ALiENS #22: GAME OVER, MAN. GAME OVER!

This Duncan Fegredo (Crisis, Hellboy, Lucifer) cover takes me back to travelling through Scotland on a train during an Easter holiday as a teenager. I’d flicked through a close friend’s issues before but this was the first Aliens I owned. I’d never read anything like it and I loved every page, even if I was a bit lost in the continuing stories at times. It’d be the only one I’d read until 2024 because it was also the last before its publisher, Dark Horse International went bust.

While Jurassic Park would get a reprieve and return after a few months under the Manga imprint (at least for a little while), DHI’s flagship title wasn’t so lucky and #23 would never appear. As you can see from the editorial it must’ve happened quickly because it’s business as usual. With hindsight, there’s even a somewhat unfortunate opening sentence from Dick Hansom, standing in for regular editor Cefn Ridout for the month.

Despite previous promises, Crusade hasn’t returned so we remain two parts away from the end, Colonial Marines has been with us since #9 and we’re still several months of issues away from wrapping that up, and there’s a new eight-part UK strip from Ian Edginton (Batman: No Man’s Land, The War of the Worlds, The Terminator) and wonderful Transformers artist (also Judge Dredd, Hellblazer) Will Simpson. Nice to see Northern Ireland get a wee mention, too. Although I was mistaken back in #9‘s review when my ageing memory told me this last issue also had a prose story!

Rogue gets 13-pages to spread its wings yet very little of consequence happens, but that’s only a complaint in the context of this being the final issue. Normally, I’d be praising it for the characters it establishes really well here, particularly the two female pilots. But knowing this is all we’ll get does affect things, which is unfair on the strip I know, but it can’t be helped.

One thing I really don’t like isn’t unique to Rogue, it’s across the whole Alien comics franchise (and the fourth film, Resurrection) and it’s how the aliens are now seen as a commodity. Yes, I know the company is always after them for their biological weapons potential but in a lot of the strips that’s already been successfully accomplished. They’re even milked (for want of a better term) for a recreational drug, reducing these supposedly terrifying monsters to cattle.

The best stories have been those that remember how the aliens are meant to be seen, in my eyes anyway. The human politicking, the nature of human greed and the associated social commentary are some of my favourite aspects of the Alien series, I just think it can be done without desensitising us to the xenomorphs. In fact, Rogue begins with a narration that explains humanity have forgotten we were once the prey instead of the predator, but it only acts to remind me of my above points.

One such boss, Ernst Kleist has sent Marines to recover an alien and berates them when one is killed, despite the fact it had ripped one of them apart! Will’s art, coloured by Robbie Busch (Babylon 5, Black Panther, Huntress) is great and pilots Zajer and Deegan are enjoyable. I assume they’ll end up fighting for their lives at some point as the main characters. For now, their banter is enjoyable while they bring a man called Mr. Kray to meet Kleist, although there’s no indication yet as to why. However, he does describe his trip with them as “enlightening” to Kleist, who just looks down his nose at the pair.

There’s definitely potential here. If you’ve read the full story (or indeed, any of the unfinished tales here) please don’t tell me what happens, I intend to finish them someday. After this there’s a competition to be a Colonial Marine at Alien War, despite the criticisms the comic had levelled at it. Then it’s on to our final slice of contemporary sci-fi news. I’ve enjoyed Dave Hughes’ Motion Trackers and my trips back to the mid-90s, the latest releases and the predictions for the then-future. Here, the Aliens toys do look fun but the column even states these are for kids so you have to wonder why they existed when the films were all ’18’-certificates.

That ‘Pixelvision’ short isn’t some cool retro-styled computer graphic film, despite its name and the fact it prominently features a computer game. It was a children’s film camera manufactured by Fisher Price, believe it or not. Director Michael Almereyda’s short documentary-of-sorts is on his website, although don’t expect to be too thrilled by it and prepare to struggle to hear what the two boys are saying. Frustratingly, you’ll want the camera to sit still while showing clips from the Alien³ game instead of all the stylistic shaking.

Colonial Marines starts a new chapter and it’s all change for the creative team. For the UK comic this is part 14 of what was meant to be a 24-part series and isn’t it typical that one of the best episodes of the whole thing so far arrives in the final issue. Writing, layouts and inks are by Paul Guinan, pencils by Tony Akins, colouring by Pamela Rambo (Preacher, Star Wars, Y: The Last Man) and lettering by Clem Robins

There are some great new characters here. I’m simply loving all of the robots who bring much needed levity to the comic. The art is a huge step up too and the human characters are once again easily identifiable so things are easier to follow. But why did they have to do the dirty to Billy? He could’ve been a star! These new robots and the synth are part of Beliveau’s secret group hiding out on a dirt ball orbiting the planet, where he’s stashed a secret supply of his company’s weapons for the inevitable fight ahead.

So, I thought he was the obvious mysterious bad guy to begin with but I couldn’t be happier to have been proven wrong. I love well-written misdirection. Marine Chen’s addiction to the alien jelly almost causes more disaster but I was less interested in that than the introduction of this hideout and its wonderful array of new additions. Like Rogue before it, this is about establishing characters and a scenario more than moving the plot forward.

But it still had me gripped thanks to this mechanical ragtag team and I’m gutted I won’t see them develop further. The overall Colonial Marines story had gone a bit stale in my opinion, possibly from the lack of an overall guiding hand (as I detailed last time) but this has reignited my interest again, just in time for us to say goodbye. I won’t forgive them for Billy, though.

The last Technical Readout is for those big-ass guns used in the movie that had to be attached to their users by a hip mechanism, then it’s time to move on to our final strip of the read through, the still-confusingly titled Aliens: Alien. Just eight pages but there are some great moments here. The hunting party keep failing to track the alien properly but for the readers its presence is always felt in neat little panels like this one below. You can also see what I meant last time about how Vickie Williams’ lettering hints at an alien tongue.

The teenager sees the men gruesomely taken out one-by-one, and even when they do manage to spear the monster they’re unaware of what its body contains. He tries to save his mentor by dragging him across the desert, desperate for somewhere to hide in the barren landscape. While the xenomorph retreats to heal, they come across a strange, alien (to them) structure in which they take shelter. But this sanctuary has more to it. In the morning he steps outside and, while he doesn’t realise it, we can see it’s a crashed spaceship. We also see a broken sleep chamber and the source of the xenomorph, which he remains blissfully unaware of.

This moment is a classic bit of Alien atmosphere. Things end when he spots a human in their full space gear, face obscured, making their way back. With a “To be concluded next issue” adding to my frustration, this neat this tale leads us into a four-page interview with no less than Bishop himself, Lance Henriksen. When I bought these comics for the read through I thought the cover was familiar, but it was the inclusion of this interview that confirmed this was the issue I’d bought as a teenager.

It’s a fascinating read, although it does annoy me somewhat that Dave Hughes concludes Alien³ didn’t work when he’s been happy to promote it in the comic and even work on the spin-off mini-series. I’m saddened that Lance didn’t like the film and I wonder what he’d have thought of the special edition released later, which also confirmed the Bishop cameo mystery. I’ve a funny memory of this article. Back in 1994 I was disappointed his role in the Super Mario Bros movie wasn’t mentioned anywhere, but seeing as how his cameo in that amounted to one line and about ten seconds of screen time I can understand why.

While I remember my surprise at seeing Bishop pop up briefly in Close Encounters of the Third Kind, I’d forgotten all about him being in The Terminator until I saw it for the first time in years a few weeks ago on TV. There are a multitude of roles that sound interesting here, as well as some truly awful schlock horror. I’m intrigued with the idea of what The Terminator could’ve been like with him in the title role, although of course I think Arnie’s depiction is perfect.

Lance states the audience’s familiarity with him playing villains kept them on their toes with Aliens, but I think he’s selling himself short. That was the first film I saw him in and how he played the role did that anyway. I agree completely with him about that scene with Hudson, too. With the gift of hindsight of what he later directed (including the restoration of his original Alien³ vision), leaving David Fincher out of the great directors list doesn’t seem fair. It’s an interesting interview nevertheless, before we round things off with Bug Hunt and the Checklist.

As with Star Wars and Dracula before it, Total Carnage bit the dust after ten issues, and after we had to miss out on the AvP strip so it could print it instead! Gotta say Alex Impey’s complaint about “scrubby little sound effects or speech” ruining the strips is… a unique opinion. The Checklist shows us what might’ve been with #23. Crusade, Rogue developments and the conclusion of the teen alien’s story. Even a Chris Halls cover! Damn. Then, just to confuse things further the next page rounds the final issue off with subscription offers for all of DHI’s freshly canned range.

I have mixed emotions about the end of Aliens. It’s always disappointing when a comic just ends with no proper conclusion, even more so when it’s an anthology. All-in-all it’s been a fun ride. Nothing truly scary but plenty of atmospheric moments. The stories didn’t always hit the spot, but when they did they really did and the good definitely outweighed the bad. It ended because the publisher itself imploded, so its premature end shouldn’t reflect on its quality.

As it stands, Dark Horse International’s UK Aliens comic wasn’t just a flagship title for the publisher, for me it stands as a flagship for the UK comics scene of the 90s. Big, bold, brash, adult, gripping and, despite its limited subject matter, hugely varied. I’m so happy I finally got to read it all. I just wish teenage me hadn’t missed out. He’d have been thrilled with it!

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