THE SLEEZE BROTHERS #2: ViSiON PROFESSiONALS

Between the 80’s 3D movie craze and the 90’s fascination with labelling videogames as “interactive movies”, this second edition of Marvel UK’s (under their Epic imprint) The Sleeze Brothers feels perfectly of its time. Written by John Carnell, it’s also perfectly timed for this blog too, given the other classic comic I reviewed the second issue of just six days ago.

The creative team all return this issue. Co-creator Andy Lanning is pencilling, Stephen Baskerville is inking, Steve White is colouring, Bambos Georgiou is lettering and Richard Starkings is editing. With this being a pre-determined mini-series of six issues I’m assuming the whole of the original team will be present and correct for the remaining issues. I certainly hope so. So, on to that opening page and by coincidence it pastiches the movie last week’s comic review was based on.

In a nutshell, the Nexus Infinity Broadcasting network (whose ‘N.I.B.’ logo design is a lot like the Men In Black movie logo, even though this comic came first) is run by The Reverend Smiler While, a man whose grin could give The Joker a run for his money. He’s selling the latest in TV tech, a system that allows the viewer to be completely surrounded by their programmes.

But this isn’t just all-encompassing video, there’s something much more dangerous at play here that makes it the perfect idea for an out-there Sleeze Brothers plot. We get to see the scale of the outfit in question when Smiler hires the brothers and they head to the N.I.B. headquarters in all of its 80s futurism glory. There’s even an Orson Welles-spoof character inside. As a fan of his movies and of course his War of the Worlds radio broadcast, and after the Aliens opener, was this issue made specifically for me?!

The faceless board members are perfect too. But all is not well. It appears Orsum Wurlds isn’t the fantastic creator he thinks he is. In fact, it appears he’s taken more credit than he was due. Is this a take on the behind-the-scenes controversy over the writing of Citizen Kane? Perhaps, but this goes further and has the original creator of the Reel-to-Real technology (a brilliant name) steal the master tape and use it in place of the one selected for broadcast.

The reel is full of test films that produce somewhat severe end results, showing how dangerous the tech is, it’s something N.I.B. want kept secret. Having just experienced a demo of the new Apple Vision Pro in my local Belfast store this comic suddenly feels decades ahead of its time. Although I doubt Tim Cook would want people to experience their immersive videos to this degree. So, after the very rich customers set up their Dalek-like devices, our first family settle down to watch a classic sci-fi flick.

After Star Wars, another family find themselves and their couch on thin ice between Bambi and Thumper with predictable results and then a customer experiences an underwater documentary and finds themselves in deep water… and unable to breathe. Our inept detectives’ case has evolved from theft to multiple homicides and as they make their way through the network’s headquarters the two-pig-headed chief of police spots them and calls out in a way that shocked me, with a sudden use of the ‘r’-word.

Okay, so this was written 35 years ago, a time when unfortunately the weight and real meaning of that word could be brushed aside for the sake of a name-calling joke. However, there’s only so much that can be brushed aside with “it was a different time” and yes, attitudes have thankfully changed for the better, but even in the 80s I remember being taught it was an abusive term and never acceptable. Perhaps for some people it was still a joke term separate from the hateful meaning. I’ll just have to believe that and continue with the rest of the issue. I know there’s simply no way it was meant in any other way by John, or by Marvel UK.

As per usual the brothers getting to the bottom of a case is more down to luck than any sort of detective work. Our thief overhears them interviewing Orsum Worlds, mistakenly thinks they’re on his tail and comes to the conclusion that he’ll just have to get rid of them before they do. He simply calls them up and gives them a meeting time and place which is clearly a trap. But it gives El’ Ape a chance to look good in front of Deadbeat in this funny bit above.

Heading to the research lab at midnight they find themselves in the spotlight, quite literally as Baird (our thief) blinds them with a studio light and starts shooting at them. El’ Ape’s pleading on his knees doesn’t help matters and neither does the dim-witted cleaning assistant who thinks they’re filming a cops and robbers film and decides to get comfy in the control booth, accidentally activating the Reel-to-Real system with all three of the others inside it!

Cue a selection of cameos in what I’m assuming are some of John’s favourites, beginning with Indiana Jones and Tom & Jerry. In the former they just about escape getting crushed by the famous boulder before almost dying at the hands of Baird and some local tribespeople. Then the machine (under the weight of the cleaner’s elbows as he leans in to see what will happen next) turns them into cartoons.

Just as Michael Jordan found out in Space Jam in the next decade, being in a cartoon means your body can be contorted into all sorts of shapes without breaking a single bone. After being flattened with a frying pan by a somewhat creepy version of Tom it’s almost curtains for them again until the master tape whirrs into action once more, then they find themselves stuck to a wall in a rather familiar fashion. And in front of some rather familiar eggs.

So we find ourselves back where we began. Normally I’m not a fan of stories that have an exciting opening, like it’s the starting point of an equally exciting story, only for it to go back in time to see how we got to that stage instead. But this is one of those rare occasions where I haven’t minded it and I’ve enjoyed the ride for the most part, eagerly anticipating this moment returning.

So how are they going to get out of this situation? The Aliens movie plays out for longer than the others so it appears our gormless cleaner isn’t going to be of any accidental help this time. But as they duck for cover underneath a floor grill it becomes clear this is going to play out like the conclusion of the film, so I really should’ve been a Sigourney Weaver-shaped cameo coming.

Well, okay, not exactly playing out like the film. I definitely laughed at that. So with Baird reduced to a puddle in real life too the case is officially closed. But what of the technology? That master tape may not have been the one meant for broadcast but it showed how dangerous the system is, and all in the name of profit. The issue ends with a news bulletin wrapping everything up and successfully placing none of the blame on the network, all before the issue comes to an end with a quick commercial break (below).

I do love this ending. It’s deliciously dark after what has been an even funnier issue than last time. The Sleeze Brothers themselves are more part of an ensemble rather than the stars of the show but it works, the balance between comedy, commentary and character perfectly balanced. It shows these six issues have the potential to produce six very different stories and keep everything fresh and funny until the very end.

We’ll see if I’m right on Monday 26th August 2024 when the review for The Sleeze Brothers #3 hits the blog.

iSSUE ONE < > iSSUE THREE

THE SLEEZE BROTHERS MENU

G.i. JOE #140: A MiND-BENDiNG iSSUE

This cover drawn by Chris Batista and Donald Hudson suggests the action is picking up inside and it’s not wrong. Goin’ South is, as ever, written by Larry Hama, Chris is on pencil duties, Chip Wallace inks, Bob Sharen colours and I’m guessing Rick Parker is lettering again although there’s no credit for some reason. Megatron presents The Ark to Cobra Commander as per their agreement after Cobra rebuilt the former Decepticon commander’s body, giving him a brand new form and paint job.

The title spread below initially threw me a bit. The trees on the surface of The Ark after it leaves its hiding place seemed far too small compared to Megatron, making the ship seem too big as a result. But think of them as being in the background and Megatron in the foreground, and remember that the biggest Transformers would be about the size of those trees, and the scale of The Ark suddenly seems spot on.

In the final issues of the original comic we saw The Ark crash land after a spectacular fight on board that involved Megatron, his future self Galvatron, Shockwave and Starscream. With Megatron revived in the prose story in the last annual, I really do love how Larry’s story is keeping faithful to what has gone before. It would’ve been easier to just do a soft reset set a few years later that wouldn’t have contradicted the first series, but which needn’t have deliberately linked back to specific moments. So kudos to him for the fan service.

Over the next few pages we check in on most of our human cast, beginning with Doctor Biggles-Jones being mesmerised by what their scanners are picking up from within The Ark. Then we see Scarlet still in a hospital bed (although inside a helicopter) giving an ominous warning to Slice and Dice that Cobra Commander isn’t going to need their Doctor friend anymore once Mindbender is revived properly, who it was revealed last month has been cloned since their leader seemingly tried to kill him.

It reminds me of a particularly good episode of the War of the Worlds TV series of the 80s

Destro, Baroness and master of disguise Zartan paraglide into the old castle fortress of his design where this all kicked off two issues ago, avoiding the troops and security systems on the ground. Inside they easily gain access to the throne room and take over the people stationed there by Zartan pretending to be their commander, before revealing his true identity and taking them prisoner. I always enjoyed Destro’s subterfuge as the outsider to Cobra (he’s basically an independent arms dealer) and reading this issue I’ve realised how much I’ve missed him and the Baroness characters in particular.

Meanwhile, we head to a place called Milleville in Canada (The Ark crash landed near there) and it looks like Larry’s script calls for the Transformers to be able to fly in robot form as they did in the cartoon of the 80s, something the comic (and thankfully the movies too) didn’t subscribe to. The town isn’t actually deserted. Instead, its populace are almost like mindless zombies thanks to a previous visit by Cobra and Dr. Mindbender’s Brainwave Scanner.

It reminds me of a particularly good episode of the War of the Worlds TV series of the 80s in which the aliens took over the bodies of everyone in a small American town, so I’m all in on the idea here. However, one of the people starts coming out of their hypnotised state. The troops try forcing an electrified helmet on him but he breaks it on the ground, electrifying a nearby puddle. In the struggle he knocks over Mindbender’s glass case, which smashes right on said puddle and electrocutes Mindbender’s non-responsive body.

As they knock out the man and prepare to hypnotise him again, Cobra Commander hilariously requests that somebody “mop up Dr. Mindbender and re-pickle him before he starts to turn again”! He always had a way with words. But this moment is interrupted when the de-pickled body speaks! I really like the lettering here, although it does return to normal by the time Mindbender talks again on the next page when he sees Megatron looming overhead.

As Dr. Mindbender tries to catch up on the state of the world in his absence it’s funny to see what the main issues are for this crazed evil genius

Cobra Commander tells him that trying to bury him alive (alongside everyone else he thought was against him) was a mistake and that this cloning is his way of making it up to him. Even Mindbender comments that he has some gall! Interestingly, Megatron queries if DNA cloning for the reanimation of organic material will be included in their trade. I wonder what he has in mind?

Meanwhile, the Joes have located Cobra and are closing in. Snake Eyes, Storm Shadow and the Ninja Force make their way to the town’s hospital to check in on Scarlett and we witness Biggles-Jones telling Scarlett she knows she’s still working for the Joes. Snake draws his blade as he hears this from outside the window but that’s where this particular plot line is left for this month. It’s one I’m particularly interested in seeing develop next time.

I always enjoy Larry’s sense of humour and his natural ability to introduce laugh-out-loud comedy moments in the middle of what are fast moving, action-packed and dramatic plots. Above, the Joes rely on Spirit’s eagle friend for some covert aerial reconnaissance, giving the stoic character a chance to rise a smile with the reader.

But it’s while the Ninja Force surround the hospital that I genuinely laughed. As the Scarlett scene I described above plays out we also see Dr. Mindbender in another room having an ice bath as he recovers from his cloning. As he flicks through the television channels, trying to catch up on the state of the world in his absence, it’s funny to see what the main issues are for this crazed evil genius.

For me, if you’re going to promote a crossover with the Transformers you need to show transformations and, just as the story is about to end, one is squeezed in when Megatron is asked if he can be a bit more discreet in their current setting. After an example of how well the dialogue between these two characters is written, Tunnel Rat pops up from a storm drain and recognises a Cybertronian when he sees one. (Plus Megatron’s face hasn’t changed, just its colour.)

Their secret is out. The Joes now know that the situation is suddenly much more grave than they could possibly have imagined. So to end on we relocate to Mainframe sitting at a computer screen in the middle of a field of telecommunication arrays pointing towards the stars where he’s beaming a message to a designated point in the galaxy. What? It couldn’t be…. could it? As I turn to the final page I find out the answer to that is a resounding ‘yes’.

I’d always assumed Megatron was the only Cybertronian to feature in this crossover set up to Transformers: Generation 2, so to see Optimus Prime and Bumblebee suddenly pop up was a genuine surprise. Will the Joes remodel Prime’s alt mode with giant letters to give away who the truck really is? I doubt it somehow, but if you haven’t already make sure you read the introductory post to see what I’m talking about. This is a great cliffhanger to end on though.

Far less dramatic is a one-page advert for Stridex Maximum Strength spot cream. Given that the target audience for G.I. Joe would also include teenagers it’s an obvious place for an advert for such a product, but they do so in the most cringe-worthy way imaginable with horrible comic strip heroes. And that bottom-left panel looks more like it belongs in some adult magazine! Lew Stringer did a much better job when Pete and his Pimple went up against The Zit-Busters in OiNK a few years earlier.

After the surprise ending to this month’s strip I’m not sure where I got the information that these issues of G.I. Joe only featured Megatron but I’m glad they were wrong. Of course, I don’t know how much involvement the other characters will have and I’ll have to wait to find out (such is the nature of this blog and I love the anticipation, so no spoilers please if you remember this from your own childhood). It’s also been good to see the G.I. Joe comic still going strong 140 issues in (Marvel US’s Transformers made it to #80), although it only had a little over a year left with its original publisher by this point.

This issue has been a blast. It could easily have felt overcrowded with so many subplots going on but Larry handles them all superbly. Each one advances and they’re interlocked so tightly that each one is affecting the rest to varying degrees. This means Transformers fans can rest assured the non-Cybertronian parts of the story are just as entertaining. We’re still a couple of months off from their own comic so join me for #141 of this comic on Sunday 25th August 2024 as we take another step closer.

iSSUE 139 < > iSSUE 141

TRANSFORMERS: GENERATiON 2 MENU

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ALiENS #2: TiMMY, THEY’VE BEEN GONE A LONG TIME

From the moment I picked up this sophomore issue of Dark Horse International’s Aliens comic with Paul Johnson‘s (Legends of the Dark Knight, Spinechiller Collection, Janus: Psi-Division) cover I was excited. Not just because this last month has felt like an age and I’ve been looking forward to it, I was excited to see a third strip has been added. Inside it’s explained that there were meant to be three strips last time but an issue with resizing Newt’s Tale for the larger pages of the UK comic delayed it. So here we are with the proper format now of two main Aliens strips and a Predator back up, plus all the extras of course.

One of those extras leaves a nasty taste in the mouth this month (and contradicts the comic itself) and I’ll get to that further along in the review. There’s also the first letters page, the next Technical Readout and the latest Xenomorph news. There’s also exciting Alien³ news which will mean more blog content too. But we’ll start with that new story, written by Mike Richardson and credited as “Based on the screenplay by James Cameron”. This is because it’s a retelling of the movie’s story but from the perspective of a different character, which is rather special.

Anyone who’s seen the Special Edition of Aliens (which is the default version today) should recognise this scene. We’re on LV-426 near Hadley’s Hope and Newt’s prospector dad has struck gold. Sent by the Wayland-Yutani company to a specific spot he’s taken his whole family along for the ride. Finding the massive alien ship from the first movie they think they’ve struck it rich, and the company has given him the rights to whatever he finds! Of course they knew what he’d find, and that he won’t be around long enough to claim anything.

So far, so familiar but this moves beyond a basic movie adaptation pretty quickly as we see Newt and her brother creep into the air ducts of the settlement they call home to find out if their dad is alright, since they haven’t been allowed near him while the doctors fail to get an unknown (to them) creature detached from his face. But in trying to protect them it’s just led to the kids being kids, and now they’re about to be witness to something much more terrifying.

The artwork here is by Jim Somerville (The Walking Dead – not that one, Maelstrom, Warlock 5) on pencils and Brian Garvey (Transformers, Gunfire, The New Gods) on inks with colours by Gregory Wright (Elephantmen, co-creator of the 90’s Deathlok, co-writer of Sensational She-Hulk) and the lettering is by Pat Brosseau (Hellboy, Wonder Woman, Wolverine). It reminds me of Stephen Baskerville’s inking (especially when working with Andrew Wildman) on The Real Ghostbusters and as such it feels a bit too cartoony for the subject, especially for this scene.

But I do love the idea behind it and I’m intrigued to see the rest of a story I know so well played out from a different viewpoint, even if one of this very publication’s feature writers thinks otherwise. I’m getting to that. Up next though is our back up strip. In between the two Aliens tales is Predator: Cold War written by Mark Verheiden, with pencils by Ron Randall, inks by Steve Mitchell, colours by Chris Chalenor and Rachelle Menashe, with letters by Clem Robins. In this chapter we continue getting to know Arnie’s apparent brother, Detective Schaefer as his drugs bust goes wrong.

This takes up pretty much all of the strip’s eight pages, although to be fair to editor Dick Hansom the chunks of story presented were originally meant to be different until that technical fault last month. What we end up with here as a result is a rather clichéd 80s police flick, but it ends with Schaefer being kidnapped by some Men In Black-types for the general and then we head back to Serbia and the rig workers are getting panicked that there’s something out in the snow coming for them. They’re not wrong.

As someone who has only seen the second film many decades ago (I’ve decided I’ll get around to them this Hallowe’en) this comic is basically my introduction to the Predator and so far I’m just getting impatient to find out exactly what we’re dealing with. That’s not the strip’s fault obviously, it’s my own, and I’m sure fans of the original movie would get a kick out of this.

The Aliens Special Edition video had proven to be a huge success for 20th Century

Before we move on to the funnier (no, really) of our strips we’ll take a look at some of the extras. On the news pages it’s Alien³ release season with news on dates and box office numbers, a special mention for the poster design and (alongside a spot of Batman) the Aliens Special Edition video had proven to be a huge success for 20th Century. This particular news item and the inclusion of Newt’s Tale make another page in this comic even more surprising.

Quite a lot of my friends were huge fans of the Alien films and not a single one of them had anything but utter love for James Cameron’s Special Edition of his sequel, happily contributing to the sales figures above. (Then happily buying it again several years later in widescreen, then DVD, BluRay, iTunes 4K… you get the idea.) At the time of writing this review Disney’s new Star Wars series The Acolyte has proven very successful but there are some dark corners of the internet that I’ve heard are attacking it and this page reminds me of that to some degree.

This page of the comic reads like one of those Threads posts bulked up to a full article

Of course, a lot of the hate for the Star Wars show is because of ‘reasons’ from some very horrible types that we won’t get into here, but some others are just complaining because it’s adding to the lore. Surely that’s a good thing? It reminds me of when Doctor Who had mystery injected back into the character with The Timeless Child (when we found out they’d led many more lives than we’d thought, which even brought a lot of classic episodes/scenes back into canon). Some fans online don’t like not knowing everything about whatever they’re a fan of, and will instead say something “isn’t canon” and is an example of “bad writing” instead.

This page of the comic reads like one of those Threads posts bulked up to a full article. It also doesn’t sit well within a comic that has a strip (Newt’s Tale) that takes scenes from that very same Special Edition to explain more of a character’s backstory, the exact scenes that are being complained about here. If I’m not mistaken, while buying these comics for the blog I’m sure I noticed a future cover promoting a competition to win this video! This really is rather strange and not what I would expect from an otherwise quality comic. So let’s get back to the good stuff with part two of Aliens: Hive.

Regular readers of the blog may be familiar with how the Jurassic Park comic’s editorial recaps of previous chapters were described as ‘What Has Gone Before’ and here we get a full page of this for each strip, using cover images from the original US comics. I really like these. It’s like they’re announcing the next strip’s arrival as I read through the issue. As the crew leave the Dolomite for the surface we see Norbert has been able to keep its name after all and this produces some of the lighter and, surprisingly, funny moments. At least until we meet Gill, a synthetic human the likes of which is synonymous with the Alien films.

Always drawn with shadows covering his face, Gill is suitably creepy. As they move towards the 1000-meter high alien nest on the surface, the main ship has been scanning the debris encircling the planet and they’ve detected the remains of a ship, so of course they send a couple of people to recover the black box. Shockingly, they make it back safely. The recording shows the captain warning another ship of criminal trespass before the tape just stops. The Dolomite commander contacts Gill to tell him said criminals could still be about so to watch out, but instructs him not to tell the crew, not even the expedition leaders. This back-stabbing between humans who all have their own agendas fits perfectly into the Alien universe; human greed is basically the cause of all the horrific events in the movies. 

Down on the planet we get to see their landing disturb one of the sleeping residents. As you can see this is a very stylised version of the alien, its head isn’t one long smooth curve for example. I do like this style of art though by Kelley Jones (with colours by Les Dorschield and letters by Clem Robins), and in the years since we’ve seen how the alien species can adapt to whatever living being its transplanted into by its facehugger (beginning in Alien³) so we can always describe it away.

I’m eagerly anticipating the gruesome moments (if last month is anything to go by) and action-packed scenes we’ll see drawn in this very particular way in the following chapters. It’s very 90s, isn’t it? I love it. The strip ends with Doctor Mayakovsky in another alien slime-induced trance while Julian Lish looks on and thinks about the two of them together. It appears, contrary to the impression given last month, that they’re very much in love. Or is one using the other? More intrigue.

There’s another Technical Readout and this time it goes into a lot of detail about the drop ship we saw in the film before the issue rounds off with the first letters page, Bug Hunt. It might seem very quick to have this in the second issue but that’s because the last comic of volume one (all of which we’ll get around to eventually, I promise) saw Dark Horse come in and shake the comic up before their full relaunch. There’s the explanation about Newt’s Tale, a brief description of how setting up their UK office has opened the doors to talent in this part of the world working on their American comics, and there are hints about future Dark Horse International titles.

One isn’t just a hint though, backed up as it is with a back page advert.

While I’m not usually a fan of comics adaptations I’m looking forward to this regardless, especially the extra features. Just like Jurassic Park’s first few issues this had a three-weekly release schedule so of course that’ll be the case on the blog too. I’ll talk more about the movie itself during those issue, however I’ll just say that those friends of mine I mentioned above weren’t that crash hot about it on its initial release but I always enjoyed it.

However, the Collector’s Edition released since then has turned even them into die-hard Alien³ fans and in my eyes it puts the film on a level peg with the first two! So it’ll be interesting to see what the adaptation includes and you can come along and find out from Monday 5th August 2024 when Alien³ #1 hits the blog. Then it’s not a long wait at all until Aliens #3 (this could get confusing) arrives on Tuesday 20th August. See you then.

ALiENS iSSUE 1 < > ALiEN³ iSSUE 1

ALiENS MENU

PSYCHO GRAN COMIC CAPERS CAVALCADE #3: REVENGE iS A SWEET OLD LADY

Before you go and search through the blog to find reviews of the first two issues of David Leach’s Psycho Gran Comic Capers Cavalcade I’ll tell you know you won’t find them. Yet. This blog was relaunched in 2021 and the previous two editions were released before that. Psycho’s earlier Cavalcades will eventually get included but for now I’m concentrating on the brand new issue that David has released through Dead Universe Publishing. Featuring a selection of strips originally released digitally in Aces Weekly this is their more natural home, on the printed page. And what lovely printed pages they are; 36 high grade glossy A4 pages and a thin card cover, really bringing David’s gorgeous colours to life.

Presented in “Widescreen Psycho Vision” the original landscape format for the digital comic means the reader has to turn this on its side, making the pages feel much larger when held, almost like a Psycho Gran broadsheet! It adds to the appeal and uniqueness of the comic and feels like a natural fit for what David has produced for us.

There’s a bit of a theme with some of the stories (all multi-page affairs apart from the front cover) as we meet some of her friends from the Netherworld who make up her book club. This seems appropriate given how it’s been emphasised before how old she must be and yet she just keeps on going. Speaking of her innate ability to give a middle finger to the Grim Reaper she goes up against what is surely her biggest foe to date: Covid.

As an obvious fan of the character from right back when she first appeared in OiNK #15 (my second issue as a kid so she was there from the beginning for me) is it just me or for a split second do you almost feel sorry for the virus here? Just for a second though. I won’t give anything away but you know she’ll come out on top of this fight. It’s how she manages it that makes us laugh. You’ll just have to buy the comic to find out for yourself. This strip is worth the entry fee alone.

Among the remaining stories we see her visit the grave of her deceased husband in what starts out as a surprisingly touching strip that slowly begins to wander back into familiar territory, bringing with it an ever-broadening smile from the reader. Her book club then returns in the largest strip of the issue with some imagery which definitely wouldn’t have made it into the pages of the kid-friendly OiNK!

This particular story also involves a trademark of Psycho Gran as she takes revenge out on those in the world that really deserve it, like in previous issues where she went up against pavement jumping cyclists or footpath hogging joggers. There’s a feeling these are being ticked off David’s own personal hit list of pet peeves and they’re always the funniest of all the strips.

Those who con little old ladies out of their money, polite queue jumpers in supermarkets and show-off swimmers in the local pool should all watch out from now on. Then, just as you think the comic couldn’t possibly surprise us any more it brings a brand new look to the character with a cheery, saccharine reboot as ‘Psycho Granny‘ in the style of old school traditional British humour comics, the type that OiNK itself was created in response to.

As it is this is already a funny take on the whole premise, never mind the ending which I won’t spoil for you, although I’ll just say it’s another reason for pig pals to get their trotters on this comic. So how do you do so? Aylesburty comic shop Dead Universe Comics have published the Psycho Gran Comic Capers Cavalcade series for David and if you’re not in the area you can order from them by giving them a bell on 07852 836307.

At £4.99 this is a bargain for all OiNK fans and fans of highly original, genuinely very funny comics in general. On the inside back cover is a comics checklist of sorts, of all of David’s physical releases to date. Psycho Gran Comic Capers Cavalcade #3 is the perfect starting point for anyone wanting to get into the modern publications from anyone in the OiNK team and an absolutely essential purchase for dedicated pig pals.

NEW OiNK MATERiAL MENU

OiNK CONTRiBUTORS’ RELEASES MENU

OiNK CONTRiBUTORS MENU

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DEATH’S HEAD #9: HEAD WiTH A HEART

With a cover by none other than the legendary Walt Simonson (Thor, Star Slammers, Jurassic Park) and Mark Farmer, the penultimate issue of Death’s Head contains no official warning that the comic was about to come to an end. There’s a bit of a hint on the editorial page which has a ’Next Issue’ panel in place of the usual subscriptions offers, not that readers at the time would’ve picked up on this as they’d have been too excited at the prospect of our Freelance Peace-Keeping Agent meeting Iron Man next month.

After a price rise last issue we got another one this month too, by 5p again. I remember the second half of 1988 and into 1989 my comics always seemed to be increasing in price, such were the struggles of an industry at a time when readerships were declining in the face of competition from television and computer games while production costs were soaring. Death’s Head would become a casualty of these changes soon enough but let’s enjoy the issue at hand first.

The editorial describes how last month The Doctor dropped off Death’s Head in the middle of Earth’s Dark Ages, which is actually 1989. Given writer Simon Furman‘s Dragon’s Claws took regular swipes at the 80s UK government (in the comic’s future vision of Britain) this could be more about accuracy than a quick joke. Simon is back after a month away from the comic and co-creator Geoff Senior finally makes a very welcome return as artist.

I didn’t even know the big rock guy
is the leader!

As you can see The Fantastic Four are the special guests this month. I’ll admit this is the first comic featuring them that I’ve ever read. I’ve never seen an issue of theirs and never saw the cartoons as a kid or any of the movies, so I really am going into this blind. I didn’t even know the big rock guy is the leader! It starts off very light-hearted with The Thing and The Human Torch bickering in a very superhero way.

Clobberin’ Time continues new editor Steve White’s brief time behind the wheel, with regulars Louise Cassell and Annie Halfacree on colours and letters respectively. That title soon becomes tiresome though. I understand it’s The Thing’s catchphrase but he uses it so frequently I feel like shouting, “Okay, okay, I get it, kids are meant to be copying him!” at the pages. Perhaps this is keeping within character but it’s just so annoying. What is good is the funny moment this sequence ends with, where it looks like they’ve made up.

Meanwhile, up on the roof someone isn’t too happy at being dropped off in the wrong time again, much like how he ended up in 8162 in the first place, even if he did settle in there and made it his (lucrative) home. However, not only is he out of time he’s also in precisely the wrong place as The Fantastic Four’s security system automatically opens fire. I have to say for the good guys their security system is very much shoot-first-and-ask-questions-later. Although it does lead to a laugh or two thanks to Death’s Head quips and his long-running bad luck.

Their building is a bit naff though, as huge holes are blasted open and its roof is destroyed as the automated weapons try and fail to take down Death’s Head. You’d think their HQ’s walls would be a bit more secure, that they’d stand up to their own security. But it’s all a bit of daft fun so we’ll not get caught up in the details (this isn’t Twitter). Using his rocket boots to fly through one of the aforementioned roof holes he finds himself in what could be described as their garage, full of hi-tech gadgets and transport.

Convinced this level of tech on 1980s Earth could mean they’d have access to a time machine, Death’s Head thinks aloud, “Just hope they’re nice, sane, normal people…” when he gets a rock hard tap on the shoulder. Meanwhile, back in the Los Angeles of 8162 Spratt is still fighting with their pet vulture (see #5) and takes another phone call from the mysterious woman in previous issues who’s been proclaiming she’s his business partner’s love. This time we also see part of her attire.

I’m still none the wiser although I’m assuming she must be a known character, given how she’s slowly being introduced. The Evil Dead’s Death Nell? If you remember the identity of the caller please don’t tell me in a comment or on socials; no spoilers! Hopefully I’ll find out in our final issue. As for this special crossover event it boils down to The Fantastic Four’s not-so-fantastic security program going rogue and dispatching a hovering droid to see off everyone.

At the beginning of the issue Reed Richards is working on one of the computer chips powering it and he was interrupted by the infighting, inadvertently making a mistake and corrupting the programming. At least this is the suggestion that’s thrown out by Reed, it’s never actually confirmed. With their bickering and the over-zealous zapping at Death’s Head having destroyed a lot of the building, it goes into full defensive mode.

During a protracted fight between the team and their new visitor it becomes clear that Death’s Head’s supposed fighting back is a case of mistaken identity. It was actually the computer attacking them but they were too busy assuming it was Death’s Head that they didn’t see the obvious. Between these reactions and the way their system was programmed I don’t have much faith in this superhero if my first impressions are anything to go by.

Eventually they calm down and think rationally, realising they need to team up with this comic’s lead character when Reed and The Invisible Woman’s child is put in danger. With Death’s Head being a mechanoid and able to hack the system that’s trying to kill them, soon it comes down to our ruthless hunter of bounties (I didn’t say it), a paid assassin, a mech programmed for self-preservation, to rescue a child.

The droid has handcuffed itself to the young boy in his bedroom, coldly using him as a bargaining chip. Now, our anti-hero isn’t exactly known for being subtle. Clicking a laser cutter onto his arm to snap the connection to the boy he leaps into the room and actually ends up damaging the droid and setting off its self-destruct! For a brief moment we see the Death’s Head we’d expect to see if this were any adult human, but it appears there’s a glimmer of a soul behind the facade.

That third image says it all and with the constant countdown you can feel the palpable sense of desperation in that penultimate panel. Superb, exciting stuff that Geoff’s penmanship is just perfect for. This may be the printed page but somehow he’s always able to make his art feel so animated when the script calls for it. After the umpteen pages of fighting earlier in the comic, after the build up in the story prior to this, this is single-handedly the most dramatic and exciting moment.

The panic it sets off is key to what’s next,
the story for our final issue

Yes, Death’s Head had to save the kid in order to gain access to their time machine but you can tell that’s not the reason he put his own life at risk. Ultimately though, this brave and heroic moment earns him the trust of The Fantastic Four and they set up their machine to take him back to 8162, a device that transports him in a green bar of energy from the feet up.

As he disappears, The Thing tells him that he had him all wrong, that the mech must be “what passes as a superhero in 8162”, to which Death’s Head tells him no, he was right all along. He then finally introduces himself by name and tells them what he does for a living…

This was a suitably funny final line for the character and the panic it sets off is key to what’s next, the story for our final issue. Back in the earlier days of reading Marvel UK’s Transformers for the blog’s Instagram the Machine Man of 2020 back up strip introduced a future-version of a certain main character in the publisher’s lineup. The hero’s identity had been completely taken over by another person. In the year 2020 Iron Man was no longer Tony Stark, he was Arno Stark.

No longer a hero, the Iron Man of 2020 was a mercenary-for-hire (which should make things interesting next month) and after being defeated by Machine Man he reappeared in a Spider-Man comic (also published in Transformers) when his family were held hostage by a killer and he had to travel back in time for the story’s resolution. The story ended in disaster, with Arno losing and seeing his city of the then-far future destroyed. His next appearance after that was in #10 of Death’s Head.

I knew Iron Man was to be the special guest star in the final issue but I had no idea it was this version and I’m super excited to see what happens. I really loved his two stories in Transformers. He was clearly the bad guy in his first appearance and for all intents and purposes was exactly the same when he returned. He was forced into a position of doing the right thing but in doing so went up against an actual hero, so young readers’ loyalties were tested. It made for fascinating reading.

I’m hoping for more of that kind of storytelling in Death’s Head next month. The pieces are certainly in place for an explosive finale and a suitably powerful send off for what has been a brilliant comic series. If it’s as good as it has been so far, and as good as those Iron Man of 2020 appearances were, then it’ll certainly take the edge off having to say goodbye. The final contract is on Monday 5th August 2024, right here.

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