Tag Archives: Jim Woodring

ALiENS #16: A DAY iN THE MARiNE CORPS iS LiKE A DAY ON THE FARM

This cover by Carl Critchlow (Thrud the Barbarian, Flesh, Batman/Judge Dredd) has got to be one of the best covers so far, encapsulating a moment with the twisted Doctor Cutlow character in the final chapter of our prose story, Tribes. So, only six issues to come after this one, eh? Yes, but calm down, that’s still half a year and a lot of aliens!

Editor Cefn Ridout mentions a sea-faring (“sea-scaring”) tale beginning next month and teases us about some other surprises to come. Colour me intrigued. After the editorial (included here so you have access to the full credits) we’re straight into the concluding half of Jim Woodring and Killian Plunkett’s superb Backsplash. After the cliff collapse there are only two Marines left, Gibbs and Crespi and these eight pages depict their desperate escape bid from the alien-infested cavern to their drop ship outside.

This is great fun! It’s also tense in all the right places which is quite the feat when we’ve gotten so used to seeing the aliens in comic form. Smacking an alien over the head with the limb of one of its fallen siblings, the pair make their way outside just before everything collapses around them. Not that this stops one of the aliens making a surprise reappearance to grab Crespi as they make a bolt for it.

Gibbs saves him only for things to take a turn for him. Hanging on to the ship’s entrance ramp he’s suddenly choking and an inner alien mouth bursts out of his own in a scary moment of synchronicity. His decapitated body falls to the ground as the ship takes off and a quick lever pull by Crespi opens the floor beneath the beast and, mirroring that earlier arm smack, poor Gibbs’ head is used in a moment of alien frustration!

This has been a brilliant little tale. Okay, so it’s light on plot and the characters are interchangeable with pretty much any Colonial Marine from the comic or movie, but through its sheer relentlessness and imaginative situations it’s a standout. But Kilian’s art is the main reason for its success in my eyes. His aliens are superbly detailed, his humans full of character even if the script doesn’t really call for it, and he heightens the horrific moments perfectly.

On to the news and I take issue with the Director’s Cut/Special Edition of a movie being referred to as “diluted”. Also, “already hailed as the best platform game for the Super Nintendo”? Really, Dave Hughes? Better than Mario? Better than Yoshi? The Alien³ game did very well across the board in all versions too, so I think maybe Dave owned a SNES. Ah, the days of unrivalled loyalty to a games platform. (For me it was still the C64 at this point.)

The game was notable for not following the plot of the film at all, with Ripley running around with a huge variety of weapons killing hoards of xenomorphs. Kind of defeats the purpose of having an Alien³ licence, no? At least she was bald! I still think a creepy platform game of stealth and a lack of weaponry with one alien roaming about would’ve been much better, like a 90s version of the more recent Alien: Isolation.

British strip Crusade begins with the Archbishop confronted by his suspicious followers, but he just keeps coming up with ludicrous excuses. “The wind whistling through broken stones” really placates people who’ve heard the alien Queen? Then our tribe and Minecorp marines are attacked by another tribe but the art is too messy to work out what’s going on. In the end the survivors continue on with their two horses into the sewers beneath London and now we can’t even see their hair colours in the dark, one of the few things we could use to tell characters apart. Suddenly their motion tracker starts to bleep and Rani’s spidey senses start to tingle. That can’t be good.

Back in the “big building for tiny minds” (as one of the Marines describes the church) it becomes clear that the Archbishop thinks he’s actually doing god’s work by keeping the alien threat contained within the tower via human sacrifices. But an attack and a hole in the wall recently saw some eggs roll down into the river, however he thinks if he keeps the aliens fed with outsiders they won’t leave their tower. In reality of course he’s just adding to their army.

The world building is potentially great but it’s that lack of visual clarity that’s just so frustrating. This issue’s chapter ends with one of the horses suddenly writhing in pain and an alien bursting from its chest, so the thrills and danger should be tangible but it just requires a bit too much effort for you to feel it.

One moment almost ruins the whole months-long story for me

Much better, as per usual, is prose story Tribes. This concluding chapter is, to use a clichéd phrase, a thrill ride. The whole place is rigged to explode any minute and Rat is stuck in a refuge unit with an alien climbing down through the rubbish. Bort realises he’s always loved her and risks his life to release the unit into deep space so she’ll finally be at peace, dead from the vacuum instead of being an alien incubator and reliving those nightmares of her childhood with her father.

In a tense moment she’s finally able to activate her oxygen supply and the story is left with her floating (alone, sans alien) in space. But one moment almost ruins the whole months-long story, for me anyway. The doctor of the religious extremists trying to help the aliens finds himself in an escape pod with a newborn Queen and a human baby. He was going to use this baby to feed the Queen but the baby dies in his arms slowly from a lack of oxygen.

Look, I know Alien is a horror franchise but I just felt this was an unnecessary use of a mental image of a dying baby to try to elicit an emotional response from the reader. It wasn’t needed and it cheapened all of the excellent work up to this point by writer Steve Bissette. Colton is also dying but knows the Queen will feed on him, providing her with sustenance until the pod lands and she can free herself. Tribes has been a real highlight and if it hadn’t been for that one moment I’d have been singing its praises for months to come.

The Technical Readout pages seem to have done away with the intricate technical cutaways, somewhat making the name of the feature redundant. While I do miss those earlier entries I have to say I really like this most recent one showcasing the military gear worn by two female Colonial Marines. There’s no credit anywhere for the artist, perhaps they were drawn by Lee Brimmincombe-Wood himself?

Our final strip is Colonial Marines and it’s been reduced in pages again after a bumper chapter last time but it’s still a meaty 12-page read. Leaving the sun gun they get distracted on the way to their main mission by a kelp bed on a planet that’s somehow keeping a comms channel open with the HQ they can’t reach, and on a planet that’s not meant to be inhabited. So off they go, with their bug man prisoner in tow.

Unfortunately, things don’t start off too well when the comic’s habit of printing errors sees spread above in the wrong order. The bug man is somehow able to produce the addictive alien slime we humans can’t get enough of and it’s handed around the marines like a drug. Meanwhile there’s an underlying current of distrust in Vasquez after her freak out as people begin to question whether they can rely on her to save their lives like they did hers. With less characters now we can begin to familiarise ourselves with some of the personalities in the ragtag team during these downtime scenes, instantly improving what was already a good strip.

Once they’re flying over the planet they spot an outpost where there shouldn’t be one and, once inside and cornered, they find out it belongs to the bug men. That of course means the aliens can’t be far away. The Marines attempted escape in the people carrier had the same music from the Hadley’s Hope escape scene in the movie playing over and over in my head as I read the end of this month’s chapter.

The cliffhanger sees their drop ship explode and now they’re stuck on this mysterious planet. Chris Warner’s story began as a fun take on the movie but little did I know that was only the starting point. I’m still not convinced about these bug men but given how much I’m enjoying the rest of it (at least they’re no longer 70s Doctor Who aliens) I have hope they’ll develop further too.

The Genre Gap is a strange little page, taking a long time to come to the conclusion we knew already that the Alien films are horrors. They just so happen to be set in a futuristic sci-fi setting, with a sci-fi entity as the main scare. When Stephen King says so is there really any need to question it? Then on the Bug Hunt letters page I’m not too sure about the name given to describe fans of fellow horror franchise, Predator!

There’s a healthy variety of places of origin for the readers this month. Back then it was rare to see letters in our comics from anywhere other than England. There also appears to have been a great deal of positivity for not only Tribes, but for the very idea of having a prose story in the comic, which I’m all for too. The sequel idea for an Alien 4 movie is just ridiculous… I mean, Madonna doing a movie song after that thing that I had to endure at the start of Die Another Day?!

Backsplash and Tribes may be over but that means more new stories next month which is always exciting. Colonial Marines continues to get better and better, and Crusade certainly has loads of potential that hopefully it can begin to fulfil. Even more excitedly there’s talk in this issue of a second autopsy feature (the first in #11 was fascinating) next month, this time for the alien eggs. Things can only get better, so be here in one month to check out Aliens #17.

iSSUE 15 < > iSSUE 17

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ALiENS #15: THERE’S MOVEMENT ALL OVER THE PLACE!

This review was due on Tuesday 26th August
but was delayed due to a health issue

Well that’s one competition I wouldn’t have been entering. Anyway, Irish artist Killian Plunkett returns with this great cover for #15 of Dark Horse Intertnational’s Aliens as well as the first strip. One of the headlines on the cover notes the similarities in subject matter for two of the tales, something I’d noticed previously. The cover is printed on lovely glossy paper once more, which is highlighted by editor Cefn Ridout in the editorial, shown below to include all of the credits in the review.

He also mentions extra pages but in reality the comic has returned to its original page count. Perhaps in light of the cancellation of both Star Wars and Dracula there were a few extra pence in the pagination budget? Cefn welcomes Killian to the Aliens fold for the first time even though he’d previously drawn the even better cover to #8 (and Dracula #7) and I do like his answer to the question of whether the Colonial Marines will ever learn. He’s right, you know.

Proof comes in the form of part one of Backsplash, an American story written by Jim Woodring (The Book of Jim, Frank, Star Wars) with Killian as artist that was originally printed in Dark Horse Comics over there. It follows a team of marines as they try out a new eco-suit weapon in an alien hive, something they believe is so good the aliens will no longer be a threat. Of course, such talk is always going to jinx us humans in the Alien universe! The leader’s name is Gibbs, so maybe he can slap the marine who said that across the back of the head.

That’s basically it for the plot and things go wrong even more quickly than I anticipated, as the aliens swarm the two marines sent out in the suits. To begin with the particle-plasma projectors see off the xenomorphs easily, exploding their bodies at a safe distance. But then the aliens gang up and such a large amount of them exploding at once produces a wave of acid that instantly starts to eat through the suits. Even worse, it covers the transport holding the rest of the team, dissolving its armour and filling the interior with deadly fumes.

As they try to escape the surviving aliens attack, the extra weight leading the cliff edge they were parked on (because of course they were) to crumble, taking everyone with it. A prequel to a strip called Labyrinth, don’t expect to get to know any of the characters in this short story but it’s a fun little tale nonetheless that once again shows the universe humbling humanity. Great art on the part of Killian too, it feels like stills from an ace Aliens cartoon.

Part 3 of Michael Cook’s Crusade is reduced to 9 pages but it continues its positive ascent through the ranks of the stories after a rather dodgy beginning. The Minecorp mercenaries are imprisoned by the tribe’s leader, who accuses them of kidnapping those taken last time, despite the fact the mercenaries are still there. Go figure. But tribeswoman Rani isn’t convinced. She can see in the stones they aren’t the monsters of her visions and wants to go with them to find their lost people.

More world building is included when Britain is simply called ‘an unnamed mining island off the coast of Europe’. (I could make a dig about Brexit here but you’ve probably beaten me to it.) We also briefly see the Archbishop either tearing chunks out of the dead Beresford or stitching him up as the Alien Queen watches on, it’s unclear what he’s doing as the art remains too messy for me personally.

However his followers, who live in the abbey and never venture outside, are beginning to question his King-like leadership. They’ve heard tales of kidnappings, are suspicious of Bereford’s death and want to know what’s really in the tower. The Archbishop simply says doubts are the devil’s work and walks off. That won’t come back to haunt him, I’m sure. Back at the camp a rather basic escape plan is put in motion as Rani smuggles an electrical cutter inside the prisoners’ food like some clichéd cartoon.

Once free some of the mercs are all too ready to kill their captors, setting up some tense character dynamics within the group. However, the strip now suffers from that 90s action flick syndrome of a lack of clothing. As the tribes took the troopers’ clothes and they themselves wear only basic coverings, what Rani brings as their disguises is little more than an excuse for some tits and ass. A shame, there’s real depth within the story so it doesn’t need to do this.

I was looking forward to this month’s Technical Readout and the next part in the Sulaco series but instead it’s about the drop ship that took the marines down to the planet in the film. Actually, it’s not even about that, it’s a rather bland two pages about the individual missiles it could fire. Much more exciting was the realisation Chris Warner’s Colonial Marines strip had doubled in size to 16 pages. We were told it’d be a few more months until this happened so it’s a nice surprise.

This moment perfectly captures their panic, the claustrophobia and the ensuing tension.

This strip has been gagging to breathe a bit more in each issue. Each chunk has been really enjoyable but they’ve been over so quickly, partly because of the amount of pages but also because of the speed of the action, so the plot hasn’t really had a chance to shine. This changes somewhat here so I hope this is an ongoing change.

However, first up is this comic’s constant problem of giving things away in the round up of the story so far, with the writer of that page stating certain things have happened already when they haven’t. The reveal of the new alien species actually being a hybrid between humans and xenomorphs is spoiled before I even get to the strip.

How the characters can tell they’re hybrids is unknown, it certainly wasn’t clear to me. The man they found Newt-like in the air ducts tells them the hostiles are men “but bugged out”. Meanwhile, corporation man Beliveau is screaming at the huge synth that he’s built for alien encounters, only to be told by the synth they’ll have to wait for the team to re-establish contact because he costs too much to risk going in.

Beliveau’s inner thoughts betray him to the reader. He thinks he knows who’s responsible and in the hive the “Father” figure tells his men, “The Judas is here”, so there’s more to the company man. The main highlight of not only this strip but the whole issue is their escape up a zero-g well to an air lock. This moment, portrayed over the two spreads I’ve photographed, perfectly captures their panic, the claustrophobia and the ensuing tension.

Having one panel with all the captions displayed vertically is a nice touch too, highlighting the disorientation of being in zero-gravity. They manage to take one of the hybrids prisoner but all he does is lecture them about humanity polluting space and how The Father believes the aliens are cleansing it for the greater good. There’s an environmental message in there somewhere that I’m sure James Cameron would be proud of.

“The alien behind Point struck, its extended tongue tearing effortlessly through the helmet’s metal to taste the soft grey yolk that lay under the bone.”

Tribes, Steve Bissette

The new Q&Aliens feature takes individual questions asked in letters and gives them prominence in a double-page spread. There’s nothing particularly groundbreaking in any of the questions asked, although we do get to see these two interesting early designs for the original movie’s poster, complete with different fonts. Both were created by David Pelsue.

The questions may be of the usual sort but one answer stood out. A clearly frustrated reader wanted to know “Where the **~!” the facehuggers came from at the beginning of Alien³. I always thought it was obvious, the Queen had been hiding out on the drop ship so she planted them. Interestingly, the answer states the sound of an alien egg schlopping open could be heard at the very end of the credits to Aliens, director James Cameron indicating an egg was on board the EEV with the survivors (or perhaps just to freak out the audience a bit). I had to go and give it a listen and yep, it’s there! I’d never heard it before!

Tribes’ penultimate chapter (written by Steve Bissette) somehow escalates the heart-pumping excitement even more than it already had. Things are certainly shaping up for a heart-stopping climax next issue. My favourite character Rat may not be as prominent but it hardly matters because everything else happening around her has been dialled up. The shrunken images by Dave Dorman should still give you an idea of the action taking place here.

While we’re used to things going wrong in an Alien story, the fact absolutely everything (including things you’d never think could go wrong) goes wrong makes this a shocking read. Quite the feat. There are a lot of surprising deaths, Shitkicker goes on a rampage and the more things go wrong the more his metal shell injects drugs into him to combat the escalating situation, which of course just makes things worse. As the marines now fight their own amongst the aliens I was almost breathless by the end of the four pages. What a thrill ride!

What an issue. Aliens is back on top of its game! All four stories were a thrill to read this month. Backsplash is incredibly fun hokem, Crusade continues to develop something very interesting, Colonial Marines was just superb and Tribes… wow! There’s even mention on the letters page of a possible Technical Readout book, which I searched for and I found it. That’ll be a future purchase for the blog, no doubt. With two finales next month there’s every possibility #16 could (somehow) be even better than this issue. We’ll find out on Tuesday 23rd September 2025.

iSSUE 14 < > iSSUE 16

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