like it’s getting started when it just… stops.

After all the strip action we can take a breather with the letters page and someone asks if a competition can be run for readers to come up with story ideas that could be turned into strips. The answer is interesting, explaining many readers have already sent in unsolicited material, but everything published in the comic has to be “rigorously approved by 20th Century Fox so that new comic strips and illustrated stories featuring their characters do not contravene the nature of those characters and remain faithful to the Alien films.”

The problem is that sometimes the strips remain too faithful. Last month’s issue was great, this month the strips with fewer (or no) aliens that concentrated on the human element were the most interesting, while those filled with aliens basically retread familiar ground from the film series. There are only a few issues left so here’s hoping the new year brings a bit more balance before the comic is placed in its own chryo-chamber.

iSSUE 18 < > iSSUE 20

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CHRiSTMAS 2025

ALiENS #18: MY MOMMY ALWAYS SAiD THERE WERE NO MONSTERS

What’s this? A Christmas Chris Halls Aliens cover? Am I late in covering the blog’s logo with snow? Nope, that’ll happen on 24th November (six days from the day of writing) as per usual, in this case Dark Horse International editor Cefn Ridout must’ve mistimed the chilly seasonal cover somewhat. Yes, it’s the December issue but last year Chris’ superb art and pun-filled headline were part of the January issue released on 24th December. This year there’s another issue after this one just before Christmas Day.

Despite this, Cefn still takes the opportunity to wish us all a Merry Christmas and since mine starts as soon as the Christmas tree goes up in a few days I’ll take it! Anyway, there’s your obligatory editorial page with the full credits for this month’s issue.

Contrary to the blurb on the cover, the latest chapter to Michael Cook’s Crusade isn’t seasonal. The alien Queen trapped in a cathedral tower gave Chris a reason for the frosty cover and its church iconography, but in these eight pages we don’t see any aliens. From the ‘previously’ page we learn Channon is the leader of the Minecorp marines and Foston is the male company man, not that the strip itself has ever made these clear. The last survivor of the crashed survey team is Foston’s wife, hence why he’s risking it all even though he’s out of his depth.

Channon has been captured by a tribe who have constructed a whole village out of old vehicles because they don’t know what they are. Sounds interesting but unfortunately it’s just a mess on the page. The ‘jail’ is a camper van with a padlock and inside she finds Foston’s wife. They hot-wire the van and make their escape back to the survey ship where they stock up on heavy weaponry and take off down the egg-infested Thames in what is definitely too small a boat. It just feels right to have two kick-ass women in an Alien story, doesn’t it?

I certainly didn’t expect to get a huge laugh from the Motion Tracker news section! There’s a competition for a box set of VHS videos and it would’ve been right up my street. It’s a shame we don’t get a decent photograph of it, I’d really liked to have seen it closed with the face hugger wrapped around it. The comic also corrects (without mentioning it’s a correction) its previous error of stating Aliens wasn’t filmed in widescreen and I really laughed out loud when I got to the end. I hadn’t paid attention to the photo so hadn’t realised who it is until I read the question!

The 8-page first part of Renegade is written by Chris Claremont (Batman Black and White, Gen13, Wolverine), drawn by Vince Giarrano (Haywire, Terminator: Enemy Within, Manhunter), lettered by Tom Orzechowski (Thor, Ghost in the Shell, Spawn) and coloured by Greg Wright (Deathlok, Ghost Rider, The Punisher) and is taken from the American Dark Horse Comics anthology. It’s a prequel to Deadliest of the Species, a new Aliens/Predator crossover story. This is actually a little bit of Aliens history right here. Because it doesn’t feature any aliens, characters or names from the films this has remained the property of the writer and artist so it’s never been reprinted or collected since. 

On a planet rich in resources lives Caleb Deschanel and his daughter, and along with Ash Parnall they’ve built a community at one with nature and it’s making a profit. In lands Commander Javier Milan and EO Moira Delgado of the Descartes Indigenous Self-Defence Forces, protectors of the natural resources, according to them. Their motto is “Unexploited resources are wasted resources”, so defending the planet means exploiting it. The broad smiles and flirting is accompanied with straight-to-the-point statements; they must stand aside or face elimination. The fact the force’s spaceship is called Ransome is a bit on-the-nose.

Caleb is ill and frail and asks Ash to deal with this given her history, whatever that is. In fact, during a conversation Javier asks her how she knows so much about military weaponry and tactics and her response is just as mysterious as this strip; she had a misspent youth and they’ve a well-stocked library. This is the second strip of the issue and the second one with no aliens. A bold move or a poor decision? Truth be told, they’ve both been interesting to read so I’ve no complaints in taking a breather for more character moments.

In the concluding half of Cargo, writer Dan Jolley and artist John Nadeau continue to play to their strengths with a superb atmosphere, even if there’s a key part of the plot that doesn’t make sense. Surely even a criminal such as Vasco wouldn’t endanger the entire planet by importing an unsecured alien just for a bit of revenge? The fact it all happens on an abandoned cargo ship far out at sea doesn’t excuse things, it would eventually run aground or be found. But that atmosphere is palpable, so let’s just go with it.

Having Gerald as the lone human on a huge vessel with one alien has the makings of a truly terrifying tale, so it’s a shame this is a short 16-page strip in total with no time to build suspense. But that’s not where this falls foul, it’s in its overly simplistic ending which amounts to tricking the alien into the mag tube, filling it with water and then electrifying it. Now, that might not sound simplistic, but the fact it all happens in less than two pages makes Gerald’s escape seem very easy. A shame, as the tension in the build up was great.

Extra Terrestrial is a four-page feature written by Terry Jones detailing the cut scenes from Ridley Scott’s original Alien movie. Ridley has never released a director’s cut, he was very happy with the finished film, although he’s released an alternate cut with some scenes and moments replaced by others. The only scenes in this feature that really would’ve added anything new to the film are those above, which for obvious reasons (after the release of Aliens) can never be put back into the film. Ridley has said he never would because James Cameron did such an amazing job with the sequel’s explanation of the eggs.

Colonial Marines is our final strip for the month, coming in at a meatier 11 pages. On Bracken’s World the kelp beds are mysteriously disappearing across the planet and we see this lovely detailed opening of a colony hub on the agricultural world by Tony Akins, Paul Guinan and Matt Hollingsworth. Lt. Henry has explained the situation to the council but they’re angry with his team for upsetting their order, only half-believing him about the aliens.

Still, they demand he help but he can’t without orders, or at least that’s what he says. He’s playing something very close to his chest since the firefight last issue but even his sergeant can’t get it out of him. He won’t tell the council he can’t establish comms with HQ, and just tells his sergeant neither the council nor she need all the facts. This is out of character for him. All we know is that he saw “something” during the fight.

We get more questions than answers when he confronts Alphatech’s supposed “glorified accountant” Beliveau about the bug men having Alphatech weaponry. Aha! He’s convinced Beliveau is a bigger player than he’s been letting on, however Beliveau counters by asking why a new multi-million dollar synth prototype has been assigned to Henry’s babysitting team. Henry has no answers. Conspiracies abound. Intriguing.

Henry buys black market remote bombs and when asked by a different council member to help even though they can’t afford it (the capitalist future of the Alien universe in full effect), Henry says that they’re there until morning, they’ll help until then. This is an interesting, suspenseful and now a mysterious story with great characters and it’s back to full strength after getting lost in a sea of too many characters at once and overblown fight scenes.

There are some moments that hint at aliens attacking ships but otherwise this is again alien-free, concentrating solely on the humans involved in fighting them. So that means three of the four strips have no visible aliens in them whatsoever. In an Aliens comic. You know what? I didn’t even notice until I went back over the issue to make notes for this review. The Alien universe has always been about more than just the xenomorphs, as the brilliant Alien Earth has been expertly proving.

On the letter’s page there’s a brief mention of a new RoboCop comic in the new year, beginning with an adaptation of the upcoming third movie. It would never appear, what with DHI going out of business a few short months later. Marvel UK had also announced a RoboCop fortnightly in the pages of Transformers back in 1990 but that never happened either. He’d eventually pop up on these shores in the pages of Havoc. However, definitely coming next month is a cover drawn by and a strip written by the legendary comics star (and one-time OiNK contributor) Dave Gibbons.

It may have been released a month too early for the Christmas-inspired cover but #18 of Aliens has been a delightful surprise. The fact the stories didn’t need much in the way of alien action for the issue to be compulsive reading (their presence always felt) has ironically made it a highlight of the run so far. I’m intrigued to see what we have in store when the first post-holidays issue hits the blog before the Big Day on Tuesday 23rd December 2025.

iSSUE 17 < > iSSUE 19

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CHRiSTMAS 2025

ALiENS #17: iT’S GOOD FOR YOU, BOY. EAT iT

This cover by Robert Mentor (Sex Warrior, Star Wars, Vamperotica Magazine) is partially obscured by the latest free gift of an Aliens postcard, one half of a set showing a xenomorph facing up to a Predator. Don’t be expecting the other half next month, it was given away with a totally different comic, Total Carnage. Having linking postcards seems a bit strange. Were we meant to send them to the same person? The other postcard also marks the beginning of a new Aliens/Predator crossover strip in that comic. Why is it not in this comic where it belongs? Damn, that’s not fair. An advert for this issue also featured in Jurassic Park #5’s review.

As per usual here’s the editorial page with all of the credits for the issue and we kick things off with another short two-part story from the pages of anthology US title Dark Horse Comics. Part one of Dan Jolley’s (G.I. Joe Frontline, Vampirella, Warriors) Cargo is eight pages long and full of classic Alien atmosphere.

Gerald Coile is a smuggler who’s getting out of the game by informing to the DEA and escaping to anonymity, but he can’t help making one last run. In this universe we know this is likely to be a bad decision. He delivers his illicit cargo to a large ship and when he sees no one about he takes control of one of its cranes to get it on board so he can get paid and skedaddle. He doesn’t notice something automatically release itself and fall back into his boat.

Once his cargo is in the hold he wanders around a bit and realises he’s completely alone and the ship is powered down. He decides to go and check on the cargo he’s still to be paid for. Noticing it has a bleeping video screen his heart sinks. A video of the man he informed on pops up and Gerry’s boat explodes thanks to that earlier device. I do love the explosion picture, the bright colours against the dark shadows on the water are great, John Nadeau’s (Star Wars X-Wing, Wolverine, Colonial Marines) art compliments the atmosphere perfectly. As for Gerry, that’s not the end of his problems as the cargo he delivered opens up…

Of course this asks a lot of questions, like how Vasco got hold of an alien, what he originally wanted it for and what is the reference to its “home”. But this is a short two-part story and those answers may or may not have be answered elsewhere. It doesn’t matter though, we’re here for this tale and it’s a classic Aliens set up. I’m looking forward to seeing how (or if) Gerry gets out of this one.

There’s more of interest in the Motion Tracker news section than there has been these last few months. Not necessarily tying in with Aliens but I do love a good contemporary news article in these old comics and this one is very 90s indeed. The Difference Engine movie never got made in the end but I remember playing The Chaos Engine game on a friend’s Commodore Amiga and it was actually based on the novel. I never knew that! Penal Colony would get made but was renamed No Escape and it had a comics adaptation too.

I’ve never seen Time Cop but I remember reading about its short-lived TV show sequel in the excellent TV Zone magazine in the 90s and it seemed like fun. As for news centred around the comic’s inspiration I’d say the news Alien³ is the first of the series to make profit is probably only how the studio’s creative accounting saw it and our previous prose story Tribes won a very well deserved award.

Part five of Michael Cook’s Crusade takes up 11 pages in the middle of the comic and Christian Gorny’s art has improved immensely! The aliens and action scenes in particular are wonderful. Why was it not this good previously? It’s revealed Rani the seer is searching for her missing childhood friend Martha and her narration is a welcome addition. Coupled with the upgrade in art it makes things a lot less confusing.

This chapter is their escape from the sewer but unlike previous entries it has satisfying character development too, thanks to there only being three characters now and the art making each more distinctive. Running from the aliens, Minecorp marine Channon saves Rani and one of the male Marines (his name isn’t given here and trying to work out who he was previously was impossible) but the narration tells us they couldn’t save her in return, so they made their escape without her. We think this is because Channon is about to be killed by the alien but it’s actually a smart bit of misdirection.

Instead, she faces it down, shoots it and for once in the Alien franchise doesn’t get covered in acid, so kudos to her! However, once out of the sewer a gun is held to her face by an unknown person. Rani and the male marine are all that’s left as far as they’re concerned and we find out the missing team they were sent to find included his wife. This changes Rani’s opinion of him. She knows he’s no solider (he’s actually a company man, not a marine as its turns out) and they disagree on pretty much everything, but she respects how much he believes in his wife’s abilities to survive.

They realise the horses that birthed the aliens had been drinking from the Thames, and if that’s how they got infected then the creatures must be all over the city by now, in every river and stream. The slower, quieter moments with proper dialogue instead of the forced ‘chat’ of the earliest chapters and the upgrade in art have really surprised me, and raised Crusade’s prospects immensely.

The Technical Readout is getting less and less technical as the comic goes on, unfortunately. This month it’s about Dropship markings, nothing more than a few identical drawings of drop ships coloured differently. Much better as a feature is the next Q and Aliens, with the trickier questions from readers put to the publication’s experts.

That’s an interesting image by John Bolton and the Question of the Month has a fun answer, staying within character and defending the company, and I like that comparison to bees. But most intriguing is the mention of Skeleton Crew magazine and why its Aliens Special was withdrawn from sale. The magazine was actually created by this comic’s Dave Hughes but as it says here it’s a rare issue and the only one I can’t track down on eBay. Possibly a future special feature for the blog.

Chris Warner’s Colonial Marines is next and with their APC damaged they’re awaiting rescue from their second dropship when loads of finned aliens with fish tails instead of legs break through the surface of the kelp beds. There’s even one huge mother of an aquatic alien who clearly wants to challenge Daryl Hannah as the Queen of the mermaids.

While it should be a tense scene with nowhere to run except to sit on top of their APC and fight off hoards of aliens (why not go inside the heavily armoured vehicle?), unfortunately this usually superb strip has gone in the opposite direction of Crusade. Here, there are just too many characters who all look like each other. I can’t even tell who Lt. Henry is, who I’d been enjoying so much in previous issues, so this means I’m suddenly not as invested as I was in what happens. Eventually Vasquez arrives piloting the dropship and rescues everyone, redeeming herself after she’d previously froze on the spot mid-battle. There’s a funny reference to this on the final page and this is pretty much all we get as far as character moments go. The first disappointing chapter in this lengthy tale.

Next is a follow-up feature to the excellent alien autopsy from #11. This time, Jim Campbell’s Under the Knife cuts deep into a facehugger and its alien egg or, to give it its proper name, the ovomorph. I’ve been really looking forward to this and, as it’s once again written from the perspective of the future scientists doing the dissecting, it’s another fascinating read. For starters, I never thought of the eggs as separate lifeforms until now. It makes sense, of course.

Jim gives us a reason as to how they survived so long on LV426 before discovery in the first film, something which is key to the aliens’ survival. How the egg detects potential hosts makes these things even creepier and how it can configure a facehugger in much the same way as an alien adapts to its host is really well written. In fact, the whole feature is brilliantly written. Again.

The apparent science behind the actual face-hugging is compulsive reading, from how it’s awoken to how it samples its host’s respiratory system to determine the best way to keep them alive. Then the fact the alien is created inside the host rather than being implanted actually pairs up with the prequel movies decades later. Towards the end I did laugh at the typically horrific reasoning of the company when it reveals the only thing stopping them from carrying on their research!

Believe it or not we finish on a four-page humour strip. Not that you’d know it from the first few pages. Coming straight after the dissection feature the images on the first page instantly set me on edge. Aliens: Taste is written by Edward Martin III (a Dark Horse US editor for Dark Horse Presents, Aliens and Predator), drawn by Mark Nelson (Graphic Classics Bram Stoker, Native American Classics, Rosebud), coloured by Ray P. Murtaugh (Splatter, Star Wars, Elementals) and lettered by Willie Shubert (Legends of The Dark Knight, Deathstroke, Robin).

The narration talks about life forms dying of ennui (boredom, lethargy), then builds tension as it talks about those of us who experience bits of danger everyday, then those who like it for the adrenalin rush, those who seek it out, right up to those who actively court danger. All the while the facehugger is slipping further out of its egg until it lunges towards the reader… but a giant clawed hand grabs it before we turn to the final page below.

I didn’t expect this to be a funny strip until I actually read it and got to this page. It was certainly a surprise inside the pages of this particular comic! This many issues in and Aliens continues to shock us in terms of its horror stories and now a shock dose of humour. One of the very best all-round issues yet, it begs the question of what will #18 contain to improve upon it? We’ll find out together on Tuesday 18th November 2025.

iSSUE 16 < > iSSUE 18

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