Tag Archives: Dave Gibbons

ALiENS #20: APPARENTLY SHE SAW AN ALiEN ONCE

This month’s cover by Charlie Adlard (The Walking Dead, Nikolai Dante, Savage) may be more comic book-like than the usual painted images we’re used to, but you can’t deny it would’ve stood out on the newsagent shelves. The comic really does appear to being in rude health, not that this would matter in a couple of months. On the editorial page I’ve already had my doubts about Alien War and what’s mentioned here does little to assuage them.

You’d think they’d have had more than one person to play the alien! Anyway, there are your credits for the issue and it’s straight on to the strips and their recap pages have all been given a fresh new look. These are much better, more informative, look great and carry the credits so you don’t have to look back at the editorial to see whose work is terrorising you. Up first is part 13 of Colonial Marines written by Kelley Puckett and unfortunately it’s one of the weakest chapters thus far.

I simply can’t recognise anyone anymore. No one is distinctive so you can’t tell who’s talking or doing something unless their name is mentioned in response, negating any kind of character drama or suspense. Main character Lt. Joseph Henry’s plan is shockingly heartless and not like the character we met and enjoyed so much in the early chapters. To set the kelp beds on fire with a chemical that’ll never stop burning is extreme, and will leave the innocent people here hungry and penniless! To add insult to injury the fire is just forgotten about in the story, its consequences completely ignored.

At one point Vasquez is rescued by a new random character called Herk Mondo, some “legendary” alien killer. This was his first appearance and I instantly disliked his inclusion. Having a lone man capable of destroying hundreds of aliens reduces the xenomorphs to nothing more than pests. It feels like Kelley has backed himself into a corner; a cleansing fire and sudden appearance of a randomer to save the day at the last second is a hugely unsatisfying resolution to a months-long part of this story. Mondo would go on to star in his own comic but that doesn’t make this feel any less than a conclusion plucked out of thin air at the last moment.

Surely the biggest announcement on the cover is the interview with Sigourney Weaver. It’s only two pages but full of fascinating tidbits, even more so with the gift of hindsight. The question of returning to the franchise after Ripley’s death foreshadows what would eventually be the fourth film, although it certainly wouldn’t have the quality she speaks of here. There’s some information about the making of the first two films which should put to rest the silly myth surrounding the filming of the original chest burster scene. It’s telling how she doesn’t mention Alien³ director David Fincher, it appears her project with Dave writer Gary Ross never materialised according to their filmographies and the penultimate question is surely a sad indictment of the times.

I have to say I question the editing of this interview. Sigourney’s answers read like very stilted responses, certainly not like her from the countless interviews I’ve watched over the years. Maybe they’ve been badly edited to fit two pages, or taken from quickly scrawled notes at the Alien War grand opening. A shame, as the information in here is fascinating.

The second part of Dave Gibbon’s Salvation takes up a whopping 16 pages of the issue. Days after killing his captain, Selkirk is still eating his rotting flesh when he finally stumbles across the crashed ship, but he’s being driven mad by fear while he’s awake and by terrifying nightmares when asleep. First Officer Dean shows up to rescue him and of course Selkirk instantly believes this proves god is watching over him.

Dean knows how to get to the escape shuttle, so she takes charge and they slowly make their way through the jungle, coming across some of the primitive ape-like creatures who live there. Taking cover, they witness an alien jump out of the tree canopies and tear one of the creatures apart. Selkirk immediately panics and screams to his god, which of course is an idiotic thing to do. Dean chastises him and tells him to “Shut…”

Too late. Over the next few pages they run through the overgrowth firing in all directions as swarms of aliens descend. I have to say I’ve been loving this tension-filled strip up to this point but let out a bit of a sigh here. I generally prefer stories with one solitary alien, they’re just so much more suspenseful. Now, the movie Aliens is the exception to the rule of course (because it’s perfect) and is my favourite of the franchise. But it was expertly crafted. In everything from Alien: Romulus to these comic strips, when it was one alien it’s more suspenseful and was disappointed when loads turned up. Having our two characters so easily outrun them kind of ruins things here too.

Falling down a multi-tiered waterfall gives them ample distance from the xenomorphs and a chance to catch their breath. Quietly, mind you, as they shelter in a hideout and the aliens begin to stalk nearby. Selkirk starts thinking Dean likes him, that that’s why she came back for him and he starts imagining having sex with her, before coming to the conclusion that god didn’t send her to rescue him, but to test him. The guy is quackers. And a creep.

Dean sets a charge, attracts the aliens, then they make a run for it and detonate the bomb, taking out most of the creatures. Not all though, as Selkirk finds out when he doesn’t see a wire on the ground, trips over it and falls flat on his back in front of an alien for this month’s cliffhanger. There’s a lot to like here, and a lot to love above Mike Mignola’s shadowy, atmospheric art in particular.

I like the fact Selkirk isn’t likeable, in fact he’s a real piece of work. Its original. There’s also something about Dean which makes me believe there’s something we don’t know about her. Is she a figment of his imagination? By the end, after she sets explosives I realised she has to be real, but that initial feeling of ‘something’ is still there. Wonderfully bleak, only the unnecessary inclusion of so many aliens keeps this from being the best strip in the comic’s run so far.

Motion Tracker brings back more happy memories of those days when I began transitioning my VHS collection to widescreen, always excited to learn of a favourite movie being released in the format, and then enjoying seeing more on the screen. Around that time I was also discovering the vast catalogue of movies at my local rental store instead of repeatedly renting favourite films and shows over and over again.

I always knew I should’ve been trying new movies, but it was like wanting to try something different from your local takeaway; after perusing the menu (or the video store) for ages we always pick what we already know we like. But this was indeed a time of discovery and Solar Crisis was one such weekend rental, although I remember absolutely nothing about it. It’s exciting to see Stargate mentioned, I’d loved to have seen the news stories develop if the comic wasn’t coming to its end soon.

UK strip Crusade’s eighth part runs to eight pages and while the art can once again be confusing in places, for the first time every single character featured is well developed and the inter-personal drama is superb. So it appears the Archbishop has been trying to save the city, albeit with human sacrifices! The missing ship crashed through the church, spilling the alien eggs into the Thames from where he’d been able to contain the threat, tying up two of the mysteries including why London had apparently been spared (it hadn’t).

Just as with Selkirk in Salvation, here was another nut job who thought his prayers were being answered and he was doing god’s work when really he’s just twisted. Meanwhile, Channon’s plan is for her and Lesley to slip under the cathedral in their boat and plant enough explosives to take the whole building out. But there are aliens in their way. As always. Inside the church, Foster and Rani discover a crystal boinging to Martha.

Given to her by Rani years before, the Archbishop can’t say whether Martha still lives in the complex or not, he’s seen many pass through these walls… and sacrificed so many! This is getting really good; I’m really caring about the individual characters and the mismatch of settings have come together into one clearly defined whole. If only it hadn’t got off to such a shaky start, we could’ve had this level of quality storytelling for over half a year already.

The Technical Readout this month is intricately drawn but lacks the in-depth prose from early issues. At least the cutaways are back after a long absence. This reminds me of the cutaways from Thunderbirds The Comic in the 90s, even if it does read a little dry by comparison. The drop ship was a cool design in the film though and the model work was top class, so this is a fun look at how it was supposed to work.

Back in #7 of Jurassic Park there was a teaser advert for the upcoming gaming magazine/comic hybrid, Max Overload. I remember later adverts focussed on certain videogame characters alongside a random list of features and it always seemed like a rather cringey idea, even back when I was the target audience. We had our computer and video game magazines, we had our comics, but to join them together always seemed unnecessary. This launch advert from the back page doesn’t change my mind.

A good allrounder of an issue. The initial disappointment with Colonial Marines dissipated with both Salvation and Crusade. However, I can’t help having that nagging feeling over the first strip because it was just so good when it first began. If it had retained that quality this could’ve been a near-perfect issue. Only two more to go. The penultimate trip into the world of the Aliens will be here on Tuesday 17th February 2026.

BACK TO iSSUE 19

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ALiENS #19: DiD iQs JUST DROP SHARPLY WHiLE i WAS AWAY?

It’s only a couple of days before Christmas Day, so where’s the special cover? Well, Aliens mightn’t have had the easiest of logos to cover in snow, but we did get a (somewhat) festive themed front page last month instead. In case you missed it, you can go and check out Chris Halls’ second yearly seasonal treat in #18’s review. For now, it’s back to the January edition.

Dave Gibbons (Watchmen, Ro-Busters, Doctor Who) joins the Aliens fold at Dark Horse International with the brilliant cover and as writer on a new strip inside. Of course, long-time blog readers will have seen Dave’s work before on the site in the read throughs for OiNK, Death’s Head and Dragon’s Claws, as well as a post about his autobiography Confabulation, so it’s great to see his work back on the site, especially in this comic. A comic which is very strip-heavy this month.

As you can see the Features side of the contents is rather bare looking and this is mentioned by editor Cefn Ridout. It certainly sounds like they’re going to make up for it next month though. Of course this issue has to kick off with Dave’s story as the headline event. Salvation was an American one-shot comic split over two issues this side of the Atlantic and the artist bringing Dave’s script to the page is just as exciting.

Mike Mignola, whose dramatic and original artwork I enjoyed so much in the comics adaptation of Bram Stoker’s Dracula recently on the blog (also see Hellboy, Rocket Racoon) makes his Aliens debut and these 15 pages are dripping in atmosphere, his art taking an already interesting story and making it absolutely compelling. And this is even before we’ve seen him really handle the aliens themselves. We only see part of one dead xenomorph here but that’s enough to have me anticipating the next chapter.

Matt Hollingsworth provides the suitably subdued colours and Clem Robins the lettering to Dave’s story of the survivors of the Nova Maru, a ship whose company trawled backwater planets looking for people desperate for no-questions-asked work to deliver a cargo to a deserted planet. I think we can all guess what the cargo is. Our main character is Selkirk, a religious cook who is mocked both for his religion and the fact he can’t actually cook.

When an alarm sounds we know exactly what’s happened, we’ve seen and read enough Aliens by now. The captain picks Selkirk at random to pilot an escape craft to get him off the ship, so horrified and scared is he by what he saw in the cargo hold he abandons his crew to die. After the crash the captain starts going insane, thinking the aliens are behind every tree, even suspecting Selkirk of being an alien trick. This leads to Selkirk killing him in self-defence in a particularly tense moment, made all the more so by the pitch black shadows of Mike’s art.

All through this Selkirk’s been praying (more Aliens+religion, there’s definitely been a theme recently) and every time a tiny bit of good luck comes his way he thinks it’s a sign and has occurred only because of his prayers. After discovering a half-submerged dead xenomorph and witnessing a bright light in the sky he deduces the Nova Maru has landed or crashed and will be stocked with provisions. Before heading off though, he’s hungry and needs energy for the journey. Looking at the captain’s body he believes god has provided for him again… and he cooks him.

By the end of this first chapter he’s completely relying on prayers and sees everything as intervention from his god, believing he’s being tested. All of the death, all of the people wiped out, and all because god wants to test him? It’s obviously hard to empathise with this lunatic. I’d be quite happy for him to be impregnated but we’ll see what happens next time in this short two-part tale.

In the Motion Tracker news pages Dave Hughes tries his very best to provide yet more hype for the interactive Alien War experience by reporting on its grand opening night. However, it still doesn’t come across great, does it? I had my doubts when it was previously announced it’d been cut down by half to squeeze more people in each day, and I think I was right. I also think he’s imagining things with the Dave movie poster.

Part 12 of Colonial Marines has a new creative force at the helm. Kelley Puckett (Batgirl, The Comet, Kinetic) takes over as writer and in comes Allen Nunis (Classic Star Wars, Images of Omaha, The Frankenstein Dracula War) on pencils and inker Paul Guinan is now joined by John Dell (Speed Racer, Lobo, Femforce). I do prefer this team for the aliens and layouts but the humans seem to have lost their defining characteristics.

Lt. Henry’s plan is to defend Bracken’s World’s central harbour with its tall concrete walls and one entry point, but this is Aliens and we know us humans are spectacularly bad at trying to outthink them. It’s also not much of a plan, simply sending some of the team out to lure the aliens back into a trap. It isn’t the most exciting of plots. Of course, the aliens are actually already at the harbour entrance, predictably lying in wait under the surface and quickly overpower the marines while the rest are out at sea.

Then the drop ship pilot disobeys orders to protect the harbour and instead, in an attempt to save her teammates, she destroys a huge alien Queen right next to the harbour wall, its acid blood producing multiple holes and weak points, eventually leading to its collapse and leaving the harbour exposed. This is the main bulk of the story and it’s just too predictable to be exciting. However, goings on elsewhere intrigue me.

Again the huge bulking android refuses to fight because of how much he cost to make, so are Beliveau’s comments last month ringing true yet for Henry? They seem to be, because amongst the chaos he orders his tech to hack into the android. That’s a big gamble when there’s a battle afoot but Henry must be thinking it might be worth the risk. I’ll look forward to afinding out more about that at least.

Moving on to the concluding part of Chris Claremont’s Renegade, this aliens-less prequel to the new Predator crossover would’ve been better in Total Carnage and the crossover in this comic, surely! But nope, that other comic would get the main event instead. So it turns out Ash’s big secret is that she’s really an android. To be fair, I should’ve clocked that the moment her name was given last issue. However, throughout the galaxy she’s known as Renegade and here she shows us why.

The Ransome ship’s security spot a small 12-year-old girl on a hill with binoculars watching them and immediately classify her as a threat, despite clearly identifying her as a child. When they take aim, meaning to kill her, Ash takes them all out. I’ll admit, it’s a thrilling read and in places Vince Giarrano’s art is powerful! But it’s all tempered by my original point, that it’s being used to promote Total Carnage to Aliens readers, while we miss out.

Crusade may have been the UK exclusive strip at the time but with everything else included this month it’s been reduced to a measly five pages and it suffers as a result. Foston and Rani try to explain to the Archbishop they need to evacuate the cathedral because the aliens are loose in the city. When he can’t convince them to put their faith in god he finally admits he’s been sheltering the aliens in the tower.

He moves to lead them out the door but the aliens from the sewers are there, waiting to get inside, which they can now do easily and immediately start killing his innocent followers. I’m not saying it’s impossible to tell a good story in five comic pages, but writer Michael Cook usually had more space to work with. The story had also started to become more interesting and involving in recent months, so this quick in-and-out is a bit of a let-down; it feels like it’s getting started when it just… stops.

After all the strip action we can take a breather with the letters page and someone asks if a competition can be run for readers to come up with story ideas that could be turned into strips. The answer is interesting, explaining many readers have already sent in unsolicited material, but everything published in the comic has to be “rigorously approved by 20th Century Fox so that new comic strips and illustrated stories featuring their characters do not contravene the nature of those characters and remain faithful to the Alien films.”

The problem is that sometimes the strips remain too faithful. Last month’s issue was great, this month the strips with fewer (or no) aliens that concentrated on the human element were the most interesting, while those filled with aliens basically retread familiar ground from the film series. There are only a few issues left so here’s hoping the new year brings a bit more balance before the comic is placed in its own chryo-chamber.

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CHRiSTMAS 2025

DRAGON’S CLAWS #7: NO MERCY!

As I mentioned last month the cover for this issue of Dragon’s Claws caught my eye. Finally, I’ve been able to take a closer look at the first guest artist cover and it’s none other than Dave Gibbons. Dave’s work has featured on the blog before, namely in the hilarious Superhero’s Day Off in OiNK, written by Lew Stringer which lampooned the comics Dave would draw. This is a great Dragon’s Claws cover, but does the inside match up to this first impression?

The Fastfax catches us up on the secondary plot from last issue which spills over to become our main story this month, with Mercy stopping herself from falling to certain death by grabbing a power line, nearly dislocating her shoulder and ploughing through a barber shop window! The Fastfax sums up the whole “criminals who operate about the law” Knight Rider-esque vibe of the people she used to hunt and who her copycat is now killing.

We also get a quick introduction to the L.W.J., the League of World Justice which is investigating the World Development Council, the organisation behind The Game and the bosses of N.U.R.S.E. Will the LWJ prove to be just as corrupt in this future Earth of 8162? Will we find out more in the next three months?

For now, Mercy is not as down-and-out as we think as she springs back up to confront her copycat, Scourge.

Simon Furman is paying homage to the Marvel UK series that made him

Hmm, last month in Dragon’s fact-file a previous Claws member was called ’Megaton’ and now this lady is called Scourge. I don’t think these are coincidences somehow, so either writer Simon Furman can’t think of any new names or he’s paying homage to the Marvel UK series that made him, namely The Transformers. Clearly, I think it’s the latter.

Scourge is hunting a villain named Judden, a small, fat slimy guy who reminds me a bit of Penguin. He was cleared of all charges but Scourge is convinced the system is corrupt and that he bought his freedom. (Now we know the Fastfax was laying some groundwork.) Interestingly, it’s never revealed if he’s innocent or not. Perhaps it was to be picked up on in a later issue but his story isn’t the point here.

Scourge is very much a mirror image of Mercy before she accidentally killed an innocent woman and joined the Claws, now fighting from the right side of the law. Scourge even carries the same Black Dagger symbol Mercy used. Meanwhile, while assessing the mess at Dragon’s farm in Norwich, Stenson mentions someone called ‘Matron’ for the first time, giving the smallest of clues to the real boss.

Scavenger’s mutt also gets an easier name to roll off the tongue than ‘Lady Killer’. Scratch will end up playing an important role in this issue’s story, more important than any of the other male members of the team. Then a couple of pages later we catch a glimpse of this Matron person and how the all-important Stenson is really nothing more than another gopher, another cog in the machine.

It’s all very cloak and dagger and I hope we have time over the next three months to get some answers. Having the head of N.U.R.S.E. called ‘Matron’ and wearing what appears to be a nurse-like hat behind the shadows has me intrigued as to the real nature of this organisation. Obviously the Claws are key to her plans but what is this empire she’s built up? What is N.U.R.S.E. really? What do they control already?

Mercy easily tracks Scourge down to the roof of a shopping mall as she’s basically living Mercy’s earlier life. Knowing she’d need a place just like this to rest, recuperate and stash weapons, Mercy reveals she killed an innocent woman during her revenge spree, that she’d become a murderous menace just like those she was fighting against. But it falls on deaf ears as Scourge is just as entrenched in her vendetta as Mercy was.

Accusing Mercy of being brainwashed a fight ensues and once again our heroine finds herself falling off another tall building. At least this time the landing is much easier on her. Meanwhile, the “guest” referred to is Ambassador Golding of the W.D.C., who Dragon’s Claws rescued from a rebel group gone rogue in #4. Back then he got to speak to the group and Dragon promised him he had a lot more to find out.

It appears he’s done so. He tells Stenson while inspecting the Claws’ HQ that N.U.R.S.E.’s independence has come into question, that there are fears of the Game team being misused against their knowledge and he demands to meet Matron. Stenson objects but then Deller pops up for the first time after last issue’s shoot-out, ready and willing to be questioned. I’m finding all of this particularly fascinating but for now it’s just ticking over until it can be addressed further in an upcoming issue (I hope).

Back to the action and the object of Scourge’s revenge is having a night out at a club so the Claws are assigned to undercover protection detail, although Dragon’s more concerned about the whereabouts of Mercy and why she didn’t talk to the team about what’s going on. Distracted, they miss Scourge, who’s easily able to identify the team in their weak disguises and sets off the fire alarms with a smoke bomb.

Among the chaotic evacuation she grabs Mister Judden and takes him to a back corridor to force him to confess to some previous killings. Adamant that he’s innocent, Scourge doesn’t care, she wants a confession to justify what she’s about to do. As I said, we don’t find out if he’s innocent or not but that’s not the point, judgement has come first and the evidence will bend to it rather than the other way around.

After this page comes my only disappointment with this chapter when the final confrontation isn’t even seen! Although, story-wise, I can understand why the fight between Mercy and Scourge happens off-camera (as the phrase goes) it still feels like an anti-climax. The Claws come to her rescue to find Judden saved but Scourge lying dead. Mercy just tells Dragon she’s faced some of her own demons that day and walks off. As she leaves a confused Dragon turns to Steel who simply says, “There but for the grace of God”, pointing out how Mercy could’ve shot to wound.

Mercy’s fact-file essentially ruins all of the drama surrounding the character

A cliffhanger involving the return of a newly assembled Evil Dead takes second place to this temporary (I hope only temporary) end to Mercy’s development as the most interesting of the Dragon’s Claws team. It has expertly answered some questions and opened her up a bit while at the same time leaving plenty of mysteries (and adding new ones) to solve in the future. That is, until we come to the next page in the comic which somewhat ruins that brilliantly written ending.

Mercy is the star of this month’s fact-file and while it starts off with some interesting background, such as her father being of Irish descent and the tragic loss of her mother to cystic fibrosis, it goes into far too much of her own mysterious background which I’ve enjoyed being drip fed in these past two issues, essentially ruining all of the drama surrounding the character. In fact, by the time I finished this page it felt like there were no more mysteries to be discovered!

This feels like a very strange thing for the comic to do. Why give the game away for so much of her character in an extra page separate from the strip? Maybe as a kid I’d have enjoyed getting these insights but all I can think of now is that the intrigue is completely gone. Not through intelligent, enjoyable storytelling like the other characters either, but in a chunk of text instead. It’d also mean any graphic novel reprint would most likely leave readers unaware of these details. Strange, indeed.

On the letters page a reader asks how Digit ended up with a computer instead of a human brain and the answer given is that this will form the basis of a future storyline. Seems rather unfair on Mercy to be honest, unless of course a future Digit fact-file spoils this for us too. Anyway, not wishing to end on a sour note I’ll leave the final words to Mercy who got the whole back page to herself as a nice extra and tell you that the date for the review of Dragon’s Claws #8 will be Sunday 7th January 2024.

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CHRiSTMAS 2023

CONFABULATiON: DAVE GiBBONS AUTOBiOGRAPHY

Many people will know the name Dave Gibbons from his seminal artwork on Watchmen or for co-creating Rogue Trooper, a staple 2000AD character, or for his work on everything from Batman and Aliens to Doctor Who and Dan Dare. His legacy of work is vast, far too much for any one blog post to even hope to cover a fraction of. He even collaborated on the classic videogame Beneath a Steel Sky (and its Apple Arcade remake) and worked on Kingsman: The Secret Service which led to the successful movie series.

He may have been appointed Comics Laureate nine years ago but for pig pals he’ll forever be associated with one page of our piggy publication. In #49 Lew Stringer’s script for The Superhero’s Day Off was brought to stunning (and incredibly funny) life by one of the greatest superhero comics artists of all time. Lew and Dave had been friends for a long time by this stage and Dave’s son was a pig pal, so he was on board to work for Uncle Pigg for a special one-off collaboration.

Back in the review for this issue Lew told me how Dave added in little extra gags where he could, such as the kid reading an issue, the newspaper headline and the dog’s face turning blue from lack of air in the depths of space, our superhero blissfully unaware. I explained that while at the time I didn’t have a clue why this strip’s artist was being hyped on the cover, “as a child I loved this page and having been a fan of Christopher Reeve’s Superman films I got all the little jokes (my personal favourite being him signalling the bus) even if I didn’t appreciate the significance of its inclusion in the first place.”

I also asked co-editor Patrick Gallagher what it was like to have Dave working on their comic. “Yes, when Mark (Rodgers) told Tony (Husband) and me Lew’s idea to collaborate on a page with his friend Dave Gibbons,” he said, “we were thrilled and all gave it the big OiNK thumbs up with our trotters! And all credit to Lew’s brilliant writing talent for providing Dave with a killer script that matched the super-heroic credibility of his drawing talent.”

Now Dave has decided to write a memoir of his comics work over the years and OiNK has been included.

Confabulation: An Anecdotal Autobiography is being billed as “a comprehensive, in-depth and personal journey through the eyes of one of the world’s most famous comics creators”. Inside its gorgeous hardback cover you’ll find a series of alphabetically chaptered stories, each described as an “extensive anecdote”. It also contains a staggering 300+ pieces of art and photographs in its 256 pages, many of which have never been published before. Dave also discusses (for the first time) the reasons why Watchmen co-creator Alan Moore and he no longer speak.

Lew Stringer has already got his hands on a copy and says it’s a great book, hugely entertaining and extremely informative. According to Lew, “[Dave] talks about his earliest days on D.C. Thomson comics, through to the Watchmen era, The Originals, and beyond. This really is one of the best autobiographies by a comics creator that you’re likely to see. Dave’s had (and is still having) a significant career in the business and his affable personality comes across well in his illuminating writing style.”

As for that word, what does ‘confabulation’ actually mean? According to the Bing dictionary it means, “to fabricate imaginary experiences as compensation for loss of memory”. I think this book could be a fun read!

Written by Dave with Tim Pilcher, Confabulation: An Anecdotal Autobiography is published by Dark Horse and is on sale now at all good book and comic shops. If you live in Northern Ireland may I recommend Coffee & Heroes in Belfast, a simply superb shop that would be more than happy to order it for you. You can also read Lew’s post about the book and see his own photographs in his Lew Stringer Comics blog post.

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DEATH’S HEAD: iN REAL TiME, YES?

In the latter months of 1988 I began reading Marvel UK’s Transformers weekly and my second issue contained a very funny comic strip advert for a new monthly about a certain Freelance Peace-Keeping Agent (not a bounty hunter, never a bounty hunter). It also popped up in The Real Ghostbusters and so I found myself dipping my toes into the first issue of Death’s Head, not fully knowing what to expect and with no knowledge of his already extensive adventures with the Transformers (and even Doctor Who, which I’d just started watching that year too).

Over the next couple of years reprints in Transformers and my friend giving me his back issues meant I was able to read those stories. But I never did buy more than Death’s Head first issue, despite having very fond memories of reading it wrapped up in bed while ill one day and really enjoying the action and comedy. But I was only allowed a certain amount of comics on order at any one time and, while I did buy more with pocket money most weeks, a month was a long time for my attention span back then. Now I can finally make up for this, so let’s take a look at how this very famous Marvel UK character was introduced to the public.

Writer Simon Furman originally created Death’s Head as a one-off character for a Transformers story (not knowing the name had also been that of a Nazi tank division). However, upon seeing legendary artist Geoff Senior’s interpretation Simon knew they had a recurring character on their hands, even rewriting his lines to better suit the image Geoff had created, inspiring the hilarious speech patterns and quirks we came to love, yes? He proved very popular with the readers and altogether appeared in 17 issues and three serials, including two highly regarded epics.


“I loved messing with legal”

Richard Starkings, Death’s Head editor

Despite online information to the contrary, Death’s Head did indeed first appear in Transformers #113 on 9th May 1987. There’s a one-page strip called High Noon Tex (further below) which Former Marvel UK editor Richard Starkings (The Real Ghostbusters, Doctor Who Magazine, Elephantmen) tells me was created to run in other titles first so the company could retain ownership of the character, otherwise Hasbro (owners of The Transformers) could claim the copyright. However it didn’t appear until a year after his first Transformers appearance.

“I dare say,” Richard told me, “that between commissioning the strip (it’s one page, so you know it was my idea) and legal establishing the trademark … his appearance in Transformers notwithstanding, we weren’t able to run High Noon Tex beforehand. There was also a Doctor Who crossover (I loved messing with legal) so the BBC couldn’t own him either!”

Wanted: Galvatron Dead or Alive was one of the early future-set (the then future of 2006) stories Marvel UK produced. With the release of Transformers: The Movie the UK team could focus on stories set after it, creating a new timeline of events and making it easier to write original stories not linked to the US strips. On the first page we see what would become a familiar detachable hand pointing at the wanted poster of the title. A bounty set by Autobot leader Rodimus Prime for Galvatron (the immensely powerful resurrected form of Megatron) after he disappeared at the end of the movie is too good for Death’s Head to pass up.

The story saw the beginning of the comic’s use of time travel and the building of a huge universe populated with both organic and mechanical races, for example the slight-looking barkeep in the tavern where our anti-hero finds himself between contracts. Intending to pay, Death’s Head soon changes his mind when the owner pulls a gun on him, wrongly suspecting his customer of leaving without clearing his tab. What happens next is the perfect introduction for this character.

Over the course of a year Death’s Head even made the cover of Transformers no less than six times. He’d become a big selling point for the comic, such was his popularity with the young readers and the fun Furman had in writing him. My favourite of these is the classic ‘The Good… the Mad… and the Ugly!’ cover by Geoff for #117. His return was always hyped in advance in Next Issue panels and editorial promotions. Really, it was inevitable he’d get his own comic eventually.

One of my favourite aspects of the character was his loyalty to the contract. Once he’d taken on a job he’d see it through to a successful conclusion no matter what he’d have to put himself through in the process. Yes it was all for money but it was clear he enjoyed what he did and he had a brilliantly dark sense of humour as a result. But even if someone else (usually his bounty) offered him twice the amount he was being paid he’d turn it down, his reputation was more important.

This was a compelling chapter in the character’s life, as he found himself going above and beyond to do the right thing as well as complete his contract

Death’s Head certainly left an impression, not only on the young readers but on the Transformers’ universe as a whole. Travelling back to 80s Earth he went head-to-head against Galvatron, aiding the Autobots and Decepticons in their battle to stop him from becoming an all-conquering god. In this story he also ends up killing beloved Autobot Bumblebee (in the US comic G.I.Joe mistakenly did this) who Hasbro was relaunching as Goldbug (thus this led to his resurrection).

When Death’s Head returned next time he took a contract from Decepticon leader Shockwave to track down and capture or kill Cyclonus and Scourge who had travelled back in time too, and who Shockwave had discovered would kill him in the year 2006. It was great stuff! This made what Death’s Head did in The Legacy of Unicron all the more interesting and dramatic for me. He was actually instrumental in stopping Unicron’s return, aiding Rodimus Prime by linking with the giant god’s mind on the psychic plane, distracting him so that the Autobots and Junkions could get on with their plan free of being psychically tracked.

This was a compelling chapter in the characters’ life, as he found himself going above and beyond to do the right thing as well as complete his contract with Shockwave. The Legacy of Unicron was an important story in the history of Transformers, spread over several issues including the landmark 150th in which the origins of their race was told for the first time ever. This was created by Furman for the UK comic, the cartoon series would go on to create its own far less interesting version.

The tale, one as old as time itself, of myths and gods, of the birth of the universe and the eternal fight battle light and dark, was told by Unicron, the transforming planet eater from the movie reinterpreted by Furman as an all-conquering god of chaos. It’s still incredible to read today, especially when you remember this was a toy licence comic! Transformers really did break the mould. Even better, we the readers found all of this out as Unicron relayed his tale to none other than Death’s Head while the two were locked in their mental battle.

The Legacy of Unicron ends with Death’s Head shoving Cyclonus and Scourge through a time portal as the Junkion planet explodes beneath them. The Decepticons reappear on Earth in the present day but of him there was no trace. He wasn’t to be seen in the world of the Transformers again. Instead, as he flew through the corridors of time and space he bumped into a familiar blue police telephone box in another of Marvel UK’s titles. That’ll be the first chapter in Death’s Head’s real time read through in just a few days.

Apart from the last photo above, all of the preceding images were taken from the OiNK Blog’s Instagram feed from the last few years. Over there I’ve been reading Transformers in real time, week-in, week-out for about six years now, taking up to ten photographs of each issue and summing them up in mini reviews of sorts. You can check out all of the issues featuring Death’s Head via these links below.

WANTED GALVATRON: DEAD OR ALIVE

Transformers #113, #114, #115, #116, #117, #118, #119 and #120

HEADHUNT

Transformers #133 and #134

THE LEGACY OF UNICRON

Transformers #146, #147, #148, #149, #150 and #151

By 1988 plans were afoot. Commissioned by Richard (who also commissioned the one-page strips below, as well as Dragon’s Claws and The Sleeze Brothers comics) at last Death’s Head was going to get his own ongoing comic, but first of all a change had to happen to the character himself. As you’ll know from reading the comics or watching the movies, the Transformers are somewhat larger than us humans. Seeing as how Death’s Head would now be interacting with plenty of humans he had to be taken down a peg or two first.

This was achieved with a one-off strip in the pages of Doctor Who Magazine in which another alien time traveller, albeit of much smaller stature showed he was more than a match for the other. After this the stage was set for the new comic, the first issue of which was released in November of that year. To promote it he also popped up in an issue of Dragon’s Claws, another Furman/Senior original creation just before his own premiere issue.

During 1988 High Noon Tex finally appeared across Marvel UK’s range, promoted as a one-off strip for the character. For those who hadn’t been reading Transformers this must’ve felt like a very random addition to their comic, but a highly enjoyable surprise nonetheless, showcasing the action, his brutal personality and most of all his sense of humour. The example above is taken from the back page of an issue of Dragon’s Claws. It was written by Furman and drawn by Bryan Hitch (who would draw half of the monthly issues, co-creator Geoff Senior surprisingly only drawing one of the strips).

As the comic launched another one-page story appeared, this time as an actual advertisement for the monthly. I first saw it in Transformers #193. How could I not rush out to buy it after that? The scan above was taken from #29 of my Real Ghostbusters collection, which went on sale 17th December 1988 while #2 of Death’s Head was on sale. Richard was the launch editor of that comic and told me, “I’d edited The Real Ghostbusters for a year and I knew you could tell a story in one page.” (The Real Ghostbusters could have up to four stories in one issue, including the occasional 1-page strip.) You can read more about the creation of this series of adverts in the introductory post to Dragon’s Claws.

A much simpler yet no less eye-catching full-page advert was also found in the pages of my comics, using the cover image of the first issue. The issue of The Real Ghostbusters this first appeared in went on sale the same week as #1 of Death’s Head and he also popped up for the first time in the Mighty Marvel Checklist, which a lot of their comics ran at the time. As you can see it was the one not to miss that week and I obliged. At least for one month anyway.

Death’s Head’s comic lasted ten issues. It was printed on smaller than normal paper, the same size as US comics rather than the larger UK paper we were used to. Some fans say this contributed to less than stellar sales because it ended up hidden amongst all the larger comics. Richard tells me this just isn’t true; it was selling 60,000+ a month which would be a massive hit today. “The profit to the company versus cost of origination was too high for those days”, Richard says. “The Incomplete Death’s Head (collecting the whole series and his guest appearances in Doctor Who and others – Phil) #1 sold 400,000. So they got their money back.”

After his comic was cancelled he appeared in Strip in a multi-part adventure, collected in a graphic novel after Strip finished. He was relaunched as ‘Death’s Head II’ and ‘3.0’ later but I never bought into those versions. Furman wasn’t involved in the first and it lacked the humour, a key factor for me, and Simon has also said he doesn’t see either as Death’s Head so this put me off. They definitely have their fans though so I’m happy there’s a version for everyone. In the new century he’s popped up in cameos or guest roles in some more Marvel comics in his original form too, which I’ll detail at the end of the read through. You can’t keep a good Freelance Peace-Keeping Agent down.

So here’s my complete Death’s Head collection containing 30 comics altogether.

You can check out all of those Transformers issues at the links above and as you can see I’ve opted for the graphic novel version of the Strip story, The Body in Question. The premiere issue won’t be reviewed until 5th November later this year (this is in real time, remember) but in just three days on Friday 10th March 2023 you’ll be able to read the first Death’s Head review in a special post about his clash with the Seventh Doctor (Sylvester McCoy) in Doctor Who Magazine #135.

See you then, yes?

(Special thanks to Richard Starkings, Steve White, Lee Sullivan, Lew Stringer and John Freeman for all their help in putting this post together.)

GO TO DOCTOR WHO MAGAZiNE 135

DEATH’S HEAD MENU