Category Archives: Super Naturals

SUPER NATURALS #1: PERFECT TiMiNG!

I’ve never really been into Hallowe’en and could count on one hand the amount of times I’ve really celebrated it. The first time I did anything remotely tied to the season was in 1987 when I sat down on the evening of Saturday 31st October with this Sandy James cover, wearing a mask of a rotting face and read the comic it had come with. That comic was the first issue of Super Naturals from Fleetway and surely its release date was the perfect bit of marketing in itself!

I ended up only buying the second issue before being distracted by something else (easily and often done back then) and I’ve gone into more depth on how my fascination with these returned too late in the introductory post. Right here, right now, I’m ready to read this complete series in real time and enjoy every page along the way I’m sure. As mentioned last time the first story is a reprint of the preview comic’s origin story. Of course, I didn’t originally know this and I’ve a vivid memory of pouring over this particular page from editor Barrie Tomlinson‘s The Legend of the Super Naturals for a long time.

I think it was because of the panel on the top-right. John Gillatt‘s depiction of terrified church goers, fleeing their place of sanctity on the same night I was reading the comic was a powerful image to someone who was only approaching their tenth birthday in a couple of months. The way their faces are cloaked in shadows makes their eyes almost blank with fear, the fact the comic chose a church of all places to have these supernatural entities explode into our world, the date giving it an immediacy when read; these all combined into something that seared itself into my memory.

This is coming from someone whose Reminders app on his iPhone is always full nowadays because he has a head like a sieve, so the fact this memory has stuck with me should say a lot. I won’t go into detail on the story here because I’ve covered it already in the preview issue’s review, but I felt I had to hold back on describing reading this page until now. This was how I first read it so it seemed more fitting for this review. After that heart-pounding beginning it was on to something a lot lighter.

Moving into more comedic territory, Ghostlings was very appropriately illustrated by Anthony Williams (Sinister Dexter, The VCs, Batman) who I knew from the ghostly goings on of an equally comedic variety in The Real Ghostbusters. So who were the Ghostlings? These little helper spirits were Spooks, who in a previous life had been a court jester and can now switch between that form and a traditional ghost, Mr. Lucky the magician who could transform into a giant rabbit, Hooter the wise old wizard whose spells were hit and miss had an owl form and See-Thru, who was a take on The Invisible Man and whose holographic toy could lose its bandages.

There’s such potential within this comic

The evil Super Naturals had their own Ghostlings. Scary Cat the witch could change into a hissing cat (although I assume in the comic she wouldn’t be constantly hissing), Rags was an Egyptian Pharaoh and mummy, Weird-Wolf was a very 80s villain in his punk teen and teen wolf variations and finally Vamp-Pa wasn’t a fatherly old gentleman bloodsucker, he was a vicious vampire and a bat, obviously. In their own story they want to be seen as more than assistants assigned by Specter, who we actually see take form which I don’t remember happening.

Weird-Wolf decides to crash into our world at a rock concert to cause a bit of havoc. It’s not exactly a grand evil scheme, but that’s the whole point of these characters, they wish to play with the bigger kids and impress them by causing a little chaos and showing their potential. It’s a fun set up but as Spooks and his pals give chase the doorway inside Ghostworld changes randomly and they end up in a setting more befitting his previous life, in the court of Henry VIII! Well, I didn’t see that coming. A fun, light-hearted strip to ease the tension for the young readers, giving them a false sense of security before the next story.

The Doll appears to be the most memorable of all the strips in the comic if social media responses are anything to go by, and it’ll soon become clear why. David Wickham and his older brother Simon move in with a temporary foster family after their dad’s accident, their mum having died when they were very young. They’re soon settling in and making friends and it’s all so idyllic to begin with. Illustrated by Francesc Masi (Jackie, Warlord, Bonanza) like a traditional, wholesome comic story it puts the reader at ease. A classic bit of misdirection.

I think it’s worth mentioning this was a year before Child’s Play hit cinemas

David soon finds an old ventriloquist’s dummy hidden away in the back of a closet and immediately takes a shine to it. Simon just thinks it’s ugly. He’s more concerned with his baby brother playing with what he considers a girl’s doll. David wants to show off his discovery of what he thinks is just a forgotten toy and goes to ask Frank and Louise if he can play with it. Frank’s reaction is one of outright anger and he snaps the doll out of David’s hands. Louise tries to explain that it belonged to a previous foster child who had an accident while under their care, and the doll just brought back painful memories. When the kids are in bed though, Frank tells Louise he doesn’t understand how it was still in the house, he thought he’d gotten rid of it years ago, and he throws it in the bin outside.

David isn’t happy one bit. He gets angry when talking about it in bed with his brother, a side to him that Simon has never seen before. He doesn’t understand why his brother is acting this way just because of a doll he found only moments before. Of course, we know by now it’s not just a doll. Aside from the title page, when you look closely at some panels of the strip you can see the doll giving a little side-eye here and there. It’s subtle but it’s clear it’s not being done by the person holding it.

The strip ends with a noise outside as the bin lid clatters onto the ground. Thinking it’s just cats digging about the trash again, Frank goes to have a look. While he’s on his way we get that lovely creepy image above of a hand slowly rising up under its own power. Two staring eyes lear over the rim and this is where the story ends for now. I think it’s worth mentioning this was a year before Child’s Play hit cinemas.

Kids love being scared by their chosen entertainment. Whether it’s Doctor Who, Hallowe’en games or storybooks etc. Tabloids try to rile parents up with fake outrage about such things but kids love this sort of thing. It’s a safe scare. The Doctor will arrive and she’ll save the day for example. Or we’d know it was just our friends jumping out at us from the dark. Or we could always put down the book, but we never did. The Doll did frighten me back then but I lapped it up. I’d never known a comic could do that and the strip was a hot topic amongst friends at school, copies being passed back and forth with those children whose parents didn’t allow them to read it.

Just to clear up some online misinformation, some people think The Doll was written for another comic aimed at older kids and was simply printed here to fill space. This is rather insulting to the team behind the comic. Just because it’s a toy licence it can’t possibly be scary? The fact The Doll did scare us shows these people are wrong. Francesc Masi even drew the cover to the final issue and inside that edition the story was given a proper conclusion. This was written for Super Naturals and is another reason why this comic deserves more attention and recognition.

Sandy James returns for the double-page poster above, showcasing The Tomb of Doom, the gateway to Ghostworld and he does a superb job of turning the plastic toy into a creepy monstrosity. We then move on to The Scary Cat Challenge. Hosted by the Ghostling, she’d ask readers to send in their ideas for a scary story and, if chosen, the team would turn that idea into a fully fledged comic strip. There was even a tenner for each one used! That was big bucks to us back then. But the real thrill must surely have been seeing your idea brought to life on the page.

Of course the first few stories couldn’t be based on these yet so instead the comic’s writers (as yet unknown to me) came up with some of their own. In The Hunchback of Hinkley Rest a typical teenage game of Dare goes horribly wrong when Ian agrees to spend a night in the local cemetery and accidentally wakes someone up. That someone is the late Cornelius Grudge, a gentle, lonely hunchback who just wants to make friends, but who was bullied by children when he was alive because of his looks. He never gave up on people though and here he comes out to keep Ian company.

Despite opening up to the boy, Ian and his friends do exactly the same thing as people had done throughout Cornelius’ life. They fear him because of his looks, they think he’s a monster and call the police in, who in turn instantly think he’s a criminal or monster of some kind, all based on how they perceive him with their eyes. In the end he’s forced to return to his grave, the police thinking he’s run off, leaving only Ian to know the truth. It’s actually a sad tale in the end, if rather simplistic. But the downbeat ending adds another layer to the comic and the atmosphere is thick, thanks to artist Jim Watson (Scream, Commando, Battle Action Force).

We’re back into Super Naturals territory with a two-page introduction to all the characters which builds upon the card given away with the preview issue. Sandy James is once again on hand and his character models add so much personality to the toys, really bringing those little green holograms to life. In fact it was Sandy who designed the comic’s take on the toys, a process we’d be let in on in a future special feature.

It’s these characters we return to for the final strip of the issue in part one of Mount of Athos. While at this stage readers would be unaware of how long each of the individual stories were to last, the opening page of this gives the impression of a real epic. I just love the grand scale of Lionheart and Skull in battle. The scenario for these characters is such a huge idea, it really is capable of having scope and this page sums it up perfectly for me. There’s such potential within this comic.

In reality, Athos would last a handful of issues before another Super Naturals tale would begin in its place, but that epic feel remains. This is testament to the art of Alan Langford (Eagle, Judge Dredd Megazine, 2000AD), who brings a mature feel to this toy licence tale. The story involves the Monastery of Athos and the Sacred Coffer relic which contains the remains of Saint Servius, known as The Essence of Perfection. As a symbol of all that is good it’s the perfect target for Skull and his group.

All the players are here and more of their abilities are shown off in the heat of battle. Best of all we see Snakebite transform himself into his giant snake form. Snakebite does this to terrify the monks into revealing the location of the coffer in order to save their own lives. I think this image is incredible. This is the kind of horror-action our imaginations would’ve been full of when playing with the toys, but we’d never have been able to imagine it brought to life as such.

For fans of the toys everything they could possibly wish for is here in #1 of Super Naturals. All the characters are introduced, their abilities have been established, toy likenesses elaborated on and more importantly they’re well developed for a first issue. For young fans of children’s horror comics the licenced strips offer spooky adventures (alongside some comedy) and the extra content brings an anthology feel and the promise of real chills to come. It really is the best of both worlds.

It’s a great start. I really hope this read through can bring some overdue attention to this forgotten comic, it’s a truly unique title and deserves a place in the history of UK comics alongside Scream! For now we close off issue one with another competition on the back page from Tonka. This time the two vehicles are up for grabs but strangely aren’t shown.

Next week on Sunday 7th November 2021 I’ll take a look at the four-page Blockbuster Advert found in some of Fleetway‘s other comics as part of the marketing for Super Naturals, followed closely on the 14th with #2’s review. With all three of editor Barrie Tomlinson‘s comics now being read side-by-side, this could be a great winter on the blog!

PREViEW iSSUE < > iSSUE TWO

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SUPER NATURALS: PREViEW iSSUE

Given away free with a handful of other Fleetway comics a week before the launch of the new Super Naturals fortnightly was this full-sized 16-page preview edition. Inside it contained a five-page introductory strip, a shorter humorous back-up and a few full-page photographs of the Tonka toys in all of their holographic glory, as well as a competition and full details of the contents of #1. But it wasn’t the only thing falling out of comics that week.

Also included was this glossy comic-sized card with that great logo on one side and a fact-file about the characters on the other with images drawn by Sandy James. The toys were just launching in the UK around this time so the preview comic was also like a preview/advert for the toys. Well, it’s a licenced comic after all and that’s kind of the whole point. This card highlighted the good and evil characters we’d be following each issue and introduced their illustrated look for the comic.

At the time I wasn’t aware of either gift, only stumbling across both a few years ago on eBay. I came across the premiere issue on Hallowe’en itself, which I’ll whitter on about in the next review. But having this card bundled in with the preview, and the fact a Super Naturals Blockbuster Advert like the kind OiNK had was also produced (which you’ll see soon), gives the impression there was a big push for this comic. The toy adverts seemed to be on TV constantly and the comic launch was next with a few issues before Christmas to help build the hype.

Ian Kennedy‘s gorgeous painted cover kicked things off in a suitably creepy fashion with skulls, ghosts and powerful animal images. He was even able to perfectly encapsulate the feeling of three-dimensional holograms, particularly in evil leader Skull‘s shield. Surely intriguing to those who received it, inside the background story is equally atmospheric. Drawn by John Gillatt (ScorcherEagleRing Raiders) he does an incredible job invoking the themes of mystery, darkness and the supernatural in this opening spread.

Throughout history humans from various points in time have discovered the Tomb of Doom, an ancient doorway to another realm called Ghostworld, overseen by the unknown entity Specter. These people would be attracted to its power for good or evil purposes, becoming trapped inside. Killed by Specter and transformed into the Super Naturals, they would be imbued with special powers best reflecting their individual personalities.

Specter did not care whether these people wanted the power to protect or to rule, only that their heart was dedicated to their desires. Who or what was Specter? Why were they doing this? To what end? Was it all a game to them? We didn’t know. Enter two brothers who end up leaders of the opposing forces in our main story The Legend of the Super Naturals, part one of the main ongoing strip. While their backgrounds are a mystery, Lionheart and Skull are descended from royalty of some description and it’s interesting to find out after all these years they were so closely related when they were human.


“It’s a judgement on us all!”

Eyewitness to the arrival

The story rockets along. Yes, it has to in order to set up the comic’s premise, but it’s full of possible story points which could’ve been explored further down the line; the origin of Ghostworld, were there other Super Naturals in there, the living history of every character, the list goes on. Unfortunately none of this would be explored because the comic’s life was cut short, but it’s intriguing to think of the potential storylines because these characters and this setting are crying out for development and for depth of storytelling on an epic scale.

All of those swirling doors and windows within the Tomb are entryways to the real world, the only place they can use their powers to do battle because it is forbidden inside Ghostworld. The end result is truly terrifying if the faces of the church goers in the above panel are anything to go by.

Their first breach flings them into their far future but to the reader it was the present day, Hallowe’en 1987, the date the first issue of the comic would be released. At this point in the story they’re unaware of where they could end up, the places and timezones seemingly random. As the comic gets underway we’ll see Skull and his cronies plot and plan like all good evildoers, choosing where and when to crash through to spread as much fear as possible; their ultimate goal was to turn reality into a dark underworld with them ruling all. The usual stuff.

I love the fact they’ve smashed through a church window here, showing straight away there’s no safe place in our world. For me, it also shows the comic wasn’t afraid of exploring certain horror themes, because I can imagine some parents wouldn’t have been too happy about a child’s comic showing evil demons battling in such a religious setting. It’s great stuff and reads like a classic 80s horror movie, the atmosphere perfectly captured by John.

The comic was edited by Barrie Tomlinson (see also Ring Raiders and Wildcat on the blog) but unfortunately it seems very little is remembered about the creation of this particular comic. John had worked with Barrie before on titles such as Tiger and drew Billy’s Boots for a long time, as well as working on both of the comics mentioned above. This was released earlier than either of them and John really does seem to relish drawing the darker material here after all the sports strips he was known for at the time. Skull looks appropriately manic as he breaks through and the nighttime scene of their arrival wouldn’t look out of place in something like Scream. This won’t be the last time I mention that comic.

This preview also acted as advertising for the toy line and I don’t just mean because it had a licenced comic strip. There are also pin-ups of the various figures and vehicles produced by Tonka, who were always known for their high quality toy trucks so naturally the Super Naturals wouldn’t drive about in any old cars, they had to be large Tonka trucks!

The images were supplied for the comic by the toy manufacturer and are expertly lit to show off the intricate and highly detailed holograms. I only owned one of the toys but from seeing these images and others online they were in a class of their own and superior to Hasbro‘s Visionaries. (I went into more detail about the toys in the introductory post to Super Naturals.) I can just imagine how I would’ve poured over these images in anticipation of Christmas if I had owned this at the time, but unfortunately the preview comic wasn’t given away with OiNK for some reason.

To lighten the mood after the main strip is Ghostlings, a shorter story based on the smaller ghosts; long-time inhabitants of Ghostworld who acted as helpers to the main characters. Again, each has a background of their own, in fact we’re told exactly who they were before they were killed, albeit without their original names. Among them, a former stage magician, a court jester, a witch and even a teen wannabe rock star. They’re certainly a diverse group. Their stories would bring a bit of humour to the main fortnightly comic.

Little did we know the lasting effect that story would have on us!

Below is the line-up for that first issue. I do think it’s strange the preview printed the story already planned for issue one rather than its own introduction, but beyond that is another Super Naturals strip which really did look epic and really showsedoff the kind of stories the set up would be capable of telling. The Ghostlings would return, there was the promise of complete horror stories (which do live up to the hype) and innocently listed there is The Doll. Little did we know the lasting effect that story would have on us!

It’s interesting to see even before the first issue the two non-franchise stories taking second and third place in the line-up. You’ll see these in the review of #1, but already it’s clear this is going to be more than your standard licenced comic. In some ways it felt like a reimagining of the horror classic, Scream! I’m incredibly excited to get reading these. As per usual I’ll be doing so fortnightly in real time and it all begins on Hallowe’en itself, one week from now.

To finish off this whirlwind introduction to these very different characters the back page has a special competition to win a Tomb of Doom and action figures to place inside it. The slogan from the TV adverts adorns the top left of the page and should be read in a suitably creepy voice. The competition had been put together by Tonka themselves as an advertisement just for the comic and would become a regular back page addition with various prizes along the way.

There really is no other comic more suitable for review at this time of the year, so join me (if you dare) on Sunday 31st October 2021 for the first issue of a forgotten classic.

GO TO iSSUE ONE

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SUPER NATURALS: iN REAL TiME

Completing this winter’s trilogy of classic comics edited by Barrie Tomlinson is 1987/88’s licenced title, Super Naturals. As you can see by my little pile of the complete series it’s another short-lived comic, cut short far too early. At the time I only bought the first two issues and, after receiving one of the toys for Christmas, the very final one. But that’s the great thing about this blog, I not only get to revisit favourites I collected as a kid, I also get to read those I wanted to, and all in real time for that authentic experience.


“Is it a Ghost? Is it a Man? Agghh! It’s a Hologram!”

Super Naturals TV advert

So for the uninitiated what were the Super Naturals? Released the same year as Hasbro‘s ill-fated Visionaries line, Tonka‘s toys also featured holograms, an expensive addition to toys that both companies thought would result in sure-fire hits. Super Naturals went a lot further with the concept, covering a lot more of the toys, even replacing the faces of the action figures as you’ll see in this first advert shown in the UK in the autumn of that year.

The story behind it involved the Tomb of Doom, a mysterious doorway to another world. It would appear and disappear at various moments throughout history, enticing explorers, heroes and conquerors alike. But once inside they’d instantly be killed and turned into supernatural entities with the ability to transform into animals or creatures most suited to their character. Unable to fight in the other realm they’d break through into our reality to battle it out.

Tonka was renowned for high quality truck toys and the range would include two of these, complete with weapons and holograms. The action figures were solid and quite a lot larger than their holographic competitors, each also came with a glow-in-the-dark weapon just to add to the creepiness when played with in the dark. Shining torches on them worked just as well in the daytime obviously, but kids would often be found in darkened rooms bringing the monsters, ghosts and goblins to life.

The adverts certainly caught my attention at the time; the creepy music and the horrific looking monsters that could change and disappear looked incredible. I’d never seen anything like them before and on a trip to a not-so-local toy store I convinced my parents to pass on my excitement to Santa Claus. This was all during the build up to Hallowe’en, a holiday I never really participated in as a kid but my imagination had been captured and, quite perfectly, on Saturday 31st October itself I spotted the first issue of a brand new comic.

However, due to the fickle attention span ten-year-old me had, by the time Christmas came along something else had taken the top slot in the Santa Claus list, namely Visionaries! I received the one Ghostling toy my parents had already bought me (Scary Cat) but received a wealth of Hasbro’s Knights of the Magical Light and three vehicles instead! (This was because the Visionaries had launched a lot earlier in the year and were already flopping, so had been reduced in price in the toy shops.)

I do recall particularly liking that little Super Natural toy though, especially removing its plastic cloak and arms and shining a torch on it in the dark, the witch/cat apparently sitting right in front of me, so good was the 3D effect. In early 1988 I chanced upon #9 of their comic in the hope of collecting it every fortnight along with more of the toys.

Unfortunately, inside it contained a message that it was to be the last issue. I was disappointed but not overly, since I hadn’t been collecting it or the toys yet so wasn’t really attached. Later in the year when a certain piggy publication was cancelled that would be a whole other story! But due to the cancellation of the Super Naturals comic I never did collect any more of the toys, which looking back at them now (especially those trucks in the advert at the bottom of this post) I kind of regret.

There wasn’t a cartoon and UK fans were the only ones to get a comic tie-in. It was a unique title and one which holds up today in unexpected ways. There are ongoing strips featuring the story of the Super Naturals, a more comedic one based around the Ghostlings (the smaller helpers) and an anthology series based on ideas sent in by readers which would turn their imaginations into full strips full of gruesome art, hosted by Scary Cat coincidentally enough.

I remember it being genuinely disturbing and scary, so obviously loving it.

But best remembered is The Doll. This was a horror series created specifically for Super Naturals comic, although it wasn’t tied in to the toys and instead told the tale of a possessed ventriloquist’s dummy. I remember it being genuinely disturbing and scary, so obviously loving it. Thanks to the line-up of strips Super Naturals was very much like a licenced version of the earlier Scream! comic, which had also been edited by Barrie.

After its preview issue there was also a free Blockbuster Advert just like OiNK had the previous year and the comic itself lasted for nine fortnightly issues, one Holiday Special and a glossy Adventure Book released in early January to appeal to those who had received the toys for Christmas. The preview issue also came complete with an extra free gift of its own, a special large card introducing the main characters and will be reviewed here on the OiNK Blog this day next week, Sunday 24th October 2021.

Be here! You won’t want to miss this in-depth look at a forgotten classic.

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